Elden Ring Last-Gen PS4/PS4 Pro vs Xbox One/One X: Do You Really Need A Console Upgrade?
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- čas přidán 9. 03. 2022
- Just how good - or indeed, bad - are the last-gen console versions of Elden Ring? With current-gen consoles hit by supply issues, can you still get a decent Elden Ring experience on an older console? By and large, the answer is 'yes', to varying degrees. With one exception.
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As a lowly last-gen Deprived Wretch, this is the DF Elden Ring video I've been waiting for!
😂And there’s is absolutely nothing wrong with it, these console still do way better than the’re thought of
You go and wash your self you dirty wretch! Haha I’m joking obviously plus this otherwise Stella game doesn’t run well natively on any hardwear atm!
Yep
You're still maidenless
Keep it up, Skeleton!
Number of Elden Ring reviews on MetaCritic:
PS5 - 68
PS4 - 0
God bless Digital Foundry, seemingly the only site that acknowledges the fact that millions of players still cannot get the new hardware. The rest of clown world just pretends the old hardware doesn't exist.
That's not Metacritic's fault though. They are just an aggregator, not a reviewer. If there are 0 reviews for the PS4 version that means 0 reviewers have submitted a review for the PS4 version and/or 0 of the reviewers that Metacritic works with reviewed the PS4 version.
It's super unfortunate, I agree, but the fact of the matter is a reviewer will typically need to play the whole game (or at least most of it), and will have a deadline to do so before they need to jump into the next game). So they are going to play it on the most updated version possible, meaning PS5 or Series X. A lot of reviewers also often receive review codes, so want to ensure that they are keeping the publisher happy by reviewing their best version of the game (imagine if a publisher sent you a copy of a game but you reviewed the last-gen version and gave it a lower score because of performance? They'd be less likely to send you a game again next time around).
Digital Foundry obviously covers a LOT of games as well, but as they are not game reviewers they don't need to play the whole game unless they want to. That's why most comparison videos we see from them are from the first few hours of the game. They play those first few hours multiple times on each console to get all their testing and analysis done, and then obviously if they enjoy the game they keep playing it on whichever was their favourite version in their free time.
I agree that it would be great to see more reviewers acknowledging last-gen systems, as that's what most gamers still have. But that isn't on Metacritic, and I I don't think smaller reviewers or publications could be expected to have that time either. Though I think that bigger publications like IGN and Gamespot should have no excuse and should definitely factor that into their process.
Metacritic is the worst place to look at ratings it's all fanboys and review bombing u will never get an actual true rating from users.
@@syunafrost351 For user ratings, I agree. It's terrible and they really either need to overhaul their system to detect review bombers and trolls, or just hide the functions entirely.
But for professional reviewers I think it's perfectly fine and does the job than an aggregator should do. I personally prefer Opencritic for games and Metacritic for films, but they essentially both cover the same purposes as far as aggregating professional reviews into a single score.
Common, new consoles are out like 2 years already ?
Anyone who cant get a current gen console is a lazy bum
This really is a love letter to the Souls series, it's bringing back that nostalgia of DS1 Blighttown on the 360
LOL
Don't tell me you don't see it. The performances, shattered, by someone, or something !
People get nostalgic about Blighttown?
@@regencyrow1867Stockholm Syndrome lol
For what it's worth, upgrading to a SSD in my PS4 Pro helped significantly. I measured load times at a few different fast-travel sites. With the internal HDD they averaged at 20.8 seconds. With a Samsung 870 QVO SSD in external mode they averaged at 10.2 seconds. With the same SSD as the internal drive load times averaged at 9.5 seconds (over a 50% reduction in load times). Well worth it.
im a series x and i cant lie even though the load times are better then last gen, they still feel slower on next gen then some other open world games.
Same story on the Xbox One X side. I'm using an external WD Blue (560MB/s) SSD and loading times average under 10 seconds, the longest I've seen was around 17 seconds. I'd be curious to try it out on my base PS4 which has an SSD, but from my understanding, it benefits less than a Pro would.
An external SSD does a good job too also, if you can spare the USB slot.
In some places external is actually faster then internal, don’t ask why but there are video comparisons elsewhere.
Same SSD in my Pro and it really does some work. Load times are really quick.
That's a wasted upgrade. You're still playing at 30fps T_T
I really dislike half frame-rate distant enemies. It kinda' freaks me out -- like stop motion mutants parading around.
You don’t love stop motion?
It's very noticeable in Kirby and the Forgotten Land (demo) and, yeah - it's very weird.
The Resident Evil 2/3 remakes also do the same thing. Its mostly to ease the load on weaker cpus of the PS4/XB1
@@Rebelscum264 Okay - like bad/early stop motion.
Rudolph the Red Nosed Reindeer-esque stagger motion 😉
it reminds me of the spider verse cartoon that realeased
The base PS4 is still punching along at 1080p30 even in 2022. This console never fails to surprise me especially when you see Horizon FW running on base PS4 and still manages to look good.
I saw you in the comments on VG techs video on GT7 lol. It is good how the PS4s holdin up in 2022 especially compared to how bad and far behind the PS3 and Xbox 360 were doin around two years after the PS4 and Xbox One launched
@@bls3746 because in this year is more important the software optimization than the hardware
@@bls3746 yeah it’s still holding up well. can’t wait play Ragnarök on my PS4.
People definitely got their money’s worth with the ps4
I still wouldn't be buying any new games on last gen hardware. They suck. You just don't notice it unless you've played on a PS5 or Xbox Series.
Absolutely massive kudos to digital foundry for testing the XB-ONE, XB-OX, XB-SS, XB-SX, PS4, PS4 Pro, PS5 & PS4/PS5 back compat AND XB-OX back compat versions of the game. That's an insane amount of work, and grinding through what can be at times a frustratingly difficult game to give us these results. DF are the FromSoft of journalism (in that they knock it out of the park constantly). Stellar work.
I'd say they're more Playground Games with their production values and quality of reporting. If they were Fromsoft they'd probably be using Windows Movie Maker to edit their videos lmao
Yeah well they made a lot of money with this video so what do you expect.
And don't forget the PC version - and at several spec settings as well!
the lowest capability xbox in the vid was not the xbox one but actually the xbox one s (just letting you know because there's a big performance difference and a big quality difference too)
@@joshuarollerson7132 Yeah, one is worse than one S
I m 60 hours in this game on the base Xbox one. I can agree on everything including the low frames on this console. If you haven’t already bought it on this console, I recommend choosing any other platform.
Thanks for actually informing people and not being a shill to justify your plastic box!
Mad Props!
60 hours and not even on the one S? That's true struggle buss-ing it
Framerate is the same as Dark Souls 3?
I am 25 hrs in on Series X and Vrr is close to perfect. Occasionally i get frame time spikes which can be annoying in close boss battles but other than that it is very smooth.
@@SeiyaDLuffy yea just like ds3 but sometimes in the open world it drops a lot
The PS4 was very well designed.. Almost 10 years old it still rocks this game with sharp 1080p visuals and mostly around 30fps..
Fromsoft also has more experience with it because of Bloodborne.
@@DeadPhoenix86DP PS4 Pro and PS5 show us that the spec sheet is not everything even though on paper it is weaker than the Xbox One X and Series X but Sony consoles are able to provide better performance.
For me Microsoft designed the Xbox like the average PC builders who always think that more powerful hardware means better.
While Sony designed the Playstation from a game developer's point of view as they were able to find a happy medium between performance, graphics quality and cost.
@@XperiencePureness indeed most games df has shown ps5 runs the game better by a little bit.
@@DeadPhoenix86DP You can't blame the developers for the fact that even the 343 with full Microsoft support and a long time wasn't able to provide satisfactory performance at launch.
While Sony studios with more limited funds are still able to make games that even DF thinks are the best games on consoles.
@@XperiencePureness this is a stupid ass comment. Both systems are designed very well. DF themselves disagree with you if you've watched literally any of their coverage of either system.
I wasn't expecting a video about the last generation consoles at all, it's nice to see you guys still care about the old gen consoles.
It's very strange to see that even though the Xbox One and Playstation 4 consoles that were released in the same year have such big differences on the latest games, the PS4 still manages to keep up pretty well, but I noticed that the Xbox One has been suffering a lot in the latest games in terms of performance or graphics and resolution.
Honestly the exact same thing can be said for the XSX vs the PS5.
@@WeencieRants What do you mean? PS5 usually has better framerate than XSX, but lower res. Not comparable situation.
@@WeencieRants That’s not the case, the PS5 and Series X are pretty comparable, and at about the same level. The Xbox One is noticeably worse than the PS4, though both don’t hold up amazingly anymore
@@WeencieRants I don't normally see that to be the case at all
Usually series X is able to slightly edge out with performance and resolution modes. But ultimately the 2 seem far more comparable in power than before. The odd game or two will seem to really favor one system over the other but everything I've seen channels like this examine seems to be just about neck and neck
The 'last minute' upgrades to PS4 memory definitely helped, long term. Cerny pushed for that. Originally set for 4GB (eep), Cerny insisted on 8GB and convinced Sony to splurge on 8GB unified GDDR5.
Versus the Xbox One's DDR3 and ESRAM combo, it certainly had an advantage for PS4. A stronger GPU spec also gave it longer legs.
Consider the simple fact that Xbox One S was required to add HDR, whereas HDR was simply firmware-upgraded into all vanilla PS4 models thanks to the extra GPU overhead it possessed.
Have been waiting a lot for this video. Thank you DF!
Amazing job Tom. Many thx for all your work. Really loving your cover.
You guys have to re-do this one. Supposedly the most recent patch made some improvements. Would love to see you guys review it and confirm.
Thank you so much for making a whole video about the consoles most people still have
I’m sticking with my One X till I can find a Series X within 50 light years of my house
You are the BEST Thom! We need more DF videos by you.
I find it mind boggling that the Steam Deck runs Elden Ring better than base 8th generation consoles. Technology is amazing. Great analysis Digital Foundry!
First one to find Rich's comment after he mentioned this DF video in his last stream! I hope more people come from there and check this out.
If you want to play it with wonky controls on a tiny screen.
It doesn't. It runs at a lower resolution...
@@shinji906 it can actually be connected to and played on a monitor on 1440p low apparently but you are still right though
@@christophermcdonald3163"wonky controls" ...?
I'll be playing this on my pro, and I'll love every minute of it. Same with forbidden west. I'm really happy I waited to upgrade from PS3 when I did. I bought the pro and one x, and I always have a good experience.
It pays to be patient (and broke)
Been playing on my base PS4 and having a blast. There have been a few slowdowns, but nothing game breaking. I *will* be playing again when I eventually get a PS5 though.
Same bro :)
I've installed a Kingston SSD on my Pro because the HDD was dying. The load times were cut in half. It takes just about 10 seconds to load a save from the title menu and about the same time to fast travel mostly anywhere, same with respawning. I love this.
Now this is after I installed the game DIRECTLY onto the SSD but I am still using the disc copy of the game. I don't have it digital so I can't tell how much more faster if it was digital
Great video helped me out very much.
Such a great studio, masters of their craft and always make such masterpieces but its insane how they think no one will bat an eye at the clear performance issues and outdated engine in their games.
Makes you wonder if this game was next Gen only would there be the frame rate drops etc. Shrug
@@chillnspace777 Yes there would be. These guys are not at all competent when it comes to optimization regardless of how much compute power there is.
Then they aren't a great studio. Great studio includes optimization. They shouldn't get a pass. Fucking performance mode on PS5 can't even hit 50fps consistently lmao
Why would they? They get away with it all the time.
They are crazy amazing at making games. But optimizing it on the other hand, not that good.
This is the analysis I needed. Seems like my PS4 could live longer :)
I'm not replacing my PS4 Slim until a PS5 Slim arrives. Not impressed with the current physical design of PS5 and Xbox Series X.
@@DEMediaDrive Same here! PS5 is too big in my eyes.
@@user-nt8dy4xw9r people don't realize how old fashioned these new generation consoles (PS5, Series X) look. I'm actually liking the design of my Xbox Series S more. I just wish MS gave it 12GB memory instead of 10GB.
@@DEMediaDrive Series S is a piece of art. Dieter Rams would’ve designed a console in this way and I admire it.
If I’m buying an Xbox, it will be Series S.
@@DEMediaDrive the ps5 design grows on you i didn't hate it at first now I think it looks great.
Will you guys be doing a "special test" on Steam Deck? I've read medium with 30 locked, but always appreciate your takes on these things.
What was really noticeable was the Pop in the Raya Lucaria lake area. It is basically right in front of you
32 hours in on base PS4 (upgraded with an SSD) and having a blast! If you were fine with Bloodborne or DS3's performance on PS4, you're safe to pick this one up! The only major issue I've run into is some unusual audio clipping when a lot of dynamic sounds are happening at once, such as lightning striking a group of foes or those flamethrower wagons spinning in a circle. Other than that, I don't feel especially compromised on this console, even with slightly trimmed grass
How fast the loading when dying on ps4 with ssd?
Same here, base Ps4 with internal ssd is a nice way to play
@@edgyweeeb5334 about 10 secs or less depending on the area
@@edgyweeeb5334 Less than 10 seconds typically, which is wild. Even a cold boot-up gets me in the game in under 15 seconds. (My SSD in particular is a 1TB 870 EVO, if you were wondering. Perhaps a bit overkill, but I wanted to eliminate drive reads as a bottleneck heh)
The audio problem is a typical issue in from software's games since dark souls. But I didn't hear it at all during my play-through
PS4 PRO load times with a SSD had an average load time of 7 - 9 seconds for me, using a 1tb Crucial MX 500. A SSD in PS4 PRO is highly worth it to extend its life. Textures load and stream in faster and load times are way better most of the time
Have the same drive. Load times previously made the console nearly unusable. Night and day difference! 👍
PS4 Pro problem is too weak, never 60FPS and the loading still is slow even with SSD comparison ps5
@@nguxurr9667 Nice generic statement. The CPU is the culprit, not the GPU or memory bandwidth.
@@Pruflas-Watts PS4 Pro memory bandwidth very low too
Something I've been curious about- if you were using a PS4 Pro or Xbox One X on a 1080p monitor, does the game still render at the 4k target resolution? Or does it use the extra headroom on the GPU for higher framerates?
It downsamples the image to 1080p, so it’s essentiallya 1080p image with with supersampling AA. but that doesn’t reduce the GPU load, so it will still render at the same FPS
Next gen has obviously spoiled me, I can't imagine waiting 30 seconds to respawn after a death. I can eventually adjust to lower framerates and/or bad framepacing, but man that loading would frustrate me to no end especially given many will die a LOT in the game.
@@seanmcbay Nope, the SSD load times would always be light years ahead of HDD on previous generation. Elden ring could load in 1-2 seconds on ps5 if they utilised the API's properly just like demon's souls. You'll never see long load times this gen, that's not how it works.
Damn im on pc and need to wait for 5-10 seconds. Can't even imagine waiting for 30 seconds after every death...
@@seanmcbay no not even comparable dude hahaha
It gives you time to think about your mistakes ahahhah
@@seanmcbay heard that since they released. Haven't seen a slow loading game as of yet on my ps5.
Would be interesting seeing the original "One" instead of just "One S". There was a not so insignificant difference to the only slightly revised S model in CP2077.
And I suppose the original PS4 wasn't representing base PS4 here either? Could it be made to take off from the A/V-rack? :)
Honestly, I don't think the original xbox one console can play games while displaying a native 1080p resolution and at 60fps. So it really just upscales to 1080p unless it is trying to play at 30fps. Which means it mostly likely could barely run the game at all. As far as the ps4 or ps4 slim goes they have exactly the same specs and capabilities. But this is aside from the size of their hard disk drives and the size of the actual consoles themselves. So he probably just used a base ps4. The base PS4 was a much more stable and efficient console than the original xbox one.
Thank you Tom for at least acknowledging that onex and PS4Pro mechanical drive load times are not apples-to-apples comparisons with the Series or PS5 Consoles. I know it's extra work but why not also list the SSD (external at least) load times for PS4Pro and Onex. It basically improved loading times in both cases by around 30-40% on the last gen machines making them a little closer to next gen. The reason is that almost everyone I know who has a PS4 Pro or a OneX uses an external (or even an internal) SSD for big games.
I meant to preorder this for my Xbox One X but apparently accidentally preordered it for my PS4 Pro at GameStop, I was annoyed on release day but I guess it worked out. The One X has the best image but the slightly lower Resolution is made up for with a slightly better frame rate on the Pro. Guess I won’t have to send it back and repurchase it. I am a bit surprised the X couldn’t do more though even a 1080p image with more foliage would have been sweet instead of shooting for 4K. Either way both Pro and the One X look really pretty still on a big screen.
The One X looks good and runs well enough.
@@xenonronin7789 yea, I would have been happy with that version. I'm glad the Platstation 4 version runs pretty decently also, more foliage would be nice like what we got with Ghost of Tsushima but it still looks good.
@@xenonronin7789 I think the Xbox One X looks the best, maybe in a few patches it will be the best last gen version of the game, it should be, its a decent bit more powerful that the Pro and even contends and surpasses the Series S in some ways. If they just lowered the resolution a bit and improved the frame rate alittle I think the game could be really nice especially when playing on a Freestyle monitor with the Variable Refreshrate setting enabled. I really wish they had focused on targeting 1440p or 1080p even and used a higher graphical setting with more foliage. I would take a solid 30fps 1080p version of this on the Xbox One X with better lighting and a lush environment over Native 1800p and 35-45fps. I would just use an m-Classic to clean up any aliasing from the lower resolution and upscale it to 1440p.
@@dextersbeard3472 The Xbox One X is the "best version" if you're balancing framerate and resolution. The issue is that, for the majority of people who care about what DF puts out, framerate is king. I'd also argue that in a double blind test, people will almost always choose a higher framerate at lower settings/res to "look better" since the perceived motion is so much better. (To a point ofc) Yes, both Pro/X should have had a 1080p locked performance mode, maybe even with adjustable settings or presets. I'd take 45-60fps at 1080p over 30-45fps at 1800p. However, it also seems like maybe the game wasn't targeting Xbox much. The base One/One S isn't hugely weaker than the base PS4 like these benchmarks indicate. I'm lucky enough to have a PS5 so none of this is a concern to me, but it is interesting. There's also the issue with the Xbox version on Series X, which shows that the dynamic visual settings might be keeping it more towards the fidelity side of things than the performance side, with no option to choose one or the other.
@@Colty0 I don't think there's any very noticable difference in image quality between One X and Pro which, as stated, both run at 1800p and with the exact same visual settings. The 10 to 15 extra frames per second on the PS4 Pro makes a much more noticeable difference though. As someone who intended to buy it for Xbox and is a huge fan I can't let that blind me to the fact you get very nearly the same quality image at a visibibly better framerate on PS4 Pro so I cant rightfully say the One X has the Best version. Maby in the near future when the game gets more updates that will be the case but its not at the moment. I don't really have a stake in which one performs better either, I own both consoles as I already said in my original comment, I'm just surprised the PS4 Pro is the best version considering the superior hardware of the One X Congrats though on getting a PS5, they are very hard to get at retail price.
In fact, Frowmsoftware needs an upgrade in its technical department. Unacceptable for a game with such technically simple graphics to run so poorly on PS5, XBoxSX and advanced PC cards. The way the grass appears before your eyes, that skybox in very low resolution... man, 2022... The game itself is a masterpiece, I can't stop playing, but it's time for the developer to improve your technical department.
The next game really needs to take it up a notch. Now they have a lot of resources because Elden Ring is so successful, so I expect them to rework the engine and make it great. But I'm not sure if they are capable.. as much as I like this studio.
I will take the game design of FromSoft over the technical expertise of other devs, but I do agree that with the oodles of cash they now have from ER they need to step it up. That said, having spent a week with the eyesore of performance mode or the stop-motion animation of resolution mode in Horizon Forbidden West, Elden Ring has actually looked pretty good to me
The crux of the issue is the engine is from Demons Souls... On the PS3. All the games run on an upgraded version of that engine. If they change the engine then the feel of the Souls combat might change and I wouldn't like that.
@@corruptedpoison1 The engine was used in Tenchu Z, on the Xbox 360 and maybe it's core dates from Kings Field IV at the PS2.
It also uses alpha effects downsampled from 8k which explains why the particle effects cause a collapse in frame rate including even the leaves floating in the wind
Idk as someone with almost 30 hours into it on the base Xbox one, yeah it has frame rate issues but it’s still very playable. As long as you are ok with it having slowdown sometimes. Personally haven’t really noticed lower graphics tbh.
This! Gonna get it for my base Xbox one, too. Don't really care about fps in games unless they're literally unplayable (30 fps is more than enough), and I like gameplay over graphics anyway. Same reason I still play my Xbox 360 after more than a decade of owning it
It is pass for me
Esse é o tipo de análise que esperávamos 👌
Thanks for the video. I'm still rocking last gen!
PS4 pro version running on my PS5 club here! I also run it off an external SSD and the load times are almost the same as the PS5 version that I ran briefly.
Started a play through on base PS4, but switched to my Xbox One X. Considerably more stable framerates and better image quality.
I also play on a FreeSync monitor
For late areas and bosses, the ps4 pro can really chug based on my experience. Here's to hoping for a real performance optimization on all console versions, but traditiomally thats not From's strong point.
Incredible that Tom also uses the "That's all for me, for now" outro
There needs to be more graphical/performance related options on the PS4 Pro. The game doesn't run smooth at certain points and lag is evident. I wish there were options such as locked 30/60fps or 4k Mode.
Yeah they could easily implement 1080@60 and 2160@30
I am confused by something, with an example like dying light1, if I dropped the settings on my pro to cap resolution at 1080p it would keep frames more reliably. I tried this with elden ring and it appears to run worse? I question if it simply is rendering the same and squeezing it onto fewer pixels which makes studders MORE noticeable? Would take better pacing over resolution personally.
I believe the pro downscales the games to 1080p. That probably takes some processing power to do hence it affects the performance. Not 100% sure though
Pacing over resolution is key in my opinion as well 👌
I tried that and I'm not sure if I'm getting any gains. Can't find the information anywhere. Have you tried?
@@jackholliday2816 it was my experience that it seemed worse with screen tearing. However it could be that the fps gain is not as noticeable as forced 1080p tearing the image somewhat on a nice 4k display? If you have a native 1080p or 720p TV I would be curious of any results.
Man, base ps4 is truly the king of base consoles. Can’t believe it’s holding up almost 10 years later!
And the PS5 will prove just as capable 10 years from now!
HFW is amazing on the base ps4. Really great console
I have Elden Ring on the One X, which has a Samsung 2TB EVO internal SSD. I've never done a speed test when I streamed it, but I think it's between 10-12 seconds.
Well it’s coming to April 2022 and PS5 went on sale November 2020 and I still haven’t got one even after sitting in GAME queues for hours! Eventually i gave up and spent the money on golf clubs so I’m sticking with my PS4 pro awhile yet, I haven’t got Elden Ring but i will in the next couple months so I’ve been waiting to see how it will look n play on my console but I heard off a few PSN friends it’s great on pro 👍🏻👌🏻
Do you expect performance improvements in the coming months to current gen consoles? Ideally a stable 60fps on PS5 without requiring the PS4 version of the game.
By the end of the generation, when the graphics hit their peak, we will see many games running at 1080p/1440p at 30 fps.
@@guillermopaolini9895 doubt it I mean we are still seeing 1800 games on Pro and Xbox X and you have to remember Sony and Microsoft are working on their own version of dlss so that will also help the only thing you usually see being downgraded at the end of console generations is usually visual stuff like you see here not frame rate or resolution
@@darkenDuh I wonder what games you mean? Usually at end of the generation you have more draw distance, more detailed textures, particle effects, npc, probably ray tracing.
Games that take advantage of the maximum capabilities of PS5 and Series X will not be able to handle high resolutions and frames per second.
Of course, if they use something similar to dlss, the resolution may not be so low.
@@guillermopaolini9895 that's unfortunate. It would have been nice to be given another graphics setting on current gen consoles, like Spiderman has (low, mid, high /framerate, hybrid, quality)
Watching the last gen console versions actualy made be feel a bit smug about my 40 -55fps 1080p high settings with my old gtx 1060 6gb 😁
Console plebs stuck with a shitty 30 FPS. :-(
Maybe in a decade From Software will finally understand the importance of 60+ FPS. /s
Not really surprised at the base X1, but the X1X is still a beast❤❤
Nice video ! Please test PS4 Pro set to output 1080p ! And maybe also with SSD upgrade ?
I am very happy with my pro. This game looks very interesting and is on my possible buy list but with the more i see it is going into my strong buy list . I will wait until they fix the issues first .
I am 60 hours in on pro and it's fantastic. Looks amazing, runs as well as most games I've played. I recommend it! If you've played bloodborne, I find it runs better and smoother than that. I do have an ssd upgrade in my Pro so load times are lot shorter than in the DF test. I'd guess about ten secs.
OG Ps4 once again showing its probably one of the best console ever . A 2013 399$ console running at native 1080p/almost stable 30fps 2022 game , near TEN YEARS after its release damn ...
1080p was the target , 10 years after its still here.
4k was the target of Ps5, it already cant do it on new games...
I agree with you. Even with the less than stellar Jaguar cores, I think the PS4 may be the best overall designed console. The PS4 Pro is perhaps the most unbalanced as they gave it a nice bump in GPU, but nearly forgot to open the memory bandwidth.
I'm not sure what other CPU could have been used in the PS4 design, but I can only imagine how games could have played with a decent CPU at say 50% more speed and IPC in that box.
A friend let me try ER on a base ps4. It's good enough that you will still have fun despite the dropped frames here and there. I do hope From can iron out the pc version though. It was going to be a day 1 buy for me but as soon as I seen it was DX12 only I backed off because DX12 has causes so many problems in other games that support it it's not even funny. ER using DX12 wouldn't be a problem if there was also an option for DX11 which most games give you the option.
Want a real stress test? Cast frost onto the minor erdtree with rot in the east. I think I dipped below 30fps on Series X performance mode.
The fact that FromSoftware hasn't fixed their frame pacing issue in the last 12 years is disgraceful. The technical side of the company is an absolute joke.
They should just let Blue Point remaster the game already considering how they did with Demon Souls remake ps5.
Its just sad that got so many 10/10
You need to test the game in Liurnia of the lakes (the swamp area), the frame drops are atrocious there.
They definitely should. I've been playing on a pretty beefy PC and, once most of the shader compilation was done, I've had an ok experience in Limgrave. Started exploring Liurnia more today and performance dropped significantly, jumping back and forth from 44 to 52 fps when it rained and I was just standing still. It didn't help to lower any setting other than screen resolution from what I could tell.
@@KefazX What are your hardware specs? I've somehow been fortunate on my pc with getting a fairly solid 60 the whole time. I'm using a 3070 with a 5800x
@@jmcfizzle29 Ryzen 5900X and RTX3080. It has been reasonably smooth with a few stutters here and there (VRR probably helps quite a bit though). But the performance took a huge hit during that moment I described before. Lowering the res from 4k to 1440p helped a lot, but still didn't go back to 60 during those conditions. It stopped it from going below 50 though.
@@KefazX That's weird, I've only experienced brief dips below 60 but never had that happen to me. I am playing 1440p with medium/high settings though. I haven't touched my settings since I started playing because everyone was having framerate issues and I wasn't really so I'm not going to tempt fate until/if they patch the issue.
My launch day PS4's fan is HELLA loud but the game plays & runs & im having tons of fun!
Just think, when people try to interrupt your gameplay you can just yell, "La-la-la, I can't hear you!"
@@griffgames9538 lol hahahaha.... wait till I try GT7.... thing gonna grow wheels & drive off when they turbo fan kicks in
You can use Flawless Widescreen to unlock fps on pc. Locking fps from 60 to 66 (high to ultra settings) makes huge difference to my eyes.
I’ve been having a great time with this game on my PS4 Pro. Yes the unlocked framerate is annoying, but you do get used to it after awhile. I still overall think it looks better than the game on base PS4, which I have played a fair bit of as well.
am bout to cop on a base ps4 . Is it worth ? dont have access to ps5 or ps4 pro
how is it a year later on the ps4 pro?
So uh i think there's something wrong with my ps4 pro then. My game definitely chugs whenever there's transparency effects and it feels like it's gone to slow motion. I've cleaned it and have an ssd installed but still my performance in this game and a lot of others isn't in line with your reports ever weirdly enough.
I have same issue with base PS4, and when it happend I re lunch game its start working well, its wird solucion but you can try this.
@@ROBALHC thanks! Unfortunately to me it's more of a consistent thing. Performance is always less than ideal, I'm not sure why. Guess I'll need to upgrade to ps5
On pc it has been pretty solid! You have a good bit of settings to manually change to get the performance you want
My son is running everything on high on his PC and it looks great. No stutter/judder 60fps. Im running the PS4 Pro version on PS5. Other than the grass which is the only actual noticeable thing the game is beautiful and locks at 60fps which is all I need.
I tried playing on PC but the stuttering was really bad. So I decided to play it instead on PS4 Pro (it already has an SSD) and it's definitely better with no stuttering even if image quality is lower.
it stutters a lot only at the start of the game, the more you progress, the less it stutters
@Dylan Zammit I've got a laptop with a GTX 1060 6Gb and besides a few areas near the beginning and some non-stutter related performance issues(normally sits at 45-50FPS seemingly independent of the graphics settings, so I'm probably CPU limited, with some dips into the low 30s when a bunch of shit is going on) I've been running it just fine.
Have you tried playing offline to avoid the anti-cheat eating away resources? I haven’t got the game yet, but that's the only difference between pc and consoles so that might help reduce/get rid of stutters.
I've been playing offline on my laptop gtx1660ti high settings. I haven't encountered any stuttering. I think it is the anticheat and being online that's causing the stutters.
@@Dr_Andracca I’m very curious how this game will perform on my 3050 mobile…
I kinda wish the xbone settings were available for pc, got a lot of friends running 1050 laptops who’d love to play with just a little more frames.
Pretty sure setting can go even lower on PC search on youtube "Elden Ring With No Graphics Card"
Low settings.
You can manually select all of those settings and cap the framerate to 30. Shadows and grass are the biggest culprits. Just switching the grass to medium brought my usage down 10% on a 2060, I used that headroom to run high shadows and SSAO as medium just looks broken. Otherwise medium textures, medium shaders, medium volumetrics, motion blur and DoF to taste, then max everything else out.
@@guillermopaolini9895 lower!!! 😈
@@no_misaki medium isn't enough for 1050 mobile though,
Really would have loved to see Xbox One X and PS4 Pro running from an SSD. As well as how the Xbox One X uses its VRR capability.
But this was cool, too.
VRR doesn't work well in the 30/40fps range, it's supposed to be on the 45/60fps but can reasonably go into the low 40s without much impact.
@@MaxIronsThird
Mostly true. Unless you have a t.v. or monitor that runs at 120hz.
40 divides by 120 three evenly, so the refresh rate is even at 40fps. Running a frame rate at around 40fps and VRR should clear out a lot of juttering. Not all, due to how poorly optimized the game is. But at least some of it. Which is why I would have liked to see that part covered.
@@BrotherKnowledge. only if it's locked at 40.
All screens with VRR can do 120hz.
I agree with you on this also why don't they just lock the game at 30fps?
@@Lavoss05
Right? That would make the gameplay a lot more smooth if they did. So I honestly don't get why they didn't lock it. Or at least give us the *option* to lock it.
Hey if its possible could you also add in PS4 Slim and Xbox One S for future breakdowns
Miyazaki: "poor performance is part of the challenge"
Be better if you gonna lie.
20 hours on my ps4 slim and the game runs decent, amazing game 🔥
recommended on ps4 slim? i wanna buy this game (first soulslike)
@@MrDestructor121 the game runs decent, some minor drops but is totally playable, i'm very happy with the game on ps4 slim, level 45 now and 30 hours, map is huge and exploring it is really amazing.
Did people react in uproar over DS3?
I remember it being really juddery on PS4 pro. I had just played nioh on pro then went to DS3.
Right now console-wise, Dark Souls 3 is buttery smooth in back-compat played on PS5 and Series consoles.
DS3 was patched for Pro in 2017 - unlocking the 30fps~ cap. Predictably, the Pro didn't hand-in a perfect 60fps but performance was surprisingly alright.
Then Xbox received the same fps unlock in 2021.
So these days, it's super smooth when played in BC on PS5 and Series.
The caveat? They're still stuck at original resolutions: 1080p and sub-1080p.
It was just a simple frame-rate unlock/re-cap to 60fps.
... Hey, small victories.
even on the pro, there is so many moment, specially in Forest environment with weather effect, where the fps go below 20.
Dumbest idea ever from the devs to force the Pro at 1800p30 instead of 1080p60
So, I started playing last night on the Series X, tutorial, performance mode and one thing immediately stood out was how great the game looks. I stopped right after the tuturial when I got outside and see the guy down on the horse. IGN's guide says steer clear of him at the moment. I am liking it so far, but I don't get the summoning part yet. The game said do something with the foot or something. The visuals and sound really stands out so far for me.
@@rockapartie Looks fine by my eyes.. Different strokes✌
Has anyone seen if 1080p ~60 is possible on ps4 pro via forcing the resolution down under the system settings? It worked for KH3 because of the unlocked framerate, I'm curious if that would be possible here too.
I forced it down to 1080p out of curiosity and it honestly seemed worse. I imagine that it's identical but that the image is being smashed into fewer pixels instead of properly changing the programs resolution. I notice the studders MORE at 1080 in elden ring, so i put it back to auto/1440(?). Ps4 games seem all over the place on this. Dying light for example runs far better when you Lower the resolution output, but others seem no different and you jusust get lower image quality.
@@ArkanceloAutore thanks for the clarification, that makes sense too.
One day I hope you do a Xbox OG retrospective vid on all these games. Kinda interested.
I don't understand why this game isn't running at a locked 60fps on the PS5 and SeriesX?
Shitty engine
What can't they offer the option to limit the Pro version to 1080p and therefore aim at 60fps? Would it work if one limits the resolution output through system settings?
Cause they don't want to
Lazy devs. :-(
Lol I can't even imagine playing anything less than 60fps, thank God I ditched these shitboxes years ago.
Cuz it's still not strong enough even at 1080p to hit 60fps, this game is very demanding and the pro struggles with even ds3
@@TheRedRaven_ Consoles are underpowered cheap PCs at this point. /s
to run this game made on a last century engine you don't need a new console
Thisssss 😂.
Really I will be more happy if Tetris from 1980 will be look this good
From Software games are the digital embodiment of diamonds in the rough. Beautiful but messy. Spectacular and interesting in their own ways.
"A unique frame rate" was a unique description...
As someone with a PS4 pro SSD, and a Xbox one X SSD, This is my kind of video. I can’t wait to get quite good loading times due to the upgrade
Protect people with last generation consults. It takes no time to upgrade to an SSD and it cuts loading times by 60 to 70%. And reduces popping quite a bit.
In fact this current channel did a video on PS4 pro SSD upgrade, and saw some pretty incredible results
100%
I also upgraded my Xbox One X to an internal SSD and I say it was definitely well worth it and made a noticeable difference and I am still primarily gaming on the 1X till the Xbox series X Elite comes out wish me luck you all
@@Lavoss05 makes a huge difference tbh. Even the interface is far smoother. Nearly the same as my one x (although obviously lower fps in demanding games). But still very high resolution and great load times with a ssd
@@Lavoss05 that could be years and years away. We haven't even started this gen proper
Man the base xbox one version reminds me of just how compromised the 360 version of Shadow of Mordor was.
agreed
Lmaoo this, still rocked though and play it on the regular
Currently playing the PS4 version on PS5. It is the best way to play if you want to enjoy the game at 60FPS while sacrificing some visual from Native PS5 version.
Also, at one side, we have lack of new gen consoles, on other hand, cautious releases based on console market ratio. This way, we don't get to see many real new gen games. If at all.
It’s great to know that I can have a decent experience even on my ancient PS4. I think I’m finally going to play Dark Souls 3 while I wait to upgrade.
@Dylan Zammit ever since owning an olded screen gaming at 30fps has become painful. The instant refresh rate makes it a lot more choppy.
@Dylan Zammit I mean you’re definitely not wrong, but I’ve grown up playing way too many games with either fluctuating framerates from 30-60 & also some games straight up not even staying at 30. I’ve been playing Elden Ring on my old PS4 & find it to be pretty enjoyable despite the framerate. I guess I’m just unique in that aspect (and broke).
@Dylan 60 is not even noticeable to me. 30 is fine.
It would’ve been more than fine if it was truly optimized, but of course when developers have stronger hardware to work with, lesser hardware always ends up unnecessarily taking the fall.
Especially with FromSoftware’s poor optimisation
Not Always. Halo infinite runs surprisingly well on the old Xbox one and one x.
@@807D14M0ND5 because it got proper focused optimization.
Even on next gen consoles, it's not well optimise
Considering I won't be able to buy a next-gen console in (at least) a couple of years, I'm grateful for DF still producing last-gen content.
Xbox Series S used for 150-180$ it’s not that much
One x with sdd have no issues intill theres like 15+ enemy's around. Other than that no issues apart from one lighting issue in one of the towers.
I can't believe thay haven't changed their engine yet .
Facts with all the money they got
For anyone watching this thinking it doesnt seem too bad, please keep in mind that the dragon encounter that is mentioned as being the biggest frame drop is NOTHING compared to dozens of later fights and areas for frame dropping. Performance in the later half of the games areas will typically never go above 20fps, with many areas dropping it to sub 10fps for several seconds.
Lol
So Demon's Souls on PS3 performance. Doesn't bother me or alike who played the crap out of that back in the day😅. Does suck though I won't argue or defend that.
Thats not even true lmao. Dont listen to this. My friend has it on PS4 and he actually beat the game and didnt say anything about drops that bad.
@@EldenLord. There are people saying that get zero stutter on PC(which is literally impossible) as well... some people just really weirdly cant perceive stutter and frame drops for no apparent reason.
@@KesslerCOIL But come on sub 10 FPS? Literally everyone would notice that.
Is there a difference to performance if you set your PS4 Pro to 1080p instead of in my case 1440p?
is there a way to directly contact digital foundry? i need to ask them if they tested the pc version with the resizeable bar BIOS update on their gpus/mobos and without, i think that might be related to stutterring on pc
Ps4 pro must sound like airwolf 🤯
🤣…. Though, most ppl reading probably have no clue what airwolf is.. 😂
Not really, it's noticeable but still a lot more silent than gow, dead silent on rdr2 tho
In it’s defense, the base Xbox one’s hardware is outmatched by most modern day bedside alarm clocks. The fact they got this to run at all is Nobel prize worthy.
Steamdeck is more powerful than Xbox One and really close to the PS4.
Not really considering this game isn't all that pretty even maxed out on PC.
If this was a properly optimized DirectX 12 game from the ground-up I believe that this game would run whole lot better then what it is now even on base Xbox One the fact of the matter is developers need to use the tools that is available through the hardware to be able to fully optimize these new games on Old Hardware if not we're going to have mediocre ports of new modern games, on the Xbox side of things I believe that developers should be using DirectX 12 on all new games coming out that way us who are still playing on last generation consoles don't get ports like this and cyberpunk.
3:23 I see, Elden Ring took inspiration from Pokemon Legends Arceus
How are the fan noise and the texture quality on PS4 Pro? Thanks in advance!
I'm playing the PS4 Pro version on PS5. Rock solid 60 fps with not stutters. But of course this is not exactly well 'optimized'. I'm sure the PS5 could handle say better shadows and a bit more vegetation and still keep at mostly 60 fps.
Completely agree I see add those and increased the resolution to 1440p native instead of upscaled 1800p, and the game should for the most part still be locked at 60fps. At the worst, it would be like 55-60fps (if it ever dipped).
I dont buy a ps5 to play ps4 pro version, the lack of vrr is digusting.
That’s exactly how I’m playing too. Honestly I’ll take the hit in resolution and specific settings to get that rock solid 60 FPS. I really wish FromSoft would realize this themselves and give us a mode on the PS5 version to lock the resolution to 1800p and lower settings to give us that stable framerate. It’s obviously possible but it’s just not something they have ever handled well
@@acevedoaandres Well, OK, but my choice of PS5 wasn't exactly determined by Elden Ring. That's what I've got. And if that's what you've got, I think the experience is better with the PS4 Pro version on PS5 than the PS5 version (or frankly the Series X version with VRR, but that's a preference thing).
Same here; the PS4 version on PS5 plays like a dream, honestly. It's so smooth that I just don't lament the more sparse vegetation and slightly less crisp image. Of course, ideally I'd love for the PS5 version itself to be as consistent, but that's just not the case. Especially in the overworld, riding around on Torrent.
As with all Souls games, you need a good 8-10 patches for the game to improve on bugs and performance in general. So far I'm in around the 80 hour mark on a PS5 and performance wise it's not that bad to be honest. I expected it to be worse after I had seen the original DF video comparing versions of the game.
its crazy that we expect games to release needing all these patches. im not to critical when im playing and enjoying these games but DF videos make me feel like im always getting a half baked experience when i buy games at launch. i have both next gen consoles and catch my self compairing all the time now. ps5 just seems to run every thing a little better. i play on the series x mostly cuz my brother hogs the ps5 lol
@@str8poisintv131 Word, I can relate. Since I work in the VG industry I know games of this scale are quite the challenge when it comes to bug fixing and performance optimisation but after so many years there so many on-going problems in the series like terrible camera angles especially during boss fights, broken hitboxes: enemies can hit you through walls but you can’t and much more. I mean come on, you are using the same formula for quite some time, these issues should have been fixed.
Same. Its at least better than Dark Souls 3 on PS4 Pro.
Count yourself lucky, I bought a Series X and the game runs a good bit worse on it than the PS5. In DF’s test video, PS5 actually hits 60 fps sometimes, Xbox hovers from 30-40
ds3 was perfect day one for me.....
Great as always
so in the ps4 pro section he didn't mention performance mode or supersampling mode, does digital foundry just not check those on ps4 pro anymore? seems like a pretty big omission.
for the full 50fps experience, i recommend a rtx 3090 ti
This game defies what is really "good enough to enjoy". I had never been so giddy watching my frames drop so much. A testament to the game that I could ignore the stutters just because of how much fun I'm having with it.
Japanese studios in general are way behind technically, but they usually put much more interesting games out there, for me personally at least.
Absolutely! I'm in full agreement here. The frame drops I notice but then a split second later that elden ring magic kicks in. If it was locked 60, might be my favorite game of all time tbh.
You're just justifying your purchase. Lmao
@@HOPGamingZone lol nah. If that were the case the hours put in would be significantly less and we wouldn't even be playing it. Frame drops on current gen aren't severe enough to ruin the experience. I'd prefer flawless but 90 percent is good too. Considering we have games like battlefield 2042 that release in a literal unplayable state at first.
@@HOPGamingZone I felt similarly about the Zelda: Link's Awakening remake on switch. There's no reason that the performance should have been so inconsistent from a "first party" Nintendo game, but I still thoroughly enjoyed it despite it's flaws.
@@HOPGamingZone Why would you say that? I have refunded plenty of games when I can, and on Nintendo's platform I had to endure shitty purchases that I could not refund. Are you really that cynic to think that everyone is brainwashed and that the almost 1M active players on Elden Ring are justifying their purchase too? Especially when it's so easy to refund a game on Steam.
I stayed until so late last night being amazed by a new zone I discovered, but I should have known better that it was all for "justifying a purchase". What a shitty view to see everything as a commodity, service, transaction, etc.
Gonna do a video of the new DL1 next gen patch performance?
Looks like still can play this on PS4 with TV‘s Motionflow on to make do instead of on my PC with just a GTX970 and monitor. There is a bit more delay but I've finished most 30fps games in the past years like that setting difficulty to hard or above.