It might be interesting to see cleric with rogue abilities. I imagine poison weapons on cleric/warlock would be great. Sepcifically warlock since they get the perk that increases debuff duration.
that was me at the very end outside boss room lmao, as soon as i saw you pop smite and i heard the devine protection i just started dying laughing, that build is awesome man XD
Have you tried Ambush on a slayer fighter? The best unholy creation I've done is Savage (barb) Ambush + Hide (rogue) combined with Slayer and Sword Mastery for the ultimate damage one shot combination, comes out at over 200 damage on a headshot.. I've been using sprint atm for the super speed + Hide speed but clearly I should be using either Smite or Divine Protection because that is busted.
you used to be able to predict, and I think that was necessary for the game to work, now people just walk around with whatever and that doesn't really work with the model. Which is just my thoughts watching all these builds coming out
Yeah lmao it took them 5 playtests + 8 months of EA to make the game balanced as it is right now and then they drop this lmao it will take them YEARS to balance
I've been saying for a while now that the only thing rogue needs to be busted is weapon mastery, and seeing that guy with the windlass, felling axe, and ambush kinda confirmed that theory lmao
For real, I came back and was enjoying the game for like a couple weeks and now this? Like what in the fuck? Guess this game is not recovering from bad development decisions, it's only doubling down till it burns.
If they want to implement this, my issue is it takes months to level all the classes plus your main class to 100. And, each class has separate quests. I’ll say it again, like I said last season. The quests should be shared through all the classes, if you’re wanting to implement such a time consuming patch into the game. Buff experience gained by a lot, and have experience boost weekends or something. And since your initially putting the classes together or linking them…make quest progress shared between all classes. You can deliver items one at a time NOW! And you know if you don’t add at least these small things, your multiclassing patch will last two weeks tops b4 the player count goes down, and a month if you add those changes. It’s overwhelming for even me a player with hours, we’re not free fodder for the no lifers. The casual people who work but enjoy the game need a chance to use these mechanics and not get behind on quests on your main. When’s the time to FOCUS on experience leveling and quests on main? We want Druid, Ruins back, and new maps…
there are some truly disgusting builds that will be coming our way in the next little bit. Im thinking... Stealth Barbarian. Hide + Hide Mastery = Landmine Tank
tthis is the true op rouge, idk why people try to use barb skills when have 50% DAMAGE REDUC, is literaly solving the rouge problem and giving it to do more dmg
maybe make it to where once you begin multiclassing, you can only go into high roller lobbies, and revert the lobbies back to an mmr system so the sweats stop min maxing 199 gear score just to get into a lobby to farm people with actual no gear. It's not fun for either side.
Wanna run some games? I need to see your skill level and hours before your opinion is anywhere near valid; as it is, you seem to be barfing uneducated/misinformed opinion.
that felling axe/windlass rogue had me in tears, I kinda hope this gets implemented and fucks any semblance of balance(not like the game was fairly balanced in the first place lmao)
game is pretty well balanced atm, there's a couple things that need tweaking but this will just give ironmace so much work to do when it comes to balancing the flow of new content is going to be interrupted for the next year or more.
They even said at the start of this wipe that it was their main focus to stress test the absolute fuck out of the game so it’s easier to balance, this is still in the test server and it’s still in development.. hence the test server… stop brainlessly hating on ironmace s every move before even giving them a chance.
@@nydak522 fair point but how the hell are they going to balance this for release on main servers? it seems genuinely impossible to balance, and completely takes away from class identity. plus it forces players to grind the hell out of characters just to get an RNG chance at an overpowered build, it might put new players off from picking the game up.
man multi class might build some hate but this is the best way to find new class, subspec, liked by player. People dont understand its an insane iq move by the dev for the long term to find an infinite amount of potential content with low effort
Yeah, content wich will probably only be accesible to nolifers who will demolish the 25% of the ppl that keeps playing. I just wish they change a lot of thing before it hits live servers
@@darkfenix9973tbh its just about tweaking xp value its either fast enought for casual to enjoy it or long enought for nolife to have something to progress on if they find a middle ground its good for player retention cause te progression was a bit lacking with only 20 level with no meaning, what the should do is an insane progression curve when u hit hight end level to satisfy everyone
Like people are watching you win melee fights where people have no idea you’re running divine, there were no casters, AND you got to level to this point in less than a few hours lmao. They legit think is what live will be like.
Finally something to make every class be able to fight against their weakness and everyone still finds a way to bitch and moan about it. As if most people will even level enough to use the system let alone get the right skills perfectly for a build they want without rerolling every 8 hours. I hit level 120 in about 8 hours, each level took 50 xp, if I tried to do that on live game it would take weeks maybe months, I barely cobbled together a slayer rogue build at lvl 100, 99% of people are not going to be running around with bis skills like divine and smite. I hope IM doesn’t knee jerk from Reddit complaining about this, where 75% of the people complaining haven’t even tried it.
so why even have classes with weaknesses? just have everyone be able to use every ability and perk, fuck it, who cares about class identity anymore. just pick your character based on their starting stats. new players are going to get absolutely demolished by people who are already level 50-75, you realize they're not wiping the game when they put multiclassing in? everyone who's already level 50-75 will have 3 tokens when this releases, putting people who aren't already high level with two characters at a huge disadvantage. they're going to be so focused on balancing this that new content coming to the game is going to be severely interrupted for the next year or longer. I sincerely think you're not realising how genuinely unhealthy this is for the game, it just rewards people who play nonstop which is what has killed literally every single extraction shooter ever made.
"I don't care about these buffs, I'm Exodia!" - is a banger one liner
crazy that divine prediction nerf prediction. 50-30
you called that shit 🙌
8:52 yooo that was me, my bad. The smite rogue was really funny
lmaoooo fun video! Gonna have to get smite for sure!
gg dark and darker
why?
totally broke balance @@weasel1667
@@weasel1667 multiclass will ruin the game.
@@silviomx6553 almost like they're testing it for a reason
It was a decent game
MULTICLASSING IS A MISTAKE AAAAAAAAAAA
and you arent?
@@UhOHNotAgain. You're a hard r
The t-pose took me out 😂😂
i had to stop playing test server because crossbow mastery rogue was way to fun with 90% action speed reload made it hard to enjoy rogue without :D
It might be interesting to see cleric with rogue abilities. I imagine poison weapons on cleric/warlock would be great. Sepcifically warlock since they get the perk that increases debuff duration.
Sick video man, To be fair you seem so ahead that Sprint could be more useful and situational than Smite
that was me at the very end outside boss room lmao, as soon as i saw you pop smite and i heard the devine protection i just started dying laughing, that build is awesome man XD
Best rogue ever!
Also you should try the full dagger slayer build. Sword mastery, slayer, and the other slayer perk makes rogue a super slayer fighter.
Sword mastery won't work with daggers?
Have you tried Ambush on a slayer fighter? The best unholy creation I've done is Savage (barb) Ambush + Hide (rogue) combined with Slayer and Sword Mastery for the ultimate damage one shot combination, comes out at over 200 damage on a headshot.. I've been using sprint atm for the super speed + Hide speed but clearly I should be using either Smite or Divine Protection because that is busted.
its crazy they must have worked so hard on multiclassing but it just ain't gonna work out
you used to be able to predict, and I think that was necessary for the game to work, now people just walk around with whatever and that doesn't really work with the model. Which is just my thoughts watching all these builds coming out
The fighter T posing is what did it for me... I felt that
fighter boc with dark reflection?
surv bow would go crazy with poison
well boys. It was fun while it lasted.
Really hope this doesn’t make it into main game dude 😊
it will sorry 😁
It will make the game way for fun in my opinion
@@sethyates59i agree, so many pussy players scared to have fun.
Its going to destroy the game
Yeah lmao it took them 5 playtests + 8 months of EA to make the game balanced as it is right now and then they drop this lmao it will take them YEARS to balance
I've been saying for a while now that the only thing rogue needs to be busted is weapon mastery, and seeing that guy with the windlass, felling axe, and ambush kinda confirmed that theory lmao
That was with smite though, and divine protection. Not really proving anything.
@@swizzy7297 He's referring to a rogue that Moddxe killed in-game. he had a crazy build with windlass and felling
Well lads it's been a good run. I'll see you fellers in a different game when this drops.
For real, I came back and was enjoying the game for like a couple weeks and now this? Like what in the fuck? Guess this game is not recovering from bad development decisions, it's only doubling down till it burns.
nice video man, show the looting parts too!
Ah yeah, the inquisitor rogue
Yea finally :D
magical damage rogue gon be op
this build nutty af lmfao
If they want to implement this, my issue is it takes months to level all the classes plus your main class to 100. And, each class has separate quests. I’ll say it again, like I said last season. The quests should be shared through all the classes, if you’re wanting to implement such a time consuming patch into the game. Buff experience gained by a lot, and have experience boost weekends or something. And since your initially putting the classes together or linking them…make quest progress shared between all classes. You can deliver items one at a time NOW! And you know if you don’t add at least these small things, your multiclassing patch will last two weeks tops b4 the player count goes down, and a month if you add those changes. It’s overwhelming for even me a player with hours, we’re not free fodder for the no lifers. The casual people who work but enjoy the game need a chance to use these mechanics and not get behind on quests on your main. When’s the time to FOCUS on experience leveling and quests on main? We want Druid, Ruins back, and new maps…
may iron mace have mercy on us
are we witnessing the beginning of the end ?
What do you think about scaling skills based on the level of the master you’re learning from?
"These skills and perks are too OP on other classes so we've decided to just nerf the dhit out of Cleric again." Is what i'm expecting to see 😭
DES GUS TENG
Poor dad it was a fun game,hope they balance each perk to each starting class or this is gonna be craaaazy
Nail,meet coffin
there are some truly disgusting builds that will be coming our way in the next little bit.
Im thinking... Stealth Barbarian.
Hide + Hide Mastery = Landmine Tank
The only way for this to work os for them to add disadvantages to non native perks,like this one should be a percentage move speed nerf.
Currently building this lmao w key meta lesgo!
Cutthroat and GG, minus smite minus divine protection.
Damn not the y4mi kill lol
tthis is the true op rouge, idk why people try to use barb skills when have 50% DAMAGE REDUC, is literaly solving the rouge problem and giving it to do more dmg
As a smite cleric main... this multiclassing shit is so busted.
Multi class will be the death of this game 100%
5:22 :O
lol i don't even know wtf is going on, its going to be a fiesta when it comes to Live .
I hope level based gameplay is added if this gets implemented…
Imagine being a newbie and legit not being able to find full lobby
maybe make it to where once you begin multiclassing, you can only go into high roller lobbies, and revert the lobbies back to an mmr system so the sweats stop min maxing 199 gear score just to get into a lobby to farm people with actual no gear. It's not fun for either side.
Finally someone posts the build I've mentioned since day 1. Now, just to add iron will. >.>
7:30 was that skinny pete?
I think he wouldn't run away that way..
Turns out 10+ mag dmg per hit and 30% dmg reduction is kinda broken on rogue
It's funny how in the clips before you unlocked smite, the divine protection wasn't even crazy, it was just normal rogue cancer that made you win
instead of Rupture id use Sprint lol
They need to immediately scrap the idea of multiclassing.
Wanna run some games? I need to see your skill level and hours before your opinion is anywhere near valid; as it is, you seem to be barfing uneducated/misinformed opinion.
@@UhOHNotAgain. you can check my youtube
@@UhOHNotAgain. all ive seen u do is glaze multiclassing in the comments the game is going to be ridiculous with it
rip the game
they just nerfed divine protection from 50% to 30%... he called it! lol
Holy shit I did wtf lmao
this build slaps
Bro the T posing fighter had me dying
Please no barb with blow of corruption. Fuck all of that.
I’m sorry I just can’t get excited about this. Funny video though.
that felling axe/windlass rogue had me in tears, I kinda hope this gets implemented and fucks any semblance of balance(not like the game was fairly balanced in the first place lmao)
Why are you like this?
the game was balanced, just had a few team comps that dominated. now the game is actually unbalanced woth multiclassing
game is pretty well balanced atm, there's a couple things that need tweaking but this will just give ironmace so much work to do when it comes to balancing the flow of new content is going to be interrupted for the next year or more.
.
I did the same build I’m not even going to watch the video I know it’s broken
You popped divine protection too early
Cutthroat and GG, minus smite minus divine protection.
yeah this game is fucked
Rogue will be the most broken class.
This is a bad idea
Rogues need to be erase of dad...
Divine protection is so fuckin stupid on rogue 😂. You Mitchell everyone bro
Yep dead game for me. I guess I will check back on this game when it's finished or steam release.
Another absolute dumb idea from ironmace. They can barely balance they game as it is if this shit gets added the game will tank I can guarantee.
They even said at the start of this wipe that it was their main focus to stress test the absolute fuck out of the game so it’s easier to balance, this is still in the test server and it’s still in development.. hence the test server… stop brainlessly hating on ironmace s every move before even giving them a chance.
I know I won't be playing it.
@@nydak522 fair point but how the hell are they going to balance this for release on main servers? it seems genuinely impossible to balance, and completely takes away from class identity. plus it forces players to grind the hell out of characters just to get an RNG chance at an overpowered build, it might put new players off from picking the game up.
man multi class might build some hate but this is the best way to find new class, subspec, liked by player.
People dont understand its an insane iq move by the dev for the long term to find an infinite amount of potential content with low effort
Yeah, content wich will probably only be accesible to nolifers who will demolish the 25% of the ppl that keeps playing. I just wish they change a lot of thing before it hits live servers
@@darkfenix9973tbh its just about tweaking xp value its either fast enought for casual to enjoy it or long enought for nolife to have something to progress on if they find a middle ground its good for player retention cause te progression was a bit lacking with only 20 level with no meaning, what the should do is an insane progression curve when u hit hight end level to satisfy everyone
Like people are watching you win melee fights where people have no idea you’re running divine, there were no casters, AND you got to level to this point in less than a few hours lmao. They legit think is what live will be like.
*insert comment about how OP multi-classing is* 🤡
Finally something to make every class be able to fight against their weakness and everyone still finds a way to bitch and moan about it. As if most people will even level enough to use the system let alone get the right skills perfectly for a build they want without rerolling every 8 hours. I hit level 120 in about 8 hours, each level took 50 xp, if I tried to do that on live game it would take weeks maybe months, I barely cobbled together a slayer rogue build at lvl 100, 99% of people are not going to be running around with bis skills like divine and smite. I hope IM doesn’t knee jerk from Reddit complaining about this, where 75% of the people complaining haven’t even tried it.
so why even have classes with weaknesses? just have everyone be able to use every ability and perk, fuck it, who cares about class identity anymore. just pick your character based on their starting stats. new players are going to get absolutely demolished by people who are already level 50-75, you realize they're not wiping the game when they put multiclassing in? everyone who's already level 50-75 will have 3 tokens when this releases, putting people who aren't already high level with two characters at a huge disadvantage. they're going to be so focused on balancing this that new content coming to the game is going to be severely interrupted for the next year or longer. I sincerely think you're not realising how genuinely unhealthy this is for the game, it just rewards people who play nonstop which is what has killed literally every single extraction shooter ever made.
lmao warlock being more op than smite divine protection rogue
I mean this ruins whole point of the game.
Grinding alot Plus darn Random skills that makes classes darn knows what...
RIP DAD.
Games dead after multi class, stupid. Might make everything just skill based
This game is broken. I will remove this game
Ambush windless that's disgusting 🫣
5:07