TIMING - The 12 Principles of Animation in Games

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  • čas přidán 28. 06. 2024
  • Let's talk about the 12 Principles of Animation and how they apply to games! What role does Timing play in Shadow of the Colossus, Street Fighter and Dark Souls?
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    ------ ▼PLAYLIST▼------
    Watch the whole series! ► • The 12 Principles of A...
    ------- ▼LINKS▼-------
    PATREON ► / newframeplus
    BLUESKY ► bsky.app/profile/danfloydplus...
    LET'S PLAY CHANNEL ► bit.ly/2lmGte8
    ------- ▼CREDITS▼-------
    Written and produced by Daniel Floyd
    Special thanks to:
    -Carrie Floyd
    -Soraya Een Hajji
    -Barry Kramer
    -Eric Luhta
    ------- ▼MUSIC▼-------
    ♪ "Wii Shop Title Screen Beat" by Bknapp
    bknapp.bandcamp.com/track/wii...
    ♪ "Mountain's Wind" by Paul Hadame
    • OC ReMix #3070: Donkey...
    ♪ "Rainy Day at the Cafe" by Dj CUTMAN
    music.djcutman.com/track/rain...
    ♪ "Encounter with Marie" by Dj CUTMAN
    music.gamechops.com/track/enc...
    ♪ "Mark of the Beats" by bLiNd
    materiacollective.bandcamp.co...
    ♪ "Hot Tea & Firmware Updates" by Dj CUTMAN
    music.djcutman.com/track/hot-...
    ♪ "Inkoming" by CG5 & GameChops
    • Splatoon 2 ▸ Inkoming ...
    ------- ▼CHAPTERS▼-------
    0:00 - Introduction
    0:20 - The 12 Principles of Animation
    0:54 - Timing
    1:57 - Uses for Timing
    2:59 - Measuring Time with Frames
    4:16 - Spacing
    5:32 - Timing in Games
    9:08 - Wrapping Up
    #NewFramePlus #animation #12Principles
  • Hry

Komentáře • 313

  • @TheApoke
    @TheApoke Před 5 lety +1377

    Important tip one of my animation instructors told me: big heavy things CAN move quickly, they just can't CHANGE DIRECTION quickly.

    • @a_creatorsstuff17
      @a_creatorsstuff17 Před 5 lety +18

      Wrong, you do have to give more easing on tge moviments, just look at xenoblade chronicles' faced mechon, more specificly, metal face, he is fast, changes direction quicly, and all, but his size is given by the easing

    • @user-bf5sc8pn8x
      @user-bf5sc8pn8x Před 5 lety +91

      Unless they have enough force to change direction quickly*

    • @Erksah68
      @Erksah68 Před 5 lety +17

      @@user-bf5sc8pn8x or they're jumping and then falling. That is indeed very fast

    • @zyaicob
      @zyaicob Před 5 lety +71

      It's a bit more complicated than that. This is good advice for a beginner, but physicality is so important to animation that you really should just learn some physics

    • @Cyberian_Khatru
      @Cyberian_Khatru Před 5 lety +76

      That's true, albeit worded poorly. Anything can move quickly, but stuff with bigger mass has less acceleration (if the force stays the same). Since a change in direction is a form of acceleration (centripetal), this is just a byproduct of the more general rule stated earlier.

  • @JoCat
    @JoCat Před 5 lety +642

    "even the small characters dont dart around"
    except for the collectible lizards because they're actually evil

  • @Nejvyn
    @Nejvyn Před 5 lety +368

    I've seen EVERY other iteration of this video, I know everything that's in there - and yet it didn't feel like 9.5 minutes at all.
    Your teaching style is so damn good

  • @FearlessSon
    @FearlessSon Před 5 lety +348

    How many times have I heard Dan give this lesson?
    Doesn't matter, I could (and have!) listen to him teach for hours.

    • @Burning_Dwarf
      @Burning_Dwarf Před 5 lety +6

      I feel the same way about this

    • @theophrastusbombastus8019
      @theophrastusbombastus8019 Před 5 lety +15

      Year is 2022, NFP releases the 15th edition on the first principle of animation.
      This re release came out as Dan thought that the 14th version where he instructed viewers on how to smell time and provided a full sensory experience was not up to standard with the channel.
      In this new edition Dan teaches how to manipulate time at will to create the perfect animations, after the video one should be able to warp to past and future alike or to change the relative speed of time in one surroundings while being partially safe from paradoxes.

    • @timothymclean
      @timothymclean Před 5 lety +10

      We're never going to get to the last few principles if Dan keeps insisting on updating these videos whenever he thinks the old ones aren't good enough. :P

    • @ICountFrom0
      @ICountFrom0 Před 5 lety +4

      I have hope that he will get through all 12 this time, without something going horribly wrong this time.

  • @BlueMonkey
    @BlueMonkey Před 5 lety +52

    I'm so glad this is a stand-alone channel now. Incredible work as per usual!!

  • @benjoe1993
    @benjoe1993 Před 5 lety +69

    Are we finishing the 12 principles this time?
    I got my bet on "possibly?", you know...third time's the charm.

  • @yousof77
    @yousof77 Před 5 lety +71

    This channel is absolutely incredible. I haven't seen anyone doing anything this well thought out, and formulated in such a simple yet nuanced way on animation yet.

  • @goldenyellowapple
    @goldenyellowapple Před 5 lety +167

    I haven’t watched the whole video yet so I don’t know if you addressed this,
    But please dear god make this a full series of going in depth into each of the 11 other principles
    I know I and thousands of others would adore that.

    • @NewFramePlus
      @NewFramePlus  Před 5 lety +112

      It's happening! They won't come out back to back, but I have a full series on all 12 planned.

    • @cedricwublin9306
      @cedricwublin9306 Před 5 lety +6

      @@NewFramePlus ❤️❤️❤️

    • @GameOver-ou1ge
      @GameOver-ou1ge Před 5 lety +3

      @@NewFramePlus thank you

    • @NarfiRef
      @NarfiRef Před 5 lety +4

      I’m calling it now. The Squash and Stretch episode will feature Kingdom Hearts 2 or 3.

    • @timothymclean
      @timothymclean Před 5 lety +1

      ​@@NewFramePlus ...again.
      Here's hoping Dan makes it through all twelve episodes before deciding his first few episodes aren't good enough.

  • @casizle377
    @casizle377 Před 5 lety +7

    Dude the fact that you took the time and committed the effort to record yourself performing an action to convey different aspects of the lesson.... that means a lot and is a bigger (and more respectable) deal than some may realize. You went the extra step to contribute to your video. That means a lot man. I'm in a position in creating indy games pretty much by myself and know that a lot of things have to be self created to be different and creative. You're great

  • @a_creatorsstuff17
    @a_creatorsstuff17 Před 5 lety +29

    Timing and spacing: *are the most important principles of game animation.
    Netherrealms studios:
    "We dont do that here"

    • @charcharmunr
      @charcharmunr Před 5 lety +2

      GENERALLY better animation in MK11, but even so, NRS games have jank as hell gameplay animation.

  • @Kalernor
    @Kalernor Před 5 lety +3

    One bonus I didn't expect to get with this new channel but I am now very delighted with, seeing real life Dan more (when he acts out an action)

    • @cedricwublin9306
      @cedricwublin9306 Před 5 lety

      Yeah, I liked that he gave us him doing reference. I wonder if it's from a project or specifically for this video/series.

    • @cedricwublin9306
      @cedricwublin9306 Před 5 lety +1

      Would be cool to see the translation of reference into animation as part of a behind the scenes style video.

  • @VideoGameAnimationStudy
    @VideoGameAnimationStudy Před 5 lety +21

    Lovely stuff Dan. Funnily I just released an episode on Alucard's running animation where the timing is pretty averagely paced which kinda makes it feel fairly unremarkable, at least at first anyway.

    • @greengruntdude
      @greengruntdude Před 5 lety

      Video Game Animation Study tfw you guys have the same name.
      I thought both channels were run by the same person xD
      edit:
      Even the channel logo is similar

  • @fernandoquant
    @fernandoquant Před 5 lety +13

    I love how even though I am not an animator nor plan to be, because of the way Dan makes these videos and explains things I get excited whenever I see there's a new video

  • @hayleymd5315
    @hayleymd5315 Před 5 lety +5

    I’m so glad you’re starting this series again! I got really sad when it felt like you weren’t gonna continue it after leaving EC, but this is so much snappier and really expresses your style! I’m excited for the rest of this reboot!!

  • @Gilbot9000
    @Gilbot9000 Před 5 lety +2

    I love how you acted out the standing motion to describe how fast and slow actions describe mood and character. What a fantastic video!

  • @TheAlphaTeamPlays
    @TheAlphaTeamPlays Před 5 lety

    The quality of these videos makes the fact that they don’t come out for months all worth it

  • @past874
    @past874 Před 5 lety +10

    The 12 principles? They'll be interesting to see done on this channel. Can't wait to see the others.

  • @KarlClarkeMusic
    @KarlClarkeMusic Před 5 lety +13

    Please do continue to do these episodes, your teaching style is great. Been on the fence about learning animation and would love to learn.

  • @bwminich
    @bwminich Před 5 lety +2

    I keep hearing Splatoon music remixes in your background music, Dan, and I love it.
    Tide Goes Out is such a good song.

    • @bwminich
      @bwminich Před 5 lety +1

      And another Splatoon remix to close things out! :D

    • @NewFramePlus
      @NewFramePlus  Před 5 lety +1

      It's all so good, how can I NOT :D

  • @illjan
    @illjan Před 5 lety +7

    Have you played infamous and what do you have to say about its animations while running and jumping and climbing through the city?
    I personally find it very appealing and like how fluid the animations are. It also always feels very responsive. But there is something that I have noticed recently, while playing: The normal character model and animations are incredibly basic and don't really come forth, it never REALLY is the thing that graps your attention, but when you use your abilities while going through the city, it graps almost all of your attention.
    When I realized that and thought about it, I really was surprised how such a subtle detail can make the concentration of the player be precisely controlled. Amazing.

  • @DennerBob
    @DennerBob Před 5 lety

    The addition of your self-shot reference is major improvement to the feel of the video. I love when making of features include reference.

  • @FelipeF78
    @FelipeF78 Před 4 lety

    I appreciate that the used songs in the video are all listed in the description. It would've driven me mad trying to correctly identify the song at 8:10 as a remix from DKC3.

  • @CVerse
    @CVerse Před 2 lety

    This video series is sooo useful for beginners. We just started watching it in my class after our animation professor introduced it to us. Thanks for making them!

  • @OjeOjeaga
    @OjeOjeaga Před 5 lety +2

    I swear if this were a class, I'd attend it.
    Excellent video as always, man.

  • @SilverArrow23
    @SilverArrow23 Před 5 lety

    Loving this reboot. You are getting better and more concise in explaining these concepts, but for when you get to new principles that you have not explained yet, maybe please make the videos a bit longer so we might understand the concept a bit more thoroughly(12-15 mins instead of 10 - a couple more minutes can go a long way). Other than that I absolutely love these videos, please keep making more! You are amazing!

  • @rubberband22
    @rubberband22 Před 4 lety

    Great video. It's so important in fighting games. I remember reading an article way back that went through the 12 principles using Darkstalker animations for examples. Made me appreciate the details that went into that game a little more.

  • @radi0tower742
    @radi0tower742 Před 3 lety

    as someone who is currently studying animation and would like to pursue game animation in the future, this is increadibly helpful

  • @bocatadeclavos1274
    @bocatadeclavos1274 Před 5 lety +9

    you just keep teasing us with these series :(

  • @princessthyemis
    @princessthyemis Před 4 lety +1

    Man, this was SUUUUPER fascinating! I really hope you make more!! I'd love to see more!

  • @Emuraman
    @Emuraman Před 5 lety

    Awesome vid there Dan, love the various examples you gave on this, looking forward to the next ones

  • @jonahthebear
    @jonahthebear Před 5 lety +1

    This video is amazing as always. I love the point you made about SotC and how timing affects the entire mood and feeling of the game. Insight like that and a constant flow of helpful information is why I watch this channel.

  • @NSilverwolf
    @NSilverwolf Před 5 lety

    A great update on the timing video you did long ago! Love the new graphical examples as well...they're really helping to illustrate some pretty ephemeral concepts so you can be on the look out for them in other work.

  • @StepBaum
    @StepBaum Před 4 lety

    Very much looking forward to the series. You're way of explaining stuff is very appealing :)

  • @Brawph
    @Brawph Před 5 lety

    So glad to see this series is getting picked back up again! Can't wait for more remastered videos!

  • @jacksonelh
    @jacksonelh Před 5 lety

    Theres a serious lack of animation analysis videos on CZcams. I dig this one

  • @rachaelward6552
    @rachaelward6552 Před 5 lety

    Loved that you revisited this topic and expanded upon it. I originally followed extra frames but I'm so glad you started your own channel. Consider me an immediate subscriber.

  • @pinxelated2799
    @pinxelated2799 Před 5 lety

    Loved this video! I showed this video to my animation teacher, since we're covering game animation in class. It explains things really well!

  • @TheRealProfwalrus
    @TheRealProfwalrus Před 5 lety +2

    Just shamelessly rewatching this video, even though i have no ambition to be an animator. Just because Dan has a better teaching mechanism than most teachers

  • @Ninjinhah
    @Ninjinhah Před 5 lety

    YES!
    Thank you for bringing this series back, Dan!

  • @DStrormer
    @DStrormer Před 5 lety

    As someone with zero animation experience, I adore these episodes. The insight into why things move as they do makes me appreciate certain games (and videos) so much more. Thank you.

  • @cannonfodder4000
    @cannonfodder4000 Před 5 lety

    Great idea for a video series! cant wait for the other installments

  • @k1ngk4gl3
    @k1ngk4gl3 Před 5 lety +3

    I have watched every single video you've uploaded. This one was in my feed.
    Yet I just realised I wasn't subbed until now.

  • @Atle502
    @Atle502 Před 5 lety

    This is really good! Short and sweet! I think you nailed the.... timing of the video :D
    This really made me want to get back into some game animation!

  • @rollingsheep6960
    @rollingsheep6960 Před 5 lety +2

    Ok. Just. Why i wasn't already subscribed to this awesome channel ? Seriously i'm going to watch absolutely all your vid tonight, thanks

    • @JochemKuijpers
      @JochemKuijpers Před 5 lety

      Also check out PlayFrame if you haven't yet. It's their lovely niche gameplay channel (:

  • @readyplayerjuan
    @readyplayerjuan Před 5 lety +2

    excellent video, loved it. well explained and you can see there's soul put into it.

  • @DaBaSoftware
    @DaBaSoftware Před 2 lety

    It was a lot harder to find your channel after EC than i realized. Great content!

  • @enclavesoldier8893
    @enclavesoldier8893 Před 5 lety +2

    Glad I found you Dan, once you left Extra Credits I thought you left YT for good. Happy I found you, the EC team told me about your channel. Keep up the good work, I love your content.

  • @ColorMagicPictures
    @ColorMagicPictures Před 3 lety

    This series is one of the best things ever!!!
    Thank you

  • @acemack2
    @acemack2 Před 5 lety

    I am not sure if you will see this Dan. But I wanted to let you know that I check my subscription feed very often and I did NOT see this get uploaded. Thanks for the great video!

  • @UngodlyDev
    @UngodlyDev Před 5 lety

    Dan!! I've been waiting for your explanation of the 12 principals of animation since you tried it twice on EC, thank God you've finally gotten the time and platform to work on this!!!!!

  • @alisoltani5636
    @alisoltani5636 Před 5 lety

    Awesome work. Very informative. Pls make more sooner.

  • @ebunny1652
    @ebunny1652 Před 5 lety

    I'm glad you're getting back to this series, as I was a bit disappointed that the series wasn't finished on Extra Credits back in the day.

  • @miguelangelus959
    @miguelangelus959 Před 5 lety +1

    8:40 shadow fight 2 also teaches that. It's the only fighting game I like, and just now I realised why

    • @RacingSnails64
      @RacingSnails64 Před 4 lety

      Miguel Angelus
      oh wow. shadow fight looks neat as hell!

  • @TailedCarpet
    @TailedCarpet Před 5 lety +1

    Nice editing, Dan

  • @Felgrand101
    @Felgrand101 Před 5 lety

    What a beautiful video. Even though I have nothing to do with animating and such, it is such an interesting topic to learn about. It's just very fascinating to learn more about a hobby. I hope to see many more of these videos. They are some of my favourites.

  • @cin2110
    @cin2110 Před 5 lety +1

    Oh dan I’m so glad I found you again you know

  • @kingpen
    @kingpen Před 5 lety

    I'm currently animating for school, listening to this motivates me so much~! Thanks for making this~!

  • @ChrisOfTheDead
    @ChrisOfTheDead Před 5 lety

    Keyframes and the Maya graph editor are my best friends.

  • @KarolaTea
    @KarolaTea Před 5 lety

    Thank you for explaining these so well :D
    I recently tried to do a super short animated clip (hand drawn) as a fun little project, and your videos certainly helped, and partially inspired me to try it in the first place :)

  • @morbid1.
    @morbid1. Před 5 lety

    There is a ton material about basics of animation... I wish people with experience like you made videos for advanced animators.

  • @MrPomegranX
    @MrPomegranX Před 5 lety +2

    I can learn animation from you for HOURS!

  • @MohamedOmrano
    @MohamedOmrano Před 4 lety

    Excellent work sir, thanks a lot.

  • @TheFartsandCrapsShow
    @TheFartsandCrapsShow Před 5 lety

    Liked and subbed! This was so beautiful, dude.

  • @awsomesauseist
    @awsomesauseist Před 5 lety

    this video was really good dude i didn't even realize 9 minutes had passed

  • @laliicek7220
    @laliicek7220 Před 5 lety

    Great video, i really hope we can see the other 11, for those , like me , starting to animate its very helpfull. Ty.

  • @caphine244
    @caphine244 Před 5 lety

    1:57
    Bro you can't just hit me with dj cutman out of nowhere! XX

  • @Crowbar
    @Crowbar Před 4 lety

    One small side note to the fast animations of fighting games: Because the animations are so fast, there is a standard defense position in pretty much every fighting game. In most 2D fighting games it's crouched, in Tekken it's standing. The reason for that is because for example in Dragon Ball Fighterz, it's impossible to react to a low attack that you can only block crouched, and since you can block all standing attacks while crouched as well, you blocked crouched. Overhead attacks though, which you have to block standing, are much slower and can be reacted to, so you actively react to those and stand up.

  • @mr.fluffyface431
    @mr.fluffyface431 Před 5 lety

    Have I slipped back in time? I could have sworn you had already done this as well as the Squash and stretch one.

  • @Stiljoz
    @Stiljoz Před 5 lety

    Even watching you talk about something I already have a complete and thorough understanding of is somehow just so engaging

  • @dart_sous
    @dart_sous Před 4 lety

    Thanks for Russian subtitles - really helpful for learning. I can't give money on Patreon, but i can say THANKS for you tutorial. Really, it amazing. Great Job on each videos.

  • @johnnyD_166
    @johnnyD_166 Před 5 lety

    LOL dude "Beneath the Mask" is my phone's ringtone, so when it started playing in the background @1:57 from silence, I jumped to attention

  • @shawnheatherly
    @shawnheatherly Před 5 lety

    Another wonderful video. The speed of an animation goes a long way into how your game feels.

  • @fablion6324
    @fablion6324 Před 3 lety

    This is my favorite youtube series

  • @eduardoledesma5568
    @eduardoledesma5568 Před 5 lety

    When you started to talk about spacing I remembered that I had already seen a video like this before. It is called The Animation of Shadow of the Colossus.

    • @NewFramePlus
      @NewFramePlus  Před 5 lety

      Yep, I made that one also! I'm overhauling that original planned series for this new channel.

  • @xristosefthymiadis6138

    Excellent work...

  • @intertenera
    @intertenera Před 5 lety

    excellent video as always.
    I would also like to add that darn I forgot papa so buff.

  • @darmandez
    @darmandez Před 5 lety

    Your taste in soundtrack is amazing!

  • @madvoador1
    @madvoador1 Před 5 lety

    Amazing work

  • @alexavaneysan2935
    @alexavaneysan2935 Před 4 lety

    I love the Persona 5 music in the background! Btw, great video!

  • @Not_Aaron_
    @Not_Aaron_ Před 5 lety +56

    The 12 Principles of animation in my opinion should be learned so well that you remember them from your mind

    • @marnsdnfois7006
      @marnsdnfois7006 Před 5 lety +30

      That's generally the goal of learning things lol

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy Před 5 lety +2

      @Zinogg
      I think gaming itself should have it's own principles like Flow, Silhouette etc.

    • @Not_Aaron_
      @Not_Aaron_ Před 5 lety +1

      @Zinogg yes I know that there is sooo much more to learn than just the 12 of them but I still think that there super important.

  • @BackfallGenius
    @BackfallGenius Před 5 lety

    Excellent video!! Would love to see a deeper take on game-specific mechanics like how animation canceling (especially for things like reloading in a competitive FPS game) adds an extra layer of strategy or how abusing i-frames in Souls games is almost a necessity for some of the boss fights.

  • @youtoobay
    @youtoobay Před 5 lety

    When i saw the title i thought it meant we would finally get an idea of when the 12 principle videos were going to come out.

  • @wondertv1356
    @wondertv1356 Před 4 lety

    Super cool video!

  • @jamesniosi7239
    @jamesniosi7239 Před 5 lety

    Very excited for the next 11

  • @Felipe-hl6nh
    @Felipe-hl6nh Před 5 lety +2

    I've been waiting for this reboot
    Also when that DS3 enemy did a thrust attack my first instinct was to dodge into it for Mikiri

    • @timothymclean
      @timothymclean Před 5 lety

      So what you're telling me is, play Sekiro _after_ Souls but tell my favorite CZcamsrs to do it the other way around.

    • @Felipe-hl6nh
      @Felipe-hl6nh Před 5 lety

      That's evil
      Do it
      Also make them play the original dark souls 1 last so they descend into less and less playable games

  • @PPedroFernandes
    @PPedroFernandes Před 5 lety +1

    Please do all of the principles! That would be so cool :D

  • @Foreignerlin91
    @Foreignerlin91 Před 5 lety

    I notice the SOTC and I see that you’re a man of culture

  • @Blazah99
    @Blazah99 Před 5 lety +1

    cool episode dude.

  • @Sketchy_Dood
    @Sketchy_Dood Před 5 lety

    Now I can’t wait to see the other 11 principals videos

    • @neverhelios
      @neverhelios Před 5 lety

      Can it be 10? Spacing isn't developed so idk

    • @Sketchy_Dood
      @Sketchy_Dood Před 5 lety

      HeliOS spacing and timing are taught as one as he said so it wouldn’t count as 2

  • @lillowh6126
    @lillowh6126 Před 5 lety

    OMG YOURE DOING THE OTHERS TOO 😱😱😱😄😄😄😄 :D. this makes me soo excited I can’t explain !!

  • @matheusguilherme3589
    @matheusguilherme3589 Před 5 lety

    great video!

  • @endermage77
    @endermage77 Před 4 lety

    Well. It took you a couple years, but *you did it Dan!*

  • @exquisitecorpse4917
    @exquisitecorpse4917 Před 5 lety

    Would love to see you break down the animations of Third Strike. Every time I see that game, it blows me away with how beautiful it is and yet how economically they re-use animation to make it look like there's more variety than there really is.

  • @nividixen6860
    @nividixen6860 Před 5 lety

    Man, this channel is underrated

  • @fosterchair
    @fosterchair Před 5 lety

    Amazing job as always Dan. As someone who has no interest in becoming an animator this is still fascinating to learn

  • @-ism8153
    @-ism8153 Před 5 lety

    I saw Alan Becker's video on the 12 Principles of Animation, and I'm really excited to see your take on it!

  • @tomas95go
    @tomas95go Před 5 lety

    This kinda explain what I thought when I was watching the KoF XIII supers and the KoF XIV supers, timing and the way of animation can express anything, in the case of KOF XIII the supers and transitions are way too smooth and make you feel like God or euphoria when you can perform a hard combo. I was hoping you did a reference to KOF or some SNK game, back in the '90 the use to have one of the best animations of the market. I'm not even an animator but I love this channel.

  • @jeffvenancius
    @jeffvenancius Před 7 měsíci

    Btw, I think Flashback teaches a thing or two in animation, so cool

  • @FredericoLohmannJr
    @FredericoLohmannJr Před 5 lety +45

    Third time's the charm. 😄

    • @SystemBD
      @SystemBD Před 5 lety +8

      You can say he already has the timing down.

  • @masterofdoom5000
    @masterofdoom5000 Před 5 lety

    It's fun learning how timing, spacing and the human brain all work together to get movement to come across. Anyone who saw that Tom and Jerry interpolated tweet going around can see how human decisions to time and control movement far exceed simple "more frames smooth, good animation" ideas that get into peoples heads.