Junker Queen, but you SHRINK every time you get an Elim

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  • čas přidán 2. 07. 2023
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Komentáře • 509

  • @MrBisonorus
    @MrBisonorus Před rokem +443

    Modifier: standing still makes you invis

    • @alfjcjans3426
      @alfjcjans3426 Před rokem +15

      dont forget that you cant shoot during it

    • @peanut4831
      @peanut4831 Před rokem +11

      paired with Reaper, this would be fucking nuts

    • @Galaxy82_
      @Galaxy82_ Před rokem +12

      Meet the spy

    • @scrunk_
      @scrunk_ Před rokem +42

      fun fact: in bronze and silver, everyone has this modifier

    • @MrBisonorus
      @MrBisonorus Před rokem +1

      @@alfjcjans3426 oh yes you can

  • @madzusse
    @madzusse Před rokem +82

    Modifier : killing someone teleports you to their position

    • @laeman7774
      @laeman7774 Před rokem +3

      dude widowmaker with that 🤨

    • @fuy1648
      @fuy1648 Před rokem +4

      @@laeman7774 That would be terrible...

    • @LordJazz
      @LordJazz Před rokem +6

      ​@@fuy1648now... Reinhardt with that and fire strike Snipes

    • @madzusse
      @madzusse Před 11 měsíci +4

      @@LordJazz Now we cooking.
      The "Firestrike TP Earthshatter from Outer Space all the way to Dumbfuck Land" move

    • @kommandantkillcode
      @kommandantkillcode Před 11 měsíci

      @@LordJazzSymmetra with that modifier and different abilities that allow her to stay in combat like take a breather would be devastating. Especially current sym with the 100 damage orbs.

  • @betabee1221
    @betabee1221 Před rokem +23

    Modifier: You only have 50% of your normal HP, but each Elim grants you a Lucio Beat Drop

  • @fpsman01
    @fpsman01 Před rokem +210

    It's possible it could be bugging out due to two different tracers for multiple of her abilities. Either way it's definitely goofy and fun to watch 😂

    • @rotherd9671
      @rotherd9671 Před rokem +9

      This is likely the case if I had to guess

    • @coolboyyo654
      @coolboyyo654 Před rokem +13

      Yeah like it's doubling the blinks or something

    • @sentko8926
      @sentko8926 Před rokem +3

      Was my guess too

    • @feelmypuddle4963
      @feelmypuddle4963 Před rokem +23

      I'd assume Its because momentum is maintained while in the air.

    • @knyt0
      @knyt0 Před rokem +6

      @@feelmypuddle4963 exactly, any time he had height he went to the wall

  • @michaelmolina867
    @michaelmolina867 Před rokem +15

    Bro I’d love to hear what the bronze players are going through w these 😂

  • @Zero_Shift
    @Zero_Shift Před rokem +35

    The size increase/decrease should scale the damage/hp of the character and pitchshift them for maximum fun

    • @laeman7774
      @laeman7774 Před rokem +5

      bonus health should also up size. lucio ult or ball shield would make you HUGE

  • @CharterForGaming
    @CharterForGaming Před rokem +51

    when the passives are in, how about a modifier that makes it so you get the passive from the last hero you killed

  • @falloutguy4700
    @falloutguy4700 Před rokem +29

    There's definitely some room for jump height modifiers, like every jump slightly and incrementally increases jump height for the rest of the round/map. Either that or the simple nuclear option of each individual jump having a random height.
    I think it would especially be entertaining to have emongg try the first one so we could watch him hit his head against the skybox on cooldown haha

  • @SawyerRockey
    @SawyerRockey Před rokem +26

    I think that when you're not touching the ground the momentum of the tracer blink carries over after the blink. cause when tracer blinks she just moves and stops, but because junker is transposed on top of tracer to use her abilities, when the ground isnt there to stop the momentum (cause usually physics are calculated differently in games whenever youre touching the ground), she just goes flying cause the blink just acts like momentum in a certain direction.

    • @edving6784
      @edving6784 Před rokem

      in English please

    • @fuy1648
      @fuy1648 Před rokem +5

      ​@@edving6784 friction.

    • @cristobalgarces1675
      @cristobalgarces1675 Před rokem +4

      ​@@edving6784An illiterate person asking for an explanation in English is pretty funny.

  • @that-bat
    @that-bat Před rokem +97

    I wonder if it'd be possible to tie the size modifier with how much health you have, maybe just to even things out with the change in hitbox size. Like every kill you get, you get smaller and your max health descreases

    • @DecayedPony
      @DecayedPony Před rokem +7

      I was thinking the same, or if you get larger you become a raid boss with a ton of health and a massive hit box

    • @RatziFatzi
      @RatziFatzi Před rokem

      This would be Fun... But it sounds alot like Heavy Workload on the Servers

    • @PunkZombie1300
      @PunkZombie1300 Před rokem +1

      ​@RatziFatzi I really don't know anything about how the workshop works, but if you couldn't increase the health with the increased hitbox, maybe they could just add overhealth for each kill or something (with each kill granting more up to x amount). That could make them tankier as they get bigger, and if they continue to get overhealth even when they reach the size limit then it's a continued increase in health like an expanded healthbar would be.

    • @SasquatchPJs
      @SasquatchPJs Před rokem +2

      That is definitely doable. It's fairly easy to tie the size, damage and many other things to any value. Health is an easy value to grab.

    • @Leadpest
      @Leadpest Před rokem

      What I was thinking was a damage received reduction on size increase and a damage received increase on size decrease to balance the modifiers out. It shouldn't be too strong, but it should definitely be noticeable.

  • @zc8673
    @zc8673 Před rokem +16

    For the grow/shrink modifiers, marblr should start out on the far end of the scale and move towards the far end of opposite. So he starts large and easier to kill, but if he can stay alive longer he'll eventually shrink, or he'll start small and be impossible to kill, but it'll get harder and harder as he gets each elim and grows in size.

  • @jmshowalter
    @jmshowalter Před rokem +2

    Absolutely with the bronze voice chat. As fun as this was to watch with the crazy blinks and "chain lightning," hearing the other team trying to deal with it all would be priceless.

    • @jmshowalter
      @jmshowalter Před rokem

      2 v 5, but one of the two gets a modifier and a norm char, the other gets ability re-roll but no mod. So many different ways to combine the assets. Looking forward to all of it.

  • @raulcalderon71
    @raulcalderon71 Před rokem +21

    Emong over here doing gods work with talent tree skills

    • @sbandzzz6745
      @sbandzzz6745 Před rokem +3

      Yea he’s doing something blizzard couldn’t do

  • @skippydw1228
    @skippydw1228 Před rokem +3

    24:23 love the rein slam from the top rope 😂

  • @Lyra_dragonal
    @Lyra_dragonal Před rokem +3

    Modifier: "one" in the chamber, you only get ammo back by dealing damage
    (Hint: disallow button reload)

  • @sylvrwolflol
    @sylvrwolflol Před 11 měsíci +1

    Modifier: melee and jump have a 50% chance to drop a Junkrat grenade at your position that deals damage to enemies and self when it explodes.
    And a second one: players drop a pickup on death which has a number of random effects, ranging from inflicting venom mine to granting regenerative burst to spawning in a deployable which is hostile to everything.

  • @AndresD.deLeon
    @AndresD.deLeon Před rokem

    I liked the extra bit at the end; Lore accurate hamster ball

  • @Chaden
    @Chaden Před rokem +1

    This was the first episode I saw live!!! The blinker queen was very entertaining live, especially Marblr falling off the map.

  • @CountShasha
    @CountShasha Před rokem +21

    This reminded me, Destiny has a sniper rifle that drops a lightning bolt when you get a headshot kill, immediately killing everyone around the person who died to the headshot. That thing is actually kind of infuriating in 6v6 matches especially in the hands of a good player

    • @3denfive
      @3denfive Před rokem +5

      oh god they gave junker queen cloudstrike

  • @JOYBOYIIXD
    @JOYBOYIIXD Před rokem

    This is soo fun to watch we definitely need more of these! XD

  • @stuartwhyte1013
    @stuartwhyte1013 Před rokem +26

    Is it possible to do a mystery heroes version of this? So everytime he dies, he respawns as a completely new character and all new random abilities. Doesn’t know what any of them are until he uses them.
    Also would be really cool if you could randomise the weapon, like have a road hog with widow sniper or tracer with pharah rockets

    • @m3li0r42
      @m3li0r42 Před rokem

      Sadly not possible to change weapons yet, it’s tied to the character

    • @Lyra_dragonal
      @Lyra_dragonal Před 11 měsíci

      You can respawn as a random hero after dying. Its literally an option to toggle on/off

    • @m3li0r42
      @m3li0r42 Před 11 měsíci +1

      @@Lyra_dragonal yeah I know, I’m saying you can’t have Widow’s sniper as roadhog etc.

    • @Lyra_dragonal
      @Lyra_dragonal Před 11 měsíci

      @@m3li0r42 I see, yeah

  • @maxwatchman6129
    @maxwatchman6129 Před rokem +25

    Modifier idea: Randomizer hero kills get them more ult charge gain that resets upon death. Bronze team kills get them lower cooldown that resets upon death.
    mod 2: Randomizer hero has old reaper passive kills = healing . Bronze team gets unban sombra
    mod 3: More kills= less dmg drop off or more weapon range
    Mod 4: Mario hero kills = larger and all round stats.

  • @BuMdEbUm290
    @BuMdEbUm290 Před rokem

    it would be cool to see a modifier where dying cycles you through the heroes you chose for the abilities, like in this case we go from a junker queen with blinks to a tracer with commanding shout. Either that or turning into whatever hero that you eliminate would really change up the playstyle mid-game. Loving this series so far!

  • @lperino07
    @lperino07 Před 11 měsíci +1

    the tiny junker queen looks hilarious 😂

  • @DShadowX91
    @DShadowX91 Před rokem

    That was blinkaboom Queen everyone just explodes 😂

  • @AMagicalTortoise
    @AMagicalTortoise Před 5 měsíci

    Flats as tiny Wrecking Ball is like when the soccer ball gets tired of being kicked.

  • @connorfries8297
    @connorfries8297 Před rokem +1

    This is the legend of the tracer queen! Watch your back for a focus beam!

  • @fukurokou3045
    @fukurokou3045 Před rokem

    Modifier: every kill heals you and reloads your weapon
    Modifier: standing still slows down time (super hot)
    Modifier: each kill increases your damage and health, but each time you die the enemy gets buffed

  • @ActiveTyrant
    @ActiveTyrant Před 11 měsíci

    Really cool stuff would love to see a giant tank with a mini mercy flying around

  • @christianhawkins2428
    @christianhawkins2428 Před 11 měsíci +1

    FOG OF WAR MODIFIER, makes you able to see less far for every elim, or maybe a thing that builds up with more rapid elims or based on the "on fire" system if possible

  • @joshulrich2725
    @joshulrich2725 Před rokem +2

    It's because he's Two Tracers. He's blinking twice every blink.

    • @tiffany54630
      @tiffany54630 Před rokem

      ohhh

    • @satamiko
      @satamiko Před rokem

      Yes but it's only when he jumps and it's not 2 blinks but up to a wall blink...

  • @derrickgerow860
    @derrickgerow860 Před rokem

    Flats's wrecking ball was shooting some deadly bb's at everyones ankles by the end there lol

  • @_Libosido
    @_Libosido Před rokem +1

    Modifiers:
    1.) "Lucky" Russian roulette: +250% bonus to weapon-dmg but you can have only 1 bullet.
    2.) Life Tap: +100% bonus to weapon-dmg, infinite ammo, +20% HP _(as the final multiplier)_ but your hero take 10% of potential output dmg _(=dmg per bullet even if he miss the shot)_
    3.) "Budget" Illidan stormrage: you cant see enemies, until they shots or use their abilities
    4.) Steroids from the Wish: you have +50% movement speed when you are above 50% HP
    5.) "...I'm Iron man": You are immune against: headshots, movement imparing effects, stuns, damage over time, debuffs. You have 20% of dmg reduction but you dont have any bonus HP.

  • @ToastIsGood.
    @ToastIsGood. Před rokem +1

    Modifier: crouch and walking speed are switched, crouching goes at walking speed and walking goes at crouching speed.

  • @remilebeau4778
    @remilebeau4778 Před 11 měsíci

    this blink reminds me of the phoon against A block ( i think it was A block)video, and i'm enjoying every second of it. lmao

  • @DasOmen02
    @DasOmen02 Před rokem

    10:18 someone needs to edit this with the demoman charge sound LMAOOO

  • @nightwolf667z
    @nightwolf667z Před rokem +1

    A showdown of all the winning random builds on each team would be entertaining to watch.
    Another idea would be adding some negative modifiers or letting the bronze team select for the rando after the first loss.

  • @Flannit_
    @Flannit_ Před rokem +1

    Modifier: Every time you shoot/swing you damage yourself but heal on kill.
    Could get interesting if you roll a low hp, fast shooting character like Tracer. Also characters like Mei whose left click would be constantly damaging yourself.

  • @brother2all20
    @brother2all20 Před rokem

    double the tracer double the blink lol

  • @peptobsmol
    @peptobsmol Před rokem

    It's like a Chucky doll running around killing

  • @lord_apophis
    @lord_apophis Před rokem

    Modifier: Every time you get shot, you get slightly raised into the sky until you stop being shot.

  • @LooseLeafGamer
    @LooseLeafGamer Před rokem

    I'm grateful that it was Marblr who got the weird blinks because we got to see him shift into debug mode and figure out how to use them to his advantage.

  • @DecayedPony
    @DecayedPony Před rokem

    The end is like if wrecking ball was realistic sized

  • @Cap193.
    @Cap193. Před 11 měsíci

    I love how at end of his attacker round you just see 50 player kill streak lmao its so good because the blinks are unpredictable enemies dont know where you will be for sure neither do you though lmao

  • @allizzz1817
    @allizzz1817 Před rokem +1

    This could be kinda difficult to implement but a portal gun effect that you teleport to a player you killed could be interesting. You would probably need a statbuff though to compensate for teleporting inside the team.

  • @StilltheAp0llyon
    @StilltheAp0llyon Před rokem +1

    I would love to be able to hear the broze team's comms and hear how they try to counter

  • @Keiy_Art
    @Keiy_Art Před 11 měsíci

    I think this is amazing just for the visual "this person is danger" bc changed I love that

    • @Keiy_Art
      @Keiy_Art Před 11 měsíci

      Also the bronze pov is amazing. Haha that so scary lol

    • @Keiy_Art
      @Keiy_Art Před 11 měsíci

      2v5 is amazing but I feel like the 2 should have the abilities changed but the 5 should have the modifiy bonus. To make it more fair

  • @Halldrix
    @Halldrix Před 11 měsíci

    that modifier is lore accurate pulse bomb.

  • @znfnoceda2691
    @znfnoceda2691 Před rokem +1

    Modifier: Cooldowns doubled, but kills reset cooldown.

  • @blueberrycheetos2076
    @blueberrycheetos2076 Před 11 měsíci

    This video is so scuffed… I loved it

  • @nothoughts7636
    @nothoughts7636 Před rokem

    bronze pov is a really cool idea, would love to see them struggling lmao

  • @erixIsOffline
    @erixIsOffline Před rokem

    Cant wait for another episode

  • @mjtheko
    @mjtheko Před rokem

    Modifier, everyone has junkrats' "dead man's hand"

  • @reis7027
    @reis7027 Před rokem

    That junker queen was literally her mythic brought to life

  • @sylvrwolflol
    @sylvrwolflol Před 11 měsíci

    Modifier: movement and cooldowns are linked. Moving faster decreases cooldowns proportionately, moving slower increases cooldowns proportionately. This one would be difficult to pull off, but would be crazy as hell. Can't stop, won't stop.

  • @DeadlyrDave
    @DeadlyrDave Před rokem

    Gravity modifiers are usually pretty funny

  • @leohao8698
    @leohao8698 Před rokem

    lore accurate tracer blink

  • @Amarthie
    @Amarthie Před rokem

    That poor Mei at 12:06 XD

  • @aethercreate
    @aethercreate Před rokem

    Modifier: Everytime you get an elim, your movement speed increases
    Modifier: Everytime you get an elim, your gravity decreases

  • @notthatcool1328
    @notthatcool1328 Před rokem

    Modifier series would b epic

  • @mattsingleton283
    @mattsingleton283 Před 11 měsíci

    Wrecking Marble is amazing. KEK
    Ideas:
    Killing an enemy gives you one of their abilities, passives, or ults.
    Using ult rerolls it.
    Getting a kill randomly changes your size, maybe between tiny, huge, and normal.
    Being on the objective changes something about your kit or character.
    Getting a kill grants a random passive for 10 seconds.
    As you get kills, your accuracy/precision shrinks but your damage increases.
    Jumping teleports you to a random spot within 10 meters.
    Using a callout on a character teleports them 10 meters closer to you.
    Every 100 damage taken you gain +0.05 damage, for the entire match.

  • @gibrman477
    @gibrman477 Před rokem

    I like how Echo beam was coming out of Junkerqueen's eyes

  • @lperino07
    @lperino07 Před 11 měsíci

    this video is so awesome, and your cat is so cute 😆

  • @vicluar9832
    @vicluar9832 Před rokem +1

    also a modifier idea: On kill an area (basically rammatra ult) spawns on the corpse that damages people inside it. Pretty sure it can be done quite easily as well

  • @xendolawesome
    @xendolawesome Před 11 měsíci

    Hearing the comms of the bronze but only when you spectate them.

  • @Sweetzerlandia
    @Sweetzerlandia Před rokem

    The world's sassiest flea lol

  • @LegendWeaver25
    @LegendWeaver25 Před 3 měsíci

    Blinker Queen vs Tracer is like DBZ teleport spam

  • @yungthicks
    @yungthicks Před 10 měsíci

    lore accurate tracer blinks

  • @LazyVideosGAME
    @LazyVideosGAME Před 5 měsíci

    If you give Genji the blink, he basically turns into Vergil. xD

  • @nicktotterdale7004
    @nicktotterdale7004 Před 11 měsíci

    Modifier that makes your weapon projectile or hits can would be interesting

  • @HeyFesty
    @HeyFesty Před 11 měsíci

    With the modifiers and the possible other series, it could be like tf2 titan kits where you have to earn each level of your kit and it resets on death. Level one has Moira suck but it only damages, level two it gives you a 1.5x healing from it, level three it becomes a passive proximity beam that latches onto anyone within range.

  • @lukesaunders3001
    @lukesaunders3001 Před rokem

    Modifier: kills reload your weapon, and headshot resets an ability of your choice

  • @Lyra_dragonal
    @Lyra_dragonal Před 11 měsíci

    The reson he goes further in the air is because the code applies an impulse to the player to move them forward.
    On the ground the player has friction do doesn't go as far, but in the air they get the full effect of the impulse. If the impulse was set to max (70) this would be a very big and noticeable difference.
    The best way to fix is to always have the impulse send at a slight virtical angel and readjust the value of the impulse. Do it is consistent.
    Or, have the impulse value change if in air or on ground.

  • @chatoguy1
    @chatoguy1 Před rokem

    Tracer blink bug may be cuz all the characters sort of slingshot when moving trying to maintain the same XYZ so when tracer blinks it drags JQ and causes the slingshot effect when jumping

  • @OfficialProjectSMP
    @OfficialProjectSMP Před 11 měsíci

    A fun modifier would be gravity. Like either as you get kills you lower gravity for yourself, or maybe increase gravity for the other team?

  • @omarops
    @omarops Před rokem +1

    I think you roll for a character/ability1/ability2/ult/size is the way to do it. so its fixed size untill a reroll. you could do the same with speed as well.

  • @AbashedCarc
    @AbashedCarc Před rokem

    some thoughts for a modifiers:
    1. increases the number of bullets. the bigger killstreak the more bullets you have.
    2. heal from (%) damage ( the bigger killstreak the higher percentage )
    3. chance (%) to trigger widows wallhacks ( the bigger killstreak the higher chance )
    4. this might be hard to make, but would make things chaotic - kills teleports character to a random location, the bigger killstreak the less chance of tp...
    5. Modify ultimate generation, scale the amount of ulti you get depending on killstreak

  • @reworo
    @reworo Před rokem +1

    Melee attacks should cause the target to catch fire like Ashe's dynamite. I think that would be cool as a modifier.

  • @Arkion_
    @Arkion_ Před 11 měsíci

    Randomly place ( trip wire or caltrops ) on kill.
    You could also use projectile action to make homing or ricocheting bullets tied to an action.
    Status effects are an option, and it looks like you've still got 3 dummy bots to work with. ( maybe a random ultimate each use or somthing?)
    Slowing or speeding up time works.

  • @zpat3819
    @zpat3819 Před rokem +1

    I’m surprised you didn’t find out why you blink so far so early it’s because you have two tracers you’re literally just double blinking

  • @jahagkagau6061
    @jahagkagau6061 Před 11 měsíci +2

    Maybe when you get the shrinking modifer you should do less dmg/have less health the smaller you get, so its more of a double edged sword

  • @crowbarenjoyer
    @crowbarenjoyer Před rokem +1

    every time a bronze dies, they gain movement speed

  • @showdeh2504
    @showdeh2504 Před 11 měsíci

    Modifier idea: everyone now has junkrat passive… let the chaos begin!

  • @antoniobordonhos1672
    @antoniobordonhos1672 Před rokem

    Modifier: every time you use an ability it takes longer for the next ability to recharge. Using ult resets to default cool downs.
    Modifier: Wart -> Instead of your abilities being randomized, you can pick your abilities (not your ult) but you don't controll them, play 2 joins and is stuck to your side, they use abilities and you move and shoot.

  • @evenseanbean
    @evenseanbean Před rokem

    28:13 there are two tracers, that might be why he was tp'ing more than intended

  • @mjtheko
    @mjtheko Před rokem

    Modifier: every time you get a kill, there's less gravity.

  • @SomaStroke
    @SomaStroke Před rokem

    reverse mistery hero: Everytime you get a kill, your get a different hero.

  • @aboblor
    @aboblor Před 11 měsíci

    Modifier: when yo get and elimination you gain access to flight for 5 seconds

  • @brissinger5940
    @brissinger5940 Před 11 měsíci +1

    I would love to see a modifier that would randomize the character's speed (Between 80% and 300% or similar) each time they get an elim.

  • @aidenfields6694
    @aidenfields6694 Před rokem +3

    Yes please let us hear the bronze team

  • @LordJazz
    @LordJazz Před rokem

    Bro really got the Incandescent roll on junker queens shotgun. Guess that's makes it a solar weapon.

  • @DaddyLongLegsTy
    @DaddyLongLegsTy Před 11 měsíci +1

    Suggestion - Give the player a chance to choose one of the abilities from the original kit of the character they rolled.
    In the video for example: After Marbler rolls his first ability (blink) he can then choose to keep Junkers Carnage ability so he can go for some cool blink axe plays.
    This would let the players have some control of the play style.
    This could come at some sort of cost that they can weigh the benefits against - buffing one of the enemies or something.

  • @fsammartin
    @fsammartin Před 11 měsíci

    modifiers ideas
    lower gravity, progressively increasing
    screen goes black for tot sec, for you and/or for the enemies (idk if possible)
    you and/or enemies get wallhack for tot sec
    you get teleported to the closest healthpack on elim
    you get pushed back from the characters you killed, risking to go out of the map
    aoe damage outside of objective (like battle royale)
    floor is lava, you need to stay on highground or on cart
    sym wall, moves every tot sec, random angle, centered on objective or you
    kills spawn torb/mei ult (shortned but larger)
    you get rewinded on kills (without restoring health)

  • @lordofsmore9765
    @lordofsmore9765 Před rokem

    Here's an interesting thought if it's possible. Every elim and your weapon clip size increases.

  • @ethrax8872
    @ethrax8872 Před rokem

    Here's a modifier: Thorns
    When taking damage, enemies within a very small radius will take a small amount of the damage done

  • @nix7551
    @nix7551 Před rokem

    Ideas:
    1) Your first shot after you reload is super charged.
    2) Whenever you use a health pack, the nearest player on the enemy team takes damage equal to half the health healed. (Maybe 1/4 or 1/8 because of the increased healing with the stat multipliers.
    3) Each kill your health goes down but speed and damage increase.
    4) Whenever you use an ability, your weapon reloads (without animation).
    5) Spawn dva bomb on death.

  • @supersince3158
    @supersince3158 Před rokem

    With every elm my family lloves me more

  • @AnitoShima
    @AnitoShima Před rokem

    i would love to see more killstreak overwatch. with or without randomizer

  • @pyrocumuluscloud
    @pyrocumuluscloud Před rokem

    18:04 junker queen is superheroine with flying powers and a beam lazer coming from her eyes

  • @VJones07...
    @VJones07... Před rokem

    I think adding on is a great idea to mix it up