Not really. The run actually skyrocketed as soon as he got the helmet - compare the damage and HP amount before and after buying. If he just rolled and bought random levels for the boots and sword he likely would have lost.
Honestly, yeah. Vampire deals magic damage when they heal. Omni vamp heals you with magic damage up to 75% damage taken. Take a lot of damage causes you to retaliate which heals you which triggers vamp and "infinite".
I can more or less guess what happens... Omnivamp heals you when you deal damage which your character then deals magic damage when you heal that instantly creates a infinite loop that heals you for 75% of the damage received during that turn, since you have 7 omnivamp you multiply the damage you took by 0,75 then divide the result by 7 rounding up, thats the number of attacks you character does for it's healing. The game seems to do that calculation at deal all those attacks one at a time but the target only get removed after all the attacks finished, and the games looks for a kill by checking if enemy hp after the damage calculation after the attack is lower than 0, soo all the attacks after the enemy hp is empty results in the game counting as a kill. Devs can probably fix it by making it target a different enemy as soon as last attack resulted in a kill and if no target is found to void the remaining attacks, that way the pseudo infinite loop would still work but every enemy kill would only count once essentially making at maximum killing the entire board + healing you for 75% damage taken every round. Alternatively, they can instead of retargeting to just void the remaining attacks, making a board wipe also impossible and would result in just fixing the multiple kills from one enemy.
I think the bug is coming from a trigger every time you deal lethal damage you get the kill rewards. So if you kill it with one or two extra instances of damage you'll get a couple more but if they're at 1 life and you deal 100 times lethal then you'll get 100 triggers
42:02 no…. You hit him with a direct attack so it doesn’t trigger his passive…. Cmon sifd you’ve read it like 60,000 times you think you’d understand by now 😂😂
Not gonna lie the glitched version of the game feels SO MUCH FUN, I wish that was the main gameplay loop.. it's like pachinko or slot machines combined with inventory management, I love it.
"The boar's about to stun us, might as well guard. We're stunned here. Uh this is gonna stun us now, might as well skip because when you get stunned you lose your guard anyway." .. okay..
game is too easy... even to get far stronger than you've been at the end of the demo... wish I could go further too... even beaten the demo with all elite and not even being close the death...
Just...pain. Complaining about thieves. Refuses to buy items and cycle shop to spend/save gold. Holds on the useless items. Chases after the useless helm instead of cycling to get more flesh sets. Continues to complain about thieves without doing anything. So much pain.
I love his vids i watch all of this game but i kinda find it annoying he explains always at the start but i understand it to for the new people who watch hem 😅
The helmet lock for half the game is such a sunken cost fallacy
And than keeping the useless rings 😂😂
Not really. The run actually skyrocketed as soon as he got the helmet - compare the damage and HP amount before and after buying. If he just rolled and bought random levels for the boots and sword he likely would have lost.
Did we watch the same video? This was an hours long run bro, your math doesn't add up
Idk
Honestly, yeah.
Vampire deals magic damage when they heal. Omni vamp heals you with magic damage up to 75% damage taken. Take a lot of damage causes you to retaliate which heals you which triggers vamp and "infinite".
The dev: bwahaha, I’m gonna fund the goblin army through an objectively unfun mechanic
Sifd: infinite money hack boiiiiiis
Dev: NOOOOOOOOO
I can more or less guess what happens...
Omnivamp heals you when you deal damage which your character then deals magic damage when you heal that instantly creates a infinite loop that heals you for 75% of the damage received during that turn, since you have 7 omnivamp you multiply the damage you took by 0,75 then divide the result by 7 rounding up, thats the number of attacks you character does for it's healing.
The game seems to do that calculation at deal all those attacks one at a time but the target only get removed after all the attacks finished, and the games looks for a kill by checking if enemy hp after the damage calculation after the attack is lower than 0, soo all the attacks after the enemy hp is empty results in the game counting as a kill.
Devs can probably fix it by making it target a different enemy as soon as last attack resulted in a kill and if no target is found to void the remaining attacks, that way the pseudo infinite loop would still work but every enemy kill would only count once essentially making at maximum killing the entire board + healing you for 75% damage taken every round.
Alternatively, they can instead of retargeting to just void the remaining attacks, making a board wipe also impossible and would result in just fixing the multiple kills from one enemy.
Sifd went from an adventurous gamer wanting to try out a new build to a minimum wage factory worker
The thieves that kept popping up were just the tax man and his administrative C-suite buddies taking their share
I think if you discover an exploit then its okay to abuse it for a run as a little treat then going back to playing normally
Me seeing items that can be combined but aren't "Please... please... PLEASE!!!!"
Every time! Every run! XD
Those armored enemies that retaliate based on remaining armor. What appears to have happened is that you dodged the retaliation effect.
I think the bug is coming from a trigger every time you deal lethal damage you get the kill rewards. So if you kill it with one or two extra instances of damage you'll get a couple more but if they're at 1 life and you deal 100 times lethal then you'll get 100 triggers
42:02 no…. You hit him with a direct attack so it doesn’t trigger his passive…. Cmon sifd you’ve read it like 60,000 times you think you’d understand by now 😂😂
sifd not combining his items when he can is kinda triggering. Siiiiiiiifd! :'D
so life steal is a flat amount not % so you only heal 45 life per hit. so it is worse than you thought also
😂 Para ura ura ura
LoL dunno why but Sifd saying that sfx made me laugh so much.
Edit:
ALSO THAT TIMESKIP TO DIVINE 😂
Not gonna lie the glitched version of the game feels SO MUCH FUN, I wish that was the main gameplay loop.. it's like pachinko or slot machines combined with inventory management, I love it.
23:07 sifd cmon it clearly says NONdirect so magical attacks which is just your ability so normal attacks dont cause reflect dmg
Side job CZcamsr. Main game tester job
Loved the broken game, probably could have gone on forever if it didn’t have the 15th floor cutoff
Good stuff as always Sifd. I always love to see a broken run.
The magma set seems to be a combo set so you get around magic armor without having to go through electric.
1:12:28
Sifd : Yes, hit me more !
Nothing else to say x)
this about to get dilillillilllliillled
Do a lightning build!!!
The bug even gave you shop level 😂😂😂
"The boar's about to stun us, might as well guard. We're stunned here. Uh this is gonna stun us now, might as well skip because when you get stunned you lose your guard anyway."
.. okay..
i'd be interested in a poor-man's run
Loved the lelelelelelel taktaktaktak combo
Recover is a keyword, it has a slightly blue tint.
Lets gooo, new video 🎉🎉♥️
That edit was EPIC!!
1:04:33 onion ring XD
dulululululuh
yeah man, nice find!
How do you have 15 floors, I can only get 5. :(
Download the prelude, not the demo
@@cdprato it's free in steam store
YaY.. Well done. Finally!!!!! nice one. TF
1:24:25 Freiza?!
ONION RING
edit: At 1:04:56 !!!
edit 2: what the hell happened at 1:12:35
Just keep skipping, skipping skipping,Just keep skipping, skipping skipping
Sind finds a glitch again!
Crazy run
1:59:16, you skipped the necklace 😅
No, he bought it. You can see the arrow on the level up
game is too easy... even to get far stronger than you've been at the end of the demo... wish I could go further too... even beaten the demo with all elite and not even being close the death...
Celestial and catalyst might be meant to be "cap pieces" for specific builds. Not something you build around, but rather utilize to cover your bases
Day something for asking for Bingle Bingle
lol the developer message to you from the game XD 2:17:00 atleast i think it is
11:52 bruh not combining your items is CRIMINAL so frustrating you’re even buying lower parts and what just stacking you inventory for next game?😅😂😅😂
Just...pain.
Complaining about thieves.
Refuses to buy items and cycle shop to spend/save gold.
Holds on the useless items.
Chases after the useless helm instead of cycling to get more flesh sets.
Continues to complain about thieves without doing anything.
So much pain.
1:30:06 dude you lost money this aint a good glitch
lol you broke the game. Can you try out the new just king autobattler? They just released the pvp mode on their open beta.
Yes I really don't like bugs and abuses, but this one is kinda fun =) So dont use it again please
❤
😀
Yey 1st
I love his vids i watch all of this game but i kinda find it annoying he explains always at the start but i understand it to for the new people who watch hem 😅
This is guite boring to watch. I am sorry
Don't watch it then?
@@edendrake8204 bye