LVGL 9, [Ep. 01], From Scratch to Benchmark, For newbie/beginner/starter

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  • čas přidán 27. 08. 2024

Komentáře • 107

  • @r.faj.5636
    @r.faj.5636 Před 5 měsíci +2

    FINALLY!!!!!!!!!!!!! I got LVGL working 🥳. Bro this is the 4th time I have tried getting this library to work. I really did not want to port this other GUI library that I use on desktop... thanks for the helpful tutorial :D

  • @nischal_poudel
    @nischal_poudel Před 6 měsíci +5

    Thank you very much for the detailes tutorial, got the hardwares, will be looking more into this LVGL

  • @RWB123
    @RWB123 Před 2 měsíci

    Thanks bro!
    This helped me get the Demo Benchmark running after tons of trouble getting my particular display integrated into LVGL.
    Being able to watch how to setup the folders made all the difference.

  • @-highvoltage4685
    @-highvoltage4685 Před 28 dny

    you are a true legend
    I never thought I could ever get lvgl to work
    thx a lot
    + if anyone having slight differences in the .ino example file please downgrade to 9.0.0 since 9.1.1 has some differences

  • @arash5094
    @arash5094 Před 6 měsíci +1

    thanks a lot for you best and first lvgl 9 video tutorial .
    please make a full tutorial for lvgl from beginners to pro level in a playlist
    because the lvgl 8 is much diffrent than lvgl 9

  • @thecircuithelper
    @thecircuithelper Před 5 měsíci +1

    Great video, very clear! Thanks!

  • @andrisetianabrata
    @andrisetianabrata Před 6 měsíci +5

    Heyy. I hope you make some tutorial with lvgl and physical buttons like a external push button. Im confused about make some group

    • @ThatProject
      @ThatProject  Před 6 měsíci +1

      This is an example of using lv_group_create() when using a rotator on a device without a touch screen. It is built on top of LVGL 8, so it may differ from LVGL 9. github.com/0015/ThatProject/blob/master/ESP32_LVGL/LVGL8/ZX2D10GE01R-V4848_Arduino/ZX2D10GE01R-V4848_Arduino.ino

    • @andrisetianabrata
      @andrisetianabrata Před 6 měsíci

      ​@@ThatProjectIs the output of int16_t `cont_now = mt8901_get_count();` valued at -1 ccw, 0 stationary, 1 CW?

    • @ThatProject
      @ThatProject  Před 6 měsíci +1

      @@andrisetianabrata I believe that's correct.

  • @surflaweb
    @surflaweb Před 6 měsíci +2

    Good job. Keep it up!

  • @gmnakamura6380
    @gmnakamura6380 Před 5 měsíci

    Thank you your advice about XPT2046😄

  • @user-bb3ib9zn2d
    @user-bb3ib9zn2d Před 6 měsíci +2

    Very helpful!

  • @WESCLEYEMANUEL
    @WESCLEYEMANUEL Před 4 měsíci

    Ganhou um inscrito! Continue falando nesse tom e velocidade de voz, o CZcams traduz bem assim para o português do Brasil. Grato, está me ajudando muito. Por aqui é bem difícil ter conteúdos desse tipo.

  • @user-go9sn7dm4w
    @user-go9sn7dm4w Před 2 měsíci

    Great videos!!

  • @ugetridofit
    @ugetridofit Před 6 měsíci

    Thank you for the video!

  • @crookeddream
    @crookeddream Před měsícem

    im extremly stuck on keypad driver in lvgl 9. i cant do it. i need to register a callback so lvgl itself can handle cycling through menus. im on simulator eclipse.

  • @AndikaNurrahman
    @AndikaNurrahman Před 16 dny

    I am using an 8-bit parallel TFT shield and Wemos R32. Can I use the Adafruit_Touchscreen for LVGL?

    • @ThatProject
      @ThatProject  Před 16 dny

      Yes, you can, but you need to implement the Display flushing part yourself.
      void my_disp_flush(lv_display_t *disp, const lv_area_t *area, uint8_t *px_map) {
      uint32_t w = lv_area_get_width(area);
      uint32_t h = lv_area_get_height(area);
      tft.startWrite();
      tft.setAddrWindow(area->x1, area->y1, w, h);
      tft.writePixels((lgfx::rgb565_t *)px_map, w * h);
      tft.endWrite();
      lv_disp_flush_ready(disp);
      }
      You can also use the Adafruit TouchScreen, but you'll need to modify the my_touchpad_read part. Check out my GitHub for more info. github.com/0015/ThatProject/blob/master/ESP32_LVGL/LVGL9/LVGL9_Ep06_Air_Sensor_UI/LVGL9_Ep06_Air_Sensor_UI.ino

  • @peeyushdadwal
    @peeyushdadwal Před 6 měsíci +1

    Hi, how can we add lvgl examples to our project?

    • @ThatProject
      @ThatProject  Před 6 měsíci +1

      After moving the Example folder to the src folder, you can run the example through #include .

  • @Kevin-sx6we
    @Kevin-sx6we Před 6 měsíci +1

    What software do you recommend for creating UI/UX?
    How about SquareLine Studio?

    • @ThatProject
      @ThatProject  Před 6 měsíci +2

      SquareLine Studio is LVGL's official UI making tool. This is really cool and can help you create awesome displays. czcams.com/video/b_4m1A3A2yw/video.htmlsi=fI9cxdo4M5Jy4aOh

    • @FrankP83
      @FrankP83 Před 5 měsíci

      @@ThatProject any free alternative? Squareline is not free for a complex project :(

    • @ThatProject
      @ThatProject  Před 5 měsíci +1

      @@FrankP83 I agree. It is too expensive for commercial use. So, in this tutorial series, we will only work with LVGL.
      There doesn't seem to be a good UI Editor that can replace Squareline Studio yet.

  • @MuhammadMustafaAkhterStudent

    Hi amazing tutorial. I am having some difficulties following up . Becuase i cannot see the driver i have which is ST7262E43 , i have a waveshare board 4.3 inch. Do you know how i cant set it up in tft-espi

    • @ThatProject
      @ThatProject  Před měsícem

      ST7262E43 is used on the official Espressif board ESP32-S3-LCD-EV-Board-2, so it seems like it needs to be set up using ESP-BSP. It seems like it can't be configured with TFT_eSPI.

  • @cmtg4471
    @cmtg4471 Před 2 měsíci

    Hi I have some problem setting up my LCD for LVGL, can you create a video about it?
    Here are the details for my board:
    - ESP32-S3
    - 4.3"
    - ILI9485
    - Not Touchscreen
    - Board: ESP32-4827S043 (seen ok the back of the LCD board)
    Additional info:
    -As per checking it uses a RGB interface which is sadly not supported by tft_espi library

    • @ThatProject
      @ThatProject  Před 2 měsíci

      If TFT_eSPI is not supported, LovyanGFX or ArduinoGFX will definitely work. I hope you give this a try.

    • @cmtg4471
      @cmtg4471 Před 2 měsíci

      @@ThatProject Do you have any tutorials for lovyan gfx? I searched the net if they supported it, but I cannot find any, I would love to make the lovyan gfx work on my display since it offers sprites.

    • @ThatProject
      @ThatProject  Před 2 měsíci

      @@cmtg4471 Sorry, I don't have any direct tutorial videos for it. This is the official document. Check this out. lovyangfx.readthedocs.io/en/master/

  • @CodeMotion4yt
    @CodeMotion4yt Před 3 měsíci

    I jave issues with WT32sc-01 coud you share the configuration for it?

    • @ThatProject
      @ThatProject  Před 3 měsíci

      This is the LovyanGFX settings for WT32-SC01 Plus used in LVGL 8. Please refer to this and try it first. I'll probably use the WT32-SC01 Plus in my next project. github.com/0015/ThatProject/blob/master/ESP32_LVGL/LVGL8_SquareLine/03_Let's_build_a_GPS_Speedometer/SC01Plus_BN880Q_GPS_App_Part2/SC01Plus_BN880Q_GPS_App_Part2.ino

  • @francescoserpetti6119
    @francescoserpetti6119 Před 4 měsíci

    Thank you very much for your intro.
    I’m working with an ESP32 with Arduino framework.
    I’ve already used previous versions of LVGL implementing my disp_flush and touch_read callback functions.
    With latest version of LVGL I can enable LV_USE_TFT_ESPI define and I saw from code that with lv_tft_espi_create function it creates automatically the flush callback. But what about the touch callback (compatible with TFT_eSPI)? I don’t have found any reference in LVGL code. Do I need to implement it? How can I get the TFT_eSPI reference (created in function lv_tft_espi_create) to define the touch_cb in my main, to avoid a new instance? or is better that I define it in lv_tft_espi.cpp file of LVGL? or, maybe, I’m on the wrong way…
    I would like to find the best practice.
    Thanks in advance

    • @ThatProject
      @ThatProject  Před 4 měsíci +1

      I think you are already familiar with using TFT_eSPI. And I think you are trying to use your xpt2046 touch. Am I right?
      If you specified TOUCH_CS PIN in User_Setup.h, you can receive touch information through TFT_eSPI.
      Looking at this example:
      github.com/0015/ThatProject/blob/master/ESP32_LVGL/LVGL9/LVGL9_Ep04_ExtraExample/LVGL9_Ep04_ExtraExample.ino
      Line #31,
      TFT_eSPI tft = TFT_eSPI();
      tft is now available. With this, I rotated the screen.
      Now all you have to do is change my_touchpad_read() like this:
      void my_touchpad_read(lv_indev_drv_t *indev_driver, lv_indev_data_t *data) {
      uint16_t x = 0, y = 0;
      bool pressed = tft.getTouch(&x, &y);
      if (pressed) {
      data->state = LV_INDEV_STATE_PR;
      data->point.x = x;
      data->point.y = y;
      } else {
      data->state = LV_INDEV_STATE_REL;
      }
      }

    • @francescoserpetti6119
      @francescoserpetti6119 Před 4 měsíci

      ​@@ThatProject Thank you very much for your answer. Yes, I vas used to do like your example, but now, with lv_tft_espi_create LVGL instantiate a TFT_eSPI object and I think that is a bad idea create a new SPI concurrent object. Probabily I need to do the same inside lv_tft_espi.cpp file, using the same object created in lv_tft_espi_create function

    • @ThatProject
      @ThatProject  Před 4 měsíci +1

      @@francescoserpetti6119 When creating a TFT_eSPI object in LVGL, use the "new" keyword. Then, assign this object to the TFT_eSPI pointer of the lv_tft_espi_t structure.
      Unfortunately, because lv_tft_espi_t is internal, there is currently no way to obtain this object via lv_display_get_driver_data().
      It would be possible to change this struct in lvgl so that it can be used externally in the future, but there seems to be no way to reference this in the current version 9.1.0.

    • @francescoserpetti6119
      @francescoserpetti6119 Před 4 měsíci

      @@ThatProject And that's exactly my problem. I've to instantiate a new TFT_eSPI but it could create a confict with the object created internally by LVGL sharing the same SPI. Probably I've to extract only the touch driver from TFT_eSPI library and instantiate it in main.

  • @FrankP83
    @FrankP83 Před 5 měsíci

    ciao!Any chance to have same tutorial for using LVGL with the LovyanGFX lib?
    I've the Makerfabs ESP32S335D display, with same your touch driver, the FT6236, with LovyangGFX, is already included i suppouse.
    Thanks in advance for your effort!

    • @ThatProject
      @ThatProject  Před 4 měsíci

      I'll probably cover LovyanGFX later too. Thanks.

  • @sniperchan7545
    @sniperchan7545 Před 5 měsíci

    Good job. Thank you very much . My screen is ST7701s, how to make ST7701s work in TFP_eSPI?Can you give me some help?

    • @ThatProject
      @ThatProject  Před 5 měsíci

      Have you properly set the pinout connected to your display in TFT_eSPI/User_Setup.h? What part are you asking me about?

  • @zekisolak4141
    @zekisolak4141 Před 6 měsíci

    Hi thanks for the tutorial. I have a crash issue though. I checked with tft_eSPI. board and screen works great. but when I try to compile lvgl demo, IDE crashes after sometime (1-2 mins ) giving ping error without a valid compile. Did you have this kind of error before?

    • @ThatProject
      @ThatProject  Před 6 měsíci +1

      I've experienced that kind of error. Seems like your IDE is out of memory or has some issues with it. What about changing the IDE version? Try the latest version or the previous version.

    • @zekisolak4141
      @zekisolak4141 Před 6 měsíci

      @@ThatProject I've installed latest nighty version which is the one error occurred. I've reduced the version to 1.8 now it kind of works. Compile time is ridiculously long some how.

    • @ThatProject
      @ThatProject  Před 6 měsíci +2

      @@zekisolak4141 Because there are so many widgets included in the benchmark, it takes a lot of time to compile.

  • @thexht7927
    @thexht7927 Před 3 měsíci

    Why it uses 0% CPU?

    • @ThatProject
      @ThatProject  Před 3 měsíci

      When in Idle, CPU usage is 0%.

    • @thexht7927
      @thexht7927 Před 3 měsíci

      @@ThatProject but I see the screen is still loading? Completely DMA?

    • @ThatProject
      @ThatProject  Před 3 měsíci

      @@thexht7927 Because of the use of DMA, it seems that the CPU is not used at all when drawing the screen. Let me check this part again. Thanks for the good point.

  • @tariceanuadrianalexandru3130

    Is there any chance for you to make a tutorial for lvgl and lottie?

    • @ThatProject
      @ThatProject  Před 6 měsíci +3

      Yes, it is currently being prepared.

  • @omraniachref9062
    @omraniachref9062 Před 6 měsíci

    Does it work with esp32 t display? Not the S3

    • @ThatProject
      @ThatProject  Před 6 měsíci

      This is possible if TFT_eSPI supports ST7789V. Have you checked?

    • @omraniachref9062
      @omraniachref9062 Před 6 měsíci

      @@ThatProject well inside the user_setup.h there is st7789 so i think it's possible

  • @nperr
    @nperr Před 6 měsíci

    Can you port it for idf framework?

    • @ThatProject
      @ThatProject  Před 6 měsíci +1

      I will try this in an IDF environment later as well.

  • @filipesigrist9252
    @filipesigrist9252 Před 6 měsíci

    Hello, I have an error when compiling the program, I have already tested several things, but without success, could you help me, it is related to LVGL.
    error :
    In file included from c:\users\fi\onedrive\documentos\arduino\libraries\lvgl\src/lv_init.h:17,
    from c:\users\fi\onedrive\documentos\arduino\libraries\lvgl\lvgl.h:24,
    from C:\Users\fi\OneDrive\Documents\Arduino\libraries\lvgl\src/lvgl.h:16,
    from C:\Users\Filol\Downloads\LVGL9_Benchmark_TFT-eSPI_Arduino\LVGL9_Benchmark_TFT-eSPI_Arduino.ino:15:
    c:\users\fi\onedrive\documentos\arduino\libraries\lvgl\src/lv_conf_internal.h:59:18: fatal error: ../../lv_conf.h: No such file or directory
    #include "../../lv_conf.h" /*Else assumes lv_conf.h is next to the lvgl folder*/
    ^~~~~~~~~~~~~~~~~~~
    compilation terminated.
    exit status 1
    Compilation error: exit status 1

    • @ThatProject
      @ThatProject  Před 6 měsíci +1

      Isn't this a path issue in the lv_conf.h file? Have you set it up the same as this? czcams.com/video/s4_fUwhw-dI/video.htmlsi=SRirLJ5ufCCtRfj_&t=356

    • @filipesigrist9252
      @filipesigrist9252 Před 6 měsíci

      I had copied the file to the scr folder, but for some reason there must have been a problem and when I copied the file again, it ended up working.
      But now I'm having problems with the Touch screen that doesn't want to work. Thank you very much for responding@@ThatProject​

    • @ThatProject
      @ThatProject  Před 6 měsíci

      @@filipesigrist9252 Touch input requires an appropriate touch driver. What type of touch IC do you have?

  • @BeeStone-op1nc
    @BeeStone-op1nc Před 3 měsíci

    Thank you! I sent a dm to you on ig