Komentáře •

  • @Tree3D
    @Tree3D Před rokem +10

    The issue with this setup is that it's non-modular. You will need to go through this process for every single platform that moves in your level, instead of having a modular BP asset that works wherever you drop it

  • @chrislashwa6266
    @chrislashwa6266 Před rokem +6

    This is a good way of approaching moving platforms, but like one of the other comments said, it's not modular. To make it modular, I use an InterpToMovement component and attach a spline to the actor. I then get the location of all of the spline points and create an array of vectors in the construction script. Finally, I feed these locations into the control points of InterpToMovement based on the index of the spline array. It's a bit complicated, but it's the most streamlined way I've been able to come up with.

  • @takengrace8172
    @takengrace8172 Před 4 měsíci +1

    Interesting approach, I'm using the interp to Movement component. This is the 8th tutorial I've watched and every single one doesn't mention an obvious issue which is the platform doesn't have a delay once reaching the end points to allow the player to get on without difficulty. With this method at least you can add some delays after the time line finishes. However the interp to movement route I can not figure out how to do it and all the tutorials fail to go over this

  • @michaelkukula5926
    @michaelkukula5926 Před 8 měsíci

    Awesome tutorial! Do you know how to set it up so a mesh has multiple rotation points? For example I have a clock with 12 on component start boxes in from. If I stand in the third box, the hand of the clock rotates to 3 o’clock. Then if I stand in the 7th, the hand rotates to 7 o’clock.

  • @thelastdev
    @thelastdev Před rokem +1

    Great vid as always!

    • @VirtusEdu
      @VirtusEdu Před rokem

      Glad you enjoyed it!

    • @yghjjhgj
      @yghjjhgj Před rokem

      @@VirtusEdu stairs rotation like in harry potter please

  • @user-ol5yw9jd7y
    @user-ol5yw9jd7y Před 11 měsíci +1

    Well Explained Thank you so Much

    • @VirtusEdu
      @VirtusEdu Před 11 měsíci

      Glad it was helpful!

  • @Derknomicon
    @Derknomicon Před rokem

    I really enjoy learning from your tutorials, I've been having some trouble with something in my project recently and haven't found any videos covering it. So in many FP Multiplayer games characters tend to have two different meshes to convey animations for the player and for other players to visualize the actions of said player. In these games the third person model/animations wouldn't align correctly if they were attached to a FPP camera, so there would be a separate mesh/animations for the FPP that would display proper for the player. I'm looking for a tutorial on how to use first person and third person meshs/animations on a single character that would play both animations for certain inputs (i.e. attacking with a melee weapon). If you could make a tutorial explaining how to implement this or anyone reading this has any suggestions on where I may find what I'm looking for I would greatly appreciate the help. :)

  • @DailyPaily
    @DailyPaily Před rokem

    Now next level, moving with materials.

  • @__tezza__7567
    @__tezza__7567 Před rokem

    When I use the rotate on my object it dosent spinning still it movies around and turns

  • @mileshodge3477
    @mileshodge3477 Před rokem +1

    So if you have 50 platform you would have to set that location for every one of them. You would nee 50 bp's. It be better to use a sequence.

  • @jomeiisaboss
    @jomeiisaboss Před rokem +1

    idk if you read comments but, i really need help and i would prefer if you made a video other then anyone else because you explain them nicely. I really want to make a game with a kill monster and get loot, like monster hunter.
    the loot would have to go in a game instance I believe but idk what I'm really doing with that.

  • @chopaigameplay
    @chopaigameplay Před rokem

    Great

  • @cronopoly344
    @cronopoly344 Před rokem

    Awesome

  • @user-wz5gw8ef3w
    @user-wz5gw8ef3w Před 8 měsíci

    doesnt work