Daniel Cook: Game Design Theory I Wish I had Known When I Started
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- čas přidán 24. 07. 2013
- We'll cover critical design tools that I use every day in design my games. These are pragmatic design topics like loops, arcs, internal economies, interaction frequencies and other fundamentals that all designers will benefit from understanding.
Daniel Cook is a veteran game designer and co-founder of Spry Fox. He writes extensively on the techniques, theory and business of game design on Lostgarden.com and Gamasutra. Some of his games include Triple Town, Steambirds, Tyrian, Leap Day and the upcoming Road Not Taken.
Here are the topics in the talk:
My right ear is lonely
Book recommendations from the talk:
My left ear enjoyed the talk
now if i have a second video which onlys plays on the right speaker, i can listen to both at once!
Really insightful lecture, thanks for this. The formalisation of gameplay into loops and arcs makes it all makes sense to me! Really tidies up my game theory.
For mac users, you can go into acessibility controls and set "play stero as mono" in the audio tab
Great talk, really liked the segment on scaffolding skills with skill chains
These teachings are awesome indeed, i'm grateful.
Some really great points made in this talk.
Install Audio EQ from the web store and simply click mono.
The parallels to music production, or at least electronic music production (for that is what i understand) is uncanny! who knew these overlapped so much!
Very useful, timeless lessons
I took the time to watch this while taking notes, to get the things in my head.
put it in mono wtf man.
my left ear is a game designer now
i love it that videos have stereo sound
Great talk.
awesome video.
If you hover over the like button, you will find that there is a 200ms delay before the text pops up. While you're there, you might as well click it too.