Map Generation! - Adventure of Tuck - Unity Devlog #04

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  • čas přidán 15. 01. 2021
  • STEAM PAGE: store.steampowered.com/app/15...
    In this video, I say "section" a lot.
    Helpful links:
    Unity auto tile (rule tile): learn.unity.com/tutorial/usin...
    Cellular Automata by Sebastian Lague: • [Unity] Procedural Cav...
    Perlin noise by Brackeys: • PERLIN NOISE in Unity ...
    Saving prefabs: docs.unity3d.com/ScriptRefere...
    Hello people!
    This video is about the map generation in my game. Mainly about how I approach this at the moment and how I want to approach this in the future.
    Adventure of Tuck is a roguelite game in which you play as Tuck. Tuck wants to become a writer but in order to get inspiration, he went out to the forest to clear his mind. This is where his adventure begins.
    My name is Ken and I am from the Netherlands! One of my many hobbies is game development, which I started with in 2016-2017. This project, Adventure of Tuck, is a project I started with in 2019. Adventure of Tuck is made in Unity.
    My twitter where I try to post regular updates on the game: / goidenevolution
    Background music (also Adventure of Tuck OST) by zanelittlemusic.
    #GameDev #Unity #Devlog
  • Hry

Komentáře • 12

  • @Skeffles
    @Skeffles Před 3 lety +1

    Very cool. I like how you connected each area together.

  • @DevWhisperr
    @DevWhisperr Před 3 lety +1

    That's very cool!

  • @yced101
    @yced101 Před 3 lety

    Thx for the Autotile link. Very helpful.

  • @EvanDoesDev
    @EvanDoesDev Před 3 lety +1

    Nice video!

  • @wazaDev
    @wazaDev Před 3 lety +1

    Really nice, came here for reece Geofroy's stream

  • @drawdo2905
    @drawdo2905 Před 3 lety +1

    Hell yea

  • @LakeDeveloper
    @LakeDeveloper Před 3 lety +1

    Another good devlog! The approach you take to level creation is really interesting, but I think you should be careful with how you go about it.
    By looking at the diagram/image you show in the end, you can see that a lot of paths just lead to dead ends, which can be very annoying for the player. I'd recommend adapting your current system a bit to be more like Spelunky, where you start by generating a linear path just from start to finish, and then adding a few short branching paths to that.
    But despite that, great progress!

    • @GoldenEvolution
      @GoldenEvolution  Před 3 lety +1

      Thanks for the input!
      I do have a solution for this problem already though. The player can actually teleport from one tile, where all enemies are cleared, to another cleared tile. I definitely know how frustrating it can be to run into a dead end and then have to walk all the way back haha

    • @LakeDeveloper
      @LakeDeveloper Před 3 lety +1

      @@GoldenEvolution Good on you for anticipating the problem and solving it then!

  • @totallyjustmagic
    @totallyjustmagic Před 3 lety +1

    Very cool,btw your game looks very simmiliar to Game Endeavors game

    • @GoldenEvolution
      @GoldenEvolution  Před 3 lety

      I definitely see that as a compliment, as his game is definitely very beautiful and looks super fun to play. Apart from looks, the game is quite different 😄