UCSC CMPM 147 Generative Design, Tarn Adams Guest Talk November 2019

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  • čas přidán 28. 06. 2024
  • Guest talk by Tarn Adams at the UCSC Generative Design class, in November 2019.

Komentáře • 69

  • @mulkytool
    @mulkytool Před 4 lety +115

    I know nothing about game design yet I can listen to this guy talk all day.

    • @ceselb
      @ceselb Před 4 lety +3

      I could too. But the uneven sound levels really makes me nuts.

    • @xDMrGarrison
      @xDMrGarrison Před 3 lety +1

      Me too lol, I was listening to his talks long before even playing his game. (started about 2 weeks ago)

  • @DrunkTigerGrill
    @DrunkTigerGrill Před 3 lety +20

    In 50 years DF will be taught in schools.
    We are watching history in the making folks!

  • @willmungas8964
    @willmungas8964 Před 3 lety +36

    2:03 “In 138, the Torments of Equality accept an offer of peace from the Pregnancy of Rawness” lmaoooo I love this game

  • @enkephalin07
    @enkephalin07 Před 9 měsíci +4

    "There's absolutely no reason to make a large world." Tarn said 3 years ago.
    Actually I'd been making large worlds with max history length for 5 years prior, and my reasons for doing so then are unchanged. It produces richer world histories with more active personalities that you can interact with, that you can influence, but will ever be out of your control. These are fundamental building blocks for stories you could not have anticipated, no matter what you're able to do to change the world.

  • @TimmacTR
    @TimmacTR Před 4 lety +151

    This guy is a genius, or an artist, or both..

    • @Robert-vk7je
      @Robert-vk7je Před 4 lety +10

      He is the god of his own world. :)

    • @Teadon86
      @Teadon86 Před 4 lety +19

      I think it is sad that people forget that his brother Zach Adams is part of the development and has been part of developing games with his brother Tarn Adams since childhood.

    • @TimmacTR
      @TimmacTR Před 4 lety +17

      @@Teadon86 Well, they're both geniuses, it's just that Zach doesn't appear much in public

    • @Hawkido
      @Hawkido Před 4 lety +12

      @@TimmacTR Zach is the Story and Lore Genius, Tarn is the Math and Logic Genius. Two sides of the PB&J of Awesome.

    • @Fuchsia_tude
      @Fuchsia_tude Před 3 lety +1

      Yes.

  • @ridespirals
    @ridespirals Před 4 lety +64

    the talk was great like always but I haven't seen one where he's gotten to take questions and that part was especially great. I hope we get to see more stuff like this I could listen to him talk about how the game is built all day

    • @inthefade
      @inthefade Před 4 lety +1

      I hate that you can barely hear the questions. Big oversight on the editing and production.

  • @baltakatei
    @baltakatei Před rokem +7

    A small bias of probabilities of rare events happening more often to entities in the game that the user pays attention to would go a long way towards sparking a player's inner storyteller. Dwarf Fortress does this by presenting the player with so many unique permutations of ordinary entities that each unique configuration feels rare and special; statistically, DF sessions are not surprising if you hold all the game mechanics in mind. However, most players aren't interested in memorizing the wiki, so they're in a state of constant surprise. As long as the surprises don't sour into frustration (e.g. 2022-12 Steam version doesn't let me build up/down stair constructs to extend a downstairs upward, wth), then the tongue-in-cheek "!FUN!" make for good stories. Stories are born when plans go awry; frustration is born when the story is unlikely to entertain people you love.

    • @shadejodoin6683
      @shadejodoin6683 Před rokem +2

      You can absolutely construct an upstair on a dug downstair, at least at the time of writing. All you have to do is construct stairs as a construction beginning from the Z-level of the downstair and up to the Z-level you desire. Ensure you build up instead of trying to dig up, and click on the accessible level of the downstair then move upwards - not the other way around.

    • @HenricWallmark
      @HenricWallmark Před rokem

      I had the same issue until I found There’s one stair tool in Mining menu and one in construction.

  • @Kram1032
    @Kram1032 Před 4 lety +24

    What an execellent talk! Beautifully in-depth, and great questions from the audience at the end to boot

  • @ss-oq9pc
    @ss-oq9pc Před 4 lety +27

    This was great but I wish there had been more on history generation.

  • @TheR971
    @TheR971 Před 4 lety +36

    He's the Donald Knuth of video games.
    DF is still easier than writing a tex macro though.

  • @alanb8127
    @alanb8127 Před 4 lety +9

    I had no idea this talk was happening... If I known I definitely would've gone. Dwarf Fortress is such a fascinating game

  • @ValeryPetrov1
    @ValeryPetrov1 Před 4 lety +4

    Thank you for the talk and for giving Tarn a platform!
    This game and it's creators sure deserve as many attention and praise as possible.

  • @Yubey934
    @Yubey934 Před 4 lety +167

    why would you disable the like/dislike bar? Nobody can hate Tarn Adams

    • @ruadeil_zabelin
      @ruadeil_zabelin Před 4 lety +24

      It might also be youtube doing it if the video is marked as intended for all audiences and things like that. CZcams does a lot of weird stuff

    • @alex-ns7jj
      @alex-ns7jj Před 3 lety

      @@ruadeil_zabelin true

    • @ruadeil_zabelin
      @ruadeil_zabelin Před 3 lety +6

      Apparently it's removed everywhere on youtube now. I think you just were one of the first people that had this "feature"

    • @tenhovergonha7692
      @tenhovergonha7692 Před rokem

      Its globaly disabled since Biden took the elections.

    • @jamoecw
      @jamoecw Před rokem +2

      @@ruadeil_zabelin this was disabled by the owner and not YT.

  • @honthecorn2764
    @honthecorn2764 Před 2 lety +2

    I love herring his thought presses it shows how he makes the game so complex

  • @kosnk
    @kosnk Před 3 lety +6

    Tarn and Zach are just amazing. Thank you

  • @IAm18PercentCarbon
    @IAm18PercentCarbon Před rokem +2

    Envy these students getting to learn from one of the true legends of game development.

  • @ryap1
    @ryap1 Před 4 lety +16

    Really cool talk.

  • @brynnplant
    @brynnplant Před 3 lety

    This stuff is just so interesting. The cool thing is a lot of the concepts he discusses are so simple and obvious at their core that it's not as hard as you'd think to follow along.

  • @rottenpoet6675
    @rottenpoet6675 Před 4 lety +6

    Listening for Toady for hours....relaxing

  • @KiloShank
    @KiloShank Před 4 lety +16

    I just made a Demigod in adventure mode, covered him in brown recluse spiders, slapped a mason and demanded his pouch, and named it the bad bad balls before smashing a bird to death with it.

  • @baronvonbeandip
    @baronvonbeandip Před 3 lety +3

    This reminds me of Keith Burgun's 'Clockwork Game Design'.

  • @hugoalvord2779
    @hugoalvord2779 Před 4 lety +4

    I love this guy 🥺

  • @narnbrez
    @narnbrez Před 4 lety +9

    Interesting dutch angle lol

  • @calebmullan4593
    @calebmullan4593 Před 3 lety +1

    His slides look like he made them in MS Paint, and I love it

  • @Komplexitet
    @Komplexitet Před 4 lety

    Tarn Adams is awesome

  • @ohseven4150
    @ohseven4150 Před rokem

    It’s on Steam now!

  • @nicolasgalipeau3632
    @nicolasgalipeau3632 Před 2 lety

    Why the dislikes it's weird? This was amazing!

  • @baltakatei
    @baltakatei Před rokem +1

    01:19:00 ⚠️ Headphone warning. ⚠️

  • @CYI3ERPUNK
    @CYI3ERPUNK Před 4 lety +1

    words from a genius of game design ; a living legend

  • @enkephalin07
    @enkephalin07 Před 9 měsíci

    An adventurer isn't exactly ground up in gears, because in Adventurer Mode the player has more agency than other units around them. Non-player units may be capable of the same behaviors as the player, yet they won't actually engage in them. NPC's who agree to join the player lose more agency because there are more behaviors they won't engage in, and more behaviors they're compelled to. Certainly a lot of narrative emerges from a party composition, but it's still constricted more than necessary for gameplay.

  • @KoRMaK1
    @KoRMaK1 Před 3 měsíci

    who added the soundtrack at 1:09:00 and was it diegetic to the room

  • @isaacshultz8128
    @isaacshultz8128 Před 4 lety

    He's an amazing speaker

  • @jackalexandroff4550
    @jackalexandroff4550 Před 2 měsíci

    did anyone find out what that game, or tech was called? 1:01:13

  • @atillacodesstuff1223
    @atillacodesstuff1223 Před rokem

    Tarn is the king of geeks and the underworld :D

  • @Lightning_Lance
    @Lightning_Lance Před 4 lety +1

    59:06

  • @20xy94
    @20xy94 Před rokem +1

    1:10:25
    when the strange mood hit

  • @stephenharperisgay
    @stephenharperisgay Před 3 lety +1

    14:50 avoid unnecessary detail

  • @Kyleology
    @Kyleology Před rokem

    27:00

  • @Woodythehobo
    @Woodythehobo Před 2 lety +1

    great talk. its a shame many of these developer conventions have audio issues.

  • @eugkra33
    @eugkra33 Před 3 lety +5

    fucking cats clean themselves in this game, and get their paws dirty? Eye lids are actually used for cleaning eyes???

  • @chickennoodles5265
    @chickennoodles5265 Před 4 lety +1

    Brilliant dude but his mind is all over the place. I can't follow his talks at all.

    • @Walter5850
      @Walter5850 Před 2 lety +8

      seemed very well thought through and concise to me ?

    • @mistry6292
      @mistry6292 Před 2 lety

      @@Walter5850 op is probably a brainlet

  • @rionhunter
    @rionhunter Před 2 lety

    I have mad respect for Tarn, but he really needs to reel in his 'uh's and 'ums' because it's in the dozens per minute my golly - though the one just after 4:03 was pretty funny

    • @john.d.rockefeller2538
      @john.d.rockefeller2538 Před 2 lety

      Some people just talk like that, their mind is running slower than their mouth I guess.

    • @dntbther9298
      @dntbther9298 Před 2 lety +11

      @@john.d.rockefeller2538 it is actually the reverse. He has too many ideas simultaneously, so he has to filter and choose one. Add anxiety and stress and it's worse.

  • @ChimeratAlpha
    @ChimeratAlpha Před 3 lety

    33:48 And that, right there, is why I hate STEAM.
    It's also to be released on itch.io (DRM-free), and yet, likely due to the same terms that prevent devs from posting links to STEAM _and_ GOG on their official websites, Mr. Adams here only ever calls it the "STEAM release".