I had fun with this demo, sadly I don't think I'm strategic enough to really push the game play synergies. What about you, strategic gamers? Does Dice Player One look interesting / challenging / rewarding?
Hey, There are several ways to remove dice. You just didn't get far enough to see them. The Workshop will let you spend $ to remove a die, but that isn't worth it. The simpler way is that you can only hold 20 dice, but every time you get one above that you must remove an existing die. So you actually want to take as many dice as possible early on, so you can start removing Standard dice and improve the overall quality. Also I'm not sure that you saw how Resonances work. Each non-boss die (bar two) has a Resonance slot that can hold a special power. You were offered Sandification, which gives a die +30 points when you use its Active Skill. This would have gone nicely with Tax, which has an Active Skill that you always want to use. Resonances can be freely swapped in the Dice Box between levels, so if you see one you might need later you can always throw it on a Standard die until you need it. Overall DPO isn't immensely deep. Synergies tend to be fairly obvious and the main challenge is knowing how to spend money wisely. But it's fun and runs are pretty quick. I've put a fair amount of time into the demo and I'm looking forward to the full game, which will add five new dice sets, more dice and bosses, and a tweakable difficulty system.
David, thank you so very much for this detailed explanation. I was planning on returning to the demo because I really did enjoy it, and I think I'll be able to focus better when not trying to create content. Definitely going to use your advice for testing out resonances. I did see you could remove them, but didn't get very far after that. Seems like you should be creating the content for DPO. Again, appreciate your time and insight.
I had fun with this demo, sadly I don't think I'm strategic enough to really push the game play synergies.
What about you, strategic gamers? Does Dice Player One look interesting / challenging / rewarding?
Hey,
There are several ways to remove dice. You just didn't get far enough to see them. The Workshop will let you spend $ to remove a die, but that isn't worth it. The simpler way is that you can only hold 20 dice, but every time you get one above that you must remove an existing die. So you actually want to take as many dice as possible early on, so you can start removing Standard dice and improve the overall quality.
Also I'm not sure that you saw how Resonances work. Each non-boss die (bar two) has a Resonance slot that can hold a special power. You were offered Sandification, which gives a die +30 points when you use its Active Skill. This would have gone nicely with Tax, which has an Active Skill that you always want to use. Resonances can be freely swapped in the Dice Box between levels, so if you see one you might need later you can always throw it on a Standard die until you need it.
Overall DPO isn't immensely deep. Synergies tend to be fairly obvious and the main challenge is knowing how to spend money wisely. But it's fun and runs are pretty quick. I've put a fair amount of time into the demo and I'm looking forward to the full game, which will add five new dice sets, more dice and bosses, and a tweakable difficulty system.
David, thank you so very much for this detailed explanation.
I was planning on returning to the demo because I really did enjoy it, and I think I'll be able to focus better when not trying to create content.
Definitely going to use your advice for testing out resonances. I did see you could remove them, but didn't get very far after that.
Seems like you should be creating the content for DPO.
Again, appreciate your time and insight.