Tornado F.3 & Skyflash SuperTEMP in Air RB
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- čas přidán 27. 08. 2023
- I Hope You Enjoy
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1:25 for shot like this, use your launch autorization on the right of your radar (1st small line is your minimum range and 2nd small line is your max kinetic range, big line is your target) the big line has to be between the small lines otherwise the missile simply won't have the energy to reach
Yeah, but I saw the lock is red and I was 1.14 Mach so I thought it will be a good shot "I was greedy for a long range one" haha .. I guess waiting for effective range indicators is a must to use.
@@Hunter_i86also make sure you always have two red circles before launch or the missile will lose track randomly or just blow up
Wath means when I lock target but circle is still green not red?
@@hytrus555 you're either out of range, out of the kinetic envellope (the missile won't maneouver enough to hit) or your missile can't see your target (even tho your radar can, because the seeker on the missile is weaker than your radar ofc)
@@hytrus555 you don’t have lock so don’t launch
Some tips for the Tornado F.3 in ARB:
Until you get to the middle of the battle, just use TWS mode. Simply push the target switch button a couple times. It will help you a lot to identify where your enemies are, which path should you take and it will highlight questionably sentient F-4S players that fly over the battlefield to the bombing bases at 1 km altitude. Really useful too on EC maps.
Try to fly low in most games, cause you turn super slowly so radar notching is quite hard. Unless in a downtier, where you can outclass almost everybody.
When using 9-L, switch off of TWS or turn off the radar so the seeker doesn't get confused.
The skyflash and the supertemp are close range radar missles. Do not bother firing on sentient and undistracted enemies flying low to the ground. But they accelerate better than the 7-F and are faster than them up to 7 km. A great way to use them is firing them in headons where the enemy is flying more than 50m above the ground, at around 7-4km distance. I've gotten 2km headon kills with it too, but you have to lead them perfectly since they dont start turning when launched as much as the 7-F. People think its just an all aspect IR missle and try to flare it at those ranges.
When there are enemies above the ground, dogfighting, trying to bomb a base or otherwise distracted the missle+radar set are extremely potent. This starts really happening in the late game when people forget about flying low and are engaged in dogfights. You should still fire them at less then 10km distance preferably (and if they are not flying away from you). When they try to notch, you can easily switch to normal track lock, and they often aren't able to dive to the deck fast enough.
In terms of flying and positioning: do not fly into swarms of red names, it's usually not a great idea. You can fly into a swarm of enemies when your team is behind you and can kill the enemies who turn after you. When multiple are close to you, avoid bleeding too much speed and becoming an easy target. The Tornado accelerates well on the deck until about Mach 1, after that the acceleration is outclassed by other top dogs.
When an enemy is closing in from behind at 1km or less, the best idea is to try to reverse him (if your team isn't around). Try to bait him closer by using the good roll rate and dodging the shots, still at full power. when the enemy is about .5km behind, toggle air brakes and thrust reversal and prime the 9-L, try to roll around while pitching up. With good luck, you reverse your enemy and he is to slow to flare off the 9-L. I did this many times and am quite successful with it.
Another thing to note: Tornado has great AOA but bad turn rate- don't be tricked into thinking you can pull out of a steep dive at low alt/on pyrenees. I have died many times due to this.
P.S.: You can see the maximum range of your radar missle on your radar screen, the top horizontal line is the calculated max range and the bottom line is the min range. You don't need to always fire it at a guess😁. You're a great wt creator BTW.😃
Thanks a lot my friend, I appreciate all the tips and advises .. they are helpful for sure, stay well and awesome :)
Best War Thunder content creator!
What about dollar
@@LosSantosDowntowncabCo.I think each war thunder content creator has their own unique ways and Hunter is just smooth gameplay no talking or nothing. He just plays it like if he's in the game
Thanks a lot 😲
@@Walbalovprecisely
Small fact I noticed through my grind of the F-16 for Italy as well as some Sparrow knowledge from my time in the F-4EJ Kai.
Apparently if you radar lock your missile with an enemy still behind it, the missile is capable of detecting the passive radiation from the enemy jet and still engage it. I've done it at least 3 times and it's hilarious because sometimes they don't get the RWR ping.
This came with Gaijin's use of the new radar mechanics and how buggy they can be.
it is actually a realistic possibility, just not anywhere near as reliable as it's modelled in war thunder
Tornado has the ability to switch radar modes between PD HDN and normal TRK while guiding a missile. You can lock someone with PD and if they start to notch your radar you can switch to normal track mode before you lose the lock ;)
I love how everyone forgets about flares in your video, whem i am the one playing even the props have them
Hunter air rb? Nice to see this, still a beast no matter the game mode
That was a lot of faith put into the SuperTEMP at those ranges
Yeah was trying them for the first time and was greedy for long range kills, it can't do what R-27ER does I guess :D
These videos help me out massively. My cas has improved immensely since I started following your videos about a year ago. Keep going great work.
Nice work! glad to help my friend.
i'm new in top tier therefore to the more complecated radars as well.
these text explonations are really useful to me.... keep doin it! :)
I love this
nice music selection
:D
Dang it, you made this plane look so nice. Now i have to grind it.
3:00 the best way to use radar missiles (especially on planes like the F-14 with powerful radars) is managing the use of pulse Doppler and standard modes. If you can master the switch between the two at certain points it will serve you well.
As a certified tomcat player, this is 100% true. You can swap between a pd lock and normal lock without breaking one which is devastating when timed right.
little note to the tornado f.3, normal lock on it still guides the missile even if the radar seems to be attracted by the chaff, all the times i use TRK and have been chaffed it always delivered the missile flawlessly
it doesn't work with all missiles but with skyflash it does. it depends on the type of signal
@@Casual7646 yeep, even tho it suffers from a range kinda worse than the aim-7f in the long run, these littl things do help it alot
@@ClumsyProto yes skyflash suffers a lot, like britain, but at least it's a radar missile😅
Nice, thanks :)
PD HDN isnt necessarily accurate nomenclature to real life, gaijin kinda made it up for this game, but in essence you're correct. PD HDN is basically gaijin's way of saying "this PD radar is operating in *high* pulse repetition frequency" (or PRF). This mode of PRF is what earlier PD radars are most commonly found operating under, and has its unique shortcomings and advantages.
consequently, radars that simply say "PD" and have "look-down: all aspect" when you look at the radar in x-ray will be able to utilize *medium* Pulse Repetition Frequency. This is generally the better of the two, as (most) radars with it can reliably track targets at any aspect so long as they arent notching, but it lacks in detection range over the *high* PRF (PD HDN) mode against nose-hot targets.
the MiG-29 is the best aircraft to showcase this- as it has one of the only /pure/ PD-only radars ingame, and it operates on one both of the two modes: PD HDN & PD (with the option to enter TWS based on either modes as well, adding up to 4 total radar modes). when you switch between these modes, you will notice a stark contrast between what the high PRF mode can pick up longer range, and what the medium PRF mode can detect up close. i also detect i may be rambling too, but mainly the jist of it is: medium PRF (PD) is most reliable against maneuvering targets and high PRF (PD HDN) is mainly only good against (atleast slightly) incoming, farther range targets and thus has less general applications in combat.
though there are also very decent PD HDN-only radars ingame that can somewhat track in all aspects like the Mirage 2000C and this jet in the video! i imagine they represent the most modern radars of the 'high PRF' era of PD radars and it probably took alot of filtering tech to get them capable of tracking nose-cold targets at all.
Thanks a lot for the nice comment and good info my friend, I appreciate it.
@@Hunter_i86 no problem!! one tactic ive learned to do recently while trying to get PD HDN radars to see targets going away from me is: get the lock in regular TRK, launch the missile while fast, then airbrake and switch to TRK PD HDN when you get to about 100-200km/h slower than the bandit. when you are slower and the person moving away from you is faster, PD HDN radars have an easier time seeing them the slower you are. basically you can just lob the missile and let it chase them while u hang back and radar illuminate em. just be careful not to slow too much if other bandits are nearby! and of course it can be fooled by extensive chaff use!!
@@blessthismessss Oh great! To create a big speed gap between the two planes for the PD mode to see! creative but risky method in the same time.
A video in air rb with my favorite plane. I love you hunter❤
Love you brother, have a wonderful day :)
@@Hunter_i86 thx❤
Good stuff my dude
Appreciate it
we need more crimenwar tornado in the game
Nice plane and nice pilot
Thanks a lot :)
What a pleasure seeing u in air RB for a change my dear friend :) Ohhh my that alpha metal beasr called Tornado 🔥🔥 & you dear Hunter surely knows how to tame it lol
By the way... love learning from you & now can't wait to try that HDN DP mode :))) any other jets with that feature?
Thanks a lot Robert, F-16 has two radar modes, SRC and PD .. and some planes are PD only like MiG-29, also some planes have older version of PD but it works in the same way, it is called MTI, like Mirage F1 and MiG-23 .. stay awesome man :)
Yesssssssssss!!!!!
It really is not a bad aircraft. Great radar, good missiles. I wish it were a little faster as historically it had a higher indicated speed faster than an F-14 or F-16, but enjoyable as is.
Oh also, SuperTEMP has very similar kinematic performance to early AMRAAM so imagine it with an active seeker and that’s about how AMRAAM will perform in game.
They should give thus thing Fox-3s first when they come to make it somewhat usable. Still not bad for a vastly inferior jet
I still haven't use the ticket for the Tornado IDS from that event they had a little bit back and that nice camo the yellow and orange and black for the German Tornado and I'm thinking about hoping on that shit to start the grind for the equipment but that is a little bit of a grind to spade new vehicles
All PD modes should be HDN, because PD looks at if an object is moving, basically, if it has a closure rate, and if it is changing in angle. The closure of a locked object is displayed on the bottom right of the "Lock square", with which the locked object is highlighted. Basically, as long as that is beyond (made up number incoming) +-50 m/s of 0, PD should be good to go. That means, since an object that is moving perpendicular to you has a closure and is changing angle, a PD lock should be all good, though I am not sure how well this is implemented in War Thunder. Btw, there having to be a closure rate means that PD can be notched, and is why it can be notched. In case of HDN PD, the Notch is flying away from the Pinging aircraft at the exact speed of the pinging aircraft. Then, HDN PD will lose lock. That is the theory, but Radars are built to take that into account, and so, the Notch is flying exactly perpendicular to the pinging aircraft, since the pinging aircrafts radar is correcting its results to simulate the radar standing still to more accurately depict and image of the situation. That means, perpendicularly flying Aircraft will be lost due to lack of closure rate. But, if the closure rate is fine, so is the lock, so HDN PD will only lose lock on such a target if it is flying EXACTLY perpendicular, with all of the theoretical closure being provided by the pinging aircraft. And then, I am not really sure this is the way it works, since the last time I had to familiarize myself with such a thing is a while ago. So take this with a grain of salt.
Love the video mate, keep it up.
Thanks for sharing your thoughts and experience my friend :)
no, that's how PDV works, not PD. PDV works based on velocity differences between the plane and target, so anything approaching at the same speed as the ground gets filtered out. I don't fully understand regular PD, however it processes the returning radar pulses in a different way leading to different strengths and weaknesses. PDV is always a head on setting in war thunder, PD is not
@@friendlysnoworb6091 Thank you for correcting me on this one. As I said, Radars and me have been a while and I get stuff mixed up 😅.
I'm the type of person who likes to see others playing air battles, but I don't like playing air battles
I don't like Air RB to be honest, Air Sim EC for the win :)
Seeing you fly the F.3 makes me want to actually crew it and grind it. Then I remember you've probably cut the numerous times you were beaten like a baby seal by MiG-29s and F-16s and I save my SL and sanity.
Wise decision :D
I mean if you are main Air RB player then why not, try every plane you can get .. but if you are occasional then I think you should focus on meta predators.
Noticed you were taking some pretty ambitious shots with those SuperTEMPS. I remember seeing some shots and thinking "Man, I wouldn't even launch an Aim-7M under those circumstances". Figured I'd give my two cents. I myself don't have the Tornado F.3, but I have seen enough of the SuperTEMP to know how it compares to the Aim-7M kinetically. The SuperTEMP has about 150m/s less DeltaV than Aim-7M with the same main body and drag. The Aim-7M is also 30kg heavier when empty, giving it a better Ballistic Coefficient (Ability to resist deceleration).
However, the SuperTEMP's motor has more thrust and the missile itself is notably lighter in either state than Aim-7M. This means acceleration is notably better for those 7 seconds it's burning. In practice, this means the SuperTEMP will reach targets sooner than the Aim-7M for shots within 10km. They even out at about 15km. And the 7M has passed the SuperTEMP past 20km. However, both missiles also have the energy to reach past 30km, even out to 40km+ if you really got some speed and altitude (even though the seekers cannot see farther than 45km in the case of the Aim-7M). The optimal engagement range in BVR for shots above 6000m using the SuperTEMP seems to be between 20-25km. If you're higher and faster, you can loft them up for shots exceeding 30km rather reliably.
PS: The ballistics calculator for your missile WEZ is not always correct. Sometimes, it will simply cap your range at your seekers detection range instead of the actual aerodynamic range. Best to work off of feel after screwing around with them to know how much energy they tend to have on them. Perfect example is R-27ER. Sometimes my calculator says I'm at the edge of my range, but the missile slaps my targets in the face still doing Mach 2+
Such comments encourage anyone to show his fails in addition to his wins to be honest.
As you said I was ambitious and was trying to do what is possible on R-27ER which is wrong .. your knowledge is great, thanks so much for sharing .. I appreciate it.
Hunter hunting today in the super market
Abrams
Remember kids, flare and cut throttle. AIM-9L's aren't as flare hungry as R-60's or their variants
Nettes Video 👍
I remember first hearing of this plane back when I started grinding
I was very disappointed as everyone was dunking on it for it's poor flight model but with recent changes in br and multipathing I have come to see it has a somewhat superior missiles for it's rank, rwr and radar beyond any other plane at 11.3. I don't regret ever starting with britain.
Try it in sim, you will have better Skyflash SuperTEMP expaerince czcams.com/video/PVR7ps0C9Ag/video.htmlsi=3ycuvNu6s5x71u43
@@Hunter_i86 yes I also play sim with it but the brackets are always to 13.0 nowadays and basically unplayable
gonna be getting this spicey brick in a few days, it will be my first top tier :)
Congrats :)
It's probably the most relaxing jet because you have a ton of fuel a ton of flairs a lot of missles you are super sonic you have a good radar and you never go for dogfighting boom and zoom 😀
No it's not, you still can get catch up by MIG 29/23, F16/14.
This jet not that fast bro
@Sandy-bu3ws but rip their fuel
Great content as always Hunter. By chance, do you have the track list you used for this? I'm always for some new synth tracks!
Fulda Charge by Axiiis in sound cloud
and the others are from White Bat Audio channel, twin Gods & Athena as I remember.
Thanks a lot :)
You're a saint! @@Hunter_i86
everything is good with skills, if you people want to get the tornado f.3 but other's say its bad, dont listen to them, with skills you can be the best, ive grinded tunguska and people said it sucks, the time i played it, 3-5 kills each match
Good job friend :)
I’ve got like a 1:6 kd ratioo with f3 on my player card. With the right teammates it’s top
This makes me want to grind Britain
I've could grind for the german one but i have to spend like 6 mil sl to get vehicles at previous br, does it worth it tho since many people call it shite.
You should fly this in SIM cause i wanna see what tactics i can use that you employ when using this. I havent had the best luck in sim in this thing.
It is pain, Tornado Vs MiG-29, both fire Fox1, both notch and dive to top tree level then merge in a dogfight, you know the rest of the story, Tornado get shot down by guns.
You should try this in sim
I wonder if they'll ever add controls to launch chaff/flares separately so you don't waste flares/chaff trying to dodge their respective missiles
Additional button in the keyboard :((((
@@Hunter_i86 lol I know right
the drop tanks gives u way more fuel than u need and just slow u down tbh
But style is a price worth paying for
What’s your opinion on this tornado?
Cool gameplay, it’s just unfortunate that top tier air rb is really unfun to play right now, I have a few top tier jets but I haven’t even bothered spading most of them.
Are skyflash good? I feel like I never see them in ARB
Hunter are the mi24v and p same speed?
Same everything, the difference is P has 30mm cannon.
hi
Cool now do it in sim😂
would love the typhoon to be added
give it a year or two then it probably will
I find that the supertemps dont really hit outside of 30km max, I usually have most success at around 23-25km, since they have a bit less burn time than the 7F.
Nice video mate!
Yeah, some shots to be honest was just me testing the limits of this missile .. that's why I was missing, I should've used the effective range indicators more and not be greedy for 30km shots, it is not R-27ER after all.
Music in the start?
Fulda Charge by Axiiis in Sound Cloud
how many hours you have in war thunder?
I don't know, a lot .. I stopped playing it on steam 2 years ago so I stopped counting, but I think more than 12k hours.
Hi hunter please do a video with the German hunter plane
Hello, I did once when it came out, maybe will do more. czcams.com/video/AAW_BHR3BRg/video.htmlsi=YNK5Iv8YJX8baFON
@@Hunter_i86 thanks. Will be waiting for the video
I there a reason you are running 50min + drop tanks? Couldnt you drop them and have better performance?
It is not a dogfighter, with this plane you don't need performance because it is bad already LoL .. you just need to stay at Mach 1, all the time, staying at Mach 1 all the time needs a lot of fuel.
@@Hunter_i86 alright thanks!
dont need that much fuel
is the German Tornado ADV to warthunder soon??
the germans never adopted the Tornado ADV.
Germany never had the Tornado ADV, only the IDS and ECR, and their upgrades, Germany upgraded the F-4F to the KWS / ICE standard, with Hornet radar and AIM-120.
@@FirstDagger what’s the Tornado ECR?
@@PanzerSteinn Electronic Combat Reconnaissance
@@eurofalke6804 but what it’s special for, CAS or Fighter?
why bring the fuel tanks? i never use em, your regular fuel will last you like 20 minutes if your just after burning. its just unnecessary weight imo
They look cool, I just wanted to show them :D
How do you always play so stable as a heli in Sim, I am always flabbergasted on how you are so stable at flying, when i try to fly a heli in sim i just wobble left right, i just cannot be stable, same in air sim but i kind of gotten to a point where i can fly a bit stable
SAS Damping solves a lot of problems, give it a try .. but not all helicopters have it, Huey doesn't for example.
Day 4 of asking for a LAV AD video
Music pls
Fulda Charge by Axiiis in Sound Cloud
Is it just me or I like the tornado, even tho it’s trash, and tge tomcat is better
I love the German Tornado air to ground missions, it has 2nd gen thermal imaging now :)
Day 2 to ask Hunter play war thunder with anime skin
You are carrying to much fuel. Carry the 2 external tanks and pick around 30 min of fuel
Practicing for sim :D
this mode is not for me haha
@@Hunter_i86 okay 🤣. Also don't launch the missiles over launch parameters