Have you ever experienced problems when copy and pasting the map model in TTS (even using OneWorld -when building a packed map-) that the collision gets messed up and the other objects end up floating in a weird way over the map? Thanks for the info.
Hi @@gabrielvazquez2495 .I believe that is a problem when the map is not locked to the table.Press L on the map to lock it.then the collider will work as intended.
@@theyodax7926 Thanks for reply. I did notice that, unfortunately when OneWorld loads a map that has already been saved, it will load locked as expected but with the boxed collision instead of the original mesh; that means unlocking and locking back again but it migh go bunkers if there is already other stuff over. I did get to a workaround, which involved having it as different models if it involved high hills for example.
@@gabrielvazquez2495 OK.I don't use one world.I do use the stage set to import my models.I just find I don't like the middle man with one world.I like to just put the map I need on the table when I need it. I'm glad you found a work around.
This is amazing, I am using blender 3.0 (I think) the interface looks a tad different but functions well enough the same for me to follow this guide. I have no clue what time you've dedicated to this but to share it with the community is a pure act of kindness. I play 40k, but I'm found the maps whilst detailed with terrain and sometimes level, lack the real depth of terrain. And as I'm currently working through a DND style 40k campaign, this opens up my chance to bring in a massive map. Absolute legend right here.
Dude, you have some of the absolute coolest maps on TTS, I've shown people your stuff umpteen times since I grabbed it back in like early April as examples of what's possible if you really wanna work on it. This is the first time I've seen your channel, and it's super eye opening. It's also conceptually transferrable to almost any kind of engine based level/ landscape design. Thank you for the video, and your Workshop stuff for TTS is really a major boon to the platform.
@@theyodax7926 I'm trying to dig into both modeling and environmental art. Patreon for a little design chat instead? I need to learn to fish more than I need to buy a fish but I'm happy to support.
Great video friend! You have a very enjoyable voice and explained it very neatly - Using your mods on TTS for SW EotE campaign. Thanks a lot for everything
I'm going to combine these techniques with DungeonDraft. Funny thing, I got all these different programs to try to make stuff for RPG's, but I never got around to it because none of them were 'the perfect tool'. Now, however, I see I can mix them... "It'S aLl CoMiNg ToGeThEr..."
@The Yodax I have tried using this method however the model on tts seem to have a invisible box preventing other object to touch the plains but stay the same level as the hills. I don't suppose you know how to fix this as I would really like to make this work . Many thanks
@@theyodax7926 I found what was wrong, I was doing the collider bit incorrectly. Thanks for the help though, this is very good stuff and can't wait to make so good maps out of this
Hello and a big thank you for your work!! However I have a problem. When I import the map in TTS the figures fly over the board. I don’t understand why. Can someone help me?
Great video! Any idea where I can find a collection of animated foliage/flora? I've got the fan, just need trees and bushes that will move when I turn on the fan :-)
@@theyodax7926 I looked through all of the props on the workshop but couldn't find anything like it. Could you possibly share a link/the name of the workshop upload?
Hi Yodax! First of all, thanks for this fantastic video. I'm having a little problem. Even when I lock the Imported board, my props continue to float on top of the board. Do you know what I might be doing wrongly? Kind regards. By the way, I'm the guy doing the SW:EoTE character on that table you also entered days ago, hope to be playing with you soon.
The only thing I can think of is that you haven't checked the NON-Convex box. When you import the model.
Před 2 lety
@@theyodax7926 It was that. Now I'm having problems moving a Char figurine near another prop, like a tree. Is there any way to change the collision or turn it off?
Hi Nova Here is a link to the workshop that has a lot of stuff in it.Alot of it is broken but there is still good things to be had. steamcommunity.com/sharedfiles/filedetails/?id=2037476160
When I'm playing world of tanks I play artillery. So you're overhead already. I think you can turn off your hud as well. Then I use the print screen button. You might need to check your key binds in the settings part of the game.
Random tutorials like this make TTS actually accessible for dming gonna be applying this for my world.
I just stumbled across your TTS maps and am blown away. Amazing work
Glad you guys like it.hope it works out for you.
Have you ever experienced problems when copy and pasting the map model in TTS (even using OneWorld -when building a packed map-) that the collision gets messed up and the other objects end up floating in a weird way over the map? Thanks for the info.
Hi @@gabrielvazquez2495 .I believe that is a problem when the map is not locked to the table.Press L on the map to lock it.then the collider will work as intended.
@@theyodax7926 Thanks for reply. I did notice that, unfortunately when OneWorld loads a map that has already been saved, it will load locked as expected but with the boxed collision instead of the original mesh; that means unlocking and locking back again but it migh go bunkers if there is already other stuff over.
I did get to a workaround, which involved having it as different models if it involved high hills for example.
@@gabrielvazquez2495 OK.I don't use one world.I do use the stage set to import my models.I just find I don't like the middle man with one world.I like to just put the map I need on the table when I need it.
I'm glad you found a work around.
This is amazing, I am using blender 3.0 (I think) the interface looks a tad different but functions well enough the same for me to follow this guide. I have no clue what time you've dedicated to this but to share it with the community is a pure act of kindness.
I play 40k, but I'm found the maps whilst detailed with terrain and sometimes level, lack the real depth of terrain. And as I'm currently working through a DND style 40k campaign, this opens up my chance to bring in a massive map. Absolute legend right here.
WOW... thats is insanely cool... thanks so much!
Thank you. I followed your steps and worked perfectly. You opened a whole world of possibilities for me and my players.
Hi, I haven't used TTS for a while now. But I think you can put the model.OBJ in as the collider. this should correct the shape of the map.
thank you, I couldn't find a good tutorial anywhere for some reason. this is exactly what I needed to find.
Dude, you have some of the absolute coolest maps on TTS, I've shown people your stuff umpteen times since I grabbed it back in like early April as examples of what's possible if you really wanna work on it. This is the first time I've seen your channel, and it's super eye opening. It's also conceptually transferrable to almost any kind of engine based level/ landscape design. Thank you for the video, and your Workshop stuff for TTS is really a major boon to the platform.
Thanks man, I started a Patreon for people that want to have custom maps made.
@@theyodax7926 I'm trying to dig into both modeling and environmental art. Patreon for a little design chat instead? I need to learn to fish more than I need to buy a fish but I'm happy to support.
Great tutorial, look forward to making some great maps for my players!
this is genius video man! thanks a lot for insights of this.
Great work! I'm going to be reviewing this video many times here in the near future. By chance do you know if you can use this OBJ file in Foundry?
2131 views? That's a damn shame. I've been playing around with this all morning. Thanks for the tutorial.
this is exactly what i was needed to take my map building to the next level, thanks man
your welcome!
Great video friend! You have a very enjoyable voice and explained it very neatly - Using your mods on TTS for SW EotE campaign. Thanks a lot for everything
thanks, great content, a lot of commands have changed in Blender, would love an updated vid
thank you so much for uploading this it's very much appreciated 👍
Amazing, thanks for sharing this!
Great video, really helpful, only just getting in to TTS, definitely be giving this a go!
This is cool, I have already started the process of adjusting my own. I think I would like to upload my work on the steam workshop.
go for it.the more people get into making maps and uploading them the more we all benefit.
I totally forgot to send you a friend request. Lmao. Thank you so much for the video anyways. Very helpful.
Thank you for teaching me. Great video
I'm going to combine these techniques with DungeonDraft. Funny thing, I got all these different programs to try to make stuff for RPG's, but I never got around to it because none of them were 'the perfect tool'. Now, however, I see I can mix them...
"It'S aLl CoMiNg ToGeThEr..."
@The Yodax I have tried using this method however the model on tts seem to have a invisible box preventing other object to touch the plains but stay the same level as the hills. I don't suppose you know how to fix this as I would really like to make this work . Many thanks
have you locked the model
@@theyodax7926 I found what was wrong, I was doing the collider bit incorrectly. Thanks for the help though, this is very good stuff and can't wait to make so good maps out of this
Hello and a big thank you for your work!! However I have a problem. When I import the map in TTS the figures fly over the board. I don’t understand why. Can someone help me?
make sure the model is locked.then the characters should land on it properly
@@theyodax7926 thank You sooooo much !!!
did all like on video. Failed to load model. Dont know why what is problem how to fix?
Where do you build your images or find your images for your maps? This is so amazing!
Rewatched the beginning! Thank you!
Great video! Any idea where I can find a collection of animated foliage/flora? I've got the fan, just need trees and bushes that will move when I turn on the fan :-)
the foliage is in a rpg mod that has all the tools for a GM. I Can't remember the name of it offhand.But it is a Mod on the workshop.
@@theyodax7926 Hi there! Thanks, I'll continue looking for it :-)
Awesome, how would you do this with dungeon maps? Like square rooms and that.
You can look up doing a Boolean cut in blender. then you'll have to retexture the map.
Great work! Super helpful video. Where did you get those awesome animated foliage models?
There on the steam workshop.
@@theyodax7926 I looked through all of the props on the workshop but couldn't find anything like it. Could you possibly share a link/the name of the workshop upload?
@@houtexjr I think it’s in a complete rpg workshop
Which Mod are you using of animated trees
Hi Yodax! First of all, thanks for this fantastic video. I'm having a little problem. Even when I lock the Imported board, my props continue to float on top of the board. Do you know what I might be doing wrongly?
Kind regards.
By the way, I'm the guy doing the SW:EoTE character on that table you also entered days ago, hope to be playing with you soon.
The only thing I can think of is that you haven't checked the NON-Convex box. When you import the model.
@@theyodax7926 It was that. Now I'm having problems moving a Char figurine near another prop, like a tree. Is there any way to change the collision or turn it off?
@. You can find a small flat model like a coin or something and take that. obj file and pasting it into the collider box then reimport.
where do you get trees and things like that? can you share your best "generic" resources?
Hi Nova
Here is a link to the workshop that has a lot of stuff in it.Alot of it is broken but there is still good things to be had.
steamcommunity.com/sharedfiles/filedetails/?id=2037476160
Thank you so so so much!
"..... so you just grab this overhead screen shot ....."
HOW?
"... and then you just delete everything except the terrain...."
HOW?
When I'm playing world of tanks I play artillery. So you're overhead already. I think you can turn off your hud as well. Then I use the print screen button. You might need to check your key binds in the settings part of the game.
try none convex