Sculpting Displacement in Mari like in Zbrush
Vložit
- čas přidán 26. 08. 2024
- Art directing your Displacement and Bump details really helps to push the quality of your surface even further!
In this video, I show you how you can use the power of Maris brush engine to paint displacement details with alpha textures as brush tip just like you can in Zbrush.
Nicholas Hodgson:
nicholashodgso...
hodgson3d.gumr...
Artstation
www.artstation...
LinkedIn
/ johnny-fehr-178b51134
Facebook
/ waldgeischt
Gumroad
darkarts.gumro...
Very nice, thank-you!
Great! 😎
thanks man!
This is amazing ! So can we just have lika a smooth model in zbrush and make the details in mari and get our displacement map from mari only ? And if we bring in a high poly model doest it need UV or the UV from the decimated one ( low poly ) is enough ?
Dude, u need uv's of low poly/retopo mesh to precisely 'sculpt' displacement in Mari