P10S Guide - Pandaemonium Anabaseios Tenth Circle Savage (Pandæmonium)

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  • čas přidán 20. 07. 2024
  • This is a guide to the fight P10S (Pandæmonium) in the game Final Fantasy XIV. All strats in this video are week 1 strats and are likely to be improved over time. In particular, there are tons of different viable ways of spreading for the ‘bonds’ debuff; this guide only shows one way.
    Tip me at: Ko-fi.com/hectorhectorson
    00:00 Introduction and positions
    02:15 Dividing Wings 1
    03:44 Wicked Step
    04:18 Entangling Web
    04:40 Pandaemoniac Pillars
    05:51 Bonds 1
    07:35 Pandaemoniac Turrets / Bonds 2
    10:14 Pandaemoniac Turrets (Cursed Pattern)
    12:18 Bonds 3
    13:50 Dividing Wings 2
    14:47 Pandaemoniac Web
    16:36 Harrowing Hell
    19:16 Repeat Mechanics (and Parted Plumes)
    20:16 Enrage
    21:05 Special Thanks
  • Hry

Komentáře • 299

  • @HectorHectorson
    @HectorHectorson  Před rokem +199

    As I mentioned in my previous video, these guides won't always come out after my clear. For this fight, I've progged the entire fight up to just before enrage, and have done every mechanic cleanly at least once, but some DC issues have meant we haven't killed yet.
    Good luck getting your clear!
    Update: And it's dead! Can't say I'm looking forward to the reclear on this one (even if the flying tankbuster tower is still super fun!)
    Edit: Just to reply to a few commenters asking about dividing wings 1. My guide shows tethers N, groups E/W, because it allows for full uptime if positioned well and leads to minimal movement to break the webs. If using the waymarks I show, you will never have tethers cleave each other.
    That said, tethers S or tethers E/W can also both work perfectly fine, so just do whatever your group prefers.

    • @ugottalongway2go
      @ugottalongway2go Před rokem +10

      Thank you for making this guide and it really sucks that you feel the need to justify making these videos :(

    • @Zaoldieck
      @Zaoldieck Před rokem +3

      no need to justify! everyone love ur videos so keep it up!

    • @Kairax
      @Kairax Před rokem

      Hector, there might be a problem with webwall-making composition.
      In all of our static pulls we never had 2 web dps in single set.
      It was always H H D in first set and
      T T D in second.
      I really not sure what is going on with this fight random.

    • @NeoShinryu1324
      @NeoShinryu1324 Před rokem

      if 14:27 is south cleaves. why not also the very first cleave too?

    • @InvictusTitanRex
      @InvictusTitanRex Před rokem

      Hay Hector! thanks for the awesome guides! will you get a guide out for the 11th circle?

  • @emilyhalterman8422
    @emilyhalterman8422 Před rokem +36

    I loved the in-game footage at 5:11! Connecting video guides to the real fight mentally is tough but that sort of visual aid is awesome and helpful :)

  • @alsomestode4398
    @alsomestode4398 Před rokem +197

    This is my first tier doing savage raids and MY GOODNESS!!! This has been the most fun I’ve had playing this game so far! I joined a static and just hearing everyone celebrate as we cleared P9S filled me with way more emotions than I expected it to. Super looking forward to clearing P10S!

    • @psyonicpanda
      @psyonicpanda Před rokem +5

      Glad you're having fun! Good luck in the tier :)

    • @jorrellds6520
      @jorrellds6520 Před rokem +4

      Love that! Keep going gogogoggo

    • @Orhan6125
      @Orhan6125 Před rokem +3

      Grats on your first raid tier, always a memorable time!

    • @chillaah2000
      @chillaah2000 Před rokem +2

      Always nice to see more and more players having fun with raiding. Imagine how it feels to clear your first ultimate :D There is a lot of time until 7.0 so maybe you can convince your static for it :P

    • @LilypadOW
      @LilypadOW Před rokem +2

      how did you like it? did you clear? :D i found it to be an absolute fight 10/10 for me personally loved it

  • @irlKimiko
    @irlKimiko Před 11 měsíci +15

    I cannot stress just how important it is for me to have clear and concise guides like these. You are absolutely doing Hydaelyn's work by providing these guides. I know it's been said a million times but I'm going to have to say it one more time - the in-game visual aids with the chart is just so good and helps SO much. Keep up the amazing work ♥

  • @bananagher7555
    @bananagher7555 Před rokem +278

    I love that strat makers always have to put a disclaimer before the video now because FF players are so bad at adapting to new, better strats, and blame the strat makers instead of their own inability to change.

    • @tatersalad76
      @tatersalad76 Před rokem +41

      It's so annoying when PF claims a strat is braindead and refuses to learn later, actually braindead strats

    • @bananagher7555
      @bananagher7555 Před rokem +13

      @@tatersalad76 *cough Ilya light rampant and Happy brambles*

    • @nighrain9485
      @nighrain9485 Před rokem +10

      why would you say something so controversial yet so right

    • @xierotron
      @xierotron Před rokem +5

      PF and the P1S tank takes a damage down "strat". Literally had R1s saying DD is the strat and they dont want to learn how to adjust so i would make them adjust or wipe sure i got blacklisted a tad but ultimately im better than them at the game

    • @nexmeles8023
      @nexmeles8023 Před 2 měsíci

      As a former WoW player/Raid lead I would like to point out this is an MMO Issue.. but you right.

  • @mintykitcat
    @mintykitcat Před rokem +16

    I just wanna say how much I enjoy your guides, my static has been using them for every tier and trial since pandaemonium dropped and we’ve never had trouble clearing using them. They’re very clear, concise, and the visuals are so helpful for people like me with auditory processing issues. Thanks Hector!!

  • @inksmears
    @inksmears Před rokem +66

    Thank you so much for the time and effort you put into these guides. I know it can be a thankless job but it helps me (and my static) so, so much. You really excel at combining accurate visuals with clear explanations. Know that you're appreciated!!

  • @creuller7166
    @creuller7166 Před rokem +38

    Hector I just want to say, you are a wonderful teacher and I really really appreciate that you take the time to make and release these guides. I started raiding with your guides and I will continue to raid with your guides for as long as I'm able.

  • @Sorata77
    @Sorata77 Před rokem +5

    Appreciate the added game footage to show how things look. Helps to see it like that too.

  • @GreatYamatanoOrochi
    @GreatYamatanoOrochi Před rokem +16

    From everything that I saw, the final tethers before Harrowing Hell (non-enrage) are *always* on Melee + Ranged, making the lineup 100% consistent every time so people can pre position if they're supports.

  • @binghanem25
    @binghanem25 Před rokem +3

    I feel more confident when I watch Hector's guide, thank you !

  • @ryuzume9530
    @ryuzume9530 Před rokem +1

    Your Guid helped me a lot. I play Scholar on EU serve in pf and we used it comming nearly to second wings. Thanks for your hard work! I use your guids very often.
    My fav is how you explain do working with the debuffs and you gave tipps for every class to handle mechanics well.
    Can't wait for P11S and P12S.
    Thanks so, so, so much!❤❤❤Your helping so many players to get their kills hope you remember if someone tell dump things!!

  • @louiesyou
    @louiesyou Před rokem +3

    Your guides are amazing, praying your p11s guide drops soon

  • @debrucey
    @debrucey Před rokem +97

    Its possible to aim the turrets straight but still have the tanks knocked diagonally, the knockback is always from the centre of the turret, whichever way the beam is pointing

    • @HectorHectorson
      @HectorHectorson  Před rokem +20

      This is excellent advice!

    • @lorke16
      @lorke16 Před rokem

      What I don’t understand with this trick is; let’s say it’s the “cursed pattern” with both healer turrets in NW so tanks have to get knocked SE… I understand the tank taking the right turret could position off center to get knocked SE, but if the tank taking the left turret tries to stand more east to get knocked in that direction, won’t he end up eating the beam from both turrets ?

    • @debrucey
      @debrucey Před rokem

      @@lorke16 with snapshotting that seems not to happen, but I could be wrong

    • @lorke16
      @lorke16 Před rokem

      @@debrucey when I visualize it in my head it would seem like either the left tank eats 2 beams or leaves his partner to take a beam solo… but I don’t play tank so idk.
      I think this is like a neat trick to know in case things go south, but ideal is still to just aim the turret properly

    • @wh.n
      @wh.n Před rokem +1

      Assuming your baiters shooting them straight north/south correctly + the beam size is about half of the square, so you should have at least half of the square (that's plenty) to position yourself as a tank to get knockbacked diagonally.

  • @Rydium
    @Rydium Před rokem +5

    what great timing, i was literally asking my friend if hector had a strat up for this yet LOL

  • @orpheusffxiv9289
    @orpheusffxiv9289 Před rokem +8

    For Pandaemonium Pillars there's always a donut AOE (halo "add") on a side in the safe zone. I find this an easy way to guarantee a safe spot. After you take your respective tower, preposition mid to dodge either in/out based on circle/holy. Then find a halo "add" that's on the side and get underneath it to complete the mechanic.
    It's also worth being a little further to the right/left of the center of the add, based on whichever side you're on (left side?, stand more left | right side, stand more right). This is to ensure you'll always dodge the center add if it's a donut.
    I also want to reinforce how much of a help your guides are to PF. Once your guide dropped yesterday and players had time to watch this video, runs started to become a lot cleaner. I think it's more important that players are all on the same page for mechanics (especially early on), rather than racing to find the M.E.T.A. strat.

  • @VampireNoblesse
    @VampireNoblesse Před rokem +7

    thats a nice info, we can adjust as soon as the debuff timer hits zero
    ..
    (used to always wait for the animation, just to be sure not to kill anyone.., but going by the animation can be risky, especially after 4 man stacks and trying to run south to the R2 spot for the spread.., but now just looking at timer hit zero, to move out, makes it so much safer)

  • @dudewithapeanut
    @dudewithapeanut Před rokem +22

    I really like your style of guides, just a nice visual representation of mechanics and how they can be resolved. They really help me who only PFs things. As a tank player I can already tell this is gonna be a fun fight to figure out personal CDs

  • @TheRealLink
    @TheRealLink Před rokem +6

    Thank you, Hector! My groups aren't quite here yet but this will be incredibly helpful once we do arrive in Hell ;p.

  • @noahzhellos8344
    @noahzhellos8344 Před 11 měsíci +4

    I joined Savage raiding with Abyssos as a tank player, and carried into Anabaseios. Have only cleared 5, 6, and 9.
    Tonight, I may be playing P10S as a healer, depending on if my group subs out one of the players like we were saying might happen. Wish me luck!

  • @VampireNoblesse
    @VampireNoblesse Před rokem +4

    tip for the "golden halo" safe spots..; they are always far left or far right on the 1st row of either inner "Circle" safe area or 1st row of the outer "Holly" safe area..
    (never center, nor on the 2nd row of either safe spots)
    ...
    so asap when the tower is taken, run centre, check if inner "Circle" or outer "Holly", than focus on the 1st / back row far left or far right
    ...
    use sprint till sure.., can take a few (or a lot of tries).. later its very doable without sprint (but sprint is usually best used on that mech..)

  • @lecrab8090
    @lecrab8090 Před rokem +4

    Excellent video. I know you've been getting grief from the GCBTW but your videos always explain the mechanics well and give OPTIONS for resolving them. People tend to forget that many mechanics can be resolved in multiple ways and as far as which is best really comes down to preference. Thank you for your work and I hope to see your P11S guide soon.

  • @rylandvincent6787
    @rylandvincent6787 Před rokem

    You are a godsend. Thank you, Hector! ❤

  • @rightwing707
    @rightwing707 Před rokem +5

    One small suggestion I'd like to make is to timestamp the timeline for each mechanic. It'd save supports in-fighting over resource management.

  • @CaliforniaRaisens
    @CaliforniaRaisens Před rokem

    Perfect timing, I just started this!

  • @hakki1098
    @hakki1098 Před rokem +4

    if you struggle with harrowing hell, we used tank lb after the 3rd hit in week 1, invul is also great. you dont need a dps lb for the clear. so either use heal lb if too many are dead earlier or tank lb during HH ^^

  • @CorruptedSon
    @CorruptedSon Před rokem +6

    14:10 If you get 4 dps on one side for 2nd Wings, the person freeing the other 3 will mostlikely die to dot on his way back to middle and even if he doesnt the dot still ticks while the triple beam stack/spreads come, giving a high chance to die there too. I recommend to free only 1 person and let that person free the other 2. That way you will share the dot and will survive atleast till you reach middle platform and the healers.

  • @hikaridemon
    @hikaridemon Před rokem +1

    THANK YOU FOR PUTTING THE SWEET SPOT FOR THE TANK YEETS.

  • @TFB100
    @TFB100 Před rokem

    been waiting for this

  • @Playerk125
    @Playerk125 Před rokem

    i love the sas wile hector is saying the name of the boss, just glories

  • @isakiarika4177
    @isakiarika4177 Před rokem

    Hey Hector thank you for the video ! Will you do a future guide video for TOP ?

  • @Maxawa.
    @Maxawa. Před rokem +9

    For Pandaemoniac Pillars, going to either the left or right will always be a very safe option. If it's a donut, you can stand inside of it and if it's a circle you can stand between the boss aoe and the circle because the circle is very small. Going in between is risky because 2 donuts will mean that the in between will kill you and middle can be risky as well.

    • @rtbchef
      @rtbchef Před rokem +1

      After reading your comment I started doing it and it has worked out very nicely for me

  • @nemui9654
    @nemui9654 Před rokem +4

    On JP I’ve seen them often do 1-6-1 which is spread positions with 6 in mid.

  • @user-bg8ky6xz3i
    @user-bg8ky6xz3i Před rokem

    If you ever make a mini guide for other strats: highly suggest doing heavy mit for turrets and taking them solo, it removes a failure point as every turret can be aimed straight no matter the pattern and tanks only take the 4th, nothing else.

  • @TerrificConor09
    @TerrificConor09 Před rokem +1

    I dont know if this has been commented but you can take lasers at turrets with a vuln the only restrictions is they cant be the first players hit so you can have 4 stacks on all

  • @furtifk1063
    @furtifk1063 Před rokem +93

    This fight is a nightmare in pf.

    • @HectorHectorson
      @HectorHectorson  Před rokem +45

      I'd like to be optimistic, but I don't think my guide will change this. Turrets and bonds 3 are a pretty hard skill check, no matter what strat you employ.

    • @Dididererste
      @Dididererste Před rokem +12

      p9s was already a nightmare, im not looking forward to this (5 days hardstuck cause people couldnt do levinstrike.........)

    • @cocolanfofolan2508
      @cocolanfofolan2508 Před rokem +2

      @@HectorHectorson yeah i used 5 hours yesterday trying to get the kill… so annoying when you have seen enrage and gottem every single mechanic possibility under your belt

    • @chikuma3463
      @chikuma3463 Před rokem +4

      Just did 12 hours of A2C parties in PF. 12 HOURS of A2C and I still couldn’t get the kill. Trap party problem for P10S is extremely bad.

    • @cocolanfofolan2508
      @cocolanfofolan2508 Před rokem +6

      @@chikuma3463 hope you get the kill soon. The worst part is it's not gonna get better next week, cause it's not usually a dps/heal/mitigation check that's failed. It's a skill check, because people mess up a mechanic and that won't be helped with better gear.

  • @MHoqueilikepie
    @MHoqueilikepie Před rokem

    Literally just cleared 9 perfect timing

  • @chrisropherboulay
    @chrisropherboulay Před rokem +1

    This is so awesome 😎

  • @md.tanvirhossainshubho8826

    This looks extremely hard :( but thanks for making these videos for us. I always follow your guides because they are easier

  • @cocolanfofolan2508
    @cocolanfofolan2508 Před rokem +7

    Another thing is its easier for the tanks to swap knockback towers than swapping sideplatforms for silkspit. Easier to remember that for every tank buster tower im in the opposite side than having to keep track of which time im left or rigth for silkspit.

    • @visha0203
      @visha0203 Před rokem +1

      You dont swap towers though..? Just go to the same tower each time there's no vuln or anything

    • @popnleck2838
      @popnleck2838 Před rokem +1

      ​@Visha they mean the group 2 tank takes the left tower instead of the right one like they would in most fights. This makes it so T2 is on the right side for the tower mech and on the east platform, and vice versa for T1.

  • @matyeus3142
    @matyeus3142 Před rokem +11

    Getting the markers to figure out where to do the stacks was a pain for us earlier this week for dividing wings 1 and 2, after 15mins we gave up went for east-west wings and stacked people north and south. This stops the need for extra markers needed.
    Also your suggestion of the ABC markers, I would personally move them up a bit to avoid people clipping accidently the silk line on the bottom and killing the entire party.

    • @HectorHectorson
      @HectorHectorson  Před rokem

      Good shout with the ABC markers! I'll give this a try next raid!

    • @VGJunky
      @VGJunky Před rokem

      Agreed on E/W wings. Very consistent for PF and still full uptime

  • @Thedoctorxiv
    @Thedoctorxiv Před rokem +4

    Don't forget to add role stacks at the end of Harrowing Hell, that's a thing in and of itself.

  • @MeowMita
    @MeowMita Před rokem +5

    Great guide, I think only minor thing to note is that Harrowing Hell is all physical raidwides. That means that GNB and DRK party mitigations are not useful for it at all, and that feints will get a lot of value out of it. I'd recommend setting up a feint order so you can catch all the Tumult style raidwides and then knockback

    • @noel7769
      @noel7769 Před rokem +1

      You just need one Faint because HH is a casted action.

    • @visha0203
      @visha0203 Před rokem +12

      ​@@noel7769 on logs they show as multiple separate "casts" so I'm quite sure you have to keep it up

    • @balthefemroe
      @balthefemroe Před rokem

      A fight that loves PLD and WAR in other words, also worth setting up a Reprisal order for tanks as well I'd say

  • @alphaarcher4723
    @alphaarcher4723 Před rokem +8

    a note about dividing wings, pf groups ive been in have been dealing with the first one similarly to harrowing hell, pointing the cones out to east and west, putting support stack on a marker at the swaure in the middle one away from the north wall, and dps centered just south of the staves

    • @Dwesk
      @Dwesk Před rokem +2

      awful, don't do it.

    • @AcraViolet
      @AcraViolet Před rokem +9

      amazing, do it

    • @AltinaXIV
      @AltinaXIV Před rokem +8

      Equally as viable, do it if you please.

    • @AstrumKitten091
      @AstrumKitten091 Před rokem +1

      @@Dwesk Literally the same. and also more consistent. PF NEEDS consistency or things are going to get much more painful, trust me.

    • @alphaarcher4723
      @alphaarcher4723 Před rokem +1

      @@AstrumKitten091 agreed here, makes it way less likely to accidently clip the stacks

  • @bloodyDeagle77
    @bloodyDeagle77 Před rokem

    Can you do a mini guide on the parted plumes, ngl this is like the hardest mech for me in this fight just cuz of head.

  • @danielschuette4591
    @danielschuette4591 Před rokem +1

    I would recommend tank lb3ing the harrowing hell. use it after the first two hits have gone out. makes life so much easier and more likely everyone survives.

    • @ryuzume9530
      @ryuzume9530 Před rokem +1

      I understand this but as main shield heal I tell you people better learn to use theire mitigations well and don't take the funny things from the healers! It's our job to heal your asses and it's a mech to show what our power is!!!
      It's teamwork to survive it!

  • @Cherryblossoms110
    @Cherryblossoms110 Před 5 měsíci

    Perhaps this is just changing trends, but in the current Aether PF raiding scene, for Wicked Step (stompy-stomp tankbuster), MT always takes east tower (to fly west) while OT takes west tower (to fly east) unless discussed/agreed upon beforehand because it makes the rest of the positions a lot less confusing.

  • @Tubleorne
    @Tubleorne Před rokem +3

    Tethers front and stacking back can be extremly bad for melee uptime. if you just beam the back everyone is always in melee range even if you break the web

  • @Harsh_Trip
    @Harsh_Trip Před rokem +2

    1:54-Fight starts
    8:56-2221 Pattern
    10:04-Inside followed by outter lazers
    10:12-Cursed Lazer

  • @PianoMatn
    @PianoMatn Před rokem +13

    good thing that this is the first savage raid tier I am healing :')

    • @Melanie27101979
      @Melanie27101979 Před rokem +1

      I just love that this is the first one I don''t heal :D

    • @cassianpicaro
      @cassianpicaro Před rokem +1

      @@Melanie27101979 i have also been a full time healer for two raid tiers and now i am enjoying myself as a braindead smn 😂

    • @Melanie27101979
      @Melanie27101979 Před rokem

      @@cassianpicaro I do exactly the same :D

    • @Jaxter0987
      @Jaxter0987 Před rokem

      @@Melanie27101979 This is the first tier I won't heal too. I would have loved tackling Harrowing Hell as a healer. But I'm just a raise mage this tier.

  • @Laucher-
    @Laucher- Před rokem +2

    You can put the abc markers where the second round of people need to go and use them for both rounds for wings 3. I found that it makes it more consistent for pf.

  • @MrGamerCaptain
    @MrGamerCaptain Před 2 měsíci

    thank you

  • @brycestewart5077
    @brycestewart5077 Před rokem

    Do you make the images of the arena yourself/have someone make them for you, or do you find them somewhere? I've been trying to find images like this of the arena so I can drop/drop markers on top of them and just can't find any

  • @AcesSuited
    @AcesSuited Před rokem +3

    Hey Hector! Suggested strat/mini guide, flip stacks and wings from what you have with wings 1. Stacks north, wings south.
    The current method has tanks and melees trying to squeeze in for uptime while wings cleave the entire hitbox and occasionally each other. With wings south and stacks north, Wings can still get melee uptime if they need it but also have a much wider safe angle to work with, as the stacks can be much further north from the stakes than they can be south with uptime.

  • @joshlea3361
    @joshlea3361 Před rokem

    Hector thank you for the full disclosure on mechanics about it not being correct and only way but to avoid confusing the PF warrior in PF community!

  • @ode-blu
    @ode-blu Před rokem +1

    Hector's animations are getting so good I'm starting to consider him as a third party tool

  • @rtbchef
    @rtbchef Před rokem +4

    +1 to the tip about turret KB being usable by tanks to aim themselves diagonally even when the healers are shooting it straight across the map
    I would also add that for PF + general compatability 2 platform strat seems to work better, since less movement is requried once you are on your platform.
    Also for Dividing Wings 2 I personally would prefer if the groups were created so that supports go to tethered DPS side and tethered support goes to DPSside. Reason for this is that the dots afterwards (from tether + from breaking webs) can be lethal to the tethered DPS and so if tethered dps goes with supports, they will be in range of at least 1 healer. Supports can take care of themselves when it comes to the dot, so they should be fine on the DPS side. This is something I havent seen any parties do and people are rarely open to change strats
    EDIT: progging this raid tier as a tank, so this is a tank's POV

    • @Iceteafire2914
      @Iceteafire2914 Před rokem

      @@dokimoeraveparty Yah man, I keep saying it. It's so tight and scary, and in PF people will always clip, while 2 platform causes 1-2 wipes in a lockout at worst. I'll actively look for groups with 2 platforms, the 1 platform in PF is way too meemy.
      Argument for it are bad too, less movement? for what? it's full uptime for melees anyway, yah you do have to make your 2 min moving there, but I prefer that instead of micro-adjusting at the end of 2 mins. Also for a class like blm which might really matter how they plan movement, you can put him on a fixed non platform adjusting position, and it's going to be easier for him to move after too. Also the "healing" part is bad argument, the mechanic is literally made so that you survive both hits with no issue, the raidwide after comes a lot later. It's just a really horrific strat.

  • @andrecroker882
    @andrecroker882 Před rokem

    What tool do you use to make these strats? Thanks

  • @Drexxin
    @Drexxin Před rokem +1

    For Harrowing Hell, why is that H2/H1 are swapped?

  • @zswords
    @zswords Před rokem

    Hey! Quick question I hope you see, and I did skim for an FAQ, but I was wondering what tools you used for editing these?

  • @andrewdesalvatore7262

    for the 2nd HH (enrage)... could a PLD use Cover on a healer, in an attempt to get LB3rez for a few extra seconds of DPS?

    • @HectorHectorson
      @HectorHectorson  Před rokem

      The knockback can't be cheesed with cover or any form of invuln, so unfortunately, second HH acts as a hard enrage.

  • @Lenz2371
    @Lenz2371 Před rokem

    Can you cheese second hh with a dash?

  • @hoytzephyr3387
    @hoytzephyr3387 Před rokem

    idk why you ahve the wing tethers go so far out, they can stand next to the wing pole and point north and be perfectly safe, because of how cones work, the farther out you go the worse it is. Alternatively point wing tethers south, and give everyone uptime.

  • @cyphi474
    @cyphi474 Před rokem +2

    It is advisable to use sprint for role stacks, in or out, as you have just 3 seconds to get where you need to be.
    And you forgot to mention, players breaking webs get pretty strong DoT on them for each web broken, so you dont really want break more than 3 and healers should be prepared as it hurts alot.

    • @corrobo
      @corrobo Před rokem +1

      The dot is applied from the tethered cone. Breaking the web applies a stacking debuff that does nothing until u break 4.

    • @cyphi474
      @cyphi474 Před rokem

      @@corrobo You get 3 stacks of debuff for 10sec or so, i thought its from breaking web, not from tether. One way or another, it should be mentioned as its pretty deadly for dps(specially ranged).

    • @corrobo
      @corrobo Před rokem

      @@cyphi474 after going in again, the potent poison is applied only once a person breaks 4 webs. 3 is totally fine

    • @cyphi474
      @cyphi474 Před rokem

      @@corrobo I checked that debuffs today. It says, strong DoT and slowered movement(4 is death). Check desc.
      Plus Tethers cleave gives Bleed, so you get two DoTs on you.

    • @cyphi474
      @cyphi474 Před rokem

      @@corrobo "Heavy Soul Snare
      Caught in web, reducing movement speed and causing damage over time. A stack of 4 will result in severe poisoning."
      Thats in game description. You get Bleed from the cleave and this at same time, even thought its DoT seems to be minor compared to the Bleed. Together can be deadly, if healers do not react fast enough.

  • @mosley3485
    @mosley3485 Před rokem

    PF is now insistent on having MT take the left tower to jump to the right platform and then run across the entire arena to spread on the left platform. It makes a lot more sense to have them spread right because they're already there.
    Jump to right platform, take right tower, use right safe spot from minions, spread to right platform. IDK why you would do this any other way.

    • @MightyOwl_01
      @MightyOwl_01 Před 11 měsíci

      or just have MT take the right tower?

    • @mosley3485
      @mosley3485 Před 11 měsíci

      @@MightyOwl_01 That's what I'm saying. Have tanks stay on the same side for all mechanics. I just put MT on left for everything and OT on right for everything. It just makes sense.

    • @MightyOwl_01
      @MightyOwl_01 Před 11 měsíci

      @@mosley3485 yeah, it's interesting to see what PF is actually like since this is my first savage tier, majority of the time they don't use common sense and better strats, they just go with the first thing popular youtube man said

  • @hunterpalmer3183
    @hunterpalmer3183 Před rokem +4

    Man i wish i had friends that i really jive with so i could play savage.

  • @truthless4720
    @truthless4720 Před rokem

    Is harrowing hell's damage not proximity based? Aka max melee range with tanks just a step in would help a lot.

    • @HectorHectorson
      @HectorHectorson  Před rokem +1

      Not proximity based to my knowledge, just a wild charge (nearest two players take much higher damage)

  • @TSUREVUU
    @TSUREVUU Před 6 měsíci

    Can a Tank LB3 be used during the multiple raiwide before the knockback?

    • @HectorHectorson
      @HectorHectorson  Před 6 měsíci

      Yes, but it only lasts for 8s, whereas the raidwides continue over 15+ seconds. You’ll still need some mit for when the LB isn’t up.

  • @elpistolero82
    @elpistolero82 Před rokem

    I'm having an issue with the cursed pattern turrets as healer. After running sideways to avoid the blast from the second turret, I then run back in front of the third turret so I can take the hit from it (as shown in the video). The issue I'm encountering is that after running in front of both the #3 turrets, I get locked onto by both of them, and end up taking the hit from both of them. That results in death and is usually a wipe. How do you avoid being locked on by both turrets? It's been driving me crazy.

    • @HectorHectorson
      @HectorHectorson  Před rokem +1

      In my experience as a tank, what happens most commonly with my group is that the turret locks on to me and I aim the turret, my healer just is stood in front of me so I don't die.
      Moving earlier as healer makes it more likely that the lasers will swap on to their correct target (they do swap, they're just awkward about it). You can also have the far healer do a slight curve around the nearer turret to avoid it targeting on to them at all.
      I personally find the turret targeting to be the most janky mechanic of this tier. They're what tethers were to Asphodelos.

    • @elpistolero82
      @elpistolero82 Před rokem

      @@HectorHectorson I just got the clear Hector. I found that moving in an arc (or curve) was key to fixing the issue I was having. Guide was much appreciated and I'm looking forward to starting P11S soon. I'll be using your guide for that fight as well.

  • @andreasmustermann5215

    Hello Hector... First of all I would like to tell you that I think your guides are really great. They have helped me a lot. Only one thing from your P10 guide is driving me really crazy. Namely I don't understand, at spread and partner after turrets, why M1 doesn't run on its spread position. You said at the beginning that all the DDs are on the right side and M1 M2 R1 R2 starts from the top point. Only after turrets the position of M1 is strangely different. M1 stand at tower position, but not at his spread position. Now im confused.

    • @HectorHectorson
      @HectorHectorson  Před rokem +1

      Hi there,
      For the 1st and 3rd time you get the debuffs, using the same one-tile spots (TH left, DPS right) work great. However, I find them unnecessary and unhelpful for the debuffs after turrets.For the final turret, tanks will take it by themselves in a lane, while melees will be hiding in a separate lane. Thus, just doing the mechanic will naturally lead to tanks and melees being spread.
      Having tanks and melees swap to ensure you have TH left, DPS right is unnecessary and more likely to lead to deaths. For this set of debuffs, spreads should naturally sort themselves out from dealing with the turrets correctly. For pairs, just having g1 left, g2 right, works fine.
      Hope this helps!

    • @andreasmustermann5215
      @andreasmustermann5215 Před rokem +1

      @@HectorHectorson
      Hello Hector...yes, that makes sense and now I get it. Thank you for answering my question so quickly. I've been very happy about it. You helped me a lot :) Greetings Andreas

    • @AbissPlay
      @AbissPlay Před 9 měsíci

      @@andreasmustermann5215 its just a little step for the tank 2 to be on his plat1 position, you guys recomending to do this weird positioning showed on the video ruined so many PF's.

  • @cuddletime4716
    @cuddletime4716 Před rokem

    OCD moment here, but did anyone else notice that he swapped healers at 17:23. You'll never unsee it now >:)

  • @nospoiler
    @nospoiler Před rokem +1

    Oh it's nice that the enrage actually uses a mechanic, not just a raidwide 9999999.
    I remember i was very dissapointed when for example e4s titan just does that instead of breaking all 4 of the platforms you fight him on

    • @HectorHectorson
      @HectorHectorson  Před rokem +3

      I love it when the enrage is an unsolvable mechanic! Miss the days of E5, E6 and E8.

    • @balthefemroe
      @balthefemroe Před rokem +1

      @@HectorHectorson E6 was one of my favourite fights! I miss Ifruda a lot!

  • @aiellamori
    @aiellamori Před 3 měsíci

    I always wonder what happens in the event you survive enrage for any boss. Like I know it's impossible, but say if you had god mode and did, what would the boss even do, is anything even scripted for after it

  • @lofipiggy7718
    @lofipiggy7718 Před rokem +1

    Waiting for p11s

  • @enfo
    @enfo Před rokem +3

    The main advantage of the one platform spread is that the line stack aoe mechanic should be executed on that platform, and not in the center platform. The reasoning is that it's much easier to cross the bridge before the burst window than during the burst window, to avoid poison bath accidents.

    • @MrShadeUK
      @MrShadeUK Před rokem +2

      You also risk people the otherside not making it to the platform or the people that shouldn't be in the stack cleaving everyone else, your better off just doing it on the middle, which gives plenty of time for the party to then move to a single plat

    • @VGJunky
      @VGJunky Před rokem

      there's tons of time after the line stack to do it either way depending on what people are comfortable with

  • @Moses816
    @Moses816 Před rokem

    Is it possible to kill before second harrowing hells?

    • @HectorHectorson
      @HectorHectorson  Před rokem +1

      Even on fairly messy runs, your average group should skip harrowing hells 2 in its entirety.

  • @alaineninmah7040
    @alaineninmah7040 Před rokem

    Cursed pattern is very common XD I saw it like 80% of the time while learning

    • @balthefemroe
      @balthefemroe Před rokem

      Cursed pattern is better pattern due to how much we've seen it

  • @TheProky
    @TheProky Před rokem +3

    Oh wow, it feels to bizzare to clear P10S before Hector's guide is out. I feel like I leveled up as a raider :D

  • @kisaraxiv
    @kisaraxiv Před rokem +2

    Thanks based Hector

  • @Zero-st9hk
    @Zero-st9hk Před rokem +2

    Looks like Healer 1 and Healer 2 accidentally flip positions during the HH partners demonstration. :o

  • @user-jq4zm3wg1s
    @user-jq4zm3wg1s Před rokem +1

    congratulations on clear

  • @lobotnik99
    @lobotnik99 Před rokem +2

    Is there a reason why, in Dividing wings 1, the stack is outside of the boss hitbox and melees have to run out of melee range to break the webs?

    • @Atlas-eg5gu
      @Atlas-eg5gu Před rokem +1

      yup, should be cleaves south and stacks northwest northeast lmao

    • @mtzzz143
      @mtzzz143 Před rokem

      I love losing melee uptime

    • @Emolga91
      @Emolga91 Před rokem

      @@Atlas-eg5gu You can't do northwest and north east webs because then you'll end up stuck to the pole and you can't be broken free. that's 6 deaths right there. If you want to do north/south have dps north, and support south and then you get uptime for everyone but the tanks possibly

    • @jun_xiv
      @jun_xiv Před rokem +1

      @@Emolga91 there is plenty of room. I cleared doing stacks NW/NE tether S

    • @Atlas-eg5gu
      @Atlas-eg5gu Před rokem

      @@Emolga91 that's fair except I've had it done about 40 pulls including the clear without overlapping the poles.

  • @erayskirata6716
    @erayskirata6716 Před rokem +1

    So we have all seen that JP clip of repairing gear to mitigate the knockback in normal, right?
    Does...does that work here in the soft enrage? 👀

    • @Ioshipon
      @Ioshipon Před rokem

      This bug was pointed out in patch notes around savage release, and they warned that you will be bonked for abusing it.

    • @erayskirata6716
      @erayskirata6716 Před rokem

      @Ioshipon so then it would work? I'm just curious what would happen to the boss. Would he loop his soft enrage, or does the fight reset after the kb regardless?

  • @Slade0120
    @Slade0120 Před rokem

    That fight looks so fucking funny as tank

  • @WaterDrinker666
    @WaterDrinker666 Před rokem +3

    the Virgin “Tank LB Harrowing Hell” vs the Chad Vitality Pot

  • @Raionhardt
    @Raionhardt Před rokem +2

    doing the lord's work hector. dont let all the salty and toxic comments ever discourage you.

  • @Beemo42
    @Beemo42 Před rokem

    thank you hector uwu

  • @bread1712
    @bread1712 Před rokem +6

    NE/NW Dividing Wing 1 baits are very easy to clip, especially if the stacks are too far north due to people trying to get melee uptime. With E/W bait the south stack can be centered at the edge of the boss’ hitbox and any melee can safely stand horizontally so both stacks and tether get to keep uptime, on top of making second tethers easier to remember and practically eliminating any risk of clipping. It feels way safer in PF at least.

    • @leemontime
      @leemontime Před rokem +3

      It shouldnt be as long as the web stackers are on 3/4 marks depicted above. Savage has precise movements in general so if they cant do first mech correctly its going to be more difficult later

    • @VGJunky
      @VGJunky Před rokem

      Agreed

  • @nefariouspersephone9447

    as a tank, i hate wicked step so much lol. fun but so sensitive

  • @Catzzye
    @Catzzye Před rokem

    Credits kitty :):)

  • @EonwulfGames
    @EonwulfGames Před rokem

    I'm unsure why your bonds 2 is just a free for all instead of doing the same lineup as bonds 1 and 3

    • @eugenides04
      @eugenides04 Před rokem +1

      Because of where the tanks and healers are likely to be after the turrets due to the nature of how that all goes, it's less movement and still relatively braindead to just kinda move a bit left/right and be fine instead of worrying about having to cross over, maybe move up a spot, while also maintaining awareness of whether it's spread or pairs going off first.

    • @VGJunky
      @VGJunky Před rokem

      since the patterns are totally random it's better to for muscle memory to settle on a repeatable stack/spread spots regardless of the previous pattern
      I found that just lining up in partner groups straight down the middle like in the 1plat strat works perfectly fine and there's plenty of time to get there

  • @jeIIyjelly
    @jeIIyjelly Před rokem

    13:00-13:50

  • @TheAsheron
    @TheAsheron Před rokem

    There's a trend of uptick in PF clear once Hector released video. Coincidence?

    • @luxadia7310
      @luxadia7310 Před rokem

      I haven’t even see any Hector pf yet and honestly, most of the strat here are basically what is in the raidplan that’s been running around for the past 2 days, the only new thing I took in from this guide is a different of way of spreading after laser head.

    • @luxadia7310
      @luxadia7310 Před rokem

      Tho I agree that Hector guide are really good at explaining the mechanic in a clear and consise way, I wouldn’t be surprised if the clear rate go up thanks to people finally understanding some mechanic they might have misunderstood

  • @abyssalcrisis
    @abyssalcrisis Před rokem +8

    Pretty much just PF strats except 1 platform, which is deadly to PF players. 2 is still what I'd personally recommend as a healer to avoid scraping anyone off the floor in a fight where resources count.
    Also minor correction: Around 6:21 it's mentioned that the debuffs are "random," but this isn't wholly true. All 8 players will ALWAYS receive the spread debuff. What's random here is whether or not it's pairs or role stacks.

    • @Toad-yv8ko
      @Toad-yv8ko Před rokem +3

      1 platform is waaaay easier to heal imo since everyone can just run over there and you have everyone together?
      You can just run to that 1 platform, don't have to worry about having everyone at 100%, line AoE happens on the platform, again you have a shitton of time to top everyone up and then you just spread or stack

    • @kroganlauncher
      @kroganlauncher Před rokem

      ​@@Toad-yv8ko what he means is more so thr likelihood of someone clipping in one platform and then having to get their butts back up in the fight. It's easier to heal but it's also easier for someone to f it up because it's a tight timing and spacing game you're playing.
      Regardless, I still prefer one platform. My last three parties in pf have not died to this mech doing one platform so its totally doable consistently. I feel clipping in one platform is as likely as someone going to the wrong platform or taking to long on 2 platforms

    • @Toad-yv8ko
      @Toad-yv8ko Před rokem +1

      @@kroganlauncher oh yeah i guess that makes sense. Yeah, the first couple times you do it people tend to panic a bit but it's super consistent after those first 2 or 3 times you get there. Yeah agree, just the fact that you take 1 part of the decision making out of the equation (4 people have to go left or right depending on what debuff they get on 2 platform strat) is such a big thing. Especially if you aren't on discord for people to call out what debuffs it is. Debuffs go out like 3-5 GCDs before raidbuffs as well so some people really struggle with identifying which debuff it is until the very end because they're "busy"

    • @abyssalcrisis
      @abyssalcrisis Před rokem

      @@Toad-yv8ko There's a ton of time between the split platforms and Ultima, though, and there's only one occurrence of this. If people stay out too long and die, that's their own fault, not mine. People are forced to spread for Silkspit and Dividing Wings 2 anyway, and DW2 is easily solvable by heavy pre-shield and shifting Eos over to the DPS platform, then once freed booking it to mid to get everyone healed for the raidwide.
      I'd honestly rather move mid and heal (only need to be 75% anyway) than squish together for spreads on one platform in a system where you cannot rely on people to reliably resolve mechanics. 1 platform is not PF friendly.

    • @VGJunky
      @VGJunky Před rokem

      If you can't do 1 platform you sure as hell can't do Omen #3 so it's better to learn early.

  • @Yukiukixx33
    @Yukiukixx33 Před 3 měsíci +2

    This fight is taking wayyyy to long prog ugh I just want my BiS

  • @yellowspike3344
    @yellowspike3344 Před rokem

    A bit easier in my opinion than p9s just has more above average mechanics.

  • @msoltyspl
    @msoltyspl Před rokem +1

    TURRETS KNOCKBACK DIRECTION IS FROM THE CENTER OF THE TURRET, ALWAYS. LASER AIM HAS NO RELEVANCE TO THAT.
    You don't need to pop sprint earlier, and healers don't need to aim diagonally. Just (as a T) stand correctly.

  • @robertkowalczyk6155
    @robertkowalczyk6155 Před 7 měsíci

    god i hate it lol, im not looking forward to healing harrowing hell

  • @wasabiGT
    @wasabiGT Před 5 měsíci

    Harrowing Hell..........

  • @kakashiroks
    @kakashiroks Před rokem +2

    For sure, on the Dividing Wings1, if you have the W tether aimed W and the E tether aimed E, the specialist stack N and the dps stack S, then the tether players go clear their role’s webs after they hit. It is infinitely easier.