What Are Shaders?

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  • čas přidán 28. 05. 2024
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    Further Reading/Watching:
    Toon Shader Code: rbwhitaker.wikidot.com/toon-sh...
    Book of Shaders: thebookofshaders.com/01/
    ShaderToy: www.shadertoy.com/new
    ShaderToy Tutorial for Beginners: gamedevelopment.tutsplus.com/...
    Makin' Stuff Look Good (entire CZcams channel great at explaining shader concepts): / @danmorangamedev
    Link Models in UE4, by Arnage: forums.unrealengine.com/commu...
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  • Věda a technologie

Komentáře • 244

  • @daggawagga
    @daggawagga Před 6 lety +330

    This is the best shader high level intro I've ever seen. So many introductions are either not succint or focus too much on something too specific for a intro.

  • @TehBurek
    @TehBurek Před 6 lety +163

    Kudos for drawing attention to independent and parallel execution of shader code, as someone who teaches this stuff in computer graphics class, I want to stress that also. That answers many questions from people coming from "regular" CPU programming and adjusting to this, like "why can't I pass a variable to next pixel?" or "why's there no random function?", etc. Shaders are (mostly) meant to be fire-and-forget, no waiting around, no syncing with each other, otherwise the performance would crumble. This way, you can have massive parallelism, litereally thousands of real hardware threads running simultaneously, without worrying about it.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Před 6 lety +2

      Also note the difference between a real-time shading language (like GLSL) versus one for non-real-time use (e.g. OpenShadingLanguage, OSL). The latter does indeed have a random function, only it calls it “noise”.
      Another fun concept in OSL is that of a “material closure”. This is how you define the characteristics of the material independent of the actual lighting. For example, you have built-in closure functions for microfacet, refraction etc, which you can combine in your own arithmetic expressions, and leave it to the renderer to work out the actual lighting at each pixel.

  • @safebox36
    @safebox36 Před 6 lety +193

    _doing Computer Graphics assignment_
    Me: The f*** is a shader?
    TheHappyCat: _this video_

    • @kingarthurthethirdthst3804
      @kingarthurthethirdthst3804 Před 6 lety +3

      Holy shit, literally the same thing happened to me. Just started a graphics course and by the time I hit shaders this video came out.

    • @Interestingworld4567
      @Interestingworld4567 Před 6 lety

      If you want to know 100% what is a SHATER. just go to the "NVIDIA" CHANNEL THEY have a better video of 2 hour explanation how a shator work.

    • @Collidedatoms
      @Collidedatoms Před 6 lety

      Francisco: Would you mind posting a link to the video?

    • @Erlisch1337
      @Erlisch1337 Před 6 lety +2

      wtf is a shater/shator tho? xD

    • @tuxmusicman
      @tuxmusicman Před 5 lety +1

      When you go through a whole Computer Graphics class without learning about shaders because your professor uses the old version of openGL . . .

  • @ewaldikemann4142
    @ewaldikemann4142 Před 6 lety +2

    Very nice intro into a very complex theme. Even when it comes shading of objects in a 3d space with multiple light sources and various calculation techniques.
    I'm looking forward to the next part - thumps up!

  • @delchavez
    @delchavez Před 4 lety

    Your videos are always so enlightening. You do a great job of explaining stuff that might otherwise be very difficult to understand.

  • @carterpryor3880
    @carterpryor3880 Před 6 lety +4

    Seeing your videos on things like this make me really want to get up and experiment! Thanks for another awesome video!

  • @guiguiregismercer5720
    @guiguiregismercer5720 Před 6 lety +2

    Loved it, please make more video about shaders, lighting and techniques! Thanks

  • @umeshkumarasamy6608
    @umeshkumarasamy6608 Před 4 lety +4

    Where were you all this time?
    I've been looking everywhere
    for knowledge about shade
    and you've shown me the light

  • @dealloc
    @dealloc Před 6 lety +27

    I think it's important to distinguish between the two kinds of shaders. Namely the vertex and fragment. Where fragment shaders are done for every pixel (therefore also known as a pixel shader), vertex shaders are done on every vertex. The order of the shaders are also key; Fragment shaders are applied _after_ Vertex shaders.
    So in this video the pixel shading (colors changing) are fragment shaders, whereas cell shading (toon shading) uses vertex shading, since they have to extrude from the model in order to make the outline around the models. The color of the outline are then applied by the fragment shader.

    • @NeoShameMan
      @NeoShameMan Před 6 lety +2

      ui_wizard
      Wind waker don't have outline, borderland do it as a (fragment) post process, and okami just use a reverse shell since ps2 don't have shader... It's not always vertex like afro samurai, which push the second pass vertex along the normal by flattening it in the view direction.

    • @Blendedasian
      @Blendedasian Před 6 lety +1

      ui_wizard the technique you mentioned uses the vertex shader to upscale a pitch black copy of the model that stays right behind the normally drawn one like a bigger shadow.
      But this was used mostly in earlier games because it was cheap in processing power.
      The newer installments use one or a combination of the 2 techniques:
      - Interpolate normals from vertex shader and set any pixel with angle over a certain threshold to pitch black using fragment shader
      - Edge detect using sobel/laplace/whatever algorithm you prefer and overlay as a post processing effect on fragment shader.
      I also remember someone mentioning in forums a technique where a depth-map (z values) of the screen was edge-detected and overlayed to the render to make the lines.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Před 6 lety +2

      There are more than two kinds.

    • @clodgozon3968
      @clodgozon3968 Před 5 lety

      Well, there are more than that, but fragment and vertex shaders are often used than those aren't mentioned.

  • @TheMahotizer
    @TheMahotizer Před 3 lety +4

    I just discovered your channel, and I’m so happy CZcams recommended it to me. I’m a design student in college and a lot of things that are interesting to me are jam packed into this video. I also love how you take time to explain various concepts in detail

  • @tufekci0
    @tufekci0 Před 5 měsíci +1

    Love your videos. You sum up even complex subjects so nicely. Not so nerdy and not so shallow.

  • @slowdragon4169
    @slowdragon4169 Před 6 lety +1

    i dont know how but you nailed the timing of publishing this video. Just in time. Like some superhero.

  • @alperhicylmaz1301
    @alperhicylmaz1301 Před rokem

    Wow I've just discovered your channel. Your explanation is so neat and easy to understand.

  • @bocanica1
    @bocanica1 Před 6 lety

    Thank you so much! This had me exited for my next laboratory for the computer graphics course which happens to be about shaders :D

  • @allansh828
    @allansh828 Před 6 lety

    nice to see people willing to sponsor this channel

  • @massivewon
    @massivewon Před 4 lety +1

    Never worked with shaders before, but this was a fantastic video. I learned a lot! Subscribed.

  • @ImTheBestJamie
    @ImTheBestJamie Před 6 lety +3

    Ive always liked lighting in games as far as graphics are concerned, so its interesting to learn whats actually happening. Im looking forwards to the code :)

  • @deinemamainhd
    @deinemamainhd Před 6 lety

    Awesome. Please more videos about basics like this.

  • @NiemandKatzchen
    @NiemandKatzchen Před 6 lety +2

    I wish that this video existed when I first started learning shaders, very good high level introduction and explanation.

  • @lxliner
    @lxliner Před 6 lety

    wow, just week ago started to learn shaders, and this video appears!!!
    waiting for another video!!!

  • @franklynzhu6590
    @franklynzhu6590 Před 5 lety

    Thank you, this was very informative for a newbie to shaders!

  • @alirezajahanbakhsh7890

    I am so impressed by all of your videos! your have become my new my favorite! :)

  • @zugolf4980
    @zugolf4980 Před 5 lety +2

    Excellent, descriptive and concise introduction! Have a sub! :)

  • @BulletProofCupid7
    @BulletProofCupid7 Před 6 lety

    yay, another educational video! Looking forward to the next one :)

  • @Slurkz
    @Slurkz Před rokem +1

    Stellar explanation! Thanks a lot. 💜

  • @GingerAle611
    @GingerAle611 Před 3 lety

    Wow. Finally I got an understanding what is shaders.
    It's a piece of code, in which you put every pixel of an object, related to this shader. It makes some calculations, depends on what nodes you put inside. Then it returns a color value for these pixels, to render it on screen.

  • @Retrofire-47
    @Retrofire-47 Před 2 lety

    this was an awesome explanation

  • @paulkyle
    @paulkyle Před 3 lety +1

    That was actually helpful. Now I finally understand what shaders are 👏🔥

  • @samarthtandale9121
    @samarthtandale9121 Před rokem

    Great Video and topic explanation 🙌🏼🔥🔥🔥⚡

  • @zikomo8913
    @zikomo8913 Před 4 lety

    Another great channel, never knew Game Dev CZcams has such great content, better late then never!

  • @AllanBrunoPetersen
    @AllanBrunoPetersen Před 6 lety

    Excellent introduction and examples, thank you. :)

  • @callum5765
    @callum5765 Před 6 lety +1

    This is great I would be interested in knowing the differences and intro into HLSL and GLSL and how to utilize a pbr shading model based on brdf lighting (in code / the techniques not UE4 Material editor).

  • @johnhammer8668
    @johnhammer8668 Před 3 lety +3

    Thanks for precisely pointing out pixel shader is a function applied to all pixels which takes position as the argument and does not depend on the adjacent pixels.
    Are all the other shaders also depened only on the postion and does not care about the values of other entities ?

  • @vijaiharihar9410
    @vijaiharihar9410 Před rokem

    Great explanation!

  • @NOF4C3
    @NOF4C3 Před 6 lety

    Hey you are really good at explaining things that even us non programmer understand a bit 👏👏👏👏 and can I ask can you make something about rigid bodies ?

  • @man_vs_life
    @man_vs_life Před 4 lety

    For a long time I had in the back of my mind just what the heck a "shader"was. Now I have some grasp of it, thank you.

  • @16rosati
    @16rosati Před 5 lety +2

    Visual node based shader editors are available and they make the learning process a lot more user friendly!

  • @mdjoy8037
    @mdjoy8037 Před 3 lety

    Thanks, your voice is so good

  • @amanuelawoke8458
    @amanuelawoke8458 Před rokem

    Fantastic tutorial :)

  • @ipoh1213
    @ipoh1213 Před 4 lety

    Glad to watch this.

  • @parallaxis261
    @parallaxis261 Před 6 lety

    thanks! very nice explanation.

  • @hollaback0690
    @hollaback0690 Před 5 lety

    Best shader intro I've seen for noobs yet!!! Very helpful and thank you for simplifying the concept so we can understand the basics

  • @SquirrltheRiddl
    @SquirrltheRiddl Před 7 dny

    awww i love the channelname omg

  • @tromino2598
    @tromino2598 Před 6 lety

    That actually makes a lot of sense. Huh.
    You did a good job explaining it so far. I want to see what you have to say in your future videos on the topic. :p

  • @WooMaster777
    @WooMaster777 Před 6 lety

    Thank you! Thank you! Thank you! I LOVE your videos. They are super helpful!

  • @ulysisxtr
    @ulysisxtr Před 6 lety

    Awesome video! I don't think it could be explained in a simpler way...

  • @ronald111001
    @ronald111001 Před 6 lety +1

    I love your intellectual thought process

    • @birutabatuta
      @birutabatuta Před 6 lety +1

      u falling in love too, Mr. Ronald57?

  • @Bretana
    @Bretana Před 3 lety

    As someone that knows nothing about shaders, this was incredibly easy to understand. Thanks for this!

  • @ty_teynium
    @ty_teynium Před 6 lety

    @0:26 looks like the photo from Kojima productions at Siggraph showing their decima engine. They demonstrate something similar to this.

  • @ddud4966
    @ddud4966 Před 6 lety +22

    I always wish Photoshop had a shader language like Maya Hypershader except for 2D layers, that would be so powerful compared to their fixed blending options.

  • @wiigame3401
    @wiigame3401 Před 5 lety

    I'm a very young (10 years old), game developer using unity. I really enjoy your creative computer content that helps me (even though you're not using unity)when I have a question. I just wish you can upload again. :-)

  • @kevando_gg
    @kevando_gg Před 11 měsíci

    SUPER HELPFUL

  • @oraz.
    @oraz. Před 6 lety

    This is the best ever shader video!

  • @GhislainLeblanc
    @GhislainLeblanc Před 6 lety

    Well done!

  • @Jose-uw3rj
    @Jose-uw3rj Před 6 lety

    Thank you very much for this video, it was pretty useful for understanding shaders. I will work on Spanish subtitles for this so I can recommend this video even to people who are not good at English :D

  • @hafeesh
    @hafeesh Před 6 lety

    love your videos!!

  • @paparoxo3606
    @paparoxo3606 Před 4 lety

    Amazing, thank you!

  • @StigDesign
    @StigDesign Před 6 lety

    Great to see new video :D and Verry interesting :)

  • @freezn6287
    @freezn6287 Před 6 lety +1

    I know im late to this video but I would like to see how refraction shaders work! plz!

  • @sevuszeld5015
    @sevuszeld5015 Před 2 lety

    thanks a lot doc

  • @DeadlyAlive...
    @DeadlyAlive... Před 6 lety

    Awesome video! Thank yous!

  • @scapegoat079
    @scapegoat079 Před 3 lety

    "Have a happy day wherever you are"
    What a sweet way to sign off on a video hahaha.
    YOU have a happy day

  • @low-key-gamer6117
    @low-key-gamer6117 Před 3 lety +1

    Hi,
    I have Linux and somehow the Intel open source driver is not giving me the option to adjust contrast and my colours looks washed, can I use a shader with my existing X11 compositor to get more contrast?

  • @lagaffe91
    @lagaffe91 Před 4 lety +1

    Very interesting !

  • @windowsforvista
    @windowsforvista Před 6 lety

    Thank you!

  • @nullnightsun
    @nullnightsun Před 6 lety

    For me i make the background scene with photorealistic rendering..... the characters with npr and special effects in 2d drawings.... and its very awsome

  • @lewallen1971
    @lewallen1971 Před 2 lety

    Super cool! Thanks. :)

  • @camryhsalem5139
    @camryhsalem5139 Před 3 lety

    just excellent

  • @RoyalRiku13
    @RoyalRiku13 Před 5 lety +3

    Now I really want to get into graphics programming :)

    • @man_vs_life
      @man_vs_life Před 4 lety

      The future asks, "Did you?"

    • @RoyalRiku13
      @RoyalRiku13 Před 4 lety

      @@man_vs_life Tbh no, but only cuz I'm focused on Data Analytics projects since that's my main focus. Obvious ones looking into COVID-19 atm

  • @yanivdebby9137
    @yanivdebby9137 Před 2 lety

    do you know a software that i can use to create clip (video) from open source shaders? thx

  • @frankynakamoto2308
    @frankynakamoto2308 Před 6 lety

    Can you please please explain more how Swift Shader the software works and why it works so well?

  • @blacksaturn8834
    @blacksaturn8834 Před 6 lety

    That Okami reference made me happy :3

  • @THEHOUSEOFSATIO
    @THEHOUSEOFSATIO Před 2 lety

    Thanks teacher

  • @schmidtzcargolbull
    @schmidtzcargolbull Před 5 lety

    good introduction. very good even

  • @VictoriaFilmsgroup
    @VictoriaFilmsgroup Před 5 lety

    Would this shadertoy work for a full feature film color correction?

  • @bdenix1997
    @bdenix1997 Před rokem

    doesnt ddx ddy gives you acess to the previous pixels? color in frag and vertex height in vert

  • @cris3758
    @cris3758 Před 4 lety

    HOLY SHIT THAT WAS HELPFUL! Thank you!

  • @bamsgian9759
    @bamsgian9759 Před 5 lety

    how could I detect specified object rather than colors? for example I want to apply water shaders, I must choose blue color bcoz the water is blue, but I won't let shaders affected to another blue color.

  • @onlyme0349
    @onlyme0349 Před 4 lety

    But how do you tell your gpu to add borders around your 3d models if it only has pixel information?

  • @robin_be
    @robin_be Před 6 lety

    This video is more about what is a pixel shader (or fragment shader). They are the most common (I guess), but I think you should've told that there are more types of shaders than just that just to prevent confusion.

  • @abuzzedwhaler7949
    @abuzzedwhaler7949 Před 5 lety +6

    Damn, I'm a CG artist, and I couldn't have said it better myself!

  • @23kl104
    @23kl104 Před 4 lety +10

    @4:09 "there is a link in the description", I see what you did there

  • @Cazaq
    @Cazaq Před 4 lety +10

    This was a phenomenal explanation. It's a shame you didn't continue down this path, of making educational content.

  • @Jaba6798
    @Jaba6798 Před 5 lety

    This is a fuqqin awesome video

  • @bklanyon176
    @bklanyon176 Před 4 lety

    Thanks! :)

  • @guiguiregismercer5720
    @guiguiregismercer5720 Před 6 lety

    Learning shaders is my next things!

  • @farfaouamohamedamine3271

    that s so good thank u

  • @Petch85
    @Petch85 Před rokem

    I miss this channel

  • @datt1144
    @datt1144 Před 2 lety

    So what different between shader and color grading

  • @archiethejanitor6779
    @archiethejanitor6779 Před 2 měsíci

    so can shaders be summerized as "object surface type/properties"?

  • @jayat4927
    @jayat4927 Před 3 lety

    i am from india i fell in love with u ..seeing ur IT cs knowledge ..do i deserve u

    • @aiwuhu
      @aiwuhu Před 3 lety

      Perv from India

  • @dannywei3148
    @dannywei3148 Před 6 lety

    @TheHappieCat I'm confused, Is it true that all pixels are executed all at once? because I thought each pixel is processed individually by going through the graphics pipeline (or a few in parallel, but it surely cannot be all at once can it?)

    • @clemdemort9613
      @clemdemort9613 Před 2 lety

      Late reply but I'll answer anyways, I think you misunderstood what the graphics pipeline is exactly (and that's ok it's really a bitch!) Firstly shaders are a piece of code executed in parallel on the GPU(the video only explained "fragment shaders", there are a few others) they are "steps" in the graphics pipeline and each step transfers the data it has computed to the next step, hence each pixel doesn't go through the graphics pipeline but rather pixel shaders go though each pixel then send the computed data over to the next step, therefore you could stack pixel shaders if you wanted. Moreover It IS true that each pixel is calculated simultaneously in a shader since the GPU works by doing calculations in parallel (rather than linearly on the CPU) otherwise going through each pixel one at a time would take Ages haha!

  • @mrfincher
    @mrfincher Před 6 lety

    Awesome!

  • @thoomhy
    @thoomhy Před 6 lety

    For the checkerboard code, you can just do:
    If( x+y%2==0) {
    Black();
    }else{
    white();
    }
    At 2:04 You don't need all those conditions.

    • @NeoShameMan
      @NeoShameMan Před 6 lety

      Tom l
      Assignments do it without If because GPU don't like, hint exploit the modulo, an add and a mul, remember what multiplying by zero do.

    • @oahda
      @oahda Před 6 lety

      col.rgb = (x + y) % 2; 🐱

    • @NeoShameMan
      @NeoShameMan Před 6 lety

      Ava Skoog try (x^y)&1, since you are more advanced

    • @oahda
      @oahda Před 6 lety

      Oh, that's so clever! Because the last bit keeps alternating between 0 and 1. Really cool.

    • @James192p
      @James192p Před 6 lety

      It's best to avoid if conditions in shaders. While modern GPUs are a lot better at handling this, they don't have an actual ALU circuitry for every cores/SMs. So basically, the GPU renders BOTH conditions, and then at the end decide which one to pick. So, for every if condition, you render twice... sometimes you don't have a choice to have an if condition, but many times they are other ways to code things to avoid them, and this is where experience comes into play. The good news, is that the web is filled with examples, and there is a lot to learn from.

  • @JuaniPisula
    @JuaniPisula Před 6 lety

    happy day for you too :D

  • @Kj16V
    @Kj16V Před 6 lety

    Ooooh Now I understand why there was a character called "Phong" in the CGI cartoon, Reboot!

  • @dimifisher7942
    @dimifisher7942 Před 3 lety

    I think is what curves and filters is in photoshop

  • @WillVRam
    @WillVRam Před 3 lety

    What are your favorite shaders in games? and why.
    Thanks

  • @shrkwt
    @shrkwt Před 2 lety +1

    That's way giving instruction to the gpu (Shaders) provide less performance as compared to the game default graphics.

  • @Creuilcreuil
    @Creuilcreuil Před 6 lety

    for the checker board pattern you could use, (x + y) % 2

    • @meiamsome
      @meiamsome Před 6 lety

      Perhaps even faster: (x ^ y) & 1

    • @VirtualTurtleGames
      @VirtualTurtleGames Před 6 lety

      Oliver Wright I know I'm a bit late, but what does this do? The operators specifically :) I've never written/ seen this coding language before but it looks quite interesting!

    • @sweetberries4611
      @sweetberries4611 Před 5 lety

      @@VirtualTurtleGames x XOR y AND 1