Designing a Trading Card Game | Power Curve | TCG R&D

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  • čas přidán 5. 10. 2023
  • Designing Power Curve in your own TCG is essential for dictating the ramping progression within your card game. Lets take a look at Dylan Mayo's talk at GDC and what he has to say about Power Curve in TCGs CCGs and other card games, and how we can take this wisdom and use it in our own TCGs.
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Komentáře • 27

  • @AutisticBoardGamer
    @AutisticBoardGamer Před 9 měsíci +11

    Then there are games like Ashes Reborn where you have all you resources available at the start, but you're limited by the amount of actions you can take per turn.

  • @neuroscape
    @neuroscape Před 2 měsíci +2

    Thanks again for all your videos! I watch almost every one and its great to get perspective on choices we are making in our game :)

    • @ShardTCG
      @ShardTCG  Před 2 měsíci

      I'm glad you like the videos.
      Keep pushing on with your game!

  • @flowgamesllc
    @flowgamesllc Před 9 měsíci +5

    My card game is kind of like hearthstone. Really interesting video on this topic. Will keep this in mind for the future

    • @ShardTCG
      @ShardTCG  Před 9 měsíci +1

      It's not a bad base to work with for your TCG. There's a lot you can expand on from there to really make if your own.

  • @dippyfresh1635
    @dippyfresh1635 Před 3 měsíci +3

    This is very interesting. Magic's power level is advanced by lands but pokemon is advanced by creatures. Since you can only have 4 of any given creature, pokemon's draw and search is necessary. This is especially so if you are playing a stage 2. It would be like playing 3 types of lands and only playing 4 of each while needing to play them in a specific order. This is why stage 2's are rarely viable. You have to invest in alot of resources to find these cards. Most pokemon lines are completely dead weight besides the stage 2 too.

    • @yurisei6732
      @yurisei6732 Před 2 měsíci +1

      One of the recent best decks was a stage 2 gardevoir deck though, so they've definitely improved the ability to make evolution meta relevant, which I think is very nice coming out of an era where the game that you'd teach new players was completely different to the rulebox-basics game you'd be playing if you went to an event.

  • @AutisticBoardGamer
    @AutisticBoardGamer Před 9 měsíci +5

    I loved the Spoils so much. Loved the threshold system. I think the only reason it didn't do better was because the mature content.

    • @ShardTCG
      @ShardTCG  Před 9 měsíci +3

      Kohdok discussed the mature content in a video. It does seem to be a drawback with card games.

    • @AutisticBoardGamer
      @AutisticBoardGamer Před 9 měsíci +2

      @@ShardTCG Definitely. People tend to not like making others uncomfortable even if they like a theme.

  • @skyscapegamingllc8154
    @skyscapegamingllc8154 Před 9 měsíci +2

    Great explanation and evaluation!

    • @ShardTCG
      @ShardTCG  Před 9 měsíci +1

      I'm glad you enjoyed it!

  • @AutisticBoardGamer
    @AutisticBoardGamer Před 9 měsíci +1

    With MtG a color mana is hypothetically equivalent to 2 colorless

  • @WW2TCG
    @WW2TCG Před 9 měsíci +1

    wassup mate im making a tcg about WW2(thats the new idea!) i was inspired from you

    • @ShardTCG
      @ShardTCG  Před 9 měsíci

      Interesting!
      Hope it is coming together nicely.
      Thank you.

    • @WW2TCG
      @WW2TCG Před 9 měsíci

      @@ShardTCG NO WAY CHAT HE REACTED😱😱😱😱😱😱😱😯😯😯😯😯😦😦😦😦😦😦

    • @dippyfresh1635
      @dippyfresh1635 Před 3 měsíci +1

      ​@@WW2TCGnot trying to put a damper on your creativity but i imagine that more unsavory types of people will be attracted to the game's theme and specifically a particular faction of cards related to Germany or Japan. Hopefully, you know what im getting at.

  • @foyoGames
    @foyoGames Před 6 měsíci +1

    What's my favorite TV show ...Power
    What's my fac Cologne ...Curve
    Not really

  • @petersmythe6462
    @petersmythe6462 Před 3 měsíci

    Wait.. Pokemon TCG has heard of power curve?

  • @AutisticBoardGamer
    @AutisticBoardGamer Před 9 měsíci

    15:55 No that's just wrong. MtG has "mana rocks" which have been part of the game since the beginning. Cost of 6, would be no later than turn 5 realistically. I sure he is more talking about the hypothetical basic game of MtG.

    • @Muhahahahaz
      @Muhahahahaz Před 22 dny

      Depends on the format. Standard normally does not have such rocks

    • @AutisticBoardGamer
      @AutisticBoardGamer Před 21 dnem

      @@Muhahahahaz I'll admit it has been awhile since I played MtG (moved on to better games), but back then MtG always had a set of rocks in standard circulation.

  • @connortodd4538
    @connortodd4538 Před 12 dny

    I would advise taking all of this with a grain of salt.
    Much of the logic is flawed here and potentially incorrect or counterbalanced by various systems.
    In the interest of keeping my own TCG's secrets secret, I can't explain my balancing methods, but I don't want people to blindly follow what is being said here.
    I'll just say that a linear power line works *mathematically.*

    • @ShardTCG
      @ShardTCG  Před 11 dny

      If your game lacks damage counters and damage is only calculated in that instant, then you don't need exponential power increases in terms of raw numbers when your cards increase levels or cost to play.
      Old school yugioh is a great example of this. 4 star monster with 1800 at vs a 6 star with 2300. Only 500 increase is less than a 30% gain. But because the damage is instant and not saved, 100 additional is incredibly valuable.
      I'm guessing this is what you were leaning too, but it is hard to tell when you're being so vague and secretive.