Body Tracking Orb in TouchDesigner

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  • čas přidán 5. 09. 2024

Komentáře • 9

  • @drtyslzy
    @drtyslzy Před 6 měsíci +1

    Awesome! Thank you!

  • @VeOuria
    @VeOuria Před 6 měsíci

    Thanks for this! Im just learning but I think the issue with displace having weird border at 17:30 is handled by "extend" option under the displace top. Going to try this out. I wonder how if it works better using the mediapipe gpu body tracking, it seems to output a very precise stick figure in my tests.

  • @esp6248
    @esp6248 Před 6 měsíci

    Thanks! General question for this kind of tracking workflow -- when the CHOP loses tracking, how can you set the orb to reset to a given position?

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  Před 6 měsíci +1

      You can use a Constant CHOP to create a series of channels/values for the "reset" position, and then connect that to the first input of a Replace CHOP. If the tracking CHOP channels are connected to the second input, any time tracking is lost the Constant CHOP values will be output instead. The Constant CHOP also has a helpful _snapshot_ parameter that you can use to auto populate the channel names and values with those that are connected to the first input.

  • @yogsototoro
    @yogsototoro Před 6 měsíci

    Спасибо!

  • @kallinikos100
    @kallinikos100 Před 6 měsíci

    can't be more disappointed...bodytrack node not supported on Mac...

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  Před 5 měsíci

      Yes, sadly the Body Track CHOP is only supported under Microsoft Windows and requires a 20, 30, or 40 series Nvidia RTX GPU 😥