How 1 Man Made a Minecraft Update in 7 Days
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- čas přidán 10. 05. 2024
- #Minecraft live being right around the corner got me thinking about how I could update some of the game's oldest structures. So I challenged myself to make this #datapack in one week! What Minecraft #datapacks do you want to see next?
0:00 I'm Sorry
0:27 Day 1- Secret Blocks!
1:11 Day 2 - The Building Begins
3:07 Day 3 - Hallway Day
3:45 Day 4 - Tiny Rooms
4:20 Day 5 - We're Rich!
4:34 Day 6 - The Moment of Truth
6:05 Day 7 - Final Touches
6:25 The Dungeon Crawl Begins
DATAPACK DOWNLOAD:
www.planetminecraft.com/data-...
---- Music ----
Songs by Qumu...
Animal Crossing: New Leaf - Re-Tail [Remix]
• Animal Crossing: New L...
Kirby Super Star - Meta Knight's Revenge [Remix]
• Kirby Super Star - Met...
The Legend of Zelda: Ocarina of Time - Gerudo Valley [Remix]
• The Legend of Zelda: O...
Super Mario Bros. 2 - Overworld [Remix]
• Super Mario Bros. 2 - ...
Phoenix Wright Ace Attorney OST - Pressing Pursuit ~ Cornered
• Phoenix Wright Ace Att...
Terraria Calamity Mod Music - "Fly of Beelzebub" - Theme of The Plaguebringer Goliath
• Terraria Calamity Mod ...
Horse Race - The Legend of Zelda: Ocarina of Time
• Horse Race - The Legen...
Hidden Village - The Legend of Zelda: Twilight Princess
• Hidden Village - The L...
Epic Chase Music - Run (Copyright and Royalty Free)
• ♩♫ Epic Chase Music ♪♬... - Hry
If you want to see me add more things to Minecraft, check out this video where I completely overhaul Minecraft's paintings. It's a cool datapack! Go check it out: czcams.com/video/TIw-0r19Rrc/video.html
Can you collab with skeppy
He’s the smart version of skeppy
And Mojang cant add 3blocks a remodeled the boat and 2mobs in more than half a year
Bro make more dungeons this is incredible! You could make a great dungeons mod!
@@MyNewAccountIsWisychu tell him to collab with skeppy it would be perfect
I really like the side effect that the one room with mob heads makes it a way to find mob heads in vanilla without using a charged creeper.
I love the mob heads too. I wish they were easier to get in the vanilla game. They make such nice decorations.
Skeleton skulls spawn in Deep Dark Cities now, for what that's worth 😅
Sort of defeats the whole purpose of the heads rarity.
@@godofgods9432 I mean, it's not like it's an infinite source of them, sorta like enchanted golden apples. You gotta loot some dungeons for em.
If anything, technically speaking the charged Creeper method produces infinite mob heads rather than Ancient Cities and this dungeon. It just takes more effort to set up a charge Creeper farm, but with Channeling tridents and copper lightning rods nowadays, it isn't as hard as it used to be.
The cave spider pitfall trap is devious. Everyone destroys cave spider spawners. That’s really smart.
Devious
This is where my spawner hoarding issue puts me a step above others lmao
@@ArianeEvangelina
Yeah ikr like who tf destroys spawners anyway?
Creeper spawner and dual axe skeleton spawner will be insane. Infinite gunpowder AND iron axes? Damn
Cave spider spawners are an exception.@@Bestow3000
This video may be "old" already but I just playtested the data pack and I have two issues which I think could be improved!
1. I think the amount of loot is actually unbalanced. It feels there is too much in comparison to the challenge. For example the enchanted golden apple is one of the rarest items in the game and I just got 5 from one medium sized dungeon.
2. the tripwire hallways got me really confused. I heard multiple explosions through the walls and was wondering what the heck is going on the whole time until I saw that mobs literally trigger the tnt traps. I think these should be removed or at least fixed, because they're not only destroying half of the dungeon the trap also gets disarmed before a palyer can fall in it!
So far this is an amazing overhaul and I want to include it in my vanilla experience whenever I create a new world
How do u find it in real game, does it replace normal dungeons or spawn with them because i just find normal dungeons
Erm actually 🤓 type comment
While I think this is fair, I also think it's worth considering that these dungeons are quite hard unless you're at least mid-game, and most of the loot just isn't particularly useful. Enchanted golden apples may be rare, but they're not otherwise particularly desirable. One of the problems of MC in general is that the loot on offer just isn't very good. The only loot that would really make these worth exploring FOR the loot would be stuff like maybe tridents, ancient debris, or maybe some of the armor trim stuff. Even diamonds are kind of iffy given how easy they are to mine in comparison.
There just isn't much in the game that's both hard to get and desirable. I'd add elytra, but that ruins the whole having to go to the end for them thing, and I think elytra are bad for the overall gameplay experience anyway. Ancient debris is similar, but, frankly, you need so much of it to fully upgrade that getting maybe one piece per dungeon seems like an okay balance given how rarely you come across dungeons unless you're being a bit cheatsy.
The ancient cities have 4 apples at LEAST sometimes up to 9
These dungeons are pretty OP once you clear them, There are tons of spawners all in range of each other. Most of them (about 75%) should be "Fractured Spawners" which for each time it spawns a group of mobs, it has a chance to just break, preventing huge OP mob farms being made.
are fractured spawners in vanilla?
@@rory8182 funny you ask. 1.21 is going to introduce “Trial Spawners” which have a cooldown of 30 mins, which I guess is another way to prevent OP farms with tons of spawners close together.
@@EVILBUNNY28funny how thats was 4 or more months ago and 1.21 is still a snapshot 💀
minecraft really needs a structure update
I'd love to see that at some point, it would make a great update.
@@Whimzee it really would, i'd love to see nether fortresses get some love
Yes, they are overdue, especially with the dungeons. They need to add more randomly generated structures that can provide a challenge for players to try to raid in the over world. What they have now shouldn’t even be classified as a dungeon. The stronghold alone would barely pass as a dungeon. They need to revamp the basic dungeon, revamp the strongholds, add more structures in the over-world of varying difficulties for both early game, mid game, and late game stages, and lastly, but most importantly, put more emphasis on the survival part of survival sandbox.
@@kingcrashplays for real, all the structures are either repetitive boring too small or so big that they're ugly and too spaciouse
Ikr they need to stop adding some new stuff and update some things
Imo, all structures before 1.13 need a rework like this. Hope Mojang will see this.
I'd love to see a structure update someday. The more I think about it, the more I realize I can't think of a single example of a structure being updated. They usually just add new ones.
@@Whimzee villages
@@Whimzee The desert temple was updated, though it was just to change the wool to hardened clay (terracotta).
@@Whimzee In 1.20 they made a lot of them spawn with suspicious sand or gravel, including desert temples and possibly jungle temples aswell
Out of topic, but I love when videos have timestamps. It just makes everything seem more organized and I feel like it is made of many smaller chapters, instead of just one entire video, and keeps me more ingaged and caught up in it.
You should have made the Cave Spider Spawner trap a Silverfish Spawner since that one is the actual least respected spawner since everyone just breaks it the moment they find it in the portal room.
it got recommended after i watched the desert update video
You should update more structures! This was such a great video, I loved watching the process of you making each room. Id love to see the desert and jungle temple updated like this, i'd definitely watch that video!
Thank you! I'm glad you enjoyed the video since I had a ton of fun working on this kind of datapack. I plan on updating more structures and I think those are both fantastic places to start!
i agree
@@Whimzee ooo more structure updates would be amazing
@@Whimzee Why just redo already existing structures? You could try and make new ones! Although I don't know if "I made a really cool structure" has the same ring to it. . .
@@Whimzee I have a question could you do the desert oasis
I'm convinced the reason mojang takes so long to add updates and even cancel promised features is because of micromanagement
I bet that's part of it. Probably also that they need to make the change for multiple versions and support a bunch of different platforms. Not to mention how Mojang needs worry about performance, lore, balance, and I'm sure a bunch of other stuff. I'm sure if the developers went wild like me, they'd be able to make something completely mind blowing in a week.
@@Whimzee even then, they still add features, mobs and blocks i think we could've done without
@@falcongamer5867We could’ve done without the entire game tbf :p
@@BigMastah79 the game as a base is fine
That's literally what it is. Mojang has a massive book of rules for their developers that they have to follow when developing content. If something doesn't pass the rule book, it won't get developed.
Seriously the right kind of dungeon! She learned some of the tricks, but still almost got killed multiple times. I never realized that cave spiders could be so dangerous
I love how ppl claim this dungeon can’t be added cuz it wouldn’t fit the games “lore” as if the current cobblestone box does
@Jimmy Jim literally take 30 seconds to look at the replies of comments.
this man just slapped mojang so hard, amazing dungeon they could learn a thing from this video
Well minecraft needs to sustain its lore, keep its features stable, no glitches, release it on every platform possible, make sure it works, make sure is useful, and yeah.
@@norland2310 not only that mojang has to make sure the feature would be compatible with any existing feature or future planned feature, also needs to make sure everything is balanced
@@norland2310 mojang adds useless features every year, and wdym lore
@@empty9926 really? incluiding wireless redstone? elytra? piglin trading? raids? and there is lore, it is complicated but you can search it
@@empty9926 You literally know nothing about lore? Hah. You know when mojang added those glow squid, phantom, allay. It wasn't their fault and it might not be yours aswell. But you really cant blame them.
Sometimes, we should all turn all improved and overhauled structures like this one by Whimzee and the other Dungeon structure by Sub's World into a mod
I would love to see my work used in a mod pack someday. I think that would be awesome!
@@Whimzee I planning on attempting to make a modpack, want me to add some of your work? I will give credit :D
@@ketoradoesgaming4103 Go ahead! :) If the mod pack is for 1.19, my advice is don't add Whimzee's Wizardry. There's a Minecraft bug the datapack runs into that causes a complete game crash. Anything else should probably be fine. Have fun!
@@Whimzee thanks, It's my first modpack :D, btw do you know how adding datapacks to modpacks works?
I think this is the first time ive seen you and im am astonished at the fact you have your own theme song. Spectacular. Great dungeon btw
I loved both design and mechanics! nice job :3
Petition to make hallway day a day of the week
We NEED hallway!!
It leads you to different and important rooms in your house.
It’d be a weekend right?
@@ChillyCheezArt I guess so.
8 days of the week. Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday, and Hallday. Perfection!
Very curious, how are you guys finding this video? It's getting a ton of traffic from an direct or unknown source all of a sudden.
idk it just suddenly recommended after i watched a video totally unrelated to Minecraft lol
Popped up in my recommended
I want to download it and make a mega spawner farm
i searched for your channel
I want to be in a video now XD
This guy made an update in a week, all while mojang takes a full year. Really impressive, you got a sub!
Mojang has to decide what features to add, build them on all of their platforms, and make sure there’s no bugs. There’s lots more Mojang has to consider than one guy modding one version.
the amount of content in what he made vs what mojang releases is vastly different though. his work is actually very good but not the level you'd expect from a full release update. the only changes here are a new structure.
10 months late but oh well, this isn’t an update, it’s essentially just a randomly generated map, which is obviously not as hard to make, also it’s ridiculously overpowered, once you know the traps you’ll just dig around, or build over them (like the TNT "trap" in desert temples, or digging 1 block to get the chest in jungle temples), but the reason why it’s overpowered is the sheer amount of spawners, the spider trap has 2 spawners, and there’s a hole with 4 spider spawners, FOUR SPAWNERS, and almost every room has a spawner as well, including a creeper spawner, this whole dungeon would be turned into a giant mob farm if it was ever added to Minecraft.
This is brilliant! Glad to see your channel getting some well deserved attention 🤩
Thank you, Gold!! This past month has been incredible. Hope all is going well with you my dude.
Its just 11 minutes but it takes week to make I can understand how much efforts you have put in single video. You deserve much more.
Great work! Those dungeons look awesome!
Thanks!
I like the idea some necromancer graveyard shift worker just has his diary in the middle of his crypt and just openly fears the dentist
Yo Whimzee! I recently found your channel and I really like your content! (also love your outro, it's a bop)
Ur building skills are rlly good! Awesome vid
Thank you! Very cool seeing you here, I've been watching your videos for a while. Your story telling is top notch 🤌
hi cube
Yow 2 Of My Fav CZcamsrs In A Comment Yowww
I've already played with this datapack on my survival world before watching this video. I was wondering how this thing was made. And I am truly amazed. Thank you for this. It's awesome!
Second whimzee vid to predict trial chambers
Great to see you learn new things that too in a short amount of time
Thank you! Btw, you make some awesome datapacks. For people reading this, if you like my videos, you'll like DiversifiedPlayz's videos as well.
@@Whimzee do you have any tips for beginners?
THIS WAS AMAZING. I am more impressed by this than Minecraft live, I wish this was in the game
Thank you for adding the music in the description ❤ Also amazing video!
Dude this is such an entertaining video! Talent all over the place; in the coding, in the faithful-to-Minecraft dungeon designs, in the video editing, and in the audio presentation behind the camera. New subscriber for sure!
Not only is the dungeon amazing, the editing was incredible too! Awesome video!
yoooo intrests
Idk u but ur verified so hi
Thank you!!
This need to be in Minecraft not just a box of cobblestone with random mob spawner am I right??
(Edited on 26/10/22) holy since when do I get 400 likes? But I appreciate it. :D
Idk, are you right?
@@MrGamerDoesVids no are you alright?
@@oreoboy8340 No I’m green
Nope it doesn't match with the lore. It lacks new features. and really would end up being useless like the woodland mansion, pillage outpost and most structures that I haven't visited in a while. and probably does like to other people aswell.
@@DaBlueBird theres no lore
Stumbled across your videos just recently and I'm so happy I did. You are quickly becoming among my favourite creators. Well done!
I love these vids and your channel, its content that we all need. ill be here for the long run, maybe you could work on things like natural spawning farms and cabins? id love to see it in minecraft!
This is fire, I really hope there's no bugs with normal World Gen, cause I'm installing it day 1!
Thanks!! It should be bug free. In general, structure datapacks are pretty safe. It's an all or nothing type thing, meaning it'll either work fine or it won't even let you import the datapack at all.
@@Whimzee
Well, I've been told Paper-Spigot Servers can have some issues
Could you make some tutorials on how to make data packs? I had a quick look around CZcams, but I didn't find anything great. If anyone else reading this knows of some good tutorials or has made some, I would love to know. Great job on the dungeon.
I've been thinking more and more about making some tutorials. I think the most I'll do is make a video pointing absolute beginners in the right direction, in terms of what resources to use and what things to avoid when you're starting out. I'd say Legitimoose has the best beginner tutorials and Cloud Wolf has the best advanced tutorials.
@@Whimzee thanks so much for that; I've never made a datapack, but I do know a lot of other coding languages.
Love the content subbed for the theme song at the end
Glad i got this randomly recommended to me :) very cool and that ending made ma laugh out loud
One thing I want to say is that a Minecraft Update is expected to be completely unique, interesting enough to keep the player occupied for a long time, useful, fills a new part of the lore, and isn’t broken. Look at the ancient city. As a game dev, finding an idea for a fun, well made game is insanely time consuming and consuming
rip, cant edit
I tried to say “difficult”.
This is sick if you do more plz do either the end city or mineshaft your are just amazing when it comes to minecraft
Thank you for the kind words! Those are both great ideas. I'd love to do an end update at some point. I'm with you, mineshafts really need an update. I think it would be cool if you could even explore them using minecarts like you can in terraria.
This is a really cool data pack! I would love to see an update like this in minecraft! And it finally adds a way to obtain zombie horses in survival! I always love development videos and I Can’t wait to see more!
That outro just hits me the right way! I absolutely love it and need to know what that tone is, because I hear something like it before
No doubt you're the best datapack artist to ever exist 🛐
Thank you :) I'm happy you're enjoying the videos!
Hey Whimzee! Make a discord for datapack events and stuff! (I’d definitely join!)
Great idea! I'd love to code some community ideas. I'll at least make a community post asking for terrible Minecraft ideas soon.
Credit me! Thanks whimzee love your vids. Another idea, try finding other channels like yours and try to make a collab! I think @memerminecraft would probably be able to do something!
Really amazing work!! I am sure that this type of construction would improve the game, it is incredible that you did all that in just 7 days.
very awesome. Would be hella op if a player just turned that into a giant mob farm tho
hi i love your videos :) do you have a twitch?
Thank you! Not yet, I haven't thought about it much, but it might be worth exploring at some point.
Love the designs of the dungeons, they look awesome!!!
Also your skin is really cool, I really like it!
I appreciate that, thank you!!
This is really cool! You have inspired me to try to make something like this. I didn’t know I could, but now that you’ve taught me what a jigsaw block does I really wanna make a dungeon.
these custom structure videos are super inspiring!
dude your channel deserves so much fame your work is amazing
Thank you! :)
Sick!!!
ive literally only watched two of these datapack-like videos and im loving them
earned a sub, great vid!
That outro fills me with more joy than seeing a puppy
I really loved this video! Your editing and building skills are awesome. You deserve way more subs
Thank you!! :) I'm happy you enjoyed the video.
Oh wow I never considered how cool dripstone could be in dungeon design! Great dungeon :D
If they made a dungeon update like this, it would be in my top 3 updates.
This is really cool, but could you make the dungeons rarer? i played with the data pack and theres one underneath you at all times
11:23 top 10 anime betrayal
Anyway this really looks like a good datapack that isn't too much out of vanilla like others but one question how common does these dungeons spawn
Thank you! They're fairly uncommon. Way less common than normal dungeons, but maybe a bit more common than ancient cities. However, they're quite large, so you'll almost certainly run into them.
@@Whimzee ok
Please do more of these and then once you've made like 5 of them, you could make a mega dungeon and get some fans to race to complete it.
Thank you so much for showing me this is possible! I totally want to try to make my own dungeon now!
this is better than the stronghold! It's HUGE and really worth looting
When a random guy does more work on minecraft in one week than the entire dev team in one year x_x
Mojang has to do it on bedrock as well as java, and also test if it works for all devices.
@@CoolVictor2002 It is a team of 1000 employees made by professional programmers, they are the best-selling game in the world, and were bought by Microsoft a multi billion dollar company, AN UPDATE PER YEAR and they can not make any interesting feature for almost 3 years (excluding the world generation of 1.18)
You're acting as if he added over thousands of blocks or something. He didn't. All he did was build and use the structure blocks, cool but not like actual coding and making things from scratch.
@@luiz3r0 Lmao, shit isn't as easy as you think; there's a development pipeline they have to follow.
@@luiz3r0 one thing to keep in mind is they are working on a code base that is YEARS old. when you get into the weeds on a legacy codebase like that, even minor changes, could take tons of refactoring in the code base and necessitate recreating entire user generated libraries to do right. for instance, lets say that you want the skeleton to aim for an area you aren't wearing armor on (IK that that doesn't matter, its just for sake of argument) but you see that the aiming AI is just passed the Vector3 target.CurrentPosition. You have a few options, either, add a new method just for skeleton shooting at a player and the guard clauses for said case, which leads to code bloat, or rebase the AI for aiming in Java, Bedrock, and PE. Which will each needs separate implementations as they use different code bases and langs, and then, you have to test the changes you have made to make sure that they wont have unintended side effects. (I'm looking at you Doom Eternal weapon select slo-mo glitch) and once you have done that, you have to also test edge cases that that new code may cause, like for this example, implement default cases for unarmorable targets, non-player model conforming mobs, etc. All of that for a small suggestion of "Why don't we make skeletons aim for better shots".
I love this series PLEASE KEEP IT UP
I REALLY like this! The layout and some of the styling reminds me of the Minecraft Dungeons levels. It might also be really cool if Mojang added this and possibly additional dungeon types for the different biomes. Imagine fighting through a frozen dungeon in a snow biome, or an "Ancient Egypt"-themed dungeon in a desert, or maybe an abandoned mine style dungeon in a mesa biome!
Dam this is amazing!
Damn!
"I don't know how to make it generate"
Me: Stack Overflow?
Whimzee: Stack Overflow.
so this is one more datapack for if i were to make an smp thanks this is such a good revamp lol
you deserve way more subs bro, this is quality Minecraft content
I appreciate that, thanks my guy!
absolutely amazing :)
Thanks!!
@@Whimzee :)
Only 9K!?!? 9K is no small feat but you deserve so much more than that. Especially considering you give the link to download it. Absolute legend and good luck.
This is amazing! I can't believe this was made using only jigsaw blocks and structure blocks. Instant sub, just started bingewatching your videos!
those dungeons look acatully pretty good
Thank you! :)
he predicted the trial chambers basically
Hi! really great and creative! It is fun watching :D
Could you make a more technical video on how you made that auto generate in a Minecraft world?
How does the rooms and corridors align?
Maybe even on the structure blocks you used?
You should create some tutorials on how the custom spawner and the jigsaw blocks work, cause it was really interesting how the stucture was able to generate like any other structure
mojang should feel ashamed
One person can make this in 7 days but a whole game company can’t add 3 mobs within the same year. 🤦♂️
this is amazing!
Imo you should make some changes,
Make 3 sizes for dungeon (the larger the rarer)
Small - only 1 spawner and 1-2 rooms (as common as regular vanila dungeons are) and Meh loot.
Medium and large will contain much better loot but much more danger and rooms.
Now themes,
The deep dark, the dungeon appearing here should have desgin similar to the ancient ruins and only spawn in the -Y lvls and obviously some areas might be corrupted and have sculk sensors.
The minesheft station, a rare dungeon, that connects several regular mineshafts to a main or small stations.
Underwater dungeon, an underground dungeon that is submerged in water and designed similarly to underwater ruins and the ocean monument.
Now a few critics,
Never cramp spawnrs together, it seems like a good idea for difficulty but in reality players will just quickly light the room up and make an easy megafarm.
Don't spam spawners, spawners should be a threat not a nuisance and especially not a decoration block like you did, ur large room trap pit was a cool idea, but the passage that forces you to jump over a spawner covered in spider webs isn't, I can easily build over it and ignore it.
And the last one, you should keep the design slightly more vanilla and ugly, mojang themselves stated that they don't want to make extremely good looking structures cause then players will not bothered with making thier own bases and structures they will just move into this nice looking premade structure.
And lastly i have an idea how to fix the spawner problem, instand of spamming a lot of spawners you can just make so the area of the dungeon has increase mob spawnrate, that way if a player wants to use the area to make a mob farm they will need to actually put an effort and not just dig an area around 5 spawners, place water and stand in the middle
Bro really predicted the trial chambers😲
You made the trial chambers before Mojang thought of it
I thought I was the only one who noticed
This is quality content, good editing, music and some humour. This is a sub from me :)
Forgot to mention the building is amazing
Ten outro is so good, this whole video was so fun
Its pretty good but the only problems I see are a bit to many chests and spawners
Thanks! True, I got a bit carried away lol
Bro's dungeon should replace the trial chambers
Gotta to love how this man is working more than a multi-million dollar company
A multimillion-dollar company has to tailor content to everyone. Whimzee doesn't.
All the mechanics worked wonderfully, fantastic stuff!
Maybe you could really try testing out your skills by making more dungeons with different themes, like snow or maybe even a library themed dungeon! Anyways, loved the video and great stuff!
Thanks and that's a really good idea! I think I might actually do this at some point.
Its depressing we will never see anywhere near this level of detail to minecraft dungeons on live. Maybe in a couple years. But still.. Killer job.
“Does this look like a dungeon to you? No sir, this is a sad little box.”
I mean.. he’s got a point there
This is beautiful, I want it in my survival world. could you add a data pack?
these dungeons look AMAZING! i think you should add some new mobs, blocks, and items to really overhaul this!
Bro this is better than actual 1.20
@Jimmy Jim yeah I guess that’s true but wouldn’t it be so cool to have this in 1.20
Bro predicted trial chambers
This is insane man
I was gonna say you should make this into a mod, then I looked in the description and was overjoyed with what I saw