Top 10 Metamagic Options in DnD 5e

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  • čas přidán 24. 07. 2024
  • Sorcerers in Dungeons and Dragons 5e gain access to a feature at 3rd level called Metamagic, which is used by spending what are known as Sorcery Points in order to modify a spell they cast to varying degrees. You choose 2 Metamagic options at level 3, and then another at 10th and 17th level, for a total of 4 options. And since there are a grand total of 10 Metamagic options that you can choose from so, in today's video, we will going over how generally useful they are and determine which ones you might consider when making your character.
    Video edited by BV
    Written by: Zephyr
    ├ The List
    Intro: (0:00)
    10. Extended Spell: (0:25)
    9. Distant Spell: (2:34)
    8. Seeking Spell: (5:01)
    7. Empowered Spell: (8:01)
    6. Subtle Spell: (10:09)
    5. Careful Spell: (11:33)
    4. Heightened Spell: (14:00)
    3. Transmuted Spell: (15:47)
    2. Quickened Spell: (17:18)
    1. Twinned Spell: (19:09)
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Komentáře • 67

  • @SirStanleytheStumbler
    @SirStanleytheStumbler Před rokem +59

    For Subtle spell you forgot to mention Counterspell has only one component, Somatic. So if you cast Counterspell as a subtle spell nobody can stop it. Ditto for a few other great spells like Dimension Door. For high level campaigns Heightened Spell Feeblemind would be brutal.

  • @taylorsmith9197
    @taylorsmith9197 Před rokem +23

    Subtle spell should be at least #3 IMO. Love your vids and not trying to hate, but the amount of versatility it has in and out of combat for a single sorcery point is bonkers.

  • @mrbean3470
    @mrbean3470 Před rokem +14

    Subtle spell needs to be way higher, IMO. It enables a whole new style of play.

  • @jettblade
    @jettblade Před rokem +9

    Transmute spell also works really well with the Elemental Adept feat and other Sorcerer sub-class options like Pyromancer, which it makes fire resistance into normal damage and at 18 you make fire immune creatures just resistant to fire. I was planning on trying a Kobold Dragonblood Sorcerer that was a Black Dragon and start changing everything into Acid with Transmute spell.

  • @ravenstales6457
    @ravenstales6457 Před rokem +7

    That first one stacks well with the shortened long rest of elves, making all of them better

  • @SharklordZerato
    @SharklordZerato Před rokem +3

    Extended Spell also works on Aura of Vitality if your DM allows you to take cleric spells from the extended cleric spell list in Tasha's as a Divine Soul Sorcerer (Technically the Extended Cleric Spell list is an optional feature of the Cleric class, not the Divine Soul Sorcerer Subclass so your DM can argue that you don't get access to the extended list RAW). If your DM does allow it, you can heal an average of 140 hit points over 2 minutes out of combat for the cost of a single sorcery point and a 3rd level spell slot. It's also good with Death Ward, especially if you rest-cast death ward like you might be doing with Aid

  • @BeaglzRok1
    @BeaglzRok1 Před rokem +7

    For my Warlock with Metamagic Adept I took Distant and Subtle Spell. No Eldritch Spear shenanigans despite Spell Sniper, but Spell Sniper letting you ignore cover by itself was plenty, not even getting into being allowed to 30ft range Shocking Grasp people into losing their reaction or Subtle Spell Major Image for definitely real spontaneous effects for everyone to worry about. Also, it's funny to 30ft range Plane Shift someone, then stack Hurl Through Hell on the hit attack roll, so they get shunted to a plane and then dragged through the fiendish realms before landing back where they were with psychic damage.

  • @FalconKyule1
    @FalconKyule1 Před rokem +4

    Subtle should be ranked much higher.
    As for Quickened, one example of a good setup is cast Mind Sliver with main action, followed by a Quickened *insert spell with save here*.

    • @LurchLand
      @LurchLand Před rokem

      That seems slightly cheaper than Heightened spell for resources to have close to the same impact on the saving throw.
      The only downside is the reduction in Action economy if you otherwise would have had something else to do with your bonus action.

  • @samjohnston1887
    @samjohnston1887 Před měsícem

    I never see anyone mention my favorite use of Quickened Spell. When casting a spell as a bonus action, you can use your action for other things outside of an attack or spell. You can Dash, Dodge, Disengage, etc. You can essentially act like a rogue with their cunning actions. That can be really powerful to set up the scenarios you need to maximize your spells.

  • @frozenwing123
    @frozenwing123 Před rokem +4

    subtle is my favorite meta magic

  • @AvangionQ
    @AvangionQ Před rokem +2

    Subtle spell is probably best used in social situations, where you can get away with casting any number of enchantments or illusions, and nobody would be the wiser.
    Heightened spell has been made useless by the existence of Silvery Barbs. Only at tables where Silvery Barbs is either banned or nerfed does Heightened spell shine.

  • @Xokoy
    @Xokoy Před rokem +2

    I had a sorcerer who would twincast sending when a message needed to be sent to multiple people or inflict wounds if there were multiple monsters swarming me. Also, heightened magic on flesh to stone. She had a very high spell save DC anyway so the fact that it was a con save didn't really matter; most of her targets ended up getting petrified.

  • @lukeari9890
    @lukeari9890 Před 2 měsíci +1

    Distant spell is so utterly underrated, because the standard spell distance for save-or-die spells is 60 feet. Being able to cast spells from outside casting range, even just a little bit, is extremely useful--A sorcerer with Wither and Bloom can heal someone from 120 feet away, and a sorcerer with Dimension Door can teleport 1000 feet, or a Sorcerer with Disintegrate can vaporize someone from well outside of counterspell distance.
    If your DM allows you to use it on reactions, then you can Counterspell from 120 feet away; check for this one since RAW it only extends the range and not the range of the Counterspell trigger, but every DM I have played with (including myself) will allow this to work.

    • @gustaafargoan
      @gustaafargoan Před 2 měsíci

      Or overrated since maps tend to be fairly small.

    • @lukeari9890
      @lukeari9890 Před 2 měsíci +1

      @@gustaafargoan Everyone says this, but this has never been my experience in any of the games I've played: perhaps that's why I rate this metamagic so highly. To me it has nearly all the benefits of subtle with extras.

    • @jadefang2222
      @jadefang2222 Před 2 měsíci

      ​@lukeari9890 Hell, even if your maps are small, there's still so much use to it. You and your allies are in a small room with difficult terrain, making it harder to reach allies for touch spells and making it so much harder to keep yourself safe in the process. Solution? Throw a 30ft range on that touch spell and stay behind.
      Someone's running away leaving you and your party stuck somewhere, but you can still see them from where you are? Distant spell hold person.
      There's a lot of fun scenarios with distant spell, but if your DM is running combats near exclusively in small rooms, they aren't doing it right. Part of making fun and memorable combats is making them distinct from one another through all means. Enemies, abilities, and terrain.

  • @TopPigg
    @TopPigg Před rokem +1

    Distant spell with rule of cool DM is much funner than as written.
    I made a case to my DM that I wasn't changing the cast point of burning hands, but the reach of the cone. And that the no self/touch rule was likely to prevent point of origin shenanigans.
    He allowed it and I got a 30 foot cone burning hands.

    • @ThePi314Man
      @ThePi314Man Před 10 měsíci

      Honestly, if the range is self but produces a line or cone, I think that should totally count. Fireball doesn't get bigger, but Lightning Bolt becomes 200ft. Spirit Guardians would be a 30ft radius, but that spell is more powerful extended.

  • @lary6420
    @lary6420 Před rokem +1

    I'm finally playing a sorcerer for the 1st time and this is gonna help me in the long run since is basically pure AOE build since the party I'm joining was in need of some raw AOE output since they were starting to get hordes of things. (The group is full of friends who are in another DnD game I'm in so we're all friends)
    I also made him a Teifling Jeckal and Hyde personality. He actually looks human in his normal form but when he goes Mr. Hyde, he gains his Teifling appearance but with more fire and sounds kinda like the Joker.
    I'm having a lot of fun trying to keep the Mr. Hyde from the party and playing a character with essentially a split personality disorder with each one with distinct memories and can communicate with each other.

  • @syamealleon5587
    @syamealleon5587 Před rokem +4

    No way subtle spell is lower than Transmute and Heightened. It’s so good in combat & out of combat. Spell like charm person (which usually is impossible to cast without people noticing it) or if you are in a bind like enemies that focus on spellcaster are good enough reason.

    • @TheBlueKio
      @TheBlueKio Před rokem +1

      100% agree. Subtle spell is wonderful with charms and illusions, and one of the few metamagics that can actually save your life - Virtue of just being able to cast spells in situations you usually can't

  • @mezcla191
    @mezcla191 Před rokem +4

    I think that extended spell should have been higher on the list. Making all your summons, buffs, and AOE spells last longer also saves you spell slots. And if you are a divine soul sorcerer then I think it's #1.

    • @Jdvalentine13
      @Jdvalentine13 Před rokem +1

      Or clockwork since they can also pick up aid

    • @ThePi314Man
      @ThePi314Man Před 10 měsíci

      Yeah, 20 minutes to dungeon delve with Spirit Guardians is insanely powerful. A lot of Mad Mage levels just get wiped like their nothing.

  • @ThePi314Man
    @ThePi314Man Před 10 měsíci

    Distant Spell'd Inflict Wounds with Spell Sniper feat is absolutely wicked. Shocking Grasp as well. Should've mentioned those.

  • @Dan.the.Guitarman
    @Dan.the.Guitarman Před 2 měsíci

    Extended spell is so good. You can cast many non concentration spells with a duration of hours before you go to sleep. Things like death ward, aid, mage armor
    Extended spell is my go to metamagic especially when you take the metamagic adept feat as a non sorcerer

  • @phillipheaton9832
    @phillipheaton9832 Před 10 měsíci

    Distant Spell is amazing in a sea borne campaign. Being able to hit targets up to 1200' away is amazing for a Sorlock build, especially for a Storm Sorcerer, which is also amazing for a sea borne campaign/

  • @Railgun5
    @Railgun5 Před 6 měsíci

    I would like to mention that distant spell best interactions in my opinion are actually not for offensive magic but rather teleportation. Vortex Warp, Thunder Step, Dimension Door, Misty Step etc.
    You will be able to escape dire situations and could help your group or an important npc escape as well.

    • @jamesejudy3
      @jamesejudy3 Před 6 měsíci

      Check the range on a spell before you apply metamagic

    • @Railgun5
      @Railgun5 Před 6 měsíci

      ​@@jamesejudy3
      That is the point yea

    • @jamesejudy3
      @jamesejudy3 Před 6 měsíci

      @@Railgun5 misty step range is self, doesn't work with distant spell meta

    • @Railgun5
      @Railgun5 Před 6 měsíci

      @@jamesejudy3
      Yea I found that out as well but the rest are still working for no problem.

  • @WarDragonOfTheLight
    @WarDragonOfTheLight Před měsícem

    Quickened Spell has the unique ability of making True Strike and Blade Ward actually usable.

  • @RenoKyrie
    @RenoKyrie Před rokem +1

    One might argue Twinned Spelling Haste and Invisibility is good
    But i personally find a Cleric casting Bless and the Ranger or Druid casting Pass without Trace to be SIGNIFICANTLY better
    Especially Ranger, they are litteraly your DPS Support dont treat them as the worst class in the game, that job is Monk
    You can make fun of them if they picked Hunters Mark tho and not using Favored Foe

  • @kicker3186
    @kicker3186 Před rokem

    Great vid

  • @zacharylona
    @zacharylona Před rokem +1

    You've got Twinned and Distant Spell backwards. Twinned expressly precludes a range of self, and in the rules for spellcasting it says "Self (X ft.)" means it has both a range of self and "also" X ft., as well as self being the point of origin. This means you cannot Twin Booming Blade, but you could use Distant Spell on Spirit Guardians for example (though there's an argument that the range and the effect are different, so it's often up to the DM).
    I also strongly disagree on the order of the spells. Subtle Spell needs a mich higher place, top four for sure. Twinned, Quickened, Subtle, and maybe Transmuted are ridiculously strong when played intelligently.
    I'd add that Twinned Haste is one of the strongest things you can do as a sorcerer too - you're proficient in CON saves and upcasting Haste has no additional effect, but tagging in both the paladin and the rogue will make their day. Additionally, Twinned Spell is always more sorcery point efficient than creating another spell slot to do it again, and it's also more efficient than upcasting for an additional target.
    Quickened also allows a full action for anything else aside from cantrip blasting, like a dodge, dash, or disengage.
    Distant is great but I don't usually grab that until sorcerer 10 when you grab another known Metamagic (I do grab Metamagic Adept at 4 every time, if not at 1 with a table or racial feat). I'd add that Spell Sniper is often a trap but does work all the time for Booming Blade/Green-Flame Blade without expending sorcery points every turn - great if you're a Hexblade with a glaive or halberd.

    • @gustaafargoan
      @gustaafargoan Před 2 měsíci

      I love it when the PC's use twinned haste and a monster breaks concentration. All that risk for an extra attack.

  • @evasimbiot
    @evasimbiot Před 2 měsíci

    DUDE extend spell can make all my polimorphs and shape shange spells last 2 hours, thats 2 hours of infinite shape shange in a high level dungeon, to speed run it. it the best metamagic of all

  • @samuelbroad11
    @samuelbroad11 Před rokem

    my Lore bard took metamagic adept careful spell, mainly for hypnotic pattern, but at 10th magical secrets took circle of power...so synaptic static all of a sudden became really easy to lob!

    • @Razdasoldier
      @Razdasoldier Před rokem +1

      Circle of power is the most powerful spell in the game. Beats every good spell in the game.

    • @samuelbroad11
      @samuelbroad11 Před rokem

      @@Razdasoldier combo-ed with careful spell it's been a...blast.

    • @Razdasoldier
      @Razdasoldier Před rokem

      @@samuelbroad11 Not a bad call. Also would be fun to see that with Meteor swarm just a single circle of land protected in the chaos

  • @skeyedrake5929
    @skeyedrake5929 Před 7 měsíci

    My favorite combo was using quicken spell mindsliver into a wish to duplicate feeble mind on a lvl 40 caster with disadvantage.

    • @Maxdamageplus
      @Maxdamageplus Před 6 měsíci

      What

    • @xiongray
      @xiongray Před 3 měsíci

      Your favorite combo is great but there's an issue. Assuming you did this in a single turn, BA: Quickened Mind Sliver and A: Heightened Wish: Feeblemind. Unfortunately, this would be breaking the Bonus Action casting rules.
      To play out in a single turn with the actual rules it's: A: Heightened Mindsliver, then BA: Quicken Wish:Feeblemind.
      The real rules results in no disadvantage on the Feeblemind. And perhaps the real reason why the Bonus action casting rules were implemented. Alternatively, you'd dip two levels in Fighter for Action Surge to A: Mind Sliver and AS: Heightened Wish: Feeblemind.
      Luckily, Action Surge is getting updated to not include Casting a Spell when the new 2024 PHB is getting published.

  • @benjaminh.clement1292

    Alright the whole part about Eldritch Blast 😂 I need to make a character around that now 😂

  • @backcountry164
    @backcountry164 Před rokem

    There's no reason to double the duration of Armor of Agathys. Once the temp hp are gone, the spell ends. You're not getting the damage if you're not spending those hp, so there's no benefit to dragging it out.

  • @fortunatus1
    @fortunatus1 Před rokem +4

    I would have ordered these differently for so many reasons. Careful Spell only gives the allies a successful save (they can do that themselves). Careful spell is not as good as Sculpted spell and I'd rather use a different metamagic. Better to just try to pinpont the attack and miss your allies so talk to them in game to make sure they move. If you're using Hypnotic Pattern, use your action to wake them up. Heightened spell is so very expensive. Seeking spell is not that useful since most spells do not require an attack roll not to mention that its too expensive in terms of sorcery points. Sublte spell means you cannot be Counterspelled sp that gets a much higher rating.
    10- Extended spell; 9- Seeking spell; 8- Distant spell; 7- Careful spell; 6- Empowered spell; 5- Heightened spell; 4- Transmuted spell; 3- Subtle spell; 2- Quickened spell; 1- Twin spell.

    • @adriel8498
      @adriel8498 Před rokem

      Well if you cast hipnotic pattern, you used your action so everyone that failed lose their turns until your next turn, and then you also need to expend you action for that... If you plain to use spells like that, careful spell is really good.

    • @fortunatus1
      @fortunatus1 Před rokem +1

      @@adriel8498 That is all true. But mostly I've seen Bards use Hypnotic Pattern rather than Sorcerers. IMO it's not really all that necessary to have Careful spell. I've had 3 Bards play in my games and if they managed to get an ally in the area, they would just wake him up themselves. Often, bards don't always have the best turn by turn options. Better to wake up an ally than use Vicious Mockery.

  • @anangrycucco
    @anangrycucco Před rokem

    My wild mage got a surge that turned me into a sheep, but I was able to use dispell magic as a sheep to fix myself. Which was good cause the party wanted to shave my wool

  • @KingKing-mf8ww
    @KingKing-mf8ww Před rokem +2

    this guy kept me alive during school

  • @wwade7226
    @wwade7226 Před rokem

    Note, Fire Bolt cannot be twinned because it can effect objects whereas Twinned Spell dictates creatures only. Might want to check with some RAW folks on that, though.

    • @ThePi314Man
      @ThePi314Man Před 10 měsíci

      Frankly, I think it would be really stupid to rule that. Fire Bolt is almost exclusively used to target creatures for damage, so there's no reason to deny twinning it.

    • @wwade7226
      @wwade7226 Před 10 měsíci

      @@ThePi314Man I get where you're coming from. I probably would rule the same at my table. Just sharing RAW.

  • @syamealleon5587
    @syamealleon5587 Před rokem +1

    No way you put Subtle Spell below Transmute and Careful. It’s so insane out combat, you can cast Charm Person like spell without having to go behind their back and most game, the GM will throw some challenges to the spellcaster like Silence or even prison, you can just say NO.

  • @chrislieu6757
    @chrislieu6757 Před rokem

    Clockwork soul also gets aid .. And tiny servants

  • @jakebuss2381
    @jakebuss2381 Před rokem

    Subtle Spell is #1 no questions asked.

  • @MartinGasparini86
    @MartinGasparini86 Před 3 měsíci

    you can quicker a eldritch blast and cast a second one

  • @Deadlystrike25
    @Deadlystrike25 Před rokem

    Subtle Spell is way better than Careful Spell. nobody can counterspell your counterspell or your Suggestion and if you careful spell Suggestion the other enemys dont even know you are influencing your target which makes a huge difference.

  • @joeyfish5
    @joeyfish5 Před rokem

    top ten cleric domains

  • @TheTsugnawmi2010
    @TheTsugnawmi2010 Před 9 měsíci

    1 Quickened Spell
    2 Twinned Spell
    3 Subtle Spell
    Unquestionable. Heightened spell was majorly over rated in this video. 3 sorcery points is too hefty a cost to begin with. Plus, plenty of monsters have magic resistance and/or legendary resistance.

  • @Typher_
    @Typher_ Před rokem +1

    Seeking spell is by far the worst

    • @SirStanleytheStumbler
      @SirStanleytheStumbler Před rokem

      It makes sense as an early pick that you swap out at higher levels because some of the better damage dealing spells at early levels use attack rolls, but you wouldn't rely on them later.

  • @coffeebuzzard
    @coffeebuzzard Před rokem +1

    I gave up watching this video after trying several times to understand what was being stated. The inflections of the narrator was too dynamic going from very fast and soft to very fast and louder and then soft again. British folks often do this inflection thing. It’s irritating and hard to focus on points being made especially when trying to follow trains of thought and learn new information.