Sculpting Displacement in Mari like in Zbrush

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  • čas přidán 26. 08. 2024
  • Art directing your Displacement and Bump details really helps to push the quality of your surface even further!
    In this video, I show you how you can use the power of Maris brush engine to paint displacement details with alpha textures as brush tip just like you can in Zbrush.
    Nicholas Hodgson:
    nicholashodgso...
    hodgson3d.gumr...
    Artstation
    www.artstation...
    LinkedIn
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Komentáře • 5

  • @marnieshachar6373
    @marnieshachar6373 Před 11 měsíci

    Very nice, thank-you!

  • @DesignerKartik
    @DesignerKartik Před 11 měsíci +1

    Great! 😎

  • @ayakiri5098
    @ayakiri5098 Před 9 měsíci

    This is amazing ! So can we just have lika a smooth model in zbrush and make the details in mari and get our displacement map from mari only ? And if we bring in a high poly model doest it need UV or the UV from the decimated one ( low poly ) is enough ?

    • @playboy8303
      @playboy8303 Před 6 měsíci

      Dude, u need uv's of low poly/retopo mesh to precisely 'sculpt' displacement in Mari