These Ruin World of Tanks!

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  • čas přidán 31. 05. 2024
  • Improved Hardening, Turbo Charger and Commander's Vision System (CVS) along with select field mods make World of Tanks a worse experience in my opinion.
    World of Tanks Patch 1.24
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    Timestamps:
    00:00 - Intro
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    09:26 - CVS
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Komentáře • 315

  • @MaxGamingFPS
    @MaxGamingFPS  Před měsícem

    Come and watch me live on Twitch: twitch.tv/MaxGamingFPS
    Join the community on Discord: maxgamingfps.com/discord

    • @StryderFi
      @StryderFi Před měsícem

      The only CC I really make effort to watch nowadays ever since Lemming and others left. Thank you for everything, Max.

    • @CFox.7
      @CFox.7 Před měsícem

      @@StryderFi when will Lemming return ?

    • @StryderFi
      @StryderFi Před měsícem

      @@CFox.7 Honestly? Possible never. He's been gone for like 3 years now. Either he's taking the world's longest break and is going to come back full-force, or he's pissed at the current meta (rightfully so, just as Max makes this video), and is done playing the game at a serious, semi-professional level indefinitely.

    • @CFox.7
      @CFox.7 Před měsícem

      @@StryderFi what about dishonestly ?

    • @StryderFi
      @StryderFi Před měsícem +1

      @@CFox.7 Tomorrow. He flew out to Michigan and personally gave me a letter explaining that he has spent the last 3 years creating a stock-pile of content so magnificent that it would blow the entire WoT community away.
      He also gave me a kiss.

  • @alyaexo
    @alyaexo Před měsícem +48

    W video, i personally really dislike the hp+turbo armor meta that we currently have.
    I don't think track HP is the issue itself, i think the issue is that the hardening has basically 2,5 equipment pieces worth of effective bonuses.
    I was actually recently thinking about equipment rebalancing, and what i would personally change, and here is a list of some of the ideas ⬇
    Limiting equipment mounting on more vehicle types:
    - Don't allow heavy tanks to mount a turbo charger and the hardening simultaneously, this would make you choose between a mobile and fragile, or slow and healthy heavy, could even compleatly disallow mounting the turbo on them.
    - Don't allow CVS to be mounted to mediums, as even in competitive, light tanks are often getting substituted by a CS, BC or 907 with CVS spotting build.
    - Don't allow wheeled vehicles to mount a CVS, this would open some new opportunities for regular light tanks.
    Nerfing and changing effects of some equipment:
    - Remove track health from hardening -> move it to the additional grousers instead (makes sense logically?!).
    - Remove the engine power boost from the turbo charger, this would make it so it's not an instant meta pick, but an option if your vehicle wouldn't be limited by engine power.
    -Rework the improved radio set, as currently it is compleatly obsolete. My idea was to allow it to extend the maximum spotting distance by some meters, with the changes this would make you choose between cvs/lne/vents/optics/radio for an optimal spotting build.
    Field mods are something that i wouldn't mix with the equipment topic, as there is a lot of rebalance that could be done... lets start with having 2 equipment setups available since the beginning and not locked behind extra 168k xp at tier 10.
    That was just a small amount of ideas that i had quickly put together to make the overall game environment more healthy, mainly with competitive in mind, but i could see those changes also make randoms more enjoyable. Cheers.

    • @semar-dl6jx
      @semar-dl6jx Před měsícem +7

      Maybe for turbo do the opposite: same top speed, improved power. This way heavies will feel nimble but without the bs of going faster than meds

    • @alyaexo
      @alyaexo Před měsícem +2

      @@semar-dl6jx Could see that as an option, but i feel that it would become quite useless as you could acomplish the same result by using oil/fuel.

    • @semar-dl6jx
      @semar-dl6jx Před měsícem +1

      ​@@alyaexo I don't think to be the case. After all people are still using vents, even though they are just food. Also by running oil/fuel/speed governor you sacrifice either med/repair/food making you less effective. This gives you choice between free equipment slot vs consumables slot

    • @ahrtoowot8021
      @ahrtoowot8021 Před měsícem +1

      CVS should just be deleted.
      So should EBRs, but we all know WG won't do THAT. There is, however, a game mechanics change that would bring them more into balance-- shorten view range as vehicle speed increases. Do it for all tanks.

    • @soldier22881
      @soldier22881 Před měsícem

      @@ahrtoowot8021 until artillery is removed from the game, wheels should stay

  • @seifsalman
    @seifsalman Před měsícem +36

    I remember when they added the turbo , game time shrank by at least 2 min for me

    • @durachoks
      @durachoks Před měsícem +3

      only in your head, real game times didnt change

  • @Calamari200
    @Calamari200 Před měsícem +19

    The maps also make those low alpha fast reload tanks obsolete as well. Everything is corridor no flanking allowed with TDS hidden in solid cover and bushes at the end of the corridor.

  • @ohgord-qc3qd
    @ohgord-qc3qd Před měsícem +15

    W.G. are only ever likely to keep adding equipment that they are likely to sell to people. Using hardening to protect your tracks should mean your tank moves slower, that would give a cost / benefit trade off. C.V.S. could give a reduction to your own camo

    • @soldier22881
      @soldier22881 Před měsícem +1

      they wont ever do that because they feel like they can do whatever they want and they can because people keep giving them money. i stopped playing because of artillery. artillery has been ruining this game for a long time

    • @snakeplissken1754
      @snakeplissken1754 Před měsícem +3

      WG made it quite obvious that their main interest is to underhandedly add stuff that is bad for the game, cause they know full well that most players do not want a balanced nor fair game. They want to get as many advantages as possible and farm those that a) don´t have that or b) don´t have the knowledge to use it.
      People scream left right and center how bad p2w is, but it´s for the most part just hypocrites speaking, as deep down they would be totally fine with p2w as long as they benefit from it, no matter how much it ruins the game for others, while at the same time play pretend that their "success" is down to skill. That´s just the reality.

    • @soldier22881
      @soldier22881 Před měsícem +2

      @@snakeplissken1754 bingo, nailed it. ive been to the forums and encountered these exact players, they are the worst and most toxic people ive had the displeasure of meeting. thank you
      also they shut down the forums because players where constantly exposing wg bad match making and game design

    • @snakeplissken1754
      @snakeplissken1754 Před měsícem

      @@soldier22881 All forums of online pvp games have the same "toxicity", i am numb to that given for how many years i am playing. Nowadays people already go nuts when someone just disagrees with them. So i guess it´s not just a toxicity issue but that people get more sensitive with every year. But whatever.
      You will also find players in every single pvp game that will defend broken parts of the game to the last IF they benefit of that. Someone made a study some years ago, granted it was about chinese mobile games, but the conclusion was saddening. Game balance is something the vast majority didn´t want, they wanted advantages over others and just stomp them into the ground while "bragging" about their stats as if it´s some form of great achievement. And games nowadays are made by businessmen not enthusiasts, so they change the game in ways that they see the most profit in. Release broken tanks = high sales numbers. And that is all they care about, sure it´s also a bit of a concern to keep players playing but that is mostly achieved with an addictive instant gratification reward system. RNG in wot ensures that even the biggest inept WILL have a good game every once in a while, simply duo to the fact that anyone else is given the rng middle finger.

  • @David-ce1nh
    @David-ce1nh Před měsícem +53

    CVS and hardening have taken a lot of the skill out of the game.

    • @agbrenv
      @agbrenv Před měsícem +9

      the game has been going downhill for a very fucking long time at this point

    • @fomalhaut9
      @fomalhaut9 Před měsícem +3

      Wargaming seem intent on mollycoddling the players. e.g. auto flipping upturned tanks, removing the slippy rocks, nerfing dragons teeth

    • @_Cookie_Warrior_
      @_Cookie_Warrior_ Před měsícem +2

      Not really sure how its sure, same could be says that rammer and stabs takes skill out of the game? And whats wrong with CVs, do you really want to nerf lights.

    • @Geeza-rc9kz
      @Geeza-rc9kz Před měsícem +2

      Just wish they kept friendly fire 😢

    • @fatnlazychinc
      @fatnlazychinc Před měsícem

      @@fomalhaut9dragon teeth the map? I miss it

  • @BlackoutMalice
    @BlackoutMalice Před měsícem +31

    Hardening didn't ruin the game, it ruined an entire 2 classes of vehicles. Mediums and light tanks are incredibly reliant on DPM or team DPM.
    So now we have world of heavies, which is a contentious issue, they should simply remove the track health from equipment and add it to grousers instead of hardening.

    • @ywoisug8845
      @ywoisug8845 Před měsícem +8

      That's a very good idea. Literaly noone uses grousers.

    • @nostalgicleopard4036
      @nostalgicleopard4036 Před měsícem +2

      I never thought of that. It could be a really good idea, however, it would just bring back the problem of heavies and td's having way too much track health.

    • @BlackoutMalice
      @BlackoutMalice Před měsícem +6

      @nostalgicleopard4036 at the expense of... drumroll, one less slot for them to use.
      Hardening, grousers, turbo, sure it would make tanks fast and strong... but boy would those guns not reload quickly.
      Meaning they can't kill tanks quickly, faster tanks, slower TTK'S

    • @soldier22881
      @soldier22881 Před měsícem

      hardening doesnt do much, its not a good equipment slot. ARTILLERY has ruined this game a long time ago and you guys are getting worked up about an equipmetn that gives your tank like 100 extra hp? which with todays meta means little when tanks do like 700 alpha every 10 seconds.

    • @BlackoutMalice
      @BlackoutMalice Před měsícem +1

      @@soldier22881 we'll have to agree to disagree. Hardening is exceptionally difficult to not justify using.
      It's similar to giving yourself another life/shot in every game. Give me an extra shot of health, and I'll be able to do 3 more shots of damage in typical situations.

  • @liv1212
    @liv1212 Před měsícem +7

    I think that heavys should just not be able to use turbo

    • @MaxGamingFPS
      @MaxGamingFPS  Před měsícem +1

      Yes, but then you would have to buff slower heavies so they are still relevant.

  • @rohanbrown6647
    @rohanbrown6647 Před měsícem +11

    holy shit I didn’t realize that 277 could go 64 hahaha that’s wild

    • @stefankatsarov5806
      @stefankatsarov5806 Před měsícem +2

      Yeah, i have been playing it resently and its amazing.
      You can fight for the hill on Mines.

    • @semar-dl6jx
      @semar-dl6jx Před měsícem

      I mean is7 has 70km top speed xdd

    • @kostkacukru1776
      @kostkacukru1776 Před měsícem

      With everything added, modifications and so on you can have 68-69. Yea, it's crazy.

    • @eeiko321
      @eeiko321 Před měsícem +2

      @@semar-dl6jxyeah I tried that, speed governor, Grousers and turbo (and if you have field mod Oil filter, even faster)
      But at the same time, it’s kinda useless most times, top speed generally gets you to a spot for early game damage faster… the rest; the traverse, and reverse and acceleration on the tank is quite sluggish on the IS7… you generally won’t be able to run away when you’re in trouble… so it kinda makes up for it.

    • @jovanpavlovic3591
      @jovanpavlovic3591 Před měsícem

      obj 260 can go 70 with bond turbo and field mod

  • @chems
    @chems Před měsícem +2

    The 260 is spammed used in clan wars because it goes 70km/h

  • @triggrjockeyj7708
    @triggrjockeyj7708 Před měsícem +10

    Make HE relevant again

    • @dobridjordje
      @dobridjordje Před měsícem +2

      Had a game in a T30 on Glacier where I met a 279 e who had such good RNG he bounced my regular rounds and apcr so I started blasting 155mm HE shells into his hull. I was so disappointed when I saw 60-70dmg rolls when in reality it should do 300-400 dmg.

    • @santenz8460
      @santenz8460 Před měsícem

      Hell no, old HEs were ass

    • @johnhall9695
      @johnhall9695 Před měsícem +4

      HE change was one of the worst changes they ever made, at least you could damage the meta and op vehicles, and they weren’t that keen to rush in

  • @Godl1ked
    @Godl1ked Před měsícem +1

    #1 Nearly every map got the "get into position, heavies" sort of dangerous crossings - removed. Means - maps are becoming lane corridors, and if 1 lane falls - the whole team gets flanked, and it contributes to 15-0 that we have today.
    #2 Reloadable Repairs, Hardening, and influx of heavy tanks with more track health destroys a medium's role. Nobody is afraid anymore. Nobody calculates. Stakes are not high. They just do whatever, they know their tracks will not get blown, so they crest ridges in front of 4 tanks, their tracks dont get destroyed, they ram you (whilst the 4 tanks are shooting them), and they make a hull-down cover out of you whilst you're being rammed. It's hilarious. No bad decisions get punished.
    #3 Viewrange. Nearly every tier 10 heavy gets full viewrange however you'd spec it. That should not be the case. T110E5 with bond vents - yes, that probably should have full viewrange, as per nation specialisation. Every other heavy - should use optics to get to full view range, and even then - barely.
    #4 CVS is absolute BS. Same category as EBR. Should not exist.
    Because like OP said, what the hell do you need mediums and lights for ? With a heavy you get same DPM package, same viewrange, but even more armor, you can ram, bounce, spot and do anything you like. The game has fallen, just like CoD series did. Maps tarnished, gameplay speed overtuned, you cannot make educated guesses about anything anymore. Chaos. The game lost it's charm.

    • @soldier22881
      @soldier22881 Před měsícem

      no the biggest problem with the game is that its pay to win rigged casino machine. the match maker is rigged so those who pay more win more. artillery doesnt belong in the game and they have still not removed it. until people stop giving them money they will never balance or fix this game because there is no incentive

  • @FirstElektroGiant
    @FirstElektroGiant Před měsícem +4

    i think cvs was added because every tank (almost) at tier 8-10 have max view range.
    one of the really big problems imo is that tier 8 mediums can use them as well. playing tier 7 lights is just stupid now. quite a lot of tier 8 mediums fill that role much much better. only tier 10 mediums should be able to use that.
    (although i do think the game would be better without it)

    • @nostalgicleopard4036
      @nostalgicleopard4036 Před měsícem +1

      I agree with you that if meds were going to be allowed to use cvs, then it should only be tier 10s

    • @ogmechsftw
      @ogmechsftw Před měsícem +1

      imagine playing a tier 7 light tank when CVS Borrasque exists

    • @soldier22881
      @soldier22881 Před měsícem

      artillery, ARTILLERY is the bigger issue a class that should never be in a game called TANKS

    • @_mc950_
      @_mc950_ Před měsícem

      Only one tier 8 medium truly fills the role and it’s the Bourrasque - the best light tank in the game at any tier when there are no other lights in the battle - and oftentimes even if there are. I run CVS on both of my bourrasque loadouts - one full scouting with optics and LNES and the other with bond vents and bond vstab.

    • @FirstElektroGiant
      @FirstElektroGiant Před měsícem

      @@_mc950_ I have several mediums where i have a spotting build on.
      There are just times where you wanna make sure that if your light yolo's in, you have backup vision.
      but yes, bourrasque is a big part of the problem.

  • @oscarsoni-king363
    @oscarsoni-king363 Před měsícem

    what should i do with my is4 not sure between hp and stab also the II feild mod is it worth dropping the stab ?

    • @durachoks
      @durachoks Před měsícem

      id say hp is a must, you can drop turbo for stab if you want

    • @martinslavik8793
      @martinslavik8793 Před měsícem

      Hello There. I already 3th marked my IS-4 while ago and here are my 2 equipment setups.
      1. Turbo, stab, rammer (main)
      2. Hardening, stab, rammer (city maps)
      Since i am kind of "gun dispersion addict" kind of person i do have stab in both setups and trading turbo/hardening. But If you dont mind worse gun handling, than Turbo, hardening, rammer is the best equipment chose (You dont even need second setup then).
      About field mods, those 2 last ones i didnt used either of them. The first one is tarrain resistance decrease.
      You´r welcome.

  • @JohnSmith-qk4rm
    @JohnSmith-qk4rm Před měsícem +2

    i would say, the way the make those maps are the biggest issues, now the maps are really devided in to pure 3 line, you just go head to head with enemy and any kind of brave move, for example go behind the enemy line are now a days usless or impossible. I still remember 2012 when you can got shot by anybody from anywhere and that is way more fun.

  • @kostkacukru1776
    @kostkacukru1776 Před měsícem +5

    I do somehow agree with your statements. You are basically right, but everything has it's opposite side of coin. For example, tracking mechanic is pretty annoying and when you get tracked in yout TD without turret and got smashed for full HP, it is usually skill issue and the fault of the one, who put himself into bad situation and got perma tracked. On the other hand, it is in my eyes more casual players friendly, who won't get farmed by getting perma tracks all the time. Basically it lowers skill cap, but makes games less frustrating to play, I don't really mind tanks having +200-300 hp, it once against makes game less frustrating where single HP is needed, you can get one more shot (and if you are really good player, it gives you more HP to take and deal more damage, haha), which can be game deciding + you use hardening instead of some other equipment, so it is usually something for something else. Turbo is the same, you trade something for something else and in my opinion, fast heavy tanks aren't issue, issue are hull down monster heavy tanks with basically no weakspots. Yea sure, you can get your obj 260-obj 277 into medium flank or just take OP position and farm, but your armor isn't as strong as it looks and you don't have depression, sidescrap isn't as powerful either, only hull down is, but once again, depends on map. CVS is definitely a huge problem and I have no idea, why they keep it as it is all the time. Every light tank having it is ultra powerful and Ebr shit tanks are the more stronger for passive spot even though they are mainly made for active spot, which doesn't make sense at all.

    • @ramrod9556
      @ramrod9556 Před měsícem

      It all depends which side you are on. If you're the 140 driver you hate Hardening, if you're in the heavy then it is good to not always be perma-tracked by some pea-shooter gun.

    • @seboksandor1672
      @seboksandor1672 Před měsícem

      If you allow what you say, it's one-sided, simply because the majority of heavys and TDs got the alpha with which they can chain everyone down, but almost no one knows them, that is, they have such a mobility bonus as if they had another equipment slot.

    • @soldier22881
      @soldier22881 Před měsícem

      artillery and pay to win overpowered premiums are the issue not useless equipment like hardening. and lets not forget the pay to win rigged match making

    • @seboksandor1672
      @seboksandor1672 Před měsícem

      @@soldier22881 Artys were never a real problem back in the day, even when they took out a t10 med in one hit, and now they're more annoying just because of the stun.
      The 500+ alpha 2500+ Dpm invisible mobile Tds, heavys in tier 8 is much more of a problem for tier VI-VII tanks, because os this you often have to play against basically tier 9-9.5 from tier 6-7 onwards.
      As well as the fact that you can't even stop them by shooting the tracks, it easily raises a whole tier on them against meds and lights in terms of battle efficiency, this includes tech trees, not just premiums.

    • @soldier22881
      @soldier22881 Před měsícem

      @@seboksandor1672 artillery t2-t6 can one shot tanks tier for tier. higher tier artillery is still overpowered because they buffed the reload speed of artillery to compensate for the "nerf" , high tier arty can still full pen most tanks especially engine tanks. artillery still causes the games to become camp fests resulting in draws. artillery is a camping class that ruins other peoples fun. artillery should be removed from the game entirely.

  • @jovidiantosoesilodewo9688
    @jovidiantosoesilodewo9688 Před měsícem +3

    I quite literally use all 3 for my 1st and or 2nd equipment preset.

  • @Am3r1knu
    @Am3r1knu Před měsícem +1

    On top of the current ideas, I would also change the rotation mechanism to not give a dispersion boost or remove the tank traverse bonus from it.
    It makes sense to have the turret turn faster but not while also keeping the dispersion down and have the tank turn faster as well.
    I also think that a top-to-bottom decrease to the traverse speed by 20% for all classes would make the game a bit more enjoyable while also making the equipment not stack the bonuses anymore.
    These days not even the traditionally slow turning tanks turn slow anymore as you can stack various equipment, consumables, perks and field mods to counter this.

  • @anthonydixon1282
    @anthonydixon1282 Před měsícem +3

    Totally agree about slowing down the game but speed all plays into Wargaming's hands because battles are over quicker and players blow credits away quicker, can't see changes being made anytime soon, the 15-1, 15-2, 15-3, 15-4, 15-5 simulator will continue, I too am using that turbo, hardening, rammer meta as I mainly play heavies and assault TDs but I have no choice or I am not competitive

    • @SuddernPride
      @SuddernPride Před měsícem +1

      Well said mate and to that goes the saying if you can't beat em join em

    • @durachoks
      @durachoks Před měsícem

      fun fact comong wrom 3rd party sources, game time has not chaged in like past 8 years or so, average battle time being around 7 mins and 15 seconds

    • @anthonydixon1282
      @anthonydixon1282 Před měsícem

      @@durachoksstill too many blowouts so something is not right, combo of too much speed and bad matchmaking

    • @soldier22881
      @soldier22881 Před měsícem +1

      the game is literal pay to win. every tier has an overpowered pay to win tank, also match maker is rigged those who pay more money will win more, free to play players like me will be put on worse teams and have unmarked bots on said teams because wg cant be greedy enough they need to use casino tactics. i no longer play this game, glad i never gave this evil company any of my hard earned cash

    • @durachoks
      @durachoks Před měsícem

      @@anthonydixon1282 well, I personally blame map design, look at something like prohorovka or malinovka - almost 10 min average game, 3 minute 15:3 games are very rare, prety much every tank class can play

  • @gregstubbings7643
    @gregstubbings7643 Před měsícem

    Max, I agree with all your opinions, especially regarding CVS on mediums. I said from the day it was introduced that it should have been restricted to lights only. Perhaps a solution for the turbo is to not give it an increase to speed but to only increase horsepower so you can get up to top speed a bit quicker.

  • @Wing_Nut.
    @Wing_Nut. Před měsícem +1

    The homogenizing of the tank classes means that individual players don't need to rely on their team mates. One reason why actual "teamwork" is so rare in this game.

  • @lMrJackl
    @lMrJackl Před měsícem

    Honestly we need equipment 3.0. They should break up all the effects from equipment into single equipment pieces that only do 1 thing. Then give us more equipment slots, like 10 or even more. And the better/more powerful equipment uses up more slots. For example break the turbo up into 3 new peices - engine power, forward speed, reverse speed. Then maybe have engine power cost 2 slots, forward speed cost 2 slots, reverse speed cost 1 slot. Something more powerful like a gun rammer might cost 3 slots.

  • @Ausku_24
    @Ausku_24 Před měsícem

    I use turbo to grind tech tree tanks cuz some of the lower ones are horrible in mobility and i also use hardening on any tank that requires to upgrade the tracks before i can equip any equipment or unlock any important part of the tank.

  • @BigJuris
    @BigJuris Před měsícem

    well I told many years ago that WG is opening pandoras box (and yes everybody told me to chill and that I am too dramatic) with all these new equip and with field mods... it become a chaos and form this chaos we have caping games where everybody is scared to push and we have 15:1 games where one team realizes they can just run over the another team and it becomes damage race.

  • @petrameyer1121
    @petrameyer1121 Před měsícem +1

    Wargaming does not want slow games. They want fast games, so people cram more games into their time. For that, they need to make enough money = premium time = money for WG.

    • @soldier22881
      @soldier22881 Před měsícem

      yep and they rigged the match maker so free to play players lose more games, while paying customers win more. they also add unmarked bots to teams with free to play players on top of also unskilled players too

  • @dezintegracja2903
    @dezintegracja2903 Před měsícem

    regarding the turbo, remember the top speed in the game seldom is the actual top speed you can get out of a tank. in a lot of cases tanks that need turbo dont need it for the theoretical speed cap increase, but for the horsepower boost. but some tanks have the horsepower and the theoretical speed cap, but have horrible terrain resistances so they cannot reach their top speed, neither stock nor with a turbo, in which case its better to use grousers, which are gonna let you actually reach your stock speed cap. Prime example: E75. It is faster on all terrain types with grousers than with a turbo (talking both standard in boosted slot) and has way better hull traverse. So regarding the turbo it all depends. Also you can use it to counter the effect of field mods that decrease your max speed like on various mediums, so i dont really think its as overpowered as hardening.
    Regarding CVS, i suspect wg added it so light tanks trying to counter lights isnt a slug fest, since every tank with >=36% camo and in a double bush can only be spotted by proxy. Light vs light duels were a sluggish pain waiting for the opponent to make a mistake and get out of the bushes (going for proxy would mean mutually assured destruction) and digging out TDs on bushy maps even after youre basically winning the game was a pain, since with such high camo they could shoot & kill unspotted from as little as 150 m. CVS also meant fairly situational and lightly armored mediums (amx 30 b, and leo to some extent) could contribute more, and overall mediums with good view range (~450 m is pretty good for a medium, but bad for a light) could take the role of a light in lightless 5 TD per team games and again, dig out those TDs without getting spotted. Additionally remember those meds would drop camo by moving o thats an additional risk factor for them, while they would get a buff for spotting casemate TDs camping in the back and shooting unspotted

    • @_mc950_
      @_mc950_ Před měsícem

      This is far too much reason and actual facts for a comment section- could not agree more re:CVS it definitely reduces the benefits of red line camping and also when used well can counter overly aggressive lights and team pushes

  • @festiverespecttrackingfanc6644

    About hardening: before (~2015) you could make a mistake and not get punished, nowadays you make a mistake and die in 3 shots. Why? Players as a whole have improved and bigger alpha guns are way more common. And like you said, if you track someone they're going to use the repairs in a fraction of a second.

  • @fatnlazychinc
    @fatnlazychinc Před měsícem +1

    There are equipment that gives HP and speed but not armor. So mediums and lights get fucked

  • @dimasmoget5298
    @dimasmoget5298 Před měsícem

    Your point is that other classes use equipment designed for other classes, what if it was restricted the way that only heavies could use hp, only mediums could use turbo and obly lights could use cvs, this kinda fixes the issues mentioned, right?

  • @Saigo87
    @Saigo87 Před měsícem

    Vz 55 goes 50 km/h base. The 7th mod give you the choice of +4 km/h like you showed in the presentation and -5% to aiming speed and -7% to turret traverse speed if you chose the speed option like you did in this representation. When you point at the speed limit it showed on the screen the modification you choose on it. Really serious voice 54 BASE and a small screen popup is showing up saying configuration/power supply rewiring(Setup1) Modification +4 km/h

  • @billy7305
    @billy7305 Před měsícem

    Turbo being problem is very true. Its crazy that I can go in Tiger 2 nearly as fast as medium while having turbo, food and decent crew

  • @TaskForce-ql3bx
    @TaskForce-ql3bx Před měsícem

    For Turbo on console we have 2 things called “traction system” and “power train.”
    Traction System increases hull rotation speed by 10% and speed by 10% so it’s not good for the slower tanks keeping them slow.
    And Power train increases speed by 5% and engine power by 5%.
    You cannot use traction system on wheelies. Just some food for thought maybe.

  • @Eshelion
    @Eshelion Před měsícem

    Hardening giving track hp was always a weird choice for me, since we also have (mostly useless rn) grousers. Spotting mechanics are not good even without cvs, with cvs making it even more matter of having one in team vs not having one on open maps.
    I'd move track hp to grousers, limit equipment options to classes more (for example hts being able to use item with track hp exclusively) or nuance it more (like only hts receiving bonus track hp, only tds receiving more rotation speed etc - but this would be much harder to balance), remove/nerf/change + restrict cvs (for ebrs and mediums for example). And then we could analyze results for let's say 6 months (or less if people would be given free demounting kits for testing purposes) and come back with next balancing wave if necessary (to not do typical thing of destroying usability of some items while making others OP simultanously).

  • @nuolis
    @nuolis Před měsícem

    nice vid but i guess i stick with rammer,optics,stab for med and heavy and make tank slower and i am good,its just that its only thing that works for me and havent been able to play better with other equipment loudouts

  • @phyco_destroyer6444
    @phyco_destroyer6444 Před měsícem

    I mean I agree but i don't know if it's really valid as I don't have the most games in comparison to others (4.2k battles btw), but cvs in comp is actually busted as it allows teams to not run a light tank but still have the same effectiveness on top of the firepower

  • @nostalgicleopard4036
    @nostalgicleopard4036 Před měsícem +1

    I'm still relatively new to the game (5-6k games on a 3 year old account) and as I'm getting more and more tier 10s, the importance (or necessity) of hardening is more and more obvious. Not being tracked in 1 shot by mediums (especially those like the 907 that often end up brawling with the heavies) is so incredibly important like you said, not to mention you get a little extra health. I absolutely agree with you about cvs, I absolutely detest that piece of equipment and never understood why it is available on mediums (which, from the sound of things were already almost as good as lights for scouting before cvs' introduction to the game). Something I would like to see wargaming experiment with is equipment with downsides kind of like field mods. It's not realistic but imagine turbo giving you a boost to top speed and engine power like it does, BUT maybe it slowly lowers your engine health over time (like 10% for every kilometer driven) or rammer where your reload goes down 7.5% instead of 10% but you have 3 or 5% worse accuracy or aim time.

    • @soldier22881
      @soldier22881 Před měsícem

      you should also notice how overpowered and unfun and unfair and unbalanced artillery is. artillery has been ruining this game for a long time. until people stop giving wg money they will never remove arty or fix the game

    • @nostalgicleopard4036
      @nostalgicleopard4036 Před měsícem

      @@soldier22881 Maybe I don't want to quit this game and therefore try not to focus on the negative aspects all the time unlike you who only seems to be coping about your skill issue

    • @soldier22881
      @soldier22881 Před měsícem

      @@nostalgicleopard4036 spotted the arta player

    • @nostalgicleopard4036
      @nostalgicleopard4036 Před měsícem

      @@soldier22881 if you want to check my account for arty battles, here you go: Nostalgic_Leopard, NA server. Should be about 50-60 arta battles, only enough for the stug 4 missions
      Edit: NVM, there are 172 arty battles, I did the math for you because you probably can't add 2 digit numbers

  • @KingKhan20000
    @KingKhan20000 Před měsícem

    Also on most tanks, especially meta ones we now drop Stabs to have both HP and turbo to be competitive. This makes tanks much derpier and your ability to have quick reactions and make snapshots more and more unlikely.

  • @seboksandor1672
    @seboksandor1672 Před měsícem

    I absolutely agree with you, removing the hardening, the hp bonus and the repair speed bonus, giving the spall liner and the modified configuration equipment both of them will make sense and the artyk won't be so annoying for the heavy tanks. Take the turbo away from the heavys and tds (all of them) and those meds who are faster than 55. cvs is only for the light ones.

  • @prozac5314
    @prozac5314 Před měsícem +1

    4:39 I actually use it on...char 75 in maps where spotting is useless, weighs 30 tons, ramming field mod + spall liner makes it idiotic as a ramming tank

    • @nostalgicleopard4036
      @nostalgicleopard4036 Před měsícem

      yeah like he said, you see it on meme and ramming setups, but it's never used by someone like Daki who plays super competitively.

  • @cardinalmite9183
    @cardinalmite9183 Před měsícem

    I completely agree with only 1 slight difference .. I believe CVS should be removed from the game entirely even on LTs. Why? Because on the current MM at least here in Asia region, you can often get games where 1 team has a tier 7 LT and 1 team has a tier 8. RIP the team with the tier 7 as no tier 7 can have CVS.
    Basically given if you go low enough you will always have a matchup with this disparity no matter where you make the cutoff. The only logical solution is remove CVS entirely from the game.
    In addition, you often get matches with multiple LTs, I have seen as many as 5 per team, but 2 or 3 is very common. Again if your top tier LT with CVS, dies your lower tier LTs are absolutely screwed vs the remaining tier 8 LT.
    It literally makes no sense and is an artificial, unnecessary extra advantage to being higher tier beyond better health pool, gun etc.

  • @Helifixr
    @Helifixr Před měsícem

    They already have variable bonus depending on the tank type you mount it on with low noise exhaust. They could do something similar with CVS. Give Med's a smaller boost than lights so that lights still have a spotting advantage. The other part of CVS that is dumb is that a T6/7 light that cannot use CVS has to face a T8 light/med that can most games. (really they could do the same variable boost on Turbo too, so that heavy tanks did not get the same boost a med does)

  • @riff2072
    @riff2072 Před měsícem +6

    "The game will slow down." WG is not going to let the game slow down.

    • @Moxl89
      @Moxl89 Před měsícem

      True!
      And thats the Problem!

    • @delaBoujardiere
      @delaBoujardiere Před měsícem

      Which makes high level personal missions
      almost impossible to complete, and that makes me sick.

  • @larry-three8225
    @larry-three8225 Před měsícem

    I would limit hardening to just HT's and TD's, turbocharger to MT's and non-wheeled LT's. CVS, I would keep the same, but I would reduce its stats when moving. Now experimental equipment I would allow any type on any tank regardless of class.

  • @nkzeta2315
    @nkzeta2315 Před měsícem +1

    Agree with all, and would go the extra mile and make exhaust a lt only equipment too. that way lts become more important again.

    • @alyaexo
      @alyaexo Před měsícem

      I think that the low noise gives many interesting strategic opportunities when used cautiously in 7v7 tournaments, so i would really dislike this change. Adding some camo to mediums and even heavy tanks (effectiveness scales down already from LT -> MT -> HT) in some cases to be able to cross some gaps that are supposedly being spotted by the enemies makes some strategies really interesting to me.

  • @wolfgangmozart3760
    @wolfgangmozart3760 Před měsícem

    I think one of worse things they did was nerf light tanks, WG, said that they would become op, lol no armor and few hit points, WG made heavies op with more hit points and field mods plus turbos. Arty stun one of the worst things added to the game too.

  • @woodyamsterdam
    @woodyamsterdam Před měsícem

    On my Jg.Pz E100 I run bounty hardening, experimental gun rammer and bounty improved aiming. Works for me.

  • @galog333f5
    @galog333f5 Před měsícem +1

    I would rather say these things about the experimental equipments, the exp. turbo is only 1 max kmh slower and 2,5% engine power which you both wont notice and also has been tested by DezGamez to make basicly no impact, 6% dispersion in addition to faster tank traverse is much more worth it. Same goes for exp. hardening which just gives a little minimal less max hp, although giving 100% more health for internal modules. And those are only if you compare it to BOND items, the bond hardening is expensive, you can nearly get a t8 premium tank for that and the bond turbo isnt even purchaseable.
    Experimental equipment is better in nearly every way, I have the experimental turbo on my Chieftain and the experimental hardening on my 279e, they feel a lot better for me with those configurations. sidenote: exp. turbo improves gun handling so for full gunhandling loadouts it one of the best e.g. my borrasque has bond turbo T3, bond stabilization and bond vents. (the only tank I use vents on except light tanks)
    So on any tank it is basicly like it would have an turbo but additionally: +6% hull traverse, +6% turret traverse, -6% dispersion during vehicle movement and traverse
    Or do you think 1 max km/h and 2,5% more engine power (in values most of the times max. 1 ps/t more) will win more games that the things stated above?
    there might be exceptions but for the majority, I think not. Same for exp. hardening :D
    Sorry for this long comment, netherless a good video!

  • @pauladrian82
    @pauladrian82 Před měsícem

    I played yesterday with shrek and getting a lot of tier 10, in 10 games 2 wins and people with less 10.000 battles play tier 10 with win rate very bad. Tourist like people says, that why we have this wins and looses 15-1 . Even people with a lot battles dont move from a position even if they see that other side colaps. Instead going to bed relaxed you go nervous!

  • @walkatsako6393
    @walkatsako6393 Před 18 dny

    I think the track health buff should be added into Grousers to make them a better choice. That said tanks like ST-II and 122 TM would benefit ALOT from this change.

  • @Grey9200
    @Grey9200 Před měsícem

    honestly, i dont think WG is interested in changing anything that dosnt directly affect their sales. and with no competition on the gaming market for WOT combined with hardcore fans grinding this game no matter what, WG isnt really scared to not give a fuck about issues like these. there will always be people that grind this game and spend money no matter how shit they make the game.

  • @eeiko321
    @eeiko321 Před měsícem

    I’m so pissed off theyre nerfing the sconq.
    The two things I never liked about it is the slow speed and the unreliable armour.
    Max is right about mediums should not have CVS!…. How bad is it when Leopard1 and Udes when they have it, they literally hide behind a bush 10 metres away, shooting you and they don’t get spotted. Does my head in each time

  • @jaraldoe
    @jaraldoe Před měsícem

    Another big contributor to the fast games is the increase in burst damage. This is both higher average alpha and auto loaders/re-loaders.
    A single mistake leads to tanks losing close to 3/4 of their hp in less than 5 seconds from only 1 or 2 tanks.
    These then normally snowball on flanks as losing 1 gun is losing A LOT more firepower than it was previously.

    • @durachoks
      @durachoks Před měsícem

      biggest contributor to fast games is map design, if you check average game times, you will get 5 min on a map like ensk and almost 10 min on prokorovka, nothing else in this game impacts game times a s much

  • @zGJungle
    @zGJungle Před měsícem +1

    Also I think view range needs to be nerfed on heavys and meds, a heavy should never be able to reach 445m, and mediums should be able to but only by using optics, give scouting back to lights.

    • @stefankatsarov5806
      @stefankatsarov5806 Před měsícem

      Oprics used to be the go to for every med now noone uses it outside of lights.

    • @akihitokoizumi2474
      @akihitokoizumi2474 Před měsícem +1

      They need to do a global nerf of 20 meters for every class except for light tanks.

  • @vidrihall
    @vidrihall Před měsícem

    Agreed, even if i think perhaps the CVS values are fine if they are restricted to lights so they are actually spotters, not just mobile low dpm tanks

  • @glowsinthedark235
    @glowsinthedark235 Před měsícem

    Any equipment that speeds the game up (cvs, rammer, optics etc) is ‘bad’ for the game, at least in terms of game length. I think something that would fix it is to change how equipment works (e.g. remove track health from hardening) and make it so all equipment pieces are either tank specific or tank class specific. For example, don’t allow meds to run cvs, except for light-med hybrids like French autoloaders, but don’t allow them to run hardening. It would mean that you can have the same impact in a Patton as you could a batchat, but in a different way.

  • @namegoeshereorhere5020
    @namegoeshereorhere5020 Před měsícem

    I said when they added CVS it was going to be a bad idea. They should at least limit it to light tanks and/or change the bush burn through to a VR bonus. They could make the max bonus to track health 10% or 20% and lower it on hardening and the FM to that so they can't stack.

  • @aQuestionator
    @aQuestionator Před měsícem

    Even my poor 215b struggles with perma tracking sometimes, but especially my t22 med man

  • @mikeymar1
    @mikeymar1 Před měsícem

    Spot on Max! Im not sure they can go back but the Equipment 2.0 changes have had a lot of what I think are unintended consequences that have made major changes to the game. Case in point in my Manticore in a game yesterday I was passed by an IS7..... Excuse me!!!

  • @snakeplissken1754
    @snakeplissken1754 Před měsícem

    Glad i am not the only one thinking that WG´s changes over the years weren´t for the better but made the game even more of an arcadish wrom wrom game where bad decisions don´t get punished but allow you to get away with.
    Still remember the game before they gave cooldowns to consumables, which made it more important to decide and choose when to use repairs/medkit and when you don´t. Get someone to blow his repairkit early on tracks and you could farm him later by permatracking him with the knowledge he can´t repair again. Now that is gone too.
    And with all that additional track hp stuff it´s rather pointless to even go for tracks in most cases. Back than you where also way more likely to hit tracking shots, nowadays you end up lobbing shells in general direction and half the time end up hitting somewhere near what you aim for resulting in weird bounces, 0% crits or misses cause rng tells you to go eff yourself.

  • @Marshmallox43
    @Marshmallox43 Před měsícem

    I dont know whether its a server issue because i play on the asian server but i very rarely use hardening and havent seen many players using it as well. Perma tracking is also rarely an issue for me but this could also be down to playstyle. Vents does it for me on 90% of my tanks. Sometimes the hardening even feels like a wasted slot but this might be down to individual experience. Some gies for the turbo btw but this one i use every so slightly more iften than hardening

  • @VioletGiraffe
    @VioletGiraffe Před měsícem

    I used spall liner pre-equipment 2.0, still have in on some tanks. I've been told it's bad,but I don't understand how 50% arty dmg reduction is bad.

  • @Dimology
    @Dimology Před měsícem

    I always wondered, why there is not a game mode that has only heavies and only mediums... just a raw tank brawling, well at least with heavies :D

  • @elp0219
    @elp0219 Před měsícem

    on Cromwel you can not mount VStab ... thay should do similar for Borat and some mediums but with CVS

  • @Mustache_Sam
    @Mustache_Sam Před měsícem

    Personally, I have no problem with hardening and turbo. What irritated me is the CVS. It destroys the ganeplay pattern player developed from their previous game on mid and low tier. Back then you can use bushes to conceal yourself, and now good luck about it.

  • @stevewebster5729
    @stevewebster5729 Před měsícem

    IMO, the bounty equipment, and equipment in general are not the problem, it's speed and the new fetish for impenetrable armour. I tend to give up and retreat whenever I face a new tank when driving an older vehicle these days. Its just a waste of time. Grinding to T10 is a nightmare after T7 as the flood of new stuff makes all the old tanks (that actually existed) obsolete, and the game just descends further into a Ninja turtle fantasy... (edit, all the equipment does is accentuate the problems)

  • @bobistefano8385
    @bobistefano8385 Před měsícem

    As a borrasque abuser who is using the best possible sett for borrat out there i dont want this to be changed :D having those rare 10k spotting dmg games while playing med is amazing and also having the fire power. i agree with you thats OP but i personally like to abuse it and get advantage over other players with wrong settups

  • @generalknez3942
    @generalknez3942 Před měsícem

    I actually like hardening. While it may seem very toxic it actually brings attention to Assault TDs being a key role in the city maps because only TDs can now instantly track you in 1 shot which would mean more teamwork.

  • @TheWaski79
    @TheWaski79 Před měsícem

    If you do the IS-7 well, it will have top speed about 69 km/h, all field modification, first slot - hardening , second slot in mobility - additional grousers , the last slot - turbocharger. Now you have the Beast 😉

  • @amzarnacht6710
    @amzarnacht6710 Před měsícem

    Light tanks have LOST their role, because medium tanks and even some heavies can out spot them even without CVS.
    Until they fix the spotting distance issues light tanks should get DOUBLE the bonus of CVS simply as a class bonus.
    How to fix the view range?
    Simple: NO vehicle other than light tanks should have more than 400 meters BASE viewrange (and that on very specific vehicles like the M48 Patton that currently gets 410 base). Mediums & sniper TDs should average around 390, tops. Heavies and siege TDs (and wheeled lights) should get around 370 and arties 340.
    THAT will give light tanks their role back. Until then... double their CVS bonus.

  • @drihtamnetu
    @drihtamnetu Před měsícem

    On your JGPZ order of equipment is in faulty order. Should be rammer first, Durability on second place and then turbo.

  • @chuihoi1423
    @chuihoi1423 Před měsícem

    I think the problem of turbo game may cause by poor mm?! I believe you all are not facing it every game. But the tanks are all there, if its the problem of tanks and equipements, it should be happening in every games. Of course, difference of skill level between teams maybe a reason. But i tend to believe that mm is the cultprit. In some 1-15 games, you can really feel the frustration, i take a look at the mm, open map, no LTs, 2 borraq in enemy team, non in mine. You can pretty much predict the outcome of the battle during the 30s countdown. As you can predict, we were outspotted severely, disadvantageous at vision and map control.
    In the past few years, some tanks started to deviate from the rest of their own class, 277, borraq, etc. When some tanks could fit multiple role and do them WELL, the currently isnt complex enough to do a good work.

  • @ollyplays9685
    @ollyplays9685 Před měsícem

    Spall liner used to be meta for a short period of time and that was back when HE's were annoying asf and every 60tp enjoyer was just rolling 400 dmg on hulldown tanks with HE's

  • @K_LeShaeya
    @K_LeShaeya Před měsícem

    I'm still waiting for WG to make Bond Low Noise Exhaust, Bounty/Bond CVS, or a CVS+Optics Experimental Equip. Because the spotting in this game is already funky

  • @imwillingandable
    @imwillingandable Před měsícem

    This is actually most visible in T6vsT8 matchups. Its so unfair you see T6's suicide and go to next game if T6 lights are up against Bourrasqe's..

    • @fukz00
      @fukz00 Před měsícem

      CVS limitation to tier8 made 3marking t6+7 light much more challenging

  • @rohanbrown6647
    @rohanbrown6647 Před měsícem +8

    Max spitting facts

  • @T51B1
    @T51B1 Před měsícem

    Why not just keep hardening as it is and up the alpha on the 320 dmg guns while lowering the reload to keep the DPM the same?
    Turbo is fine, what needs to happen is those outlier heavy tanks that are too fast need to be slowed down some.
    CVS I can go either way on.

  • @matyasselmek3673
    @matyasselmek3673 Před měsícem

    I would just straight out remove hardening for heavies as they couldnt mount it, or nerf HP of all heavy tanks so heavy enjoyers cant just drive through the map and not get punished.

  • @ad_northstar8622
    @ad_northstar8622 Před měsícem

    you mentioned the 277 going aubsurdly fast... mai i introduce you to an is7 going just as fast *whilst* having all the armour... iv obliterated mediums that should out run me with 1 shot and ramming, or just ramming.

  • @friendlyreaper9012
    @friendlyreaper9012 Před měsícem +1

    Exactly. People always complain about arty/mm/map design/ebrs etc when they are talking about this game's issues (all of those are valid complaints, just to be clear). But people rarely mention equipment 2 0 and field mods. I hate this braindead heavy meta so kuch, every heavy can be fast now, have high health and hut you for 560 alpha cause why not. Lights also went from being arguably the most fun class ti being handicapped mediums or boring one trick ponies liie the manticore or the even 90.

    • @durachoks
      @durachoks Před měsícem

      because most of this games problems can be fixed with something like map design, nobody complains heavies too strong on a map like Maliniovka or Prohorovka, nobody says lights or meds are useless on those maps, also average game time on prohorovka is almost 10 minutes, and no 3 min 15:3 games there.

  • @BoldSherlock
    @BoldSherlock Před měsícem

    I don't agree. Not being able to be tracked by fast tanks like meds and lts SLOWS game down, because you can't just rush them and fishing for free damage. Hardening isn't problem. I agree on turbo and cvs statements.

  • @sir_vikingbeard5842
    @sir_vikingbeard5842 Před měsícem +1

    Great vid Max, I hear lots of CC's complaining about 320 alpha dmg guns, I however think this is somewhat hypocritical seeing as they slap turbo, hardening, rammer on all their tanks cuz they love it. 140 was always a fine tank, remember it didnt even need the buff when it got buffed a few years back? Instead of CCs crying about obj. 140 , they should call for equipment nerfs. Reality check.
    Edit :Even tho its just your opinion, I believe you touch exactly the right subjects. I find it hard to disagree cuz I can't disagree with facts :P. Keep up the good work

    • @MaxGamingFPS
      @MaxGamingFPS  Před měsícem +2

      Well you can't blame them for using the equipment if it's in the game. I will still be using it because it is the best. You can complain about it and still use it, because why would you put yourself at a disadvantage?

    • @sir_vikingbeard5842
      @sir_vikingbeard5842 Před měsícem

      ​@@MaxGamingFPS Yeah I get that, thats completely fine, buts its like, some people complain about the wrong things. 140 is not the problem, the equipment is. So instead of complaining about nice mediums tanks, adress the root of the problem.
      You did a great job at that tho I feel like in general many CCs just complain about 320 alpha tanks without adressing equipment as (one of) the real problems.
      This is also confusing in regards to feedback from the community to WG if they would listen lol. As an example: There are people that cry about E5 cupola but at the same time hate hulldown chieftan. It doesnt work like that, consistantly hating WG for introducing broken vehicles so that people can continue hating them for trying to introduce balanced/underpowerd tanks afterwards.
      Yes, I get WG did not do the best job with type 71 and Concept 5 but at least they tried, be happy. And when the community gives feedback, I vouch for more positive feedback that actually helps to build up a healthy understanding of problems and how to fix them instead of more negativity and copium. This is just my take, thats all :D

    • @MrPete0282
      @MrPete0282 Před měsícem

      It's all on purpose by wg tho , idk if u remember the planned pen nerf in meds and the reaction they got , because meds meta annoyed wg for some reason and wanted ht to be in the top...(?) One other basic thing they don't want you to keep playing the same tanks for ever so they tip the scale in favour of less played tanks and new lines so you go grind/spend credits again.
      If you take this into consideration everything makes perfect sense... except from gameplay: fuck that!
      The game had very good balance overall (except certain tanks, arty & some mm issues) with a bit of power creep for new lines but that's long gone.

  • @gudis7760
    @gudis7760 Před měsícem

    It would be simpler if they just made it so the tracks are stronger/weaker at certain areas to be fair, but also reduce the track health overall.
    That way a person who has the knowledge of weakspots (where the track is weaker) it actually benefits them, and I feel this would be balanced.

  • @gangfire5932
    @gangfire5932 Před měsícem

    I was mostly playing the lower tiers for other reasons, CVS alone gave me further incentive to avoid playing Tier VI and above.
    Nice video, thanks Max.

  • @pencilcase8068
    @pencilcase8068 Před měsícem +1

    Yeah the fact that the T62A is outright useless and is only played by masochists or mentally challenged people like me who somehow unironically enjoyed it because it fitted me as a person. If you aren't a heavy tank enjoyer in this game you're practically useless and even then as a heavy you get lol penned in +2mm as your Armour is useless (unless you're a hull down premium BZ). I play warthunder now where I can actually flank hull down tanks so I'm more free to enjoy medium tanks but I still have a soft spot for WOT as it gave me back the love I had for tanks, 15-5 +2mm simulator isn't fun to play at the end of the day for most people

    • @soldier22881
      @soldier22881 Před měsícem

      artillery has ruined the game, and people keep paying money so more worse changes are coming. the player base deserves this

  • @ottrakkaselg8033
    @ottrakkaselg8033 Před měsícem

    agreed on all points.
    not being able to track taks changed the game to worse on so many levels.
    what are the best light tanks in the game? I would say kunze p, borat, char futur 4.
    make all fast armored heavy tanks slower, but let the is7 have it's thing. let it be the one fast junk of metal in the game:)

  • @peytonhenny4814
    @peytonhenny4814 Před měsícem

    I agree that every team should include a lite tank but disagree that there should be a cap on the number. I think all the limits become arbitrary and have given us the stale and repetitive matchmaking we have now. Still think they should have some games that are all Lites and Arta.

  • @johnfarscape
    @johnfarscape Před měsícem

    Completely agree, CVS, should be light tank only equipment, and it would be fine then.

  • @matthewandrews9052
    @matthewandrews9052 Před měsícem

    I play console so we don’t have hardening or cvs. Turbo yes. Anyways your comments are very valid. Claus talks about power creep etc and map sizes have not kept up with faster etc tanks. Nice video.

  • @mefistosk7803
    @mefistosk7803 Před měsícem

    I think you're getting it wrong about the turbo. Its not about the top speed, more about power/weight ratio. Medium tanks have that stat a lot better and its about mobility, not the top speed. Is7 can go about 70km/h but whats from that when you cannot get this speed in most of the maps? I would go even further. Its quite logically, that heavier tank would go faster downhill.
    About the hardening - agree, but we need to understand that WG want this game to be more beginner friendly, couse those worse players spending the most money on the game. In the later meta, when good player permatracked Jgpz e100 with 140, jgpz player wouldnt spend more money on the game and just uninstall it on fully rage mode. Its sad but true :(
    nice attempt to understand the game direction tho :D

  • @Swatotastic
    @Swatotastic Před měsícem

    Turbo definitely needs to stay on heavies because many tanks are unplayable without it. I'd say the issue is that some heavies are too fast on their own, while not having any less armor (they actually have more tbh) than the slow ones. Same with russian meds, it's not that they can't permatrack, its just that an AX has the same DPM with a 390 alpha gun and 10 degrees gun depression + a much more accurate gun (0.31 vs 0.28), so its not wonder they become obsolete. The game will never be balanced as long as some tanks are plainly better than others

    • @Swatotastic
      @Swatotastic Před měsícem

      CVS is super valid, though. I literally have a second equipment loadout on borat w cvs lne and bond optics + camo crew skill directive because it gets 54 stationary camo. It literally allows you to outspot pretty much every LT like lt432 etc because it gets 49 stationary camo with everything. It's just sad

  • @tudormese
    @tudormese Před měsícem +1

    11:16 Venting? QB Reference?

  • @johnhall9695
    @johnhall9695 Před měsícem

    If they keep going you will not even have to leave your sporn and each team can just thrash it out game after game

  • @ramrod9556
    @ramrod9556 Před měsícem

    It's the gold spam meta is why the games are so fast. 80% of the shells that hit a player nowadays are gold shells. Players press 2 and negate much of the armor. Increase the price of premium rounds 5X and the games will slow down.

  • @jariheimoluoto4959
    @jariheimoluoto4959 Před měsícem

    I would like to see mediums loose cvs. I would like to see heavys loose hardening and turbo. I would like to see arta loose rotation mechanism. Tds should loose turbo. Light tanks should loose their camo while moving. Lights should have cvs and should be more pushed in to scouting and ebr should be have to stop fully to fix wheels even with repair kit. Meaning after you activate repairs it does not magicaly fix wheels on the move you would have to become stationary for the wheels to be fixed.

  • @shadowzone2588
    @shadowzone2588 Před měsícem

    T95 or jpz e100+hardening+field mod+large repair kit= basically untrackable.

  • @jariheimoluoto4959
    @jariheimoluoto4959 Před měsícem

    If you can more easily overpush assault tds, would it not just make the games even faster. The problem of faster games comes from the increased burst fire power. Heavys at tier 8 used to have 300 to max of 400 alpha now they have 440 or 460 or 650 or 800 alpha or they deliver 800 to 1000 damage in a short burst. Also the lower alpha tanks now have insane dpm. The damage has gone way up the speed of tanks is way up and then we got cvs and super stealthy light tanks and some mediums that break spotting. Then they dropped ebr in the game that literaly can drive through the enemy team with out getting destroyed. Maps are triple corridors that favour sertain sides. If the team makes a mistake of not fully covering the defencive positions the map turns in to a undefendable crossfire. Ofcourse some maps have a trap defence and if you have two tanks you can defend base indefinately with ease.

  • @dramir5953
    @dramir5953 Před měsícem +2

    Fun fact: if you want your tank to be a sniper and never miss a single shot, the combo is Bond vents, Improved aiming system, experimental Tier 3 aiming system.
    I have that on my ST II and Lord have mercy I'm such a toxic player with that meta, I hit targets without even waiting for the circle to fully aim

    • @durachoks
      @durachoks Před měsícem +2

      what a waste of equipment slots xD

    • @connergalles7106
      @connergalles7106 Před měsícem

      How do u get a lot of bonds tho only at like 3k

  • @michael_0073
    @michael_0073 Před měsícem

    Well there is also experimental equipment that also combined those 2 equipment become one 😅

  • @viktorvarga8431
    @viktorvarga8431 Před měsícem

    short but detailed...
    Althought Im not sure if im just too naive, but I'm pretty sure the game is going to do something with it..
    I mean it has to, and in my opinion we, the community as one can achieve it if we all want the same..
    anyways, good video, keep up

  • @les07derEroberer
    @les07derEroberer Před měsícem

    I think that WG should just remove these equipments from certain tanks as a balancing option. For me the equipment rework has put a lot of fun into the game. What I don't like is the rammer/turbo/HP setup, ofcourse with the equipment that gives you additional bonuses and running food, because food is equivalent to a damn aiming device. With all the ways you are able to alter your tank, you can essentially negate any downside of any tank. Which is very uninteresting game design since you have no more asymmetry. Also Skills like counting reloads is made harder on you because instead of the enemy maybe maxing out at ~-1s reload now they can have -2s reload depending on the gun which is huge when you remember the base reload.