Map Generation! - Adventure of Tuck - Unity Devlog #04
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- čas přidán 15. 01. 2021
- STEAM PAGE: store.steampowered.com/app/15...
In this video, I say "section" a lot.
Helpful links:
Unity auto tile (rule tile): learn.unity.com/tutorial/usin...
Cellular Automata by Sebastian Lague: • [Unity] Procedural Cav...
Perlin noise by Brackeys: • PERLIN NOISE in Unity ...
Saving prefabs: docs.unity3d.com/ScriptRefere...
Hello people!
This video is about the map generation in my game. Mainly about how I approach this at the moment and how I want to approach this in the future.
Adventure of Tuck is a roguelite game in which you play as Tuck. Tuck wants to become a writer but in order to get inspiration, he went out to the forest to clear his mind. This is where his adventure begins.
My name is Ken and I am from the Netherlands! One of my many hobbies is game development, which I started with in 2016-2017. This project, Adventure of Tuck, is a project I started with in 2019. Adventure of Tuck is made in Unity.
My twitter where I try to post regular updates on the game: / goidenevolution
Background music (also Adventure of Tuck OST) by zanelittlemusic.
#GameDev #Unity #Devlog - Hry
Very cool. I like how you connected each area together.
That's very cool!
Thx for the Autotile link. Very helpful.
Nice video!
Really nice, came here for reece Geofroy's stream
Thanks, good to see you!
Hell yea
Another good devlog! The approach you take to level creation is really interesting, but I think you should be careful with how you go about it.
By looking at the diagram/image you show in the end, you can see that a lot of paths just lead to dead ends, which can be very annoying for the player. I'd recommend adapting your current system a bit to be more like Spelunky, where you start by generating a linear path just from start to finish, and then adding a few short branching paths to that.
But despite that, great progress!
Thanks for the input!
I do have a solution for this problem already though. The player can actually teleport from one tile, where all enemies are cleared, to another cleared tile. I definitely know how frustrating it can be to run into a dead end and then have to walk all the way back haha
@@GoldenEvolution Good on you for anticipating the problem and solving it then!
Very cool,btw your game looks very simmiliar to Game Endeavors game
I definitely see that as a compliment, as his game is definitely very beautiful and looks super fun to play. Apart from looks, the game is quite different 😄