This Build Will Change the Way You Think About Cities Skylines 2! | MC #13

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  • čas přidán 31. 05. 2024
  • The success of the intermodal harbor has been a huge boon to Magnolia County and it's newest community Chairity Bay! And the residents of the community are ready to incorporate - which Governor Johnson has taken a keen interest in. However, her interests are not just with the community, but also the harbor, and she hopes to create a harbor district to own and maintain the harbor as the same time that the community incorporates.
    This will eventually pass and Chairity Bay will make a number of key investments to shake its company town past. We'll use this as an opportunity to bend Cities Skylines 2 to our will in a build that just might change the way you detail in Cities Skylines 2. We'll make a custom city park, separate sub buildings from their main buildings, and create beaches and marinas with ease... with the help of a few mods and the developer mode.
    This is a HUGE build, but it's a much needed improvement to the community. Enjoy!
    ------------------------------------------------------------
    FIND ME HERE
    ► Website: CityPlannerPlays.com
    ► Discord: / discord
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    ► Epidemic Sound: link.cityplannerplays.com/Epi...
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    EDITORS
    ► Lead Editor: @1C2yt
    ► Assistant Editor: @CityPlannerPlays
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    PLAYLISTS
    ► Ultimate Beginners Guide to CS2: link.cityplannerplays.com/Beg...
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    ► Cities Skylines II: link.cityplannerplays.com/CS2
    ► Tutorials: link.cityplannerplays.com/Tut...
    ► Nicolet Bay: link.cityplannerplays.com/Nic...
    ► Verde Beach: link.cityplannerplays.com/Ver...
    ► Clearwater County: link.cityplannerplays.com/Cle...
    ► Abandoned City Fix: link.cityplannerplays.com/Aba...
    ►Abandoned City - Bluffside Crossing: link.cityplannerplays.com/Aba...
    ► Sustainable City: link.cityplannerplays.com/Sus...
    ► Bluffside Crossing: link.cityplannerplays.com/Blu...
    ► City Tips: link.cityplannerplays.com/Cit...
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    HASHTAGS
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    CHAPTERS
    This might not be a good deal.... 0:00
    I am not a masochist, contrary to popular belief - 3:08
    Spending millions of dollars in minutes... woooo! - 5:42
    The reason you build things is because they look cool... right? right? - 8:04
    I'mma build the way I want to! You can't stop me! - 14:57
    There's a decent chance you might not like part of this - 26:57
    Cities Skylines 2: Parklife DLC 2 - 33:43
    I straight up can't count to 4. Or I have guppy brain. - 50:02
    Village Tour! The Village People? - 52:19
    I fixed things off camera so you didn't have to see it! - 53:28
  • Hry

Komentáře • 1,1K

  • @mathieuroy2600
    @mathieuroy2600 Před 4 měsíci +295

    Hey Phil! I see you are using a lot of low commercial of lower sizes, which all have some parking lots built in,
    after a lot of trial and error, here are a few I found (which might require a bit of wack-a-mole)
    Width x Depth
    4x6 NA low commercial - Has a nice gas pump AND station combo but requires a lot of wack-a-mole as a few restaurant-looking ones are in the same footprint
    5x5 NA low commercial - Has a REALLY NICE strip-mall looking building without any parking. They look great next to eachother for a shopping area surrounding a parking lot!
    5x5 EU low commercial - Has a decently looking building for a road corner.
    4x6 EU low commercial - Has a decent warehouse-ish building with loading docks on its side
    There are also a few wider but shallow buildings which are decent, like 6x3, 5x3, 6x4.
    Overall, I've found while I hate anything 4x4 or under, as soon as you hit 5 or 6 in a direction, they actually look much better and most of them don't have awkward parking on the asset!
    Hope this helps!

    • @CaesarRoyale
      @CaesarRoyale Před 4 měsíci +8

      Nice info, will be saving this for myself to use. Thanks!

    • @CityPlannerPlays
      @CityPlannerPlays  Před 3 měsíci +37

      Pinning this for visibility, since it has the potential to help a lot of people out! Thank you for the tips!

  • @jplayscities
    @jplayscities Před 4 měsíci +993

    Hey Phil! Just an fyi regarding the Add Object menu from the dev mode - if you just press the same button that you used to open in, it will hide the menu, then you can use the same button again to open it. That avoids the issue of closing the menu with the 'X' and not being able to use it again. Hope that makes sense!
    For everyone else reading this comment, please give it an upvote 👍 so we can help save Phil from having to save and reload his game every time he wants to use the Add Object menu 😅

    • @RepoGuy513
      @RepoGuy513 Před 4 měsíci +23

      Got on here to say the same thing.

    • @hugo_bear219
      @hugo_bear219 Před 4 měsíci +11

      Was going to say the same too. Found that out by accident, after closing it far too many times 🤣

    • @xarkkal7662
      @xarkkal7662 Před 4 měsíci +13

      We all just want to help save Phil's, and anyone in this community's, sanity! 😂

    • @skippymcgroyne
      @skippymcgroyne Před 4 měsíci

      @@xarkkal7662 Ah, alas, too late for me :)

    • @charlesingram9471
      @charlesingram9471 Před 4 měsíci +3

      same as everyone else, i also was going to add this lol

  • @brianatkinson1398
    @brianatkinson1398 Před 4 měsíci +793

    As I watched the episode with my daughter (8 years. Old), she looked at me and said, “Dad, you know what he should do… he should make a college there.” let's just say that your city planning is rubbing off on my kid and I love it!

    • @NathanGWood
      @NathanGWood Před 4 měsíci +38

      I'm super excited for when my own kid is old enough to watch with me, for exactly this reason!

    • @ekw77
      @ekw77 Před 4 měsíci +63

      When my 4 yo daughter catches me playing CS2, she says, "Dada, can I watch you play your city game?" She makes me let her pick out a house that can be hers and we rename it as her house in the game. 😁

    • @chrischarman8707
      @chrischarman8707 Před 4 měsíci +14

      Sure she didn’t say “let’s add some more parking daddy!”

    • @ekw77
      @ekw77 Před 4 měsíci +10

      Ha. Yeah, I'm sure, but I often also have to name one of the cars as her car, too. Then when she sees me playing a week later and the car that was parked in front of her house has moved, we get to pick out another to relabel as hers. There are probably ten cars running around my city labeled as her car. 😂

    • @benverhaegen9006
      @benverhaegen9006 Před 4 měsíci +6

      Make sure to tell her how many people love this comment, because I'm pretty sure that means all of us are as proud of her as you are! ❤

  • @briansorensen1104
    @briansorensen1104 Před 4 měsíci +137

    🚢. Directions to the stadium: down the hill, through the industrial park, across 4 sets of tracks, past the sewage treatment plant on the right, and back up the hill… 😂. Maybe replace the pedestrian bridge with a road crossing and sidewalks.

    • @masonmoyer8345
      @masonmoyer8345 Před 2 měsíci +5

      I got legitimately upset when he put a pedestrian bridge from the high school to their own stadium and forced people to drive through the port lol. Palpably angry.

    • @SineN0mine3
      @SineN0mine3 Před měsícem +1

      ​@@masonmoyer8345maybe people would just park at the school, where they've already had to build parking for all the student's families and then take the bridge over.
      I mean they won't in game, but I don't think it's unreasonable to expect the access to the stadium to be via the school only.
      Emergency vehicles could probably use the pedestrian bridge if they needed fast access.

  • @katyuuki2261
    @katyuuki2261 Před 4 měsíci +226

    Hey Phil, wastewater lab technician here. If you can, you should add fencing around the wastewater facility. They are very dangerous places and keeping people out of them is just as beneficial to public safety as much as the treatment of the waste.

    • @minotaursgamezone
      @minotaursgamezone Před 4 měsíci +7

      Unfortunately you can’t add fences in CS2

    • @Einulf_
      @Einulf_ Před 4 měsíci +2

      Not trying to be a contrarian, I believe what you say is true! But I can go up to around and touch the building of my local wastewater building. Should I file a complaint? Or are there newer building designs that allow for it to be just another building in town?

    • @dome_DBS
      @dome_DBS Před 4 měsíci

      ​@@minotaursgamezone you can with the devmode menu, sesrch for 'fencepiece', there are some industrial, resident and farm style ones. Then if you use the line tool there is a specifical button that alloud you to pu fences as you did in cs1.
      Oh, and there are also hedges, safety barrier and concrete barrier that you can use as well, just tipe this names in the dev mode menu and you'll finde it

    • @joeleao073
      @joeleao073 Před 4 měsíci +7

      @katyuuki I agree! I'm a project manager for the sewage department of my city, all our buildings above and below ground are fenced!
      Just because I'm curious. Do you guys release the treated water back into streams and rivers or as drinking water?
      We do not pump water back as drinking water, since it does not reach the standard for drinking after treatment.
      This bothers me in the game!

    • @katyuuki2261
      @katyuuki2261 Před 4 měsíci

      We discharge into a receiving river. we'd have to have a much better treatment process if we were to send back to drinking water.
      @@joeleao073

  • @ibrayuri8386
    @ibrayuri8386 Před 4 měsíci +146

    phill, phill
    don't connect the stadium to the port road!!!
    you already have an old bridge from moving the highway so connect it immediately between the highschool and the Stadium.

    • @jonblair5470
      @jonblair5470 Před 4 měsíci +10

      You saying to remove the pedestrian bridge and put in a regular road bridge? Then remove the connection at the port?

    • @jonblair5470
      @jonblair5470 Před 4 měsíci +5

      I think he did it,l because in his opinion only students will be using it except on game days, and on those days they can enter from the port side vs through the high school. But he doesn’t like cul-de-sacs so maybe he’ll just convert the pedestrian bridge to a road and keep both. But it is a very short cul-de-sac so it’s not unreasonable. Idk, we’ll see if it’s addressed in future episodes.

    • @joeschmoe0216
      @joeschmoe0216 Před 4 měsíci +12

      Yepp, came here to say this, watching him build that pedestrian bridge killed me lol

    • @simongeard4824
      @simongeard4824 Před 4 měsíci +5

      @@jonblair5470 Yes, because in the story, there was already a road bridge there - and they're unlikely to scrap a perfectly good bridge and build a new pedestrian one. Though my own expectation would be that they'd build the port road to prevent traffic running through the school, and preserve the old road bridge as a pedestrian-only road.

    • @KaiTigre
      @KaiTigre Před 3 měsíci +2

      Yeah I feel like families would feel weird about driving through an industrial area to get to the stadium.

  • @adamdownie
    @adamdownie Před 4 měsíci +232

    30:00 is the most American thing I've ever seen

    • @khuo0219
      @khuo0219 Před 4 měsíci +36

      I don't think the strip malls will have that much traffic to warrant a car park in front of every store. but it is obvious that Americans have not desire to walk.

    • @TrevorD19
      @TrevorD19 Před 4 měsíci +6

      The parking or destroying buildings

    • @khuo0219
      @khuo0219 Před 4 měsíci

      @@TrevorD19 no one beats the Chinese at destroying buildings

    • @TrevorD19
      @TrevorD19 Před 4 měsíci

      @@khuo0219 hahahaha

    • @yeeteevee
      @yeeteevee Před 4 měsíci +7

      @@TrevorD19 Why not both?

  • @mwhttp_warrior
    @mwhttp_warrior Před 4 měsíci +69

    I find it strange the High School doesn't have road access to its own stadium. If a student gets injured, service vehicles would have to drive through the harbor which is the only road access. You could have repurposed the old highway bridge into a pedestrian road instead of building that arched pedestrian bridge which would give utility vehicles access while dissuading regular traffic.
    Loved the episode though, the whole build is looking amazing!

    • @simongeard4824
      @simongeard4824 Před 4 měsíci +6

      Yes, putting a "pedestrian only" sign (and maybe a vehicle gate) on the old bridge is much more realistic than going to the expense of scrapping it and designing and building a dedicated footbridge. The latter would only happen if the bridge were unsafe...

    • @CityPlannerPlays
      @CityPlannerPlays  Před 3 měsíci +12

      You're right about that. Mulligan time! @@simongeard4824

    • @simongeard4824
      @simongeard4824 Před 3 měsíci +2

      @@CityPlannerPlays One of my favourite local bridges is down on what used to be industrial land at the local port... a lifting bridge that connected two areas of the waterfront for both trucks and rail. These days, the industry is long gone... the bridge is now pedestrian only, serving as a major link between what are now two major hospitality areas.
      Sadly, it doesn't move anymore. It was an ingeniously simple mechanism - just a well-balanced counterweight and a tiny motor - and I remember being captivated by it as a child. There's no need for a lifting bridge there nowadays, it being too small for most of the modern boats to fit through, but I do with they could keep it in working order.

    • @SineN0mine3
      @SineN0mine3 Před měsícem

      While the game doesn't currently allow for it, in real life emergency vehicles would be allowed to use pedestrian facilities for quick access to the scene. Provided of course that the bridge is suitable to handle the weight.

  • @spenserkramer1447
    @spenserkramer1447 Před 4 měsíci +185

    24:30 I love that you have added the extra mods. You can also use the quay walls as railings for the kids to protect them from the, VERY, steep hills

    • @jaredb8495
      @jaredb8495 Před 4 měsíci +1

      I do this for my paths climbing the sides of steep hills, also as guard rails for roads along steep drops, leading up to bridges and such

    • @TrevorD19
      @TrevorD19 Před 4 měsíci

      I'm not worried about children. I'm worried about erosion and flooding. Look up Kankakee river.

    • @noahkohn9350
      @noahkohn9350 Před 4 měsíci +1

      Surely someone other than me has already noticed that you have misspelled “Charity” in the comments. 🪑

    • @DM-fe2bc
      @DM-fe2bc Před 3 měsíci +1

      @@noahkohn9350 I *have* noticed... and don't call me Shirley.

    • @CityPlannerPlays
      @CityPlannerPlays  Před 3 měsíci +2

      Great idea!! I need to go back to that road in the industrial area and add some rails, too! Good looking out!

  • @n0niz
    @n0niz Před 4 měsíci +226

    Hi CPP! Just wanna say thank you for inspiring me to be a Planner! Just landed my first Planning job after 2 years of studying! Please never stop posting, you’re a great inspiration! 😊

    • @Someone36991
      @Someone36991 Před 4 měsíci

      What did you have to study?

    • @dangerousham3519
      @dangerousham3519 Před 4 měsíci +2

      🥳 Congratulations! You are also an inspiration for the future generations of soon to be city planners.

    • @NoDecaf7
      @NoDecaf7 Před 4 měsíci

      ​@@Someone36991 Heya! A tip for you, I Google searched "city planning" followed by a local university. Give it a shot for schools in your area! It might be called something different, like Regional Planning.

    • @jamespierce8169
      @jamespierce8169 Před 4 měsíci +1

      congrats!! best of luck 🫶

    • @CityPlannerPlays
      @CityPlannerPlays  Před 3 měsíci +12

      Thank you so much for the kind words!! And good luck on the new gig and way to work towards positive change in your community!

  • @kloeybells3725
    @kloeybells3725 Před 4 měsíci +83

    Phil that's so many lights in the city park!! I would delete every second light and stagger each side of the path, that would look more realistic. Great episode!!

  • @Zynccs
    @Zynccs Před 4 měsíci +71

    Great work and I really love the series! As for the surface painter in regards to the greener kind of grass, I personally feel like you should keep it to main parks and such, as this would imply that there's a greenkepper working there and therefore for me it doesn't make sence in other places other then that. :)

    • @29Swordmaster
      @29Swordmaster Před 4 měsíci +6

      Searched for this comment before adding my own. Covering a whole neighborhood with it doesn't seem right. There would definitely be unkempt spaces throughout the neighborhood.

    • @nandhuprabu38
      @nandhuprabu38 Před 4 měsíci +1

      Also agree with this!

    • @RampantFirefly
      @RampantFirefly Před 4 měsíci +4

      Absolutely agree. The brighter and manicured grass looks really out of place where it just kinda ends near the cliff, and it makes the neighbourhood look odd. Just parks would make those stand out more.

    • @simongeard4824
      @simongeard4824 Před 4 měsíci +2

      Yeah, it looks like the kind of surface you'd see on a golf or bowling green... not just mown grass, but a high-maintenance manicured piece of lawn.

    • @CityPlannerPlays
      @CityPlannerPlays  Před 3 měsíci +4

      I think you're spot on! WIll get that fixed!

  • @skippymcgroyne
    @skippymcgroyne Před 4 měsíci +76

    Some suggestions to replace the "spray" nomenclature: "Manifest some trees", Materialize some trees", "Transplant some trees"(to keep the eco police happy :) ); and my personal favorite: "PHIL in some trees"!
    Also as a suggestion for the newly re-added old cliff, a fence mode row of bushes along the back of the houses might save a kid or two from a scrapped knee :)

    • @allenmaudiln
      @allenmaudiln Před 4 měsíci +3

      Squirt some trees

    • @jeremyroither4360
      @jeremyroither4360 Před 3 měsíci +2

      I love “Manifest some trees” - sounds like you’re holding a seance to conjure some trees into being 😂😂😂

    • @davidroddini1512
      @davidroddini1512 Před 3 měsíci

      I love the phrase
      Phil in some trees
      😂❤

    • @CityPlannerPlays
      @CityPlannerPlays  Před 3 měsíci +2

      Haha, I do like Manifest... sounds powerful! Phil in isn't bad though, either, haha!

  • @cooperjay4823
    @cooperjay4823 Před 4 měsíci +24

    At least in QLD Australia when old stretches of track got decommissioned most of it wasn't ripped out until the private land owners did it.
    Old industrial areas sometimes have rails to nowhere, so you could keep the rails at the back of the buildings but just cut it and remove what the state is actually willing to pay to remove.

  • @andreadmr
    @andreadmr Před 4 měsíci +12

    Lol 😂 300 parking lots and 1 bench only, enjoy the view Charity Island!
    By the way, great episode as always, Phil! And I'm happy you're bringing in all these mods, they make the build more beautiful!

  • @jerrytg5427
    @jerrytg5427 Před 4 měsíci +20

    There’s a few issues that I have with today’s build that I just can’t ignore. It’s quite ridiculous that a student, parent, etc would need to leave the school campus to drive between the highschool and its stadium. A direct road should be connecting the two instead of driving through the harbor where the school traffic may impact the work day of the harbor, etc. Also the marina needs a boat ramp. A couple of other nice add ons would be parking lots for the buildings next to the post office and more dense trees between the highschool and harbor to help with air and noise pollution.

    • @davidroddini1512
      @davidroddini1512 Před 3 měsíci +2

      I agree, definitely not the hight of realism requiring them to leave the school and drive through a harbor complex to get to the school stadium. 👎

  • @cludecat7072
    @cludecat7072 Před 4 měsíci +23

    I absolutely love how Chairity Island has come together! the start of a port and with it a town and a concerned government negotiating with the privately owned harbor to purchase it is a very fascinating bit of political detail.

  • @NuckElBerg
    @NuckElBerg Před 4 měsíci +24

    I’m more of a vanilla guy (loved every single episode of Verde Beach), so I’d prefer keeping things as mod-free as possible, but I still feel you should do whatever you feel fits the best for the build. :)

    • @csus4add9
      @csus4add9 Před 4 měsíci

      +1. Except for things like extend road upgrades which ought to be vanilla anyway.

    • @CityPlannerPlays
      @CityPlannerPlays  Před 3 měsíci +5

      I think I may intermittently use these, but I have a sneaking suspicion it's only a matter of time before some of this functionality makes its way into the vanilla game. One reason I think that might be the case - I can boot this up without mods and it looks the same!
      I'm more of a vanilla fan myself, too, with a few visual enhancements mods, so I feel you completely.

    • @Affenbrot918
      @Affenbrot918 Před 3 měsíci +2

      I strongly disagree, Vanilla is soooo limited and boring

  • @AtticuscusF1
    @AtticuscusF1 Před 4 měsíci +15

    Hi Phil, I'd probably consider adding sloped paths from the marina up to the giant quay so people don't have to walk all the way around it to access it. I know this probably isn't that realistic and would be better if we had access to stairs.

  • @asaadmatook6379
    @asaadmatook6379 Před 4 měsíci +26

    I have a few tips.
    1. Add paths to connect the commercial areas with the residential areas so that people can buy.
    2. Make the beach area more shallow and gradual (the light blue color of water looks better and more realistic).
    3. Add parking space at the marina.
    4. Few trees at the empty spaces in the main park. We always struggle to find shaded areas at our newly built park bcz they wanted it to be "open" but our avg annual temp is like 39 c° 😂😂😂

    • @dogsoneup
      @dogsoneup Před 4 měsíci

      Definitely needs a parking lot on the marina. Where do people park when they go boating? Next to the food cart lot makes sense for it.

    • @jacobfife7273
      @jacobfife7273 Před 4 měsíci +1

      Also with the beach, the sand wouldn't really go all the way up to the road. They'd be separated by either pavement or grassy areas, and thats where some changerooms, toilets and seafood shops (fish and chips) would be.
      Mariner definitely needs parking too, that was my biggest thought watching that. Not sure if theres the right assets in game but if I were Phil, I'd delete a few of those commercial assets until they look like tackle shops and/or seafood resturaunts.

  • @taviherache5210
    @taviherache5210 Před 4 měsíci +80

    BABE WAKE UP! CPP dropped another video!!!❤

  • @giannis8778
    @giannis8778 Před 4 měsíci +9

    Hey just wanted to say that as they are the breakwaters do a poor job of protecting the marina. Ideally their ends should overlap. So in this instance (as seen at 48:08) you could remove the angled part of the left breakwater and extend the right one so it goes past the left one, leaving one small opening to the left. I hope that makes sense!

  • @Asteroidaceae
    @Asteroidaceae Před 4 měsíci +9

    Even for an artificial beach with imported sand, the beach area isn't looking super convincing to me, I'd make it a longer terrace hugging a lower contour line, separated from the grassy shore by (sorry!) a slight ledge. I'm getting flashbacks to when Weymouth imported hundreds of tons of dredged sand to zhoosh up their seafront for the Olympics, only for an April storm to immediately sweep it out to sea and create a navigation hazard offshore! Speaking of seafront development, call me European but the little commercial strip by the marina would look amazing with some medium-density mixed-use, idk if the lot sizes will be right though, and I'd feel sorry for the folks in the cheap apartments on the retaining wall side. Maybe down the line as the harbour grows and changes, and IDK how realistic it would be for a Superior port, I'll have to look over my old photos from Duluth.
    Re: "The students won't care about the water treatment plant," I spent some of my teens in the town of Shepton Mallet in Somerset, which was known county-wide as S**t'n'Smellit for the row of water treatment works laid out along the western approach to town. I guarantee it's going to go down in the student mythos as something like Sewerview High, if not among Chairity Bay students then definitely among students from Mineral Hills!

    • @melissaharris3389
      @melissaharris3389 Před 4 měsíci +2

      Having the stadium right next to the sewage treatment was questionable. All visiting teams and spectators are immediately going to see and smell it during games. Also, having a school zone and playground so close to industrial and sewage treatment might cause (or at least be perceived as) detrimental to children's health.
      The students might not care, but the staff, faculty, and PTA probably will.

  • @iain.sm.c
    @iain.sm.c Před 4 měsíci +11

    I love how Editor Phil roasts Recording Phil haha

  • @carolinasanches5039
    @carolinasanches5039 Před 4 měsíci +12

    Hi Phil! Incredible build, as always! One thing I would consider changing is the road access to the parking lot near the stadium. I undestand prioritizing pedestrian movement, but to me it feels weird that one has to drive through that industrial area in the harbor to reach it, rather than having a direct access via (what I think is) 2nd Street. Cheers from Brazil!!

  • @WadeMcFarland
    @WadeMcFarland Před 4 měsíci +9

    Sweet build segment! You mentioned the snow not sticking to dev mode surfaces. I just imagine that football field is heated, or that sidewalk is shovled etc. If you look at the cars driving around town when there is snow the windshields are completely covered with snow. Snow not sticking to some areas is as realistic as people driving around with zero visibility because of the snow on their car windshields. Just my 2 cents worth.

  • @Chaosonic
    @Chaosonic Před 4 měsíci +2

    Paradox needs to watch this series and take notes! Being able to build parks like this and actually have them see use would be amazing.

  • @dragonmiko
    @dragonmiko Před 4 měsíci +11

    Several things I would add to Charity bay. 1. A walking path through the middle of the strip mall to the higher density homes. 2. A dog park and/or playground by the beach with invisible walking paths through to make some people walk on the beach. 🏖️ 😊

  • @br.henning
    @br.henning Před 4 měsíci +13

    49:11 Love this level of detail!! The more detail the better. I also enjoy seeing what mods are out there since I can’t the play the game myself. As a food truck owner, I definitely cringed at the number of trucks you placed in the food truck court. There is likely not enough business there for 14 trucks on a normal day. I could see the marina hosting events that would require that many but 4-6 on a normal day would feel much more reasonable to me. Great video as always, though.

  • @jtsmac15
    @jtsmac15 Před 4 měsíci +3

    Phil I love the level of detailing and don’t think you should stop doing that! One possible change though! What about having some mixed use buildings in the little harbor you made with all the commercial and offices. It seems like that would be a place for some high class condos or something! Either way great video and loving the story!

  • @jonblair5470
    @jonblair5470 Před 4 měsíci +26

    lol, 13:30 I love when you go ham and let perfect be the enemy of good.

  • @superjanitor123
    @superjanitor123 Před 4 měsíci +5

    Just finished binging nicolet bay, Clearwater county and verde beach and it’s great to see how much you’ve improved on the flow of these videos. On the topic of dev tools/mods, you should definitely continue using them, they let you work around the limitations of the game to present the build how you actually want it

  • @SonnyAndolini
    @SonnyAndolini Před 4 měsíci +7

    The forest brush is one of the major tools that I always wished was in CS1 vanilla. Especially for the map creator.

  • @mallenwho
    @mallenwho Před 4 měsíci +3

    Oh my goodness you are full on Robert-Moses-ing Jamila's backstory and I am here for it!
    I think I would prefer using dev tools sparingly. I liked deploying the green grass for the large parkland, but felt like dragging it across the whole neighbourhood was overkill.

  • @johngibbons7724
    @johngibbons7724 Před 4 měsíci +5

    I think you should change up the location of that parking lot for the high school. That high school has a capacity of 800 kids not to mention admin. That’s roughly 850-900 people and probably around 75% of them will use that parking lot everyday. That road is way to close to a major intersection and in real life that intersection would be hell to drive through from around about 0700-0900 and 1400-1600 every weekday. Would probably cause lots of students to be late to class in the morning and would probably take the average person at least 30 minutes just to get out of the parking lot after school. Especially with the homes there, having that little cluster of homes being in the same cul-de-sac as the high school parking lot would likely make those residents unhappy

  • @ExpedientFalcon
    @ExpedientFalcon Před 4 měsíci +20

    This is impressive. Really giving those Verde Beach vibes with the level of detail.

    • @CityPlannerPlays
      @CityPlannerPlays  Před 3 měsíci

      Thank you! I think that's honestly what I've been missing. This one felt so good to me!

  • @Pothanenos
    @Pothanenos Před 4 měsíci +16

    What I loved from your previous builds were a segment where you took comments from viewers and implemented ideas, etc. You also do this now, I just feel less frequently. Thanks for all the awesome content

  • @BrotherSkodidi
    @BrotherSkodidi Před 4 měsíci +4

    27:33 Hank Ringblom, speaking for the Chairity Bay Cliffs Society was quoted today in the Chairity Bay Crier as saying "It was a hard-fought battle, but the citizens rallied, and the County Planning Commission has seen the light. At last the Superior Bobwhite will have a chance to nest in its natural habitat."

    • @danhobson2879
      @danhobson2879 Před 3 měsíci

      Don't forget the Charity Island species of puffins. They love those cliffsides.

  • @OctopolisGaming
    @OctopolisGaming Před 4 měsíci +9

    Hey Phill, if you tap "home" to close, you may open and close the add object window multiple times!

  • @dandomine
    @dandomine Před 4 měsíci +4

    Just for your information, the smokestack port addition is created the wrong way. You should never have a water cul-de-sac with the flow going into it. It would be a catastrophe if there is a flood. Extra water with nowhere to go other than into your port district. Still, this is just a game. ;)
    Also, I'm wondrous that Charity Island isn't just a huge factory site. That's usually what happens next to river or sea ports. Huge industries. If the assets were there, I'd do an enormous metals factory with furnaces and pilles of copper, coal and other minerals, creating huge cables for power and rail companies.
    One day, we'll be able to.

  • @dracula3811
    @dracula3811 Před 4 měsíci +3

    I tend to lean towards vanilla play because it fosters better game play. However, I value your sanity so I'm all for saving sanity mods. This series is looking to be a worthy successor to Verde Beach. As always, looking forward to the next episode.

  • @natejensen830
    @natejensen830 Před 4 měsíci +3

    The fans of teams playing Chairity Bay High School would absolutely nickname the wastewater treatment plant adjacent stadium the Toilet Bowl.

  • @patrikhjorth3291
    @patrikhjorth3291 Před 3 měsíci +1

    The lookout point seems really nice. You can sit there, watching the giant cargo ships roll in, while listening to the soothing sounds of the quarry directly behind you.
    Speaking of which, I used to live in a small town with a large cargo port. I lived in an apartment block on the other side of town, but you could still hear the noise from the port despite it being about 1 km away. The night sky was always a beautiful sodium orange.
    I don't know that I would want to live as close to the MC port as the residential areas you've built, if I had any choice in the matter.

  • @wecanneverbealone5999
    @wecanneverbealone5999 Před 4 měsíci +2

    hey CPP! absolutely loving the build so far, your first episodes on CS2 were how i found your channel and this series in particular is such a showcase for your skills and design sensibilities!
    something i think might fit well into Magnolia County is a park inspired by Vollrath Park in Sheboygan! it's basically an all grass oval-shaped amphitheater right on Lake Michigan that is home to both graduation ceremonies and a disc golf course. it's actually got an interesting history that you could draw from too - the plot of land was once the site of the secluded mansion of wealthy local industrialist Jacob Vollrath. in 1912 the house caught fire and was destroyed, and the Vollrath family would then turn the land over to the city in memory of Jacob (who had died years before the house burned down). in its early years the park contained a man-made lagoon, as well as a zoo that was founded mostly because people just kept bringing exotic animals to the park for some reason. most people in town don't even know the zoo ever existed! where most people now see just some grassy bowl to hang out in has some hidden layers to it that reflects both the history of the industry which had defined the Sheboygan area and still leaves its legacy throughout the county as well as now-forgotten little oddities
    i could imagine some elements of this story could find their way into being elements of a beautiful custom park which provides a scenic view of the water, as well as inspiration for fleshing out the region's history and adding some character to the region!
    if you read this CPP thank you for all the work you put into making these videos, as well as for helping put this homesick cheesehead's soul at ease everytime you pronounce drag with that wonderful long A :)

  • @gmllama
    @gmllama Před 4 měsíci +3

    The high school stadium receiving just a bit of air pollution from the water treatment plant area feels pretty realistic somehow; gov probably isn't going to be ceded the best land area in that deal... I'm getting some pretty decent "Tacoma Aroma" vibes. I love the idea of the school running with this and having some sort of waste-eating bacteria as their mascot. Go Chairity Bay Stinkers!!
    Big +1 to Marina parking. Also like the idea of finding a way to get a scenic walkway down the quaywall somehow, but I get that may be hard with the current state of mods.
    As for what mods to use and dev/anarchy vs. vanilla, I personally watch for the story, attempts at realism (love the actual city planning info!), and to get a kick out of comparing someone else's building style to my own. CS1 was all about having a mountain of quality of life mods, I say do what you can to reduce friction and make creating these amazing videos as painless as possible!

  • @LastRoseStudios
    @LastRoseStudios Před 4 měsíci +4

    All that free parking you added around the 30 minute mark would probably benefit from paths between all that commercial.

  • @PhenDragon
    @PhenDragon Před 4 měsíci

    Hey Phil. I've been watching your channel and various series on Cities Skylines, and now CS 2 for a few years now. I greatly enjoy watching you build, and your story telling. I play on console, and don't have many of the awesome tools you use, but I still take a lot of inspiration from you and a few others. Keep up the great work. Thank you for respecting the topography.

  • @reluctantbaker
    @reluctantbaker Před 3 měsíci

    Hey Phil! I'm a huge fan of your CS & CS2 content. Thank you so much for doing this. I wanted to say that just before you made your comment about the most fun you'd had in CS2 when making the city park, i was remarking to myself that it felt a lot like the CS series in how incredible your detailing is. I'm happy with the switch to dev mode use and the mods you've brought in, and I super excited to continue to absorb whatever you put out!

  • @Focus_Zero
    @Focus_Zero Před 4 měsíci +7

    Loving this. That detailing montage was the best one yet. Always my favorite bit.

    • @CityPlannerPlays
      @CityPlannerPlays  Před 3 měsíci

      Thank you! Love putting those together! Glad to hear that you're enjoying them!!

  • @therealkillerb7643
    @therealkillerb7643 Před 4 měsíci +3

    Ah, nothing like building a new high school with a wonderful view of the city septic system, surrounded by trains and highways for that added noise factor that makes learning so much fun. And key walls that border people's back yards, because everyone likes to have strangers walking past their homes, observing everything they do. 😀

  • @Xandalfo
    @Xandalfo Před 4 měsíci +1

    I absolutely LOVE how you integrate your storylines and take realism to another level in terms of planning practices!
    I'm an aspiring spatial planner and really like to hear about the instruments and processes of spatial planning applied in this series!!! Thats really how a city planner plays the game ;)

  • @DarcyAllenStrong
    @DarcyAllenStrong Před 4 měsíci +2

    I think leaving the quay with railing at the bottom of the cliff makes sense to serve as protection from potential falling rocks.

  • @SirMouse003
    @SirMouse003 Před 4 měsíci +3

    Because you ask, personally I'd love to see you peel it back a bit and stick to vanilla as much as possible, for as long as possible :) I think some of the things like making your life easier with the quays is fine, but something like moving the children care unit that far away from the school, didnt like that too much even though it makes sense realistically speaking.
    Almost 500 comments so doubt you will even see this but, that's my 2cents personally :) Really liking the series regardless :D

  • @loganrobbins2902
    @loganrobbins2902 Před 4 měsíci +3

    Love the expansion! Maybe consider putting some gazibos, food carts, a stage, etc. in the central park?

  • @MaartenChristenhusz
    @MaartenChristenhusz Před 4 měsíci +1

    I thoroughly enjoyed all of your CS1 content, Phil but struggled to get into the CS2 content, until now!! Keep up the landscaping, it makes the city feel so much more unique and alive!

  • @brodymackinnon1989
    @brodymackinnon1989 Před 4 měsíci +2

    I have missed the level of detail you usually put in your builds I'm glad to see it come back! I say keep at it because a lot of these features like props and surfaces should be in the base game!

  • @MySonBand
    @MySonBand Před 4 měsíci +3

    I'm really glad you took the step of adding these few extra mods & dev tools into this build. This completely levels up the build, really livens it up. So I'm all for it.
    And you will probably have already read it in other comments, but I gather from Biffa's videos that if you close the dev mode menu by the home button again, rather than closing it with the X, you can open it up again.

  • @cynonowo
    @cynonowo Před 4 měsíci +4

    nothing better than some cpp to start the morning!

  • @parkerl862
    @parkerl862 Před 4 měsíci +1

    Hi Phil! I’ve been loving this series so far as it feels almost like this games version of Verde Beach! I personally prefer less use of mods/dev tools as it starts to get too complex for me, but I think you should continue doing what works best and is the most fun for you! Thanks for another great and high quality video!!

  • @AJ-wg3kt
    @AJ-wg3kt Před 4 měsíci

    Absolutely loved the mod video! I downloaded thunderstore and started a new city, I’m having a blast. Glad to see you bringing in some QOL mods into the regular series!

  • @MihailBFC
    @MihailBFC Před 4 měsíci +5

    Jamila is the boss of Magnolia City :))

  • @garyklyce713
    @garyklyce713 Před 4 měsíci +5

    Fan of the detail - now let’s add Anarchy

  • @mattedllama
    @mattedllama Před 4 měsíci

    I really appreciate the recap/storyline you put at the start of these vids! letsplay vids are great, but the roleplay you bring puts these on another level!

  • @nusbaumtanner
    @nusbaumtanner Před 3 měsíci

    Just wanted to mention how incredible I think the time and detail goes into the production of these videos, especially your Cities Skylines videos. The editing, transitions, graphic designs- masterful. What constantly catches my eye is the Magnolia County Logo. All and all, I really appreciate the quality of your channel!

  • @NithinJune
    @NithinJune Před 4 měsíci +3

    Cliffside + Dumb Teenagers in high school = bad outcomes

  • @Sky_Guy
    @Sky_Guy Před 4 měsíci +5

    Personally, I was a big fan of the vanilla-centric process. Most will probably disagree, but I'd really love if the series returned to that; minimal modding, vanilla-restricted detailing, etc.

  • @Nyliss
    @Nyliss Před 4 měsíci +1

    This is so beautiful! Don't stop, the level of detailing is perfect :)

  • @apigz
    @apigz Před 3 měsíci

    Love all the details!!!!! I feel like this makes the whole build more complete and give it more character, as you said, and it'd probably be super cool to have some detailing in older areas of the city, too. Love the videos!

  • @AcerzYT
    @AcerzYT Před 4 měsíci

    Dude, I freaking LOVE this channel! MC is so satisfying to watch come together, and you are REALLY putting the ultimate thought into every detail one should. Profoundly impressed, every episode 🙌

  • @VaingloriousGaming
    @VaingloriousGaming Před 4 měsíci +1

    the marina with a steep road leading down to it... actually quite common where I live. We're in the Zig-Zag mountains (not making that up) with man-made lakes. We have a lot of marinas and even smaller boat launch ramps that have incredibly steep roads leading down to them.

  • @marshallcorcoran311
    @marshallcorcoran311 Před 3 měsíci

    Thanks for the hours of entertainment while im up late with my kiddo. Watching you lay out cities and talk about how city grids function got me thinking about some of the cities near me. It inspired me to go look up some old maps of these cities. Its been cool to see how the grid has been broken or even where an entire rail line was moved! Its been a cool little project for me.

  • @nicholassmith2838
    @nicholassmith2838 Před 4 měsíci +1

    Hey Phil. Love this series and love how the city is fleshing out. In case you were not aware, you can create custom parking lots by using the dev menu, there should be an invisable path option, you could also use it to create roads that have parking on the edges of them like you see in some beach towns.

  • @joakimjohannessen5218
    @joakimjohannessen5218 Před 3 měsíci

    Probably one of the most enjoyable episodes so far! Absolutely loved the work utilizing the dev mode and the mods you added, Inspired me alot to go and try to be equally creative in my next build. Keep it up!

  • @berryambush
    @berryambush Před dnem

    I really appreciate you take the time to detail things and get the surfaces all neat and aligned . Great video 😊❤

  • @hayleyspillane4414
    @hayleyspillane4414 Před 3 měsíci

    I've been watching your videos for a while now, and although I do try to mirror your design style in my own builds, nothing compares to how beautiful your cities look! Thank you :)

  • @gabrieltellesm
    @gabrieltellesm Před 4 měsíci +2

    Hey Phil, to be able to access the object window of DevMode without having to restart the game, just press "home" again, and not click on the "x"

  • @tserp5511
    @tserp5511 Před 3 měsíci

    In regards to your point about not creating a custom parking lot because you can't delete it -- since you used the bypass validation results, you're okay with leveraging dev tools where necessary. If you misplace your parking lot, you can use the UI Tool to 'Delete' any object you incorrect place, you might need to allow Debug Tools to be able to click on it. Let me know if you'd like me to expand on this more!

  • @HeruKane
    @HeruKane Před 4 měsíci

    The mods and the dev stuff was great! I am all for you using both to make your life easier and the city better. Especially when what you are doing is logical.

  • @Franimus
    @Franimus Před 4 měsíci +1

    29:05 I think row homes would make the most sense at the top of the cliff. The height gives people a better view to see over the harbor, and the townhomes optimize the development density without putting too much strain on the cliff wall itself.
    30:18 you might really have a slip lane (accessible to/from one direction only) right there to reduce traffic at the main intersection

  • @hello.3471
    @hello.3471 Před 4 měsíci +2

    Honestly the marina build is easily one of the best in the whole city its such a creative thing to build😭 They need to add boat assets for these kind of things

  • @skylinesdrive
    @skylinesdrive Před 4 měsíci +1

    I love the idea of using the cemetery sub buildings as churches. A tip-- if you hit "home" it will close the developer mode object menu and allow you to reopen it with "home." Don't use the x.

  • @abfruits
    @abfruits Před 4 měsíci

    This is one of my fav builds that I've ever seen you do! I really like how you leveraged the mods and used dev mode. That island feels as realistic as it's going to until there are more assets (ahem commercial area)!
    Two suggestions: 1) As you were building, it seemed like there were A LOT of double crosswalks, etc, where you could get rid of one. 2) It almost feels like there could be a little more high density. Maybe at some point in the future.

  • @jpuchalski
    @jpuchalski Před 4 měsíci

    This is for sure one of my favorite builds you've ever done! It looks amazing man

  • @bartito_sicario5761
    @bartito_sicario5761 Před 3 měsíci

    You're an absolute genius with the limited tools and landscaping, this video was amazing and so relaxing to watch. Thank you.

  • @TheDaveCalaz
    @TheDaveCalaz Před 3 měsíci

    I don't play this game because I never feel like my Cities are up to scratch. I just watch you and a few other youtubers because I love seeing Cities that make sense and look great. The way you use your knowledge and experience and combine that with a story is really great too.

  • @anders95
    @anders95 Před 3 měsíci

    I love the extra detailing, I'm all for using mods. Really enjoyed this😊

  • @mariejosselin7814
    @mariejosselin7814 Před 3 měsíci

    Absolutely fantastic build! I really love the increased level of detailing - and by the sound of it, it sounds fund for you as well (and you should definitely do what makes the game enjoyable for you!)

  • @willowthetherapybeetle4301
    @willowthetherapybeetle4301 Před 4 měsíci +1

    Some of the boat launching ramps here in my local area are a nightmare 😂 entry, and exit points from the locations are super steep, and if you have anything but a 4x4, good luck getting in and out.
    I love watching CPP go "ooh thats a bit steep" and thinking 'wow thats less than the Ilkley road bridge over the bruce highway' 😂

  • @smallscreenninja5894
    @smallscreenninja5894 Před 4 měsíci

    I think the use of the mods and dev tools is really good! At the start of this series it started off vanilla and you’ve slowly incorporated the use of quality of life improvements and I think this really not only allows you to be more creative and building some incredible stuff but also gives us almost a little tutorial!

  • @trevorhawkins6929
    @trevorhawkins6929 Před 4 měsíci

    I’ll chime in and say that I love that you’re going deeper into DevMode and mods. I have been using a few and added a few more based on your mod video. They breathe new life into the game and I hope we keep seeing more. That marina was absolutely killer 💯💯💯

  • @thecosmicshield9
    @thecosmicshield9 Před 4 měsíci

    Love the detail!!! Keep it, love the series dude

  • @Rudeyrudey
    @Rudeyrudey Před 4 měsíci

    This was SOOO good, love the custom stuff, really a cool thought starter for my own city. Can’t wait for the next one!

  • @jonblair5470
    @jonblair5470 Před 4 měsíci +1

    41:30, that manicured grass looks so nice, remember what you had to do to get that effect in CS1? Keep the surfaces and wait for an update in regards to their interaction with snow effects.

  • @RenegadeAmish
    @RenegadeAmish Před 4 měsíci +2

    Great episode as always Phil! If you’re looking for names for the new high school may I throw “Hilltop High” into the hat? I think since you built it on the top of that hill it would make sense. And maybe their mascot can be the “Hilltop High Mariners” or “Merchant Marines”. Thanks!

  • @CodenameRockerika
    @CodenameRockerika Před 3 měsíci

    So glad Phil added the Road Upgrade tool. Being able to manually place quays is a game changer in terms of time spent fiddling with elevation and the zoning grid.
    I'd say keep adding these kind of mods gradually to improve what can be done, just like with many of the CS1 series. Most of these features are in the game in the Dev menu, having the mods just saves so much time.

  • @Grannyok3
    @Grannyok3 Před 4 měsíci +1

    Hey Phil, I think you should call a mulligan on the pedestrian bridge to the stadium, and instead replace it with a 2-lane road and make 2nd street connect all the way through to the stadium. You should also cut off access to the port road from the stadium, making 2nd street the only access point.

  • @twinGeminis69
    @twinGeminis69 Před 4 měsíci

    I’ve been loving the use of modding and dev tools in the build, it feels like it let’s you be much more creative and efficient which is always a good thing

  • @matthewharris3175
    @matthewharris3175 Před 4 měsíci

    Love the more deep dive detailing approach! Reminds me of my favourite build of yours, Clearwater County. Right now CS2 assets are too limited and I think the extra detailing helps give the city a more unique look.

  • @JaFupy
    @JaFupy Před 4 měsíci +1

    full send the micromanaging and custom everything. keep up the good work phill.

  • @circumcenter13
    @circumcenter13 Před 3 měsíci

    I am all for the use of mods in this series. Honestly, I figured you were waiting for a second CS2 series before going all in on mods, but regardless it's great. You are an artist at this, and the more tools at your disposal the more I feel your builds shine! That is why I must suggest going full on RICO Mode.... The outcome in the past has always inspired.