Gwent | SELF-WOUND SKELLIGE STILL TIER 1 AFTER "NERF"

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  • čas přidán 28. 08. 2024

Komentáře • 35

  • @ladymaria5921
    @ladymaria5921 Před 2 lety +12

    You are on fire!

  • @socke237
    @socke237 Před 2 lety +2

    I recently fall in love with this deck, never tried out self-wound before but this version has the consistency tools to make it really work. Seeing you play helped a great deal to understand the roots of this playstyle. I saw one thing during these games that could be slightly optimized: When you have Sigvald, Melusine, Knut and Cerys out, you can get more out of them if you use Knut on the super tall melusine, delete anything you want with that 15pt damage swing and then heal Melusine by transfering the taken damage to Sigvald who in turn get's like 15pt of bleeding every turn instead of the 6-7 if Knut damaged him directly. Makes for a pretty much unbeatable engine if it can go for a few turns.

    • @farrel_ra
      @farrel_ra Před 2 lety +1

      yup, thats how cerys should be used. the hard thing is to not summon her in r1

  • @nimascolari1508
    @nimascolari1508 Před 2 lety +10

    Q, man this deck of yours is just going to make everyone carry a heatwave just in case. That will inadvertently stop the Siege buff decks as well as the Sig decks. Every action has a reaction and all that jazz.

    • @otrof6203
      @otrof6203 Před 2 lety

      yeah, i think its time to play wide to counter both control and this :p

  • @jadamsin3d
    @jadamsin3d Před 2 lety +5

    I think they should do something like rowlock the the Sigvald's bleed ability or the order or maybe both.

  • @AlexOCPMurphy
    @AlexOCPMurphy Před 2 lety

    my man making another deck from another archetype that I love, keep rocking the content brother.

  • @unknown-vh2xx
    @unknown-vh2xx Před 2 lety +1

    Enjoy The video everyone 😊

  • @FelippeARJ
    @FelippeARJ Před 2 lety +2

    Sig is 12P. At least. Melusine 11. I dont know man. This deck is kinda hard to pilot but imo is way busted

  • @christiansanchez7448
    @christiansanchez7448 Před 2 lety

    Im sick you didnt get the restore off in game two 😭

  • @kull1sulttaani615
    @kull1sulttaani615 Před 2 lety

    Would it be viable to switch dorregeray for something like houndsnout? I've been hit with a 150 point censer a couple of times so couple of extra 1-point units on your side of the board wouldn't hurt

    • @jakehenry6839
      @jakehenry6839 Před 2 lety

      you cut vole and a Freya's blessing for houndsnout. and then add another 4p like a hermit

  • @RajeshJustaguy
    @RajeshJustaguy Před rokem

    How to kill SIgvald?

  • @BLP04
    @BLP04 Před 2 lety

    Is this just a me problem or is this video capped at 240p?

    • @Qcento
      @Qcento  Před 2 lety

      May still be processing server side. Try to refresh. I can see 720p now which means 1080 is coming soon!

  • @RostyslavShpakowsky
    @RostyslavShpakowsky Před 2 lety +1

    what will happen if somebody plays Morkvarg: heart of terror into boosted sigvald? I've never seen that.

    • @marinko6450
      @marinko6450 Před 2 lety

      Theoretically, infinite bleed right? I think he just does 1 bleed damage.

    • @dimitrismakridis1170
      @dimitrismakridis1170 Před 2 lety

      I tested it and it and it stopped at 11th bleeding.

    • @Springpojke
      @Springpojke Před 2 lety +1

      Unresolvable damage pings like morkvarg into Olgierd, Sigvald or anything protected by Sukrus stops at 11 pings as a fail-safe measure.

    • @RostyslavShpakowsky
      @RostyslavShpakowsky Před 2 lety

      Thanks, guys

  • @ahguitar1
    @ahguitar1 Před 2 lety

    Seems like garbage to me.
    Starting hand is clumsy - half the cards are unusable in first round. Bricking regularly. No control. And you spend every game vulnerable to a cheap kill on Melusine. Very difficult to win two rounds with only Knut/Sigvald.
    In every single game in the video you get Meluscine in hand or decree first round and Knut/Sigvald for last round. That isn't statistically probable.

    • @Qcento
      @Qcento  Před 2 lety

      Some people include Oneiromancy in their versions but I find this has been consistent for me the last 2 seasons. This is pretty much the meta right now so I wouldn't say it's garbage.

  • @boi4947
    @boi4947 Před 2 lety

    If they made sigvalds ability only on your turn? So the enemy can damage him on their turn? Would that be balanced

    • @janickvliek6530
      @janickvliek6530 Před 2 lety +4

      That would make the card ass ngl

    • @farrel_ra
      @farrel_ra Před 2 lety +2

      the point of Sigvald is he loves to "greed", carrying gazillion amount of hidden points. His bleeding still damage him per turn, so I think he is balanced as the way it is.

  • @test-mb7yq
    @test-mb7yq Před 2 lety +1

    Sigvald still good even at 11prov

    • @shadowreaper4970
      @shadowreaper4970 Před 2 lety +1

      even at 14prov it will see play they straight up cannot nerf that stupid ass ability with provisions they must add a cap to it just like how they did to gord + it should lock self after using order (yeah no surprise it still will be busted but at least not "that" busted)

    • @springrollwang4441
      @springrollwang4441 Před 2 lety

      it's pretty easy to counter this deck, Sigvald's power needs a lot of setup.

  • @TheBlippen
    @TheBlippen Před 2 lety

    what if they heatwave melusine

    • @farrel_ra
      @farrel_ra Před 2 lety

      sigvald is the only hope

    • @TheBlippen
      @TheBlippen Před 2 lety +1

      @@farrel_ra i actually won the game when they did that, got a 30 point sigvald 🗿

    • @farrel_ra
      @farrel_ra Před 2 lety +1

      @@TheBlippen lmao yea such a broken 8 prov card

  • @themistoklesstamos1819

    Melusine shouldn't be revivable by Fucusya and shouldn't have veil, card is bonkers. 9 base power at 11p without veil would be healthy and still playable, but this card shouldn't be able to be revived twice with the potential carryover it has. Sigvald should get the Ornate Censer treatment too - after his provision nerf, complete rework