7 Most Frustrating Puzzles In Final Fantasy History

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  • čas přidán 25. 09. 2023
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    Final Fantasy has featured some devilish puzzles over the years that have done nothing more than frustrate players due to their complexity. Some would even require full-on solutions to be buit, such as the Clock Puzzles in Final Fantasy XIII-2! Today, we're going to be running through some of the most frustrating, including the Shinra Manor Safe from Crisis Core and the Macalania Temple Cloister of Trials.
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Komentáře • 641

  • @user-ih1ms5jw8o
    @user-ih1ms5jw8o Před 8 měsíci +129

    I pulled an all nighter doing the deep sea research centre in FFVIII. The save point doesn’t become available until you’ve completed the final fight. It was just beginning to get light when I beat ultima weapon. I went to the save point and accidentally hit load instead of save.

    • @reversecolin1256788
      @reversecolin1256788 Před 8 měsíci +6

      wow this may seem rude and it is but I am being sincere thank you for making me feel smart I am usually not!

    • @lionhearte1
      @lionhearte1 Před 8 měsíci +22

      And I think the save point at the bottom is invisible too without Move-Find...I really feel for you on that one though!

    • @Sacrengard
      @Sacrengard Před 8 měsíci

      RIP

    • @wcjerky
      @wcjerky Před 8 měsíci

      F.
      Even worse news is that place is the best place to max speed through collecting Curse Spikes and refining 100 of them ad nauseum. Also, Quistis' limit break.

    • @ristilukki
      @ristilukki Před 8 měsíci +5

      Gotta love those moments. I lost my lvl 100 Chain of Memories save by muscle memoring a new save game over it. Lost so many hours of grinding cards. Never have returned to CoM since.

  • @noahhobson4521
    @noahhobson4521 Před 8 měsíci +122

    I actually found the Bevelle Cloister to be worse than the Macalania Cloister, but that's more due to the tight windows for some of the button presses to change paths.
    A puzzle you didn't mention was the Chocographs from IX. Playing Chocobo Hot and Cold was fun for me, finding exactly where to go was not. I've never managed to get the deep sea chocograph without looking at a guide.

    • @russrollins9978
      @russrollins9978 Před 8 měsíci +1

      One thing I found while doing the Bevelle Cloister is that if you hold down the X button (PS) as you approach the junction you will usually get it. This is especially true for the ones with only 2 directions to choose from.

    • @veghesther3204
      @veghesther3204 Před 8 měsíci +17

      For FFX I do find Bevelle Cloister the worst part of the game puzzle wise.

    • @67Daidalos
      @67Daidalos Před 8 měsíci +9

      I'm here with you.
      For Macalania temple, with logic and method, you can figure it out, though it may take you some time and backtracking. I found much more frustrating that when you know what you have to do, but the game just says "No, you haven't press the button in the right timing"... For me, it's the pinnacle of frustration (that or anything involving luck... like the chocobo racing)

    • @TheBlackSeraph
      @TheBlackSeraph Před 8 měsíci +4

      Bevelle's cloister is more frustrating, but at least you're guaranteed to get the destruction sphere. Macalania's destruction sphere chest is fairly easy to miss and if you do on PAL/International/HD versions, then you have to contend with Dark Shiva blocking the entrance if you want to look for it later.
      Have to disagree with chocobo hot & cold - I found it enjoyable and, if not easy, at least manageable.

    • @noahhobson4521
      @noahhobson4521 Před 8 měsíci +1

      @@TheBlackSeraph I love Chocobo Hot and Cold. What I don't love is finding the chests that the Chocographs show the locations of.

  • @deathnotehell1
    @deathnotehell1 Před 8 měsíci +67

    I mean it could be worse with Macalania Temple. You could have had the European version of the game meaning that once you found out that you needed those destruction sphere's to get Anima, you headed back to the Temple only to find out that Dark Shiva was there. That was a fun thing to fun into when I was seven.

    • @ThundagaT2
      @ThundagaT2 Před 8 měsíci +28

      HD version does this too, so everyone gets to experience that now lol

    • @shannonmaddox4743
      @shannonmaddox4743 Před 8 měsíci +1

      Zanmato, my friend

    • @deathnotehell1
      @deathnotehell1 Před 8 měsíci +7

      @@shannonmaddox4743 Honestly kid me's reaction to getting their ass kicked by Dark Shiva and seeing how fast it moved in the attack order was something like "screw this. I'm going back to FF6 and try to figure out how to continue in ZoZo." I didn't realise you could jump from window to window and instead thought you needed to do the clock puzzle.

    • @TheBlackSeraph
      @TheBlackSeraph Před 8 měsíci +9

      First time I played FFX on PS2 I didn't know about destruction spheres and missed out on the one in Besaid Village. Got quite a surprise when I returned to Besaid to try and pick it up... :(

    • @gejamugamlatsoomanam7716
      @gejamugamlatsoomanam7716 Před 8 měsíci +4

      Ffx International for asia on ps2 had the dark aeons as well.
      Only north american release didn't have them

  • @Pendergast891
    @Pendergast891 Před 8 měsíci +91

    Im shocked you chose garamscythe over the Great Crystal as far as puzzles go. The lack of a usable map made navigating harder and keeping track of where gates are located and their switches

    • @scribble71891
      @scribble71891 Před 8 měsíci +20

      The great crystal is unforgivable. Most people also forget the sub areas' convoluted naming was a puzzle in itself. How the devs expected anyone to figure that shit out is beyond me. It had everything it needed to be a great late-game dungeon, but they ruined it.

    • @dantevic
      @dantevic Před 8 měsíci +8

      ​@@scribble71891had to go online and draw out the map of the puzzle to even do it. Shit was impossible going in blind. Imagine people who didn't change internet during those ps2 days

    • @TheBlackSeraph
      @TheBlackSeraph Před 8 měsíci +4

      I think what makes Garamsythe Waterway evil is that you can spend ages on the sluice gate and be comfortable with the enemies you're fighting, but then end up fighting Cuchulainn the Impure who, if you don't know what you're dealing with, can decimate higher level parties because of continuous HP loss and a tendency to cast status ailments including disease. The Great Crystal is harder as a dungeon, but it's more consistent in its difficulty curve

    • @TrixTrix228
      @TrixTrix228 Před 8 měsíci +6

      the strange thing with garmscythe is i managed to get to cuchulainn just by winging it. i didn't even know i was gonna fight an esper in there but i managed to managed to navigate the place without too many problems. great crystal however i had a hard time navigating cause everything looked the same with their rooms and there was no map

    • @BrianOfAteionas
      @BrianOfAteionas Před 8 měsíci +1

      @@scribble71891 Worst puzzle ever. I'm generally good at puzzles unless they ask too much of my memory. The convoluted naming was so confusing that the guide I used got it wrong. Worst ever lol

  • @BB-te8tc
    @BB-te8tc Před 8 měsíci +68

    The worst part of the lightning tower recalibration is the distracting stock animations of the characters when you press each button. It makes me think that I have to wait until Rikku's done her little jump slash before I can press another button.

    • @RVMan985
      @RVMan985 Před 8 měsíci +14

      Additionally, the worst part of the calibration is that it in no way shape or form affect your 100%. In fact, the game actively punishes you for calibrating each tower because in Chapter 5, when you fight Rhyos in the Thunder Plains, you will get a worse prize for every calibration or nothing at all. The guides say you will get something for each calibratin, but no, this minigame is busted and it hasn't been fixed in the HD Remaster. You do get the Samura's Honor Garment Grind and provided you got the Samurai Dressphere, it's almost useless.

  • @CasualKeem
    @CasualKeem Před 8 měsíci +109

    For me the most frustrating part of Macalania Temple is that it kills the flow of the story. Story wise i get it. The Guado are trying to trap or stall the party.
    Still my gosh they did their job too well.
    After taking down the first major storyline boss, the mind is pumped to see what happens next. Only to be stuck sliding on ice for soooooo long😢.

    • @n-ip01357
      @n-ip01357 Před 8 měsíci +3

      This is so true! It's such a jarring change in pacing. 😂

    • @imnoexpert1926
      @imnoexpert1926 Před 8 měsíci +5

      Especially when you're like 10 years old I got stuck there for dayssss back then lol by time I finally did the puzzle I forgot what was even going on in the story

    • @MrMeowstic7
      @MrMeowstic7 Před 8 měsíci +2

      No shame in looking up guides

    • @imnoexpert1926
      @imnoexpert1926 Před 8 měsíci +7

      @@MrMeowstic7 I personally barely had computer access back then lol you woulda needed the strategy guide

    • @CasualKeem
      @CasualKeem Před 8 měsíci +2

      @@MrMeowstic7 Not even the best guide can save you from how much time is lost waiting for that pedestal to slide on the ice.

  • @n-ip01357
    @n-ip01357 Před 8 měsíci +13

    While the Macalania Temple is frustrating, I found Bevelle's to be even moreso. The timing was so unreliable for confirming directions when navigating on the floating pedestal. It was far too easy to miss arrows purely due to poor timing of the flashes, rather than any sort of input error. It was so annoying, ugh. ;w;
    That said, the Final Fantasy X-2 tower calibration puzzle still gives me nightmares to this day. 😂

    • @Assaultwatertaffy
      @Assaultwatertaffy Před 8 měsíci +2

      There was actually a bit of a trick to it. The arrows actually had two sets of patterns so about 50% of the time you'd move over the arrows you actually COULDN'T press the right one before hitting the end. You would look at the first set before you start moving to select the right pattern for the area you were trying to go to.

    • @n-ip01357
      @n-ip01357 Před 8 měsíci

      @@Assaultwatertaffy That is so interesting! I'll look for that the next time I play through X!

  • @clearspira
    @clearspira Před 8 měsíci +65

    It genuinely amazes me that there is no trophy linked to tower recalibration.

    • @rondeezy_thepancakeslayer1242
      @rondeezy_thepancakeslayer1242 Před 8 měsíci +4

      The bane of my existence

    • @callmeshaggy5166
      @callmeshaggy5166 Před 8 měsíci +10

      Thank god for that too. By the 4th or 5th towers you literally have to guess inputs as you will fail before they're even displayed.

    • @QuantemDeconstructor
      @QuantemDeconstructor Před 8 měsíci

      There isn't one for getting all Garment Grids?

    • @rikudaman
      @rikudaman Před 8 měsíci +1

      @@QuantemDeconstructorThere isn't one. You also only need to do 5 towers for the garment grid. You don't need to do any to get 100%, you just need to watch the cutscene of the guy asking for help.

    • @QuantemDeconstructor
      @QuantemDeconstructor Před 8 měsíci

      @@rikudaman yeah you're right, for some reason I thought the 10 full calibration reward was a Garment Grid
      Lady Luck makes getting all dress spheres VERY annoying though

  • @davids2977
    @davids2977 Před 8 měsíci +62

    Tower calibration has become a “I’m going to mash the buttons on each of these, fail each one, and move on,” activity for me.

    • @lunarhail3559
      @lunarhail3559 Před 8 měsíci +2

      And that’s giving it enough time lol

    • @mitenne69
      @mitenne69 Před 8 měsíci

      The reverse button. I remember, i must write on paper to push in the order

  • @Kaimine08
    @Kaimine08 Před 8 měsíci +10

    The puzzle in FFVIII's Ultimecia castle where you had to figure out the paintings was the one that stumped me more than any of these puzzles. Although yes, a lot of these puzzles were nightmares.

    • @_p_5764
      @_p_5764 Před 8 měsíci

      Was looking for this comment. Even needed a walkthrough for the castle.

    • @ramiel555
      @ramiel555 Před 8 měsíci

      Dawg, same, I still don't know what you're supposed to do, and that's my favorite game in the series, lol

  • @Forever_Zero
    @Forever_Zero Před 8 měsíci +5

    For some reason never had trouble with the Macalania Temple puzzle, but the Bevelle one, for some reason I couldn't process it and got stuck for hours in my first playthrough

  • @absi49
    @absi49 Před 8 měsíci +5

    if im not mistaken that garamsythe waterway puzzle have hints that you can find scattered around rabanastre, so its not as BS as people make

  • @natecunha2795
    @natecunha2795 Před 8 měsíci +6

    LOL, I'm currently re-playing FFX2 after many years and I JUST dealt with the lightning tower recalibration yesterday... (I think I had blocked it from my memory, but this video is quite timely)

  • @SwordsmanOrion
    @SwordsmanOrion Před 8 měsíci +7

    Rikku's idle animation while someone else is doing their minigame is precious.

  • @saladinboss2507
    @saladinboss2507 Před 8 měsíci +16

    I always have Zell in my party whenever I can in VIII, so the steam units puzzle has never really been an issue for me, but I forgot that him not being in the party changes things.

    • @IceBlueEyesX
      @IceBlueEyesX Před 8 měsíci +5

      I'd always had him in my party, too, so I figured that was just something that naturally happened in that area, regardless of who was with you.

  • @DAxBatres
    @DAxBatres Před 8 měsíci +55

    FF12 had the crystal dungeon and the late game one where the mini map was hazy. Found my ultima blade there luckily because I was lost 😅

    • @lunarhail3559
      @lunarhail3559 Před 8 měsíci +9

      I have gained so many hours on my playtime lost in that bottom circle

    • @alexw4482
      @alexw4482 Před 8 měsíci

      It’s a pain but there’s plenty of maps of it online. It’s definitely not something you should wander aimlessly.

  • @wiseguise5960
    @wiseguise5960 Před 8 měsíci +35

    The great crystal in XII trying to get to Mark fight. I never got to it even after following a guide for each gate. Frustrated me to no end!

    • @mrskye08
      @mrskye08 Před 8 měsíci +5

      What's even more frustrating is when i got to omega mark 12, and it's sleeping 🫠🫠🫠 i didn't know there are other bosses you need to kill first before omega wakes up

    • @jennyf-eg5gl
      @jennyf-eg5gl Před 8 měsíci +1

      Omg...giant pain in the butt. I panic slightly when ff15 map disappeared when you went into the vaults. I was like hell, no...I am not going through that again. Luckily, it wasn’t so bad. The panic was real. 😅

    • @jekw23
      @jekw23 Před 8 měsíci +4

      @@mrskye08I followed a guide years ago to get to it. Took ages. So exhausted just finding it. It basically one shot me and I said “forget this” and never went back to it.
      Tried again with Zodiac Age and didn’t even manage to get to it. The great crystal is a giant pain

    • @mrskye08
      @mrskye08 Před 8 měsíci +2

      @@jekw23 hmm im sure you don't even wanna go back but here's my suggestion:
      Look for maps with names. Each zone actually had a name. The names are like indian words and it's confusing. But a map with the names is going to help you see what area you're exactly at.
      The map should also have correspoding gates (usually colored) so that you would know which where is the lock and which gate it will open.
      Focus on the map orientation, as if you're driving a car. Map orienteering is very important, more important than the enemies. So it's better if you're at a point where you can easily wipe enemies instantly so you can focus your attention to the map. But mind you even at level 99 enemies can still overwhelm you because there are tons of zombie like enemies there. Just have a good gambit system to automate.
      Most map guides are fairly accurate. Like it shows the exact position of the exits. Use that when orienting. For example: the map has 3 exits close to each other at one side and 1 exit at the other side. It should look the same in-game as well, and i use that to reorient myself.
      Personally i find the great crystal fairly easy to navigate with a map. I easily did the rare hunt as well as got all treasure, then fought ultima. But when i went to omega it's still sleeping because I haven't defeated the others.

    • @jekw23
      @jekw23 Před 8 měsíci +1

      @@mrskye08 thanks. Very helpful. The guides did help. It was more the time and effort to navigate…..just sucked all the energy out of me.
      No doubt I will go back again one day and pick the rest of the rare loot (and finally defeat Omega). I still have a few other super bosses to defeat.

  • @torsvik2024
    @torsvik2024 Před 8 měsíci +2

    The hidden cave in ffx-2, where you had to keep track of, amongst other things, how many combat encounters you have had, how many cheats you had opened, the number pin for the last gate you opened, and then do arithmetic to solve the current gate pin. There were 16 gates I think (it's been years since i played it). It was... a lot.

  • @NuevaBestia
    @NuevaBestia Před 8 měsíci +116

    Shout out to ma boi Nasir for coding that sliding puzzle behind Sakaguchi's back in Final Fantasy I 🫡

    • @paulnewhouse5126
      @paulnewhouse5126 Před 8 měsíci +12

      Nasir also did a lot of the programming for Secret of mana, The man is a legend. Even John Romero respected his work.

    • @reloadpsi
      @reloadpsi Před 7 měsíci +3

      And just coding in general. His RPG code may have been a little buggy, but his code for tricking the NES into doing cool graphical stuff should've earned him renown alongside John Carmack in terms of how well he could push the resources available.

  • @zacheray
    @zacheray Před 8 měsíci +8

    I remember getting heated at the FFX ice sliding puzzle and wondering if i had to come back later.. pretty sure i got it though

  • @mistydolphin2524
    @mistydolphin2524 Před 8 měsíci +18

    Worth a mention: the cave in ffx2's thunder plains. When you enter the cave, you are given a number. When you examine the next door, you are given another number. You have to add them together, but you are also given another number which would have to be added to the next door's number. Sounds easy right? Not even close. As they get more complex they start demanding that you memorize the codes to previous doors to add together, but also the number of battles you've fought since entering and the amount of gil you've gained or lost since entering. Thankfully you can remove the last 2 from the equation by equipping gear that prevents random battles. You better have a pen and paper on hand, and a calculator if you ever hope to try it. And if at any point you mess up and lost track, or accidentally pressed x too fast and missed the first half of the next code, u have to start from square one.. But the worst part? You have to do this puzzle not once but twice if you want all the prizes inside. Oh, and if you think you can just cheat and use the same codes you were given last time... NOPE! The codes are randomized everytime you enter. To quote the great idk who... NOBODY SAID THERE'D BE MATH!

    • @daviddalrymple2284
      @daviddalrymple2284 Před 8 měsíci +6

      It says something about the tower calibration minigame, though, that it is EVEN WORSE than the math cave.

    • @ShinDSER
      @ShinDSER Před 8 měsíci +1

      The math quote comes from one of the commentators in MadWorld.

    • @Reynsoon
      @Reynsoon Před 8 měsíci +1

      ​@@ShinDSERIIIII BLAAAAAME OOOOUR SCHOOOOOLS!

    • @Milktube
      @Milktube Před 8 měsíci +1

      I had a ton of fun with that cave puzzle! It's nice to have something that is about remembering (or recording) information instead of obscure hidden secrets, imbalanced equipment, or just massive grinds.

    • @Assaultwatertaffy
      @Assaultwatertaffy Před 8 měsíci +3

      Charm Bangles are your friend. No fights, no gil gained. A loooot of numbers end up being zero using them.

  • @CALLOUSNarrates
    @CALLOUSNarrates Před 8 měsíci +3

    Personally I think you're missing the single worst and most frustrating one of all- The Great Crystal in the original FF12. It's not bad at all in The Zodiac Age with all the added convenience features, but in the original game it is absolutely hellacious.

  • @joshuariddensdale2126
    @joshuariddensdale2126 Před 8 měsíci +40

    I just knew the clock puzzles from 13-2 would be on here. Some of them are ridiculously hard without cheating. As in, there are sites that instantly give you the solution after you screenshot the clock in question.

    • @mrskye08
      @mrskye08 Před 8 měsíci +4

      Yeah i gave up on this too and went to the websites for solution

    • @ThundagaT2
      @ThundagaT2 Před 8 měsíci +5

      The thing that bothers me the most about that puzzle is the ones that are timed. So Im under time pressure right, no big deal. But then they go and change the puzzle's layout every time you fail. Time pressure plus changing the solution is very frustrating. However the ones that dont have a time limit are fine, because those dont change at all, so i can just figure it out by taking my time.

    • @sh4d0wfl4re
      @sh4d0wfl4re Před 8 měsíci +1

      @@ThundagaT2 I believe the game starts giving you more of the puzzles without a time limit after failing enough times, which is actually worse for my brain. It meant that I had to beat the puzzle before it gave me a freebie easy mode

    • @LordPegasusBudda
      @LordPegasusBudda Před 4 měsíci

      I never even knew that there were sites for this one ... I did them on my own with hours of determination and anger

    • @UndertakerU2ber
      @UndertakerU2ber Před 2 měsíci

      Really? I didn’t think the clock puzzles were that bad.
      I definitely needed to try the harder ones multiple times, but it was all about getting the “feel” of how the arms move around the clock based on the numbers: Which ones send it 45°, 90°, 180°, etc.
      Based on the layout of numbers, you’d generally want to knockout the higher, unpredictable numbers first before doing the lower, predictable ones. That is, unless there are numbers scattered across the clock. That’s when the higher numbers become more valuable since lower numbers are likely to result in dead ends due to the large amount of gaps on the clock.

  • @clearspira
    @clearspira Před 8 měsíci +11

    And speaking of FF8, anyone remembers the Obel Lake puzzle? The one that has you hum in five random spots and then sends you to a desert that has some rocks telling you that they lie and other rocks giving you a nebulous direction? Not difficult if you have a guide. Hair pulling if you don't.

    • @Cloud971
      @Cloud971 Před 8 měsíci

      Yeah, i did that some months ago while i was redoing FF8. I'm not afraid to say that i used a guide how would i know that without it?

    • @clearspira
      @clearspira Před 8 měsíci +5

      @@Cloud971 You wouldn't know. Its arguably either a big scam or a malicious act because back in the day you had exactly two choices: do it on your own or buy a ludicrously expensive book. Its not quite up there with FF9 deleting half of the information out of said expensive book and forcing you onto their paid website for the other half but its up there.

    • @saladinboss2507
      @saladinboss2507 Před 8 měsíci +1

      Obel Lake is FUN....with a guide.

    • @eorzeantours1565
      @eorzeantours1565 Před 8 měsíci +1

      I like it in spirit. I like that FF8 tried to do cool things with its overworld, but it wasn't quite there yet. The Chocographs from IX were the ultimate version of this imho.
      That said, I enjoyed the feeling that I was on a quest for a hidden treasure out in the world. With monkeys, and talking stone heads.

    • @drewtheunspoken3988
      @drewtheunspoken3988 Před 2 měsíci +1

      ​@@clearspiraif I recall, Final Fantasy VIII was made with the strategy guide in mind. There is no way anyone could have done the Queen of Cards side quest without it except by a string of major luck.
      I remember being passed about the IX guide being so bare bones since I didn't have internet access at the time. It was a year later that I was able to finally get access to PkayOnline. I didn't have to pay for it though. They must have dropped the pay requirements after fan complaints, I'm guessing.

  • @SolstaceWinters
    @SolstaceWinters Před 8 měsíci +2

    First time (and every time after) that I played FF12, I bumbled into Garamsythe Waterway after the initial plot. Thought it would be a good place to level up early on... turned out all my level 10 rats, bats, and ghosts were replaced with level 60 basalisks, gigantoads, and malboro overlords. Scared the crap out of me at first... but it didn't stop me. I started practicing Mists instead. There's a full-heal save crystal RIGHT THERE in the sewer entrance, so I just started full healing, then nuking, rinse/repeat.
    I both got good at Mists, and eventually learned how to stack enough Mist damage to kill those level 60 foes, getting insanely good treasures to sell, leveling up RAPIDLY, and I think even getting some later game equipment from the loot I sold at the bazaar. Pretty sure I got the Yoichi arrows and/or bow set from doing it, maybe I'm misremembering. But it was hilarious.

  • @leighsimmons2663
    @leighsimmons2663 Před 8 měsíci +5

    Forgot about the clock puzzle in ff13-2. Thanks for bringing back a nightmare long repressed

  • @Abeuss
    @Abeuss Před 8 měsíci +5

    FF12’s “great crystal” and the “waterway” would have been impossible without a guide. It just wouldn’t be worth the time to me.

  • @bardinblue9830
    @bardinblue9830 Před 8 měsíci +10

    Most frustrating puzzles in Final Fantasy games? Literally the entirety of Final Fantasy X and X-2. Hands down. Especially when attempting to not only acquire, but also power up the Celestial Weapons. Most other Final Fantasy games, you just needed to find the right treasure chests, fight the right bosses, or grind certain enemies an unconscionable number of times until a weapon got randomly dropped. What had to be done to find and power up all of the weapons was frustrating and mind-numbing! I was only able to fully power Rikku, Yuna, and Auron's weapons. If anyone was able to fully dodge 200 lightning bolts in a row with no pause, or catch all the blue butterflies without hitting a red and triggering a battle, or collect enough balloons while dodging birds while riding the most unresponsive chocobo in all of Final Fantasy... then I applaud you and hope you still have some active brain cells remaining. I couldn't do it. And admittedly, I had absolutely NO desire to play Blitzball beyond what was absolutely necessary.

    • @lordnoodle2146
      @lordnoodle2146 Před 8 měsíci +3

      I got them all bare the lightening dodging one because fuck that noise. At least there was some skill you could improve to get the rest but the lightening bolt one was made to be as random as possible and it is just tedious. There was an attempt to make blitzball fun, there was an attempt to make the chocobo racing game interesting and there was an attempt to make the red butterfly mini game straightforward. The lightening bolt was just you know this think you hate we programmed it in so do it, I don't know 200 times, no guage, perfectly or whatever. Is the prize worth it atleast? No let's make the magic user with a magic based overdrive have an attack based ultimate weapon.
      I have done blitzball in the past and enjoy the mini game but it is far far too much to get everything you need
      In comparison Macalania is annoying but pretty easy the only thing that can make it annoying is the fact if you miss it first time then there is too strong super boss to beat...

    • @keyblademasterclark
      @keyblademasterclark Před 8 měsíci +1

      I've fully powered Yuna's, Rikku's, Auron's, and Wakka's. I have no desire to ever use Kimahri, and the other two are just too damn frustrating

    • @ingridvanya
      @ingridvanya Před 8 měsíci +2

      I got a save on my ps2 memorycard with all the weapons. I don't no how 16 year old me did that, but I did. Tbh with help on the butterflies and the chocobo race. Did the lighting all on my own.
      A few years ago I tried again, but as soon as I started dodging the lighting I was like: nope, not doing this ever again. So I didn't get it again.

    • @callmeshaggy5166
      @callmeshaggy5166 Před 8 měsíci +2

      @@lordnoodle2146 there's a very well-known lightning cheese where you get it to predictably strike the same spot every time. It just still takes nearly 20 minutes to do.

    • @ThundagaT2
      @ThundagaT2 Před 8 měsíci +1

      The chocobo race isnt that bad if you take the time to learn its mechanics. A lot of people think that you dont have control over the chocobo when you actually do lol. Is it awkward to control sure, but you do have control over it.

  • @TheKarishi
    @TheKarishi Před 8 měsíci +15

    The jumping puzzles of FFXIV are a weird case, because an enormous portion of their difficulty can be attributed to simple control scheme issues; In short, they're platforming puzzles in a game that is fundamentally Not a Platformer. It's arguable that MOST of the difficulty comes from how the controls make it difficult to jump the proper distance and how the colliders of the terrain aren't necessarily a tight fit, making situations where you slam into an invisible wall when it seems visually obvious that you should have made a certain jump easily.
    This ends up being the largest barrier to the achievements attached to the jumping puzzles: Becoming demoralized by a system where most of your losses simply feel unfair, in a game that usually avoids eliciting that feeling.

    • @stevencollins8348
      @stevencollins8348 Před 8 měsíci

      Pre flying in ARR some of them I would finally make the jump and AFK set a timer on my phone using an online weather guide so I wouldn't miss the window. Like the log jump in North Shroud I believe it was. Had to jump with a chocobo and dismount at the exact right moment if I recall

    • @Lennis01
      @Lennis01 Před 6 měsíci +1

      Pitiloss dungeon in FFXV comes to mind. It's brutal enough when you are just trying to figure out what to do. It's downright aggravating when you know how to proceed, but can't make the jump because the camera makes it impossible to judge the distance. And to add insult to injury, the reward you get for going through that platforming hell isn't even that great.

  • @danielfernandes7970
    @danielfernandes7970 Před 8 měsíci

    I really appreciate the love you guys give to spin-offs/sequels games in your videos. Keep up the good work!

  • @DAMusic-qu2ec
    @DAMusic-qu2ec Před 7 měsíci +1

    Worst part of Macalania temple was completing the puzzle and then accidentally stepping on the pedestal reset tile.

  • @Cloud971
    @Cloud971 Před 8 měsíci +5

    7:03 Just to clarify that you have to get onboard the Hydra and talk to everyone first. Then you can go deeper to fight Ultima Weapon. I'm mentionning it because i still remember how many years i've been stuck on this one. If you don't do that you will see the hole below but cannot go throught it. Thanks to Piggyback

    • @RogueSeraph
      @RogueSeraph Před 8 měsíci

      Hydra? You mean Ragnarok?

    • @Cloud971
      @Cloud971 Před 8 měsíci +1

      @@RogueSeraph Ragnarok is also called Hydra in the EU Version. 😉

    • @Satoascorpion
      @Satoascorpion Před 8 měsíci

      This is not true. You just need to exit the room you fought Bahamut in, then turn around and go back in.
      In the U.S. version, anyway. I guess I can't speak for any other version.

    • @Cloud971
      @Cloud971 Před 8 měsíci

      @@Satoascorpion I'm talking about the EU version. So this was added huh? I wonder why...

  • @hashim2586
    @hashim2586 Před 8 měsíci +2

    Can confirm as I’ve done each and everyone of these at least twice (except icicle ridge). But i’d pick the great crystal over garamsythe watarway, there is just simply no way you make any reasonable progress without either manually drawing a map yourself or looking up for a map online. No way you’d ever just stumble upon ultima or omega by chance, and get decimated, you’d have work your ass to get all the way up and then get decimated.

    • @hashim2586
      @hashim2586 Před 8 měsíci

      and whoever decided to put that save crystal outside of Aquarius switch, bless your soul.

  • @radicalresix
    @radicalresix Před 8 měsíci +2

    Honestly as a kid I had more trouble with the Bevelle cloister of trials than Macalania-- it was the only time I had to look up a guide because I got so frustrated!

  • @omaruck5mx
    @omaruck5mx Před 8 měsíci +13

    To me, the paintings puzzle in Ultimecia's castle is the hardest in FF8.

    • @mistydolphin2524
      @mistydolphin2524 Před 8 měsíci +2

      Ikr, that one puzzle made wonder how anyone was supposed to figure it out without either a guide or help.

    • @Nanobot1989
      @Nanobot1989 Před 8 měsíci +1

      I don’t remember that. What was it?
      I only remember having to beat bosses to get abilities back.

    • @mistydolphin2524
      @mistydolphin2524 Před 8 měsíci +1

      @@Nanobot1989One where you had to examine a series of paintings, and try to determine the title of the main painting. But it was all in Latin. It was like vividarium intervigilum viator or something. Meaning in the garden sleeps a messeenger. Idk how we were supposed to figure it out without a guide.

    • @omaruck5mx
      @omaruck5mx Před 8 měsíci

      @@Nanobot1989 this part is where you have to look at 10 or more paintings and then look at a big painting and combine the tittles from the previous paintings to get the name of the big one, the catch is that all the tittles are in Latin.... and you also have to guess it from the content of the painting itself 😵‍💫

    • @wcjerky
      @wcjerky Před 8 měsíci

      @@Nanobot1989 VIVIDARIUM ET INTERVIGILIUM ET VIATOR

  • @mattsully2238
    @mattsully2238 Před 8 měsíci +15

    Ffxv Pitious ruins remains a triumph of game design for those who finished it. It's a travesty that there wasn't a psn trophy associated with it.

    • @RogueSeraph
      @RogueSeraph Před 8 měsíci +7

      Pitious was frustrating as hell, not because it was well designed but because they decided to implement a platform dungeon in a game where the controls are the complete opposite of being platform controls.
      Good thing you can cheese the reward in less than a minute in case you're replaying FFXV

    • @mattsully2238
      @mattsully2238 Před 8 měsíci +1

      @@RogueSeraph that's kind of what made it great cause the controls weren't fantastic so when you finally succeeded after failing over and over, you got such a dopamine rush!

    • @jennyf-eg5gl
      @jennyf-eg5gl Před 8 měsíci

      Those damn ruins were so damn frustrating, but like you...I kind of want to know who solved it. I think Noct spoke for all of us when he exited it that thing. 😅

    • @goodmanwiseman303
      @goodmanwiseman303 Před 8 měsíci +1

      @@mattsully2238 exactly. That was part of what made games like sonic the hedgehog 2 and super mario bros 3 so satisfying back in the day is that the controls weren’t perfect, as opposed to something like the parkour controls in assassin’s creed, for example, where its very hard to fail.
      Having imperfect controls that you have to learn made pitioss much more memorable.

    • @scitizenkane1
      @scitizenkane1 Před 8 měsíci +1

      @@goodmanwiseman303 the controls and mechanics in Mario 3 and Sonic 2 WERE perfect, which adds to the reason they are herald as the best platformers in their respective series. If you failed in those games, it was 99 percent no fault of the game design. Whereas the Pitioss Ruins was an entirely different story.

  • @josephlankford5541
    @josephlankford5541 Před 8 měsíci +3

    When I played the original FF7, that F***ing safe drove me insane. Not because of finding the combo, but putting it in correctly and within the small time frame you had.

  • @moonwolfv671
    @moonwolfv671 Před 8 měsíci +2

    I'm not usually the type to do the side quests, especially in the more recent games. I usually do my research first see if it's worth putting myself through the torture. Worst puzzle in my opinion is The Great Crystal in Final Fantasy XII, got totally lost and looked up a guide.

  • @TurnOntheBrightLights.
    @TurnOntheBrightLights. Před 8 měsíci +31

    Garamsythe Waterway really wasn't bad at all in my opinion. I think Great Crystal is more deserving of this list!

    • @MessyJoeHesse
      @MessyJoeHesse Před 2 měsíci +1

      The great crystal did take me longer, but for some reason, I just found the waterway puzzle to be so annoying. Maybe it's just cause it triggers my ocarina of time water temple memories.

  • @qahnaarin8335
    @qahnaarin8335 Před 8 měsíci +2

    I don't know if you'd classify this as a "Puzzle" but there was a weapon gotten in FFXII that required you to leave certain chests through out the game alone. If you unlocked even one of the chests through gameplay the chest with the weapon would change to a weaker one.

    • @numanomiah
      @numanomiah Před 2 měsíci

      Oh i remember that! It’s the Zodiac Spear

  • @deathseekergibbsy
    @deathseekergibbsy Před 8 měsíci +2

    I literally had to write down the 10th towers inputs so I could do them backwards. I remember sequences very easy. Can't do it backwards though 🤷‍♂️

  • @drinkmorecareless
    @drinkmorecareless Před 8 měsíci +1

    I despised Bevelle Temple in FFX. That stupid moving platform was such a pain in the ass.

  • @aurun1015
    @aurun1015 Před 8 měsíci +1

    the FFX 100 lightning strikes in a row drove me insane

  • @staples6
    @staples6 Před 8 měsíci +3

    36 10 59 97. idk how i've never forgotten that combo.

    • @RogueSeraph
      @RogueSeraph Před 8 měsíci

      Same, right 36, left 10, right 59, right 97.

  • @Volumixen
    @Volumixen Před 8 měsíci +3

    World of Final Fantasy's Icicle Ridge was just another Gym Challenge from Pokémon in several ice and one water Gym's puzzles. I also ground levels to get all the treasures and fight the holy dragon, which allowed me to do even more mirages' boards I never thought Ice Path (the original Ice puzzle, IIRC, in Gen 2) would help me anywhere but the later Gens
    Edit - Shoal Cave had some ice sliding puzzles, too, in Gen 3 now that I think about it.

    • @sh4d0wfl4re
      @sh4d0wfl4re Před 8 měsíci +1

      honestly, WoFF had one of the least frustrating pokemon style ice puzzles I've run across. Sure it required you to have your "HMs" prepared, or make a call to your local storage fairy, but it didn't turn you around like many of the other ice puzzles

    • @wcjerky
      @wcjerky Před 8 měsíci

      Fun fact: Icicle Ridge is a modern iteration of the NES game _Kickle Cubicle._

  • @cookiemonstasharp9543
    @cookiemonstasharp9543 Před 8 měsíci +1

    I definitely didn't appreciate the Gargant Roo puzzle in FF9 the 1st time I played. Every time you went the wrong way, you're out of 1-2 mins every time when you include random encounters. That part took me about an hour my 1st playthrough. Good times though

  • @ScaricoOleoso
    @ScaricoOleoso Před 3 měsíci +1

    That 13-2 clock puzzle... Back in the day, it drove me so crazy, I wrote a code in Matlab to solve it. Never bothered me again. 🤓

  • @jaitheon1793
    @jaitheon1793 Před 8 měsíci +3

    If pitioss isn't top spot I call shenanigans

  • @TheBlessedRed
    @TheBlessedRed Před 8 měsíci +1

    Didn't really dislike any of these besides the Tower calibration one.
    When I saw the title of the video, I immediately thought of the Temple of the Ancients from VII and Fossil Roo from IX (Fossil Roo was EXTREMELY frustrating for me the first time I did it over 20 years ago).
    I also consider the Gunners Gauntlet from X-2 (just can't grt proficient with it for some reason) and I thought of my first time doing the Bevelle Cloister of Trials (took me literal hours to do the first time).

  • @Shadohime
    @Shadohime Před 8 měsíci +3

    I didn't find Macalania Temple that frustrating, to be perfectly honest. Once you know the solution, it's fairly easy. The Cloister that I had problems with was Bevelle's. The fact that you have to press X at specific times just to ensure you're going the right way on those damn platforms is annoying to me. And while, yes, you're guaranteed the Destruction Sphere treasure of Bevelle (likely done because you only get one run of the cloister, unlike the others), there's another chest you can grab with a fairly potent lance for Kimahri, but doing so requires you to bring an extra Bevelle sphere to the end, something you'd never know you'd need to do without a guide.

  • @cdunlap0008
    @cdunlap0008 Před 2 měsíci

    Card collecting in the undersea research facility was what made me go in there frequently

  • @Buglin_Burger7878
    @Buglin_Burger7878 Před 8 měsíci

    WoFF Icicle Ridge being here is a disservice to actual puzzles that are shown here.
    The ice puzzles are incredibly simplistic and you have all the mirages you need before even reaching this place.

  • @Spookybluelights
    @Spookybluelights Před 8 měsíci +1

    I personally found Bevelle temple a lot more obnoxious than the Maccalania temple. I could at least see where I went wrong and even though it took a few extra steps, everything I needed to solve it was fairly close. With Bevelle I was stuck on a track, tapping my foot while I waited for the platforms to circle around again only to get a bad pattern and not able to stop the stupid platform, it's torture and I hate it.

  • @mattsully2238
    @mattsully2238 Před 8 měsíci +3

    If i may, i categorize some of these as mini games not puzzles.

  • @theyinyang1103
    @theyinyang1103 Před 8 měsíci +1

    Surprised at no Pitioss Dungeon in XV, platforming in a non platformer to forever to get through.

  • @darc22005
    @darc22005 Před 2 měsíci

    The mansion in ff7 crisis crore was frustrating for me because some of the pumpkins were physically off screen for all but about 2-3 frames and you could barely see them.
    I got a really shit randomized group for that one and spent an hour redoing the puzzle for that specific part. had about a page in my notebooks worth of notes just for that part of it. the other three numbers. perfectly reasonable. but that one part was frustrating

  • @XXPYR0XX
    @XXPYR0XX Před 8 měsíci +1

    how did the lighting doging from 10 and the jump rope from 9 not make it on the list?

  • @MyPisceanNature
    @MyPisceanNature Před 8 měsíci +1

    The most frustrating puzzle in any RPG I ever played was The Dead Sanctuary in Wild Arms. I had apparently not set the bomb close enough to the green statue when I had tried that, so I spent a literal week trying to figure out how open the damn door, before I was able to get a friend with an internet connection to find the answer for me 😂.

  • @drewtheunspoken3988
    @drewtheunspoken3988 Před 2 měsíci

    While not, strictly speaking, a puzzle I did get frustrated by the bug riding in Gizamaluke Grotto in Final Fantasy IX. It took me awhile to figure out the switches to get to where I wanted to go.

  • @dragonwriterluc
    @dragonwriterluc Před 8 měsíci

    The other puzzle of the Thunder Plains in X-2 - the cave - was also rather frustrating. I kept careful track of everything and still ended up failing it.

  • @mistmonster
    @mistmonster Před 8 měsíci +3

    heh I still can't even beat the Vivi jump rope minigame

    • @randallpandason3715
      @randallpandason3715 Před 8 měsíci

      There are several ways on PC to get thousands of jumps. Autoclicker is ok, but you can change RopeJumpingIncrement=1 to any number you want in a .ini file..

  • @sethkaiser7423
    @sethkaiser7423 Před 8 měsíci +1

    I rather go with the sewers 1000 times than giruvegan zodiac gates puzzle in FFXII. Not only it does not have a map, some gates required you to go far end to another with a limit timer and also annoying enemies to bypass.

  • @Devlington87
    @Devlington87 Před 8 měsíci

    Also, if you go back to macalania temple later you have to defeat dark shiva just to get in, which involves close to max stats, celestial weapons and super armours. I accidentally trod on that plymth return button when finished too many times too, so frustrating!

  • @hensarita
    @hensarita Před 8 měsíci

    Ffxi’s mountain climb for Rise of the Zilart. A time based climbing puzzle with no jumping, janky hit boxes, endgame monsters, and a lose condition. Fuck that thing.

  • @RobiN-ei2ih
    @RobiN-ei2ih Před 8 měsíci

    Macalania Temple is made even worse by the fact that in the original version (and possibly remakes), leaving the room to save restarts the puzzle and it was easy to do this unintentionally.

  • @branmuffin184
    @branmuffin184 Před 8 měsíci +3

    Man I LOVED the clock puzzles in XIII-2. They were so fun. If you were a numbers person and really enjoyed teasing out the logic in solving those, they felt so rewarding.

  • @partyinn3040
    @partyinn3040 Před 3 dny

    getting X-2 ribbon melted my brain, idk what it is i just could not figure it out. even with a video guide! The endless random battles didn't help my train of thought lol

  • @CynicalBibliophile
    @CynicalBibliophile Před 8 měsíci

    I happened to bring Zell with me for the Deep Sea Research Center (my main party was Squall, Zell, Quistis when not required to use specific characters) so I had a relatively easy time with the puzzle. The boss fight against Ultima Weapon though? That took some effort…especially the second time I played the game because RNG was not in my favor that run.

  • @DolFunTheDolhpinVtuber
    @DolFunTheDolhpinVtuber Před 8 měsíci

    One puzzle I didn't know how to clear by myself until a Super Nintendo Magazine had the guide for it was Falls Basin in Final Fantasy Mystic Quest, I think this was in the mid 1990's when I played that game.

  • @DOC_951
    @DOC_951 Před 8 měsíci +1

    This video can solely be about that damn platforming dungeon in FF15.

  • @TakeThisification
    @TakeThisification Před 8 měsíci +4

    I absolutely loved the clock puzzles in XIII-2!

    • @daviddalrymple2284
      @daviddalrymple2284 Před 8 měsíci +1

      Same! There's no doubt that some of the later ones in Oerba 400 are brutally difficult to solve in the allotted time, but I enjoyed it all the same.

  • @balkthor
    @balkthor Před 8 měsíci +1

    Anyone who though Garamsythe was hard clearly never tried to 100% the Great Crystal in Zodiac, including weapons.

  • @jessicavenable5638
    @jessicavenable5638 Před 8 měsíci +1

    Bevelle was Much more difficult than Macalania, IMO. I had to look up a map for that one.

  • @matthewbeard7841
    @matthewbeard7841 Před 8 měsíci +1

    The puzzle that gave me the most random trouble in any Final Fantasy game yet would have to be the cloister of trial puzzle in the Djose Temple in FFX.
    I don't know what it was, but the first time I encountered it back when I initially played FFX I just could not figure out how to get to the destruction sphere at the back and didn't want to leave early as I had gotten the puzzles and the extra secrets down easy in all the other temples up to that point.
    Legit took me like nearly 2 hours just flipping all the switches around to all the different configurations to try to find out what I was doing wrong. It wasn't until I randomly pushed the pedestal out into the void to do it correctly that I got it.
    I think what caught me up was that I tried pushing the pedestal out there before when the right switches weren't set and from there I just assumed that pushing it out there wasn't part of the solution. Definately caused me some chagrin as the puzzle wasn't *that* hard and I was just being a big dummy, haha.

    • @leighsimmons2663
      @leighsimmons2663 Před 8 měsíci +1

      I was stuck on this for weeks as a kid and with no internet to fall back on. I did the same as you and just assumed it had to be something else. 12 year old me just wasn’t ready for that level of frustration

  • @ramiel555
    @ramiel555 Před 8 měsíci +1

    Great Crystal in FF 12 is way more annoying to navigate. I spent TEN hours straight in there running around before I got to the boss/was able to save the game again. I was sooooo freakin paranoid about the power going out, or the game freezing, or just dying and losing all my progress.

  • @lapthom
    @lapthom Před 4 měsíci

    Final Fantasy vi: "The queen takes 5 steps and stops". That puzzle was the reason I never found the 8th dragon for ages.

  • @Kaos360
    @Kaos360 Před 8 měsíci +1

    I definitely would've said the Bevelle Trials for FFX, cause goddamn 😤

  • @Athlynne
    @Athlynne Před 8 měsíci

    Thank you for the 'Nam-style flashbacks this video gave me, LOL. I kept saying "AGH, I remember that, that was so frustrating!"

  • @g0thicuk
    @g0thicuk Před 4 měsíci +1

    Shout out to the puzzle in ff12 that required you to ignore specific chests throughout the game

  • @foreal7712
    @foreal7712 Před 7 měsíci

    Finally beat the Thunder Towers! Praise the PC esc strat! Rikku’s 2nd tower was hardest to me because registering, memorizing, and physically finding the correct buttons to hit simultaneously was challenging.

  • @BaronSengir1008
    @BaronSengir1008 Před 8 měsíci

    For the clock puzzles, I had to actually write it out on a paper before I took a single step so I could plot out the best way to progress...

  • @Sniperbear13
    @Sniperbear13 Před 8 měsíci +1

    the kinds of puzzles i hate are the Numbered block puzzles where you have to get them in order, and you only have one open space at a time

  • @briandoss9232
    @briandoss9232 Před 8 měsíci +7

    I found Bevelle beyond infuriating. And the freaking 200 lightning bolt puzzle in the thunder plains was just abysmal.

    • @breakthecode4634
      @breakthecode4634 Před 8 měsíci +5

      The lightning isn't a puzzle. Doesn't require solving.

    • @epsi
      @epsi Před 8 měsíci

      Yeah, not really a puzzle, but dodging lightning was indeed frustrating.

  • @playercris8634
    @playercris8634 Před 8 měsíci

    Before opening the video, only reading the title the first image that came into my mind was Cloister of Trials: "starts the video and Tidus appears doing that...."

  • @LG1204
    @LG1204 Před 8 měsíci +2

    The Garamsythe waterway control wasn't infuriating at all. You literally get the simplest instructions in one of the houses in the Lowtown that simply says according to compass directions which switches to turn on and in which order. Then you pull up your map - Upper side of the map is North so you can easily guess where the other sides are.

    • @steveh1474
      @steveh1474 Před 8 měsíci +2

      that message was made for a piece of the medallion needed during the Chaos side quest, and not relevant at all for the Cuchulainn sidequest.
      which is crazy because the Cuchulainn quest is *even easier*. theres 4 switches in the main room. you need to go southeast and southwest, but theyre flooded! well... what if i hit both switches on the east? hey look, SE is no longer flooded! so if i hit both switches on the west, SW is no longer flooded! oh but theres still straight south now. it looks like theres a boss arena under the water, but how will i ever make south not flooded? .....what if i hit both south switches?? theres no way that could work, this is supposed to be one of the hardest puzzles in the series!

    • @LG1204
      @LG1204 Před 8 měsíci

      @@steveh1474 Yes, you're right. Getting to other 2 switches behind some gates did require some trial and error but it wouldn't take more than 20 minutes. At least it seemed intuitive.

    • @edinaldoc1
      @edinaldoc1 Před 4 měsíci

      When i saw the video title, there are many puzzles in FFXII that came to my mind...
      And Garamsythe Waterway was the last thing i would have guessed. That puzzle is so chill compared to anything in the late game.
      The Great Crystal, Fishing quest, the two puzzles in Sochen and the Zodiac Spear (if that even counts as a puzzle) are some examples

  • @wizardgreen6154
    @wizardgreen6154 Před 8 měsíci +8

    I'd make 10s entry as ALL the cloister of trials. Freaking hated those things

    • @lordnoodle2146
      @lordnoodle2146 Před 8 měsíci +1

      I would have put the last one as the worst. A trial and error mini game mixed with a memory game and a cloister or trials you have to return to do... No thank you.

    • @clearspira
      @clearspira Před 8 měsíci

      @@lordnoodle2146 It wasn't trial and error. You just needed to click on the monitor to show you where they all were. It shouldn't take more than 5-10 minutes.

    • @mistydolphin2524
      @mistydolphin2524 Před 8 měsíci

      Most of them i can still do from memory, but bevelle still annoys the crap out of me.

    • @lordnoodle2146
      @lordnoodle2146 Před 8 měsíci

      @@clearspira I meant to find where the pieces is trial and error initial as they are just squares on the ground

  • @Apollo-Computers
    @Apollo-Computers Před 8 měsíci

    That ffx puzzle you showed at the beginning, I was stuck for 3 days, not due to the puzzle itself, but I couldn't seem to get the prompt to jump across.... Lol I felt so dumb, just had to stand in the center facing forward to get the prompt to appear.

  • @jakobh6257
    @jakobh6257 Před 8 měsíci

    Great video!

  • @BHFFS
    @BHFFS Před 8 měsíci +1

    I never had an issue with Macalania Cloister. Bevelle however....

  • @dartz005
    @dartz005 Před 8 měsíci

    I remember my 1st try to get the Destruction Sphere in Macalania Temple. I had got to the point where I had the Sphere-associated treasure. I just needed to figure out how to get out of the temple while retaining the item. I think I had softlocked the puzzle somehow at the end & had to restart all over again. The 2nd time I didn't even bother with the Destruction Sphere & finished the puzzle to get out. I will admit I'm not the greatest with puzzles, but I had managed to get the previous prizes with some minor trial & error, & even got the Bevelle prize on the same playthrough.

  • @felicia4017
    @felicia4017 Před 8 měsíci

    I remember replaying crisis core over and over on the psp (just because I couldn’t figure out to get the hidden boss) that sometimes I’d skip this puzzle because of the materia not really being worth it.

  • @Igbf
    @Igbf Před 7 měsíci

    For me the challenge for the astral weapon in macalania forest briefly seen in the intro was far, far worse than any of the temple's trials. My gosh, it was sooo random to get a good one.

  • @OMGhappiness
    @OMGhappiness Před 8 měsíci

    I loved X-2 but I never did any of the extra stuff. The lightning, the chocobos, the Yojimbo summon. Makes me want to go back and do it all right this time. My playstation stopped turning on in 2018 and I haven't replaced it yet. Gotta get a new one.

  • @BaronSengir1008
    @BaronSengir1008 Před 8 měsíci

    I remember having a fight every single step of the Deep Sea Research Center because I didn't know about the flashing light... Lol

  • @minttulatte
    @minttulatte Před 7 měsíci

    I LOVED the clock puzzles in XIII-2. They were my favorite of those anomaly puzzles in that game😂❤
    My most hated ones out of this list are the Thunder Towers Calibration mission and Macalania Temple Cloister of Trials though. I was stuck at them both for quite a long time, lol.

  • @singer2be2015
    @singer2be2015 Před 8 měsíci

    Definitely remember the frustration of the number 1 entry. It took me a while to get through it!

  • @nitemare6677
    @nitemare6677 Před 2 měsíci

    I still have Vietnam flashbacks of trying to complete the math cave in ffx-2

  • @MessyJoeHesse
    @MessyJoeHesse Před 2 měsíci

    The Garamsythe Waterway triggered EVERY ocarina of time player with our hate for the water temple

  • @Bushidough
    @Bushidough Před 8 měsíci

    I can’t believe i did all the cloisters back when i was 10 with no guide, replayed ffx last month and i couldn’t do it without help.

  • @jamessnedeker4799
    @jamessnedeker4799 Před 8 měsíci +5

    Bevelle's trial was always more annoying to me. Missing the Destruction Sphere in Macalania though can be an issue because the international versions as well as the HD ports have Dark Shiva blocking access.