|Blender 3.3.1| Create a simple HAIR PHYSICS for animations (wiggle add-on)

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  • čas přidán 23. 04. 2023
  • wiggle add-on:
    blenderartists.org/t/wiggle-b...
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  • Krátké a kreslené filmy

Komentáře • 25

  • @keemkorn
    @keemkorn Před 7 měsíci +2

    For some frickin reason I couldn't use the Bake Wiggle Bones option that came with the wiggle bones add on, but this was a good bypass to that. Thank you truly

  • @Nn32osiris
    @Nn32osiris Před měsícem

    Thank you bro! You really helped me. I've been racking my brain trying to figure out what's wrong

  • @stanford_4564
    @stanford_4564 Před 7 měsíci

    dios mio 2 meses buscando guias y te lo agradezco muchas muchas gracias

  • @Can_Lucifer
    @Can_Lucifer Před rokem +1

    amazing bby

  • @asyamiraldsmolboi
    @asyamiraldsmolboi Před rokem

    thanks!

  • @BriceKoua-11-11
    @BriceKoua-11-11 Před 9 měsíci

    Nice Hu Tao
    cursor!! Haha i use a Jingliu Cursor from Hsr XD

  • @pansitostyle
    @pansitostyle Před 8 měsíci +2

    i've a character that has hair, but i'm using mixamo rig system, since it's easier for me to animate using their stock animations.
    My question is, since mixamo doesnt provide hair bones, what's the process of adding new bones to the hair mesh and adapting it to another armature? or how does it work, thank you

    • @RusticKey
      @RusticKey Před 6 měsíci +1

      If you want to add hair bones, you have to manually modify each armature to their specific hairstyles; you would edit the skeleton and add additional bones that follow your character's hairstyle. Characters with short hair will have fewer bones than those with longer hair. You would then have to paint or assign weights to the hair for every hair bone.

    • @CarlosMorales-bs4tw
      @CarlosMorales-bs4tw Před 4 měsíci

      Im bad at weights, i guess it'll be without physics hahahh@@RusticKey
      but appreciate the answer!

    • @RusticKey
      @RusticKey Před 4 měsíci +1

      @@CarlosMorales-bs4twYeah, hair can be a pain to set up, it's just a matter of balancing, especially for game characters. Typically for simple animations and setups it's just easier to paint the top part of the hair to the head bone (for short hair), the middle hair to the shoulders and upper back (for medium length), and the bottom parts of long or very long hairstyles to the waist, pelvis, and possibly legs. This way your hair won't be as dynamic, but it means that you won't have to modify existing skeletons.

  • @HarryClipzFilmz
    @HarryClipzFilmz Před 3 měsíci

    I did everything you did and this did not work. I see your version is different then mine i have the version Wiggle 2.2.3 in Aug 2023. I am going to get a earlier version of the addon

  • @raphaelguitarx5931
    @raphaelguitarx5931 Před rokem +2

    ok, but how about wiggle 2 add-on?

    • @AnoldTheBunny
      @AnoldTheBunny  Před rokem +1

      I don't know, never try it

    • @pxy-gnomes9781
      @pxy-gnomes9781 Před 9 měsíci

      @@AnoldTheBunny Hi! I guess you should look at it! The improvements seem quite impactful.
      I'm wondering if some patterns of the settings for Wiggle 1 Addon which you are using for Hair Rig in this tutorial, can be spontaneously reproduced on Hair Rig with Wiggle 2 Addon with similar results. 🤔
      For example, Wiggle 2 Addon has got these main settings, for each Wiggle Bone (either for Head or Tail of the Bone; usually on a Connected Chain, it's just the Tail): *Mass* , *Stiffness* , *Stretch* , *Damp* ; then *Gravity* .
      I'm making a fundamental research on Wiggle 2 Addon, I think I can find out the answer; as there are already multiple nice tutorials about it, but even having watched all of them at least once, I still feel like it's complicated to get the big picture and good theory, for Hair Rig and Clothes Rig for example. So, it's likely your setup, even though for Wiggle 1 Addon, has great potential for Wiggle 2 Addon as well.

  • @AxelC0de
    @AxelC0de Před rokem +2

    Okay fallo su MMD ora
    T i s f i d o

    • @AnoldTheBunny
      @AnoldTheBunny  Před rokem +1

      Per mia fortuna non ho più necessità di comprendere le funzionalità di MMD

    • @AxelC0de
      @AxelC0de Před rokem

      @@AnoldTheBunny cries

  • @BOBimusRex
    @BOBimusRex Před 7 měsíci +6

    Hey, since you are a game hair modeler, can I make a request? Can you maybe convince your peers to start making hair a solid object? I'd rather every character in every game be BALD than play another game where characters have magical ghost hair that passes through solid objects. Game devs are always pitching their games as the next most immersive game ever, but then you play it and find that hit detection and collision haven't progressed since mario 64. 🤦‍♂️How am I supposed to become immersed in a world where I constantly see "solid" objects pass through each other.

    • @AnoldTheBunny
      @AnoldTheBunny  Před 7 měsíci +4

      I'm not a modeller lmao

    • @Orez-Suke
      @Orez-Suke Před 5 měsíci +1

      Collision box for everything made for just hair are hugely time consuming for how small of an improvement it is.
      Also a ton on people use blender without working in video games.

    • @BOBimusRex
      @BOBimusRex Před 5 měsíci +1

      @Orez-Suke I can't think of a single context where I would be cool with "solid" objects passing through each other. The internet blew up when they found those 3 frames of Elsa's braid passing through her shoulder. Its not ok. Do better. No matter the medium you create.

    • @Sammysapphira
      @Sammysapphira Před 4 měsíci +5

      ​@@BOBimusRexyou obviously have no idea how anything works....

    • @BOBimusRex
      @BOBimusRex Před 4 měsíci

      @Sammysapphira I know solid objects shouldn't pass through each other. And consumers shouldn't put up with it anymore.