The Pedestrian - Full Game (No Commentary)

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  • čas přidán 4. 06. 2024
  • A full no commentary playthrough of The Pedestrian
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    00:00:00 Warehouse
    00:14:16 Subway
    00:32:00 Sewers
    00:34:12 City Streets
    00:52:29 Campus
    01:13:25 Alley
    01:49:42 Rooftops
    02:33:50 Finale
    03:04:32 Credits
    Game: The Pedestrian
    Release Date: January 29, 2020
    Developer: Skookum Arts LLC
    The Pedestrian is a side scrolling puzzle-platform game developed and published by American studio Skookum Arts LLC. The game was originally released in January 2020 for Linux, macOS, and Microsoft Windows. In August 2020, a port for PlayStation 4 and PlayStation 5 was announced for January 2021, during a State of Play presentation. It later released for Xbox One and Xbox Series X/S in January 2022. It was eventually released on the Nintendo Switch in January 18, 2024.
    The player embodies a male or female Stick Figure, similar to those found on standardized exit signs, toilet signs, pedestrian traffic lights, etc. Though the game world is three-dimensional, the player character exists strictly within the 2D space created by the faces of various street and building signs, navigating between them as it makes its journey forward through various parts of New York City. The character may move left and right, jump a limited distance, drop through semi-solid floors, pick up certain objects and interact with doors and switches. Signs may feature such navigational obstacles as retractable platforms and columns, trampolines, deadly hazards, elevators, locked doors, and other similar elements common to many puzzle-based platformers.
    Early on, each sign features only one entrance and one exit, requiring the player to simply reach the exit in order to progress forward. The game then introduces the concept of multiple signs appearing together as a "set", allowing the player character to move between them through doors, ladders, and other types of portals. Beyond navigating each individual sign, determining which pair of doorways should be connected to each other to form a coherent pathway to the exit quickly becomes the meat of the gameplay. When multiple signs appear as a set, the player is also required to reorganize them on the 2D plane in order to properly connect doorways to one another. For example, a ladder down from one sign can only connect to the top of a ladder leading into another sign placed below it, never above it. Once the player character travels through a doorway between two signs in a set, the connection becomes permanent and cannot be changed without restarting the level. Some levels feature more complex variations on this theme, e.g. signs that cannot be moved at all, or have a limited range of movement.
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