Render Camera to Texture in Unreal Engine

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  • čas přidán 14. 05. 2024
  • Camera feeds, car mirror, or whatever other weird ideas you have, sometimes you need to put the view of a camera onto another mesh as a texture. Unreal makes this really quick and easy to do! so let's take a look at the basic setup!
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Komentáře • 6

  • @WhiskeyDogNonsense
    @WhiskeyDogNonsense Před 22 dny

    Very helpful. Thank.

  • @kmtsvetanov
    @kmtsvetanov Před měsícem

    I was looking for this.
    Question: I have PCG that generates rooms (walls have x,y and rotation).
    Can I use this to generate a world map that can change in real time?
    Maybe not with a camera but with the X,U and rotation of each wall?
    Can you give me an advice?
    I was thinking of doing it somehow with widget and canvas but I don;t know

  • @GhostSync_
    @GhostSync_ Před 29 dny

    How would I go about controlling the camera

  • @themoodoflk1
    @themoodoflk1 Před 25 dny

    I am wondering if this could solve the mirror issue in unreal engine 5 and especially in 5.4 since the raytracing deprecated is not an option anymore. So basically to make a render camera to texture that moves perpendicular to the opposite direction of our view point

    • @thegamedevcave
      @thegamedevcave  Před 25 dny

      that's more or less what planar reflections do (although its more optimized than using a camera to a texture I believe)

    • @themoodoflk1
      @themoodoflk1 Před 25 dny

      @@thegamedevcave yes but in that case I have to use screen space as GI right?