Houdini 17 5 grains from Bullet RBD

Sdílet
Vložit
  • čas přidán 5. 09. 2024
  • Augmenting RBD setup with grains. POPs follow the RBD sim when inside it, grains solver when outside.
    www.dropbox.co...

Komentáře • 11

  • @viktorsimeonov1596
    @viktorsimeonov1596 Před 4 lety +3

    I can't describe how much i needed this tutorial 2 months ago :D

    • @HristoVelev
      @HristoVelev  Před 4 lety +5

      viktor simeonov hopefully it's gonna be on time for somebody 😀

    • @RP_VFX
      @RP_VFX Před 2 lety +1

      @@HristoVelev It is on time for me :D

  • @vincentthomas8492
    @vincentthomas8492 Před 4 lety

    Always excellent information, love your channel, thanks

  • @StephaneSOUBIRAN
    @StephaneSOUBIRAN Před 4 lety +2

    Thank you for this !!!

    • @HristoVelev
      @HristoVelev  Před 4 lety

      Stephane SOUBIRAN there is also a vellum method that is quite cool, I'll show soon

    • @StephaneSOUBIRAN
      @StephaneSOUBIRAN Před 4 lety

      @@HristoVelev Oh yes, i can't wait !!! Thx

  • @tomaya2
    @tomaya2 Před 4 lety +1

    Great !

  • @sparkle74HvH
    @sparkle74HvH Před 4 lety +1

    Интересно

  • @aaronversiontwo4995
    @aaronversiontwo4995 Před 2 lety

    Could you have a setup that goes the other way? You have a pop grains simulation with objects like rocks which are various shapes copied to points. Then use that as a guided RBD sim to achieve collisions between the rocks and othe collision geometry?

    • @HristoVelev
      @HristoVelev  Před 2 lety

      You now have the rigid vellum constraints that you can use for that, to be the rigid parts of the simulation, and stay in Vellum for the whole thing