Ghouls 'n Ghosts - Versions Comparison (HD 60 FPS)

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  • čas přidán 29. 06. 2024
  • Comparison video of the classic Ghouls 'n Ghosts / 大魔界村 / Daimakaimura (Capcom 1988), featuring gameplay of the first level of the following versions:
    0:00 Arcade (1988)
    2:57 Amiga (1989)
    5:27 Atari ST (1989)
    7:38 Sega Genesis / Mega Drive (1989)
    10:00 Commodore 64 / C64 (1989)
    12:41 Amstrad CPC (1989)
    15:30 ZX Spectrum (1989)
    18:22 Sega Master System / SMS (1990)
    21:16 SuperGrafx (1990)
    23:47 Sharp X68000 (1994)
    27:02 PlayStation / PS1 (Capcom Generation) (1998)
    30:17 Sega Saturn (Capcom Generation) (1998)
    33:36 J2ME / Java Mobile (2007)
    35:57 J2ME / Java Mobile (2007)
    38:28 Android / iOS (Classic mode) (2017)
    41:35 Android / iOS (Casual mode) (2017)
    👉 Longplay of the ZX Spectrum 128K version here: • ZX Spectrum Longplay |...
    Several versions have been purposely discluded as they are emulations of ports already featured in the video.
    We found two J2ME versions and both are included in the video. The first on the list has better graphics details and in-game music.
    Regarding the Android / iOS version, we wanted to show us gameplay of its two game modes. The casual mode features double jump and offers better rewards in chests.
    Which one did you play? Which one do you think is the best Arcade port?
    If you liked the video, subscribe to our channel and click the bell icon to get new updates.
  • Hry

Komentáře • 474

  • @retrosutra
    @retrosutra  Před 3 lety +54

    🕹️ Explore retroserk, my other channel dedicated to retro game reviews and comparisons in Spanish. Join the fun! youtube.com/@retroserk
    0:00 Arcade
    2:57 Amiga
    5:27 Atari ST
    7:38 Sega Genesis / Mega Drive
    10:00 Commodore 64 / C64
    12:41 Amstrad CPC
    15:30 ZX Spectrum
    18:22 Sega Master System / SMS
    21:16 SuperGrafx
    23:47 Sharp X68000
    27:02 PlayStation / PS1 (Capcom Generation)
    30:17 Sega Saturn (Capcom Generation)
    33:36 J2ME / Java Mobile
    35:57 J2ME / Java Mobile
    38:28 Android / iOS (Classic mode)
    41:35 Android / iOS (Casual mode)

    • @jelly063
      @jelly063 Před 3 lety +4

      Write this, like the text below, in the description. Then you have chapters in your videos.
      0:00 Arcade
      2:57 Amiga
      5:27 Atari ST
      ...

    • @DownandOutNYC
      @DownandOutNYC Před 3 lety

      I could have sworn there was also a x86 (DOS? PC98?) version. I actually have midi files of some of the background music that sound too well made to have been just some random individual transposing the music from the arcade to midi.

    • @dobry-cat
      @dobry-cat Před 3 lety +2

      NES ?

    • @troywright359
      @troywright359 Před 3 lety

      I think you have to know something Retrosutra....
      I love your comparison vids, but I can always count on the ZX spectrum version to give me a good laugh.

    • @quesocoatl21
      @quesocoatl21 Před 3 lety +5

      No NES or SNES version?

  • @michael423
    @michael423 Před 3 lety +53

    Consider the Master System was a 8-bit system it’s version of the game is really impressive looking.

    • @chrisdavis8650
      @chrisdavis8650 Před rokem +6

      The master system was just way to underrated it's version of ninja gaiden is soooo good

    • @ParanoiaDragon
      @ParanoiaDragon Před 10 měsíci

      The SuperGrafx version is also 8-bit technically speaking, though it does have a 16-bit graphics processor.

    • @engroga
      @engroga Před 8 měsíci +1

      Master System version has only 2 Mbit (0.5 MByte). Imagine if it had 4 or 8Mbit.

    • @PartyNightsinSpain
      @PartyNightsinSpain Před 3 měsíci +1

      ​@@ParanoiaDragon 8-bit were the CPU but the graphics were made by two 16-bit HuC6270A Video Display Controllers (VDCs):
      - HuC6202 Video Priority Controller
      - HuC6260 Video Color Encoder (VCE)
      The color had a depth of 9 bits with 512 colors palette and can show the 512 colors on screen (241 background and 240 sprite colors from each of the two VDCs).
      Compadred with Master System:
      A single VDP Video Display Processor with resolution of 256 × 192 pixels and up to 32 colors at one time from a total palette of 64 colors.

  • @Kevinsyel
    @Kevinsyel Před 3 lety +37

    I still have my original Genesis cart of this game... The box art was AMAZING

    • @Heaven-dy9lj
      @Heaven-dy9lj Před 8 měsíci +1

      I had the japanese import. THe box and leaflet art was so much nicer than the European versions.

  • @granth1974
    @granth1974 Před 3 lety +54

    Ghouls n Adverts...

  • @arlesluna5001
    @arlesluna5001 Před 3 lety +53

    Damn, Tim Follin's tunes on Amiga (level 1) and Commodore 64 (title screen) are really creepy but awesome

    • @talideon
      @talideon Před měsícem +2

      His whole soundtrack for the C64, Amiga, and AY-based machines was juat fantastic.

  • @tobycooper5804
    @tobycooper5804 Před 3 lety +12

    Breaks in content is a nice touch and your comparison shows the true nature of all the systems. Excellent work.

  • @kalenleib5100
    @kalenleib5100 Před 3 lety +13

    Imagine talking with all your friends at school about how cool ghouls and ghosts is except you've got the amstrad cpc version

    • @smilenurll871
      @smilenurll871 Před 3 lety

      Well it's not bad

    • @emmettturner9452
      @emmettturner9452 Před 2 lety

      Considering the platform and some of the similar platforms it was up against, I was actually impressed by it. It’s one of the few without faces in the trees but that was always superfluous anyway. It scrolls horizontally and vertically and doesn’t take you out of it with portals and shops to hide transitions like the Master System version. The character sprite looks nothing like Arthur but the animation is smooth. They even got flourishes like the superfluous rain, which many other versions were forced to leave out. It’s a compromised version, for sure, but it’s still one of the best games for the platform.

    • @Yukatoshi
      @Yukatoshi Před 3 měsíci

      @@emmettturner9452 I've seen better looking CPC stuff.

  • @steuph1976
    @steuph1976 Před 3 lety +28

    The Speccy version is like "F- it, everything is a wall now". But it's also surprisingly smooth and it has the map !

    • @boardernut
      @boardernut Před 3 lety +1

      lol

    • @famicomkun
      @famicomkun Před 3 měsíci +1

      what’s a speccy? Do you mean the zx spectrum?

    • @litjellyfish
      @litjellyfish Před 3 měsíci

      @@famicomkunyes Speccy is it’s nick name

  • @randomfandom53
    @randomfandom53 Před 3 lety +4

    LOVE these videos! It's like a video version of the Sears Wishbook catalogs I used to pine over as a child before the holidays.. looking at all the screenshots from the different consoles' versions of games..

  • @baalfgames5318
    @baalfgames5318 Před 3 lety +11

    It's amazing that most of these actually look like respectable conversions, even on the less-than powerful computer systems.

  • @GH0STRIDEZ
    @GH0STRIDEZ Před 3 lety +28

    Sega mega drive ghouls and ghosts will always be my favorite childhood game.

  • @angelriverasantana7755
    @angelriverasantana7755 Před 3 lety +30

    The C64 version's got some killer Follin tunes...
    And possibly the funniest sprite for Sir Arthur period. Moreso when running

    • @cdldriver2348
      @cdldriver2348 Před 3 lety +4

      I had & still have a C64, this game was the sh*t, no need to go to the arcade to waste quarters, I had a COMMODORE 64!!!
      :)

    • @chloedevereaux1801
      @chloedevereaux1801 Před 3 lety

      nah 464... he looks like he's norweigen speed walking lol

    • @mima85
      @mima85 Před 3 lety +4

      Tim Follin is always a warranty for very cool music!

    • @angelriverasantana7755
      @angelriverasantana7755 Před 3 lety +2

      @@mima85 even in worst case scenarios

    • @steadfastcollapse
      @steadfastcollapse Před 3 lety +4

      I didn't know the atari st, spectrum and amstrad cpc versions had music by Tom Follin too... C64 sid version is the best though

  • @carlwillows
    @carlwillows Před 3 lety +86

    Wow, I can't believe how close to arcade the SuperGraphx was!

    • @ynotwalk7391
      @ynotwalk7391 Před 3 lety +20

      it's not really that close
      the backgrounds are more complete than mega drive, but the sgx port has weird slowdowns and choppiness
      mega drive plays better, but sgx has overall better graphics
      sound is another story... imo mega drive sound is much more like the arcade

    • @landom9080
      @landom9080 Před 3 lety +12

      Also the SuperGrafx version was 8 megabit rom card as opposed to the MegaDrive being 5. In those days that was huge as most ROM carts averaged 4 megabits. The MegaDrive version could have been much better but it was also an early gen cartridge on the system.

    • @txray3409
      @txray3409 Před 3 lety +13

      @@landom9080 Megadrive games used LZ compression schemes, because they had more work ram. SGX and PCE did not (and had lesser efficient compression schemes), so it's not an apples to apples rom size comparison. Finally, the SGX version doesn't use all 8megabits. It only uses 7megabits of the rom. The SGX also uses 3bit color instead of 4bit color to keep the rom size down (meaning each cell only has 7 colors instead of 15 colors) - the SGX version could have looked even better. SGX version also has a higher res than the Genesis version. The SGX doesn't just have better graphics, but it also has more frames of animation than the Genesis version. The play controls are tighter on the SGX. The sound is subjective though - some like the PCE/SGX sound style over the Generic YM2151 sound of arcades of the time.

    • @SegaDream131
      @SegaDream131 Před 3 lety +2

      The worst was the amiga...
      24 megs makes all the difference...
      Chrono Trigger for example has superb sound and sprite work...

    • @tahirahmed33
      @tahirahmed33 Před 3 lety +3

      Buy a pc engine mini and play it !!!

  • @marcusmalone
    @marcusmalone Před 3 lety +13

    Say what you want about the C64 graphics but no one can deny the sheer awesomeness of that SiD chip music!

  • @KaijuForceNeo
    @KaijuForceNeo Před 3 lety +32

    The Sega version was just pure life expressed in 16-Bit Blast Processing!

    • @soursugar4867
      @soursugar4867 Před 3 lety +1

      King Arthur does what Nintendarthur

    • @jasonlee7816
      @jasonlee7816 Před 3 lety +1

      +KaijuForceNeo Ghouls n Ghosts on the Sega Genesis/Mega-Drive isn’t pure life it is or it feels like a lazy, rushed, weak port at 5 megabits it deserved better 7, 8, 9, 10, 11, 12 megabits as usual Sega cutting costs

    • @lokimotive6959
      @lokimotive6959 Před 2 lety +5

      Blast processing was bullshit 🤣......Its called marketing bud.....the Snes can play all these games as well as the genesis
      Need proof look up Sonic playing on Snes

    • @JemZard
      @JemZard Před rokem

      Who's gonna tell KaijuForceNeo about the "Blast Processing" is just an increased color palette feature and not some high speed high arcade frame rate bullshit? smh

  • @iiOmarSP
    @iiOmarSP Před 3 lety +4

    Nice to see that my request has been made!
    Some of the versions were rather new to me like the J2ME ones, and how few ports of the game somehow share the exact same music track for the first stage.
    An interesting note is how the Sega made versions (Genesis\MD and Master System) don't have the two islands connected via a bridge after the wind and rain portion, like every other version, instead, they are just one big piece of land

    • @retrosutra
      @retrosutra  Před 3 lety +2

      Thanks for the suggestion!

    • @alanharrison2726
      @alanharrison2726 Před 3 lety +1

      The megadrive has the bridge.

    • @iiOmarSP
      @iiOmarSP Před 3 lety

      @@alanharrison2726 on one landmass (like the SMS ver) unlike the other versions which are two

  • @diegocrusius
    @diegocrusius Před 3 lety +9

    the zx spectrum version is surprisingly good.

  • @robertgijsen
    @robertgijsen Před 3 lety

    Very nice comparison video! Maybe at the end you can show all versions next to each other or in small squares or something.
    But the amount of ads takes all pleasure out of it.

  • @br-rt1vo
    @br-rt1vo Před 3 lety +80

    Amiga's theme sounds like an horror game...

    • @lightninstriker10
      @lightninstriker10 Před 3 lety +3

      Hit the nail on the head, I was gonna say the same thing.

    • @Grzegorz54321
      @Grzegorz54321 Před 3 lety +6

      Yes the music in Amiga version is creepy.

    • @VjRoboZ
      @VjRoboZ Před 3 lety +1

      Well, is an horror game

    • @br-rt1vo
      @br-rt1vo Před 3 lety +2

      @@VjRoboZ technically, but the game topic is for kids so... it should have a "cute" way of it....

    • @blueelectric05
      @blueelectric05 Před 3 lety +3

      It should be spooky, not scary

  • @Commrade-DOGE
    @Commrade-DOGE Před 3 lety +8

    The amiga title screen theme is badass!

  • @FIDreams
    @FIDreams Před 3 lety +14

    You know it's funny how everyone makes fun of bad translations in video games when it come to games like 'Castlevania SOTN', 'ZeroWing', etc. However No one I've heard makes fun of 'Take a Key for Coming In !' XD

    • @theshiberealm9022
      @theshiberealm9022 Před 3 lety +2

      i like to interpret it as them saying: "hey! you got through the level! here's a key for getting through this level!"

  • @salva_75
    @salva_75 Před 3 lety +7

    Simply stunning C64 soundtrack. The game was unforgiving (well all micro games back then were), but I would mostly play the game just to hear the music.

  • @the_bookworm8281
    @the_bookworm8281 Před 3 lety +25

    Despite it being an inferior port, I got to say, the Amiga OST of the first stage sounds fire!

    • @thekarnyx
      @thekarnyx Před 3 lety +4

      Also the c64 music is lit

    • @Zontar82
      @Zontar82 Před 3 lety

      indeed. both versions sounds like progressive music

    • @Games-bw5ee
      @Games-bw5ee Před 3 lety +2

      The folk rock intro music on the Amiga is an absolute classic. Just search CZcams for 'tim follin ghouls and ghosts amiga'

    • @jasonlee7816
      @jasonlee7816 Před 3 lety

      The_ Bookworm did (do) you think Amiga Ghouls n Ghosts got an inferior port because of the arcade game hardware being more advanced or it was a lazy remake of the Atari ST port? could Amiga Ghouls n Ghosts have been as good or nearly as good as Amiga Ghosts n Goblins if it was ported using Amiga hardware??

    • @mylesjohnston7259
      @mylesjohnston7259 Před 3 lety

      Oh yeah that's follin for yeah. The man's a legend. It's funny that the soundtrack he did on this game actually sounds fitting.

  • @brettrudy2245
    @brettrudy2245 Před 3 lety +12

    The Amstrad version looks like a guy running in a track suit.

  • @TheOrkneyFaction
    @TheOrkneyFaction Před 3 lety +6

    I'm surprised how many ports have their own unique bgm.

  • @laumpolumpio
    @laumpolumpio Před 2 lety +3

    The X68000 port is almost perfect, only a a few colors are missing, barely noticeable in the grass where at least one shade of green is missing, since the X68K cannot put as much colors onscreen as the CPS1.

    • @elgo3556
      @elgo3556 Před 7 měsíci

      It's missing detail in the mountains toward the end of the level but it was identical to the amazing Genesis version.

  • @Halbared
    @Halbared Před 3 lety +7

    The 64 version is looks really good! I had Ghosts'n'goblins (best soundtrack) and one can tell the programmers had learned.

  • @JamesAlexanderJack
    @JamesAlexanderJack Před 3 lety +4

    The C64 music was really good. Original compositions that pushed the SID chip to its limits, delivering music even better than that of the Amiga version.

  • @Emulous79
    @Emulous79 Před 3 lety

    That's thorough. Nice work :)

  • @DJZeeJay
    @DJZeeJay Před 3 lety +1

    Its interesting to see how all the different ports have different soundtracks to the game which are pretty good in their own right.

  • @hualni
    @hualni Před 3 lety +8

    I'm honestly super impressed with what the SuperGrafx and Sega Saturn were able to show. They were really clean.

    • @_devik
      @_devik Před 8 měsíci +1

      saturn is the crowned 2d king, but the supergrafix is also excellent

    • @hualni
      @hualni Před 8 měsíci +1

      @@_devik Thru are at their respective classes. The TG16 wasn't 32-bit like he Saturn. But it looked dang close.

  • @gregd3344
    @gregd3344 Před 3 lety +6

    The Master System version was brilliant. And just the right level of difficulty.

    • @txray3409
      @txray3409 Před 3 lety +1

      Looks like the most disappointing port to me

    • @gregd3344
      @gregd3344 Před 3 lety

      @@txray3409 each to their own.

    • @adrifhauster3442
      @adrifhauster3442 Před 3 lety

      Mah man!
      I thought that I was the only one that enjoyed that version! Still I understand that its the clunkiest one in terms of hitboxes and pixelperfect jumps, sometimes frustrating just because potato.

  • @agapitojuliano5517
    @agapitojuliano5517 Před 3 lety +2

    Incredible version of Supergrafx. I think it was even better than the original arcade. Awesome.

  • @SocrateTheCat
    @SocrateTheCat Před 3 lety +6

    Considering the honorable version of Ghosts 'n' Goblins on C64, Amiga and Atari ST made by ELITE, US Gold really did shit on these machines for this sequel.
    At this time US Gold and Prob Software have killed some good Arcade license.

    • @SocrateTheCat
      @SocrateTheCat Před 3 lety

      @usertheloset I'm not mistaken in the name, re-read my comment. Thank you.

    • @talideon
      @talideon Před měsícem

      Eh, at least some of these ports were done by Software Creations.

  • @gdepedro5695
    @gdepedro5695 Před 3 lety

    excellent video! I didn't see the PSP version, which is the one I own, but no worries, your video is great, good work

  • @Plasmariel
    @Plasmariel Před 3 lety +3

    The C64 and Amiga have the best soundtracks, and for a damn good reason.

  • @Trusteft
    @Trusteft Před 3 lety +1

    I loved the first game, I never cared for this. I played it on the arcades, Atari ST, Amiga and something else I can't remember. My favorite is the ST version. Not that I care about the gameplay or the graphics, no, but the music, dude, that's one FUNKY music!

  • @turrican3839
    @turrican3839 Před 3 lety +1

    Excellent C64 and ZX Spectrum conversions

  • @AutoFirePad
    @AutoFirePad Před 3 lety +1

    La versión de Amstrad demasiado sencillita, en Ghosts and Goblins lo hicieron muuuucho mejor, muy viciante.
    Otro gran juego, otro gran video!
    Gracias!

  • @PartyDude_19
    @PartyDude_19 Před 3 lety +2

    Arthur's walk cycle on the C64 looks hilarious

  • @kellinwinslow1988
    @kellinwinslow1988 Před 3 lety +3

    Got the Sega Genesis on the day it came out in the States. First system I bought with my own money. The first games I got were Super Thunder Blade and this. Great version for the system and a great launch title. When I saw it on the cover of Electronic Gaming Monthly issue 2 I knew I had to have it. Best home port till the Supergrafix version which sadly didn't come out here back then.

    • @txray3409
      @txray3409 Před 3 lety

      What system did you upgrade from to the Genesis?

    • @kellinwinslow1988
      @kellinwinslow1988 Před 3 lety +1

      @@txray3409 Well we had a 2600 when my brother and I were little. Then we got a Colecovision until the crash. We thought games were dead till we saw the Sega Master System and the NES. So I guess those would be the systems I upgraded from.

    • @leighbyford635
      @leighbyford635 Před 3 lety

      I remember walking past a computer store while I did my paper round.
      I had no idea what it was . I was blown away. Sold my Amiga and bought one too.
      That was before they were mass released in Australia , so I thought I had discovered some hidden piece of exotica. Seems funny now looking back ;)

  • @toasteee252
    @toasteee252 Před 3 lety +11

    The genesis music was closer to the arcade and pretty good graphics for 89 and looked like the arcade (many people like to compare backgrounds of later ports...the arcade is like the genesis)
    The master system most unique
    The saturn best graphics (genesis better music) the blowing trees are the best
    The amistrad- best guy in jogging suit jogging thru a graveyard full of zombies
    Loved the Amiga soundtrack and the c64. Amiga had the most horror movie soundtrack.

  • @ViperdriveMusic
    @ViperdriveMusic Před rokem +2

    Fair play, the Master System version was impressive!

  • @RGM89SStarkJegan
    @RGM89SStarkJegan Před 3 lety +1

    It's always a blast to see what programmers managed with systems like the Amstrad CPC and ZX Spectrum. Makes me wonder how many Europeans are nostalgic for games without music.

    • @steuph1976
      @steuph1976 Před 3 lety

      I always hated when there was no music in an arcade conversion. In fact one of the very first arcade conversions I played on the CPC was Ghosts'n'Goblins so that set the bar high music wise. I didn't have a CPC anymore when this came out but it would have sure made me angry for the lack of David Whittaker.

    • @ArmandQ.
      @ArmandQ. Před 3 lety

      I hated it especially after the 128K Spectrum with the AY sound chip came out in 1985/1986 and some developers kept on making games only with 48K sound well into the 90s. Nowadays I almost prefer it for nostalgic reasons and because it's easier to listen to a youtube podcast or some favorite music in the background while playing the game.😉

  • @MrHappyNappy
    @MrHappyNappy Před 3 lety

    Awesome videos!

  • @jude2671
    @jude2671 Před 3 lety +3

    Saturn Adaptation are amazing colorfull and really smooth!

    • @ahuman9864
      @ahuman9864 Před 3 lety

      It’s not an adaptation, it’s the arcade port. That’s why it looks so good.

  • @S1eeperServ1ce
    @S1eeperServ1ce Před 3 lety +1

    My favourite platform version is the SuperGrafx but it's amazing what they produced on the Master System.

  • @adrianomagraoVF
    @adrianomagraoVF Před rokem +1

    Thank you

  • @ProfessionalNamielleLewder69

    Good lord, Tim! You did not have to go that hard on the soundtrack!

  • @WaddleBih
    @WaddleBih Před 3 lety +1

    Oh my god, that camera in the J2ME ports
    It actually hurts to look at a bit >_

  • @ZBreezee-nb2rl
    @ZBreezee-nb2rl Před 3 lety +1

    Damn, the Commodore could lay down some neat beats and sick kicks in its time.

  • @user-dd7uh6cn1i
    @user-dd7uh6cn1i Před 3 lety +1

    18:09 ...WOW, what a HEAVY sound! ;)

  • @PascalSquale
    @PascalSquale Před 3 lety +2

    J adore toujours autant la musique de la version Atari St. Que de souvenirs 👍💓

  • @juliennnnnngder335
    @juliennnnnngder335 Před 3 lety +8

    Amiga's soundtrack is amazing.
    I like the ST one too, very funny and “off topic”!

    • @jasonlee7816
      @jasonlee7816 Před 3 lety

      Amiga Ghouls n Ghosts = Atari ST remake

  • @DenisExgardian
    @DenisExgardian Před 3 lety +2

    The Master System version is unique, with a RPG-like progression system and many magics to change anytime

    • @elluciano5808
      @elluciano5808 Před rokem

      What do you mean by "RPG-like progression system"?

    • @DenisExgardian
      @DenisExgardian Před rokem

      @@elluciano5808 It's because during gameplay, everytime you got a new helmet, you learn a new powerful magic to use. Everytime you get a new armor, you get more life (the golden armor allows you to get 4 hits before Arthur get naked). Every new boots allows you to move faster and faster. The same applies to weapons.

  • @dranimations7902
    @dranimations7902 Před 3 lety +9

    The Amiga one more or less has a Horror game soundtrack.

    • @DarkButz
      @DarkButz Před 3 lety +2

      Yeah, I think when they told the composer the game's about killing zombies and skeletons they kind of forgot to tell him it's a cartoonish arcade platformer when the guy is running around in his underwear once he gets hit.

    • @dranimations7902
      @dranimations7902 Před 3 lety

      @@DarkButz Its the complete opposite of when they asked someone to compose new scary music for Resident Evil DualShock edition - and they created something that sounded comical.

    • @DarkButz
      @DarkButz Před 3 lety +1

      ​@@dranimations7902 Actually it's not that the composition of the music that's bad. The real issue was that during importing the music to the game something went seriously wrong with the instruments. Take a listen to "Resident Evil DC- Basement Music Fix/Rehash". With the proper instruments it honestly sounds pretty darn good.

    • @dranimations7902
      @dranimations7902 Před 3 lety

      @@DarkButz Interesting - I listened to the version you suggested and it did sound very different - something must have gone very wrong with it!.

    • @jasonlee7816
      @jasonlee7816 Před 3 lety

      D R Amiga Ghouls n Ghosts you ended up getting a lazy remake of the Atari ST port (version)

  • @rowjelio
    @rowjelio Před 3 lety +4

    That amiga music wow! Impressive!

  • @2bin
    @2bin Před 3 lety +1

    The jazz-funk fusion soundtrack of the commodore 64 is off the chain!

  • @Alexis_-uy6se
    @Alexis_-uy6se Před 3 lety

    Me gustan tus videos sigue asi :3

  • @landom9080
    @landom9080 Před 3 lety +1

    If you want to experience the game in its most closest form next to arcade than the Sega Saturn version is probably your best bet. The PS2 version compilation has a dark color issue where the backgrounds are darker. The other issue with the PS2 version is that it runs in 480i while the Saturn version runs at 240p. I don’t get why they did this as the PS2 can display games at 240p.
    The X68k was pixel perfect as it was a development system for Capcom. That’s why it could reproduce perfect arcade ports of Capcom’s games, like Final Fight..

    • @mtoad
      @mtoad Před 3 lety +2

      PS1 version's a lot better than the PS2 version, but they both have the darkness issue. Agree with you on the Saturn port; it's excellent

  • @rolingthunder8612
    @rolingthunder8612 Před 3 lety

    where to find the first j2me version? also, the sms version gives the player a life bar.

  • @FredM80
    @FredM80 Před 3 lety

    Yes, I remember some old versoins :)

  • @RonWolfHowl
    @RonWolfHowl Před 3 lety +2

    Sharp X68000 is the first one that really sounds true to the original.

  • @echelon2k8
    @echelon2k8 Před 3 lety +1

    32:14 Only version that fixed the original's flickering HUD at 1:51.

  • @MrDarkNao
    @MrDarkNao Před 3 lety +6

    in Amstrad CPC looks like him is dressed with milkman clothes.

  • @noaht2005
    @noaht2005 Před 3 lety +1

    The heck?! The speccy one is actually good. It actually has Sfx and smooth scrolling

  • @Mitissa515
    @Mitissa515 Před rokem

    Was the PSP/PS1 version really that dark or is it just the recording tool that does that? I finally modded my Gen 1 PSP and was gonna DL it but I'll need a shine-job if it's like that normally

  • @dlp-2k
    @dlp-2k Před 3 lety +7

    Ok so in my opinion the music is extremely underrated for the Amiga. Holy damn is that sound track beautiful.

    • @Asterra2
      @Asterra2 Před 3 lety +1

      Hmm. I'd say that by no means is the Amiga soundtrack "underrated". It's well known and well respected. But at the same time, it's also arbitrarily different from the source material. Only two of the tunes out of the entire soundtrack take any cues at all from the originals, and even in those cases, it's not long before the music starts doing its own thing.
      With that having been said, I've always wondered when somebody would do a cover of the level 2 music but incorporate the entire musical sequences from both the arcade and Amiga iterations. They're pretty different but share enough material that it could give a nice result.

  • @steveairport
    @steveairport Před 3 lety +1

    The Amiga & C64 ports definitely had the best soundtrack composer

    • @leighbyford635
      @leighbyford635 Před 3 lety

      It does sound very good but it’s the wrong music. I
      The ghouls n ghosts music is iconic.

    • @talideon
      @talideon Před měsícem

      ​@@leighbyford635Doesn't matter: it's Tim Follin and he can do as he pleases.

  • @blvk3
    @blvk3 Před 3 lety +3

    Sharp x68000 wins, then again, the hardware inside is also miles ahead

  • @Halbared
    @Halbared Před 3 lety

    Wow, some of these are amazing, PLaystation may be the best (or the sharp)? I really like the PC Engine supergrapx version.

  • @JKZEROkenjiMB
    @JKZEROkenjiMB Před 3 lety +3

    Sharp X60000 is the best port to a arcade perfect.

  • @ViciousAlienKlown
    @ViciousAlienKlown Před 3 lety

    To say that the C64, ZX Spectrum and Amstrad versions were stripped down version of the game would be putting it mildly. The Genesis version was great and the SMS held up well.

  • @shazmanbound1496
    @shazmanbound1496 Před 3 lety +1

    Soooo what happened to the PSP and SNES versions??

  • @kennyryan4173
    @kennyryan4173 Před 3 lety

    Anywhere you could find the arcade version on cd or cart?

    • @ynotwalk7391
      @ynotwalk7391 Před 3 lety +2

      the capcom compilations for saturn and psx

  • @manonpiano
    @manonpiano Před 3 lety +5

    Arcade, Genesis, Playstation and Android versions, the best ones ever!

    • @mtoad
      @mtoad Před 3 lety +2

      Saturn version's better than the PS1. PS1's brightness is way off

  • @benny_boy8956
    @benny_boy8956 Před 3 lety

    Joder que nostalgia con la version Génesis:3

  • @turbilon3881
    @turbilon3881 Před 3 lety +1

    Altro gioco che è tra i migliori del pianeta terra! ♥️
    La versione Arcade fu superata di slancio da Super Ghouls n' Ghost per SNES!

  • @TanookiSuit
    @TanookiSuit Před 3 lety

    Solid again, shame there was no bonus section as the SNES game is so worth a play and peek (like how SF2 GB ended up in the SF2CE video.)

  • @MichaelAarons1701
    @MichaelAarons1701 Před 5 měsíci

    Why wasn’t _Super Ghouls and Ghosts_ for the SNES included? On another video for _Castlevania_ there was _Castlvania IV_ included so wouldn’t it count here? Or did that come out after this one?

  • @user-qt8xb6mm5h
    @user-qt8xb6mm5h Před 3 lety +1

    メッチャイイBGMだ!魔界村やりたくなる^ - ^

  • @rubenmsx8257
    @rubenmsx8257 Před 3 lety

    Nice video, but you forgot a msx version made in 2020 :)

  • @elduelistafuturista8013

    Buena Recopilación de Ghost Gobling de Capcom no pasará de moda Ése Bitena clásico de Aventuras Típo Caballería Medieval Fantasioso 🙂😎😉😨🙋‍♂️👏🤝👍

  • @beastavatar
    @beastavatar Před 3 lety

    :o your CZcams profile picture is from this game 8:35

  • @lepterfirefall
    @lepterfirefall Před 3 lety

    That sharp one....wow

  • @exoria-x
    @exoria-x Před 3 lety

    Buen video 👌

  • @CrashHeadroom
    @CrashHeadroom Před 3 lety

    Awww, you didn't have the sound effects turned on for the amiga or the atari ST :(

  • @JudgmentStorm
    @JudgmentStorm Před 3 lety +1

    It's a 3-way tie for X68000, PS1, and Saturn. Close second for the Super Grafx with Mega Drive in third. SG puts the extra 3 megabits to good use. What if NEC had kept the SuperGrafx going, and its capabilities were used together with the Arcade Card on some CD games?

    • @leighbyford635
      @leighbyford635 Před 3 lety

      That would have been cool to see.
      There is a homebrew game that does just that but it’s quite poor and doesn’t do anything a normal PC engine couldn’t have pulled off. I’m sorry I can’t remember it’s name though.

    • @sakifahmed2196
      @sakifahmed2196 Před 2 lety +1

      PS1 and Saturn were basically the arcade port put on console

  • @Turbulation1
    @Turbulation1 Před 3 lety

    The Amiga music honestly feels like really early CD Quality Video Game Music, most of the game's memory must have taken that music.

  • @elgo3556
    @elgo3556 Před 7 měsíci

    16 bit version goes to the Super GrafX which matched the Arcade and 32 bit versions but the Genesis/MD and 68000 versions were almost on par. By far the best 8 bit version was the Master System version.

  • @JoaoVictor-kc5ht
    @JoaoVictor-kc5ht Před rokem

    The ZX Spectrum version is better than I expected, yet I still wonder what they were thinking when they released this console

    • @talideon
      @talideon Před měsícem

      It wasn't a console, it was a challenge computer. What they were thinking was to release something affordable by normal people at the time, which meant forgoing a lot of niceties in the original Spectrum such as a proper sound chip and providing colour via attributes on an otherwise monochrome framebuffer.

  • @LordGrim1313
    @LordGrim1313 Před 3 lety +2

    Man that smooth framerate on the Genesis version is still boss. Makes the SNES game look like a potato

    • @RedRanger2001
      @RedRanger2001 Před rokem

      The SNES game is a completely different game. It's called Super Ghouls 'n Ghosts internationally and Chou Makai Mura in Japan.

    • @LordGrim1313
      @LordGrim1313 Před rokem

      @@RedRanger2001 Based on the same arcade game, and still runs like crap.

  • @eriv1974
    @eriv1974 Před 3 lety +4

    I remember how many times I died playing this game 😅

    • @retrosutra
      @retrosutra  Před 3 lety

      Haha, same here! And I died many times doing this video.

    • @kellinwinslow1988
      @kellinwinslow1988 Před 3 lety

      I agree even though the second game,shown here,is the easiest one out of the three. An impressive play of the third game on the hardest difficulty was done by Mike Matei of Cinemassacre. I hard a hard time even doing it on easy let alone that. Lol.

  • @caseyhayes4590
    @caseyhayes4590 Před 3 lety +1

    If you only saw this you'd think the SMS was 10x more powerful than the Amiga.

  • @rsreston
    @rsreston Před 3 lety

    SMS was really different in which it offered stores for you to buy better armor.

  • @chloedevereaux1801
    @chloedevereaux1801 Před 3 lety +1

    x6800 all day long. i miss mine :(

  • @alexzserdin2326
    @alexzserdin2326 Před 3 lety +1

    1:47 aha yes killing wind...

  • @user-ir8vc4ft9r
    @user-ir8vc4ft9r Před 3 lety +1

    勉強になったよ。おしえてくれてありがとう。海外の人たちがメガドライブ(genesis)を支持する理由がとてもよくわかるね。ロード時間、移植の品質、genesisはよくできてる。androidがとてもよくできていたのは驚きです

  • @sillkthashocker
    @sillkthashocker Před 3 lety

    Super Ghouls n Ghost on SNES is my cup of tea

  • @dobry-cat
    @dobry-cat Před 3 lety +2

    The best graphics on arcade aparat and sharp x68000