Making 2D Levels with Isometric Tilemap in Unity

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  • čas přidán 20. 07. 2019
  • (•̀ᴗ•́) و ̑̑ Hello everyone Welcome to my channel.
    In this episode, we will have a look at How to make isometric tilemap in unity (Not include Rule Tile)
    ★★★ Rule Tile Tutorial is here: • Isometric Rule Tiles i...
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    ※Keyword※
    isometric Tilemap, transparency Sort Mode, Chunk mode, Sorting layer order, Tile palette
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    ▶︎ If you like, Hopefully, you can SUBSCRIBE to my channel: / @beaverjoe9171
    ★★ This tutorial is inspired by this Unity Blog: blogs.unity3d.com/2019/03/18/...
    ★ Resources can be downloaded from my google drive: drive.google.com/drive/folder...
    ★ Also, you can download from the Unity blog above and view the six completed demo scenes
    (•̀ᴗ•́) و ̑̑ Text Version of this tutorial: www.evernote.com/shard/s533/s...
    Player movement and Camera Controller detailed Explanation: • UNITY CAMERA Control a...
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    ★★★ Hopes SMASH likes and subs button. Very appreciate for your subscription.
    Have a nice Day/Night!
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Komentáře • 107

  • @beaverjoe9171
    @beaverjoe9171  Před 4 lety +10

    【UPDATE】If you CANNOT FIND the Tiles Type when you right click on the Project window, You can go to the Unity Github(

  • @caramelatte5477
    @caramelatte5477 Před 3 lety +14

    tysm for this video! I am a complete beginner in gamedev and I actually got into it because my first game idea was an isometric game. I dont know anything about graphics nor programming but this is helping so much

  • @Mystical-TEDDY_
    @Mystical-TEDDY_ Před 3 lety

    This tutorial is very good and you actually make sure to tell us why we do something instead of just telling us to do something and no teach us why we do those things. UR THE BEST

  • @CrisyFallows
    @CrisyFallows Před 4 lety +9

    Amazing tutorial that covers all the important bits for a basic game, well done

  • @rahulramesh2480
    @rahulramesh2480 Před 2 lety

    This is the best and the most straightforward tutorial on youtube for Isometric 2D. If you're a beginner, I'd recommend changing the playback speed of this video to 0.75 and folow along

  • @silentdeadlml6048
    @silentdeadlml6048 Před 2 lety

    OMG. You explain perfectly what I was searching for hours!!!

  • @angrytoaster4045
    @angrytoaster4045 Před 2 lety

    Thanks a lot. After some videos, the isometric style seemed rather intimidating, but now it is more relaxing.

  • @AgentKnopf
    @AgentKnopf Před 4 lety +2

    Hey there, nice video! Thanks a bunch for making it, been a while I touched unity and i am really happy they added this new tile-based feature!

  • @elladitch9698
    @elladitch9698 Před 4 lety +2

    Wow.Never see detailed video before. Keep working sir

  • @rhgamedev355
    @rhgamedev355 Před 4 lety +5

    By far the most comprehensive and clear tutorial I have found so far. Thank you

  • @SilasRobinson
    @SilasRobinson Před 2 lety

    Thanks so much for these videos! Very detailed and easy to understand :) Much appreciated.

  • @alejandrosanjuan8890
    @alejandrosanjuan8890 Před 4 lety

    Thank you very much for the tutorial, it's great, I have a problem when I finish my isometric scenario and I hit play, 510 setpass calls, 550 batches and 22k trins appear. How can I reduce them to improve the fps ?. I downloaded the sprites and they don't come in an atlas, can that be?

  • @RomiFauzi
    @RomiFauzi Před 3 lety

    Awesome tutorial, really appreciate it!

  • @uniquehedghog
    @uniquehedghog Před 4 lety

    How would I pull off elevations like that, but with hex tiles

  • @tingwen1713
    @tingwen1713 Před 5 lety

    thank you for making this video! :) you are the best!

  • @flow4391
    @flow4391 Před 4 lety +1

    Thanks you mate. You really helped me to understand this. ;)

  • @Banaan45

    Can your player move behind tiles like stand behind one of those hills

  • @beaverjoe9171
    @beaverjoe9171  Před 4 lety +1

    If you found some stranges black dots between tiles, making sure you have installed package 2D pixel perfect and pixel perfect camera component to the camera. This solution has provided by Vova Glushkov from comments. Very appreciate. 😉

  • @beaverjoe9171
    @beaverjoe9171  Před 4 lety +4

    Hey guys. In this tutorial, I used the official asset sprites which all of the sprites' size is 64 * 64. If you choose to use your own sprite and want your single image can match with one standard unit in Palette Window, You can watch this Solution that you must Change the Pixels Per Unit in Import setting.

  • @ilovelean2202
    @ilovelean2202 Před 2 lety

    I don't know why, but when I put the composite collider on the tilemap, the shape of the collider is wrong