The latest SDK does not have the UI helper prefab used in this video. You can download it from here: drive.google.com/file/d/1vgTGs2nYmoTP-0va_Ap2JwjbRJ6UFfS0/view?usp=sharing
Seems that the Oculus Tools have been updated and deprecated. Transformed to the new Meta tool suite. Could not find the UIHelper - prefab. The raycasting to the canvas did not seem to work either but it might be something I am missing.
Thanks for the tutorial! I need a help, the input field doesn't work for me when I build the project and run the apk, I am unable to select the input field no matter what. Any help would be appreciated!
Hello, I have created a cube in the scene that can be grabbed with your hands but only the host can grab it. As a client, he doesn't let me grab it. How could I solve that problem? My cube has a NetworkObjecty and NetworkTransform.
You need to pass the ownership, here is the reference: docs-multiplayer.unity3d.com/netcode/current/basics/ownership/ Also, you can check out this post for workaround: forum.unity.com/threads/xri-netcode-client-grab.1492559/
Great tutorial!I have a question. Do you know if it’s possible to have multiplayer option to the passthrough mode? Can I have it other people join (remotely not in local) when I am in the MR environment?
Hello and thnaks again fo this great tutorial. I managed to run a video stream across the network and it's working great and I tuned it into mixed reality which is amazing especially in multiplayer.But in mixed reality I want to show the oculus hands and not the avatar model's hand. Can you explain please how to do that? Thank you
Hi I really need your help in something, Im building a project that have multiplayer and plataform corss-over, so one player would join by PC and the other would be from the Oculus, how it can be done?
I cant get the keyboard working, getting the msg using Using the virtual keyboard with the system keyboard is not recommended, do you know how I can turn off the system keyboard?
in "unity organization creation" part i canot find the option of multiplayer and therefore unable to follow video further. i think the website got updated and there is no option for multiplayer
Hi, I'm trying to follow the instructions of the video but when I importing the scripts in the console sows different errors especially for Relay, how can I fix it?
Amazing tutorial. Thank you for your effort and time to make it as simple as it can be. I followed the instruction and the it's working great. However I'm getting this error: NetworkManager is nested under Avatar(Clone). NetworkManager cannot be nested. Any idea if this can effect sync, because I'm trying to add a network video player, when I hit join I can see the first frames of the video and then it stops playing and I have this error. I also want to confirm my interest to continue this tutorial so to include voice chat and animation. Can't wait for that to happen.
hey bro, this doesnt work at all, at the first place both the rig and the large room arent available, try to solve it for them, i read it almost everywhere in ur starters file, but unfortunatlely no reply from ur side
I create this whole project in unity but when i test it using meta xr device simulator in play mode and another one is i build and run it . Console gives that joined output but i can see another avatar Help me 😢
so i need help. in the timestamp Fixes and Movement, there is a script you use called "simple capsule with stick movement". i can find this script from the t:script tab. but i cant add it as a component. when i try to search for it in the component add tab, it doesnt appear. when i try to drag it, it says that the script class cant be found. i need assistance about this. please reply if you see this comment
Great tutorial but I can't access the keyboard. Where can we access this UI Helpers prefab? It's not in the download packaged file. I'm using the new Meta XR SDK also since the Oculus Integration is deprecated
You should be able to find the UI Helpers in this package that has to be installed separately: assetstore.unity.com/packages/tools/integration/meta-xr-interaction-sdk-ovr-samples-268521
how did you share the project? I am making a multiplayer VR project, but I don't want to wait a week for sidequest to approve it before I can test the HOST/JOIN functions
The latest SDK does not have the UI helper prefab used in this video. You can download it from here:
drive.google.com/file/d/1vgTGs2nYmoTP-0va_Ap2JwjbRJ6UFfS0/view?usp=sharing
Thank You - I'll give it a shot
It worked!!!
Would be great to see how to implement network object interactions that are synced!
Please do this with voice chat for openXR
Jad. All a maestro.
Seems that the Oculus Tools have been updated and deprecated. Transformed to the new Meta tool suite. Could not find the UIHelper - prefab. The raycasting to the canvas did not seem to work either but it might be something I am missing.
I couldnt follow this tutorial because of this also, any update???
We have exported the package, you can find it here:
drive.google.com/file/d/1vgTGs2nYmoTP-0va_Ap2JwjbRJ6UFfS0/view?usp=sharing
Thanks for the tutorial!
I need a help, the input field doesn't work for me when I build the project and run the apk, I am unable to select the input field no matter what. Any help would be appreciated!
Hello, I have created a cube in the scene that can be grabbed with your hands but only the host can grab it. As a client, he doesn't let me grab it. How could I solve that problem? My cube has a NetworkObjecty and NetworkTransform.
You need to pass the ownership, here is the reference: docs-multiplayer.unity3d.com/netcode/current/basics/ownership/
Also, you can check out this post for workaround: forum.unity.com/threads/xri-netcode-client-grab.1492559/
how did you grap the cube ?
Great tutorial!I have a question. Do you know if it’s possible to have multiplayer option to the passthrough mode? Can I have it other people join (remotely not in local) when I am in the MR environment?
Hello and thnaks again fo this great tutorial. I managed to run a video stream across the network and it's working great and I tuned it into mixed reality which is amazing especially in multiplayer.But in mixed reality I want to show the oculus hands and not the avatar model's hand. Can you explain please how to do that? Thank you
You found a way ?
great tutorial but i cant find simple capsule with stick movement component
How to grab objects with this avatar ?
Hi I really need your help in something, Im building a project that have multiplayer and plataform corss-over, so one player would join by PC and the other would be from the Oculus, how it can be done?
You just need to build one for Android, switch the platform in Unity and build for PC. As simple as that :)
I cant get the keyboard working, getting the msg using Using the virtual keyboard with the system keyboard is not recommended, do you know how I can turn off the system keyboard?
in "unity organization creation" part i canot find the option of multiplayer and therefore unable to follow video further. i think the website got updated and there is no option for multiplayer
New version of the SDK doesn't have "Simple Capsule with Sticks"
Now you can use OVRCameraRig prefab that comes along with Continuous locomotion.
@@immersiveinsiders Can you explain how to activate that Continuous Locomotion? Or how to Use it while playing?
Hi, I'm trying to follow the instructions of the video but when I importing the scripts in the console sows different errors especially for Relay, how can I fix it?
What error are you receiving?
@@immersiveinsiders My bad, all resolve thanks you so much for the tutorial!
Can it run in meta quest 2
will you be making a video for the lobby? Thank you
Amazing tutorial. Thank you for your effort and time to make it as simple as it can be. I followed the instruction and the it's working great. However I'm getting this error: NetworkManager is nested under Avatar(Clone). NetworkManager cannot be nested. Any idea if this can effect sync, because I'm trying to add a network video player, when I hit join I can see the first frames of the video and then it stops playing and I have this error. I also want to confirm my interest to continue this tutorial so to include voice chat and animation. Can't wait for that to happen.
How to change the hand model
@@Amir-up6zd you can add the hand model to the Left/Right hand game object of the Avatar prefab and hide the mesh that’s already present.
Do I need to pay to enable the relay in Unity Game Service?"
hey bro, this doesnt work at all, at the first place both the rig and the large room arent available, try to solve it for them, i read it almost everywhere in ur starters file, but unfortunatlely no reply from ur side
I create this whole project in unity but when i test it using meta xr device simulator in play mode and another one is i build and run it . Console gives that joined output but i can see another avatar
Help me 😢
so i need help.
in the timestamp Fixes and Movement, there is a script you use called "simple capsule with stick movement". i can find this script from the t:script tab. but i cant add it as a component. when i try to search for it in the component add tab, it doesnt appear. when i try to drag it, it says that the script class cant be found. i need assistance about this. please reply if you see this comment
can you please give me an explaination? i need to finish it as soon as possible
Great tutorial but I can't access the keyboard. Where can we access this UI Helpers prefab? It's not in the download packaged file. I'm using the new Meta XR SDK also since the Oculus Integration is deprecated
You should be able to find the UI Helpers in this package that has to be installed separately: assetstore.unity.com/packages/tools/integration/meta-xr-interaction-sdk-ovr-samples-268521
You can find the exported package here: drive.google.com/file/d/1vgTGs2nYmoTP-0va_Ap2JwjbRJ6UFfS0/view?usp=sharing
Is photon or unity netcode better?
We personally prefer photon because it has a better documentation and bigger community support
@@immersiveinsiders thank you!
Going through your tutorial and am unable to drag the UIHelpers to the Scene Hierarchy. Any pointers? I'm using 2022.3.20f1
Which version of SDK are you using?
The Avator did spawn but it doesn't follow my hands movement
did you fix that ?
興味深い動画を作ってくれてありがとう😊
遠く離れた人にビルドして作ったapkをどうやって渡していますか?それも知りたいのでいつか動画にして欲しいです🎉
Meta Quest Developer Hubを使って自己解決しました😊
how did you share the project? I am making a multiplayer VR project, but I don't want to wait a week for sidequest to approve it before I can test the HOST/JOIN functions
You can just send the APK file and they can install it using SideQuest.
Can't create netcode.
Updated manifest.json file with "com.unity.netcode.gameobjects": "1.3.1",