Thanks for watching, ya'll! I know this one is quite a bit longer than usual but I wanted to make sure I was being as thorough as possible to show you that UV Unwrapping isn't so intimidating after all. And as I mention in the video, referencing UV Maps on other 3D models is super useful! That's why the Gumroad version of the course includes the Love-chan model .blend file with 100% finished UVs and a fully featured rig! (Along with the Suzy model that also has 100% finished UV's and a fully featured rig!) Check out the Gumroad version today before the price goes up when the series is completed! ✨crashsune.gumroad.com/l/LowPolyCourse ✨
Thank u for this guide! Imo the fact that the texture map isn't perfect is a good thing, I feel like I've learned more by having to work around the little imperfections
been waiting for this video ever since I found this course only to find out you use the exact same uv unwrap technique as me 🤣🤣 glad to know I'm not crazy!!
the UVs overlapping can cause issues if you use traditional lights, in this case since we used emission, the emission thing does not reacts to light, it doesn't generates a shadow and ignores all sorts of lights, that's why it's called emission it's mostly used for lightbulbs, the sun, things that almost never interact with the light cuz they are a source of light itself
muy buen video!! es la primera vez que llego tan lejos viendo tutoriales y he aprendido varias técnicas para blender, estoy pensando incluso de comprar el siguiente mes la versión de gumroad. ahora no puedo esperar para la siguiente parte de rigging, ánimos!!!
Amazing tutorial, thanks you so much for explaining eveything in detail, and giving tips in how to improve the workflow. There isn't many tutorials, and references in detail about this technique, which I really love since is a mixture of pixel / lowres textures + cell shading with lowpoly 3d models I didn't know about the project from view option, and normaly I cut seams, and ended up with rotated uvs, slowing my workflow. Artistically, what would be a good color range of saturation, and value in a color palette for this style?, considering the unshaded style Thanks again.
Im sorry for asking so many questions lol.. But anyways I cant go into Rendered mode because when I do, my whole blender crashes. Is there a way to fix that or am I screwed?
Sorry for the late response! You can try pressing Z then going into Solid Preview, then going to the top right of the 3D Viewport panel and clicking on the arrow drop-down right next to the four sphere icons all the way at the top right and click on "Texture" under "Color" and "Flat" under "Lighting" at the top. Then press Z again and clicking Material Preview.
Thanks for watching, ya'll! I know this one is quite a bit longer than usual but I wanted to make sure I was being as thorough as possible to show you that UV Unwrapping isn't so intimidating after all.
And as I mention in the video, referencing UV Maps on other 3D models is super useful! That's why the Gumroad version of the course includes the Love-chan model .blend file with 100% finished UVs and a fully featured rig! (Along with the Suzy model that also has 100% finished UV's and a fully featured rig!) Check out the Gumroad version today before the price goes up when the series is completed! ✨crashsune.gumroad.com/l/LowPolyCourse ✨
get this guy a pink blender theme
Thank u for this guide! Imo the fact that the texture map isn't perfect is a good thing, I feel like I've learned more by having to work around the little imperfections
I just speedran your entire modeling tutorial today and now I feel confident in modeling low-poly goofy goobers!
Can't wait for the rigging part :D
this series is amazing!!! I would love a video on how to make the textures for low poly models in the future
been waiting for this video ever since I found this course only to find out you use the exact same uv unwrap technique as me 🤣🤣 glad to know I'm not crazy!!
YESSSSSSS I WAS WAITING FOR THE VIDEO
the UVs overlapping can cause issues if you use traditional lights, in this case since we used emission, the emission thing does not reacts to light, it doesn't generates a shadow and ignores all sorts of lights, that's why it's called emission
it's mostly used for lightbulbs, the sun, things that almost never interact with the light cuz they are a source of light itself
muy buen video!! es la primera vez que llego tan lejos viendo tutoriales y he aprendido varias técnicas para blender, estoy pensando incluso de comprar el siguiente mes la versión de gumroad.
ahora no puedo esperar para la siguiente parte de rigging, ánimos!!!
ITS SO COOL!!!
THANK YOU VERY MUCH FOR TUTORIALS
Muchas graciasssss
ASOMBROSO
horrendamente fofo, uma delicadeza descomunalmente e psicopaticamente fria e calculista.
finally, some good content...
WOOOOOOOOOOOOOO
hey same headset!
Let's goooooo
Amazing tutorial, thanks you so much for explaining eveything in detail, and giving tips in how to improve the workflow.
There isn't many tutorials, and references in detail about this technique, which I really love since is a mixture of pixel / lowres textures + cell shading with lowpoly 3d models
I didn't know about the project from view option, and normaly I cut seams, and ended up with rotated uvs, slowing my workflow.
Artistically, what would be a good color range of saturation, and value in a color palette for this style?, considering the unshaded style
Thanks again.
1 hour!!
Im sorry for asking so many questions lol.. But anyways
I cant go into Rendered mode because when I do, my whole blender crashes. Is there a way to fix that or am I screwed?
Sorry for the late response! You can try pressing Z then going into Solid Preview, then going to the top right of the 3D Viewport panel and clicking on the arrow drop-down right next to the four sphere icons all the way at the top right and click on "Texture" under "Color" and "Flat" under "Lighting" at the top. Then press Z again and clicking Material Preview.
Hi I followed all steps and I wanna upload it micamo but I always get errors do you know why?
W
:D
I've notice that I can't see how I can make the part of the collar thicker in the course....