A side benefit to enjoying Ray's Content is that sometimes it helps me decide on what games should go on my 'To play' list or the 'ignore' list. Castevania is now going in the latter... So thanks Ray for narrowing that down for me lol
The US version of Castlevania 3 was made harder for whatever reason so that's why I recommend for anyone looking to play Castlevania 3 to play the Japanese version. Plus, Grant is a lot better in the JPN version in that he throws daggers instead using a horrible stab move.
Supposedly it was to compete with game rentals, as in, make the game so hard it's more convenient for your pocket to just buy it instead of renting it a bunch of times, that way the money goes towards the game company instead of rental stores
6:40 bottom right A unit of angular measure equal to the angle subtended at the center of a circle by an arc equal in length to the radius of the circle, approximately 57°17′44.6″.
I really hope Ray comes back to Castlevania and gives Rondo a chance one of these days. The metroidvania's might be a bridge too far but Rondo is a masterpiece.
Wow, these games look like pure suffering. I can't believe anyone played them, let alone beat them. Thankfully, the 90's platformers were more forgiving.
yeah I'm glad i was a 90s baby, my first games were Spyro the dragon and Rayman 2, i never owned these next ones myself but i played the N64 and Mega Drive at a play scheme (After school club) so i had my fair share of Mario 64 and Sonic the Hedgehog. so seeing games like this for the NES, i always wondered how people enjoyed them without ripping the controller out the console lol
It is a shame to have played but not beat Symphony of the Night. It is probably my #1 game of all time. Maybe I'll do a full play of it this weekend. Not like I have other things to do.
While some aspects of these games are classic, a lot of the bullshit implemented in these games were simply methods to make sure people don't beat this game quickly - and thus these aspects aged poorly over the years. The NES cartridge storage size was laughable by todays standard (I think the max memory size for an NES game was 1 megabyte!) and so the amount of content the devs could put in it was very limited. So the devs implemented bullshit enemies and levels that were very hard to complete. Castlevania 2 added in the genius idea of putting in insane/cryptic puzzles that no sane person can guess on their own without a guide, thus creating even more artificial barriers for progression.
But if it wasn't for Castlevania 2, then we wouldn't likely have gotten Symphony of the Night and the rest of the Metroidvanias. There's a lot of rudimentary, core concepts in Castlevania 2 that carried over into the proper releases later down the road. Castlevania 2 is fascinatingly bad.
One of my fav Ray tropes is when he says anything releated to a Knight he brings up 'Martin Lawrence in the Black Knight'
27:00
Light, you are a comedic genius
Thank you lmao
2:20 - The moment of realization.
It's fun to think that Castlevania II was so bad that it caused the creation of The Angry Video Game Nerd
Talk about a horrible curse...
That thumbnail is 10/10 ❤️
Im pretty sure avgn said you better want to be on those stairs in his castlevania review😂
Ik in castlevania 3 he said it was the worst ‘enemy’ in the game😂😂😂
I'm pretty sure I thought of a drinking game for every time AVGN mentioned Simon's Quest in his episodes. Watching Ray play these reminded me of it.
ayy that pic of medieval times is the location that I work at
No way? That’s fuckin dope
S tier thumbnail
This is why I look forward to Fridays
LETS GO
This looked like so much pain. But at least the music tracks are straight up bangers!
It’s cool to see the long standing history of devs making the most annoying enemy in caves a bat. Frick you zubat
25:01 game kids Trevor?
Nope. Red Web Trevor.
“I mean I beat him and I beat the game, but like I kinda cheated and I feel nothing.” Me at the end of Midnight Suns 😂
A side benefit to enjoying Ray's Content is that sometimes it helps me decide on what games should go on my 'To play' list or the 'ignore' list. Castevania is now going in the latter... So thanks Ray for narrowing that down for me lol
the games starting at SotN are a completely different style. so maybe give those a shot. But the OG platformers, yeah, those are kinda painful.
Chronologically Castlevania Lament of Innocence is first, then CV 3, Curse of Darkness then The Adventure, Belmonts Revenge, then CV 1 and 2.
i like how in the second one a slime or floating eyeball is harder than the final boss lol
Yeah, CVII had some mechanical issues to say the least.
4:04 - now that's one for the Gamer Philosophers to ponder
The US version of Castlevania 3 was made harder for whatever reason so that's why I recommend for anyone looking to play Castlevania 3 to play the Japanese version. Plus, Grant is a lot better in the JPN version in that he throws daggers instead using a horrible stab move.
Supposedly it was to compete with game rentals, as in, make the game so hard it's more convenient for your pocket to just buy it instead of renting it a bunch of times, that way the money goes towards the game company instead of rental stores
6:40 bottom right
A unit of angular measure equal to the angle subtended at the center of a circle by an arc equal in length to the radius of the circle, approximately 57°17′44.6″.
Surprised Ray didn't have a death counter for these games.
He had a personal one!
You can see it top left or right very small
@@GameBoiLight a personal death counter 👀 i hope it won't go up
I really hope Ray comes back to Castlevania and gives Rondo a chance one of these days. The metroidvania's might be a bridge too far but Rondo is a masterpiece.
Wow, these games look like pure suffering. I can't believe anyone played them, let alone beat them. Thankfully, the 90's platformers were more forgiving.
yeah I'm glad i was a 90s baby, my first games were Spyro the dragon and Rayman 2, i never owned these next ones myself but i played the N64 and Mega Drive at a play scheme (After school club) so i had my fair share of Mario 64 and Sonic the Hedgehog. so seeing games like this for the NES, i always wondered how people enjoyed them without ripping the controller out the console lol
5:51 different mystery man but you're welcome :)
Black Knight watch stream WHEN??? 🖤⚔
25:16 i was really hoping for a GAMEKIDS TREVOR?
6 love to see him play the 64 castlevania game
It is a shame to have played but not beat Symphony of the Night. It is probably my #1 game of all time.
Maybe I'll do a full play of it this weekend. Not like I have other things to do.
Love it the Xbox can handle games like halo but freezes on a nes game lmao
While some aspects of these games are classic, a lot of the bullshit implemented in these games were simply methods to make sure people don't beat this game quickly - and thus these aspects aged poorly over the years. The NES cartridge storage size was laughable by todays standard (I think the max memory size for an NES game was 1 megabyte!) and so the amount of content the devs could put in it was very limited. So the devs implemented bullshit enemies and levels that were very hard to complete. Castlevania 2 added in the genius idea of putting in insane/cryptic puzzles that no sane person can guess on their own without a guide, thus creating even more artificial barriers for progression.
But if it wasn't for Castlevania 2, then we wouldn't likely have gotten Symphony of the Night and the rest of the Metroidvanias. There's a lot of rudimentary, core concepts in Castlevania 2 that carried over into the proper releases later down the road.
Castlevania 2 is fascinatingly bad.
A part of the cryptic design choices that's forgotten these days was to then put the solutions and secret power-up locations in Nintendo Power.
@@TheOnlyLonelyBoy No doubt these games paved the foundation for better games down the road.
Game Kids Trevor?!?!
So yeah, CVII's translation was BAD. There are a number of re-translations (specifically Bisqwit's) out there largely fix it.