@@GiffysChannel probably some headsets were miniature CRT displays. The higher end were almost 1080p LCDs. The NASA headsets in the 70s most likely were vector graphics only CRTs.
That's just it though. How outdated is this version? The graphics are what's most outdated. The mechanism is practically the same: motion capture, screen goggles, headphones. That's the same _virtual reality_ they're offering us today. The mocap has expanded to include the whole body, including feet, borrowing from animation technology that's been around for a long while already. But while you can walk in the simulation, you're restricted to a very small space because, obviously, you're physically walking and you'd an empty warehouse to have any room for, say, running a bit. It's really more sensationalism than anything. Watch Giantbomb's marathon VR hands-on vid -- or, better yet, simply watch Crowbcat's short edit of it with the noteworthy points (i.e. reactions, because nothing in the VR experience is impressive).
Well, real can only look so real. We are reaching the threshold. In a decade or maybe two I'm confident we'll have hit one to one graphical representations of reality. And that isn't just me dreaming.
actually it maybe even closer than you think graphics wise..take a look at the Brigade 3 engine..it is a photorealistic game engine and it will be ready for video games in 5 years or so, perhaps even sooner.
It's actually worse than that. The average price of an ounce of gold in 1991 was about $360.00. Today it's about $1,250.00 per ounce. That works out to a multiplier of 3.5 times. So actually (in real currency terms) the comparison is: 1991: $175,000.00 to $700,000.00 2014: $300 Yup, I'd say we've make some progress cutting those costs down.
I'm out. It's still got a long way to go. When it starts being substance more than sensation (as in, hype) and the prices are more in tandem with the production costs, I'll be in.
This is really close to VR from today. We just need the gloves to become a tech consumer item for games and etc. There are some VR gloves that have been selling for 200 dollars on Amazon
That flying simulator game looks better than N64 game and this is only 1991. 1991 is the year the SNES just came out and we already got these type of graphics without knowing?
That point reminds me about Ray Kurzweil's "Law of Accelerating Returns". VR just wasn't ready in '91 because the technology wasn't efficient, powerful, and was expensive.
wally19 What possible purpose do such comments serve other than making you look like a douchebag? Does every damned video featuring old tech have to have them?
Farewell VHS Not true. I operated those for over 10 years and put thousands of people through them and only a handful of people ever complained of sickness.
david vincent some researchers believe it's because different people rely on different visual cues to perceive depth and VR in general relies heavily on motion parallax and not so much on things like shape-from-shading. qz.com/192874/is-the-oculus-rift-designed-to-be-sexist
Wow that head set size. No fronting, I'd love to try that out. It just looks awesome and I remember day dreaming of this and how unbelievably real it looked and it couldn't get no better than that. Now I have two Quest 2's.
3:30, the whole engine thing is an idea I'd like to actually have access to in upcoming VR. I like the idea of being able to learn to take apart engines or build electric cars from scratch using 3D models of existing hardware within the virtual world to learn how everything works before doing it for real, if I wished. Heck, get the 3D model for your own car and go through a repair virtually before attempting it for real...stuff like that.
I tried this in the early 90's in vienna. I remember that the headsets (or should I say "helmets"?) were extreme heavy and due to the extreme low framerate it was pretty hard to hit something. There were a shooter-, a boxing- and a racing-game. Nice memories though :-)
What the fuck do you mean? The HTC vive is a VR headset that is mass produced, and its a beautiful experience, no headaches, no FPS drops if used with the right machine.
The 90's sure had a knack for dreaming up really peculiar images... I mean, 2:20, what the heck were they thinking?! This makes Dumpy: Going Elephants! look completely logical.
CGI was brand new at the time and people were just going hog wild seeing how far they could take it. Plus the 80s just happened and we hadn't come down from it yet.
@@rodrigoalister9593 quest 2 is standalone. there are number of differences: 1. quest 2 is wireless 2. index is pcvr while quest 2 is either pcvr or standalone depending on setup 3. index lets you use all fingers individually on its controllers while theres a button that controls three fingers on quest 2 4. index requires base stations 5. index can do a higher refresh rate 6. i personally just like the index better tbh 7. quest 2 has slightly better mic audio but worse speakers 8. joysticks on index controllers dont work sometimes 9. index controllers have straps while for quest 2 you must hold on to the controllers for dear life
If you really think about it, it is actually very advance for its time because they can actually have motion controllers and the ability to interact with another person.
it's shocking how similar these graphics are to those on the Quest 2. I imagine a user from 1991 would be more impressed by the frame rate and price point, and not notice a triple decade jump in graphics quality or aesthetics.
Heck no the graphic aren't even close. Have you seen what sim racing looks like using the Quest to on a gaming PC with a good GPU. It is almost as good as you see on your TV but your actually in the seat and can look around as if you were in the real car. My PC, Quest and a steering wheel/pedal set up has me golden. GTA5, Though not as real looking, is great fun on the quest and some 360 videos are pretty convincing. I don't get motion sickness really. Just don't find a F1 race and decide to stand up and turn around to see backward, it is fun and doesn't really bother me (your brain try's to balance you in a turn) but it is not for everyone. Had a few friends fall though most just wobble from the feeling. .
@@shawnyoung5960 that one kitchen scene in vr which is probably from 1991 is about the same as the home screen "home" of quest 2 so yes it is close. And all these years later quest 2's home screen has the same quality of a 30 year old vr kitchen tour not that specifically that matters because standalone quest 2 games look leagues better but the home screen is literally the same fidaliety of a 30 year old kitchen vr like come on lmao clearly it aint the hardware limitation. That shit can run vr games at like "psvr" settings which is about low-lower then low on pc. Its not max settings but there are however good looking games on the quest 2 that are specially crafted to run good and look good on mobile hardware. It ain't pc level of graphics but its still more the. playable for the average joe who gives not one fuck about how it looks
@@SCARRIOR I meant how similar VR controllers of today are basically Wii remotes, Vive, PSVR and Windows Mixed Reality controllers are basically Wii remotes with small trackers on them
MRTOWELRACK yeah and even today the gpu horsepower isn't quite sufficient to support something like a 5k resolution that is really needed to remove the screen door effect and improve the optics and field of view.
Jette Christensen However, the screen door effect can also be mitigated by greater per pixel fill, though I agree, VR isn't quite there yet for my desires, but 5, 8, 10 years down the road, VR should be quite impressive.
All the ideas we now know of, the entire proof of concept - they were already there 30 years ago. It just took a good while for the tech to develop enough be actually worth using
The Amiga Video Toaster was launched in 1988 and Lightwave 3D in 1991. That software was used to create these visuals. The hardware isn't out of this world they were off the shelf Commodore Amiga computers.
A throwback video on 1991 VR tech is 11 years old itself. VR will become indistinguishable from reality in fewer years than there are fingers in your hands.
It's not _a reason why current VR will fail_. It *does*, however, show that this latest VR is not the _first wave_ and it's more sensationalism than anything, since it's offering little more than they were back then. It's mostly the graphics that are oudated, not the mechanical features. You're able to render the motions of your whole body now, that is all -- and that comes from animation technology long used in games and movies already. VR isn't the only groundbreaking tech that's _hybernated_; the same happened to 3D imaging and electric-powered cars.
All it needs is for consumers to believe in it. If a demand is created companies will meet that demand. The technology is here today as it was then, only now it is actually affordable for the average person. Reletively.
VR is at an all time high and after owning an HTC Vive, the immersion is already there and it can only get better from here. Plus VR compatibility is amazing so you'll never "need" to upgrade headsets to play.
***** Slow? Obviously you've never used a computer for more than entrainment purposes. Hardware did exactly the same jobs back then as it does today. With the exception that now its far easier for dummies to use.
Latency, viewing angle, and resolution are the big ones. Those needed to reach a certain threshold for VR to "work." The blocky, shitty grapics were actually not as much the issue as those things; there are good VR especiences with simple graphics that still work.
The basic VR problems haven't changed at all: Price, motionsickness, big ass headsets, not really much good software or concepts that makes it a must have killer application for everyone.
I played the VR machine at my local arcade in the early 90's and it was truly terrible. Just completed, and thoroughly enjoyed, Astro Bot on PSVR and it showed me, some 27 years later, that I can banish all those evil memories
There was no motion sickness in those systems. I owned several in the day, used them at corporate events and of the thousands who played only a handful were ever sick. I played Dactyl Nightmare on a restored system only last week and unlike in my Oculus Rift DK1 I didn't suffer ANY motion sickness. Why? They have accurate magnetic tracking that has both positional and rotational tracking built in, they are essential for good VR. I'm sure the higher framerate, faster screens etc will help in DK2 but the combination of the full 6DOF tracking is the main cure for motion tracking.
imagine what the screen door effect looked like in that
and the lag. that 10 frames per second is hurting my eyes from the monitor, imagine the hmd
I think that might be a crt display lol
@@GiffysChannel probably some headsets were miniature CRT displays. The higher end were almost 1080p LCDs. The NASA headsets in the 70s most likely were vector graphics only CRTs.
they were pretty bulky headsets. Imagine welding a old CRT display to a helmet and wearing it in a public arcade
@@cybercoltz9054 That's so bloody awesome! Imagine what cathode-ray tube technology would look like today if it had continued to be developed?
Even reality looked fake back in the 90s.
What if we're in the Matrix entering another Matrix
I found the stupid comment about the video
Stfu they are trying :P
Were*
God bless everyone,..,
so just imagine how outdated and ridiculous the VR of today will look like in about 25 years into the future...
+21EC Yeah. SO many things will be outdated by that time.
That's just it though. How outdated is this version? The graphics are what's most outdated. The mechanism is practically the same: motion capture, screen goggles, headphones. That's the same _virtual reality_ they're offering us today. The mocap has expanded to include the whole body, including feet, borrowing from animation technology that's been around for a long while already. But while you can walk in the simulation, you're restricted to a very small space because, obviously, you're physically walking and you'd an empty warehouse to have any room for, say, running a bit.
It's really more sensationalism than anything. Watch Giantbomb's marathon VR hands-on vid -- or, better yet, simply watch Crowbcat's short edit of it with the noteworthy points (i.e. reactions, because nothing in the VR experience is impressive).
Well, real can only look so real. We are reaching the threshold. In a decade or maybe two I'm confident we'll have hit one to one graphical representations of reality. And that isn't just me dreaming.
actually it maybe even closer than you think graphics wise..take a look at the Brigade 3 engine..it is a photorealistic game engine and it will be ready for video games in 5 years or so, perhaps even sooner.
Probably more ridiculous than this, because this time around we won't stop working on it for like 17 years.
"Detailed models of the city."
::Cut to low poly untextured blocks::
God bless everyone,..,
Back in the 90's Mars was made out of cheese.
It still is. Thats why we're sending people to live on it.
Don't you Mean the moon
Don't you mean Blood Dragon? Don't you mean "Don't you mean the moon?" Don't you mean
no "blooddragon" is lame, and unappealing , i took out the D once i got subs
Eduardo Now it’s The moon
1991: 50,000-200,000$
2014: 300-1500$
It's actually worse than that. The average price of an ounce of gold in 1991 was about $360.00. Today it's about $1,250.00 per ounce. That works out to a multiplier of 3.5 times.
So actually (in real currency terms) the comparison is:
1991: $175,000.00 to $700,000.00
2014: $300
Yup, I'd say we've make some progress cutting those costs down.
And consider this: the oculus rift is a million times better than this, like ewww the graphics xD
Also reminder that 50k-200k dollars in 1991 is about 87k-347k dollars today.
***** hi
Peter Diamandis`!
25 years later it will finally becomes standard! I'm in.
I'm out. It's still got a long way to go. When it starts being substance more than sensation (as in, hype) and the prices are more in tandem with the production costs, I'll be in.
Banzay27 Look at VR now and see if you think differently...
Can you feel It now Mr. Banzay?
Windows mixed reality has full room scale VR, and it's only $220!! Not to mention higher resolution than the Rift, and Vive!
This is really close to VR from today. We just need the gloves to become a tech consumer item for games and etc. There are some VR gloves that have been selling for 200 dollars on Amazon
VRChat 1991
Please dont. You scare me
Jameskii I think your going down history being part of the VR saga
Imagine how that would work.
yes
It’s pretty crazy that we finally have the VR we’ve already dreamed of having back then
The Meta Quest 3 and the Apple Vision Pro!
@@carlosb8130 hello, from the Present!
Today were dressing up as anime girls in vr chat
Just you
who the hell wants to do that.
@@JustJory I'm saying people are dressing up as anime girls in vr chat not me? I'm rocking the shaggy avatar
@@Cyanide404 don’t lie you dressing as Sakura
@@Swamp9338 no his not alone I want to dress as anime girl too
4:25
*Detailed Models*
2019: Um excuse me i dont think we have met yet
the latency must have been terrible= motion sickness
+ammonitida you're funny:) totally agree with you
@ammonitida the FPS was way higher than 5.
I remember playing this at an arcade and thinking "it's never gonna get any better than this".
I know right, I'm not as finely aged, but I remember going from my ps2 to an xbox 360 and thinking the same thing.
i didnt even think 3d graphics existed in 1991
Same
God bless everyone,..,
Tron came out in 1981 a decade prior to this video .
Even in 70s was a first 3d graphics
(my english is bad)
That flying simulator game looks better than N64 game and this is only 1991. 1991 is the year the SNES just came out and we already got these type of graphics without knowing?
Did he say? $50,000-$200,000 for VR headset? wow! and people complain about $900 Vive lol!
No wonder it 'failed' back then. Nobody could afford the damn thing!
1991 money too...
That point reminds me about Ray Kurzweil's "Law of Accelerating Returns". VR just wasn't ready in '91 because the technology wasn't efficient, powerful, and was expensive.
vive is $700 and you get a $100 gift card
so where are the 100 thousand dollar VR machines of 2016, i wanna see what those puppies can do?
gov't hidden
Jonathan Waldern (2:35) is the guy who created the VR in this video and amazingly enough he is still creating VR related tech to this day.
Wow 😯
and here i am, in 2015 with my dk2 watching this in Virtual Desktop
knucklebump.jpg
Me too.
wally19
What possible purpose do such comments serve other than making you look like a douchebag?
Does every damned video featuring old tech have to have them?
Vebinz ????
im just saying how far we are in the future. wtf are talking about?
+Vebinz What was that..?
+Vebinz lmao you're the douchey bag
Watching this in Quest 2. How far we've come.
ironic
You can't comment using quest two 🤡
@@biggersteve6053 Oh yes you can 🤡
@@biggersteve6053 of course you can
@@misterhorse8327 You can't :(
I don't doubt that you _were_ watching it in quest 2, then took of your headset and commented on your phone or PC.
And now I have a Sony Playstation VR headset to play with at home. What a time to be alive!
And you can move your hands!
(Well not really it's shit on playstation but still impressive)
Yeah, the tracking can be pretty shit, but when it works, it's great.
Now we have Oculus Quest!
I bet the 1990s headset has better motion tracing than the psvr
Mr Thicc people with anime photos don’t get an opinion
Everything has to start somewhere. This is really cool to see
This is way into the history of VR. The first stuff, in the 60s, was CRTs counterbalanced in front of someone face.
Damn, that low framerate even with those simple graphics.
Gotta love 90's tech :D.
Farewell VHS
Who knows, but if they do :D.
Farewell VHS Not true. I operated those for over 10 years and put thousands of people through them and only a handful of people ever complained of sickness.
hard to believe, the framerate look so low
andrew white yes some lucky people are totaly immune to VR-sickness,, while some other will never be used to it. .
david vincent some researchers believe it's because different people rely on different visual cues to perceive depth and VR in general relies heavily on motion parallax and not so much on things like shape-from-shading. qz.com/192874/is-the-oculus-rift-designed-to-be-sexist
I never knew vr was this good in the 90s
Shockingly good!
That headset would break your neck after 2 hours of gameplay
So do the modern headsets
@@jakcarn4184 nope
6:46 no limit to what we can do, except displaying a few polygons on a framerate higher than 10 :D
30 years to get the tech right and VR is still exactly as cool as it was in 1995
10:23 Ready Player One's plot predicted 20 years before it was released.
Ready player one is overhyped junk. Actual VR is going to get better than that
@@cybercoltz9054 and.... nope. the future becomes RPO, introducing the metaverse by meta. time for a whole new life
25 years later...people finally get to experience it.
30 years later and people get to experience it way cheaper than 5 years ago
2:12 the first to put googly eyes on a VR headset. 👏👏👏
JackSepticEye's father circa 1991
watching this in my quest 2 vr headset... amazing
Wow that head set size. No fronting, I'd love to try that out. It just looks awesome and I remember day dreaming of this and how unbelievably real it looked and it couldn't get no better than that. Now I have two Quest 2's.
$50,000 to $200,000 an now they are literally $300 for a stand alone VR no computer needed.
tbh pcvr has better games
@@wokk9543 tbh stand alone vr has the capability of playing pcvr games without the wire and without compromising the games graphics.
What a great time capsule, this really captures the sense of potential :)
i love these 90s aestetics we need this kind of shit back
2:25 I wonder what this guy thinks of VR today
I have had to wait almost 28 years for this to become a reality for me. I'm about to buy a Lenovo Explorer and my inner child is jumping, YAY!!
Have fun in VR
watching this from my Oculus Quest 2.
not bad for a 1991 gadget, have to say.
A E S T H E T I C S
Thinking what? What do you mean by that? Why does everybody type that?
Matt Killam. m.czcams.com/video/cU8HrO7XuiE/video.html
no
I remember wanting to play it, 3d games were very new to me, I was still playing my Genesis when this came out.
I see the headset hasn’t changed much in 30 years 😂. Awesome technology though!
3:30, the whole engine thing is an idea I'd like to actually have access to in upcoming VR. I like the idea of being able to learn to take apart engines or build electric cars from scratch using 3D models of existing hardware within the virtual world to learn how everything works before doing it for real, if I wished. Heck, get the 3D model for your own car and go through a repair virtually before attempting it for real...stuff like that.
I'd imagine a VR simulator for engineers or surgeons to be a thing in the near future.
They have that already believe it or not
Can't even imagine what VR would be like 20 years from now.
Same way
I love how they mention these simulations are becoming so realistic people can’t tell the difference, wonder their reactions now in 2020
I tried this in the early 90's in vienna. I remember that the headsets (or should I say "helmets"?) were extreme heavy and due to the extreme low framerate it was pretty hard to hit something. There were a shooter-, a boxing- and a racing-game. Nice memories though :-)
I plated Doom on one. I died pretty fast.
imagine if they saw the vr headsets of today
25 years later and we still only have video games?
What the fuck do you mean? The HTC vive is a VR headset that is mass produced, and its a beautiful experience, no headaches, no FPS drops if used with the right machine.
PSVR, Oculus, HTC Vive etc.
VR is more than a game, it's a whole new technology
Oculus quest
oculus quest in your face boiii
Quest Pro is amazing. This is a piece of history. It's nice that these older machines are saved in museums now.
I liked a lot about the Quest Pro, but I just had to return mine because it's so ungodly uncomfortable in my case.
1:44 Sound like Tim & Eric wrote this line xP
Haha x)
50k? wow, so affordable especially when a dinosaur picks you up and flys you around, where can I get one?
Wire money to my bank account boss. Send me your address and stash a key outside. I'll leave it in your living room.
its like 300-7000 dollars for something 10000000000x better nowdays
Man the good old days it's funny cause even then no one could have imagined vr where it is now
The 90's sure had a knack for dreaming up really peculiar images... I mean, 2:20, what the heck were they thinking?! This makes Dumpy: Going Elephants! look completely logical.
CGI was brand new at the time and people were just going hog wild seeing how far they could take it. Plus the 80s just happened and we hadn't come down from it yet.
I remember trying this at a tech expo and being blown away thinking it can’t ever get better. God bless my Oculus Quest.
you still got the og quest. the classic. i use a quest 2, rift s and valve index. favorite is the index.
@@deathlessman01 What is the main difference between quest 2 and index?
@@rodrigoalister9593 quest 2 is standalone. there are number of differences:
1. quest 2 is wireless
2. index is pcvr while quest 2 is either pcvr or standalone depending on setup
3. index lets you use all fingers individually on its controllers while theres a button that controls three fingers on quest 2
4. index requires base stations
5. index can do a higher refresh rate
6. i personally just like the index better tbh
7. quest 2 has slightly better mic audio but worse speakers
8. joysticks on index controllers dont work sometimes
9. index controllers have straps while for quest 2 you must hold on to the controllers for dear life
It's amazing to listen to this in 2020.
If you really think about it, it is actually very advance for its time because they can actually have motion controllers and the ability to interact with another person.
I think i'd cry if I told my younger self when I watched this back then that VR wasn't going to be about for another 30 years or so.
it's shocking how similar these graphics are to those on the Quest 2. I imagine a user from 1991 would be more impressed by the frame rate and price point, and not notice a triple decade jump in graphics quality or aesthetics.
Heck no the graphic aren't even close. Have you seen what sim racing looks like using the Quest to on a gaming PC with a good GPU. It is almost as good as you see on your TV but your actually in the seat and can look around as if you were in the real car. My PC, Quest and a steering wheel/pedal set up has me golden. GTA5, Though not as real looking, is great fun on the quest and some 360 videos are pretty convincing. I don't get motion sickness really. Just don't find a F1 race and decide to stand up and turn around to see backward, it is fun and doesn't really bother me (your brain try's to balance you in a turn) but it is not for everyone. Had a few friends fall though most just wobble from the feeling. .
@@shawnyoung5960 that one kitchen scene in vr which is probably from 1991 is about the same as the home screen "home" of quest 2 so yes it is close. And all these years later quest 2's home screen has the same quality of a 30 year old vr kitchen tour not that specifically that matters because standalone quest 2 games look leagues better but the home screen is literally the same fidaliety of a 30 year old kitchen vr like come on lmao clearly it aint the hardware limitation. That shit can run vr games at like "psvr" settings which is about low-lower then low on pc. Its not max settings but there are however good looking games on the quest 2 that are specially crafted to run good and look good on mobile hardware. It ain't pc level of graphics but its still more the. playable for the average joe who gives not one fuck about how it looks
Just took 25 more years to realize the dream...
1991: Hand controller, clench your fist; grab something
2016-Present: Wii remotes
Wii came out in late 2000s
@@SCARRIOR I meant how similar VR controllers of today are basically Wii remotes, Vive, PSVR and Windows Mixed Reality controllers are basically Wii remotes with small trackers on them
$50,000 to $100,000...so the price still hasn't come down that much.
The penny-whistle at 7:27 lmao.
So this new technology call "Virtual reality" was mainly made in the year 1991. What was a very interesting experience!
Watching this video on passthrough quest 3 hits different fr
Sweet jesus, the framerate dips in the medical simulation though
At least now we train our doctors on Surgeon Simulator 2013
This is a fantastic video from ABC this is really impressive for their time!
that technology is virtually the same we got today
kinda.
I'm amazed at how conceptually sound it was. It's just that the technology wasn't yet sufficient. These researchers were pioneers.
MRTOWELRACK yeah and even today the gpu horsepower isn't quite sufficient to support something like a 5k resolution that is really needed to remove the screen door effect and improve the optics and field of view.
Jette Christensen However, the screen door effect can also be mitigated by greater per pixel fill, though I agree, VR isn't quite there yet for my desires, but 5, 8, 10 years down the road, VR should be quite impressive.
MRTOWELRACK no vr will look extremely impressive not quite in less than 3 years time
Wow those Graphics are great! I can't wait to pick up my 40 pound headset TODAY!
All the ideas we now know of, the entire proof of concept - they were already there 30 years ago. It just took a good while for the tech to develop enough be actually worth using
I spent last night playing golf with someone from across the world on a oculas quest.
"all it takes is a special helmet" Yeah love he's the one wearing the headset....back then FPS was measured in seconds per frame..
And now we're playing Gran Turismo 7 in VR, imagine what it will be in 20 years
very good graphics for 1991 but makes me wonder could $100 million generate early 2000 graphics in 1991
Equipment-wise? Probably, but you also require an army of people making whatever VR thing you want, along with THEIR computers
The Amiga Video Toaster was launched in 1988 and Lightwave 3D in 1991. That software was used to create these visuals. The hardware isn't out of this world they were off the shelf Commodore Amiga computers.
i am referring to the animation at the end as well, which was created in Lightwave 3D on the Amiga platform.
series of computers made by Commodore between 1985 and 1994 that were way ahead of their time in terms of graphics, sound and operating system.
blob zee You'd probably have to wait till 1995 or 6 to reach early 2000s graphics.
This was when the golden age of VR
fair play for its day they were pretty advanced if someone made a £20,000 headset today imagine how good it would be
vr was tried out alot in the 90s but now with better tech it looks like vr is here to stay
That fact that john is going to be 61 years old this year and had such a relevant idea back then blows my mind...
The graphics are amazing!
2:50 J O B S I M U L A T O R
Anyone else thinking "Max Headroom" when they see the anchor and his "hair" ?
+No Formal Training watching it on dvd
ianmorris I'm going to have to add that to my "to buy" list :P
A throwback video on 1991 VR tech is 11 years old itself.
VR will become indistinguishable from reality in fewer years than there are fingers in your hands.
Want to travel back in time and make people jealous with my Gear VR.
+Arjan van Asperen People want to travel back in time from 2040 and really make you feel stupid.
+oblongscone Maybe the human race doesn't exist anymore in 2040. Live today and remember yesterday ;)
I'm gonna come back to this CZcams comment in 2040 and say hi from my ultra slim wireless neural implant VR device
These machines cost $65,000.
Its The First Verison Of The Vive!
People are actually referring me to this shit as a reason why current VR will fail ^^. I love smart people.
It's not _a reason why current VR will fail_. It *does*, however, show that this latest VR is not the _first wave_ and it's more sensationalism than anything, since it's offering little more than they were back then. It's mostly the graphics that are oudated, not the mechanical features.
You're able to render the motions of your whole body now, that is all -- and that comes from animation technology long used in games and movies already.
VR isn't the only groundbreaking tech that's _hybernated_; the same happened to 3D imaging and electric-powered cars.
All it needs is for consumers to believe in it. If a demand is created companies will meet that demand. The technology is here today as it was then, only now it is actually affordable for the average person. Reletively.
Banzay27 webvr is the virtual reality internet as described in Johnny Mnemonic
VR is at an all time high and after owning an HTC Vive, the immersion is already there and it can only get better from here. Plus VR compatibility is amazing so you'll never "need" to upgrade headsets to play.
heymelon LOL even cardboard is higher Def than these graphics
Lol, my how far we've come.
very far.. makes me appreciate i was born in 1996 and skipped all those long years with slow technology
*****
Slow? Obviously you've never used a computer for more than entrainment purposes. Hardware did exactly the same jobs back then as it does today. With the exception that now its far easier for dummies to use.
It's ashamed that vr is just now taking off, just think of where we would be if VR was more successful in the 90s/00s
What if this was better than all current virtual reality headsets out now?
Why was You could be mine playing in the first seconds😂
Other than the graphics, which have improved greatly, not much has changed tbh
Latency, viewing angle, and resolution are the big ones. Those needed to reach a certain threshold for VR to "work." The blocky, shitty grapics were actually not as much the issue as those things; there are good VR especiences with simple graphics that still work.
I wonder why they delayed it so long? only recently we got the vr headsets
I wonder why they delayed it so long? only recently we got the vr headsets
Look at Battlezone. Graphics weren't the issue.
The basic VR problems haven't changed at all: Price, motionsickness, big ass headsets, not really much good software or concepts that makes it a must have killer application for everyone.
wow those graphics are amazing!!!! so realistic
and I thought this was a recent technology
This is kind of what they thought would be the Oasis.
why is this getting recommended to me 10 years later XD
Wow we have come such a long way :)
wow for vr being 25 years old I wonder if these old sets still might work
Holy smokes. Wish they could see PSVR now.
Wow look at those 10 fps. Haha this is awesome though. Took us a couple years to pick this project back up.
1991:$200,000.oo for VR
Me: OMG so expensive!
2022: $199 for ps VR.
me: OMG So expensive
I played the VR machine at my local arcade in the early 90's and it was truly terrible. Just completed, and thoroughly enjoyed, Astro Bot on PSVR and it showed me, some 27 years later, that I can banish all those evil memories
6:24 hope that interface has advanced since then. O_O
There was no motion sickness in those systems. I owned several in the day, used them at corporate events and of the thousands who played only a handful were ever sick. I played Dactyl Nightmare on a restored system only last week and unlike in my Oculus Rift DK1 I didn't suffer ANY motion sickness.
Why? They have accurate magnetic tracking that has both positional and rotational tracking built in, they are essential for good VR. I'm sure the higher framerate, faster screens etc will help in DK2 but the combination of the full 6DOF tracking is the main cure for motion tracking.
LMAO sure! a few polygons 5 fps on a 240p screen won't make you motion sick?
Far more complicated than that.