Aliens Fireteam Elite - End Game Demolisher Build | Best Weapons, Perks, Playstyle, And More
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- čas přidán 4. 07. 2024
- Are you ready to take the fight to the Xenomorphs, we sure are. In this end-game build guide, Livid takes you through his ultimate Demolisher. Armed with a classic smartgun and beefy sniper this build will help any colonial marine push deep into the end game and walk away without a scratch.
0:00 - Intro
0:38 - Overview / Playstyle
3:23 - Weapons Loadout
8:45 - Perk Grid
11:06 - Best Consumables
11:46 - Team Composition
12:32 - Join The Community
Join this channel to get access to perks:
/ @legacygamingus
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How do you already have end-game content? the game just came out?
Is it really that short?
I mean, if it's that easy to max out then that equates to about 7-8 hours of gameplay.
@@littlebadassgaming they had early access
@@littlebadassgaming early access and people don't know how to enjoy a video game anymore without making these then you get new comers to rush end game
Suggestion to improve your build with a small simple tweak, instead of quick charge 4 on your blast wave use rapid deployment. It frees up one more slot and allows you to put in assault and battery which provides even more cool down than what you had with quick charge 4.
Hey Legacy guys, I was wondering do you know how to get the Specialist Elite Outfit for any of the characters? I keep hearing to many theories why people can’t get that outfit. Thanks!
If you like COD zombies, left 4 dead, or any other wave shooter, you'll like this game. They did a good job on capturing the wild chaos shooting you see in movie. I just love sweeping the smart rifle across the deck when being over ran.
Smart gun is so much fun when you get 4 stars on that bad boy
As a pretty big improvement for the perks selection, instead of using quick charge 4 for the blastwave for 22% charge, use batteries included (from phalanx modifier for lvl 2) for 20% charge but it only takes up 3 slots, and then insert the demolisher heavy expertise for 10% damage increase for the smartgun. It’s like running 4 stacks of clear the room all the time just for 2% less charge time for blaswave, definitely worth it
Love this game! Solid 8/10 for me. Plays almost like Division per se. Great Aliens vibe! With some DLC and a little tweaking it has a bright future IMO. Thanks for the Demolisher Build info. This will definitely help me. Let's Rock!
It's even better when you have the smart gun and the challenge card active that Grant's you 400 rounds in the mag and an extra 751 as spare.
@@richardfaile1966 i was playing Intense difficulty last night with a mate. We were both running Demo with the Ammo Hoarder challenge card. It was epic and you must try it.
@@lancepage1914 I will. The final battle of this game was brilliant and all three of us were Dems.
I really don’t get why ppl hate this so much
Let me start by saying that you've got the right idea with Demolisher. However, where you have fallen short is thinking that this class is ineffective against the biggest threats and is only useful for locking down Runners. If all you're doing is using it to clear out specials and Runners, I'm afraid you're using it wrong. Please allow me to explain how to improve.
You have an unused slot in the perk grid. Instead of using the 22% cooldown bonus, go for one of the other classes 20% boosts instead. Why? Because they only take up 3 slots, instead of 4, which frees up one extra slot, which can then allow for a 13% cooldown bonus perk modifier (is tier 2, so only uses two slots). This uses all perk grid slots, and gives you a combined whopping 33% cooldown bonus on Blastwave.
Removal of the damage boost to Micro Rockets frees up the much needed space for further max ammo and damage modifiers for Heavy Weapons. Why do this? Because you can replace the 40% bigger blast mod in favour of Incendiary Rockets instead, which covers a significantly larger area, and while each rocket does less damage, there's 4x the rockets per shot (12 micro rockets per salvo instead of 3). It actually translates to far greater damage per shot if you can land most of them on targets and, these leave behind fire patches that also deal damage over time, and create a sort of area denial. I found that I've been able to solo any Intense difficulty mission with relative ease, and it's still incredibly effective in the two higher difficulties too.
While the Rocket Launcher is alright, I would suggest instead utilising the Impact Grenade Launcher. Why this change? It's simple, you do more than 2/3 of the damage per grenade per shot when compared to the Rocket Launcher, have significantly more ammo both reserve and in the magazine, each blast is smaller to better decrease your chances of friendly fire, and finally, it still demolishes Xenos like the Crusher and Praetorian. Enough so, that you can solo these threats and your teammates can sit back and watch.
To better suit this altered build, running Fire and Forget now allows you to damage threats with the AREA BASED damage of the grenade launcher (yes, that works), Because the entire point of the Fire and Forget perk is to buff area based attacks (no, it does NOT affect the damage of your micro rockets, as if you bother to read it, it specificies that using the skill causes 25% more damage to affected targets, meaning that damage only comes AFTER you fire the rockets).
If you've made it this far, congrats on reading about a way more effective build. Dont touch the M42A3 Sniper Rifle. If you need dakka, instead take either the Burst Rifle, or if you dont like burst, just take the Pulse Rifle or the Heavy Assault Rifle. I've also had success with using the L33 Pike and specializing in taking down big threats.
Badass man I agree. Impact Is great for standard.
Marcus do you have a pic or link to what the grid would look like as far as perks go?
This helped me thanks for taking the time to type this out
Thank you, better Demolisher player. I shall from now on spread your gospel
@@AHunter498 up!
Loving these guides! Great work on going in-depth with your reasoning & giving alternatives while having great footage to boot. A labor of love it seems!
This game is actually awesome. 8/10 for me! Thanks for the demolisher tips 💪🏽
Totally new to this game. These build vids are SUPERB. I've got some grinding to do now! Thanks for putting these together.
my life is now the demolisher. such a fun class and weapon.
I don't know why, but I just started playing this game, and it's very underrated. Thanks for the breakdown, loving this class!
use a similar build although I use the recons recharge perk for 20% instead of 18% recharge on rockets and I drop the 22% damage IV to a 18% damage III, means I can take heavy weapon expertise which adds 10% bonus damage to your Heavy weapon and +15% radius if you use any of the explosive options in the slot. gaining a 10% boost to your primary weapon beats a 4% loss to one of you abilities any day.
Thanks for sharing!
Where you get the Damage 3 at? Challenge cards?
Thanks man. This really helps solidify how to get the best of my build. I didn’t even think about the buffs that way
Yeah same here. I was just slotting in a bunch of stuff probably inefficiently that was stacking on damage and whatnot.
If you derp about with sentry placement there’s some spots you can drop sentry turrets that all the melee xenos can’t reach and will waste time swiping at with zero results.
You can get behind the ammo box in the Horde mission 1 - it will cause Elites and tougher enemies to bug out. I've had crushers, praetorians and others just standing there not moving staring at me because the AI can't figure out how to get to me. It's hilarious to watch. Though some of the smaller xenos can still hit you with their jump attack so not completely safe. Pairs well with the Recon for the healing however.
Currently playing as the demolisher and loving it.
Amazing vid! I love the demolisher so this is great to know 👍
I can't believe one of you two don't like the pulse rifle sound, it's spot on
Yeah, it's just not as punchy as the films. I think it's just a bad mix to be honest. The sound effect is correct, but it doesn't give the same weight as the ones in the films.
I quickly moved into the demolisher and love it so far
If you have the "Downrange" augment it works really well with smart gun builds.
Absolutely LOVE the demolisher class. First class I maxed out rank on.
What Heavy Weapon do you Use?
@@TobiasKlose. I like the Volcan but I only play on Standard difficulty. I also use the smartgun
@@RepKyle95 Volcan is the Flamethrower or Not? Not useful in every Mission regarding Terrain. I played a few missions with the Rocket Launcher it was fun But still inferior to the Smart Gun
Did you get those glasses everybody’s getting in a hidden chest?
I’m loving this game
blast-wave also works wonders at stunning the elite targets to allow for a focused fire on it w/o wasting ammo... gunner pops over-drive, demo stuns the warrior/praetor ect... and the whole team guns it down in a few secs max. Otherwise you are shooting a moving target and wasting ammo (typically).
love this game and the Demolisher is awesome build to play
Great stuff. My demolisher,is at 170 and I'm goood. But. Your set up nice. To each is own.love the video bo
This was so helpful thank you !!
Awesome build..so helpful..thanks bro
Great video, Thanks!!
Livid you bad boy. Great vid !
Great and useful vid as always
I have modified your build. I dropped Dazed & Confused and picked up the modifier Concussive Rockets. Since Down & Out triggers on knocks and stuns adding another stun made sense to further increase damage output by 20%. I feel it is a bit of a trade off in the fact my rockets by themselves do not have the same damage outright but when you factor in 20% from all sources it is worth.
Whow thanks for explaining!!
Run something similar but I use the M42A2 Scout Rifle instead of the sniper rifle, has medium optics for the green dot so less zoom than the sniper, much better follow up shots and nearly 3 times the mag capacity for doing 630 dmg with 66% stumble chance. performs amazingly well under a gunners overclocked as well since your not reloading constantly like the sniper
Please, please please. Make an End Game Lancer Build! Please and Thank you!
I’m new to the game and love using the smart gun, however I choose the max capacity armature and still manage to burn through nearly 750 rounds in a wave
Good video bro! what is your class tier list?
Still waiting for the ability to crouch.
Great Job! If you love Xeno's your going to like this. A Small thing that I did appreciate was the campaign mission titles being quotes from the aliens movie. Overall would give this game a solid 8/10.
Now kindly make a new AVP Game 🙏
Every AVP game and alien gsme has been awesome, even the one on the original Xbox.
Love u guys content much love
u could use the Gunner mod for CD reduction (3 cases) and then add an extra 2 case mod (like Demo Heavy mastery)
SO what weapons are locked behind higher difficutlies or can all weapons be found in random drops or from the shop?
Tech max out lvl in like 6 hours really nice build u can make.. I see much potential in this if they keep on adding survival maps and some other small stuff ✨👁
Question, can you make a video on how to get specific weapons u can't buy at the store? Or is it random drops from random missions?
Bro, I’m so addicted to this game. Trying to grind out credits to buy the weapons from th armory. All of them
Do you think you could do some updated build for the pathogen expansion along with a lancer build?
This build did justice.
Hey! Thx for the info! But, where don i find the sniper rifle’s that u mention? Ty again!
Just know one thing about big boys. Stun them or when grabbing teammate. Shoot green spot on back of head. It's a great weak point and can almost kill him in 1 clip of pulse rifle solo
Thank you so much lol
You could buff the build a little by swapping quick charge 3 for the Gunner's rapid deployment.
and slotting in the 2 slot heavy expertise for 10% more dmg and radius (if using an aoe weapon) not a bad pickup by just using a better recharge ability
I use force multiplier 3 instead of 4...moving armed and dangerous underneath force multi 3 and down and out
Allowing me to have assault and batter in under dazed and confused
What do you think of that load out?
Ty
Hey could you do a re work of the demolisher? I've noticed you left a spot unused. Not just that but we got new weapons and stuff
Why is there no Lancer end game build?
Can't wait for a Gunner build, I'm a sucker for Overclocked Shotgun on Gunner.
Comes out later today!
Big fan of the shotgun it's what kept my technician on the front lines and thriving but after using the flamethrower on a demolisher I've started using the cqc flamethrower you can buy on my gunner as flamethrowers just dominate xenos
the m42 sniper is a bolt action yet operates as a semi auto
So I have a question about the perk Down & Out. Does stunned proct when they get zapped/stumbled? Would this perk work well with the Recon Zap Pup?
Yes. It buffs damage against ANY stagger/stumble/knockdown. Use in conjunction with Blastwave on Demolisher or any weapon with high stagger rates for the best results. It's universal too, so once it's unlocked, it can be utilised on any class.
Where do you unlock the armour piercing rounds for the sniper rifle? Can't seem to find the attachment anywhere!
Do I have to progress more to get the M42A3 Sniper Rifle? Because it's not in Park's shop yet.
Most mods for the heavy is random drops? I checked the store but there is no Deep railed Arm. Or does the game unlock more options to the store as you progress?
Most attachments aren't in the store and it doesn't look like it updates, it looks like you normally get attachments for what kit you're running but if you already have alot of that type it will give you other attachments for weapons you don't have many for
@@mikehunt4265 Thanks, yeah some weighted drop logic is definitely in play since I alway find "useful" stuff.
This dropped for me after using a Challenge Card with a mod drop perk on it 👍
Blastwave is the ability I miss the most when playing other classes. I wish the Phalanx classes stun was as good.
Phalanx can, concussion blast knock for 3 to 4 seconds
Hey I was wondering if you guys were going to do a new class review with the new update?
I am enjoying this game. I don't have many problems and I am playing on ps 4. Just add quick play mode and a drop in and drop out to keep the lobby full .
Surprise game for me. Got it on gamepass, a simple but a fun shooter.
for demolisher the sidearm perks Rifle or Heavy ?
I got my demolisher perk setup to combat rating of 170. U got a better score? Tell how if so please.
Great video. Really fun game
what about the rampage perk? hidden cache mod. surely that should be in the build right?
Don’t sleep on Flamethrower, it’s pretty OP in Insane Difficulty , just need position correct so no random teammate come in front of fire )
Just switch to that secondary when the elites run in cause it's IMPOSSIBLE to see weak points
@@TheEdwin73 flamethrowers don't have any weak point bonus damage but between the tick damage from burning and the damage from being hit by the flamethrower it evens out, I'd imagine the flamethrower works similar to a shotgun in that it technically has multiple projectiles to hit with
As long as you don't have teammates running in front of you the flamethrower is the way! It absolutely dominates in tight spaces and mixed with the demolishers ability to stagger enemies in a wide area even elites struggle to get through the flames
@@mikehunt4265 especially when accompanied by an Overclock spec Gunner.
@@soketh3132 a gunner can be amazing or mediocre from what I've seen, I think it mostly depends on the player as most I've seen just try to sweep mobs when their first priority should be elites and then mobs
I was wondering I got alien fireteam normal edition and then got the deluxe upgrade later but it’s not giving me my rewards, I am on Xbox by the way. What do I have to do in order to get the deluxe rewards.
How did you get that helmet??!
Ok, I'm rank 8 demo, and four star and three star on my most used weapons. How do you break over 648 battle power? What am I missing? I also copied your perk build out exactly...
After level 10 that horde mode is brutal.
Regarding the fire and forget perk.. what is area base attack?
How do I get the armor piercing rounds magazine? Is it in one of the hidden caches in one of the story missions or do you get it from leveling up your sniper rifle?
Its a random crate drop
Do you mean you can get it randomly anywhere?
Shoot those elites in the chest...the green glowing area....wow just wow
I would recommend the scout rifle over the twilight. Higher stun/stagger, better damage, and higher accuracy.
Well it all depends on how good the aim is, I’ve had several times where hipfiring is quite needed, but I don’t have the ammo to spare with the secondary, so twilight provides a faster fire rate
Where can you get the high caliber rounds are they just a random find in crates
Use rapid deployment instead of quick charge 3 it give 5% more for a total of 20% recharge speed
What if you're not accurate enough for that sniper rifle? What's the next best ?
Why not the X46 Ballista Rifle? I was able to get it to have higher stats on everything except for damage compared to the M42A3 and much higher damage compared to the Twilight, personally i see it being a better pick compared to both
Hi, I'm a demolition player and I have a question. Where do I get the precision rockets? I only have the first two modifications of the micro rockets and I'm at rank level 60, so it's somewhat frustrating that they haven't come out yet. Do you have any idea where to get them?
Can you increase Blastwave range or it's fixed range? So i don't waste slot for nothing?
Great AFTE guide's all around to the details probably best ones I found regarding this game.
Happy hunting!?!
My build is the opposite of his. This game gives you almost zero incentive to play long rang. I build up the blast wave side almost the same as he builds up his rockets. The range increase, knockback damage, and reduced downtime levels all hoards at close range.
How do you get the enemies to have health bars? That has never happened to me when I play.
Where did you get the M42 sniper rifle? Is it a random drop like the Twilight sniper rifle or can you buy it?
wondering the same thing
You get it from completing the final mission
Beat the last mission
I need the smart gun auto target to make up for my ineptitude.
With the update out now, what's your take on the minigun vs smartgun for this build?
I'm thinking about using the minimum just because of it's flavor text, it calls out the smartgun for being too easy to use
How do I get the M42A3 sniper rifle? Online it said that Sgt. Park sells it but I only see the M42A2 in his list... Am I missing something?
Awsmm
Hello to the guys at legacy gaming. Very helpful build, the only issue I have is I can't find Quick Charge III, I have bought Quick Charge IV from the vendor. Any ideas? Cheers :)
That is a great question actually. I wasn't aware that was gotten from a special source but I know I have gotten new misc modifiers from Hidden Caches and from challenge cards that award a random reward, so that very well could be the location I obtained it from. Hope that helps!
@@LegacyGamingUS Thanks for the quick response, I'll keep an eye out. I'm hoping it wasn't a purchase you had to make from the shop early game 🤞🏼🤦🏽
1:09 where did you get that from? hit them in the head and they melt like everything else, not to mention direct hits with grenade launchers do extra damage (assuming the launchers even fire and the grenades function PROPERLY)
How do you get quick charge 3? i have quick charge 4 and every other perk you listed but quick charge 3 is the only one i dont have and cant find out how to unlock it :o
So we believe it's from Hidden Cache rewards or those random rewards from challenge cards. I wasnt recording when it likely dropped while I was leveling the class, but I have gotten perks from both of those sources.
@@LegacyGamingUS ahhhh that makes sense! Okay thankyou for the reply :)
@@LegacyGamingUS i just unlocked it by completing the final mission in act 3 then when returning to the endeavor you have to speak to LT santos which then unlocks quick charge 3. Thought id share this info :)
How are the spots on the left and right that are blue letting you use 4 spots….it only allows 3 for me …..talking about the grid
How did you get your smart gun to 113 damage? Mine is maxed out at 86 🤷🏽♂️🤷🏽♂️🤷🏽♂️ pls help
so where do you get the m42a3 sniper rifle?
Does anyone know how to get the Specialist Elite Outfit for Demo and the rest of the class? I keep hearing it’s a bug. Then again I also hear it has to do with one hosting a mission right before he/she gets to level 8. So which is it?
Well if those are actually the case then you've literally answered it yourself and it's obviously both.
If those two things are accurate then it *_should_* be that everybody gets it on hitting 8 but the bug is that it only applies to whoever is hosting.
Maybe just pay attention to the information you have because if it is accurate then you know how to avoid it.
For me who is a gunner main and then later started using demolisher just for the endgame to get word from the smart gun for the endgame was just run and gun shoot and originally for the secondary I use the flamethrower not the smart gun and then I went back using the smart gun because I found out something stupid with the flamethrower you can Blindfire it
How do u get the eye piece that should be with the Smart gun….that the smart gunners used in the movie
I got one in a random special crate. Unfortunately I couldnt wear it over the bandanna tho.
@@Red_Lion2000 damn got 2 find it in a crater….
@@Dusty96 There is a crate in every level and its in a random spot each time, so search around. I found a classic helmet from the film too.
@@Red_Lion2000 ya I got that helm from the pre-order
How did you get that cool looking armor? people say reach max level with the class and you get it but then others say its glitched and sometimes you dont get it..
Yeah it's a bug they are trying to solve. It's tied to maxing out a class.
Where do you get the deep railed armature?
Random drop or go hunting secret caches while running demolisher to increase your odds
Where do u find these other pieces of armor other than the one from the armory
There is one hidden cache in each level, try and find it each time you load into a mission to pick up attachments and cosmetics!
Does this work on intense and extreme lvls
Tryna look for a build with the flamethrower as a heavy weapon
Same, I love the flamethrower the most.