Woaahh!! New Battescroll Changes DECIMATE Gloomspite...Kruleboyz on the RISE?!
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- čas přidán 5. 04. 2023
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Rob is the HARDEST WORKING MAN in Warhammer! Live-streamed for 10 hours and then cut together two videos before sunrise, riding down the adrenaline. That is love for the game and especially the community!
Way to catch yourself! Love the fact you kept in the mistakes 😂 you rock!
thanks baby
As a pure Troggs player, I heartily enjoyed the gitz point changes
Troggbod. Troggmind
As a kruelboyz player I love the change to scare tactics. The number of times I get stuck in combat where this would have been able to keep enemies pinned in.
Same here. Also, one of our good battle tactic, Time to get Stuck In, used to encourage us to make the Scare Tactic useless, as it demanded us to have about everything in battle range by turn two. Now, the -1 to hit stays relevent in turn 3 and 4. It makes our boyz more resilient againts units that have a profile with quantity over quality, but our 5+ save means we stay weak against more elite units.
I love it when Rob makes me feel things
KO rallying well makes perfect sense, you just offer the slain dwarves more money! What doesn’t make sense for flying dwarves is battleshock. Where do you run away to when you’re on a flying ship?
Also, it’s interesting that the scepticism of magic has largely been removed from the KO lore in the new battletome, i don’t think there’s even a single mention of ‘Trust Aethermatics, not superstition’. It’s like they’re trying to remove it on the sly so they can make them more accepting of the return of Grungni
Thanks for that obvs not read the story yet so actually love hearing it
I was waiting for. "Hello. I'm your host Ron"
perfect intro the first time! (after 3 retries). Also, I used to believe that balance point changes ruined casual gaming..back when I was super casual about Warhammer. Now I believe that they are better for casual gamers than competitive gamers in a way. Balancing armies is of course great for the competitive scene.. But big tournament players usually can just play whatever is good at the moment, while casual gamers will more often stick with one army that fits their playstyle. It also means you can play more casual games without your opponents bringing a bunch of undercosted units that always outperform what you have.
The Slaves to Darkness changes in addition to the 20 points I already had leftover allows me to bring a Cultist unit (eg. Corvus Cabal) in a list that previously couldn't fit them.
Opens up a easy battle tactic and contributes to my grand strat, kind of amazing.
And my other army, KO, avoided any changes.
Sweet! Thanks for the upload.
great video as usual! Thanks for the hard work mate!
My pleasure
Does Rob seem extra salty today?
Totally agree, I personally dislike 'rally.' It feels like a death army mechanic, and I think it can be really deflating for your opponent.
New Patreon tier needs to be "choose when Rob takes a quick nap, he's working too hard"
Having a dirty trick every round (with no repeat) at the top of every round would be HUGE and make the army so much more flexible. Like, the ennemy is about to hit my castle? Noisy racket. I need to do a big push? Your units get lost in the mist with a disapearing act. We are stuck in a terrain choking point? The terrain explodes with the Lethal Surprise. The ennemy ranged unit are getting in a good position? I protect my key units with Covered in mud.
Dwaves can cast spells but if they miscast they are turned to stone in the lore. That is usually why they don't do it.
great stuff
Thanks for the vid, Rob! :D As a Kruleboyz enjoyer I'm happy with these changes, though I'd like to see them go further. I played vs a couple of StD lists the other day and got crushed by turn 3, so I'm kind of mistified by the points drop on the Chaos Knights (3+ armour, 5+ vs MW, ignore one point of rend and -1 to wound plus great damage on the charge? Yeah-Seems like they need a points drop :P ). I think my opponent had more wounds than me in that game despite having much better armour and stats and magic etc. Kruleboyz still feels like a trash army with elite points costs.
😂 intro 0:42
I'm not sure how the changes to Arcane Tome make non-wizard casters better than they were as a choice pre-nerf. They don't get a lore spell anymore.
You double down on an efficient support unit and they can also cast arcane tome.
Each wizard that has no bonus to casting is just a spell caddy for a lore spell.
If there are no more spells that are good you still want mystic sheild
@@thehonestwargamerstreams I understand that it raises the relative value of non-wizard to a wizard (in some cases - lots of wizard spell lores are highly valued) just can't see how it makes them better than they were previously.
Arcane tome is now the arcane pamphlet
Might as well be the arcane pdf document considering how many there are out there.
As a kruleboyz player, I really enjoy the exra trick and the buff to skare taktikz is great. The ability was on a roll, so unreliable, and useless once you get in combat. Now, it's a -1 to hit all the time against units, which will make the gutrippaz more resilient against units profile is quantity over quality (the units who would get the most scared), without actually changing the save, so they stay weak against more elite units.
Edit: also, the auto scare taktik will speed up the game, as I won't have to stop my opponent as they declare every charge.
Anyone know where I can see the lumineth combat build?
Your content is soo good.
Oh actually?? Thanks xxxz
Chaos Knights got a new kit right? Gotta sell some boxes.
how do i explain these changes to my ogors without getting eaten?
Interesting changes
Will see if Tzeentch and Lumineth really feel those points adjustments (same for Gitz)
P.S:
Intro level 99
...
(-96)
...
:P
We already feel it, Lumineth is already expensive with so few models
Would you stilltake skragrott the loonking in your Kruleboyz army with the point increase?
Everytime
Almost certainly, he's our best wizard lmao.
@@thehonestwargamerstreams But I feel with his double cast, you also have to make room for an endless spell like jaws. Thats about 280 points.
But I also feel without him we get stomped castind wise, although we have a great spell lore.
Can we get some stats with the win rates by sub-faction added to the BI board? Probably going to give a very different view of the meta and where problem armies might be.
Smooth intro
Build more pylons… oh wait.?!
GW always out to crush my Tzeentch....... Time to re-work a few warscrolls....
What you thinking buddy?
If you have a new list,,, tell us =)
@@thehonestwargamerstreams like you said they are not addressing the core issue. The incarnate and the easy GS/BT.
GW continue to adjust points vs remove negative play experience and develop cool and interesting new tech.
I will adjust my list.
@@kistefriends6376 swap the Cursling for an Ogriod w/tunnel master to get BT and summon LOC/BlueHorrors.
Plan for turn 2/3 as the board develops before teleporting and take out key support units/character. Use LOC to destroy faction Terrain ext.
As a KB player I've been thinking a lot about wether Gutripper with a 4+ Save would be healthy. I'd love to see it but I think that would be the most efficient anvil unit in the game, considering you can give them a potion and have a +3 to save every round with -1 to hit and 60 wounds.
However excluding Monsters and Heros from the -1 to hit is still stupid and shouldn't be in the rules
Chaos warriors will be a 2+ -1 to wound ignore rend 1.
Rally on a 5+ with mortal wound shields
Gutrippaz aren't even close
People use the potion instead of the poison ability? I'm always just hoping to get as many mortals in as I can before they get destroyed for horrible saves and their weak hits and no rend.
SIR ROBERT 🙏
The arcane tome hits me really hard for my upcoming tournament play. My list founded on a 2 lord relictor set Up with many buffs.....
'long live gitz'
I’m waiting till LRL is bad so I can play them without feeling like a jerk.
Rob is a 9 out of 10
Omg stop
@@thehonestwargamerstreamsmissing a point because no Nathan
Rally is a nerf to chip damage over time, which was already terrible because of the battle tactics mechanics. Im not convinced Rally should even exist. Also, Duardin should be banned along with Khorne. Tome with KO and Fyreslayers is terrible flavor.
The Metawatch seemed a bit off they might be doing these changes based on numbers that are wrong
1) Your Trogg player description perfectly encapsulates my local Trogg player.
2) The Lumineth “nerf” isn’t a problem for what it does to Helon, it’s what it does to the other lists. If you look at just the March stats alone Lumineth took a big dive in both representation and win %, which suggests the “fix” for Lumineth was to wait for the new Tomes to cycle in and see what actually happens.
That’s really the problem here, in the last 2 months they’ve added too much content and now they are nerfing or buffing things (points changes only here) without having a clue what all these changes actually mean. This is what they really need to fix for their competitive scene - a “season” needs to be more stable. In looking at the 40K 10th news I’m really hoping they do the same reset everything and present all the rules in 4E compliance for AoS next year.
Rob doing the ungodly and unhealthy amounts of work. Cap off.
I think the gitz changes are fair, would have maybe even done a bit of a point drop for the spider riders cause rally is now less powerful cause they are multi wound.
Maybe unpopular opinion I think the current form of rally bites on the death summoning mechanic too much and makes them feel less special. Instead I think rally should bring back models lost to battle shock instead of lost to combat to make it both more thematic and less powerful and still allow death armies to have a unique mechanic.
Thematically that's cool but also feels very irreleveant and annoying to keep track of.
You almost never rally more than 5 spiders since they rally on a 6+ (they don't have the moonclan keyword). Sure if you roll 6 6's out of 12 dice it feels bad, but it is so unlikely it is not worth its own rule.
@EvilYeti yeah I think it would be weak and probably wouldn't come into play a lot but idk how to distinguish it from the death bringing back the dead mechanics otherwise.
Did they ever have something like rally in WHFB? I never got the chance to play it so not familiar with the rules
@@KcBull The way you distinguish between rally and undead stuff is you delete rally because it's dumb lol.
I agree it's honestly ridiculous that they just refuse to address obvious problems. It's widely understood in Ontario Canada that the hero who's bonded to the Krondspine who dies is not retroactively an enemy, the core rules state that slain models are QUOTE "no longer a part of your army" (1.2.2) and therefore the endless spell cannot be devoured. I imagine there are people still playing it incorrectly on purpose, and those people should be ashamed. But yes, GW should just address it and put it to rest once and for all officially.
O noooo they nerf Rally comand...36 models Squig Herd :"u care we can't receive command but we can still heal d3 models 6 time on 2+ "