Star Citizen - Comm Arrays Are Not Safe Anymore | Finding A Safe Zone 3.22.1
Vložit
- čas přidán 11. 09. 2024
- Star Citizen - Comm Arrays Are Not Safe Anymore | Finding A Safe Zone
Join this channel to get access to perks:
/ @astro_mani
www.predatormo...
Star Citizen Referal Code - STAR-YQQV-BZDM
Subscribe for more
Join the org - robertsspacein...
/ discord
links-
/ astro_mani
/ astro_mani_martinez
/ discord
PC Specs -
Motherboard: MSI Pro B660M-A
Cpu: i9-13900KF
Cpu Cooler: 240mm 410
Ram: 32 GB
GPU: RTX 3080
PSU: 850w
New Videos Everyday,
Great times are here for you whenever you need them
ty!! "Music by Karl Casey @ White Bat Audio"
Be careful out there guys, Make sure to like and Comment for Giveaway
sorry to say this but you clearly dont know what the safe spots are, there is still a safe spot at the far edge next/kind of under the solar pannels and one really close to the center wich is a lot more risky. I do comm arrays every day for piracy and i never even seen anyone try the spots you tried in this video, i did one yesterday with my Hornet MK2 just fine so i think it is a dead spot issue really, you need to use spots that are completle blind to the turrets meaning no agro at all
@@anon4662 I am sure there are more safe spots. I'm just letting people know that the normal way of just parking anywhere in between the solar panels doesn't work anymore.
@@Astro_Mani fair enough, just seemed like the video was trying to tell people that it is impossible, and that is simply not the case. But you just need to get in to a position where the turret stops the lock on you ever since they buffed them in 3.22
Best thing i can recommend is accept a comm array mission then study the turret layout and see where no turret has vision on you, that is how we figurred out our spots and they have never changed ever.
In all fairness, a single person in a throwaway ship shouldn’t have a chance to shut down a comm array for a whole sector of a populated system. In my opinion they should have automated defenses inside too. There should be risk involved and a team needed.
there is a safe zone for the comm arrays, its very very specific in front of the short end (antenna end) of the comm array like 20 or so meters away from the enterance and in level with the solar panels, you have to be extremely precise with it. what me and a friend ended up doing for it instead was just getting a cutty black and doing like a drive by and having 1 of us jump out of the ship and enter the comm array while the other flies away and waits
Good upload mate, I haven't tried it this patch but going back quite a few patches i used to fly a small ship approaching from the lower point. Pop chaff/flares and as you go up body of the comms satellite there are 2 domes stuck on each side of the structure on the lower end. Historically you could fit under them which acted as shields from the turrets.
The best addition to Comm Array gameplay would be the ability to take out the turrets on the station and actually “storm” it. Then once the array begins to get under attack, a mission pops up for people to defend (so they don’t get shot at).
Or EMP the turrets or disable them or something.
I got a questionable quest yesterday. I wanted to take down the comms for it... Well I found out first hand just how good those new turret buffs are. Then I saw your video. Thank you for your pen testing, see you around bro. o7
Safest way is probably a hot drop with a friend and then grabbing the mission so you can get a ride out of there
i think it was changed when turrets are updated in bunkers and even though you make it comm Arrays at Crusader are bugged so its all luck if your tiger claw going to work or not, in case if i get crime stat i mostly goto security outpost in microtech or some other ground security post else best goto jail and do prison escape or take it from hard working npcs
nice video mate and wow the drake cutter looks so amazing in the concept livery wish i had the chance i had to pick one up like that
I was wondering why comm arrays weren't working recently. Changes look good.
Thanks for the testing. I never thought about taking the hover bike inside 😂
Lol ya I have made a video doing it before. But now it's more important
@@Astro_Mani Yeah taking the hoverbike is cool and all BUT if you get off the hoverbike in space, you CAN NOT get back on it!
@GLaZeDDoHNuTz yes you can. If that happen to you, I'm sorry that sucks. Idk what caused it. But you should be able to.
@@Astro_Mani REALLY????? I'll have to try this out!!!!
With my Org we just drop a guy and fly away. to get him back we just spam NOICE to gain time. NIce Video as always!!!!
so this is why comm arrays haven't seemed to be going down as often
no, that is because they are bugged as well
Hey astro try the little tiny 100i and hide from the coms array turrets. That little ship is much thinner then the ship you originally started out trying
When I last went, there is one above the tiles and one below them you have to be above the lower one with the tower guarding from the upper one on the other side, so closer to the tower
Ya I'll have to test more. But on a 30fps server I think it's covered. I'll have to try on a lower fps server so I survive longer lol.
I also tryed yesterday with the same situation and lost my ship. So if there is a sweet spot it is very very small lol.
Well, now I'll need to find a new spot to park my Ghost when turning the coms back on. Yeah Ghost Hollow people, I'm that guy.
CIG said they were buffing the turrets. Specifically making them much tankier. So they may need just much more damage.
I have never enjoyed science so much :)
have you fooled around with the stealth mode on your ship to see if it will allow to fly near turrets without being detected?
I enjoyed the science. I guess it's time to get a hover bike. I did find it interesting how you got out of prison so quick. Thanks for sharing.
I noticed that 2 days ago but thought I didn't position myself correctly, now I know cig did something to the turret
Missing a spot you have not shown, it's above the entrance on the shorter side from the comm-array. Some tiny 85x or razor fits up there, between the pile an a structure, hard to park there atm but absolutly possible. Got to check it out if it still works ;) (hopefully no splashdamage hits you down there)
it does, its pretty tight though
@@Astro_Mani
Yeah checked it out, atm i´m inside my 85x at the commarray sitting peacefully. turrets shooting a little bit but no damage to my ship even those splashdamage is not getting to it. unforunate i can´t upload a screenshot ;)
Personally, I'm hoping this is an intentional change. It is way too easy to take down a Comm Array and way too hard to bring it back online without the contract. If the mission contract was more like a PVP bounty where everyone could take it and the first person to complete it got the payout, I wouldn't care. But now, it's too easy for someone to hack it, then take the mission to repair it, and just... not do anything. Keeping it off line but also keeping anyone from getting the mission to repair it, and potentially not even knowing it's offline until they're in-range and they loose the signal.
Forgot to say that I haven't used my X1-Force in space yet. It used to be a real pain to get the Nox into the 400i. But that X1 loading looked so much smoother and easier.
Great video! It'll be interesting to see if this changes again in 3.23.
We shall see
I need to get back in to see if I can find a solution to this problem.
One small step towards making having a crime stat more meaningful.
this is gonna make crime much more difficult
New solutiont: Take nox and full speed into the hole.
Take c8.. line up just to miss it, put cruise control to 75%.. open back door … hit cruise control , get out of seat , walk to back inner door (to open) then jump out as you scoot by… then take out comms array and then hit backspace , back to local station 👍
lol ya, backspace is cheating tho. emersion.
Or server relog. Even better, no loot lost. Same amount of time roughly. The issue rn is more about the terminal being bugged. You won't be able to use the tigerclaw.
Great video, personally I say gar away from comm arrays never could get the hang of getting to one safely 😂
Fair
Bro you have to try out this combo with the F7c mkii. Just a super sexy combo. Put Attrition 4’s on the wings and an Attrition 3 on the nose. No ball turret. Cargo bay clean look. Then combo With the concierge paint. 🤤 IT LOOKS SO DAMN GOOD. It’s meant to be. Maybe not the most “deadly” but if looks could kill. DO IT. DO IT.
ive only been inside of these once, guess its eva or flyby jump out now
Isn't there a Comm Array mission for the Overdrive series?
yeah, reactivate the com and then defend from waves of zeno
Good fun.
Cool.
nice!
honestly i want to see you test the bikes out on bunker turrets, i'm curious if they still lock you after watching this.
they still lock bikes im pretty sure. ill check later
No where to run to, no where to hide.....
Sell your multi tool and your helmet, you have just enough time after you take your helmet off and put it in your pack to enter the console and sell it
Thanks for the intel!
Any time!
Good video 👍
Thanks 👍
Yess, for science!! lol good work.
Yes! Thank you!
I tried a week ago with a dragonfly and I got locked on and shot down, maybe it has larger emissions than the x1
hmm weird
these turrets are weird, i have feeling the shoot shru structure. I even tried to squeeze the m50 between the tanks but still got hit. for now the only solution seems to pick up the appropriate illegal surveillance mission, or eject and backspace...
_"Hello, random ship!"_
_"Come in, random ship!"_
Three cutters? 😂
DRACU CUTTER GIVEAWAY!
i yearn for the mines
Say whattttt?!
1
if youre going to stand and do an intro, wearing something other than a white suit. thanks for the info o7
Only issue is comm arrays dont work? so this is useless
Thanks for the info.
comm array is not "safe" for a long time if you go beyond the no fly zone.