Junker Queen, but you SHRINK every time you get an Elim
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- čas přidán 2. 07. 2023
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#overwatch #overwatch2 #ow #ow2 #emongg - Hry
Modifier: standing still makes you invis
dont forget that you cant shoot during it
paired with Reaper, this would be fucking nuts
Meet the spy
fun fact: in bronze and silver, everyone has this modifier
@@alfjcjans3426 oh yes you can
Modifier : killing someone teleports you to their position
dude widowmaker with that 🤨
@@laeman7774 That would be terrible...
@@fuy1648now... Reinhardt with that and fire strike Snipes
@@LordJazz Now we cooking.
The "Firestrike TP Earthshatter from Outer Space all the way to Dumbfuck Land" move
@@LordJazzSymmetra with that modifier and different abilities that allow her to stay in combat like take a breather would be devastating. Especially current sym with the 100 damage orbs.
Modifier: You only have 50% of your normal HP, but each Elim grants you a Lucio Beat Drop
It's possible it could be bugging out due to two different tracers for multiple of her abilities. Either way it's definitely goofy and fun to watch 😂
This is likely the case if I had to guess
Yeah like it's doubling the blinks or something
Was my guess too
I'd assume Its because momentum is maintained while in the air.
@@feelmypuddle4963 exactly, any time he had height he went to the wall
Bro I’d love to hear what the bronze players are going through w these 😂
The size increase/decrease should scale the damage/hp of the character and pitchshift them for maximum fun
bonus health should also up size. lucio ult or ball shield would make you HUGE
when the passives are in, how about a modifier that makes it so you get the passive from the last hero you killed
Nah that would be impossible
There's definitely some room for jump height modifiers, like every jump slightly and incrementally increases jump height for the rest of the round/map. Either that or the simple nuclear option of each individual jump having a random height.
I think it would especially be entertaining to have emongg try the first one so we could watch him hit his head against the skybox on cooldown haha
I think that when you're not touching the ground the momentum of the tracer blink carries over after the blink. cause when tracer blinks she just moves and stops, but because junker is transposed on top of tracer to use her abilities, when the ground isnt there to stop the momentum (cause usually physics are calculated differently in games whenever youre touching the ground), she just goes flying cause the blink just acts like momentum in a certain direction.
in English please
@@edving6784 friction.
@@edving6784An illiterate person asking for an explanation in English is pretty funny.
I wonder if it'd be possible to tie the size modifier with how much health you have, maybe just to even things out with the change in hitbox size. Like every kill you get, you get smaller and your max health descreases
I was thinking the same, or if you get larger you become a raid boss with a ton of health and a massive hit box
This would be Fun... But it sounds alot like Heavy Workload on the Servers
@RatziFatzi I really don't know anything about how the workshop works, but if you couldn't increase the health with the increased hitbox, maybe they could just add overhealth for each kill or something (with each kill granting more up to x amount). That could make them tankier as they get bigger, and if they continue to get overhealth even when they reach the size limit then it's a continued increase in health like an expanded healthbar would be.
That is definitely doable. It's fairly easy to tie the size, damage and many other things to any value. Health is an easy value to grab.
What I was thinking was a damage received reduction on size increase and a damage received increase on size decrease to balance the modifiers out. It shouldn't be too strong, but it should definitely be noticeable.
For the grow/shrink modifiers, marblr should start out on the far end of the scale and move towards the far end of opposite. So he starts large and easier to kill, but if he can stay alive longer he'll eventually shrink, or he'll start small and be impossible to kill, but it'll get harder and harder as he gets each elim and grows in size.
Absolutely with the bronze voice chat. As fun as this was to watch with the crazy blinks and "chain lightning," hearing the other team trying to deal with it all would be priceless.
2 v 5, but one of the two gets a modifier and a norm char, the other gets ability re-roll but no mod. So many different ways to combine the assets. Looking forward to all of it.
Emong over here doing gods work with talent tree skills
Yea he’s doing something blizzard couldn’t do
24:23 love the rein slam from the top rope 😂
Modifier: "one" in the chamber, you only get ammo back by dealing damage
(Hint: disallow button reload)
Modifier: melee and jump have a 50% chance to drop a Junkrat grenade at your position that deals damage to enemies and self when it explodes.
And a second one: players drop a pickup on death which has a number of random effects, ranging from inflicting venom mine to granting regenerative burst to spawning in a deployable which is hostile to everything.
I liked the extra bit at the end; Lore accurate hamster ball
This was the first episode I saw live!!! The blinker queen was very entertaining live, especially Marblr falling off the map.
This reminded me, Destiny has a sniper rifle that drops a lightning bolt when you get a headshot kill, immediately killing everyone around the person who died to the headshot. That thing is actually kind of infuriating in 6v6 matches especially in the hands of a good player
oh god they gave junker queen cloudstrike
This is soo fun to watch we definitely need more of these! XD
Is it possible to do a mystery heroes version of this? So everytime he dies, he respawns as a completely new character and all new random abilities. Doesn’t know what any of them are until he uses them.
Also would be really cool if you could randomise the weapon, like have a road hog with widow sniper or tracer with pharah rockets
Sadly not possible to change weapons yet, it’s tied to the character
You can respawn as a random hero after dying. Its literally an option to toggle on/off
@@Lyra_dragonal yeah I know, I’m saying you can’t have Widow’s sniper as roadhog etc.
@@m3li0r42 I see, yeah
Modifier idea: Randomizer hero kills get them more ult charge gain that resets upon death. Bronze team kills get them lower cooldown that resets upon death.
mod 2: Randomizer hero has old reaper passive kills = healing . Bronze team gets unban sombra
mod 3: More kills= less dmg drop off or more weapon range
Mod 4: Mario hero kills = larger and all round stats.
it would be cool to see a modifier where dying cycles you through the heroes you chose for the abilities, like in this case we go from a junker queen with blinks to a tracer with commanding shout. Either that or turning into whatever hero that you eliminate would really change up the playstyle mid-game. Loving this series so far!
the tiny junker queen looks hilarious 😂
That was blinkaboom Queen everyone just explodes 😂
Flats as tiny Wrecking Ball is like when the soccer ball gets tired of being kicked.
This is the legend of the tracer queen! Watch your back for a focus beam!
Modifier: every kill heals you and reloads your weapon
Modifier: standing still slows down time (super hot)
Modifier: each kill increases your damage and health, but each time you die the enemy gets buffed
Really cool stuff would love to see a giant tank with a mini mercy flying around
FOG OF WAR MODIFIER, makes you able to see less far for every elim, or maybe a thing that builds up with more rapid elims or based on the "on fire" system if possible
It's because he's Two Tracers. He's blinking twice every blink.
ohhh
Yes but it's only when he jumps and it's not 2 blinks but up to a wall blink...
Flats's wrecking ball was shooting some deadly bb's at everyones ankles by the end there lol
Modifiers:
1.) "Lucky" Russian roulette: +250% bonus to weapon-dmg but you can have only 1 bullet.
2.) Life Tap: +100% bonus to weapon-dmg, infinite ammo, +20% HP _(as the final multiplier)_ but your hero take 10% of potential output dmg _(=dmg per bullet even if he miss the shot)_
3.) "Budget" Illidan stormrage: you cant see enemies, until they shots or use their abilities
4.) Steroids from the Wish: you have +50% movement speed when you are above 50% HP
5.) "...I'm Iron man": You are immune against: headshots, movement imparing effects, stuns, damage over time, debuffs. You have 20% of dmg reduction but you dont have any bonus HP.
Modifier: crouch and walking speed are switched, crouching goes at walking speed and walking goes at crouching speed.
this blink reminds me of the phoon against A block ( i think it was A block)video, and i'm enjoying every second of it. lmao
10:18 someone needs to edit this with the demoman charge sound LMAOOO
A showdown of all the winning random builds on each team would be entertaining to watch.
Another idea would be adding some negative modifiers or letting the bronze team select for the rando after the first loss.
Modifier: Every time you shoot/swing you damage yourself but heal on kill.
Could get interesting if you roll a low hp, fast shooting character like Tracer. Also characters like Mei whose left click would be constantly damaging yourself.
double the tracer double the blink lol
It's like a Chucky doll running around killing
Modifier: Every time you get shot, you get slightly raised into the sky until you stop being shot.
I'm grateful that it was Marblr who got the weird blinks because we got to see him shift into debug mode and figure out how to use them to his advantage.
The end is like if wrecking ball was realistic sized
I love how at end of his attacker round you just see 50 player kill streak lmao its so good because the blinks are unpredictable enemies dont know where you will be for sure neither do you though lmao
This could be kinda difficult to implement but a portal gun effect that you teleport to a player you killed could be interesting. You would probably need a statbuff though to compensate for teleporting inside the team.
I would love to be able to hear the broze team's comms and hear how they try to counter
I think this is amazing just for the visual "this person is danger" bc changed I love that
Also the bronze pov is amazing. Haha that so scary lol
2v5 is amazing but I feel like the 2 should have the abilities changed but the 5 should have the modifiy bonus. To make it more fair
that modifier is lore accurate pulse bomb.
Modifier: Cooldowns doubled, but kills reset cooldown.
This video is so scuffed… I loved it
bronze pov is a really cool idea, would love to see them struggling lmao
Cant wait for another episode
Modifier, everyone has junkrats' "dead man's hand"
That junker queen was literally her mythic brought to life
Modifier: movement and cooldowns are linked. Moving faster decreases cooldowns proportionately, moving slower increases cooldowns proportionately. This one would be difficult to pull off, but would be crazy as hell. Can't stop, won't stop.
Gravity modifiers are usually pretty funny
lore accurate tracer blink
That poor Mei at 12:06 XD
Modifier: Everytime you get an elim, your movement speed increases
Modifier: Everytime you get an elim, your gravity decreases
Modifier series would b epic
Wrecking Marble is amazing. KEK
Ideas:
Killing an enemy gives you one of their abilities, passives, or ults.
Using ult rerolls it.
Getting a kill randomly changes your size, maybe between tiny, huge, and normal.
Being on the objective changes something about your kit or character.
Getting a kill grants a random passive for 10 seconds.
As you get kills, your accuracy/precision shrinks but your damage increases.
Jumping teleports you to a random spot within 10 meters.
Using a callout on a character teleports them 10 meters closer to you.
Every 100 damage taken you gain +0.05 damage, for the entire match.
I like how Echo beam was coming out of Junkerqueen's eyes
this video is so awesome, and your cat is so cute 😆
also a modifier idea: On kill an area (basically rammatra ult) spawns on the corpse that damages people inside it. Pretty sure it can be done quite easily as well
Hearing the comms of the bronze but only when you spectate them.
The world's sassiest flea lol
Blinker Queen vs Tracer is like DBZ teleport spam
lore accurate tracer blinks
If you give Genji the blink, he basically turns into Vergil. xD
Modifier that makes your weapon projectile or hits can would be interesting
With the modifiers and the possible other series, it could be like tf2 titan kits where you have to earn each level of your kit and it resets on death. Level one has Moira suck but it only damages, level two it gives you a 1.5x healing from it, level three it becomes a passive proximity beam that latches onto anyone within range.
Modifier: kills reload your weapon, and headshot resets an ability of your choice
The reson he goes further in the air is because the code applies an impulse to the player to move them forward.
On the ground the player has friction do doesn't go as far, but in the air they get the full effect of the impulse. If the impulse was set to max (70) this would be a very big and noticeable difference.
The best way to fix is to always have the impulse send at a slight virtical angel and readjust the value of the impulse. Do it is consistent.
Or, have the impulse value change if in air or on ground.
Tracer blink bug may be cuz all the characters sort of slingshot when moving trying to maintain the same XYZ so when tracer blinks it drags JQ and causes the slingshot effect when jumping
A fun modifier would be gravity. Like either as you get kills you lower gravity for yourself, or maybe increase gravity for the other team?
I think you roll for a character/ability1/ability2/ult/size is the way to do it. so its fixed size untill a reroll. you could do the same with speed as well.
some thoughts for a modifiers:
1. increases the number of bullets. the bigger killstreak the more bullets you have.
2. heal from (%) damage ( the bigger killstreak the higher percentage )
3. chance (%) to trigger widows wallhacks ( the bigger killstreak the higher chance )
4. this might be hard to make, but would make things chaotic - kills teleports character to a random location, the bigger killstreak the less chance of tp...
5. Modify ultimate generation, scale the amount of ulti you get depending on killstreak
Melee attacks should cause the target to catch fire like Ashe's dynamite. I think that would be cool as a modifier.
Randomly place ( trip wire or caltrops ) on kill.
You could also use projectile action to make homing or ricocheting bullets tied to an action.
Status effects are an option, and it looks like you've still got 3 dummy bots to work with. ( maybe a random ultimate each use or somthing?)
Slowing or speeding up time works.
I’m surprised you didn’t find out why you blink so far so early it’s because you have two tracers you’re literally just double blinking
Maybe when you get the shrinking modifer you should do less dmg/have less health the smaller you get, so its more of a double edged sword
every time a bronze dies, they gain movement speed
Modifier idea: everyone now has junkrat passive… let the chaos begin!
Modifier: every time you use an ability it takes longer for the next ability to recharge. Using ult resets to default cool downs.
Modifier: Wart -> Instead of your abilities being randomized, you can pick your abilities (not your ult) but you don't controll them, play 2 joins and is stuck to your side, they use abilities and you move and shoot.
28:13 there are two tracers, that might be why he was tp'ing more than intended
Modifier: every time you get a kill, there's less gravity.
reverse mistery hero: Everytime you get a kill, your get a different hero.
Modifier: when yo get and elimination you gain access to flight for 5 seconds
I would love to see a modifier that would randomize the character's speed (Between 80% and 300% or similar) each time they get an elim.
Yes please let us hear the bronze team
Bro really got the Incandescent roll on junker queens shotgun. Guess that's makes it a solar weapon.
Suggestion - Give the player a chance to choose one of the abilities from the original kit of the character they rolled.
In the video for example: After Marbler rolls his first ability (blink) he can then choose to keep Junkers Carnage ability so he can go for some cool blink axe plays.
This would let the players have some control of the play style.
This could come at some sort of cost that they can weigh the benefits against - buffing one of the enemies or something.
modifiers ideas
lower gravity, progressively increasing
screen goes black for tot sec, for you and/or for the enemies (idk if possible)
you and/or enemies get wallhack for tot sec
you get teleported to the closest healthpack on elim
you get pushed back from the characters you killed, risking to go out of the map
aoe damage outside of objective (like battle royale)
floor is lava, you need to stay on highground or on cart
sym wall, moves every tot sec, random angle, centered on objective or you
kills spawn torb/mei ult (shortned but larger)
you get rewinded on kills (without restoring health)
Here's an interesting thought if it's possible. Every elim and your weapon clip size increases.
Here's a modifier: Thorns
When taking damage, enemies within a very small radius will take a small amount of the damage done
Ideas:
1) Your first shot after you reload is super charged.
2) Whenever you use a health pack, the nearest player on the enemy team takes damage equal to half the health healed. (Maybe 1/4 or 1/8 because of the increased healing with the stat multipliers.
3) Each kill your health goes down but speed and damage increase.
4) Whenever you use an ability, your weapon reloads (without animation).
5) Spawn dva bomb on death.
With every elm my family lloves me more
i would love to see more killstreak overwatch. with or without randomizer
18:04 junker queen is superheroine with flying powers and a beam lazer coming from her eyes
I think adding on is a great idea to mix it up