I turned Cave sounds into TERRIFYING Monsters in Minecraft

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  • čas přidán 23. 08. 2023
  • Today im turning minecraft scary and unnerving cave sounds into monsters creatures like cave dweller mod made in blockbench, invited my friend for challenge scary terrifying creepypasta
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Komentáře • 806

  • @havuuch119
    @havuuch119 Před 8 měsíci +2042

    Tbh the ghost having redstone in its hands makes sense,were in a mine,maybe the ghost was singing songs while mining and it died while breaking redstone with its hands

    • @Zoroas_Bounty
      @Zoroas_Bounty Před 8 měsíci +131

      Yeah maybe, a resdstone mine collapse trapped it under a piece of large ore trying to love it slowly dying haunting the caves of where the mine was once located.

    • @Haxx752
      @Haxx752 Před 7 měsíci +16

      Yep that makes sense

    • @StealsAndEatsYourSandwich
      @StealsAndEatsYourSandwich Před 7 měsíci +47

      ⁠​⁠​⁠​⁠@@Zoroas_Bounty Or he got electrocuted since red stone is kinda like portable electricity

    • @trashyCorn.12
      @trashyCorn.12 Před 7 měsíci +8

      ​@SelloutJester there was a bunch of grwvel above him thwt was connected with the ore

    • @Haxx752
      @Haxx752 Před 7 měsíci +5

      @@trashyCorn.12 tf is a grwvel and thwt

  • @ikan6483
    @ikan6483 Před 8 měsíci +2098

    I'm actually thought this was just another cave dweller mod, but this was actually making more mob variants and more than just a monster constantly trying to find you. Combining these both will make the cave scarier and more lively

    • @ReelEnder
      @ReelEnder Před 7 měsíci +8

      Ok

    • @drew4163
      @drew4163 Před 7 měsíci +7

      imagine add the cave drewll mod to this

    • @mega6662
      @mega6662 Před 7 měsíci +10

      Like if the cave dweller was the king of this beasts, in a kingdom of voices the parrot is king

    • @thesithofearth3617
      @thesithofearth3617 Před 7 měsíci +4

      ​@@drew4163I was actually gonna troll my friends with this mob, the cave dweller, and the night dweller (that isn't its actual name, but I forgot what it was)

    • @MimiCrow
      @MimiCrow Před 7 měsíci +1

      It's a shame that it's bedrock edition lol

  • @rksilvally
    @rksilvally Před 7 měsíci +584

    Would be cool if the really tall guy could sense the ceiling above him and duck accordingly. So he can not only fit through tiny spaces, but can also crouch in tighter caves -- then stand up when he has room.

    • @iori6723
      @iori6723 Před 7 měsíci +39

      no players nearby it folds itself up into a block/two and texture changes to match surrounding blocks and lighting.
      if it surprises you it's gaze paralyzes you in fear preventing you from moving for a few seconds and plays an increasing faster heart beat sound effect.
      one of it's attacks wraps itself around you slowing you and slowly damaging you similarly to a redead from zelda. all the while it folds it's head down in front of you to look at you, the player.

    • @MACHINEBUILDER
      @MACHINEBUILDER Před 7 měsíci +15

      The ducking is doable in bedrock edition so it should definitely be added ^^^

    • @Dastorm
      @Dastorm Před 5 měsíci +2

      I want to see this mod on curseforge it would be a huge hit with the Java players

  • @devlyn1816
    @devlyn1816 Před 7 měsíci +461

    I honestly kinda want to see every cave sound, or group of cave sounds, have their own unique monster now… if this was a full blown mod, I’m sure tons would download it.

    • @retrobat1631
      @retrobat1631 Před 7 měsíci +4

      Ghost Train mob.

    • @retrobat1631
      @retrobat1631 Před 7 měsíci +5

      Also same for underwater sounds.

    • @karolinakluzek
      @karolinakluzek Před 3 měsíci +2

      Imagine if the first cave sound you hear in a cave determines the monster that will attack you

  • @JoshBlueMoon5
    @JoshBlueMoon5  Před 8 měsíci +167

    Yes the last monster's sounds were made by myself. Yes my throat is ruined

  • @AAZ-yu5ss
    @AAZ-yu5ss Před 8 měsíci +951

    I think if you had much more time to cook, the stalker could’ve easily been the scariest among the trio. One could argue that it’s just “lanky guy” and “creepy smile” monster number 9999, but I think this monster makes those two monster tropes work well by outright taking those features to it’s logical conclusion!
    Instead of merely being a foot or twice your height, the Stalker is instead exceedingly tall, likely exceeding the average players house in height inspite of being in a cave, giving them an extremely unnatural vibe. The fact that they’re completely shadowy instead of pale bone white also adds to their design, as you can just about but not quite see them walking… reaching out on singular, yet excessively long arm.
    That constant cheeky smile from them and their casual walking adds to the whole design, as it feels like unlike all the other mobs, the Stalker is merely just 100% playing with you, with how it reaches it’s hands out and slowly strides towards you with the biggest asshole grin one could think of! I think It gives them a unique, creepy character.

    • @anicecreamsandwichenjoyer372
      @anicecreamsandwichenjoyer372 Před 7 měsíci +10

      Yes.

    • @TheKnifeRaven
      @TheKnifeRaven Před 7 měsíci +10

      Wonderfully said!

    • @DeMooniC
      @DeMooniC Před 7 měsíci +22

      This is not a mod but just a custom model showcase. They are vanilla mobs with custom sounds and models. That's it.
      There's not a cutom AI or spawning system for any of them, it's not an actual mod you can get and play. It's basically just for the video, there's a reason there's no download link.

    • @GeekyRaptorStudios
      @GeekyRaptorStudios Před 7 měsíci +10

      I hate when youtubers do this, it disgusts me to no end.@@DeMooniC

    • @DeMooniC
      @DeMooniC Před 7 měsíci +20

      @@GeekyRaptorStudiosYeah same, it's a shame because this is wasted potential. They could make an actual really good mod (probably) if they wanted to, but why do it when you can just apply the models to some random mob and make a dumb video about it that will pay more?
      Though to be fair, at least they didn't mention in the title anything that is a lie, techinically, he did just make mob models based on certain cave sounds which is exactly what the title says, but I think everyone expects something else anyways.

  • @acrazyweeb7225
    @acrazyweeb7225 Před 7 měsíci +957

    I feel like no. 3 was the best: A creature that can chase you through walls is annoying (Think of the reaper from Lycanites Mobs, or the Vexes from Vanilla) But a creature that can mine straight towards you is absolutely terrifying; it takes something that only the player should do, and uses it against them.

    • @justanothermook6348
      @justanothermook6348 Před 7 měsíci +87

      the one thing that worries me is that it could potentially be even worse in terms of griefing than creepers. but maybe it could be nerfed to where it only breaks down blocks if its chasing the player and said blocks are blocking its path

    • @acrazyweeb7225
      @acrazyweeb7225 Před 7 měsíci +23

      @@justanothermook6348 perhaps, but I do like the idea of it being able to break blocks to get to you

    • @TheManOfManyNames.
      @TheManOfManyNames. Před 7 měsíci +7

      Technically something only the players and Endermen can do.

    • @DefinitelyNotATrolldier
      @DefinitelyNotATrolldier Před 7 měsíci +20

      @@TheManOfManyNames. The endermen just move blocks, don't mine them.

    • @doggiejm9229
      @doggiejm9229 Před 7 měsíci +6

      just mine down or up. just like what people do against golems. build up it cant do shit

  • @kevenbouchard7973
    @kevenbouchard7973 Před 8 měsíci +335

    The second monster had so much potential! I've noticed he only has one fully formed arm, maybe you could make him spawn the other arm as a new monster. Like he grows back his arm, tears it up and makes it chase you.

    • @mickyflint
      @mickyflint Před 7 měsíci +24

      or that is his arm regrowing and have the orginal as its own monster roaming across walls and ceilings to grab on to your head/throat. could have it so it temporarily takes some of your hunger bar when it hurts you to represent it trying to choke you with the reason it doesnt instakill you and there isnt a struggle mode is cause your character auto throws it off and when you die its cause you no longer had the strength to pry it off

    • @BadImagination55-ip3ff
      @BadImagination55-ip3ff Před 7 měsíci +11

      What if the arm you see peak out is his missing arm and for lore the stalkers are constantly searches for their missing limbs, appearing near if you are grabbed/step on the disembodied arm and chase you thinking you are related to their missing arm

    • @kevenbouchard7973
      @kevenbouchard7973 Před 7 měsíci +4

      @@BadImagination55-ip3ff nice

    • @roph9154
      @roph9154 Před 6 měsíci +1

      Or maybe his arm could stretch towards us until a certain range. I feel like that in-game would be terrifying, especially in the dark. Like, you see him far from you, and he suddenly stops and extends his arm to catch you, while creepily glaring at you running.

  • @grantarmstrong2968
    @grantarmstrong2968 Před 7 měsíci +48

    I feel like Mojang should spend more time making caves scarier to reflect what solo caving is like in real life.
    The reason why caves are scary is because there is only one or two exits. You can’t make yourself more room in the cave or dig to the surface. You are trapped in a dark, damp, echoey, laberynth that consists of twisted crawl spaces and tight passages. I feel like that is what the Minecraft sounds are trying to get you to feel, that feeling of utter dread as you are trapped underground with your only escape being a long and slow trek in the dark looking for where you came from.

    • @SizzaK_2000
      @SizzaK_2000 Před 7 měsíci

      We got the warden I think thats the closest we will get from caves being scarier.

    • @CloneCommanderCrater1102
      @CloneCommanderCrater1102 Před 6 měsíci +4

      Please no, I have enough trouble with the basic cave sounds already.

  • @theterraformerofthedeltate438
    @theterraformerofthedeltate438 Před 8 měsíci +83

    funny enough cave sounds do mean something: each represent a cave enviroment like: mineshaft, huge caves, ravines, etc,.

    • @samuellinn
      @samuellinn Před 7 měsíci +13

      Source: It was revealed to me in a dream

    • @M50A1
      @M50A1 Před 7 měsíci +11

      ​@@samuellinnsource: the cousin of a guy's cousin's cousin's uncle's roommate told me

    • @AsmarahKhan
      @AsmarahKhan Před 7 měsíci +6

      ​@@M50A1source: trust me bro

  • @BotBruh448
    @BotBruh448 Před 7 měsíci +97

    All of these, expanded and refined, combined with the original cave dweller mod would be absolutely incredible, you guys should collab and remove the time restriction

  • @TexHaw
    @TexHaw Před 7 měsíci +181

    Honestly if you had more time I’d suggest a few more features for the “Cave Trio”
    “Haunt”/Cave2 noise monster should never actually be able to hurt or kill you. Like it’s a snow golem but a lot worse. It blinds and makes you scared- but it never can kill you. It’s just setting you up for the other two monsters to turn you to disgusting gibs deep in the mine. However I do like what your friend suggested and think it should be driven away from the light. I actually like the idea that all of them could be driven away by light. These aren’t just monsters. They’re lessons in making sure you mine safe and prepared.
    “Stalk”/Cave5 noise monster should definitely keep its creep and lean look. It’s good. “Stalk” and “Haunt” I feel would be excessively terrifying if they spawned together or in conjunction with one another, perhaps after being blinded that’s when Stalk can go in for the kill, or Haunt sings a song of other cave sounds and it’s that horrifying song that Cave Noise 5 is hidden within- allowing Stalk to come in soon afterwards.
    “Brute”/Cave8 noise monster- the block breaking is a cool idea. But I feel it should only be able to break blocks similar to what the Creeper can/limit what it can break- like only stone and ores. Or if it can break blocks- it should always drop the blocks mined like they were mined with a pickaxe. Nothing is more infuriating than spotting diamonds or some other rare ore vein and losing them through some means not under your control. And Minecraft is a game all about you controlling the world- at least that’s Mojangs design philosophy.

    • @renzalwyvern9976
      @renzalwyvern9976 Před 7 měsíci +19

      Maybe also give it a timeframe to break blocks. Like, have it need to swing its and batter the blocks down.

    • @Missingno_Miner
      @Missingno_Miner Před 7 měsíci +18

      The idea of these essentially being tutorials for cave safety is actually really cool!

  • @lasercraft32
    @lasercraft32 Před 7 měsíci +65

    Wish we could have actually seen them from the victim's perspective more... And I feel like the blindness actually counteracts the fear factor in a strange sort of way, since you can barely see the terrifying creature that's chasing you. That's why the darkness effect the Warden uses flickers the way it does, so that you can still see the monster while having your senses disoriented.
    The tall lanky one is by far my favorite... If you could have polished out the issues with its hands it would have been amazing!

  • @emeraldblack842
    @emeraldblack842 Před 8 měsíci +91

    These are super cool concepts that I'd love to play with once I got a new PC!
    It's a shame that the second monster was unfinished, hopefully in the future you'll return to this and finish it like you wanted to and maybe add new ones

    • @freddykun897
      @freddykun897 Před 7 měsíci +1

      Fun fact: that are Bedrock edition mod, because it has paper doll at top left side screen and the chat position are in above your screen instead below. Meaning you can playing it on any devices with that mod, but ofc PC are the best experience playing with it.

  • @JeremyHall-te4nj
    @JeremyHall-te4nj Před 8 měsíci +43

    Tbh that second one despite looking so good simply felt like a letdown. All that time took to add those animations and the only one that actually she gets showed is it's attack and walking animations. I loved the idea on hands reaching out to grab you and spawn him in.

    • @JoshBlueMoon5
      @JoshBlueMoon5  Před 8 měsíci +30

      It was a letdown for me too, unfortunately the mechanics of it grabbing and crouching were extremely difficult to add and work all the time so i had to scrap it

    • @Greenst4rX
      @Greenst4rX Před 8 měsíci +6

      ​​@@JoshBlueMoon5 while I don't know how the code work, can you do that if it sensor sense that there is a one block blocking the paths to the players (if it had like one to eight space of blocks to activate it) that it's would then do that peeking looking animation? If it can't reach for the player, it's would go somewhere else after losing interest, then going to the darkest area that doesn't have light or the lowest amount of light.

  • @liquidscreamisnomore
    @liquidscreamisnomore Před 7 měsíci +10

    "So I listened to all cave sounds, had a nightmare..."
    this implies you can on command choose to make yourself have nightmares whenever you go to bed
    what form of power is this?

  • @TheKnifeRaven
    @TheKnifeRaven Před 7 měsíci +17

    A lanky figure with a creepy, smiling face, that blends into the shadows of the darkest caves...
    It's what I always pictured made those sounds.

  • @Bread-xl4wi
    @Bread-xl4wi Před 8 měsíci +70

    I feel like if it werent for time constraints yiu really could have improved the miner. Maybe instead of just ignoring blocks in its way it could attack them to break in an area when aggro'd on a player. Either way, great video, loved the designs, especially the stalker.

  • @acidrayn6247
    @acidrayn6247 Před 7 měsíci +32

    These monsters are really cool, especially the thing with the hands reaching through holes is such a scary fun concept. If they actually existed in Minecraft, I'd never go into a cave, EVER. Seeing the first one's glowing eyes then it quickly floats toward me would make me close the game in fear lol. Well done!

  • @mikalnortuchiha1094
    @mikalnortuchiha1094 Před 7 měsíci +29

    i like how people make these creatures to give players reasons to be terrified of being in the caves besides just out of paranoia. well done!

  • @russman3787
    @russman3787 Před 6 měsíci +13

    The second one was a really interesting design. I would love to see a full mod with ability to reach into small spaces fully fleshed out. It would probably work better as a surface mob, spawning in wide open biomes like plains (at night of course), and with the ability to open doors to make it work against shelters. Very cool idea, shame you didn't have time to finish it.

  • @luisangulo5332
    @luisangulo5332 Před 7 měsíci +19

    You should make it so the ghost is only hostile in complete darkness and will flee the light, it should drop the phantom membrane. The stalker would benefit from the opposite, he would stop his stalk if you're in complete darkness and eventually despawn, crawling inside a crevice. The miner should only break blocks when he's berserk and give him a time limit, then after he should besusceptible to damage.

  • @z.joshualdivedor6833
    @z.joshualdivedor6833 Před 8 měsíci +15

    This + Cavedweller = Cavephobia

    • @Cheerful__1
      @Cheerful__1 Před 8 měsíci

      + the man from the fog

    • @plagueking6559
      @plagueking6559 Před 8 měsíci

      @@Cheerful__1 and from the fog (Herobrine detapack) & Deep blood mod

    • @Cheerful__1
      @Cheerful__1 Před 8 měsíci

      @@plagueking6559 yeass

  • @robjsmiles
    @robjsmiles Před 7 měsíci +24

    These are really cool original monsters, I love the lore about the miner, it reminds me of amnesia: the bunker. Having all those immersive sound mods would really drive up the creepiness

  • @igorkardyna5958
    @igorkardyna5958 Před 7 měsíci +7

    Cave dweller, Man from the fog,
    from the fog, Greg, and this. The ultimate "shit ur pants" modpack

    • @Pyro_dragon
      @Pyro_dragon Před 7 měsíci

      Add weeping angels and ur good

  • @nekowhixp
    @nekowhixp Před 7 měsíci +20

    i am not sure how easy it is to do that since i am not familiar with creating mods for minecraft but a suggestion for the second monster to make it really terrifying:
    it starts off as a black thing with only white glowing eyes just stalking the player in the dark but not attacking, as soon as the player attacks it or stays too long looking at it, a white smile appears, the monster becomes extremely fast, it starts to run at the player with intention to kill, twisting its head very fast while trying to maintain eye contact, putting the whole body forward and releasing a horrible screech that sounds like a distorted scream as if the creature was in pure pain, hatred and desperation

  • @thomasdevlin5825
    @thomasdevlin5825 Před 7 měsíci +9

    I love this idea, the thought of the cave sounds signifying an actual enemy that's trying to find you is terrifying. I would love to see the same concept applied to the ocean sounds too.
    Quick concept for the ghost mob, what if instead of becoming immediately hostile, it gives you a debuff that increases intensity every time one stage wears off. At stage one it just haunts you, staying a distance away and watching you, then at stage two it starts attacking you, it's invulnerable but backs away every time you hit it, then for every stage after that it becomes more hostile and more persistent, until it simply won't leave you alone, and the only way to remove the debuff is to go above a certain Y level, giving you a sense of urgency to leave the cave once you realize you're being followed. There could also be some alternative ways to deal with it so it wouldn't be too annoying, like eating a golden apple to cure yourself or making it killable if you have smite on your weapon

  • @bartman156.
    @bartman156. Před 8 měsíci +21

    I don't feel all the cave sound monsters should be hostile. I think the stalker one should have been a passive mob which is just curious about you but it wouldn't attack unless you hit it.

    • @BadImagination55-ip3ff
      @BadImagination55-ip3ff Před 7 měsíci +3

      Slightly different opinion but I feel like cave mobs should feel related to the noise that spawn them because it feels silly that the mob that represents cave sound 2 (angelic voice that was used for the first mob) is hostile when the sound itself is very hard to argue and say that it is a scary noise, and even then the worst thing you can really say is that the noise sounds eerie, but not scary (unless you interpret it as a siren call but I don’t feel like going into how that would work in a CAVE environment). Some examples I wanted to share: the mob that represents the cave sound 1 would not be that scary and perhaps neutral (it would have a weird/unsettling appearance but neutral) because the sound it represents isn’t all that scary, the mob that represents cave sound 17 being horrific fight or flight scenarios (scary appearance, disturbing mechanic and may or may not be fast/have high attack power) because the sound it represents would actually be horrifying if you were underground while hearing it and the mob that represents cave sound 2 being straight up friendly/helpful because of the harmonious nature of the sound and how angels are associated to be good

    • @bartman156.
      @bartman156. Před 7 měsíci +2

      @@BadImagination55-ip3ff This is more or less what I meant but you've made it even better!

  • @2ndCannonFodder
    @2ndCannonFodder Před 8 měsíci +10

    you should make the ghost flee when stared at for too long and only approach when it is close enough to the player and to make it stop haunting you you need to be exposed to extremely bright light like sunlight

  • @trappingoku3640
    @trappingoku3640 Před 7 měsíci +9

    Hey i really loved this idea and wanted to add some of my thoughts on top of it. I understand it’s ambitious however its more for just some ideas/brainstorming to make the mobs feel more terrifying. Here are some i came up with:
    Ghost:
    First encounter-
    Exact same behavior as before however things change after your first visit.
    Condition A: The next time you attempt to enter a cave he will appear (randomly) after you venture down a bit. (Possibly on a timer after you enter a cave or leave a light source)
    Condition B: If you attempt to sleep he will sometimes jump out at you. (Can be stopped by crafting nightlight, an item then can be crafted with a torch and possibly sculk material (doesn’t have to be sculk, just something that requires some progression so its not so easy to prevent))
    Sub conditions: He has more of a tendency to jump out at you if you are unprepared and or alone (not near players or pets) (doesn’t possess a certain decimal of armor or have certain weapons in inventory)
    Stalker (my personal favorite):
    He would have 3 stages-
    Stage 1-
    Stage 1a: stalker appears in the corner of your eye as you pan away from it, you then look back only to see its gone.
    Stage 1b: Given enough time to stalk he then appears to just stand there and stare at you from a distance. If you get too close before he vanishes, stage 3 starts.
    Stage 2-
    In stage 2 he begins poking his head out of holes and cracks to look for you. If he sees you he uses his long arm to try to grab you. This could start a mini chase scene where his arm continues to attempt to grab you though holes as you run.
    Stage 3-
    After a period of unsuccess he will then crawl out of a hole and begin directly chasing you. Or he will randomly round the corner and stage 3 begins. First he lets out a screech and then he gets on all (threes?) and begins to gallop/limp towards you all while screaming. Not sure if im married to the idea of him galloping towards you but he should chase in some way after the build up. I also still like the idea of him moving slowly yet steadily like he did in the video.
    Miner:
    Same behavior except he can smash though blocks to get down to you (maybe 2 at a time?)
    Possibly could disguise as a vein of emerald to fool player. (Emeralds usually don’t spawn in veins so pay attention)
    By no means am i requesting these to be added im only adding my input, this is a really good mod and has a lot of potential so if you do pursue it more here are some ideas you could stem off of. Thank your for the video.

  • @EnderFox227
    @EnderFox227 Před 8 měsíci +18

    This is really a neat idea, any plans on releasing it soon?

    • @JoshBlueMoon5
      @JoshBlueMoon5  Před 8 měsíci +5

      Not at the moment, but maybe in the future!

    • @magentalizard1250
      @magentalizard1250 Před 7 měsíci +4

      ​@@JoshBlueMoon5Will the long arm guy be worked on more? I absolutely love the idea of it

    • @ArtanisTheEvil
      @ArtanisTheEvil Před 23 dny

      @@JoshBlueMoon5 please man, your work is amazing, it would be amazing if the community could benefit of it.

  • @StummJedla
    @StummJedla Před 8 měsíci +50

    I can’t remember but didn’t you have an archaeology video? You went over the problems and the solution to the new mechanic. Other than that the video is really nice. Keep up the good work 👍

    • @JoshBlueMoon5
      @JoshBlueMoon5  Před 8 měsíci +13

      Yes i did! I deleted for a couple of reasons:
      it had alot of negativity with the intro and title, saying that something ''sucks'' in such a cold way can cause negative feelings on viewers wich i don't want, it wasn't delivered in the best way. I also don't think it really was super interesting, i could have spent more time making cool features to show, instead, the video felt rushed and boring to watch and the analytics showed that.

    • @StummJedla
      @StummJedla Před 8 měsíci +5

      @@JoshBlueMoon5 Thanks for explaining your decision. I can understand how important it is to create content that resonates with viewers and content that you’re comfortable with. I'm excited to see how you'll continue to improve your videos. Keep up the hard work! 👍🎥

    • @JoshBlueMoon5
      @JoshBlueMoon5  Před 8 měsíci +6

      @@StummJedla Awesome! Thanks for sticking by and rooting for me

    • @StummJedla
      @StummJedla Před 8 měsíci +2

      @@JoshBlueMoon5 😊

  • @Solesteam
    @Solesteam Před 8 měsíci +4

    The Miner is so cool, the ultimate counter to the player, like the enderman who can break and place blocks, the miner, better at breaking than the enderman and the player, but at the cost of being to much of a brutish force of nature to be able to place them.

  • @lycanthropyhamerworth515
    @lycanthropyhamerworth515 Před 8 měsíci +7

    We are getting close to a whole collection. Though in these mods I wonder how do you counter or avoid these things?

    • @JoshBlueMoon5
      @JoshBlueMoon5  Před 8 měsíci +2

      just run (jokes aside, i didn't think of a way to counter them..)

    • @lycanthropyhamerworth515
      @lycanthropyhamerworth515 Před 7 měsíci +1

      @@JoshBlueMoon5 Do you think you'll make an update to that? Such as the ghost being repelled if you hold a soul sand lantern. Also would they have some special drop for killing them? I ask that because my biggest gripe for the warden is he drops next to nothing for killing him.

  • @movingmaverick3121
    @movingmaverick3121 Před 7 měsíci +1

    6:10 first of all how dare you, I hate that, SO much, but I also love that, SO much... that subtle horror of seeing an impossibly long arm reach out and feel around for you is terrifying. I just wish you had the time to properly get that to work. If I was just walking through a cave and saw that? I'd stick with stone tools for the rest of my days, I mean who needs iron or diamonds anyway!?

  • @JewelWildmoon
    @JewelWildmoon Před 7 měsíci +2

    "Who cares about the diamonds?"
    That's when you know you truly scared her 😂

  • @Guster___
    @Guster___ Před 8 měsíci +7

    OH MY GOD THIS WOULD BE PERFECT WITH CAVE DWELLER, also new sub-

  • @Sir_nuggets
    @Sir_nuggets Před 8 měsíci +2

    Your back:) I don’t really comment Much but this is a special moment so welcome back 🎉🎉🎉

  • @C4rl0s011
    @C4rl0s011 Před 7 měsíci +4

    I strongly recommend you a part 2 of this video where these 3 creatures have their remake and not just done in 1 day, frankly if this was done in 1 day what they could become if you spend time, creativity and dedication to make these 3 beings even more terrifying, they have a lot of potential involving this to become one of the best horror mods along with cave dweller it would be spectacular I really liked it. You are very creative josh.

  • @Solesteam
    @Solesteam Před 8 měsíci +3

    The first ghost must've been a fan of noteblocks, the singing, the redstone on it's fingers...

  • @stocktonlevel1goblin
    @stocktonlevel1goblin Před 7 měsíci +3

    You described cave5 perfectly, and the monster fits it to. Making it just a dark figure is great and the hands sticking out of holes fits great for the feeling of seeing something of the corner of your eye while *thinking* your alone

  • @deathbystraws15
    @deathbystraws15 Před 7 měsíci +1

    the second mob reminded me instantly of the old horror game "the crooked man" thanks to your description of what you were doing.

  • @CHEEZ_22
    @CHEEZ_22 Před 7 měsíci +3

    As someone who doesn't play Minecraft, this is cool as hell

  • @nemesisalex9424
    @nemesisalex9424 Před 7 měsíci +3

    It'd be cool to see a creature that stands in the dark and just extends it's arms in the players direction instead of chasing them. Maybe it can only stay in the dark and to catch a player in the light it'd grow it's arms up to 20 blocks or so

  • @Pascll
    @Pascll Před 7 měsíci +2

    the existing cave sounds being used for a new monster is definite more what I was hoping for with the cave dweller.

  • @springdude1165
    @springdude1165 Před 7 měsíci +1

    The second one seems like something comic makers would make into a silly little skrunkly, or the scariest thing you've ever seen in your life.

  • @whitherbox
    @whitherbox Před 8 měsíci +4

    Woa welcome back

  • @jacobrutzke691
    @jacobrutzke691 Před 7 měsíci +5

    These mobs are great and could be amazing with some refining i really hope you pick up this mod again, my only gripe with this is ballance which is the same problem i have the cave dweller(for exemple the haunting effect from the ghost kinda means if you get hit once your just screwed until you die or do whatever else you need to clear it, making it so the effect only activates once or has a time limit would add something i feel but thats just what i think) its a hard line if you make it too weak and the player realizes that it will lose its scariness factor immediately but if its too powerful it becomes a gimmick you play once with yourself or your friend's and then forget because you cant seriously think about adding to a modpack, since it makes mining a pain and the 5'th time you get killed by it without being able to do anything it still loses its scariness factor.

    • @jacobrutzke691
      @jacobrutzke691 Před 7 měsíci +2

      To clarify I still think these mobs are great but I just can't imagine playing with this mod more than once or twice because a impossible to fight monster just losses its touch over time and if it was more balanced it could be a great mechanic to add to the game In a modpack.

    • @jacobrutzke691
      @jacobrutzke691 Před 7 měsíci +1

      Ps also the last mob is extremely scary but you might want to change the way the block destruction mechanic works since if it destroyed something you made you would just be sad and it does a lot more damage than a creeper.

  • @videontekuro9399
    @videontekuro9399 Před 7 měsíci +1

    A bit more work and updating, you can make these guys way creepier. If the ghost-like one would hide in the walls as soon as the player tries to look for it, becoming more aggressive after the first sneak attack that gives blindness would be really terrifying. Fully animating the crouching and reaching for you in tight spaces for the tall lanky one armed dude would be epic. For the miner, slow down the speed at which he breaks blocks and add a few extra moves like him ripping a chunk of stone out of the ground and yeeting it at the player if they are too far out of it's melee range or give him a huge broken pickaxe as a weapon. All in all, this has some awesome potential. Combine this trio with the cave dweller too and going mining will become a lot more anxiety inducing.

  • @spanto2878
    @spanto2878 Před 8 měsíci +1

    man this mod look really good and scary i mostly loved the 2nd monster because it looks like something from one of my nightmares

  • @rextheguardian
    @rextheguardian Před 7 měsíci +1

    I want to see this as a full blown mod

  • @wyko7122
    @wyko7122 Před 7 měsíci +1

    I love them all, the second one though, that second one… omg that is what embodies a cave sound. It is fear incarnate.

  • @itsyeetorbeyeeted936
    @itsyeetorbeyeeted936 Před 7 měsíci +1

    Name/Lore idea for the first one since you came up with lore for the third one.
    The Redstone Wraith - a malevolent spirit that serves as a lingering remnant of a wanderer who died deep underground. It haunts the caves of the Minecraft world and will kill any player it finds as a twisted warning of what happens when one ventures too deep underground. Its voice serves as a form of echolocation. If you can hear it... _it knows where you are._ The Redstone Wraith does not behave entirely aggressively, however, as though a small semblance of humanity remains within.

  • @peentz
    @peentz Před 8 měsíci +7

    good job,. I like the idea of the second one, the execution just needs polishing.

    • @JoshBlueMoon5
      @JoshBlueMoon5  Před 8 měsíci +2

      Thank you! Im thinking of not doing these 24 hour limits in favor of getting more polished monsters

    • @shamapatel4920
      @shamapatel4920 Před 8 měsíci

      ​@@JoshBlueMoon5bro can you release this mod for pocket edition and java edition?

  • @fitlexyt2600
    @fitlexyt2600 Před 7 měsíci +1

    “And let her judge the last creature on this list..”
    **”the minor.”**

  • @PurplyWasTaken
    @PurplyWasTaken Před 7 měsíci +1

    The third monster is actually terrifying. Imagine being alone in a mineshaft, with creepy music and sounds, then you see this breaking through the wall coming at you.

  • @dragonenderfowl5040
    @dragonenderfowl5040 Před 7 měsíci +1

    It says a lot when one person can add more content to Minecraft in a single day than Mojang can add in a year.

  • @Cotote
    @Cotote Před 7 měsíci

    These are awesome. Please finish them off and release them

  • @whitherbox
    @whitherbox Před 8 měsíci +4

    Ironic that I seen your videos from 2 years ago but only just subbed a few days ago and your back lol

    • @JoshBlueMoon5
      @JoshBlueMoon5  Před 8 měsíci +2

      Awesome thanks for subbing and remembering my channel despite of nearly 2 years of inactivity lol

    • @whitherbox
      @whitherbox Před 8 měsíci +3

      @@JoshBlueMoon5 np one of the biggest things for me in games is the sound design, I'm actually taking inspiration from your sounds for my own game

  • @1987nightrap
    @1987nightrap Před 7 měsíci +1

    Bro, I appreciate the twist on a cave monsters mod

  • @thefinnishbaconshroom
    @thefinnishbaconshroom Před 7 měsíci

    "The mine cart driving accident, crashing to a bell" is my favorite cave noise

  • @brendanmorris2679
    @brendanmorris2679 Před 7 měsíci

    I sure hope this gets released, its a incredibly cool idea, and would be super fun to play with.

    • @doggiejm9229
      @doggiejm9229 Před 7 měsíci

      it wont, it was just a model showcase.

    • @ArtanisTheEvil
      @ArtanisTheEvil Před 23 dny

      @@doggiejm9229how is it? I mean, they were acting like mobs, they dealt damage... even if in a datapack they would work I guess

  • @BLODSWIPER
    @BLODSWIPER Před 7 měsíci +2

    3:20 - You should have made the eyes visible even when you were blinded, to add to the horror aspect: you hardly see where you go but you see it approach you, closer...

  • @MrPlunger777
    @MrPlunger777 Před 7 měsíci

    If I saw the Miner running at me in my head the theme in Pizza Tower will start playing (Ok campers!… RISE AND SHINE!)

  • @A59ri
    @A59ri Před 7 měsíci +1

    something creepy would be if mojang added something like this but didnt say anything about it, and leaving it out of the update description, making it so that if you encounter it you think your game is haunted or something
    also instead of just continuously attacking it would always do half your health, so if your at all ten hearts, you go down to 5, or if you have 1 heart left, you go down to half a heart, then disappear.

  • @Vaprous
    @Vaprous Před 7 měsíci +1

    That last one is straight up nightmare fuel because its AI makes it seem like its actually hunting the player, stalking you while tunneling all around you.

  • @hhhhmmm...738
    @hhhhmmm...738 Před 7 měsíci

    I would have liked to have more of a demonstration of the mobs, kinda like a showcase video

  • @AllExistence
    @AllExistence Před 7 měsíci +1

    Second monster was good, too bad it was unfinished and broken. It has amazing potential.

  • @belinda5906
    @belinda5906 Před 6 měsíci +1

    Axis worker male 3: aaaahhhh! I saw something run!
    Axis worker male 2: nnnnooooo!
    Axis worker male 1: cave monsters run away!

  • @dream__soda7900
    @dream__soda7900 Před 7 měsíci +1

    I think the idea of scaring the monsters away with light is a very nice idea. If you make thee mods into downloadable mods I’d like to try ‘em.

  • @omegaalphide2717
    @omegaalphide2717 Před 7 měsíci +1

    The Miner would definitely make caves a lot more terrifying

  • @Ashacarlosalbert
    @Ashacarlosalbert Před 6 měsíci

    Making the Stalker be in the upper corners of the rooms, just like in Hereditary would be INSANE.

  • @thepridedoctor3250
    @thepridedoctor3250 Před 8 měsíci

    Yooo these are amazing, I’d love to see more of these!

  • @legoslayer1990
    @legoslayer1990 Před 7 měsíci +1

    mob idea :a friendly mob that stalks people

  • @ganicc4782
    @ganicc4782 Před 4 měsíci +1

    My favorite was no. 2 in concept, however, as you said in the video, it wasn't quite given enough time to be pulled off properly. The animation adds SOOOO much to it though.

  • @guts8909
    @guts8909 Před 7 měsíci +1

    You should make a horror Focused mod, featuring all fo these and some extra blocks

  • @endobro-ym9vv
    @endobro-ym9vv Před 8 měsíci +1

    The stalking one is pretty cool, nice and spooky

  • @cloper_coldmail
    @cloper_coldmail Před 7 měsíci

    Mojang dev in two years: colorful wood
    Fan dev with a soda cup and crestivity:

  • @AnslordMC
    @AnslordMC Před 7 měsíci +1

    The second one was honestly the scariest, if I was in a single player world and saw just a tall creature who would run at you. Would make me loose my soul-

  • @retrobat1631
    @retrobat1631 Před 7 měsíci

    You should make creepy mobs based off of the underwater sound effects.

  • @TheLookingGlass001
    @TheLookingGlass001 Před 7 měsíci

    I really like the idea for the last one. The way that this miner monster hunts you is scary! Instead of following you to kill you, it in steads creates its own way.

  • @iNkoRsUniverse
    @iNkoRsUniverse Před 8 měsíci +1

    Yo invite me if you do another one, I love spooky cave monsters! ;)
    Also I an illager mob and he's also a cave mob called the "miner"

  • @placeholderplaceholder5625
    @placeholderplaceholder5625 Před 7 měsíci

    Not sure if you plan to work on this more but I have a few suggestions, any monster that can think, have them support each other. Like if you give the, each their own weakness, they could counteract them like if the ghost is afraid of light, then the hand monster can put out torches with his long hands coming out from the wall. Also, to add a sense of fear, add specific spawn requirements, such as staying the cave for too long or getting near a large vein of emeralds etc. And if you want, I’ll throw out my suggestion, the pursuer, “Should one decide to incite the wrath of The Pursuer, their fate shall have been sealed.”-(Maybe an old mantra recited by the ancient builders)The Pursuer isn’t your typical monster for he, like the ghost will constantly pursue the player, he is only spawned in the caves and is only incited within the caves, I’d suggest some triggers being to over-mine the caves or to commit murder within the caves.(over 10 stacks worth of diamonds and killing another player.) Probably a bit over complicated and might not be something very interesting but it is simply my suggestion. Either way, very good mod and I hope you make more.

  • @Grimodile
    @Grimodile Před 8 měsíci +19

    Banger, you just need to work on your thumbnails and editing and I can see this becoming big as it's actually unique

    • @JoshBlueMoon5
      @JoshBlueMoon5  Před 8 měsíci +2

      Glad you liked the video. Thanks for the feedback!!

  • @imjustaguy1721
    @imjustaguy1721 Před 6 měsíci

    The way you explain it is perfection "I listened to all the cave sounds, had a nightmare, then the next day i chose the ones i find more interesting" And the execution of it was smooth which made me laugh

  • @teheqlles9036
    @teheqlles9036 Před 7 měsíci

    Miner is the scariest - at least in the context of Minecraft. Normally only you can break blocks (with the exception of the Ender Dragon) which gives you the comfort of knowing you can build a safe space for yourself. The Miner makes it so there is no safety.
    I'd say the Stalker is my favorite though. If you had the time (and patience) to get it working, that would be an awesome mob. I think the head design works against it a little, more of a "designed to look scary" than organically scary because it's stalking you, but everything else is extremely cool and very creepy.
    The Haunter just looks like it'd be frustrating to deal with. Vexes are annoying - vexing, one might say - and the fact that it's basically just a more persistent Vex that also blinds you means I hate it by default. Great design though!

  • @DigitalGreenxolotl
    @DigitalGreenxolotl Před 8 měsíci +7

    + 1 Subscriber! Such a very fascinating mod for such a youtuber like you i have one very important question dough what are the names of the creatures? And will the mod be downloadable? (Please! I wanna try it!)

    • @JoshBlueMoon5
      @JoshBlueMoon5  Před 8 měsíci +2

      Thanks for subbing!! Ill probably release it for download in the future when i have the time to fix and improve all monsters, they have tons of problems that the video doesn't show. And yes the creatures have names, although they were just placeholders:
      -The first is called ''Seraph'' because the initial idea was to make it similar to the weeping angels from Doctor Who
      -The second is called ''Weirdo''. Why? idk lol
      -And the last one is ''The Miner''

    • @DigitalGreenxolotl
      @DigitalGreenxolotl Před 8 měsíci +1

      @@JoshBlueMoon5 Sick! Thanks dude i can't wait for the mod so i can finally creep my friends!

  • @pheonix6101
    @pheonix6101 Před 7 měsíci

    We need some part2 of this

  • @user-vw7fu8lz8s
    @user-vw7fu8lz8s Před 7 měsíci

    you should redo this and make a monster of the ambiance when your above ground while in a cave, kinda like a false sense of hope thing

  • @Creeperdy
    @Creeperdy Před 7 měsíci +1

    I think like the 3rd one was also good at giving you the feeling of beeing stalked because it's always mining around you and you just know its there

  • @HelloSpaceDuck
    @HelloSpaceDuck Před 7 měsíci +1

    idk man, that guy in the thumbnail looks pretty chill

  • @lilyblade3289
    @lilyblade3289 Před 7 měsíci +1

    These are awesome! I'd love to add these guys to my Minecraft world and shit myself every time I go mining lol

  • @Izuki_Kaede
    @Izuki_Kaede Před 7 měsíci

    They could've add this to make your exploration to the cave very challenging and high risk if you need certain things deep down there

  • @fakemichael7823
    @fakemichael7823 Před 7 měsíci

    Nice job. Also I have a weird idea on how 2 code the grabbing arm into the game: make it a separate small entity wich gets spawned by the man, and teleports player to him on contact. Its not like anyone will see that in panic ;)

  • @DaRealEarth
    @DaRealEarth Před 7 měsíci +2

    Miner i think i like he most, the sounds,the scary look of it, and everything!!
    PLS make more vids like this. you may make a own mod with that scary creatures in that everybody else can download!
    that is what i think.

  • @MrBurrito7171
    @MrBurrito7171 Před 7 měsíci

    You're really good at making mobs, mojang should consider hiring you!

  • @fox-kingcrazyworld6905
    @fox-kingcrazyworld6905 Před 7 měsíci

    It be cool to see these with all the code, working, and have cave dweller and these guys mostly the tall one

  • @nicolodi627
    @nicolodi627 Před 7 měsíci

    bro had a nightmare and made a mod in minecraft, this is pure art

  • @MostlyPonies1
    @MostlyPonies1 Před 7 měsíci +1

    The ghost seems fine to me. The tall stalker could be fixed by making it less tall, and then the animation you wanted for it would work.
    The miner brute I think is overpowered. It should have its mining ability slowed down. Right now it mines so fast that it walks through solid stone, but this only causes it to miss the player most of the time because it's not following the existing tunnels. Smart players will also be able to exploit its fast mining ability by using it to mine for them and collecting the blocks while avoiding getting killed. Maybe give it the ability to make cobblestone walls behind it to trap the player.

  • @katharomitroo4185
    @katharomitroo4185 Před 7 měsíci

    best things about the surprising cave sounds is... when you finally build something massive and awesone only for cave sound suddenly play out of the blue. mmm yes loud spooky noise in your safe mansion.