Ghostwire Tokyo Critique: The Open World Game 2022 Forgot

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  • čas přidán 30. 03. 2022
  • Head to www.squarespace.com/whitelight and use coupon code "whitelight" for 10% off your first purchase of a website or domain. Merch at www.whitelight.store
    Nobody cares about Ghostwire Tokyo, because no one knows what it is. But should they? That's what we're going to find out today.
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Komentáře • 966

  • @Whitelight
    @Whitelight  Před 2 lety +203

    www.squarespace.com/whitelight with code "whitelight" for 10% off your first purchase of a website or domain. So yeah, this game just came out, but thanks to a code there was a little more time to work with. I missed the days of covering games that came out in the last millennia and I figured this would help tide the gap till Far Cry 4: 8 Years Later and everything else I've been working on. Hope you're all doing well. See you again soon!

    • @the_bruh4321
      @the_bruh4321 Před 2 lety +8

      Ok bri’ish “person”

    • @inyrui
      @inyrui Před 2 lety +5

      I know you probably get requests like this all the time, but I'd love to see you cover the PS3 game Singularity. Idk if you've ever heard of it but that game has always stuck with me; it's a FPS with time travel elements akin to that one level in Dishonored 2. It was labeled as kind of a Bioshock clone at the time.
      Anyway I love your videos man it's nice to see a new upload! Keep up the great work 👍

    • @SkyTied
      @SkyTied Před 2 lety +1

      Cool cool

    • @AMT_AllMyThoughts
      @AMT_AllMyThoughts Před 2 lety +2

      So sad how u see FarCry 6 tho.
      Everything u can do in this game is so damn satisfying and hell as fun.
      The game has deep systems in every aspect of the world
      Sidenote: Also deeper than every other FarCry (wich isnt that hard tbh).
      And the world is filled with only unique new missions and stories fitting to the wild FarCry style

    • @ryanevans6870
      @ryanevans6870 Před 2 lety +1

      Add another k and that ghosts racist

  • @ianhowe7378
    @ianhowe7378 Před 2 lety +1617

    The rain is not hazy. If you pause the game and zoom in on the raindrops itself, you'll see that each raindrop is the japanese kanji character for "rain"

    • @GothamiteYT
      @GothamiteYT Před rokem +276

      Noticing that made me go from disliking the rain effects to really liking it

    • @rebeccalee2155
      @rebeccalee2155 Před rokem +104

      Almost all of the partical effect has the Kanji relating to it from what I can tell. Then again, I'm very very rusty with Japanese.

    • @Flat_Earth_Addy
      @Flat_Earth_Addy Před rokem +26

      lol So many reviewers complain about the rain are clearly stupid.

    • @leolarose2099
      @leolarose2099 Před 11 měsíci +162

      ​@@Flat_Earth_Addy still looks terrible whether it's kanji

    • @Flat_Earth_Addy
      @Flat_Earth_Addy Před 11 měsíci +5

      @@leolarose2099 How so?

  • @ThatBoyAqua
    @ThatBoyAqua Před 2 lety +1546

    The most depressing part about Ghostwire is that at its core it has so much potential. Technically, it looks so good but it’s gameplay loop seems to be shallow and it’s excuses for engaging with that gameplay seem thin.
    Wasn’t a fan of the Candy Crush comparisons cause CC is flame

    • @lukasremonvieira5782
      @lukasremonvieira5782 Před 2 lety +21

      I like Ghostwire Tokyo gameplay and didn't get bored with his gameplay, probably depends on the person on how much time you can play without getting bored (I have 10 hours and am on the Rinko rescue part, I don't know how far I am in main story)

    • @jasonalv7436
      @jasonalv7436 Před 2 lety +4

      @@lukasremonvieira5782 I'm guessing you've finished the game by now, so did you get tired of the combat? Because I did at the 11 hour mark

    • @WayStedYou
      @WayStedYou Před 2 lety +9

      I thought it looked interesting and as soon as I saw gameplay I noped out.

    • @darkhaven9119
      @darkhaven9119 Před 2 lety +7

      Just got this game and I love it! I love Tokyo and the atmosphere/story of this game is so good. I also love the poses, exploration and combat. This game is so underrated.

    • @lukasremonvieira5782
      @lukasremonvieira5782 Před 2 lety +12

      @@jasonalv7436 Sorry, I forgot to answer, I finished it, the main story+secondary quests (not including all the collecting) and never got bored with the gameplay, it depends a lot on people

  • @halcyon9783
    @halcyon9783 Před 2 lety +2106

    Someday I hope to be as good at speaking about a single topic as this dude. His clarity of concept, vocabulary used and flow of speech is just so good. Amazing video as always.

    • @brynjolf3974
      @brynjolf3974 Před 2 lety +69

      Clarity of concept has been pretty bad in the last two videos tbh

    • @rebelwithoutaclue9387
      @rebelwithoutaclue9387 Před 2 lety +27

      @@brynjolf3974 nobody is perfect! And maybe you’re just incapable of grasping said concept 🤣

    • @brynjolf3974
      @brynjolf3974 Před 2 lety +114

      @@rebelwithoutaclue9387 nah man. The Arkham city video is clogged with a lot of needless fluff that feels specifically designed to be pretty to listen to rather than informative or insightful. It’s at its worst when he’s analyzing mechanics.

    • @jacktheripper4731
      @jacktheripper4731 Před 2 lety +31

      @@brynjolf3974 well the video is 3 hours long and you have to make it interesting and fun to watch, I mean would you listen to a robot talk about math all day? Even if the some parts of the video was cut it would atleast be around two hours, also I like this style lol

    • @saifali9853
      @saifali9853 Před 2 lety +87

      Unironically watching an excessive amount of Whitelight, Joseph Anderson, MatthewMatosis, SkillUp and other great writers/people with great scripts, improved my writing and analysis skills by a ton.

  • @thats4thebirds
    @thats4thebirds Před 2 lety +924

    Open world overload at this point has to factor in.
    It felt slightly too large for its scope.
    Neat tho and visually so cool.

    • @PAXperMortem
      @PAXperMortem Před 2 lety +20

      Game's pretty short actually

    • @BlueisNotaWarmColour
      @BlueisNotaWarmColour Před 2 lety +34

      There should have been a small hub that evolves with the narrative, a completely different combat system, no side mission signposts, no maps or waypoints, and WAAAY more player agency. And also a different plot.
      So basically, same magic, setting, premise, and nothing else.

    • @iaintmirin9936
      @iaintmirin9936 Před 2 lety +6

      @@PAXperMortem thats notwhat he talked about

    • @notaheretic6675
      @notaheretic6675 Před 2 lety +5

      At this point is open world overdose seems like every game nowdays is openworld

    • @javierlandaverde4108
      @javierlandaverde4108 Před rokem +1

      That’s where games like Deus Ex the newer ones were soo good. The open world was small and engaging knowing that having a large open world game doesn’t make sense with the storyline

  • @ricktophermenendez5983
    @ricktophermenendez5983 Před 2 lety +583

    when i saw the game awards trailer i thought it would be a psychological horror game and then i never heard anything about it again until i saw it on steam a couple days ago

    • @King-bp6gu
      @King-bp6gu Před 2 lety +61

      Same, I was excited at that time until they revealed it to basically be an FPS

    • @BlueisNotaWarmColour
      @BlueisNotaWarmColour Před 2 lety +23

      It was so obvious the gameplay was broken just from the gameplay trailers that dropped right before launch

    • @Dpiiiius
      @Dpiiiius Před 2 lety +1

      @@BlueisNotaWarmColour yeah I agree. Unfortunately

    • @franjaff6919
      @franjaff6919 Před rokem +4

      Weird, because it never appeared at The Game Awards and the (at the time) director stated clearly that it was an action-adventure game.

    • @purvdragon-sensei
      @purvdragon-sensei Před 4 měsíci

      @@franjaff6919 Bro lyin lmfao

  • @Toastrz
    @Toastrz Před 2 lety +166

    "From the moon's perspective, there is a perfect visual metaphor: A blue ball."
    S-tier writing.

  • @nesphra1094
    @nesphra1094 Před 10 měsíci +112

    About the combat: They've made some updates. I quit the game and re-started playing it recently, they've made quite a lot of great changes since then.
    When perfect blocking, you can now send a shockwave that sends enemy flying back. Blocking makes much more sense and satisfaction now.
    They've added three more weapons : one for each element (when charged up, pressing Q will make you use that weapon)
    - for wind: an SMG type weapon
    - for water: a freezing circle that freezes enemies inside of it (they will take more damage when unfrozen by an attack)
    - for fire: a flamethrower that gives the enemies the enflamed status (they take damage over time)
    These weapons make the combat much, much more interesting and with many more options. You now have crowd control with water, passive damage with fire and spraying with wind, which makes combat overall really cool
    You also have new assassin's creed style abilities:
    - when above a visitor, you can quick purge (assassinate) them and chain this assassination to other visitors (although this mechanic is very buggy as of now)
    - when in the air, you can punch down and create a shockwave similar to the perfect parry's shockwave
    All these changes give more depth to the combat and makes it much more interesting in that aspect. I truly loved the game, so I hope this convinces someone to get it :)

    • @Densiozo
      @Densiozo Před 7 měsíci +11

      I've been playing the game for the first time and I thought these things were here since the beginning since they feel so natural

    • @AnnihiIator
      @AnnihiIator Před 6 měsíci +3

      Good points, still got bored of the game at about 6 hours and even though these may help game is still a slog.

    • @Thats-What-We-Dewwwww
      @Thats-What-We-Dewwwww Před 4 měsíci

      I’ll check it out!

  • @jiggykramer
    @jiggykramer Před 2 lety +423

    the tragedy is that there's a shell of a great game here. in evil within 2 every part of the open world was dangerous because boss monsters that could 2 shot you were everywhere. if the spirit parades where the norm, i.e giant high level boss monsters that could easily kill you roamed the streets so you had to use the rooftops and stealth to survive the game's mechanics would make sense. you could sneak your way through but if you wanted to level up for a boss or just enjoy the challenged you could go head up with the boss monster for more upgrades, or conserve ammo for the boss. failing at stealth with the small enemies would alert the bigger enemies again like in evil within 2. i want that game not this one

    • @emulation2369
      @emulation2369 Před 2 lety +3

      The evil within 2 was made by different devs... Only the first one was made by tango games

    • @bandoneon_ar
      @bandoneon_ar Před 2 lety +6

      @@emulation2369 Can you list the source TEW2 was made by different devs? Pretty sure it was made by Tango Gameworks...

    • @emulation2369
      @emulation2369 Před 2 lety

      ​@@bandoneon_ar it was made by american team, and Shinji Mikami was just a consultant on the project, that is why original fans hated this game(me included) it was dumbed down, and wasn't as interesting as the original game

    • @jiggykramer
      @jiggykramer Před 2 lety +32

      @@emulation2369 John Johannes was handpicked to direct EW2 by mikami because of his work on the 2 Kidman DLCs and both america and japan worked on it. you can dislike it all you want its not a perfect game but dont pretend it was some how a betrayal of mikami's vision or that his studio didnt make it(lol).

    • @RecentCobra
      @RecentCobra Před 2 lety +29

      @@emulation2369 EW2 is great, better than EW1

  • @Ads_Snaps
    @Ads_Snaps Před 2 lety +301

    All this talk of Elden Ring makes me want a 2 hour+ in-depth analysis of it from you

    • @Whitelight
      @Whitelight  Před 2 lety +310

      I don't know if I could bring myself to spend months writing about literally the second worst game every made tho.

    • @DominantDodo
      @DominantDodo Před 2 lety +40

      @@Whitelight lmao I really like your humor

    • @ikitclaw8969
      @ikitclaw8969 Před 2 lety +31

      @@Whitelight I still can't tell if this is a joke or serious, and it's THE worst horizon is second, clearly

    • @user-mn7dk2mt8j
      @user-mn7dk2mt8j Před 2 lety +1

      It is

    • @BlueisNotaWarmColour
      @BlueisNotaWarmColour Před 2 lety +28

      @@Whitelight you really should make a Horizon video. Mostly because I think it looks mediocre and you have a way of dissecting those kinds of games in really interesting ways.

  • @ebug64
    @ebug64 Před 2 lety +364

    I feel so bad for this game honestly. When I first saw it I was so excited for it because I loved how it looked and especially the settings. It's really a shame to hear it's not what it could've been :(

    • @Mandraw2012
      @Mandraw2012 Před 2 lety +20

      Some games really should get a "director's cut" version :/

    • @thuranz2773
      @thuranz2773 Před 2 lety +38

      Yeah, it sounds like a lot of the issues were caused by corporate politics, and executive meddling; which was ultimately what led to Ikumi Nakamura departing.

    • @OperatorMax1993
      @OperatorMax1993 Před 2 lety +7

      i actually remember seeing the trailer and i was hyped
      and then i forgot about it until this video popped up in my recommended :(

    • @darkhaven9119
      @darkhaven9119 Před 2 lety +5

      Just got this game and I love it! I love Tokyo and the atmosphere/story of this game is so good. I also love the poses, exploration and combat. This game is so underrated.

  • @PAXperMortem
    @PAXperMortem Před 2 lety +92

    As someone who's been to Tokyo quite a few times already, the amount of detail in this version of Shibuya has blown me away! There is so many little things that didn't have to be there, yet the devs went out of their way to painstakingly model in order to make the city feel as real as possible.
    Definitely one of the best open worlds I've ever seen, shame about the lackluster (and surprisingly short) story.

    • @mariak5472
      @mariak5472 Před 10 měsíci +2

      Finally, a review I can relate to! ❤

    • @jensenraylight8011
      @jensenraylight8011 Před 4 měsíci +2

      i think the game is Great, but, most people can't enjoy the game, because lose the ability to enjoy game,
      just move as fast as possible, kill enemies as fast as possible, the Environment became Background noise to them.
      people treat this game as if they're playing COD or Battlefield.
      no matter how good the Environment are, for them it's just a distraction,
      then they blame the game for being not "Adrenaline pumping enough"
      when in reality you should play while sightseeing, enjoy the environment, the different color and light,
      the atmostphere, the building, find out stuff, explore every alley,
      the environment design is very comprehensive, it had way more details and Denser than other Open world game.
      This game have a lot of very Iconic moment and boss fight.
      and i think they want people to immerse to the Side quest too, because the side quest in this game
      tell us about the lore more deeply, and not just a meaningless Fetch task
      The environment in this game is one of the highest quality i've ever seen in a game.
      they clearly took a lot of time creating all of the details,
      i really don't like herd mentality

  • @STOKERMATHALLAN
    @STOKERMATHALLAN Před 2 lety +163

    Hope they get the formula for a game like this right, because the magic does look pretty damn cool

    • @k23180
      @k23180 Před 2 lety +11

      I was super hyped for the game cuz of the magic but I wish it had more variety

    • @officialbenkenobi6618
      @officialbenkenobi6618 Před 2 lety +2

      @@k23180 same here bro it was fine for the first few hours but after a while it seemed too repetitive using the same three spells over and over again

    • @munithekid3496
      @munithekid3496 Před 2 lety

      formula for this genre has been fleshed out years ago, it didn´t try to innovate at all which is a shame

    • @lakshaykochhar6799
      @lakshaykochhar6799 Před 4 měsíci

      Same.

  • @darko1295
    @darko1295 Před 2 lety +117

    i keep imagining using the excellent map they built for this game, but populating it with NPCs and basically building a Yakuza style game in it. Maybe still have the supernatural, japanese folklore element to it, but having you interact with spirits as enemies less often. Maybe have the MC get isekai'd into the spiritworld or something, where everything still laregely functions as in the real world,. but with a ghost twist... I dunno, just anything more entertaining than what we got

    • @Texelion3Dprints
      @Texelion3Dprints Před 2 lety +15

      Yeah they could go the Secret World route and have secret societies fighting demon/ghost invasions and paranormal activities.

    • @TheMorbidAsshole
      @TheMorbidAsshole Před 2 lety +1

      Bring in the yokais in nioh 2

    • @hawalari200
      @hawalari200 Před 2 lety +1

      Hey, do you have discord? I make indie games and would love to talk to you about that idea.

    • @jackmclean4120
      @jackmclean4120 Před 2 lety

      @@TheMorbidAsshole Nioh 2 has the Demon Realm, they could expand on that. Maybe there's the regular open world where you talk, do substories, and play minigames. But, when you enter the Demon Realm, you're in a hellish recreation of Tokyo, or at least areas of.it like skyscrapers.

    • @thefruitman3200
      @thefruitman3200 Před rokem +1

      So... Persona and shin megami tensei crossover

  • @parmesheen727
    @parmesheen727 Před rokem +43

    With the demon parade, I'm not sure if I missed a line of dialogue, but for the majority of the game I avoided it whenever it came up, assuming it would be an instant death to get close. Even though it ended up derailing me from my current goal in an area, it made the world feel more dynamic, and like there were other forces than me at play in the world. When I later found out it was just a mini enemy encounter to get more souls, a lot of the magic was lost.

    • @mrmeme4203
      @mrmeme4203 Před 8 měsíci +6

      Yeah the same thing happened to me. At the start of the game the way KK speaks about them makes it seem like you want to avoid them, so I did assuming death or just a bunch of strong enemies would spawn. But it wasm't until I was missing like around 10% of the spritis and every area was already 100% I had to google it and found it out.

  • @idrissb9742
    @idrissb9742 Před 2 lety +155

    When i see a game like this, all i honestly think is; why is this open world?????

    • @PAXperMortem
      @PAXperMortem Před 2 lety +18

      Because they went out of their way to model this amazing recreation of Shibuya, so why wouldn't they let people explore it?

    • @a.garcha199
      @a.garcha199 Před 2 lety +80

      @@PAXperMortem you're looking at that wrong, they went out of their way to model a detailed version of shibuya BECAUSE it's open world. If it wasn't open world they could have made a much tighter game and detailed gameplay.

    • @mrhoapro1
      @mrhoapro1 Před 2 lety +9

      The arguing here sound like the egg and the chicken

    • @idrissb9742
      @idrissb9742 Před 2 lety +44

      @@PAXperMortem thats such a dumb take in my opinion. the open world is super detailed yes, but my point is that a more linear game could free the team up with valuable time to work on the gameplay mechanics, flesh out the story and its characters, and all and all create a more worthwhile experience. imagine this amount of detail in a linear game with A BETTER story and BETTER gameplay. simple as that imo

    • @JustSkram
      @JustSkram Před 2 lety +1

      Because casual focus groups and trends.

  • @bsquared89
    @bsquared89 Před rokem +47

    Despite its flaws, I really loved this game. I hope it gets a sequel at some point. It was such an interesting world to me.

    • @joedkat
      @joedkat Před rokem +9

      I just beat it yesterday. I loved my entire time with it. Really got immersed in the world and I hope there'll be more in the future

    • @osakura8986
      @osakura8986 Před rokem +8

      @@joedkat Same here! Just finished it up with 100% achievements today and it was great. It's a shame to see so many people have so many complaints about the game when it was really enjoyable to me.

    • @lakshaykochhar6799
      @lakshaykochhar6799 Před 4 měsíci

      Same here.

  • @SolFireYT
    @SolFireYT Před 2 lety +24

    The line “The open world you’re stuck in” is a good way to describe lots of games

  • @CuulG
    @CuulG Před 2 lety +20

    I don't know why but I thought the title was called "ghostwire: open world fuckery"

    • @DV-ou1yu
      @DV-ou1yu Před 2 lety

      🤣🤣🤣🤣🤣🤣

  • @LeaveMeAloneFBI
    @LeaveMeAloneFBI Před 11 měsíci +12

    It's a fucking shame we never got the psychological horror Japanese mythology and folklore centered game ghostwire tokyo was supposed to be. The quests "fear for the childen" and "Fear for them all" clearly show they could've. Even as someone who loves the horror genre this quest had be scared, creeped out, and was up there with one of the best horror sequences ive played. If only ikumi nakamura didn't leave mid development...

  • @SamuraiMotoko
    @SamuraiMotoko Před 2 lety +29

    What is to wonder is if the game had this direction before well... The director was out of the project years ago.
    So we could think her version was better, or this was always the plan

    • @thuranz2773
      @thuranz2773 Před 2 lety +11

      I'd say her version would have been better

  • @tobysealz3574
    @tobysealz3574 Před 2 lety +77

    with the setting and the visual design I really hope Ghostwire invest more into the combat mechanic and the enemies, just imagined if every enemy has their own unique attack based on the their tales and you get to actually use more weapons like a "real exorcist" would instead of the mediocre fps we got.

    • @tobysealz3574
      @tobysealz3574 Před 2 lety +18

      God I love traditional Japanese urban legends so much, I just wish we get more game that tackles on this kind of topic...

  • @StuieHunter
    @StuieHunter Před 2 lety +21

    I just want you to know, out of all the CZcamsrs that rekindled my deep love of games over the course of the pandemic, your channel is by far my favorite.
    You have a talent, thanks for sharing it with us.

  • @fandral92
    @fandral92 Před 2 lety +47

    I always get so excited when you upload something new

    • @kymerahYT
      @kymerahYT Před 2 lety +4

      Would be weird if he uploaded something old. :0

    • @fandral92
      @fandral92 Před 2 lety +4

      @@kymerahYT I wouldn't be surprised if white light controlled the flow of time

    • @Mikey-vy3og
      @Mikey-vy3og Před 2 lety

      Same here

  • @jackmclean4120
    @jackmclean4120 Před 2 lety +9

    You kind of have to wonder if they ever considered making a game about KK. Running around an actually populated Shibuya as a kickass wizard detective, talking to people and then exorcising demons.

    • @typhonviserys8288
      @typhonviserys8288 Před 10 měsíci +2

      This description just made me want a current gen Yu Yu Hakisho game!

  • @samrandoms2159
    @samrandoms2159 Před 2 lety +11

    My thoughts playing through this game: This could have been an okay anime.
    Every time there's a story beat, I think of how that part could have been expanded more if it were a show instead of a videogame.

  • @WalterWhite_2077
    @WalterWhite_2077 Před 2 lety +18

    Its not that I forgot about this game, I didn't even know it existed.

    • @hiddenshadow2105
      @hiddenshadow2105 Před 2 lety +1

      First trailer for it is sort of amazing, I recommend to watch it.

    • @WalterWhite_2077
      @WalterWhite_2077 Před 2 lety +1

      @@hiddenshadow2105 game looks good but the gameplay seems a little boring. Even if I wanted to play it I wouldn't be able to. Too poor to buy a gaming PC or ps5.

    • @hiddenshadow2105
      @hiddenshadow2105 Před 2 lety

      @@WalterWhite_2077 Oh, sorry, I miscommunicated. I didn't mean to say 'Go and play the game', I meant to say 'The first trailer was amazing, it is (the first trailer) worth to watch for the inspiration, mood, intrigue, atsmosphere alone'. Apologies again.

  • @lt_johnmcclane
    @lt_johnmcclane Před 2 lety +22

    Why did Sony care to get exclusivity for this if they were going to launch it alongside Horizon and Elden Ring? I’m guessing that they saw this husk of a game and decided it was better to just release it and forget it ever existed

  • @MemorableMedia
    @MemorableMedia Před 2 lety +9

    It's testament to your skill how thoroughly I enjoy your critical analysis of videogames I never really intended to play. I come away from each video feeling more knowledgeable about different aspects of game design. It's especially helpful that you've been able to point out not only where games I loved fell short but also where games I disliked had great success. Love your content, can't wait to see more!

  • @AlexLeacey
    @AlexLeacey Před 2 lety +3

    This is honestly one of the best reviews for a videogame I have EVER seen. You go into detail on absolutely everything I want to know and you totally nailed down what’s wrong with every design aspect of the game in crazy detail! Explaining how the gameplay loop inevitably breaks down and becomes monotonous and the tactics us gamers will no doubt fall on. Masterful video! Honestly fantastic. I hope you get involved in designing games if your not already!

  • @fwenny
    @fwenny Před 2 lety +30

    really glad i gave up on this after the first hour, felt like it would get repetitive and boring real fast, on top of the irritating bug of constant black screens after each cutscene, requiring fiddling with resolution.
    thank you for this video

    • @bandoneon_ar
      @bandoneon_ar Před 2 lety +2

      That "bug" is either you're missing VP9, or you don't have Windows Media Player/ Feature Pack

  • @yorhanexus8139
    @yorhanexus8139 Před 2 lety

    glad to see you back with another video, Ive been wanting to see an in-depth review of this game.

  • @Eterco
    @Eterco Před 2 lety

    I just saw an ad for this and was captivated! And as if on cue, this video shows up! Thank you Whitelight!

  • @garranto
    @garranto Před 2 lety +11

    The potential this game carries is staggering. Should this game ever get a sequel, it needs more character action flair. Keep the first person perspective but give us better mobility options. Wall running/jumping. A dead eye system or bullet time I guess. Could you image wall running over a crowd of demons, you hit the time button and charge your spell, move your cursor over the demons and quickly flail your hand and load up multiple shots and once time has resumed, they all fire a find their marks.
    Ooh man. Here's hoping it does well enough to warrant a sequel and they get the chance to innovate!

    • @lakshaykochhar6799
      @lakshaykochhar6799 Před 4 měsíci

      It's like a Ubisoft game, but wayy better; if they actually bulit on top of this game like the Arkham-style, it could become something really beautiful.

    • @TheSilverShadow17
      @TheSilverShadow17 Před 15 dny

      This game's already pretty underrated as is, so I'm hoping for a Ghostwire 2 someday.

  • @eaglesfannnn
    @eaglesfannnn Před 2 lety +70

    Great video as usual. It's definitely a game that I remember the trailer really standing out and then just kind of forgot about, very accurate title
    Saw on reddit that some of the rain is the japanese character for rain which is why it looks hazy

    • @Whitelight
      @Whitelight  Před 2 lety +34

      Ahhhh thanks for pointing that out.

    • @fightostinfight
      @fightostinfight Před 2 lety +4

      Sadly not many people realized this and went right to “bad textures” just like this guy. After 3 weeks of Elden Ring i need a break and this game is it. Elden Ring was great but im tired of it.

    • @Whitelight
      @Whitelight  Před 2 lety +12

      @@fightostinfight The reason doesn't change the effect. The rain looks bad.

    • @fightostinfight
      @fightostinfight Před 2 lety +5

      @@Whitelight lol ok. It’s def kanji and if you’re such a graphics snob you really have no room to take about anything. It’s not meant to look like water and is actually really creative and artistic but what would you know about that?

    • @fightostinfight
      @fightostinfight Před 2 lety

      @@VoltOnYT_ again it doesn’t so perhaps you need a better tv or glasses. I’m done with this argument and you.

  • @hamidofwinterfell8002
    @hamidofwinterfell8002 Před 2 lety +14

    Elden ring is so big I feel like I’m done with open worlds for a while

  • @conflictsexplained9276
    @conflictsexplained9276 Před 2 lety +1

    It's always a joy to watch your videos. Truly one of the best video game content channels on all of CZcams.

  • @insertusername6292
    @insertusername6292 Před 2 lety +12

    I wish u would do a sleeping dogs vid that game is so underrated

  • @AshXXMayftw
    @AshXXMayftw Před 2 lety +73

    Sorry to say, but I'm actually glad I cancelled my pre-order. The game looks great visually and the premise is very interesting, the lacking combat and small enemy pool, along with easy progression just make it a pass. Maybe when it's down to $39.99 or $19.99 I'll grab it, but not now. Glad I got Kirby instead.

    • @catsaretasty
      @catsaretasty Před 2 lety +5

      "Glad I got kirby"=you little child😅

    • @AshXXMayftw
      @AshXXMayftw Před 2 lety +24

      @@catsaretasty 29 years old, actually. ^^

    • @St-si8cd
      @St-si8cd Před 2 lety +22

      @@catsaretasty kirby seems to be a lot better than this

    • @shira_yone
      @shira_yone Před 2 lety +7

      I was about to -kink- shame you for pre-ordering anything in general
      but you got Kirby so you're good

    • @darkhaven9119
      @darkhaven9119 Před 2 lety +1

      Should of got it. The game is fun asf and the combat is great. Not shallow at all

  • @solomonaraneta1878
    @solomonaraneta1878 Před 2 lety

    I was just wondering when we’d see another new video! Love your insights into games

  • @laptopgladiator4078
    @laptopgladiator4078 Před 2 lety

    love the brisker pace of this video, keep up the great work!

  • @SolProxy
    @SolProxy Před 2 lety +24

    The fact that the localizers once again inserted their own crap into it makes me not even think about it.

    • @darko1295
      @darko1295 Před 2 lety +9

      What are you referring to?

    • @baroquechevalier8516
      @baroquechevalier8516 Před 2 lety +8

      Hmm? I'd like to know context

    • @RedSeraph_
      @RedSeraph_ Před 2 lety

      Welp this seems typical nowadays

    • @keepcoolgames5896
      @keepcoolgames5896 Před 2 lety

      What do you mean ?

    • @skullsaintdead
      @skullsaintdead Před 2 lety +2

      @@darko1295 Googled it, localiser seems to be a person(s) tasked with translating and adapting the game for each country/market. So, I'm guessing, some of the more Japanese elements were lost in favour of Western ideas for the English release of the game.

  • @legateelizabeth
    @legateelizabeth Před 2 lety +41

    Today’s dystopian city is… Tokyo? I don’t know about that one, considering how much time went into rendering it either the Tokyo tourism board or the game’s art team might leave a kunai in my neck.
    I think this game didn’t really know who it was *for.* Is it a virtual tourism piece, akin to that one mode in AC Odyssey? Is it a spooky paranormal detective work? Is it playing ghost problem solver, by interaction or by blowing it up with particle effects? Is it just a graphics showpiece?
    The only thing I can think of is that it’s supposed to be a kind of intentional showcase of modern Japanese folklore through a snapshot of Tokyo. The items and snacks all have these long descriptions about their use, and the yokai… okay, so, I’m going to generalise a LOT and I’m obviously just some idiot foreigner but from what I understand, that ‘the supernatural is everywhere’ thing is kind of taken for granted. You leave the offering at the shrine because… that’s just the done thing. The supernatural isn’t really a mythology so much as a matter of fact, and urban legends rely on it. The closest comparison I can think of is how in the UK and Ireland we still have a lot of folklore and superstition that are taken for granted - to some of the Irish the fae *are* real, that’s just a fact of life, it’s as interwoven with modernity as anything else. So if ever you wanted to learn a little about how that gets squared away with modern life, maybe this is a snapshot? But then, the Japanese would surely already know, and Westerns without the context and at least a cursory understanding would get lost. So, again, who is this for?
    Oh, and I’m pretty sure the toilet paper thing is based on like a specific yokai urban legend thing, they can get real weird and there’s a few based around bathrooms. Don’t quote me on that, obviously I didn’t play the quest and don’t know Japanese urban folklore, but it wouldn’t surprise me if a lot of the sidequests had roots in trying to tell or reference stories that might be understood by someone more well-read.
    So where does that leave us? With a lackluster combat system, an East Asian city rendered very well but largely lacking in style and substance, and little to do but wander and see the sights. If I wanted to wander around an East Asian city for a while I’d boot up Sleeping Dogs - better combat, better story, better style and focus, better sidequests, and maybe most importantly: I can actually ride the motorcycle.

    • @Cavadoro333
      @Cavadoro333 Před 2 lety +2

      Big facts

    • @_Nonines
      @_Nonines Před 2 lety +2

      Great comment. The first time I saw this game, my first thought was "Jujutsu Kaisen".

  • @bongwatertoad
    @bongwatertoad Před 2 lety

    i just got home from school and seeing a new whitelight video is sick

  • @McSquiddington
    @McSquiddington Před 2 lety +3

    From my perspective, Ghostwire's main points are as follows:
    1. the enemy design and KK's comments on them speaks to something deeper than just vidya baddies in need of being stomped on. These are yokai and bakemono rendered in exquisitely loving form, adapted to reflect the realities of modern-day Japan and its anxieties and insecurities. The core concept is rock-solid.
    2. there's a spark of something good in the combat system, but it's barren. It's missing something - active traversal during combat maybe, like Doom Eternal's grappling shotgun, or an incentive to wrangle more than one spirit at a time. Nothing pushes us to take risks.
    3. The enemies could be rooted in these anxieties I mentioned in even deeper means if they followed set routines or could be seen trying to ape common aspects of everyday life. If the Walker is every spiritually-drained paycheck-chaser, a few should've hung around side bars and ramen joints around Shibuya's backstreets, or they should've been seen taking shelter from the rain to grab a smoke or fiddle away on phones or handhelds - only to turn aggressive once they spot Akito, who is alive and still has hope for something better. The Relentless Walkers should've been mostly found in more luxurious parts of the city, lusting after material gains or human connections they'll never grasp. They could've been found in those same bars and ramen joints, guzzling spirit booze that doesn't sate their thirst or scarfing down food that doesn't sate them. Japanese Folklore is like Greek Myth, in the sense that its gods are extremely lively. Reducing these spirits to wandering goons doesn't help with the game's lack of tension.
    4. It feels like the designers were at least slightly aware of that last point, which is why we have a few PT-esque interior segments. The problem is this doesn't set up tension properly.
    5. Akito is sluggish. He's effectively Japanese Talion, now! Shouldn't I get access to more interesting means of traversal than "Clamber your way up on your lonesome and then slowly hover back down to skip a single street corner"? Ghostwire should've effectively been Supernatural Mirror's Edge!
    6. I consider it as being far too menu-heavy. This isn't helped by the confusing metrics for skill point purchases, which aren't clearly measured in groups of two, five, ten or so on. Some incremental costs feel hard to justify, considering.
    7. Katashiro are vital if you want XP, and you still have to detour in order to buy them. This feels like a half-hearted admission that the retrieval mechanic is weak. Ideally, our Katashiro should've been unlimited, but the spirits should've challenged our situational or traversal-related skills, in order to claim them. You're stuck farming Meika to buy Katashiro to get more skill points, all so you can... get Katashiro just that slight big faster than before. The cycle doesn't justify itself.
    8. Show, don't tell. I don't need a codex, just make sure things are visually distinct enough so I'm inclined to go looking for your sources of inspiration on my own. And don't plop the one item that's effectively serving as the heart of your thesis (KK's "Kappa" book) as one of the very first items you can get info on; you're robbing your setup of any sort of ability to unpack itself! Either have confidence in your narrative, or don't show one at all.
    9. Too many cutscenes. All for the same reason as the above problem. They all should've been interactive, or at least rendered in first person. Keep me implicated in the story at all times, or make it clear that I'm an outside observer. You can't have it both ways, Tango.
    10. Useless stealth mechanics. Why use the bow if you've got more ammo for your finger-guns than you know what to do with, and especially if the game keeps throwing more in your general direction? It makes Akito and KK's eventual separation feel cheap.

  • @cameronmeade4200
    @cameronmeade4200 Před 2 lety +2

    I feel like many devs could learn from Furi's example, its combat it pretty stripped down, just sword, gun, and block with basic and charged versions for both. But its so finely tuened that it feels excellent and the game rewards mastery of its mechanics

  • @YoupiMatos2
    @YoupiMatos2 Před 2 lety +4

    >2022
    >we're in March 2022
    I don't think it forgot yet

  • @MILOPETIT
    @MILOPETIT Před 2 lety

    Thank god you're here, I needed to hear something interesting today

  • @_Nonines
    @_Nonines Před 2 lety

    Whitelight! You know it's gonna be a good day when Whitelight drops a vid! Keep up the good work, man! You're amazing!

  • @kalemuncher9425
    @kalemuncher9425 Před 2 lety +3

    Great video as always, but I'll be real, I had no idea you had uploaded a video because when I saw this thumbnail in my subscription feed, I thought it was from a completely different channel that... cared less about their content, to put it in softer words.
    This is actually the first thumbnail from you that I would actually argue is bad, which is unfortunate because all of your other ones are so identifiable and have an aesthetic that really help seperate them from other channels.
    I'm not gonna pretend like I know what goes on behind the scenes, but I'll critique what I can.
    Outside of that though, you've done well, and I look forward to what you cover next :)

  • @atomiccat1904
    @atomiccat1904 Před 2 lety +6

    It’s a shame most games seem like this now

  • @bm-ye1jj
    @bm-ye1jj Před 2 lety +33

    The disappearance not being a mystery just makes it feel like an excuse to not design npcs for the open world

    • @jasongreen6826
      @jasongreen6826 Před 6 měsíci +1

      Huh?!🤨 if it was a mystery there’s still be no npc’s bud😂😂

    • @bm-ye1jj
      @bm-ye1jj Před 6 měsíci

      @@jasongreen6826 I’m not ur bud. If it was mystery then there would be a story to uncover what happened and it would make it interesting. I guess your little stupid brain couldn’t grasp that

    • @skdeathxlife
      @skdeathxlife Před 5 měsíci +1

      @@jasongreen6826 what

    • @jasongreen6826
      @jasongreen6826 Před 5 měsíci +1

      @@skdeathxlife he literally just said the disappearance not being a mystery feels like an excuse to not have npc’s… if the disappearance was a mystery there would still be no npc’s in the game, are you illiterate or something?

  • @Texelion3Dprints
    @Texelion3Dprints Před 2 lety +31

    When they revealed the game with the disappearing people and when I knew it was from the Evil Within team I was excited.
    Then I saw the gameplay and all hype disappeared. I knew it would suck.
    I just hope Tango Gameworks won't be too much in trouble if this doesn't sell. They have potential.

    • @darkhaven9119
      @darkhaven9119 Před 2 lety +1

      It doesn’t suck. How about you play the game before blindly assuming shit or judging it off of someone else’s opinion? This game is great and the story, atmosphere and combat are good asf

    • @drippyog3935
      @drippyog3935 Před 2 lety

      Yeah its terrible and the fans are brain dead

    • @gbdeck200
      @gbdeck200 Před 2 lety +3

      @@darkhaven9119 it's bad even if u enjoy it

    • @darkhaven9119
      @darkhaven9119 Před 2 lety +1

      @@gbdeck200 it’s not bad at all lol. It’s a great game

    • @LeaveMeAloneFBI
      @LeaveMeAloneFBI Před 11 měsíci +1

      ​@@gbdeck200 I wouldn't say it's BAD. But it's definitely not amazing either. I'd say it's acceptable at most

  • @erickschusterdeoliveira2662

    On the topic of visuals: this game would probably be one of the prettiest games ever *if it were third person*. Being first person gets you too close to the textures and models that really don't seem like they were supposed to be looked at from up close.
    Combat feel: heavy disagree on it feeling good, it's *way* too floaty for my taste, and the enemies basically don't react.
    Hanya: absolutely agreed, pinning the mystery on him right away was a massive misstep and a puzzling one, seeing as the game's marketing banked so hard on how mysterious it felt.
    Climbing: yes lol, it's shit. They really should've tightened it up since it's so pervasive and there are already great examples of first-person climbing in Dying Light and Mirror's Edge. Also the gliding.
    Combat depth: indeed the game desperately needed more mechanical enemy variety and more movement options. At the very least a dash. And the water splash should deal way more damage up-close to encourage more agressiveness. Ammo regen as reward for perfect blocking would be good too, along with a 1s invulnerability or something.
    Camera: funny, the camera and walking speed actually reminded me of King's Field.
    Beads: yeah they forgot to add the "take extra damage" part of the +DMG beads (like in FromSoft games) to make them an actual choice.
    Open world: I remembered this now, but *DEAR LORD* everything but the city itself and the shaders in this game is *OBNOXIOUS*. The UI is hideous Ubisoft-tier stuff, the particle effects are overdone to hell and just ugly, especially the money ones look stupid. On the open world itself and its exploration rewards, this game is kind of the opposite of Breath of The Wild, because every reward is useful but the process of getting it is dreadfully boring.
    The cardinal sin: HAVE DEVS NOT PLAYED AT LEAST MGSV??? LET THE FUCKING AUDIO LOGS PLAY WHILE WE PLAY.

  • @bmbm1
    @bmbm1 Před 2 lety +4

    From the reveal trailer it looked like some sort of cosmic horror game with beings our mortal brains couldn't comprehend, but when I saw the gameplay I knew it was too good to be true

  • @Freus1
    @Freus1 Před 2 lety

    Please do more of these. If you made a video for every new triple A title holy shit would that be awesome. Thank you you're amazing.

  • @Kmaaq
    @Kmaaq Před 2 lety +1

    I’m glad you’re adding a bit more humor to your videos

  • @babywithabooty5031
    @babywithabooty5031 Před 2 lety +5

    Back on the artistic grind I see.

  • @NiBearla
    @NiBearla Před 2 lety +12

    This is why this guys my favorite youtuber and one of the few i can watch again and again and again. No other weaves words into such poetry all while having such a calming voice. Thank you for another masterpiece.

  • @arrd
    @arrd Před 2 lety

    I clicked the bell because I was not notified of the video release. I want to be notified of every one of your videos releasing

  • @thesoberscot4068
    @thesoberscot4068 Před 2 lety +1

    Nothing quite like a Whitelight video!

  • @chillax319
    @chillax319 Před 2 lety +26

    After playing in Elden Ring(still playing at first playthrough) and it's one of the reasons why Ghostwire open world feels horribly jarring to me despite me looking out for this game. It's too ubisoftish and it's pretty much your bog standard open world.
    I was really careful with this game since Nakamura left and it looks like I was right to be wary of the game. It's....dissapointment.

    • @shinbakihanma2749
      @shinbakihanma2749 Před 2 lety +6

      This game wishes it were anything close to being Ubisoftish. It that were the case, I'd at least be interested in playing it. This game looks (and has always looked) boring. Watching Whitelight play this game, almost made me doze off.

    • @nikolavideomaker
      @nikolavideomaker Před rokem

      Lmao, don't insult ubisoft games like that. They are actually good.

  • @LylasFightclub
    @LylasFightclub Před 2 lety +51

    I'm having a great time with Ghostwire, a hauntingly beautiful world that's absolutely dripping with atmosphere, the story is weak but it's a great vehicle for the exploration and the combat

  • @squirrelthegamer8483
    @squirrelthegamer8483 Před 2 lety

    Thank god you covered this. I’ve kinda been curious about this because it looked interesting but I was concerned for the combat and movement as I’m a big fan of games like Dying Light and Dishonored. That being said, you are of my 3 favorite channels when it comes to video games so this was a welcomed critique. Thank you for your insight! 👏🤙

  • @henrik1743
    @henrik1743 Před 2 lety +1

    Oh man it's a good day when whitelight uploads

  • @theragingsparten1107
    @theragingsparten1107 Před 2 lety +3

    I mean, yeah, there are plenty of points that were missed opportunities, but the game overall is a decent product i reckon. The standout side missions will stick in my mind (like the Piano one), and the ending did make me feel something, and i enjoyed how there wasn't a cliffhanger or nothing, it was just its own thing ya know, no sequal bait which is all too commen now.

  • @nightmarehunter8681
    @nightmarehunter8681 Před 2 lety +5

    Its such a shame this game didnt do well. the concept and the powers looked so cool

  • @valkyr989
    @valkyr989 Před 2 lety

    Great writing as always. Superb video

  • @michelealeandriart
    @michelealeandriart Před 2 lety +1

    I deeply love you're critiques, I watched those of Spider-man many times, and I'm happy you brought the Arkham series too;
    there's any chance that you will analyze the Metal Gear Solid saga too one day?

  • @SIPATGaming
    @SIPATGaming Před 2 lety +6

    Hey white light, what font do you use for your transitions? It's amazing

  • @michaelfigueiredo2741
    @michaelfigueiredo2741 Před 2 lety +2

    This game should have had more elements such as electricity, earth, lava
    It'd also be great if you could combine spells like in "spellbreak" if you could use water to make a puddle and than electricity to zap a bunch of enemies, or even use fire to create steam and make a temporary smoke screen, add things like I dunno summoning magic

  • @N9251.
    @N9251. Před 10 měsíci +1

    I just realised this is before the DLC/update where they added the dash and new attacks and spiders thread.

  • @dreamingacacia
    @dreamingacacia Před 2 lety +1

    I'm glad I watched this video before working on my next project, much appreciated for your hard work. I also noticed that a lot of action games I played required me to do side walking or back stepping a lot of time, like instead of the players able to confront enemies they just made players to continued kiting like a coward. It's still a mistery for me to solve how would I make an action game fun, but certainly the "perfect block" system is needed to implement into the game. Also I shouldn't forget about mobility which it should be working differently than just straight up dash or combat roll because of the context in my game. Hey, Whitelight. It would be nice if you help me solve the solution for "Recovery". I mean there are ways for players to recover their HP or fighting power. I could use power-up style on the floor, something that dropped from enemies, or stamina style which recovering over a period of time. Well there is also another way in which to attack enemies, like life steal/absorb or a certain guage that increase when you attack enemies then whether it works automatically or when you press button it'll recovered some HP. tbh I'm suffering from the variety of choices rather than the lack of knowledge. xD

  • @SirSicCrusader
    @SirSicCrusader Před 2 lety +3

    I really liked the game, mostly cause I consumed it in short bursts so the city was always a joy to come back to, BUT it really did feel like a shallow launch title or a tech demo, showing off what kind of games are now possible with current hardware. Also fun fact, part of why the turning feels like shit is cause you are actually a step back from where your perspective should be, stand really close to a small floating object like a nether food pick up and turn and you'll see that you rotate around it instead of turning away, I have no Idea how they screwed that up so badly but yeah...

  • @ishaanvyas5346
    @ishaanvyas5346 Před rokem +4

    i recently completed this game, and i agree with your slide showing "Masterpiece". I enjoyed every moment i was in the game. The mechanics, storytelling, visuals, and as a japanese culture enthusiast i really got excited to see the environment. 10/10 to this game. Lovedd it!!!

  • @SqueebPlays
    @SqueebPlays Před 2 lety

    Lemmino AND Whitelight uploads in the same week? Hell yeah.

  • @UberNoodle
    @UberNoodle Před 9 měsíci +1

    You absolutely nailed this critique, especially in terms of the movement and combat. And the frustrating thing is that reviewers nowadays just don't get into that kind of detail. They review the game like it's a movie half the time, and when you finally sit down to play it, you wonder if you're doing everything wrong because the reviewer never mentioned half of the really obvious issues the game has.
    And it's difficult to explain these kinds of issues, and that's probably why many reviewers avoid it. But it also means it's difficult to find help. And when you do ask for help, there's always a mix of responses from people who don't understand you and just brush you off, to people who are more than willing to, as you said, learn and memorise every response to every attack from every enemy. But that's not a fun way to play a game.
    So yes, absolutely agree in every way in terms of your critique.

  • @JohnLozo
    @JohnLozo Před 2 lety +3

    It's so sad that a game with such an astounding amount of attention to detail with visual design and art style is marred by some truly half-baked controls and combat

  • @bludtinge
    @bludtinge Před 2 lety +13

    The story was so unengaging. Also, what happened to the cutscenes? The Evil Within 2 direction was fantastic. Cutscenes in Ghostwire are very dry and for the lack of a better word - boring?

    • @09spidy
      @09spidy Před 2 lety +1

      That last sequence in TEW2 was so good, with the (mostly) seamless transitions between Sebastian and Kidman, plus the corny dialogue just adds to the fun of it.

  • @ariguilhermedemenech6186

    I love your videos, keep it up

  • @Spukhau5
    @Spukhau5 Před rokem +1

    Dude seeing the ghost parade in game is so scary

  • @slashthejackal8558
    @slashthejackal8558 Před 2 lety +3

    ...I can't tell whether or not that Elden Ring bit was a joke or not

    • @Whitelight
      @Whitelight  Před 2 lety +7

      Elden Ring vs Ride to Hell Retribution? Tough choice.

    • @slashthejackal8558
      @slashthejackal8558 Před 2 lety +1

      @@Whitelight Honestly I'd take Ride to Hell-

  • @Fnargl99
    @Fnargl99 Před 5 měsíci +3

    Well it is free today and i forgot it

    • @nafriadn
      @nafriadn Před 5 měsíci +1

      and this video weirdly recommended after I claimed it

  • @ben0uille767
    @ben0uille767 Před 2 lety +2

    This game have so much potential, i really enjoyed it, but it need more. Like more combat variation, more enemy variation too, and a little more story. The rest was really cool ! I really hope some dlc or a sequel with more depth in the gameplay

  • @resentfusion5634
    @resentfusion5634 Před 2 lety

    Thanks for the video glhf.
    Side note: Idk how you plan the vids but people seem kinda split over long form vs. short form. Maybe just make a bit of both as you feel needed and that might work to hit both groups of people. Regardless, love all the content, for me it depends on how interested I am in the game you're critiquing. Happy Easter!

  • @FastLawyer
    @FastLawyer Před 2 lety +11

    I'm liking the game so far (although I'm only 5 hours into it), but I do agree with several of your criticisms. However, I think you missed one of the best things about the game in your critique: the background on Tokyo through cultural items (it's one of the reason I enjoyed the early Assassin's Creed games). In Ghostwire Tokyo, you learn so much about the history, culture, food, etc. of Japan and it always made me interested in picking up & reading about each item.

    • @lp.shakur
      @lp.shakur Před 2 lety

      this has to be the most idiotic answer ever, as if u need a mediocre open world game to learn about other cultures

    • @FastLawyer
      @FastLawyer Před 2 lety +5

      @@lp.shakur I'm pretty sure your comment is the most idiotic one because I didn't say you need this game or any game to learn about Japan's culture. I'm saying you can learn about Japan and it's fun doing so in this game if you want. It's more fun than reading a wikipedia or watching a scripted YT video. Probably the only thing more fun would be actually going there IRL.

  • @everforward5561
    @everforward5561 Před 2 lety +5

    Hannya is one of the most generic, forgettable villains I've ever seen in a modern game. His motivations and justifications just come across as nonsense, and the more I learned of him, the less enjoyable it was.
    But yeah, once Nakamura left mid-development, I lost any hope of it being good.

  • @pmo8135
    @pmo8135 Před 2 lety

    This is a high quality video review. Whitelight is good at this

  • @eric12345098
    @eric12345098 Před rokem

    Awesome review! I was so excited to see this and even considered getting the console just to play it. But after seeing gameplay and reviews it definitely wasn’t worth it. Maybe next time. Still a visual gem when watching these.

  • @CapTheNPC2
    @CapTheNPC2 Před 2 lety +8

    Just looking at the combat it feels like it would be a perfect fit for an on-rails arcade cabinet game.

  • @sadpee7710
    @sadpee7710 Před 2 lety +11

    this game would have been amazing if it were mysterious. even by just gutting the narrative completely and just making it a sandbox, tasking you piece together your own idea of what happened. the kind of abstract that has multiple viable and legitimate interpretations. that would have been so great. too bad it's just another action game with particle spam to show off new hardware.

  • @PsychoRavager
    @PsychoRavager Před 2 lety +2

    Was and still am a big fan of The Evil Within, but I wouldn't want to see it continued if it's going to end up as shallow as Ghostwire Tokyo's design philosophy. I miss the days when not every mainstream game needed to be open world. However, what I can say is this, I'd rather buy Ghostwire Tokyo than anything Ubisoft's been putting out lately.

  • @swipernoswiping3538
    @swipernoswiping3538 Před 2 lety

    Id love to see how ever many years later videos on Dishonored and its sequel. Those games were awesome with great soundtracks and theyre very underrated today.

  • @jojojoemorelle
    @jojojoemorelle Před 2 lety +5

    Ghostwire Tokyo: 1 week later
    seriously though, kinda rare to review such a newly released video game, Whitelight.
    And I LOVE IT.

  • @Duffers
    @Duffers Před rokem +5

    I hope a sequel happens one day and they clean up the combat + add some more spell options

  • @calithesloth5462
    @calithesloth5462 Před 2 lety +1

    "this is not fucking candy crush" is why I watch Whitelight

  • @trigger7814
    @trigger7814 Před 2 lety

    Whitelight, I look forward to your videos like a kid waiting for a holiday when he can go into town and buy a candy with his father.

  • @sacb0y
    @sacb0y Před 2 lety +12

    personally the bow and talismans i used a lot, but i plaayed on hard. The bow was critical for quick killing enemies i didn't like fighting. Mostly the laughing bastards and scizor chick.
    I'm pretty forgiving on the game though, new ip, has some good concepts, no dumb monetization. Sure it's not remarkable, but it's enjoyable enough.

    • @bandoneon_ar
      @bandoneon_ar Před 2 lety

      Yeah, playing this game on Hard/Tatari is the way to go

  • @k.k.a
    @k.k.a Před 2 lety +3

    The art direction for this game is amazing

    • @09spidy
      @09spidy Před 2 lety +1

      That's Ikumi Nakamura's area of expertise, and probably the only thing that survived her leaving the project.

    • @wtfronsson
      @wtfronsson Před 2 lety +1

      No it's not. There's a few cool details and the rest is generic, outdated, unimaginative and just weak. Especially the enemies. Are you kidding me?

    • @k.k.a
      @k.k.a Před 2 lety +1

      @@wtfronsson A bit harsh don't you think

    • @wtfronsson
      @wtfronsson Před 2 lety +2

      @@k.k.a Harsh and accurate, maybe. This is the kind of game they should have canceled when they started to see things going wrong.

    • @Darksiders2988
      @Darksiders2988 Před 2 lety

      @@wtfronsson Maybe you should touch some grass

  • @electricmiragemedia
    @electricmiragemedia Před 2 lety

    You nailed the squarespace ad.