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From a software dev versioning standpoint it didn't make any sense that all the things that were left out of original 3.23 were going to be in a .2 version, it should have been .24 from the get go. I don't remember if CIG follows semantic versioning or not but versions are usually numbered by the impact* they'll have on the product (seen or unseen by the users) *Massive oversimplification
CIG has their own system for just about everything you can think of. It's pointless to try and compare their processes to any other industry standard. Nothing is standard at CIG.
I had the same though. It's a very GAMER take to be labelling this as corporate nonsense. I totally agree with the change in naming for the feature and thought not going in to how the community will perceive such a naming change screams of an engineering culture that isn't super close to the community.
@DrakyHRT "others" don't make fancy marketing trailers for each significant .X patch and deliver them with a slew of strategic sales to optimally capitalize off of; in fact "others" don't *sell* their concepts and work-in-progress to begin with.
@@PvtCook1 not true, his statement is correct, he’s memeing cigs common practice of splitting up patches due to delays, taking what should have appeared in one quarter and spreading it over 4 quarters and then using marketing bs to make it look like we got 4 patches, Just so they didn’t out right lie. It’s still one patch just renamed into 4 different ones. Not to mention they will start to go dark on info soon so that they can “have things to talk about at citizencon”. Honestly it’s just a sh1tshow following this game.
@@Eagle6Airsoft He's correct if he's ONLY referring to 3.17, which was the only patch in 2022 and it was largely due to Covid so the comment is dishonest as worst, and disingenuous at best. Every year since 2018 has had numerous major patches in it, each with their own .x patches, because; wow! That's actually just how iteration works! And you claiming that they split several release products in to different patches to "spread it out" is quite literally how game development works. That's not a valid criticism to make against CIG when that's what you're SUPPOSED to do. You split your tasks up based on the status of them during the patch review phase. If it's not stable enough, you push it in to the next build. That's how that works. That's how it works everywhere, in every industry.
I think this is to justify the gigantic delay for 4.0. Given the testing of meshing, I’m assuming they’re look at a mountain of work ahead and how long it will take
So... like I thought... They are basically delaying 3.23.2 by calling it 3.24 and also basically delaying 4.0 to the end of the year at least. But hey... at least we got an extremely janky Xenothreat that runs at 5-15 FPS. 🙄
@@rjlolatte1 It was supposed to be out before October according to Chris at the previous citcon. Then again, it was supposed to be out in like 2018 according to Chris at concon n-1.
@RN1441 rule of thumb for whenever chris puts time for anything released, add years on to it. Him and CIG don't know how to deadlines (except for ship sales, they get those out regularly). Its been 12 years and people still fall for it every time
i feel like they delivered a little more than ''a little more'' this year so far. I mean we are dead smack in the middle of the year and we already have more new content than any other year
My only issue with this is that most of the changes are ports from SQ42. Meaning that it was worked on and finished potentially years prior. What new content exclusively for SC have we gotten? A lame marketing event for the Hornet mk2? Economy changes? Honestly, its disappointing how we're so happy with meager updates from a massive studio like CIG.
And to the surprise to no one, CIG once again, under delivers, a bunch of marketing lies, cutting features and spread their deliverables throughout the whole year, making 1 patch for the whole of 2024.
So, the big thing for 3.23 was the replication layer. Pretty much everything else was a port from sqn 42, or a minor improved version, of which most of those things still need more work. Starmap, although search is great, still has issues with missing waypoints not filling in, especially on the back side of planets and moons. EVA has issues entering ship elevators, and push/pull missing. Some new ships, which progress there is always nice to see, but there are still tons that people have been waiting on for years. The amount of content added is all fine if it was a quarterly patch. Thing is, it took 6 months.
It's baffling how slow they move on multiple fronts with a behemoth team of 1100, while the quality is also pre-alpha placeholder level in year 12 of development. After spending the better part of a billion dollars 'making the tools and pipelines' their production process still seems broken and slow.
Hey Mike: When you inevitably jump on the kool-aid hype train during CitizenCon like you did last year can I call you out on it? Because I said this was going to happen during CitizenCon last year. It wasn't a difficult thing for me to prognosticate. It was however difficult for me watching you succumb to the bullsh*t so easily last year.
They charged 3.23.2 to 3.24. They didn't say 4.0 is delayed to next year. 3.23.2 or 3.24... who cares? It's coming in the same time frame as before. Stop being overly dramatic.
This is a massive nothing burger HOWEVER, the cynical side of me says they're doing this because they're trying to prepare people for the news that cargo is yet again going to be pushed back. Will that actually happen? We'll see. I honestly think that the cargo update is going to be a shitshow anyways. The current server infrastructure just can't handle it. You're going to have a-holes that spawn in a million boxes into their hangars and that's going to tank the sFPS into unplayability. This is yet another thing that is going to be roadblocked by server meshing.
Not with you on this one Mike. In the past CIG kept making patch promises they couldnt deliver, instead of coming out with the "great big cargo" patch they add tiny .X patches, in order to delay without admitting the delay. I think the patch lettering is broken af anyways, there is no number indicating anything anymore in CS. 0.5 doesnt mean half way to 1.0, instead in SC it means SOMEWHERE along the way.
I felt they should have called 3.23.2 3.24 from when it got delayed. It is a huge change and hopefully works well. It wouldn't bother me having 3.25 as an extra step for running server meshing just for Stanton on live either, if it helps moving it in baby steps with new backend tech.
~1:57 - Persistent Hangars / Cargo Elevators == Cargo refactor component of 3.18 -> Same team (The Twilight Zone team, aka the dearly departed USPU team) -> Same excuses -> Same excessive delay. Watch them push the 3.24 date out further. This is looking like Persistent Hangars is turning into the next iCache. Polaris won't hit 12 months from last citizencon, although I can sort of give a pass _if_ it makes IAE. Same deal for Zeus. They'll struggle to get 4.0 to PTU by xmas methinks and that was my thought _at_ last year's citizencon, too.
Major changes that were scheduled for 3.23 were not delivered so say the next patch is the one to deliver it, name it Rudolph the blue brass monket. Its just that they promised more than they could do, marketed off it, pushed it back, repackaged and remarketed it, rinse repeat. Anyone think it is going to be anything other than a usual bug infested dunpster fire on release to live? If you do, buy extra koolaid for the releas.
Mike I respect your honesty and understanding of the SC situation. I was sceptical for years following the SC development being a huge sci fi fan. I tried it 2 months ago and now I dont play it any more. They are trying to catch us with what it would be. Well brother any game "could" be anything but wont magically transform into it. They are not transparent, they are predatory with ship salles, and they got almost nothing to show for. Screw them, I wont fall for it. Awesome video with Thor too. When they actually have something I will gladly skip back to play with you guys. Until then keep up the awesome content, I still do enjoying watching it.
We are halfway in to 2024. By the end of 2024 should we expect to have the persistent hangars and pyro? Would it matter if we didn't? Nothing matters there is no oversight or external pressure on CIG to reach their own milestones. Let me know when it's a game with persistence, no game breaking bugs and then we can all find out if it's actually fun to play. Why is the fun factor rarely mentioned?
What I find frustrating about this is what you touched on at the beginning. They bit off more than they could chew. It makes them look like amateurs when they can't deliver what they said they could when they said they could. From a general development perspective, no the numbering doesn't matter. What matters is that they understand the problems they're solving. Massive delays like this (server meshing being another example) do not engender a whole lot of confidence that CIG understands the game they're trying to make. How can they possibly be talking about 1.0 when they still can't deliver features on time? It makes me wonder if they will EVER properly deliver on what they sold us. It's also another example of marketing based decisions rather than game related decisions. Someone making decisions cares more about the perception of the patch rather than completing promised deliverables. If this was a normal developer/publisher relationship heads would be rolling. Chris Roberts would have been fired again like he was from Freelancer back in the early 2000's.
Overpromise? That's not even a real word. I've got a better word... A LIE! CIG will never have to be held accountable for anything, because WE the community have been perfectly fine with being out right LIED to. We have more than enough examples of this from them over the years. Giess it's GO AHEAD CIG LIE SOME MORE!!!
"Because we fricked up we renamed it from 4.0 to 3.25..." - just waiting for that to happen... 2028 - "We decided, because of the all the additional greetings, Kopion petting and dance emotes, which we put in this patch , to rename it to 3.56."
Lmao! “Since 3.23 is out the door” We didn’t include the main features that were supposed to be in 3.23 but it’s out the door. I begin to hate CIG more and more each time I see crap like this.
So you'd rather then release cargo elevators and broken cargo just to say they did it? , if they did that you would bitch more so it's lose lose for CIG. They added quite a bit still in 3.23, even feels like a brand new game.
@@TJ-314 They added quite a bit, sure, but they promised more. I'd rather they have an accurate grasp on the scope of the problems they are trying to solve. These delays make the engineers and project managers look like amateurs. Especially when they lie and say the content will only be delayed a little bit because they were 'so close' to getting it done. 2-3 months later on an update 8 months in the making is not 'so close'. Delaying much of the real content an additional 30-40% of the original allotted dev time is the problem. Many of us are losing faith that this game is ever going to live up to half of its promises. Especially with how viciously CIG defends arcade-y trash like Master Modes. Like Mike says all the time, they don't know what game they're making.
@@jackinthebox301 developing a game of this scale it's not as easy. They either don't say anything and people get mad cause there is no communication or they announce new features ans ads them which don't work and people get mad or they delay some to make sure they do work and people still get mad. Sometimes a feature looks fine to implement then you realise it will break this or that or several things which was not known so you need to delay it so that it won't break half the game.
@@TJ-314 I have a degree in video game design. I have a vague understanding of how hard it is to manage a project this large. Yes, its a damned if you do, damned if you don't kind of situation, but this isn't a regular game. It's a crowd funded game. More communication, more often is absolutely expected. Even when its bad news. ESPECIALLY when its bad news. Your last sentence is exactly my point. They don't seem to have a grasp on what these features are going to be ahead of time so when they finally try to bring them into the main dev branch things break. I can't help but assume that if they properly planned things out this would be less of a problem. No one at CIG has a grasp of what the game is actually going to be. So when they sit down to work on a feature they throw crap at the wall to see what sticks. My original point is still that the project management side of this game is absolutely horrific. It's chaos.
It was what I thought originally, why would they insist for it to be 3.23? Personally, them saying 3.23 would introduce..this and that, and for 3.24 it will be the personal cargo and whatnot, both in itself are substantial addition to the game. And them being able to constantly churn out patches in a somewhat stable timeframe is much better than one giant big drop and bugfixing for the rest of the year.
This update to the version number makes more sense since it is a huge update. This is strictly speaking as a developer myself. Like you said, it does not matter what they call it. It is the same content. They should have called it 3.24 to begin with. There is a pattern for naming convention of versioning systems. I don't see this as a marketing or "we released 'n' number of patches this year". It makes no difference to us as players. I highly doubt that it will cause a delay in 4.0... that isn't how it works. ;)
Youre right about the version naming convention, but convincing us that it would be on the 3.23 branch WAS a marketing strategy, especially since it goes against that very naming convention. Does it not? Thats mainly why people are upset and why SaltEMike saying it doesnt matter because companies are just disingenuous kind of irks me. He himself has complained about this very type of practice in previous vids.
I bet 4.0 will be long delay, there will be 3.25 then 3.3.xx or something. they can't get cargo right, and they can never get static server mashing right in two years!
I don't inherently disagree with it being a large update, even deserving of a change in patch number, BUT you're totally right, this was all 3.23 promised content and it feels strange for it to be labeled as 3.24. I don't love this move, but I think if they end up delivering 4.0 this year this will just be a weird little blip on the road to Pyro.
Had they not included this in the roadmap for 3.23: 3.23 would still be a pretty hefty patch, and no one would bat an eye at it being 3.24. Still agree with Mike, though, it’s ridiculous. And also the sole purpose - as usual - seems to be marking, before it was so they could call it “the biggest ever” now it’s “uuuh but we released more patches!” Classic CIG… still hope it’s a good patch though
100% right. It's just a number. Don't lose hair over it. The content is the only thing that matters and if they deliver that, I'm happy, no matter how they call it, as long as they don't call it 1.0.
@@bentwing7397 it's your fault to spend that much money in a project. I did pay $35 back in 2015~2016 for my starter pack so I can afford to wait longer without worrying/regretting it.
Welp. I already bought a BMM and a Cutlass Black. Was gonna buy a 890J, but at this rate i think ill stop giving them my money for a few years minimum. I think everyone else should follow suit as well.
Imagine buying Polaris and 4.0 would be done this year 😂😂😂 if you’ve been backing since 2022 and still buy this each time they do it; I have a “hold the line” tshirt to sell you
I really don't care about how they version number their stuff. I care about whether they are making progress towards a non-alpha and eventually a non-test release.
Over promise before 3.23, rush out 3.23 for ship sale, push back 4.0 by releasing 3.24 with contents supose to be in 3.23 they promised. ha ha ha ha. they think we are all idiots.
Despite hearing your shutting I don't care about the number and what stopped them from delaying the game for 15 years... I actually think they want to end the year with 4.0.. internally reading the road map I was registering a Q3 4.0 delivery would most likely be Christmas delivery.. which is so typical of SC. But that's just my personal opinion from being with us since 2013.
lol. I got a spectrum ban last year for saying "What CiG say they are going to do and what they actually do are two completely different things", and yet they just keep on proving me right, time and time again.
Drama for dramas sake. They literally just call it a bigger patch because the instanced hangars / cargo refactor is more game changing than a small x.xx.2 tuning patch. It's nothing more. It's not "disingenous". It's not marketing. it's not anything. Jesus christ.
“I feel so bad for anyone that fell for this” Yes says the hypocrites that continue to shill for Ubisoft and EA annual releases and unfinished games released as 1.0 but are nothing more than early access beta tests.
Yes, in the end what we get is what we care for, and yet, CIG snatched another good occasion to be accountable for their word and trashed it. It is not about SC fans, but about how a game, talked more and more about, outside of the usual niche, is perceived in a broader gamers world that may or may not, sustain CIG's business model in the future. Chris Roberts waisted another great occasion to shut up!
Just to get this straight: the same content they made out was only a little part of a big patch when they revealed it was being left out of 3.23 is now a "substantial update" worthy of a whole new patch branch because they realised how long it's actually gonna take them to ship 4.0? Yeah, that's checks out.
someone should stand up at CGI and say "its enoff we have enoff ships now, we made over 700 millions, how about making the game now we are working over 10 years."
Did anyone really think they wouldn't give Cargo 3.24? This company is a joke. They literally just split single patches up into multiple ones and then label them separately. It's like the release of Overwatch 2 every 6 months.
Tbh with the exception of XT and their stupid duping bug this update has been pretty good and I've found in my experience the game runs alot Better then 3.22. The updates they added made it feel so much more like a real game even if some of then were minor like UI changes
You can't really even call it disingenuous, they literally just went over this in 3.21>3.22. I've been expecting the 3.24 rename. And it's fine. Like you said, as long as the content is good.
It isn't so much about "allowing" them to delay 4.0, because we all know that no patch ever arrives on time, but rather it indicates that CIG already knows that 4.0 won't drop by the end of q3 and now they turn 3.23.2 into 3.24 so they (as in marketing) have a "major" patch to fill the gap with.
Preach. There's something wrong with the organization at the big-picture scale. They've worked themselves into some sort of culture where they can put out what they want at the pace they want with the quality they accept. They need some serious corporate shake up. -What could give them that??
They put a guy in charge of the tech development that is responsible for the price gauging concierge club. And worded it like he's been working on it since the beginning when he was actually doing web page stuff. Up until he was promoted. Then he started working on Pyro which is a pile of flaming trash. Why would you put the guy in charge of tech who didn't have the exp
Buddy an I played StarCitizen last 3 evenings in a row... 1st night was hangups and crashes...2nd night was marginally better and managed to harvest some bunker gear and mineral boxes. 3rd night was 4 hangups and requisite crash with 30k errors 😬 Required game reboot after all 4 separate 30k errors. We lost the mineral boxes in the hangup which also required us to claim our now empty ships. What is happening to the game we love 🤔 We were in 3.23.1 First 2 nights with early game launcher. Last night was after updating to 2.01 launcher. We wiped Shaders and User each time. This is getting ridiculous. Try again tonight...
@@saltemikereacts I mean it is just a number. But with the communication issues and wrong promises from their side it feels like they do something like: "Well we couldn't deliver what we promised when we promised it so we give it a new name and act like nothing happened. Because now we can say, we delivered everything that was planned in 3.23 in time and the other stuff has a new number, so technically another patch, so technically planned and promised content on time" :D
@@saltemikereacts from what ive seen, instead of 4.0 were getting 3.24. And i understand thats not what they said, but looking back on CIGs history, thats what this means. Ill happily be proven wrong.
The only thing I can think is, if you look at the Road Map, 4.0 was coming up after 3.23. So for all the 3.23.x's that they had, you knew for certain... that 4.0 was on the horizon! But when you can suddenly change the name of 3.23.1 to 3.24, the Road Map's 4.0 suddenly doesn't seem as close as it was arriving. That said... 3.23.1 turning into 3.24 might not be a big deal. If they deliver the same amount of .x patches as they would have in the first place, then 3.24 changes nothing. It's just a name.
Nah we just went from a x.xx.x patch imminent to a x.xx patch of higher value. From a code perspective it makes a lot of sense, I saw this coming from the moment we saw features delayed. Like we could accuse them of trying to inflate the number of patches they release, but I don't really think they give a fuck about our opinion or we would see incentivization get fixed and all of the other problems we have at least get covered up. To call this anything more than making their own jobs easier when referencing the change logs I think is kind of ignorant.
After CIG renamed a .x patch cause it was gonna come with the replication layer, only for it to be postponed to a later release, nothing surprises me anymore.
"...so they can say they delivered more patches..." This isn't why this happened. "Major Patch," i.e. "not a dot patch" is only due to the amount and significance of features in a patch. It's otherwise irrelevant. Version numbers are just an internal development thing, normally.
All the nice content means nothing when the game is as unstable as it's been lately and I think that should be the primary focus over adding new stuff. There needs to be a stable base to build on. While I fully understand developing a game like this takes a lot of time and resources, I can't believe it's still only in alpha after 12 years. And I really feel companies shouldn't be allowed to sell as much as they have been when a game is in this phase. Seriously, we have to buy ourselves into an early testing phase? Give them a reason to finish a good base game before they can earn big money or sell digital content for it! Bc at this rate, what's there to stop them from keeping it in alpha indefinitely? What about all the people who pay money for unfinished or half working products? (not to be confused with deliberately investing in a kickstarter project) I can't say all that much because I haven't been in SC that long. I see a game/sim that could be absolutely beautiful and fun and that I'd love to spend some time and money on. But not like this. It's been completely unplayable for me these past weeks.
I knew this was going to happen. Xenothreat was taking so much time it had to eat up the time the teams needed for other stuff. One thing that confuses me is they got so many people but it comes down to like 2 or 3 teams that form a bottleneck everything else has to get through. And if they are focused on xenothreat cargo gets pushed. if cargo gets pushed then bases get pushed. I just hope the mesh team isnt part of that bottleneck of they will be pushed back to the end of the year then the first quarter next year and so on as deadlines slip.
Sadly it DOES matter what they call the update. By calling it 3.23.X it implies that they are already very close to releasing it…. which they obviously weren’t.
Player count drops and i suspect they didnt make as much money in the last sale as expected, players leaving the game and refusing to spend money then suddenly there is good news, this just a tactic to suck more life out of the backers
3:47 It's disingenuous. Uh, yeah, but I feel like the Buster Scruggs meme. First time? What has CIG been totally genuine up to this point? No, of course not. This is really more like "par for the course". Frankly it's more like a bogey.
After walking away years ago, it's just amusing watching the dumpster fire from afar. Of course we want SC and SQ42 to be successful, but the PR and Marketing Teams will be the death of CIG. They can't continue doing this and expect to keep moving forward. I've already considered my Concierge account a loss. Please prove me wrong CIG.
If a player character cannot put away his helmet and hold 1 bottle to drink from it (must drop on the ground and pick it up same for food ofc) after 12+ years of development and triple GTA V budget then I am afraid this circus will continue for several more years.
Was always way more then they could handle, so much better to under bid and over deliver. People be so much happier. But I’m in it for the long haul so all I can do is laugh.
Of course...4.0 will not be this year and to be honest I don't care too much for 4.0, I want persistent hangars, cargo refactor and new cargo missions. Renaming 3.24.2 to 3.24 probably means that cargo refactor and persistent hangars are far from ready to be introduced in a next few months, maybe even this year. I already said that they will probably drop from persistent hangars or cargo refactor. One of those two will be moved to next year. I best case scenario we get both in 2024. but then 3.24.x will be the last patch in 2024. Plus, I have already said that 2024 will be one patch year(because all of the features they planned to introduce to us) and this is the way to buy more time for EVO and PTU testings for hangars and cargo. Maybe I am wrong, but usually I am right with my predictions...unfortunately! Well, either way it is fine by me...I rather wait and get somewhat playable features then have them rushed and bugged as hell. They are not ready for persistent hangars. Mark my words!
Patch numbers don't bother me either, but it is the same old story of CIG overpromising content. Don't get me wrong, I get that you run into problems and snafu's during development and testing, but they need to learn how to manage expectations and how they communicate projected release dates of said content (I might be biased because I do that for a living). It wouldn't bother me as much if they would straight up say how they broke hangars or cargo elevators, it might even be worse; they said they were going to have this done, but they're still figuring out how to do it, who knows? I just hope that the team working on Pyro is continuing their work and that the blonde server meshing dude is expanding upon what we're testing and is able to stabilise that server replication layer communication
When it took them a year to develop a roadmap to a roadmap that then went down in flames, and this happened after nearly a decade of development, they really really needed to do some organizational introspection and figure out why they were incapable to do basic forecasting. They are and have been for some time a gigantic company, not a plucky upstart. They haven't been in the 'early days' in any way for several years now, and they've already spent two budgets that most AAA games would dream of having yet still struggle not only to produce anything other than alpha quality placeholders, but even to say what's coming within a quarter let alone a year. Even this could be excusable if they didn't ALWAYS MISS ONE DIRECTION and ALWAYS WAIT until after the important sale to come clean. I bet Chris is going to waddle on to stage at concon and with a sociopathic grin announce that pyro is coming 2025 fo sho this time, and the sad part is that if I ever want even a piece of the game I opened my wallet for in 2012, I'm dependent on the deluded to keep feeding more than a quarter million US dollars PER DAY in to this furnace that turns cash in to lies and concept ship sales.
Until their platform is stable, everything they add is a major patch. Server Meshing will be a nightmare. I could care less what they call the patches, but can they deliver on their promises. So far nope.
I wouldn't be surprised. They wanted hundreds of star systems. There is one. And SQ42 campaign on top of that. I can imagine SQ42 taking another 2-3 years and then finalizing some stable foundation system for producing star systems, releasing 1 system after another and meanwhile polishing everything else. Given how many concept ships there are on top of PU + SQ42 it makes perfect sense. If it was planned from the beginning they wouldn't tell anyone ofc.
@@andreassk sq42 being in polish tells me there is definitely more than one system finished, but they just aren't implemented in the PU due to scale issues. I guarantee there is a whole slough of things that need dialed in before CR puts his official stamp of approval on it. I just hope that transferring all the data of these other worlds to the live servers isn't as much of a hassle since so many of them aren't near as full as Stanton, Terra, etc.
So excited for 4.0. 2016 can’t come soon enough!
Pyro 2018 is going to be lit! Server meshing too!
🤣👍
Keep holding the line!
Overpromise. Have a sale. Under deliver. Rinse. Repeat
Hard to argue against that.
Underrated comment 😂 this is gold
@@aquaman543100 its been CIGS motto for years. As long as ive been a backer at least (2014)
based
🤣👍
From a software dev versioning standpoint it didn't make any sense that all the things that were left out of original 3.23 were going to be in a .2 version, it should have been .24 from the get go.
I don't remember if CIG follows semantic versioning or not but versions are usually numbered by the impact* they'll have on the product (seen or unseen by the users)
*Massive oversimplification
CIG has their own system for just about everything you can think of. It's pointless to try and compare their processes to any other industry standard. Nothing is standard at CIG.
@@Tazytots No, their version system is the same as others.
@@DrakyHRT Seeing as ex-CIG devs regularly complain about how not-standard all the processes are at CIG, something tells me that is not correct.
I had the same though. It's a very GAMER take to be labelling this as corporate nonsense. I totally agree with the change in naming for the feature and thought not going in to how the community will perceive such a naming change screams of an engineering culture that isn't super close to the community.
@DrakyHRT "others" don't make fancy marketing trailers for each significant .X patch and deliver them with a slew of strategic sales to optimally capitalize off of; in fact "others" don't *sell* their concepts and work-in-progress to begin with.
This is just a delay tactic so they can say its another "major patch". SMH
Server meshing 2020. with pyro and backlogged ships , can't wait!
@@TheStumafoo 🤡
Remember when it was going to be 3.9 ---> 4.0? That was 15 patches ago, lol
Yup! But most don't remember that
Wow.
Only cuz they don't want 2024 to be a one patch year. Again.
🤣👍
So true
Past few years we've had more than one patch every year. Your statement makes no sense XD
@@PvtCook1 not true, his statement is correct, he’s memeing cigs common practice of splitting up patches due to delays, taking what should have appeared in one quarter and spreading it over 4 quarters and then using marketing bs to make it look like we got 4 patches,
Just so they didn’t out right lie. It’s still one patch just renamed into 4 different ones.
Not to mention they will start to go dark on info soon so that they can “have things to talk about at citizencon”. Honestly it’s just a sh1tshow following this game.
@@Eagle6Airsoft He's correct if he's ONLY referring to 3.17, which was the only patch in 2022 and it was largely due to Covid so the comment is dishonest as worst, and disingenuous at best. Every year since 2018 has had numerous major patches in it, each with their own .x patches, because; wow! That's actually just how iteration works!
And you claiming that they split several release products in to different patches to "spread it out" is quite literally how game development works. That's not a valid criticism to make against CIG when that's what you're SUPPOSED to do. You split your tasks up based on the status of them during the patch review phase. If it's not stable enough, you push it in to the next build. That's how that works. That's how it works everywhere, in every industry.
I think this is to justify the gigantic delay for 4.0. Given the testing of meshing, I’m assuming they’re look at a mountain of work ahead and how long it will take
Perhaps…I hope not, I think it’s more marketing bs to make it look better when cargo got pushed so much.
Damn i expected some talk about the new weapons but its just mike finding controversy were there isnt
I really am starting to get the hate for this game and CIG after this year. Marketing ploys and lies for sales.
So... like I thought... They are basically delaying 3.23.2 by calling it 3.24 and also basically delaying 4.0 to the end of the year at least. But hey... at least we got an extremely janky Xenothreat that runs at 5-15 FPS. 🙄
End of year... 2025? Because it's definitely not coming out in 6 months
@@rjlolatte1 It was supposed to be out before October according to Chris at the previous citcon. Then again, it was supposed to be out in like 2018 according to Chris at concon n-1.
@@rjlolatte1 2025 is way to optimist come on dude we are dealing with CIG! 🤣👍
Anyone that thinks 4.0 (server meshing/Pyro) is coming before mid-2026 is delusional.
@RN1441 rule of thumb for whenever chris puts time for anything released, add years on to it. Him and CIG don't know how to deadlines (except for ship sales, they get those out regularly). Its been 12 years and people still fall for it every time
i feel like they delivered a little more than ''a little more'' this year so far. I mean we are dead smack in the middle of the year and we already have more new content than any other year
My only issue with this is that most of the changes are ports from SQ42. Meaning that it was worked on and finished potentially years prior. What new content exclusively for SC have we gotten? A lame marketing event for the Hornet mk2? Economy changes? Honestly, its disappointing how we're so happy with meager updates from a massive studio like CIG.
And to the surprise to no one, CIG once again, under delivers, a bunch of marketing lies, cutting features and spread their deliverables throughout the whole year, making 1 patch for the whole of 2024.
Also this reminds me, I`ve made a bet with a dude that if CIG releases 4.0 in 2024 I would eat McDonalds for a whole week, guess I won that bet.
@@shippy1001 that was a no brainer and you should not pick on the white knights 🤣👍
If they say they delivered two patches this year, IE 3.23 and 3.24 i swear my head is going to explode with rage, they are treating us like idiots!
So, the big thing for 3.23 was the replication layer. Pretty much everything else was a port from sqn 42, or a minor improved version, of which most of those things still need more work. Starmap, although search is great, still has issues with missing waypoints not filling in, especially on the back side of planets and moons. EVA has issues entering ship elevators, and push/pull missing. Some new ships, which progress there is always nice to see, but there are still tons that people have been waiting on for years. The amount of content added is all fine if it was a quarterly patch. Thing is, it took 6 months.
It's baffling how slow they move on multiple fronts with a behemoth team of 1100, while the quality is also pre-alpha placeholder level in year 12 of development. After spending the better part of a billion dollars 'making the tools and pipelines' their production process still seems broken and slow.
Fuxk SQ42. Its a completely seperate game and they should keep it as such
No, the reason why they are calling it 3.24 is because they have to wipe something. Weather is UEC or items or Rep or something.
Nobody said anything about wiping anything. People said that about the last patch...oh noes an exploit wipe incoming! Annnnd didn't happen.
Alpha 3.99zz coming soon.. Fall, 2142..
Hey Mike: When you inevitably jump on the kool-aid hype train during CitizenCon like you did last year can I call you out on it? Because I said this was going to happen during CitizenCon last year.
It wasn't a difficult thing for me to prognosticate. It was however difficult for me watching you succumb to the bullsh*t so easily last year.
Everyone, look over here. He was right!!!
You're the best.
@@TheLevitatingChin I also said it wasn't a big deal, but you refuse to read.
🤣👍
Road to 4.0.....2025
Or 2026 lol
or 2027 lol
@@SuperCocoKiller oh man the jokes Q3 2024 my ass CIG
They charged 3.23.2 to 3.24. They didn't say 4.0 is delayed to next year. 3.23.2 or 3.24... who cares? It's coming in the same time frame as before. Stop being overly dramatic.
@csdigitaldesign same time frame suuuuuure like the stuff that was suppose to release with 3.23 believe when I see it
This is a massive nothing burger HOWEVER, the cynical side of me says they're doing this because they're trying to prepare people for the news that cargo is yet again going to be pushed back. Will that actually happen? We'll see.
I honestly think that the cargo update is going to be a shitshow anyways. The current server infrastructure just can't handle it. You're going to have a-holes that spawn in a million boxes into their hangars and that's going to tank the sFPS into unplayability. This is yet another thing that is going to be roadblocked by server meshing.
The soft cynics tend to be correct with CIG (real cynics just call it a scam and move on)
Considering how scuffed tonights meshing test was, they're absolutely going to push 4.0 to the end of the year.
u mean more like end of the year 2025
Not with you on this one Mike. In the past CIG kept making patch promises they couldnt deliver, instead of coming out with the "great big cargo" patch they add tiny .X patches, in order to delay without admitting the delay.
I think the patch lettering is broken af anyways, there is no number indicating anything anymore in CS. 0.5 doesnt mean half way to 1.0, instead in SC it means SOMEWHERE along the way.
I felt they should have called 3.23.2 3.24 from when it got delayed. It is a huge change and hopefully works well. It wouldn't bother me having 3.25 as an extra step for running server meshing just for Stanton on live either, if it helps moving it in baby steps with new backend tech.
I don't write often I prefer to stay silent but now I will tell the truth!
*The game is delayed on purpose*
Why's that?
@@Scrobes Because *MONEY*
Facts, they know if they release the game then they won't be able to fomo people into buying ships as well. SC will be infinitely be in alpha
finally someone is catching on to the CIG game plan 🤣👍
If it's just a patch name change, it's not a big dill. I'll get over it.
You don't understand. The whiners NEED something, anything to whine about!
~1:57 - Persistent Hangars / Cargo Elevators == Cargo refactor component of 3.18 -> Same team (The Twilight Zone team, aka the dearly departed USPU team) -> Same excuses -> Same excessive delay. Watch them push the 3.24 date out further. This is looking like Persistent Hangars is turning into the next iCache.
Polaris won't hit 12 months from last citizencon, although I can sort of give a pass _if_ it makes IAE. Same deal for Zeus.
They'll struggle to get 4.0 to PTU by xmas methinks and that was my thought _at_ last year's citizencon, too.
Major changes that were scheduled for 3.23 were not delivered so say the next patch is the one to deliver it, name it Rudolph the blue brass monket. Its just that they promised more than they could do, marketed off it, pushed it back, repackaged and remarketed it, rinse repeat.
Anyone think it is going to be anything other than a usual bug infested dunpster fire on release to live? If you do, buy extra koolaid for the releas.
Mike I respect your honesty and understanding of the SC situation. I was sceptical for years following the SC development being a huge sci fi fan. I tried it 2 months ago and now I dont play it any more. They are trying to catch us with what it would be. Well brother any game "could" be anything but wont magically transform into it. They are not transparent, they are predatory with ship salles, and they got almost nothing to show for. Screw them, I wont fall for it. Awesome video with Thor too. When they actually have something I will gladly skip back to play with you guys. Until then keep up the awesome content, I still do enjoying watching it.
We are halfway in to 2024. By the end of 2024 should we expect to have the persistent hangars and pyro? Would it matter if we didn't? Nothing matters there is no oversight or external pressure on CIG to reach their own milestones.
Let me know when it's a game with persistence, no game breaking bugs and then we can all find out if it's actually fun to play.
Why is the fun factor rarely mentioned?
What I find frustrating about this is what you touched on at the beginning. They bit off more than they could chew. It makes them look like amateurs when they can't deliver what they said they could when they said they could.
From a general development perspective, no the numbering doesn't matter. What matters is that they understand the problems they're solving. Massive delays like this (server meshing being another example) do not engender a whole lot of confidence that CIG understands the game they're trying to make. How can they possibly be talking about 1.0 when they still can't deliver features on time? It makes me wonder if they will EVER properly deliver on what they sold us.
It's also another example of marketing based decisions rather than game related decisions. Someone making decisions cares more about the perception of the patch rather than completing promised deliverables. If this was a normal developer/publisher relationship heads would be rolling. Chris Roberts would have been fired again like he was from Freelancer back in the early 2000's.
3.24 will open room to push another sale, with a brand new ship in the NEW AND IMPROVED new branch.
Overpromise? That's not even a real word. I've got a better word... A LIE! CIG will never have to be held accountable for anything, because WE the community have been perfectly fine with being out right LIED to. We have more than enough examples of this from them over the years. Giess it's GO AHEAD CIG LIE SOME MORE!!!
"Because we fricked up we renamed it from 4.0 to 3.25..." - just waiting for that to happen...
2028 - "We decided, because of the all the additional greetings, Kopion petting and dance emotes, which we put in this patch , to rename it to 3.56."
Lmao! “Since 3.23 is out the door” We didn’t include the main features that were supposed to be in 3.23 but it’s out the door. I begin to hate CIG more and more each time I see crap like this.
So you'd rather then release cargo elevators and broken cargo just to say they did it? , if they did that you would bitch more so it's lose lose for CIG.
They added quite a bit still in 3.23, even feels like a brand new game.
It's a good thing that they realised something was wrong and wanted to fix it.
@@TJ-314 They added quite a bit, sure, but they promised more. I'd rather they have an accurate grasp on the scope of the problems they are trying to solve. These delays make the engineers and project managers look like amateurs. Especially when they lie and say the content will only be delayed a little bit because they were 'so close' to getting it done. 2-3 months later on an update 8 months in the making is not 'so close'.
Delaying much of the real content an additional 30-40% of the original allotted dev time is the problem. Many of us are losing faith that this game is ever going to live up to half of its promises. Especially with how viciously CIG defends arcade-y trash like Master Modes. Like Mike says all the time, they don't know what game they're making.
@@jackinthebox301 developing a game of this scale it's not as easy.
They either don't say anything and people get mad cause there is no communication or they announce new features ans ads them which don't work and people get mad or they delay some to make sure they do work and people still get mad.
Sometimes a feature looks fine to implement then you realise it will break this or that or several things which was not known so you need to delay it so that it won't break half the game.
@@TJ-314 I have a degree in video game design. I have a vague understanding of how hard it is to manage a project this large.
Yes, its a damned if you do, damned if you don't kind of situation, but this isn't a regular game. It's a crowd funded game. More communication, more often is absolutely expected. Even when its bad news. ESPECIALLY when its bad news.
Your last sentence is exactly my point. They don't seem to have a grasp on what these features are going to be ahead of time so when they finally try to bring them into the main dev branch things break. I can't help but assume that if they properly planned things out this would be less of a problem. No one at CIG has a grasp of what the game is actually going to be. So when they sit down to work on a feature they throw crap at the wall to see what sticks.
My original point is still that the project management side of this game is absolutely horrific. It's chaos.
I f called this. First time they pushed it. I said that they'll make 3.24 and call it all about cargo.
It was what I thought originally, why would they insist for it to be 3.23? Personally, them saying 3.23 would introduce..this and that, and for 3.24 it will be the personal cargo and whatnot, both in itself are substantial addition to the game. And them being able to constantly churn out patches in a somewhat stable timeframe is much better than one giant big drop and bugfixing for the rest of the year.
This update to the version number makes more sense since it is a huge update. This is strictly speaking as a developer myself. Like you said, it does not matter what they call it. It is the same content. They should have called it 3.24 to begin with. There is a pattern for naming convention of versioning systems. I don't see this as a marketing or "we released 'n' number of patches this year". It makes no difference to us as players. I highly doubt that it will cause a delay in 4.0... that isn't how it works. ;)
Youre right about the version naming convention, but convincing us that it would be on the 3.23 branch WAS a marketing strategy, especially since it goes against that very naming convention. Does it not? Thats mainly why people are upset and why SaltEMike saying it doesnt matter because companies are just disingenuous kind of irks me. He himself has complained about this very type of practice in previous vids.
I bet 4.0 will be long delay, there will be 3.25 then 3.3.xx or something. they can't get cargo right, and they can never get static server mashing right in two years!
I don't inherently disagree with it being a large update, even deserving of a change in patch number, BUT you're totally right, this was all 3.23 promised content and it feels strange for it to be labeled as 3.24. I don't love this move, but I think if they end up delivering 4.0 this year this will just be a weird little blip on the road to Pyro.
The smart move would have been: Deliver .2 to PTU - then rename it. To avoid discussion. But ofc that is not what CIG would do lol
Had they not included this in the roadmap for 3.23: 3.23 would still be a pretty hefty patch, and no one would bat an eye at it being 3.24. Still agree with Mike, though, it’s ridiculous. And also the sole purpose - as usual - seems to be marking, before it was so they could call it “the biggest ever” now it’s “uuuh but we released more patches!”
Classic CIG… still hope it’s a good patch though
100% right. It's just a number. Don't lose hair over it. The content is the only thing that matters and if they deliver that, I'm happy, no matter how they call it, as long as they don't call it 1.0.
What u see now we'll see in 1.0 this "game" a scam backed it for 10 years , lost 10K on this.. it is now a arcade console style game
@@bentwing7397 it's your fault to spend that much money in a project. I did pay $35 back in 2015~2016 for my starter pack so I can afford to wait longer without worrying/regretting it.
Welp. I already bought a BMM and a Cutlass Black. Was gonna buy a 890J, but at this rate i think ill stop giving them my money for a few years minimum. I think everyone else should follow suit as well.
I didn't expect 4.0 next. I assumed 3.24. In fact I assume a 3.24.xx.
That's literally what they always do.
Imagine buying Polaris and 4.0 would be done this year 😂😂😂 if you’ve been backing since 2022 and still buy this each time they do it; I have a “hold the line” tshirt to sell you
I really don't care about how they version number their stuff. I care about whether they are making progress towards a non-alpha and eventually a non-test release.
3.24 shaping up to be a bigger gameplay-content patch than 3.23.
Because they cut those parts out of 3.23 and delayed them to 3.24...
Over promise before 3.23, rush out 3.23 for ship sale, push back 4.0 by releasing 3.24 with contents supose to be in 3.23 they promised. ha ha ha ha. they think we are all idiots.
I’ll look at it for what it is. A number change. The next patch number will still deliver what the 3.23 patch should have delivered. Maybe….. 😁
Despite hearing your shutting I don't care about the number and what stopped them from delaying the game for 15 years... I actually think they want to end the year with 4.0.. internally reading the road map I was registering a Q3 4.0 delivery would most likely be Christmas delivery.. which is so typical of SC. But that's just my personal opinion from being with us since 2013.
I think it matters. This allows them to under-release and push away stuff to the 3.24.1
lol. I got a spectrum ban last year for saying "What CiG say they are going to do and what they actually do are two completely different things", and yet they just keep on proving me right, time and time again.
Drama for dramas sake.
They literally just call it a bigger patch because the instanced hangars / cargo refactor is more game changing than a small x.xx.2 tuning patch.
It's nothing more. It's not "disingenous". It's not marketing. it's not anything.
Jesus christ.
I feel so bad for anyone that fell for this
yep they got me but I finally woke up last year and will not give them another dime of my money.
Only a newbie would fall for this.
i mean the game is fun and it’s only $45 so whatev i’m chillin still cheaper than yearly Modern Warfare releases at $70
@@burnerr it's fun and cheap if you can resist opening your wallet. But don't believe anything CIG says about timetables! 🤷
“I feel so bad for anyone that fell for this”
Yes says the hypocrites that continue to shill for Ubisoft and EA annual releases and unfinished games released as 1.0 but are nothing more than early access beta tests.
Why would we go from 3.23 to 4.0? I assumed we’d go to 3.24 anyways cuz that makes the most sense from a numerical sequence
Yes, in the end what we get is what we care for, and yet, CIG snatched another good occasion to be accountable for their word and trashed it.
It is not about SC fans, but about how a game, talked more and more about, outside of the usual niche, is perceived in a broader gamers world that may or may not, sustain CIG's business model in the future.
Chris Roberts waisted another great occasion to shut up!
Just to get this straight: the same content they made out was only a little part of a big patch when they revealed it was being left out of 3.23 is now a "substantial update" worthy of a whole new patch branch because they realised how long it's actually gonna take them to ship 4.0?
Yeah, that's checks out.
someone should stand up at CGI and say "its enoff we have enoff ships now, we made over 700 millions, how about making the game now we are working over 10 years."
Did anyone really think they wouldn't give Cargo 3.24? This company is a joke. They literally just split single patches up into multiple ones and then label them separately. It's like the release of Overwatch 2 every 6 months.
Oh well - same story different day - Great time to play X4 Timelines while you wait.
Can't wait for 4.0, after 3.53, I'm excited!
Tbh with the exception of XT and their stupid duping bug this update has been pretty good and I've found in my experience the game runs alot Better then 3.22. The updates they added made it feel so much more like a real game even if some of then were minor like UI changes
You can't really even call it disingenuous, they literally just went over this in 3.21>3.22. I've been expecting the 3.24 rename. And it's fine. Like you said, as long as the content is good.
Persistent Hangers = full wipes . Been more than a year and great incentive for people to get out of a small persistent hero hanger. Imo
It isn't so much about "allowing" them to delay 4.0, because we all know that no patch ever arrives on time, but rather it indicates that CIG already knows that 4.0 won't drop by the end of q3 and now they turn 3.23.2 into 3.24 so they (as in marketing) have a "major" patch to fill the gap with.
Preach.
There's something wrong with the organization at the big-picture scale. They've worked themselves into some sort of culture where they can put out what they want at the pace they want with the quality they accept. They need some serious corporate shake up. -What could give them that??
Of course it is, I mean what the fuck were we actually expect anything else by this point? Moving the goal post is SC's MO
They put a guy in charge of the tech development that is responsible for the price gauging concierge club. And worded it like he's been working on it since the beginning when he was actually doing web page stuff. Up until he was promoted. Then he started working on Pyro which is a pile of flaming trash. Why would you put the guy in charge of tech who didn't have the exp
Buddy an I played StarCitizen last 3 evenings in a row... 1st night was hangups and crashes...2nd night was marginally better and managed to harvest some bunker gear and mineral boxes.
3rd night was 4 hangups and requisite crash with 30k errors 😬
Required game reboot after all 4 separate 30k errors.
We lost the mineral boxes in the hangup which also required us to claim our now empty ships.
What is happening to the game we love 🤔
We were in 3.23.1
First 2 nights with early game launcher.
Last night was after updating to 2.01 launcher.
We wiped Shaders and User each time.
This is getting ridiculous.
Try again tonight...
They're just changing a patch number? Honestly, I don't see an issue here. Am I crazy?
You are not…that’s the point, my community was losing their shit for some reason.
@@saltemikereacts I mean it is just a number. But with the communication issues and wrong promises from their side it feels like they do something like: "Well we couldn't deliver what we promised when we promised it so we give it a new name and act like nothing happened. Because now we can say, we delivered everything that was planned in 3.23 in time and the other stuff has a new number, so technically another patch, so technically planned and promised content on time" :D
@@saltemikereacts from what ive seen, instead of 4.0 were getting 3.24. And i understand thats not what they said, but looking back on CIGs history, thats what this means. Ill happily be proven wrong.
The only thing I can think is, if you look at the Road Map, 4.0 was coming up after 3.23. So for all the 3.23.x's that they had, you knew for certain... that 4.0 was on the horizon! But when you can suddenly change the name of 3.23.1 to 3.24, the Road Map's 4.0 suddenly doesn't seem as close as it was arriving.
That said... 3.23.1 turning into 3.24 might not be a big deal. If they deliver the same amount of .x patches as they would have in the first place, then 3.24 changes nothing. It's just a name.
Nah we just went from a x.xx.x patch imminent to a x.xx patch of higher value. From a code perspective it makes a lot of sense, I saw this coming from the moment we saw features delayed. Like we could accuse them of trying to inflate the number of patches they release, but I don't really think they give a fuck about our opinion or we would see incentivization get fixed and all of the other problems we have at least get covered up. To call this anything more than making their own jobs easier when referencing the change logs I think is kind of ignorant.
After CIG renamed a .x patch cause it was gonna come with the replication layer, only for it to be postponed to a later release, nothing surprises me anymore.
"...so they can say they delivered more patches..."
This isn't why this happened.
"Major Patch," i.e. "not a dot patch" is only due to the amount and significance of features in a patch.
It's otherwise irrelevant. Version numbers are just an internal development thing, normally.
I think it matters on the way it will push 4.0 further and further.
All the nice content means nothing when the game is as unstable as it's been lately and I think that should be the primary focus over adding new stuff. There needs to be a stable base to build on.
While I fully understand developing a game like this takes a lot of time and resources, I can't believe it's still only in alpha after 12 years. And I really feel companies shouldn't be allowed to sell as much as they have been when a game is in this phase. Seriously, we have to buy ourselves into an early testing phase? Give them a reason to finish a good base game before they can earn big money or sell digital content for it! Bc at this rate, what's there to stop them from keeping it in alpha indefinitely? What about all the people who pay money for unfinished or half working products? (not to be confused with deliberately investing in a kickstarter project)
I can't say all that much because I haven't been in SC that long. I see a game/sim that could be absolutely beautiful and fun and that I'd love to spend some time and money on. But not like this. It's been completely unplayable for me these past weeks.
They can name it alpha patch 9000, but we're no closer to moving the game from a playable pe-alpha to alpha, let alone any closer to Beta.
I knew this was going to happen. Xenothreat was taking so much time it had to eat up the time the teams needed for other stuff.
One thing that confuses me is they got so many people but it comes down to like 2 or 3 teams that form a bottleneck everything else has to get through. And if they are focused on xenothreat cargo gets pushed. if cargo gets pushed then bases get pushed. I just hope the mesh team isnt part of that bottleneck of they will be pushed back to the end of the year then the first quarter next year and so on as deadlines slip.
Sadly it DOES matter what they call the update. By calling it 3.23.X it implies that they are already very close to releasing it…. which they obviously weren’t.
Player count drops and i suspect they didnt make as much money in the last sale as expected, players leaving the game and refusing to spend money then suddenly there is good news, this just a tactic to suck more life out of the backers
3:47 It's disingenuous. Uh, yeah, but I feel like the Buster Scruggs meme. First time? What has CIG been totally genuine up to this point? No, of course not. This is really more like "par for the course". Frankly it's more like a bogey.
omg, who could have seen this coming, right mike? O_o
After walking away years ago, it's just amusing watching the dumpster fire from afar. Of course we want SC and SQ42 to be successful, but the PR and Marketing Teams will be the death of CIG. They can't continue doing this and expect to keep moving forward. I've already considered my Concierge account a loss. Please prove me wrong CIG.
Delayed due to the need to have another sale most likely most likely. More patches, more sales...more events, more sales
If a player character cannot put away his helmet and hold 1 bottle to drink from it (must drop on the ground and pick it up same for food ofc) after 12+ years of development and triple GTA V budget then I am afraid this circus will continue for several more years.
Was always way more then they could handle, so much better to under bid and over deliver. People be so much happier. But I’m in it for the long haul so all I can do is laugh.
It's the same with money, doesn't make a hill of beans when you're dead, just a mound of dirt.
lolligaggles... here's some agile workflow! witness
Of course...4.0 will not be this year and to be honest I don't care too much for 4.0, I want persistent hangars, cargo refactor and new cargo missions. Renaming 3.24.2 to 3.24 probably means that cargo refactor and persistent hangars are far from ready to be introduced in a next few months, maybe even this year. I already said that they will probably drop from persistent hangars or cargo refactor. One of those two will be moved to next year. I best case scenario we get both in 2024. but then 3.24.x will be the last patch in 2024.
Plus, I have already said that 2024 will be one patch year(because all of the features they planned to introduce to us) and this is the way to buy more time for EVO and PTU testings for hangars and cargo. Maybe I am wrong, but usually I am right with my predictions...unfortunately! Well, either way it is fine by me...I rather wait and get somewhat playable features then have them rushed and bugged as hell. They are not ready for persistent hangars. Mark my words!
I am still waiting for my Connie break room table to work. Also my 600i needs rework on the display. Things overlay really bad on the 600i.
“Dude, where’s my ship”
Nothing matters to me except server meshing.
Bigger patch number means…a new patch trailer yay!!!
Yes, I can absolutely believe it.
Can't wait for 3.999999.xxx3 Just 2 more years!
Called it!
Don’t expect 3.24 until September/October (or even CitCon). Don’t expect 4.0 until New Years.
Its just typical CIG at this point. 1K employees and cant get a patch or features out on time to save their lives.
If anyone knows how to stop this channel from showing up in my feed, please let me know.
Again... we all knew it. They would not waste the chance to keep the big 4.0 reveal until citcon, right? Right, people??
The only thing that matters - does this make new ships available to purchase in game sooner or not?
Patch numbers don't bother me either, but it is the same old story of CIG overpromising content. Don't get me wrong, I get that you run into problems and snafu's during development and testing, but they need to learn how to manage expectations and how they communicate projected release dates of said content (I might be biased because I do that for a living). It wouldn't bother me as much if they would straight up say how they broke hangars or cargo elevators, it might even be worse; they said they were going to have this done, but they're still figuring out how to do it, who knows? I just hope that the team working on Pyro is continuing their work and that the blonde server meshing dude is expanding upon what we're testing and is able to stabilise that server replication layer communication
When it took them a year to develop a roadmap to a roadmap that then went down in flames, and this happened after nearly a decade of development, they really really needed to do some organizational introspection and figure out why they were incapable to do basic forecasting. They are and have been for some time a gigantic company, not a plucky upstart. They haven't been in the 'early days' in any way for several years now, and they've already spent two budgets that most AAA games would dream of having yet still struggle not only to produce anything other than alpha quality placeholders, but even to say what's coming within a quarter let alone a year. Even this could be excusable if they didn't ALWAYS MISS ONE DIRECTION and ALWAYS WAIT until after the important sale to come clean. I bet Chris is going to waddle on to stage at concon and with a sociopathic grin announce that pyro is coming 2025 fo sho this time, and the sad part is that if I ever want even a piece of the game I opened my wallet for in 2012, I'm dependent on the deluded to keep feeding more than a quarter million US dollars PER DAY in to this furnace that turns cash in to lies and concept ship sales.
"Substantial updates"... Yeah, you know- the ones that were supposed to be in 3.23.1?! MAN, that pisses me off. XD
Until their platform is stable, everything they add is a major patch. Server Meshing will be a nightmare. I could care less what they call the patches, but can they deliver on their promises. So far nope.
Saw someone in the chat say 20 year anniversary is gonna be the release date. Interesting concept.
I wouldn't be surprised. They wanted hundreds of star systems. There is one. And SQ42 campaign on top of that. I can imagine SQ42 taking another 2-3 years and then finalizing some stable foundation system for producing star systems, releasing 1 system after another and meanwhile polishing everything else. Given how many concept ships there are on top of PU + SQ42 it makes perfect sense. If it was planned from the beginning they wouldn't tell anyone ofc.
@@andreassk sq42 being in polish tells me there is definitely more than one system finished, but they just aren't implemented in the PU due to scale issues. I guarantee there is a whole slough of things that need dialed in before CR puts his official stamp of approval on it. I just hope that transferring all the data of these other worlds to the live servers isn't as much of a hassle since so many of them aren't near as full as Stanton, Terra, etc.
What happened to more people working on the PU now and we will get faster patches?