Console Wars - Ghouls 'n Ghosts vs Super Ghouls 'n Ghosts
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- čas přidán 8. 09. 2024
- Our heroes determine which Console had the better game, Sega Genesis or Super Nintendo? Find out as they compare Ghouls 'n Ghosts and Super Ghouls 'n Ghosts in the latest episode of Console Wars!
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/ consolewarsguys
Oh my god. "I like it hard" sounds like a legit Nickelback song. I literally LOL'd. :)
Nickelback is so crappy, lol
@@Rodzilla97 1, deadpool would like a word with you, and 2. come back when youre a successful anything
They suck
@@nesenda but Nickelback is trash though.
this has to be one of the most underrated shows on retro gaming that youtube has to offer. keep up the great work gents
Definitely. I love these dudes
You guys are like diet Game Sack. No, that's not an insult. Your videos are easier to watch and feel more focused rather than an all around thing.
Alright, thanks!
Like an alternate universe Joe and Dave.
Much more entertaining than Game Sack though less covered.
way wittier than GS
That sounds wrong.
Thumbs up for the "hard" songs XDD
Thanks!
Thank you. I love this channel :)
Guilty as charged over here! ;)
Especially the last one
HARD LIKE A GIANT C***
The slow down in this game is actually a coding error. There's a patched version of this game that has zero slow down even on original hardware.
Nick Dixon That’s interesting. I hope they uploaded the patched version on the switch.
Yea snes games have to be programmed just right. Since the cpu is 4x slower than the Genesis it needs all the optimization it can get. A faster Super with a steady framerate would woop the original hands down. Would love to try it.
now we need a patch like that for demon's crest :(
yes the restoration patch fixes the slowdown with the snes hardware alone. so it's a legit fix and will run on a real snes. you knew it wasn't the fault of the snes when 2-3 enemies are on screen and it slows down, that's on capcom, cause the snes can handle far more than that. "Super Ghouls n Ghosts restoration" is the definitive version now
No, not zero. There's still some slow down when you lose a armor. But yeah, it does fix most of the slow downs.
I laughed HARD with those musical segments!
Great job as always, guys. :)
Here's what you all really came for:
2:57
4:58
7:35
10:53
I came for the acting
No!
I love it...it's funny af
Don't care if they are queer or not....it's just pure genius
That's what she said after all of them
Thanks a bunch, I was looking awfully HARD for these song segments. XD
The slowdown on the SNES port is unforgivable, the developers definitely sacrificed frame rate for graphics. An arcade perfect port would have run just fine.
I played the hell out of the Genesis game back in the day. My best friend was the one with the SNES, and I think he was turned off by the ridiculous difficulty of the original Ghosts N Goblins on the NES, so we just never bothered with SGNG. Good-looking game, anyhow.
Yeah I think this console could run arcade perfect Ghouls 'n' Ghosts but with 9bit colour with more rom. I think it could even do the cut scene! :O
@@swampdonkey4919 I had it on Master System which is a bit of a different game and not very responsive. I gave it away because my mum felt sorry for a grimy man who lived on a council estate and we had to drive out in the night to deliver them to him and she made me give him GnG because he was so pathetic.
Anyway. SGNG runs slow so why bother playing it?
@@iwanttocomplain I have no SNES and therefore no reason to bother with SGNG, lol. The SMS version looked pretty decent, from what I remember, but it didn't play very well, huh?
@@swampdonkey4919 Not really.
That ending theme of Super Ghouls n Ghosts with Arthur silhouette on thunder makes it better than any other game in the series =D
you guys need a turbografx guy
A Sony guy would be good.
@@thelovebat nah that's a different generation. That'd be like comparing a 360 to a ps4
@@thelovebat From what I've seen most of the Sega guys I knew turned to Sony guys after Sega buckled and went software-only.
That'd be Greg, 2021 :)
@@irregularhunterj8014 i was so glad when I saw him appear in the mini console episode and brought up the Turbo lol
Too much slowdown and trial & error makes me prefer the MD game in this case, but they're both good.
the slowdown has been fixed in a rom hack, and can run on a real snes. so not a problem(the snes was capable, just needed someone who cared to fix it). makes it truly one of the best graphics on the system now
@Wenceslao Futanaki yea it's great, it's like a DLC patch. as long as it can really run on a snes, it's legit, and the game is fixed. so there's the Gradius 3 SA-1 fix, and Super ghouls n ghosts restoration. can't wait for more, the 16 bit wars are not over, lol. can't make fun of Gradius 3 anymore, it's now as impressive or even more than any Genesis shmup(as far as action on screen goes) but to be fair to the snes, Rendering Ranger R2, Space Megaforce, Pop'n Twinbee, and firepower 2000 all run with no slowdown, and have crazy amounts of action. i just think the snes was harder to code for, and developers rushed too many titles out with unnecessary slowdown
@Wenceslao Futanaki it's awesome, the 16 bit wars live on, and the snes is getting some legit fixes the system can run. so so cool!
@Wenceslao Futanaki i've made it pretty far into the Gradius 3 patch on easy, so it's not too bad. runs like a dream
beat it on easy in the slowdown version. not an easy game on any difficulty. maybe sometime i'll do it on the SA-1 version
I've watched this episode like 5 times and I still laugh my ass off, def my favorite episode
This game holds many memories.
Super Ghouls 'n Ghosts is an early game for the system, and developers didn't know how to properly program games for the SNES yet, that's why there's so much slowdown, pretty much like Gradius 3. There's a rom patch that solves that issue and works just fine with the original system if you are using a flashcart.
"HARD LIKE A GIANT C..." I lost it so HARD! xDD
Ironbreaker me too
I almost died from laughing so hard
😂😂😂😂 Same lmfao
This feels like an internet show from 2008 but not in a bad way.
I already have a feeling where they're going to go with this one...However, I think the Genesis is a better game. It was so close to the arcade that it blew our minds. Super Ghosts N' Goblins has far, far, far too much slooooow down. It makes the game incredibly difficult to play.
Whoa, whoa, whoa there...I know this is "for entertainment" only but the bit about the Genesis not handling it...no. Capcom refused to release the port on a 5 meg cart. This was what it originally needed to bring everything over like the very few backgrounds omitted and the intro. The Genesis can produce every effect the Snes can do including but not limited to Mode 7, parallax scrolling, and sprite manipulation (rotation and scaling). The only thing the Genesis has trouble with is transparencies and that can be done through software.
I’m a SNES guy that looks down on most Genesis ports, but I got to go with Genesis Ghouls. I owned a SNES, but whenever I would visit my sister and her husband as a child I would play his Genesis and he owned this game. So many classic memories. Also the instruction manual had creepy artwork.
found this video by chance and was laughing my ass off... Great Video doods
+cyrus649 Thanks!
+Console Wars here's a good idea for you guys Mortal Kombat 2 for the Super Nintendo and Sega Genesis
+Console Wars hey guys do Mortal Kombat 2 for the Super Nintendo and Sega Genesis
No slow down, and the ability to shoot in four different directions! Gives Sega Genesis the win!
These terrible innuendo names are fucking hilarious and I love them. As always, incredible video guys!
You did work HARD ON that song!
😂
*insert dick joke here*
After 5 yrs this episode still great! BTW, I like genesis version the most!
The hard jokes were awesome toilet humor. Especially the chicken statue! Great review as always.
Joe and mac Snes vs Genesis!
That's an easy win for Sega.
When listening to the songs that are supposed to be the same I just realized that Maximo is basically the reboot to this series!!
Back when Maximo came out it was pretty obvious that it's pretty much a spiritual successor to the Ghouls & Ghosts series. The 2nd game kinda turns into a more generic 3D platformer, but it's very obvious in the 1st game.
Seriously you guys, I have tears in my eyes from those "Hard" songs. Thank you.
We try.
This episode was hilarious... I LIKE IT HARD! Lmao. And yeah, Super Ghouls and Ghosts is far superior. Great vid as usual guys!
Nintenjoel Thanks dude!
I always liked the Sega game better. I've got both.
yea i like sega version better because it moves and plays faster
I like sega version too because is more arcade like.
What are your thoughts on the upcoming Ghosts n Goblins Resurrection? It's explicitly going to be based on the first two arcade titles.
@@Lightblue2222 I agree. The slowdown in Super GnG took much of the magic from that game. Also, removing the vertical attack function was a bone headed decision. These games are hard enough as is. And lastly, a lot of the weapons flat out suck on a level that makes the axe from Ghouls n Ghosts seem like the dagger by comparison.
I enjoy watching their Sega Genesis vs. Super Nintendo videos.
That's great, William.
@@ultimategamer2669 Very true.
When I heard port, I thought it was going to revisit the idea of "Why the Port was worse". Glad you didn't. Love the in between section jokes.
AkumaTh1 Yeah, we avoid using the same joke in different episodes. Don't want you guys getting bored.
Do Killer Instinct vs Eternal Champions
"What are people suggestion..."
LMAO.
Great show guys!
Dan , that bass behind the couch is that your blue jazz bass? Thats a sweet axe.
Kirby's Avalanche VS Dr.Robotnik's Mean Bean Machine?!
I've waiting for this one for a long time! :D
I hope it is... I mean... Kirby is pink and Sonic is blue like the words in the ending.
***** Puyo Puyo vs Super Puyo Puyo vs Puyo Puyo CD (?) :P
I can't believe SEGA didn't sue the effing pants off Nintendo for Avalanche... what a straight up RIP OFF of Mean Bean Machine.
*****
Both are Puyo Puyo games that were licensed from Compile and re-branded for the west so neither is a rip off of the other. They're both part of the same franchise (re-skins of Puyo Puyo and Super Puyo Puyo respectively).
Sega did eventually buy the rights to Puyo Puyo in 1998 though.
Imo, Sega is limited in colors used/graphics and sound. It’s just an underpowered console overall aside the processor when compared to the SNES. There are only a select few games that were better on the Genesis when compared to the SNES, and this isnt one of them.
Hard like a giant c*** lol fucking classic
I find it rather surprising for the SNES version as to how the fire crotch not only survived through the editing room but also Nintendo's censorship gauntlet.
I'm really glad I found you guys. Awesome videos. I died on "get your hard on". That was brilliant! Lol
The "difficulty" department 😂
Those were some great bits
Ghouls 'N Ghosts is my favorite in the series. Super Ghouls 'N Ghosts is flashy, but just doesn't play quite as well (no slowdown, multi-directional shooting).
"Super" is definitely harder and prettier though, I have to give it that. It's hard to compare since the SNES game is a sequel.
Anyway every episode is better than the last, it's criminal you guys don't have more subs.
It was obvious who was going to win this one, I saw this coming a mile away but still a great episode. What's next Tetris vs Columns
One of the examples of a game that was on both systems where the SNES version was better in pretty much every way. The one thing I do wish the SNES version had was the multi-direction shooting to be honest but it's not like the SNES version didn't work the way it was, I just like the idea of being able to realistically shoot in all directions properly.
I guess I also never realised how bad the slowdown was on the SNES version at the time, which I think would have been a bigger issue if I'd considered that the Genesis obviously didn't suffer from such issues. This is something I've only really begun to realise was actually a pretty big advantage the Genesis had in a lot of games, shmups for example, that I wasn't ever really aware of back in the day and if I had been I might have given the Genesis a lot more respect back then. Not that I didn't think it was a great console in its own right. I was just always of the opinion that the SNES basically trumped the Genesis in every way but these days I realise it's obviously not so clear cut.
inceptional I wanna say the weapon options in the Genesis version are a bit better. In the SNES version is mostly just the knife or the arrow.
flashman7b Yeah, I'm thinking I would have actually preferred to aim in all directions too.
inceptional Ghouls 'n Ghosts also runs at higher resolution.
inceptional As a Megadrive/Genesis owner back in the day, I completely agree. The SNES was an amazing machine, but the Megadrive/Genesis could do a few things the Nintendo couldn't. I think that they were equally amazing machines, but for different reasons. I think the Sega was aimed more at pick up and play arcade type games, whereas the SNES was able to achieve more originality and longevity in their games. Either way, I think if you owned any of those machines you were on to a winner. By far the best console era in my opinion.
Animal House Yeah, totally agree about it being the best console generation. I genuinely do think it was, in so many ways that people probably don't quite understand these days.
I've honestly grown to respect the Genesis a lot more in the last year after reading up more about it and learning that some of the things I thought about it in the past simply weren't doing it justice. It really did have some pretty great capabilities that in many ways trumped the SNES in a few important areas that I never gave the Genesis enough credit for before.
I mean while on the surface the SNES could make its games look better because by default it had more colours to play with, could do transparency and had more background layers out the box, I've realised the Genesis could do a lot that wasn't so visible at a quick glance. One great example of this is in a game like say Streets of Rage 2...
Studying it closely now I've realised that there are often up to six baddies alongside the two players onscreen at once, with no obvious slowdown, and this was something the SNES would simply struggle with, which is why even in the third version of Final Fight on SNES, where it had a proper two player mode, it still struggled to have more than three enemies onscreen at the same time as the players. So, yes, it might have more colours but now that I can see things objectively, I'd rather have more enemies onscreen and no slowdown in a fighting game likes this. So right there the Genesis actually trumps the SNES, much to my surprise. This is true of things like scrolling shoot em ups on both systems too, where the Genesis basically just trumps the SNES because it can put a lot more onscreen at once with basically no slowdown, which in a shooter is obviously a big advantage.
At the same time however, the SNES could do some things the Genesis couldn't do, I mean F-Zero is a great showcase of SNES' Mode 7 for example, and ultimately it still has far more of my favourite games of all time than the Genesis does, along with things like a far superior controller imo.
So, yeah, both machines are ultimately awesome and probably come out pretty equally technically when all is said and done :-D
In my opinion, i have to go with the Genesis on this one. Graphics and sound are better on the SNES, and the double jump is a nice feature, but the slowdown is what kills it. The Genesis plays smooth and fast, and you can shoot your weapons up and down, the Genesis just plays more like the arcade (both games are hard as nails).
great episode guys, hoping the clue for the next one is pointing to lost vikings :)
That's a great three player game. Probably better on the genesis because the snes version lacks a whole world with 5 levels
Both Nintendo and Sega tried their hands at an exclusive hybrid of Mortal Kombat and Street Fighter -- those games are Killer Instinct (SNES) and Eternal Champions (Genesis).
SonicThreenKnuckles S
That would be a good one.
KI wins hands down
Secret of Mana vs Beyond Oasis!
I vote Beyond Oasis times 10. I cannot stand the constant waiting of Secret of Mana's game-play. It turns it into a very plodding experience.
Atk, wait...atk, wait again...wanna do a charge atk? Wait even longer...ugh it's friggin terrible.
Meanwhile Oasis gives you an almost beat em up level of fighting variety and it's nice and smooth. The magical spirits are awesome as well.
I'm 34 been playing this game since around 1994 and still haven't even gotten past the first level.
You guys do a good job despite it could be way better in my eyes its still entertaining and I like watching you guys!
Happy new year Console Wars blokes!
The SNES’ soundtrack sounds muffled; the Genesis version has clear instruments and heavier base.
Awesome episode and 2 suggestions: Mega Turrican vs Super Turrican or Wonder Boy in Monster World vs Super Adventure Island 2!
Another great Video! Keep up the great work!
Can't wait for the next episode :)
Actually, the intro not being on the Genesis version is probably just due to laziness, as is usually the case with Capcom games on the Genesis.
Anyway, how about some shooters for comparison?
MUSHA vs Space Megaforce
Thunder Force 3 vs Thunder Spirits
Thunder Force 4 (aka Lightening Force) vs Gradius 3
TF4 vs Gradius 3 is unfair lol, how about Axelay or R-type 3
Marcel Weber Sure, those or maybe even Phalanx. Whatever seems best.
The reason I said Gradius 3 though is because it's a port of Konami's all popular shooter.
2:56, 4:58, 7:35, 10:53 Going Hard
Thank you. I actually used your timestamps
:D
When you look at games like Alien Soldier, Adventures of Batman & Robin, Contra Hard Corps, Sonic 3, Shinobi 3, Gunstar Heroes, Castlevania Bloodlines, Vectorman 1 & 2, Lightening Force and Monster World 4, you can see that the Sega Genesis was fairly close graphically to the SNES, and could do some pretty amazing things musically. I think Adventures of Batman & Robin is a really good example of this. The music in the game blows SNES out of the water.
congratulations!! you have the best show on youtube!
im honour of of the new Toejam and earl game on kickstarter how about Toejam and Earl 1 vs Toejam and Earl 2 :) which is the better game?
CJ Rocky Thanks! I paid my $15 for the new game.
“HARD! Like a giant...” That made me laugh out loud.
Great episode guys.
I firmly believe the GnG franchise was made by sadomasochists for sadomasochists. Now when it comes to slowdown, I thing Gradius 3 has Super GnG beat.
Or Super R-Type. You pretty much can't fire without the game slowing down drastically.
WhenxChristxReturnsx
Super R-Type is a freaking catastrophe.
They could probably pit that game against the Master System R-Type and the Master System would win.
WhenxChristxReturnsx Oh right! I forgot just how bad that one was!
Freakin hilarious! Great job guys!
+Mr. Sabman Thanks!
13:15 - Excellent effect and transition!!
I call a tie for this one. The original Ghouls 'n Ghosts on megadrive was a good port. Nintendo's Super Ghouls 'n Ghosts came out three years later (It's a sequel, isn't it?). Graphics and sound were improved and pushed the Super Nintendo. But the weapons on the SNES version were lousy, almost useless, unless you had the dagger or the crossbow. Sega's version , all the weapons can in handy through certain parts of the game. And I thought the SNES was easier, more accessable than the SEGA port, thanks to the double jump. And most of the SNES bosses were easy to defeat (The first 2 bosses were pathetically easy). Not saying it's a piss-easy game. I swore and cursed less on Super Ghouls 'N Ghosts than on the original...
Couldn't agree more, it's academic which is the better game...both look and sound and play excellent...both are amongst the best games for the console.
@Paul Tincher Ghouls and Ghosts was the sequel to Ghosts and Goblins. Super Ghouls amd Ghosts was the sequel to Ghouls and Ghosts. And Super Ghouls and Ghosts was superior to Ghouls and Ghosts as Console Wars established.
I have both versions and both are great games too play, a double recommended, just buy both !!
Request: Mortal Kombat 3 SNES VS Genesis.
The music at 6.25 is the same as the music in Golden Axe when you're between levels attacking the little guy for power-ups.
Another great video, I love the musical bits.
Fadedragontear And I loved writing them.
The I Like It Hard song......I had to pause the video because I was laughing LOL.
Ghouls N Ghosts are one of my favorite games on the Genesis. It's an excellent port of the arcade AND doesn't slowdown. Honestly, the SNES version has some of the worst slowdown on any game on the SNES.
I also think the Genny has better music.
+Mike Stank Mask Gartner The sound effects for Sega are almost laughable though. Like if I heard them isolated, I'd think I was hearing Looney Toons or the Three Stooges or something.
These have probably been suggested before, but here we go:
- Tiny Toons: Buster Busts Loose (SNES) vs Tiny Toons: Buster's Hidden Treasure (Genesis)
- Taz-Mania (Genesis vs SNES)
- Thunder Force IV (Genesis) vs Super R-Type (SNES)
- The Terminator (Genesis vs SNES)
- T2: The Arcade Game (Genesis vs SNES)
- Menacer vs Super Scope
Think I need "give it to me hard" as my new ringtone
Played both games a lot. SNES obviously win in the graphics department even when compare to the arcade version. But because they took out arthur's ability to shoot up or down in Super Ghouls N Ghost, I find myself going back to the original Ghouls N Ghost. The Genesis version is just a funner game to play.
The SNES version is super, and therefore better.
Yea it's not the same game. Super is 2x slower and lacks a steady framerate but has funner level design. If Super was on Genesis, the original wouldn't stand a chance. Because it wouldn't have slowdown on Sega being the processor is 4x faster. It just wouldn't have the mode 7 stuff.
@@simonbelmont548 thx for the clarification. Appreciate it.
I love Snes, especially for its exclusives. But when a game is on both systems it generally performs better on Genesis, or a tie at best.
If snes matched Sega in those specs it'd win alot more since it usually has better graphics and sound. But gameplay is #1.
@@simonbelmont548 nice. I can think of one game off the top of my head that's better on snes in every way, and that's Top Gear 2. I love old racers and Snes really takes the cake with that one.
The Sega Mini looks cool but it does have a slight sound lag issue, and I'm anal enough to let it bug me. I guess for some reason it's slightly underclocked compared to a real Genesis or even Kega Fusion.
I have an early Model 1, so for me nothing can beat that. Has the better sound chip compared to the later models. I also like popping in cartridges, it's kind of like a ritual that id be missing with mini consoles.. though I'm interested in the upcoming TurboGrafx16 mini since I didn't grow up with one, I'd get to have what I missed out on as a kid.
Glad to hear you're having fun with the Sega Mini. It really does have a great selection of games, and seems to be the most impressive mini console yet.
LightBlue2222 Who cares about frame rates? I don’t mind as long as the game is playable
@@miguelbullethell sometimes framerate doesn't effect the games speed but in this case it does.. if anything slowdown makes it easier. Which is a good thing for me.
Not to mention the SNES game was almost twice the size at 8meg vs 5meg. Both are awesome games but due to nostalgia and timing the Genesis game had more of an impact on me.
The SNES one might be the technically superior and overal better sounding game, even having more features... but I feel like the Genesis game is actually a better game. The SNES version's difficulty just goes through the roof (mostly due to cheap hits and bad design) and I feel like the amount of time you spent getting back to where you were before is just a bit too long.
The Genesis one just feels like it has better designed levels with better balance and less cheap moments. Sadly, level design doesn't really seem to be a part of these comparisons. Anyway, I'm not saying the Genesis version is objectively better, I just feel like it's a better designed game, despite being a technically inferior game.
I don't know why you insist on saying the Genesis version is "technically inferior", I mean you do know the Snes Cpu is an underpowered snail right? And it's manifested in this game with loads of aggravating slowdown right?
Doesn't sound so "technically superior" to me...geesh.
The SNES version has better graphics and sound. Also some other things. I do prefer performance, but the SNES version does beat the Genesis version in almost all technical ways.
It's kind of annoying when folks water down the significance of the Genesis processor vs the Snes one, and what that implies for overall game quality.
Slowdown and lag is a significant technical problem for an *action* game to have but that gets written off as "aside from speed" and "almost all technical ways"?
Animation quality is smoother on Gen (marginal but still). Screen resolution is also superior on Genesis as well with 320x224 beating the Snes's cropped 256x224 horizontal resolution, granting the player a wider field of view. (is also true with like every other game.)
After comparing both games, the graphical difference is also marginal at best (colors, detail and such).
Music is debatable but there's no arguing that Capcom completely butchered the sound effects on Gen (whoever developed it), it's ear gratingly bad.
Overall though, with the added rotational effects it is reasonable to concede that the Snes version is overall superior (though Castlevania Bloodlines clearly showed the Genesis can handle rotation as well), but the battle is very close, I think the difference is negligibly minimal, because game performance is definitely more important than the amount of "colors" on screen.
Slowdown on the snes is generally a sign of poor coding rather than a slow processor.
It's actually not all that clear that the motorola 68k is actually faster. At least, not by a significant margin.
In spite of it's higher clock speed, 16 bit memory bus and even having 32 bit instructions, it is painfully slow at effective address calculation and, it has slow memory accesses.
The main advantage of the 68000 is that it follows a more coherent architecture and was more widely understood at that point (since it's the CPU found in the Amiga, Atari ST, Mac, and a bunch of arcade systems, while the 65c816 is basically only found in the SNES and the Apple IIGS - Yes, lots of systems had the 6502, but knowledge of that only gets you so far.)
65c816 instructions take between 2 and 8 clock cycles maximum, while the 68000 instructions start at about 6 cycles and can quickly get into the dozens of cycles, especially if a lot of memory access is involved.
The snes memory bus is 2.68 mhz or for late era games sometimes 3.58 mhz.
At this speed it can read 1 byte per cycle from memory. That means it reads from 2.68 megabytes/second to 3.58 megabytes per second from memory.
The 68000 memory bus for the megadrive might be 7.67 mhz, but it takes 4 cycles per read, even if those are 16 bit reads, but that means the effective read speed is 3.835 megabytes per second.
Not as fast as it might seem.
DMA transfers are a similar matter - since it would seem the DMA does a read on one cycle and a write on the next, while the SNES DMA does a read and write simultaniously.
The problem the SNES has is if you try and program it as if it's a Z80 or a 68000 or even an X86 system, you WILL create absolutely terrible, slow, broken code.
The Mega Drive doesn't have an amazingly faster processor - it has an easier to understand, less finicky processor.
There's a big difference, even if in practice the result looks similar.
One means that poorly written programs will be much better on the mega drive than the snes.
But the other means that for highly optimal, carefully written code the gap is much less impressive than you might think.
The 16 bit systems are ultimately defined by their graphics chips. Most games are more constrained by that, than their processor.
There simply aren't that many things the Mega Drive can do with it's faster processor (which, again, is not as fast as the clock speed difference would suggest it is.), that the snes can't do.
There are a bunch of things the SNES can do with it's graphics chip though that the mega drive definitely cannot, no matter how hard it tries.
And all those expansion chips in the snes are no accident. - People like to dismiss them, as if their presence is somehow a cheat - And yet, their existence is a fundamental aspect of the way the snes was designed.
If they didn't always plan on using them anyway, they would have given the system a faster processor.
But nintendo's reasoning was there's no point in giving it a super-powerful expensive processor if that's going to be obsolete and basically useless in a few years anyway.
The evidence of this always being an intended design feature is right there in the launch titles.
Pilotwings. One of the launch titles for the Super Famicom in 1990...
It has a DSP-1 co-processor in the cartridge! A LAUNCH TITLE!
That doesn't happen at random. That's something that happens because it was always intended to work that way.
like half of all games released after 1995 have the SA-1 coprocessor in it. The SuperFX was kinda an unexpected fluke (another company suggested it), but the SA-1 is clearly a reflection of that design goal.
It's the same exact CPU the snes already has, yet it runs 3-4 times faster (depending on what speed of the snes CPU you compare it to), and has a bunch of fast secondary features, like better multiplies, and a bitmap conversion function.
The SNES + SA-1 is absolutely more powerful than the Mega Drive, yet that too is frequently brushed aside as something that 'doesn't really count' or doesn't matter.
Can't have it both ways. The SNES system was designed with add-on processors in mind; There wouldn't be so many of them if it wasn't.
Yes, the mega drive processor is more powerful than the snes one. Not by the margin some like to think, but yes. More powerful.
But the SNES system, as designed to function, ultimately is the more powerful of the two. The only way that isn't the case is if you do a comparison in which the snes has one hand tied behind it's back, and can't do what it was always designed to do. - use expansion hardware in the cartridge to transparently upgrade the system over time.
Anyway, it's frustrating seeing slowdown in 16 bit games and knowing that 9 times out of 10 it could have been avoided with better code optimisation.
After all, slowdown happens because the CPU isn't updating sprite positions fast enough, but even with 128 sprites there's plenty of CPU time (even on an snes) to calculate 128 sets of coordinates for all but the most complex of actions.
Unless you have a stupid amount of overhead due to abstractions such as function calls and the like, or are writing incredibly sloppy, poorly optimised code all over the place.
Mah new playlist!
2:57
4:59
7:35
10:54
Are you guys planning to do Shadowrun anytime soon?
Gonçalo Tordo I know, we really gotta get on that.
Console Wars Sounds good. Personally I prefer the Genesis version. It's much closer to the actual pen and paper roleplaying game and offers a deeper experience. The flip-side being it's an uglier game and generally not as good soundwise.
The Genesis version is for sure better in that situation. Way more faithful and all around more enjoyable.
Another fun episode as usual. A shame about all that slowdown on the SNES game. Despite coming out two years after the Genesis/Mega Drive, the SNES had its own limitations, and slowdown is rather common in SNES games. Aside from that, the sprites and backgrounds look nicely enhanced due to the extra color. I've never played Super Ghouls and Ghosts for more than a couple of minutes, but I was planning to hook up my PS2 later today so I'll have to check it out again on the Capcom Classics Collection.
Cool that you guys talked about DKC vs VM since I once requested that to you guys a while ago. Hopefully you guys do a review of them one day ;)
And btw great video, keep up the good work as always.
Hows abouts Captain America and the Avengers? Absolutely love your channel guys! Keep up the most excellent work!
Alfred Mannix The movie is coming out this summer so....maybe.
Console Wars
That can almost be another "Which one is worse?" episode.
DONKEY KONG COUNTRY VS. VECTORMAN! I WAS ONE OF THOSE THAT SUGGESTED IT!
ROJOyNARANJA Maybe one day.
Console Wars I HOPE SO! THANK YOU GUYS!
Haha I suggested these games too. I got happy for second when they mentioned it in this episode
Console Wars
As a Sega fan I'm a little scared of that one.
SeekerLancer
yea i think donkey kong has it in the bag. but thats one of the five games i like for snes. theres hundreds of games i like on the sega
This is the video that introduced me to the channel.
Love both of these games, but I agree that the SNES version is the superior game.
Also, Dan, this video has some of my favorite songs that you've done. The "hard" songs never fail to make me laugh, no matter how many times I hear them. Now every time that I fix me a glass of ice water that first song pops into my head, no thanks to you, hahaha.
I got Ghost and Goblins on the NES for my 5th Birthday. I mastered that game by the time I turned 6. Being able to finish it twice for the real ending every time. Now I was only able to finish it using save states.
I launched the SNES & SEGA versions on the Emulators and got HARD with anticipation to play the sequels. But they were so hard it made me SOFT.
You guys should tackle The Wily Wars for the Mega Drive and the original three Mega Man games for the NES next 😊
NES should win that one. The Wily Wars on Sega I tried was 2x slower than the originals on NES.
Nice episode!!! I would love to have the 5 second songs you made to use as a ringtone... 😜
That the SNES version is better makes the Sega version harder. It's hard to get into a game when you know you're playing an inferior version. This makes it difficult to give it your all.
And what's your excuse for all the inferior Genesis games made after Sonic?
+tao the mage don't talk too loud or the sega retards will hear it andgo berserk
Whoa whoa, Luka there actually were a decent number of good Genesis games to be released before Sonic debuted, and to be honest, Sonic 1 is pretty mediocre and way inferior to it's successors (particularly S3&K).
Imo the first excellent Gen games were The Revenge of Shinobi, Musha (one of the GOAT shmups), also Thunder Force 3 and Super Hang-on were all really good.
Problem is, these are low-key games that never got much attention thanks to Sega not being a household name when the Gen released.
Sonic got attention just because it was a "new thing", a novelty of sorts, but that doesn't mean it was that great, there were better games already out for the system, but ppl are always looking for that shiny new looking thing, whatever it happens to be.
Then later we may or may not see that there was something we bypassed along the way.
Oh man, Nintendo with the shut out
Great video as usual guys, keep up the great work.
As for the next video, 16 bit puzzle games makes me think it's possibly a Lost Vikings comparison, Columns vs Yoshi Tetris (I hope not cuz Columns would get stomped), or Dr. Robotnik's Mean Bean Machine vs Kirby Avalanche. I'm trying to figure out if the purple and blue wording is a clue, but I'm coming up blank, unless that purple is supposed to be pink. As a huge Puyo nerd (my icon is a puyo character), I'd love to see a Robotnik vs Kirby episode.
Nintendo just destroyed sega this time.
Yep!
Is there any of these "Console Wars" shows where Sega wins?
@@adventureoflinkmk2 totally, the last 25 episodes I've watched all were sega wins, just 3 episodes, including this one, nintendo won (that I've seen till now)
Love the series you guys, usually a sega fan but I don't play favorites when it came to these games. The music on this episode is hilarious!
If you want a longer version of "I Like it Hard" you can find it here. Free download!
soundcloud.com/level-one-1
I Worte the longer version after getting requests for it.
Do The death and return of superman!!!!!!!
just found this channel love the comparisons but the only complaint i have is the more videos i watch the more i skip the little skits and get straight to the comparisons. anyway keep the videos coming
+oneunderone I know, not for everyone. But we have fun doing it.
and thats all that matters subscribed keep the videos coming
I from brazil ,love you,very good!
I've always thought the sound on the genesis was just bad but ghouls n ghost makes it work.
I agree snes is the better of the two, that was hilarious video, I only have beaten super ghouls n ghost once but the sega ghouls n ghost more times but I like the snes version better great video
Cool/funny vid guys, I have a feeling the next episode is Kirbys avalanche vs Dr. Robotnicks mean bean machine, or its Tetris vs Columns!!!!!!
Usually biased towards the SNES but Robotnik's Mean Bean Machine rapes Kirby's Alavanche
I barely make it past the tittle screen but still Sega all the way for me. The slow down of the SNES kills it for me on top of the abusive difficulty. Good video btw.
lol the SNES version's slowdown isn't "negligible". I just played them back to back and when their are 4-5 sprites it gets pretty god damn slow. Not so on Genesis. "Give me a break"
Yeah play the first level of the SNES version. When the fire enemies pop up the frame rate drops so much that you can't even move. Besides that it's a great game.
Jerry Smith ....negligible? compared to what...the slowdown in _other_ SNES games? There was only one part I can think of where there is slowdown in the Genesis version...as opposed to the slowdown being there from the first stage, especially if you arent skilled enough to be clearing the screen as you progress.
dont get me wrong, its not a bad game...but the slowdown isnt 'negligible' unless youre comparing it only to other SNES games.
R GG defending SNES like its his girlfriend. rofl
R GG
The Genesis port was great. The SNES never even got a port of the game.
This was a really funny episode. I don't have any clue what the game for the next episode is going to be. What ever it is I am sure we will be taking to the next level of awesomeness.
sonicsnake44 I hope we can live up to the hype!
Console Wars
You guys constantly surprise me so I am not worried.
Great episode! You guys always hit all the nit-picky details that make for a thorough comparison. I love it!
How about you compare how the Super Nintendo version of Prince of Persia is 1.5 times longer than the Genesis version? Although the Genesis version does have a way better intro...
The original is such a classic. Also u can throw upwards! But the snes double jump is fun.
Am I the only one that would take Vectorman over Donkey Kong Country?
i would love that episode
DontrelleRoosevelt Probably...
Yes.
DKC is a normal platformer that shakes things up a bit with elements that would later become staples of the collect a thon genre. Vectorman is a run n gun platformer. They may have had similar graphics style and once competed with each other but they are different types of games, it really comes down to personal preference.
No. I would take Vectorman too.