Emulating a CPU in C++ (6502)

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  • čas přidán 10. 06. 2024
  • This isn't a full implementation of the 6502, this is more just a from scratch into in learning how a CPU works by writing an emulator one (in this case the 8-bit 6502).
    If you want a more in depth video on writing a full 6502 emulator then see One Lone Coder's "NES Emulator Part #2": • NES Emulator Part #2: ...
    Another good talk to watch is this video from Matt Godbolt about the BBC Emulator he wrote in Javascript!!!: • Emulating a 6502 syste...
    Code is here: github.com/davepoo/6502Emulator
    Links:
    6502 Processor: www.obelisk.me.uk/6502/
    C64 Memory Map: sta.c64.org/cbm64mem.html
    C64 Reset Process: www.c64-wiki.com/wiki/Reset_(Process)
    Timestamps:
    0:00 - Intro
    0:29 - The 6502
    4:24 - Creating CPU Internals
    9:23 - Resetting the CPU
    12:48 - Creating the Memory
    15:10 - Creating the Execute function
    23:32 - Emulating "LDA Immediate" instruction
    28:00 - Hardcoding a test program
    31:50 - Emulating "LDA Zero Page" instruction
    37:20 - Emulating "LDA Zero Page,X" instruction
    38:42 - Emulating "JSR" instruction
    48:30 - Closing comments

Komentáře • 1,1K

  • @aaronjamt
    @aaronjamt Před 3 lety +1122

    BTW, the SP (stack pointer) should only be a Byte (8bits) not a Word (16bits)

    • @DavePoo
      @DavePoo  Před 3 lety +208

      Correct! and I got around to fixing it in#8 czcams.com/video/i5JVCHSNxJY/video.html

    • @aaronjamt
      @aaronjamt Před 3 lety +35

      @@DavePoo Cool, keep up the great work!

    • @aaronjamt
      @aaronjamt Před 3 lety +28

      O.O Pinned? Wow! I feel honored! Especially on a 2-month-old comment!

    • @SeanPearceUK
      @SeanPearceUK Před 3 lety +16

      Doesn't the "stack" idiom work in reverse to what's implemented?
      SP starts at top of stack memory. A "push" writes decrements SP, then writes; a "pop" reads from SP, then increments. (A byte or word at a time, appropriately)!
      Maybe getting Z8/680000 & 6502 mixed up - but I thought Stacks in general were always that way round?

    • @aaronjamt
      @aaronjamt Před 3 lety +2

      @@SeanPearceUK Yeah, that's what I'm familiar with. Probably fixed later (maybe in #8 with the Byte vs Word issue?)

  • @darkstatehk
    @darkstatehk Před 10 měsíci +723

    The CPU is happily executing code and admiring the amazing world around it, when suddenly thinks to itself, "What if I'm living in a simulation?"

    •  Před 9 měsíci +22

      Meanwhile, from the mind of the CPU of the higher plane: "What if I'm a simulation?"

    • @zathrasyes1287
      @zathrasyes1287 Před 8 měsíci +4

      @Check the new Futurama

    • @enantiodromia
      @enantiodromia Před 4 měsíci +1

      Or, "What if I am hosting a simulation"? And, "Let's find out how hospitable my guest OS really is..."

    • @incognit01233
      @incognit01233 Před měsícem

      You are.
      The entire universe is also on the head of a pin that's sitting on a table in the middle of an abandoned mental hospital.
      OOGA BOOGA
      Anyway, think about game theory and take a look at some of the systems and social ideals that you live under.
      You'll begin to feel the world unravel around you and see how meaningless and pointless your life has been.

  • @philippelepilote7946
    @philippelepilote7946 Před 3 lety +1043

    How astonishing to find this YT suggestion ! I wrote a 6502/6503 emulator in 1987 in C on a PC-XT (8086). Both clocks of 6502 and 8086 were at 4Mhz. The emulation was 400 times slower than the real processor, but it was embedded in a debugger (MS C4-like) and it was possible to set breakpoints, survey memory values, execute step by step, a.s.o... Ahh ! nostalgia...

    • @DavePoo
      @DavePoo  Před 3 lety +104

      That's awesome!

    • @migueld2456
      @migueld2456 Před 3 lety +5

      Did u use it to crack games?

    • @philippelepilote7946
      @philippelepilote7946 Před 3 lety +18

      @@migueld2456 No, only to help development

    • @alb12345672
      @alb12345672 Před 3 lety +7

      @@philippelepilote7946 Now if you wrote it in QuickBasic 4.5 , it would be even more impressive :lol:

    • @GameMuse
      @GameMuse Před 3 lety +1

      Wheres your youtube channel showing us! We need to know!

  • @garychap8384
    @garychap8384 Před 3 lety +94

    To anyone thinking about coding their own...
    Most processors, internally, use predictable bits of the instruction opcode to identify the addressing modes - because, the processor really needs to be able to decode opcodes fast, without having to 'think' about it! Understanding this strategic bit pattern can make writing a CPU emulator SO much easier!
    It's been a long time since I coded for 6502 ASM ... but, if you were to plot each instruction in a table, you'd likely notice that the addressing modes fall into very neat predictable columns. This means that you can identify the 'instruction' and 'mode' separately, which then lets you decouple the Instruction logic from it's Addressing logic.
    This 'decoupling of concerns' can really help shorten your code and reduce errors _(less code, as every Instruction-Type is "addressing agnostic" ... and less repetition, as each "Addressing logic" is only written once and is shared across all instructions)_
    Just an idea for future exploration : )
    Unfortunately, sometimes this bit-masking strategy isn't perfect, so you might have to handle some exceptions to the rule.
    *My experiences, for what it's worth...*
    Last time I emulated an 8-bit fixed-instruction-length processor... I wrote each instruction handler as a function, then mapped them into a function-pointer array of 256 entries. That way (due to ignoring mode differences) several opcodes in an instruction group all called the same basic handler function. I then did the same thing with the modes, in a separate array ... also of 256 entries.
    So, every Instruction was invariably a call to : fn_Opcode[memory[PC]] ... using the mode handler : fn_Mode[memory[PC]]
    That got rid of any conditionals or longwinded case statements... just one neat line of code, that always called the appropriate Opcode/Mode combination... because the two tables encoded all the combinations.
    Hope that makes sense ; )
    Obviously, to ensure that this lookup always worked - I first initialised all entries of those tables to point at the 'Bad_Opcode' or 'Bad_Mode' handler, rather than starting life as NULLPTRs. This was useful for debugging ... and for spotting "undocumented" opcodes ; )
    It also meant I knew I could ALWAYS call the function pointers ... I didn't have to check they were valid first ; ) It also meant that unimplemented opcodes were self-identifying and didn't crash the emu ; ) As I coded each new Instruction or Mode, I'd just fill out the appropriate entries in the lookup arrays.
    But the real beauty of this approach was brevity!
    If my Operation logic was wrong, I only had to change it in one place... and if my Addressing Mode code was wrong, I only had to change it in one place. A lot less typing and debugging... and a lot less chance for errors to creep in.
    Not a criticism though... far from it!
    I just thought I'd present just one more approach - from the millions of perfectly valid ways to code a virtual CPU : )
    Understanding how the CPU, internally, separates 'Operation' from 'Addressing' quickly and seamlessly... is damned useful, and can help us emulate the instruction set more efficiently : ) But, ultimately, you might have to also handle various "ugly hacks" the CPU manufacturer used to cram more instructions into the gaps.
    By using two simple lookup tables, one for Operation and another for Mode ... you can encode all of this OpCode weirdness in a simple efficient way... and avoid writing the mother of all crazy Switch statements XD

    • @DavePoo
      @DavePoo  Před 3 lety +16

      I do agree with you. But I would say that even with my huge switch statement method, i do only write the address mode functions once and then reuse them. Secondly, it's still possible to screw up the lookup table method just as easily as the giant switch statement method (as you still have to fill the tables correctly) , so you would still have to do the unit testing for each instruction that i'm doing to really be sure. I would say the giant switch statement method i have here, is only really good for a small processors like this (150 instructions), it's very easy to read and easy to reason about. If i tried to do this for anything more complex like the Motorola 68000 then i would no way attempt it this way, i would certainly be using the method you are describing above. If you make each opcode into a switch case on the 68000 i'm pretty sure you would have multiple 1000's of switches.

    • @garychap8384
      @garychap8384 Před 3 lety +9

      @@DavePoo Oh, absolutely : )
      But isn't that the wonderful thing about this project. There's a lot of ways you can go... all with their own little tradeoffs. I think the important thing is that people have a go - and don't be afraid to stray from the path and see where it leads : ))))
      I love that there are channels like yours, encouraging people to tackle things like this. 8-bit particularly tickles me, because it's where I got my start in game dev back in the mid-late 80's. Happy times : )

    • @garychap8384
      @garychap8384 Před 3 lety +9

      Ahhh! I just found my old code! The Generic 8-bit fixed-length CPU frame... using the opcode call-table so that you could load up CPU personalities as plugins.
      The plan at the time was to emulate all the 8-bit fixed-length families and their variants... but I guess life got in the way. I had a couple of almost identical z80 variants, an i8008 and i8080 and a classic (non-C) 6502 ... and, at some point I'd added a simple 8-instruction BF (brainf**k) machine from esolang.
      I'd completely forgotten writing most of this : )))) I love exploring old drives, some of it makes me cringe : )

    • @DavePoo
      @DavePoo  Před 3 lety +6

      @@garychap8384 At least your old drives work (or exist). I went back to my Amiga 600 to see if the first machine code game i ever attempted was on there, but the hard disk was missing, i think i must have sold the drive or the Amiga in the past and completely forgot. It turns out 30 years is a long time.

    • @garychap8384
      @garychap8384 Před 3 lety +5

      @@DavePoo Oh, that's such a shame : (
      It's so sad to think of all the things we lose along the way. Not just the code, the files and the hardware... but the childlike wonder when we got our first 8-bit, or the thrill of making a modem connection and manipulating some machine at a distance. Even just groking peripheral ICs for the first time... poking at some addresses or registers and making things happen (or not)
      Bah! Growing up sucks : ) Still, I'm so glad I got to do it in the 70s/80s when computers were still a wild frontier and understanding ASM, and the bits on the bus, was the only way to get anything done in a reasonable time. Heroic days :D
      Now we all walk around with supercomputers in our pockets, and never give it a moments thought : /
      There's that quote about advanced technology being indistinguishable from magic...
      ... the unfortunate corollary of it is that the more ubiquitous advanced technology becomes - the less 'magic' there is in the world.
      Thanks for making your videos... stuff like this is slowly becoming a new field ... digital archaeology : )
      Heh, I guess that makes me a relic XD
      Anyway, thanks for doing what you do.

  • @keyem4504
    @keyem4504 Před 10 měsíci +91

    I was 14 when I tought myself to program on a C64. It took me 1 week to figure out that Basic was crap. So I basically learned programming using 6502 Assembler. Today I am a computer scientist, still having the C64 ROM listing from 1984 in my bookshelf. I learned so much from it.

    • @twizz223
      @twizz223 Před 9 měsíci +2

      I still remember... poke 53280,0

    • @marcelverpaalen995
      @marcelverpaalen995 Před 6 měsíci

      @@twizz223 you mean
      LDA 0x00
      STA $D020
      and zapp.... back border

    • @notnheavy
      @notnheavy Před 3 měsíci +3

      16 year old today here, while I'm not sure what I want to do exactly for software development as a profession, I've always had an interest in computers and right now I'm looking at stuff slowly around the 6502/8086! I'm currently watching Ben Eater's 6502 series, which is pretty cool. Just stumbled upon this video too, which reminded me of javidx9's NES emulator series that I should probably also watch.
      As for the C64, I do want to collect one at some point - I'm not sure when, but I suppose one day! It would be neat to mess around with it.

  • @richardfeynman5560
    @richardfeynman5560 Před 3 lety +106

    In the early 80s I wrote several little programs for the 6502 in assembly language, just for fun, on my Apple II. It was always amazing how much faster this was than the same program in Basic language. The 6502 was really a simple design and easy to understand.

    • @DavePoo
      @DavePoo  Před 3 lety +7

      Yeah, i agree a very well designed and very successful processor. A marvel of the modern age.

    • @harrymiller7559
      @harrymiller7559 Před 9 měsíci

      yeah, me too on a C64.

    • @enantiodromia
      @enantiodromia Před 4 měsíci

      I did that on an ATARI 800 XL.
      While the C64 hat a 65C02 processor, the Atari had a 6502C (the C was a speed grading and denoted that the CPU could handle more than 2 MHz. Yet the Atari ran at 1.79 MhZ, almost twice the speed of the C64).

  • @xakkep9000
    @xakkep9000 Před 3 lety +507

    are you kidding me? that's a "holy grail" over all the CZcams for the people who studying a CS. Dam, u r an amazing person!

    • @remasteredretropcgames3312
      @remasteredretropcgames3312 Před 3 lety +1

      I need a programmer with a heart of gold to get game logic to execute after injected passes. Eventually i wont.

    • @hexploit2736
      @hexploit2736 Před 3 lety +3

      This is a comment you would expect from 1y student.

    • @jordixboy
      @jordixboy Před 3 lety +5

      Why only people who study cs? lol, self-taught here and I already know this stuff, but still very entertaining.

    • @CallousCoder
      @CallousCoder Před 3 lety +5

      Except that the whole switch statement is NOT THE WAY TO DO IT!
      You would create an array with function pointers to each opcode. Or even a map

    • @CallousCoder
      @CallousCoder Před 3 lety +1

      @Brad Allen but it is nicely unit testable in a function. And INC is simple but it’s not just that you need to advance the PC the right amount of bytes, operate the flags. So a function that has an appropriate UnitTest is the more robust way to do it.
      And there’s another good benefit of doing this with dedicated functions. That’s that you have the logica detached from your interpreter. And can reuse it in other contexts. And in case of OO quickly override methods to facilitate a minimally different CPU. Like the 8080 and Z80.
      But indeed each their own, but I know that most companies, I’ve worked for, wouldn’t accept this in their code reviews :)

  • @GaryCameron780
    @GaryCameron780 Před 3 lety +54

    The 6502 is one of the best processors to learn on. Nice and simple and covers most of the concepts.

    • @DavePoo
      @DavePoo  Před 3 lety +5

      It is simple, considering that it's actually a complex instruction set processor.

    • @NoX-512
      @NoX-512 Před 10 měsíci +1

      @@DavePooThe reason 6502 is not RISC, is because it’s not a load/store architecture and has many addressing modes. Some RISC ISA’s have complex instructions, but are still considered RISC because they have load/store architecture and few addressing modes.

    • @mikafoxx2717
      @mikafoxx2717 Před 5 měsíci

      ​@@DavePoobut still a lot simpler than the contemporary z80. DJNZ.. shadow registers.. funky stuff. Possibly more powerful for the assembly programmer, though.

    • @lorensims4846
      @lorensims4846 Před 4 měsíci

      I learned everything I ever needed to know about computer science on my Atari 800.

  • @emanoelbarreiros
    @emanoelbarreiros Před 3 lety +101

    I would hit the 'like' button a thousand times if I could.

    • @DavePoo
      @DavePoo  Před 3 lety +76

      Just make sure you press it an odd number of times

    • @Ahmedhkad
      @Ahmedhkad Před 3 lety +2

      @@DavePoo nice

    • @pixelettee
      @pixelettee Před 3 lety

      Do it

    • @goldenbeardofficial8541
      @goldenbeardofficial8541 Před 3 lety +3

      create a python script that creates a thousand channels, and then like from each channel

  • @Deezee2004
    @Deezee2004 Před 9 měsíci +3

    It's very rare that I comment on the CZcams video, but this was an amazing find! Very clear and concise explaination on how to get started programming your own CPU emulator. Thank you for putting this together!

  • @ernestuz
    @ernestuz Před 3 lety +242

    If you use uint8_t and uint16_t for your CPU types (in ) you make your code basically platform agnostic, now you depend on 16 bit shorts.

    • @DavePoo
      @DavePoo  Před 3 lety +49

      Thanks, quite a few people have suggested that.

    • @userPrehistoricman
      @userPrehistoricman Před 3 lety +34

      all hail stdint

    • @benjaminmelikant3460
      @benjaminmelikant3460 Před 3 lety +13

      . Best friend of low-level programmers and people who want to *know* for sure how wide their data types are.

    • @happygimp0
      @happygimp0 Před 3 lety +6

      @@benjaminmelikant3460 When i program a microcontroller, over 98%, often 100%, of integers i use are uint_t

    • @mensaswede4028
      @mensaswede4028 Před 3 lety +10

      It’s been my opinion for a while that the designers of “C” made a mistake when they didn’t define the sizes of the int types. I mean what good is an “int” if you don’t even know if it can hold a value of 75000?

  • @etmax1
    @etmax1 Před 3 lety +36

    You use the term "clock cycle" for what is actually a machine cycle. Early processors such as the 6502 required multiple clock cycles to execute one machine cycle. The 68HC11 for example needed 4 clock cycles for each machine cycle.

    • @MrFukyutube
      @MrFukyutube Před 3 lety +2

      what are you considering a "machine cycle"? i don't know much about the 68hc11, but one of the things that made the 6502 so awesome was one machine cycle (aka doing a thing, whether that thing be a memory fetch, instruction decode, alu operation, whatever) happened in one clock cycle- there was even a tiny bit of pipelining, though i'm fuzzy on the details- i think a memory fetch would happen in parallel with the instruction decode, so if an operand was needed it was already there by the time the instruction was ready for it. so a 2mhz 6502 was actually pretty close to a 8mhz 68k (at least in terms of fetching and executing instructions, ignoring differences in complexity of those instructions...)

    • @etmax1
      @etmax1 Před 3 lety +2

      @@MrFukyutube a clock cycle is the actual oscillator frequency, or crystal frequency, while a machine cycle is the internal cycle count which depending on the processor is between 1 clock cycle per machine cycle and I think the worst I saw was around 7. Intel Architectures (8080/Z80/8051 etc.) used to have higher counts where as Motorola and others including 6502 used to use multiple edges of the clock and so appear to be much faster on paper (in a instructions per clock cycle way) but ultimately those devices always had lower maximum clock (crystal) frequencies so ultimately difference was much lower. This link has a reasonable description: en.wikipedia.org/wiki/Cycles_per_instruction

    • @petermuller608
      @petermuller608 Před 2 lety

      @@MrFukyutube To my knowledge, this is not true. The CPU needed multiple clock cycles per instruction for instruction loading, decoding etc

    • @DMike92.
      @DMike92. Před 2 lety

      @@petermuller608 Except RISC (Reduced Intruction Set Cpu) processors like the 6502 where 1 clock cyle is the only unit

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt Před 10 měsíci

      On the 6502 if you go from an instruction which does 8 bit (zp) addressing to 16 bit , it needs one additional cycle.
      I dunno what the crystal has to with this. Typically, a TV crystal had 15 MHz. Bipolar JT reduce it before feeding the 6502 pin.

  • @nickfffgeo
    @nickfffgeo Před 3 lety +27

    my thesis has to do with writing a 8085 emulator and i find your videos really useful! you earned my subscription! keep it up :)

    • @DavePoo
      @DavePoo  Před 3 lety +6

      Thanks, i've never written a CPU emulator before so this is me going through the process. There are probably many different ways to do it.

    • @nickfffgeo
      @nickfffgeo Před 3 lety +1

      @@DavePoo that's pretty obvious! but your approach is really user friendly and easy to understand, so probably i'll stick to it for now.

    • @manofnorse
      @manofnorse Před 3 lety

      My first CPU emulator in C was for a configurable VLIW-CPU back in the mid/late 80s ;) and that was not considered to be enough for my thesis .... Where do you study? ;)

  • @BlurryBit
    @BlurryBit Před 3 lety +62

    This is the kind of shit that keeps me up at 4AM. Thank you!

    • @noctavel
      @noctavel Před 3 lety +4

      lol, I'm exactly seeing this at 4AM

    • @phalcon23
      @phalcon23 Před 3 lety +2

      3:42 am here lol

    • @tiqur8157
      @tiqur8157 Před 3 lety +1

      4:51 here xD

    • @SpassNVDR
      @SpassNVDR Před 3 lety +1

      3:52 PM, had a nice nap watching this :D

    • @smyle78
      @smyle78 Před 3 lety +1

      3:20AM here so its not too late it seems! :D

  • @sbalogh53
    @sbalogh53 Před 3 lety +14

    On a similar theme, back in the 1980's I wrote an assembler/disassembler pair for the Z80 microprocessor that ran on a Pyramid minicomputer. I used it to work out the full functionality of UHF radio scanner that had a Z80 and associated IO chips as it's central control. I dumped the radio's 16k byte EPROM into a file containing a long string of HEX pairs, disassembled it and printed the result. Then spent a few days looking at the printout and filling it with comments. Made my modifications, also adding all the comments to the disassembled program and used my Assembler to create a new HEX file ready for EPROM programming. Started up the radio and all my mods were working as planned. They were fun days. I doubt I could do what I did back then with today's systems.

    • @rpradorjo
      @rpradorjo Před 3 lety +3

      It’s amazing. Congratulations for a very interesting job!👏👏👏

    • @rpradorjo
      @rpradorjo Před 3 lety +3

      I have tried to do similar thing for years, not with UHF radio but with another kind of ROM. Anyway I couldn’t to do. My level of knowledge is low and I think I am a bit lazy . . . he he he

    • @torf1746
      @torf1746 Před 10 měsíci

      Some embedded devices leave debug ports open that can be exploited to read/write data from the system, but it's certainly a lot harder than pulling out the EPROM and dumping the code out. Now you have to get lucky to even be able to see the code without very specialized tools. Low Level Learning has a video where he reads/writes data onto a baby monitor using an Arduino on its debug port, then used that to run arbitrary C code.

  • @eddeveloper2425
    @eddeveloper2425 Před 3 lety +8

    1 hour video. I can say I finally learned how computer works. thank you so much

  • @folgee7368
    @folgee7368 Před 3 lety +10

    Just found you channel, awesome stuff my guy. You earned a subscriber

  • @martinstent5339
    @martinstent5339 Před 3 lety +37

    I actually wrote a 6502 emulator in C on my Atari-ST (68000 CPU) in 1987. I was quite proud of it. It used a kind of jump table for the actual instructions. I made an array of pointers to functions, and used the content of the instruction register as an offset into this array to call each Op-code function. For example at A9 was a pointer to the LDA immediate mode function. I started off writing a cross-assembler, and then wanted to test the resulting machine code and so wrote the emulator for it. Amazingly, after all these years I still have the source code!

    • @downbelxw
      @downbelxw Před 3 lety +4

      Care to share it with us? I would like to take a look at it

    • @martinstent5339
      @martinstent5339 Před 3 lety +1

      @@downbelxw Well, 34 years on, I expect there are quite a few embarrassing things about it, and remember, a state-of-the art 68000 Lattice-C from 1987 is going to have issues. But here goes...

    • @martinstent5339
      @martinstent5339 Před 3 lety +5

      @@downbelxw
      /* a 6502 simulator and assembler in Lattice C M.Stent Dec. 1987 */
      long *jt[256]; /* jump table */
      unsigned char memory[0x10000];
      /* cpu registers */
      unsigned char a; /* accumulator */
      unsigned char x; /* index reg x */
      unsigned char y; /* index reg y */
      unsigned short pc; /* program counter */
      unsigned char sp; /* stack pointer */
      unsigned char p; /* status reg */
      unsigned char ir; /* instruction register */
      unsigned short fpaddr; /* front panel address reg. */
      unsigned char fpdata; /* front panel data reg. */
      unsigned short ruaddr; /* run stop-on-address */
      unsigned char ruinst; /* run stop-on-instruction */
      int ruclk; /* run stop-on-clock */
      /* definitions for status reg. p */
      #define CMASK 1
      #define ZMASK 2
      #define IMASK 4
      #define DMASK 8
      #define BMASK 16
      #define VMASK 64
      #define SMASK 128
      /* inverse masks */
      #define NCMASK 0xfe
      #define NZMASK 0xfd
      #define NIMASK 0xfb
      #define NDMASK 0xf3
      #define NBMASK 0xef
      #define NVMASK 0xbf
      #define NSMASK 0X3f
      long time; /* cpu clock */
      int clock; /* display clock */
      /* here I leave out a lot of stuff connected to the display on an Atari ST but here is the core of the matter...*/
      void
      execute(func)
      void (*func)();
      {
      (*func)();
      }

      void
      init_jump_table()
      {
      void adc(),and(),asl(),bcc(),bcs(),beq(),bit(),bmi(),bne(),bpl();
      void brk(),bvc(),bvs(),clc(),cld(),cli(),clv(),cmp(),cpx(),cpy();
      void dec(),dex(),dey(),eor(),inc(),inx(),iny(),jmp(),jsr(),lda();
      void ldx(),ldy(),lsr(),nop(),ora(),pha(),php(),pla(),plp(),rol();
      void ror(),rti(),rts(),sbc(),sec(),sed(),sei(),sta(),stx(),sty();
      void tax(),tay(),tsx(),txa(),txs(),tya(),xxx();
      /* 65c02 */
      void bra(),phx(),phy(),plx(),ply(),stz(),trb(),tsb(),bbr(),bbs(),rmb(),smb();
      register int i;
      for(i=0;i

    • @downbelxw
      @downbelxw Před 3 lety +1

      thank you :D

    • @Tigrou7777
      @Tigrou7777 Před 3 lety +1

      @@martinstent5339 thanks for sharing, you should put this in a github repository, not in youtube comment

  • @dactylpilot4383
    @dactylpilot4383 Před 3 lety +2

    Back in the 80's I purchased a computer kit from a company named "Southwestern Technical Products", out of California. It was the first and only computer I ever built. Had to solder every component (capacitors, diod's , resister's, and even the ram chips, a whole 4k worth. It took about a month to get it all done.
    I never built another computer since.

  • @randyscorner9434
    @randyscorner9434 Před 9 měsíci +4

    I did a lot of assembly programming on this architecture. Since then I've designed many more complicated processors, and each of them is first done by creating a program to emulate it's function on a clock by clock basis to turn the design into real logic. What you've done here is a behavioral simulator but cool to see it done on the fly

  • @TheDarkSide11891
    @TheDarkSide11891 Před 3 lety +28

    Been looking for a series like this for years, bloody brilliant work mate! Keep it up!

    • @DavePoo
      @DavePoo  Před 3 lety +6

      Thanks. I said in this video i wasn't going to write the whole thing. But i realised nobody had done the whole thing on video before, and i thought it would be good for people to see how much work it could be to get something like this working.

  • @msthalamus2172
    @msthalamus2172 Před 3 lety +66

    Thank you for making this video. But (*sigh*) please stop calling the 6502 old! Some of your audience is older than it is! :D

    • @DavePoo
      @DavePoo  Před 3 lety +46

      Old compared to my Ryzen 7

    • @dumbidiot1119
      @dumbidiot1119 Před 3 lety +3

      @@DavePoo lmaooo

    • @rabidbigdog
      @rabidbigdog Před 3 lety +3

      Don't call it 'wierd' either! :)
      It was a creature of its day. The Computer History Museum has audio histories with both Bill Mensch and Chuckle Peddle about why they did things the way they do. For example Peddle was given a 'budget' of 3000 transitors. The whole thing is remarkable for 1975 and dropped the price of a micro-controller (they didn't 'say' processor) to one tenth of Motorola/Intel.
      Peddle had also read work (later relied on by Stanford RISC) that suggested a collection of about 50 'useful' instructions for which you could do EVERYTHING. They were right.
      Fascinating video.

    • @kwanchan6745
      @kwanchan6745 Před 3 lety +2

      @@rabidbigdog
      the turing machine has even fewer instructions than 50 !

    • @Renville80
      @Renville80 Před 3 lety +2

      It can’t be old if it’s still in production. 😉 Bill Mensch’s company, Western Design Center, is the one making them now.

  • @monkey_see_monkey_do
    @monkey_see_monkey_do Před 2 lety +1

    Thank you so much, Dave! It's exactly what I have been looking for!

  • @0815mkl
    @0815mkl Před 3 lety +20

    not only that the SP is only a Byte it also "grows" from top to bottom. so you need to decrement the SP when putting things on the stack and increment when pulling data. also the Reset vector is an indirect jump, so you don't start executing at 0xfffc but you take the address that is stored in 0xfffc/0xfffd and start executing at this address. it is the same for the other vectors as well.

    • @DavePoo
      @DavePoo  Před 3 lety +4

      I handled the SP as a byte in a later episode, as well as the direction the stack shrinks. I never really handled the reset vector properly. I think i would get round to that once i started emulating a whole computer system.

    • @0815mkl
      @0815mkl Před 3 lety +1

      @@DavePoo As I saw the video it was not clear to me that this is a series. I've done a lot with the 65(C)02 in the past. I built my own computer from scratch called MOUSE and even used a 6502 emulator on Arduino boards to create an emulated version of my computer (MOUSE2Go). I like the "start simple and evolve" approach, because if our overplan it you might never start due to the complexity. But starting simple gets you into getting simple things work and than improve. SO now I'm curious how this ends :-).

  • @baruchben-david4196
    @baruchben-david4196 Před 3 lety +13

    6502 was the first chip I ever programmed. I had the most fun with it. Good memories...

    • @DavePoo
      @DavePoo  Před 3 lety +4

      I think it probably was for me too, but only via BASIC, i think it was a BBC Micro from school where i wrote the classic "i was here" then made it loop. The first chip i programmed in machine code was actually the 68000 (the Amiga)

    • @rubenproost2552
      @rubenproost2552 Před 3 lety

      Cool. For me it was the 8088, then Z80, then 68000 then atmel avr

    • @PWingert1966
      @PWingert1966 Před 3 lety +5

      I learned 6502 assembler by disassembling space invaders on the commodore pet, after writing a disassembler! I was 15 at the time.

    • @PWingert1966
      @PWingert1966 Před 3 lety +1

      I liked the Kim-1 SBC and there was a nice academic trainig board with a 6809 on it that was great fun too.

    • @AndersJackson
      @AndersJackson Před 3 lety

      @@PWingert1966 oh, the 6809 was a REALLY nice cpu to code in assembler. Really good support for higher languages too. Used to code on a 6809 system with MMU so it had 512 KB ram, and run a multi task OS called OS9. We run 8 concurrent users on each system, we got two. Could dynamically load and unload drivers, way advanced system in the mid 1980:th. :-)
      I think that only nicer CPU I have worked with in this low level was PDP 11 which had a really nice orthogonal and symmetrical instruction set, much like 6809.

  • @rollmeister
    @rollmeister Před 3 lety +5

    Well done Mr Poo.

  • @purplemosasaurus5987
    @purplemosasaurus5987 Před rokem

    Thank you for making this tutorial! I could not find a single resource on emulation on google but thankfully, this video came in my recommended :)

  • @roberttopper2946
    @roberttopper2946 Před 3 lety +14

    The first job my son had at Intel (15 or so Yrs ago) was debugging cpu design by emulating hardware with software

    • @jarisipilainen3875
      @jarisipilainen3875 Před 3 lety +1

      did with amd haha

    • @mystsnake
      @mystsnake Před 3 lety +1

      of course that only works if the software(usually written to the documentation) works as the actual hardware does, certainly not the case with the original 8086, the manual perfect 86 chip clones weren't perfect to the actual intel chips. not a enviable position imo, to try and insist to the hardware lot they messed up as i can fully see they would swear black and blue its the emulator that's bugged.

    • @xybersurfer
      @xybersurfer Před 3 lety

      @@mystsnake indeed. only to discover that they made a mistake in the specifications

  • @ronaldpm
    @ronaldpm Před 3 lety +6

    This video is my kinda ASMR. Thanks for this great resource.

  • @laka1469
    @laka1469 Před 3 lety +14

    You might wanna take a look at the header. It defines portable integer types of fixed width.

    • @delphicdescant
      @delphicdescant Před 3 lety +3

      Definitely. I was surprised to see "unsigned short" and whatnot, but I guess it's probably an "old habits" sort of thing.

  • @pconcannon
    @pconcannon Před 3 lety +1

    What a great video. Thanks a lot for creating and sharing!

  • @kevinolive
    @kevinolive Před 3 lety +15

    when I was in college (1980s), the assembler class I was taking didn't include how to do output but instead had us dumping memory [to paper] and then highlighting and labeling the registers, and key memory locations. I do recall reading files at some point because, due to a bug, I corrupted my directory structure and lost access to my home dir. Thanks to a brilliant Lab Tech (he was like 14 or so and attending college), my directory was restored. I couldn't say if that was from a backup or if he fiddled with the bits to correct the directory but I'm pretty sure it was the former.

  • @DBZM1k3
    @DBZM1k3 Před 3 lety +4

    Really interesting! Thanks for the video. I see people have mentioned about std::uint8_t and std::uint16_t, but in C++17 onwards there is also std::byte in the cstdef header which you can use. It also can be passed to a non-member function std::to_integer(std::byte b) for a more numeric output if you're debugging the byte values.

    • @MrEdrftgyuji
      @MrEdrftgyuji Před 3 lety

      Interesting..I wonder if it fixes the longstanding issue in C++ where std::cout

  • @david203
    @david203 Před 3 lety +4

    I love the 6502 instruction set. Make you very handy at packing code into small pages for efficiency.

    • @CleoKawisha-sy5xt
      @CleoKawisha-sy5xt Před 10 měsíci

      weird

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt Před 10 měsíci

      65C02 got branch always instruction. All microprocessor jump relative for small instructions despite large total memory. Fast page memory came 1987 with the 386.
      Also: is cycle time part of the ISA?
      The instructions set lacks all the goodies from 6900 . 16 bit stack. B register. I want “do for A and then repeat for B” versions of LDA ADC STA . And TAS and TSA.
      ADC AB, imm8 sign extended ( like branch).

    • @cigmorfil4101
      @cigmorfil4101 Před 9 měsíci

      The Z80 with some of its more complex instructions allows for more compact code.

    • @david203
      @david203 Před 9 měsíci

      @@cigmorfil4101true, but the 6502 was ideal for writing interpreters, compilers, and disassemblers easily, as was my very first computer, the LINC.

  • @zasbirrahmanzayan8648
    @zasbirrahmanzayan8648 Před rokem +2

    I have completed this video and I have learned many things. Much support!!

  • @rogerfroud300
    @rogerfroud300 Před 4 měsíci

    This is an easy and fun way to get a handle on how microprocessors work. There were no books on the Motorola 6800 except for the one intended for computer specialists when I started. I must have read that book twenty times before I had a clue what it was talking about. No hobby machines existed, and I was a Mechanical Engineer with a final year Degree project to control a machine using a D2 Evaluation Kit.
    To say it was a struggle would be a hell of an understatement. With no assembler, the opcodes had to be looked up and entered using a Hex keypad using a debug monitor program. A hard way to learn, but something you never forget. You guys have it so easy!

  • @aussieraver7182
    @aussieraver7182 Před 3 lety +40

    From a web applications developer:
    "WHAT?!?"

    • @DavePoo
      @DavePoo  Před 3 lety +16

      This might be a bit lower level that you are used to.

    • @aussieraver7182
      @aussieraver7182 Před 3 lety +3

      @@DavePoo Definitely, but very interesting!

    • @SianaGearz
      @SianaGearz Před 3 lety +4

      These days you can have 6502 emulated in your web app, why not. I feel it might only debloat it :D

    • @Archfile375
      @Archfile375 Před 3 lety +1

      @@DavePoo that is understatement of the day. Most people now have little concept of hardware behaviour

  • @tactileslut
    @tactileslut Před 3 lety +18

    Once the emulator and the microcontroller running it can fit on a 40-pin DIP all sorts of old hardware can live again. :)

    • @DavePoo
      @DavePoo  Před 3 lety +6

      People do make drop in replacement emulated SID chips (SwinSID)

    • @unmountablebootvolume
      @unmountablebootvolume Před 3 lety

      That wouldn't be very useful on the 6502, because they are still in production. For other CPU's though, it would definitly save some PC's.

  • @fpgaguy
    @fpgaguy Před 3 lety +2

    ha! I wrote this program for 65816 back in 90's when I was interested in some aspects of snes workings. Really one thing I learned is all the addressing modes I didn't know about in 6502

  • @diskoboi3342
    @diskoboi3342 Před 7 měsíci

    This is really cool, I've always wondered how to write something like this. Now I know where to start! Thanks :)

  • @cigmorfil4101
    @cigmorfil4101 Před 3 lety +10

    29:00
    $fffc is a vector, so if those bytes are loaded there the 6502 will load the PC with $42a9 and try to execute that memory, which contains $00 (BRK) at the moment.

    • @DavePoo
      @DavePoo  Před 3 lety

      Yep, i never got round to handling the reset vector correctly.

  • @davesherman74
    @davesherman74 Před 3 lety +7

    Very interesting. Earlier this year I was wanting to expand my knowledge of Java and went through a similar exercise. I had a Heathkit ET-3400A microcomputer a long time ago, and I wrote a functional ET-3400A emulator that runs the ET-3400A ROM in an emulation of a Motorola 6800.

  • @beakt
    @beakt Před 9 měsíci

    I like your opening about how knowing the 6502 is relevant to modern processors. I learned assembly on the Commodore 64, and when I moved to a PS/2 and the 80386, apart form learning segmented memory and real mode vs. protected mode, everything was about the same!

  • @buffuniballer
    @buffuniballer Před 3 lety +59

    Did a FULL implementation back in 1986 in C to simulate machine tools controlled by a 6502. It was cheaper to test code on a PC before putting it into a tool than it was to put code on the tools and have it break something.
    Probably would have been easier in C++ as you could model the various components of the CPU as objects.

    • @thegaminghobo4693
      @thegaminghobo4693 Před 3 lety +2

      That’s awesome godamn!!

    • @sempertard
      @sempertard Před 3 lety +4

      Those were the days... Throwing code that actually DOES something is so much more rewarding than crunching rows in a DB and spitting out a PDF report. Tony; just curious, long did it take you to do the emulation code?

    • @buffuniballer
      @buffuniballer Před 3 lety +6

      @@sempertard better part of a couple of months. I was working part time and still working on my CS and EE degrees. So maybe 20 hours a week working while going to school.

    • @CleoKawisha-sy5xt
      @CleoKawisha-sy5xt Před 10 měsíci

      liar.

    • @Takyodor2
      @Takyodor2 Před 9 měsíci +1

      @@CleoKawisha-sy5xt Who do you think is lying, and why? Everything above sounds reasonable to me...

  • @SpocksBro
    @SpocksBro Před 9 měsíci +4

    Takes me back to my youth where I used to dabble in M680x0 assembler. Not only was M68k assembler fun to work with but it was a blast to cycle (instruction order, instruction type, addressing modes) and instruction pipeline optimize (mainly try and prevent pipeline flushes that would eat cycles due to having to load a stream of new instructions from memory) the code in order to make it as fast as possible. With the advent of caches, branch/jump prediction, vector instructions etc. things have gotten quite more complicated of course. I wouldn't bother to hand optimize assembler code nowadays and let the compiler do it instead. Never the less, I'm still of the opinion that getting to know how a processor works on such a low level is still very valuable for any programmer and can not only help in debugging but also improve the understanding of high level languages and how they translate into assembler.

    • @enantiodromia
      @enantiodromia Před 4 měsíci

      I tried to hand-optimize assembly code on a risc PPC601 (after learning on a 6502 and then a 68020). It was very complicated, and I am sure I didn't handle all the interdependencies correctly, but trying to achieve this teaches a lot. So trying to do it a couple times is quite worth it, I think.
      I am now, after a hiatus of 15+ years, playing with assembly on the ARM Cortex-A (in my Samsung tablet), and while the risc approach is familiar, the complexity of the processor has become astounding. The manuals covering a high-level view of the processor alone are hundreds of pages.

  • @Siminfrance
    @Siminfrance Před 3 lety +5

    Very interesting ... busy making my way though all the emulator videos, very nice indeed.
    Well done and well commented as well.

    • @DavePoo
      @DavePoo  Před 3 lety +3

      Thanks, i think i said in this first video somewhere that i wasn't going to write the whole CPU emulator, but in the end i went through and started doing the whole thing. I think one of the main purposes is to show that when you are writing a program, what you end up with is not always what you started with. The emulator code evolves and changes as the videos progress.

  • @Archfile375
    @Archfile375 Před 3 lety +2

    Very impressive and most interesting. My C/C++ is pretty rusty, but most of this made sense, I'm keen to play with this idea

  • @thanosprionas6919
    @thanosprionas6919 Před 9 měsíci

    Very interesting project! Amazing work!

  • @rallymax2
    @rallymax2 Před 3 lety +27

    Surprisingly it worked despite a bug in FetchWord with cycles++ when it should be cycles- -
    Also you should implement the instruction vs mode table to simplify it dramatically. By masking on the opcode bits you can then use a switch statement for the addressing mode. It would reduce the combinations to 23 instruction switch statement and 8 addressing functions.
    Btw the pc++ wrapping to 0x0000 is legal so as long as mem is mem[16k] it’s fine.
    I hope this isn’t taken as armchairing. The video was fun to see.

    • @DavePoo
      @DavePoo  Před 3 lety +7

      Yeah, i was confused at it working as well, but that shows why thorough testing is required of even the simplest of programs.

  • @PWingert1966
    @PWingert1966 Před 3 lety +5

    Love this. When I was in University in the 1980's, we had to write a microcode engine to implement instructions for the 6809 and get a simple program to execute on it. We had to write the microcode for each instruction. We were given the microcode instructions for the RTL Register transfer language. You could create a microcode engine that could then run any instruction set on top of it! Set the microcode engine up as a state machine to make life a bit easier. At the time we were actually using an IBM/370 and the VM operating system so we each had our own virtual machine. but the microcode engine had to be writeent in 370/assembler and boot as a virtual machine on the mainframe! These days the average PC is capable of this with relative ease!

    • @DavePoo
      @DavePoo  Před 3 lety +3

      Great story. Yeah, not only an average PC is capable of this, but even a below average smart phone could emulate this now. I think it's amazing that we now all walk around with super-computers in our pockets and totally take it for granted.

    • @PWingert1966
      @PWingert1966 Před 3 lety +2

      @@DavePoo The best part was we never realize that this super special virtualization technology would become so prevalent back then. It was just what we had to use to get the assignment done. We never sat back and thought about just how much power we had or what would happen to it!

  • @sircitrus
    @sircitrus Před 3 lety +1

    This is the content I was waiting for

  • @natenorrish
    @natenorrish Před 9 měsíci

    Good work! I wrote an x86 emulator in javascript, learnt so much in the process!

  • @markdlp
    @markdlp Před 3 lety +5

    As crazy as it sounds 6502 is actually 45yrs old!!

  • @vincentqiu7819
    @vincentqiu7819 Před 3 lety +3

    20 years ago, the very famous device in China which called 文曲星(Wen Quxing) NC2000 series, 6502 CPU with GvBasic app, which I started the opcode from. So cool

  • @kinershah464
    @kinershah464 Před 9 měsíci

    Very clear explanation and code was also clean and straightforward. 👍

  • @AmeenAltajer
    @AmeenAltajer Před 3 lety +1

    Your awesome man, keep your content coming!

  • @MostlyPennyCat
    @MostlyPennyCat Před 3 lety +5

    I've started doing this exact same thing but in VHDL for an FPGA.

  • @proxy1035
    @proxy1035 Před 3 lety +4

    I did something similar to learn about the 6502, specifically the 65C02.
    but i didn't write an emulator, i built the whole CPU in a Logic Simulator.
    the end result is the same, you get a better understanding of the hardware. and it was quite fun.

    • @DavePoo
      @DavePoo  Před 3 lety +1

      Pretty cool, good work.

    • @proxy1035
      @proxy1035 Před 3 lety

      @@DavePoo thanks. something a bit more direct to the video:
      around 5:13 why did you define a byte and a word instead of just using uint8_t and uint16_t? the "_t" types are made to be universal across all C/C++ compilers and architectures.
      also, the endianness of the platform shouldn't matter if you just have 2 temporary 8 bit variables instead of a single 16 bit one.
      and i assume in later videos you fixed the thing where the CPU starts executing from 0xFFFC? because that's not where the PC starts at, but rather at 0xFFFC and 0xFFFD is the address that gets loaded into PC before the CPU starts executing. it's like a hardwired jump indirect.
      either way your video made we want to try this for myself as well, but i'll try it in C instead of C++.

  • @rishiniranjan1746
    @rishiniranjan1746 Před 2 lety +2

    Thanks Dave. Im a fresher just started working as a softare developer . This is a very interesting side-project. Thanks for sharing it.

  • @tomassimoes7808
    @tomassimoes7808 Před 3 lety +1

    This video is amazing. One of the first people who dont explain first then quickly blurp out some code. You explain while writing. That is amazing.

    • @DavePoo
      @DavePoo  Před 3 lety

      I didn't realise i was doing that.

  • @myoung5410
    @myoung5410 Před 3 lety +6

    Pretty cool. I did the same thing back in the early 90s using Borland Turbo C++ 1.0. I based it on the book 22 microcontroller project you can do at home, or something like that.

    • @Bobbel888
      @Bobbel888 Před 9 měsíci

      Good old Borland :) Do they still exist?

  • @lake5044
    @lake5044 Před 3 lety +5

    I cried at 8:32; not only are the comments not aligned with the top ones, but the lower ones are missing a space!

  • @gregorymccoy6797
    @gregorymccoy6797 Před 3 lety +1

    Best 50 minutes I've spent all day.

  • @circuitsandcigars1278
    @circuitsandcigars1278 Před 3 lety

    This just popped up in my feed and I subscribed because it's like you knew what I was thinking

    • @DavePoo
      @DavePoo  Před 3 lety +2

      It's rude to read other peoples thoughts without their permission.

  • @spitefulwar
    @spitefulwar Před 3 lety +3

    That blew my mind (in a very elating manner).

  • @LMacNeill
    @LMacNeill Před 3 lety +3

    And now we all have a *hugely* greater appreciation of the folks that have written the C64 emulators and NES emulators and PS1 emulators that we run on our RetroPie machines! :-)

    • @DavePoo
      @DavePoo  Před 3 lety +1

      Yeah, those emulators are usually the collective work of quite a few poeple

  • @pepe6666
    @pepe6666 Před 9 měsíci

    thanks mr Poo. this is right in the crosshairs of what i needed to learn. it seems 6502 was everywhere back in the day. didn't realize the atari and NES were the same freaking processor

  • @nallid7357
    @nallid7357 Před 3 lety +2

    Nicely done. A better and simpler way than when I wrote a MIPS simulator.

  • @InsertNameHere95
    @InsertNameHere95 Před 3 lety +38

    Finally someone who formats their code like a real man: opening brackets in newlines and spaces within parentheses! Upvoted just for that fact alone.

    • @DavePoo
      @DavePoo  Před 3 lety +12

      Also used 273% zoom for your viewing pleasure.

    • @InsertNameHere95
      @InsertNameHere95 Před 3 lety +5

      @@DavePoo seriously though, nice video! Very easy to follow and well explained :)

    • @SeanPearceUK
      @SeanPearceUK Před 3 lety +1

      I love the way everything is kept "on screen" and reformatted for that very reason throughout :D

    • @RogerBarraud
      @RogerBarraud Před 3 lety +2

      Allman Indentation.

    • @TroyDowling
      @TroyDowling Před 3 lety +4

      Coding style beauty is in the eye of the beholder, but man, I dropped in as a first time viewer and can't forgive the spacing, the bracing, the TitleCasing... oh my!

  • @LouisHuemiller
    @LouisHuemiller Před 3 lety +6

    At 5 minutes into the video, it is stated "So this is where you have to know exactly the size of a certain type on your platform or compiler". Doing this creates platform-specific code, which only works on platforms with the same type sizes. Instead, it is better to use the platform-independent types that are declared within . Specifically, the followings lines in the author's code:
    using Byte = unsigned char;
    using Word = unsigned short;
    should be something like:
    typedef unit8_t byte_t;
    typedef uint16_t word_t;
    It's debatable whether a using or typedef statement should be used, but the key thing is the use of uint8_t and uint16_t from .

    • @DavePoo
      @DavePoo  Před 3 lety +1

      Yep, i could have used those, but i was careful to use my aliases everywhere so it's trivial to fix them later. I prefer Word & Byte to everything having an _t on the end. Not sure why they did that. Would it have been so bad to call them uint8 and uint16 instead?
      There is no difference in typedef and using in this case other than the syntax, but i prefer "using" to typedef.
      unsigned char is guaranteed to be 1 byte anyway by the spec.

  • @vonBlankenburgLP
    @vonBlankenburgLP Před 3 lety +1

    Pretty awesome stuff! Thank you for all the effort you put into this!

  • @deluxe_1337
    @deluxe_1337 Před 3 lety +2

    This is absolutely amazing.

  • @cogwheel42
    @cogwheel42 Před 3 lety +6

    Memory-mapped I/O is still very much in use. A large amount of memory address space on a modern PC is used, e.g., by your video card, which is why 32-bit windows would only have ~3 GB available to applications on a system with 4 GB of RAM installed.

    • @DavePoo
      @DavePoo  Před 3 lety +1

      I suppose it is, however nowadays its all virtual memory. You don't even know where in RAM you actually writing to.

    • @trevinbeattie4888
      @trevinbeattie4888 Před 9 měsíci

      Virtual memory is just at the user program level. The OS kernel still has access to the physical address space (IIRC by mapping that to the _kernel's_ virtual address space) and it manages assigning the I/O memory to device drivers.

    • @Nick-ui9dr
      @Nick-ui9dr Před 4 měsíci

      @@DavePoo I guess u cant do DMA through virtual paged memory... they got to be physical pages and they always locked pages.

    • @Nick-ui9dr
      @Nick-ui9dr Před 4 měsíci

      4 GB limit was for 32 bit processor... its much higher now. Anyway it was lower 2GB of memory (addresses 0x00000000 through 0x7FFFFFFF) for application programs in windows rest above 2GB (addresses 0x80000000 through 0xFFFFFFFF) was system space normally.. where kernel or all I/O ports or DMA memory resides. But u can specify a boot time option in windows so that lower 3GB is for applications and just upper 1 GB for system.
      Now from processor point of view 32 bit processor supports 4 GB of memory normally but with the help of virtual memory mechanisum (paging) and use of PAE or PSE flags it can address 64GB of memory. Windows servers might be supporting that mode I guess. Basically last four digits are assumed 0 ...so all in all 36 bits instead of 32 bit.

  • @cigmorfil4101
    @cigmorfil4101 Před 3 lety +7

    14:00(ish)
    The 6502 does no initialisation itself outside of using the vector ($fffc) to provide the code to start executing (and set the I-flag): its registers (and memory) can only be assumed to hold random values (except the I-flag which is set to prevent any IRQs) - it is up to the start code to set whatever is necessary, eg clearing memory.
    The first instruction of the called program should be to [re]set the stack pointer: LDX #$FF (or whatever value the system designer wants during reset), TXS.

    • @BruceHoult
      @BruceHoult Před 3 lety +1

      I was just about to post this. He shows 6502 code in the rest routine to initialize the stack pointer and decimal flag, and proceeds to hard code this into the power-on reset hardware sequence instead. Just wrong.

  • @chrisbey8647
    @chrisbey8647 Před 3 lety

    Very cool, taking a cpu architecture class right now and an advanced c++ class. Perfect for learning :D

  • @VenturiLife
    @VenturiLife Před 2 lety +2

    Love it. I can't imagine being this clever.

  • @NotFerrari
    @NotFerrari Před 3 lety +18

    Your "FetchWord" function is adding 2 cycles instead of subtracting it.

    • @DavePoo
      @DavePoo  Před 3 lety +6

      Yep, that got fixed in a later video.

    • @starskiiguy1489
      @starskiiguy1489 Před 3 lety

      @@DavePoo Man I gotta say I'm impressed. I've recently been getting involved with microcontrollers and this project seems like a lot of fun!
      It makes me remember why I love Computer Science :) (Although this project may be beyond my current skillset)

    • @lordsmeagol3390
      @lordsmeagol3390 Před 3 lety

      Some nice bare virtual metal action! It should help some of the younger people get a feeling for how a CPU basically works.
      (I grew up on bare metal coding (not 6502), I had a NASCOM 1 (Z80), with about 900 bytes of available RAM ... and no luxuries like BASIC, or even assembler! - lots of hand-coding resulted in me memorizing all the Z80 opcodes!)
      I think you are overcomplicating things by passing so many parameters with most of the function calls.
      It would be cleaner for CPU to keep them as internal properties (along with cycles, current opcode etc ... and anything else useful for CPU to manage its state).
      The memory array could be created internally, or passed during initialization.
      I also think it makes more sense having cycles count the cycles executed (by incrementing), not cycles to execute (and decrementing).
      And ... that switch() is going to get very large! ... maybe time for an array of functions if someone is going to implement all the 6502 instructions :)

  • @lean.drocalil
    @lean.drocalil Před 2 lety +8

    Great content and great video! 👏👏👏
    Here are a few suggestions and things I noticed and would like to point out:
    💡 Instead of relying on the width of primitive types for the host platform, using with its uint8_t, uint16_t and so on will make your code more elegant and platform agnostic;
    💡 The stack pointer (SP) should actually be 8 bits wide. The 6502 will add 0x100 to it, thus making it able to range from 0x100 to 0x1FF;
    💡 Upon reset, the 6502 will not set PC to 0xFFFC and execute from there. Actually, it will set PC to what memory location 0xFFFC points to (least significant byte first);
    💡 For your FetchWord() implementation, you don't really have to worry about the endianness of the machine you're compiling your program for. That because endianness affects how numbers are laid out in memory only, and the 6502 will be little endian regardless. Numbers _per se_ and how you handle them will be the same regardless, thus (v

    • @DavePoo
      @DavePoo  Před 2 lety +1

      Thanks. The stack pointer was fixed in a later episode -> czcams.com/video/i5JVCHSNxJY/video.html . I don't think I ever got the reset correct, but it wouldn't really affect this implementation as I'm not actually getting a working computer (just a CPU). You are correct about the Endian thing, it was fixed here -> czcams.com/video/i5JVCHSNxJY/video.html

  • @NootNooter
    @NootNooter Před 3 lety

    This is fascinating to watch!

  • @pby1000
    @pby1000 Před 3 lety

    Crazy idea. Interested to see how it turns out.

  • @vyratron839
    @vyratron839 Před 3 lety +7

    I've done something like this before, just watched to see how someone else would do it. Instead of writing code for every instruction you can find a pattern in the bits of all the instructions, and make lookup table to indicate which instruction and addressing mode and flags and cycles are used. Then you don't need code for every instruction. That's how the real chip actually works I think.

    • @vyratron839
      @vyratron839 Před 3 lety +3

      There is a table of instructions here, and maybe you can see that most of them are organized in a pattern, just a few look out of place. www.masswerk.at/6502/6502_instruction_set.html

    • @DavePoo
      @DavePoo  Před 3 lety +2

      Yep, and i think if i was emulating a more complex CPU then that would definitely be the way to go.

    • @AndersJackson
      @AndersJackson Před 3 lety +1

      @@DavePoo I would probably argue that it is easier to see the pattern on an early 8-bit CPU like 6502 then on a 68k, Intel 8086 etc or a modern RISC V CPU. ;-)
      (Even though the RISC V is a orthogonal CPU design, like 6809, 68K and PDP 11. Real nice CPU to code machine code in. :-) )

  • @nelbr
    @nelbr Před 3 lety +5

    Ive coded my 6502 emulator in C, so very similar to yours. You've probably fixed this later, but just mentioning that the stack is an 8 bit register and it starts from FF downwards. The actual memory used is from 1FF to 100 (so the processor adds 100 to the register value). And remember, you will need to store the stack pointer register in the stack itself, as a single 8 bit byte. Looking forward to watching your next videos.

    • @DavePoo
      @DavePoo  Před 3 lety

      Thanks. You are right about the stack pointer and I got around to fixing it in#8 czcams.com/video/i5JVCHSNxJY/video.html

  • @linuxretrogamer
    @linuxretrogamer Před 9 měsíci

    Very interesting and well presented.
    A year or two back I got the bug to play with emulation. Built out an intel 8008, intel 8080, and an attempt at a Zilog Z80. Certainly do learn a lot!
    Did look at 6502 but, at the time, and coming from the intel 80 family, the addressing modes boggled my mind a bit.
    Must say, watching this and brain is firing up on how I’d set things up differently.
    Like fetching being a routine outside, before, cpu execute, not a call from within.
    Or having a single LDA that takes in a byte value. This can then be fed by routines for each addressing mode
    Eg
    LDA(direct());
    LDA(ZP());
    etc.

  • @luckyphill3605
    @luckyphill3605 Před 3 lety +1

    looks cool thankyou for a well explained video on a very interesting subject

  • @domorewithsage
    @domorewithsage Před 3 lety +5

    Seriously impressive video and very informative. And someone who actually does know C++.I've been around software dev alooong time and when asked 'do you know any C++ devs' I always reply 'I know quite a few who *claim* to be c++ devs'. The rarest of beasts I think.

    • @GeorgeTsiros
      @GeorgeTsiros Před rokem +1

      I would argue that there is no person on the planet anymore that can truthfully say "I know c++", considering the language isn't even _designed_ by one person anymore. Even making the question more constrained, eg "do you know the _syntax_ of c++?", even then, the answer will always be "no".
      Besides, what is the point of asking such questions when there is no reference, 100% compliant, verified, compiler?
      (there exists exactly one verified _c_ compiler that supports _almost_ all of c11)

  • @5cover
    @5cover Před 3 lety +11

    Dave Poo : "codes in C++"
    Also Dave Poo : "includes stdio.h and stdlib.h"

    • @TheDXPower
      @TheDXPower Před 3 lety +2

      Iostreams are objectively bad. Period.

    • @5cover
      @5cover Před 3 lety +1

      @@TheDXPower why?

    • @DavePoo
      @DavePoo  Před 3 lety +2

      I used printf(). It's C++ because it uses C++ features, it won't compile as C

    • @DrawsRene
      @DrawsRene Před 3 lety

      @@DavePoo C with some C++ keywords is not C++.

  • @automan1223
    @automan1223 Před 3 měsíci

    First code I wrote before basic was in my electronics class on an Rockwell AIM 6502 computer. Circa 1983 or so. Then we took that code we learned & adapted small electronics packages we built and engineered to the computer to measure temperature, windspeed, solar outputs. etc. Best classes in my school memory....

  • @IsaacG8
    @IsaacG8 Před 9 měsíci

    Wow. This took me back. Haven't used C±± in over 20 years. Very similar to c sharp but watching this video, reminded me of all the differences. Thanks for this.

    • @ryanhackett9680
      @ryanhackett9680 Před 9 měsíci

      C++ has vastly changed since then. It's definitely worth checking out again.

  • @gsck5499
    @gsck5499 Před 3 lety +3

    the interrupt vectors dont actually get executed when they get triggered, but instead go to the address that they point to. So for example, when you were testing LDA ZP, you have 0xFFFC as 0xA5 and 0xFFFD as 0x42, the processor after resetting would real that and set the program counter to 0x42A5 and then begin program execution.

    • @a4d9
      @a4d9 Před 9 měsíci

      Correct. There was too many major mistakes like this, that I lost interest.

  • @valshaped
    @valshaped Před 3 lety +6

    cstdint has fixed-width types that are supposed to typedef to the implementation-defined awkward-width types

    • @DavePoo
      @DavePoo  Před 3 lety +3

      Thanks, i've got several comments on this now. I made sure to use my own "using" definition for all the types, so it's pretty trivial to change this at any point.

  • @mgilrosa
    @mgilrosa Před 3 lety +1

    Terrific video! Thank you!

  • @lnx648
    @lnx648 Před 3 lety

    Great, didn't think I would understand anything of what you said, but actually everything makes sense. Great video thank you a lot!

    • @DavePoo
      @DavePoo  Před 3 lety +1

      Excellent, I think it's good to know at least a little about how a computer works inside. It takes away a little of the mystery but once you realise all the things it's doing and even a CPU like this which is so old is doing operations at lightning speed. Computers are really a modern miracle.

  • @michaelraasch5496
    @michaelraasch5496 Před 3 lety +5

  • @minastaros
    @minastaros Před 3 lety +7

    5:20 There is header file which defines precise types like uint8_t, uint16_t instead of things like "unsigned short".

    • @DavePoo
      @DavePoo  Před 3 lety +1

      Thanks, quite a few people have suggested that.

    • @minastaros
      @minastaros Před 3 lety

      Yeah, some industrial coding standards actually require using it. If you make it a habit, your code will always be portable between different architectures - at least concerning POD type sizes.

    • @272zub
      @272zub Před 3 lety +1

      @@minastaros ... and if you use it where it's not needed (just because a Miserable standard says so), you just make the code less efficient.

    • @dieSpinnt
      @dieSpinnt Před 3 lety +4

      ​@@272zub Ah yeah? Proof that! This mechanism is to aid in platform independent programming, because it is in fact NOT standardized and machine dependant what Dave uses. These storage modifier keywords are platform dependant. What you call "Miserable" (uint_8t, etc.) does in fact translate to the same instructions on Dave's machine. So your efficiency claim is a fallacy. It is just good style to use them. Especially when emulating foreign hardware.
      For example, look at the code from the professionals at github.com/stuartcarnie/vice-emu/blob/master/vice/src/arch/XXX/types.h. They have to define for EVERY system what to use. That was a design decision from the start and that project is very mature. In contrary look at the very new github.com/commanderx16/x16-emulator project. They use proper platform-independent code and save a huge amount of code.
      @272zub you can't generalize it this way. If this facility is there, why don't use it? What you say is an edge case and is only true in special cases. In addition, what you tell affects the code running on the (compiler-)TARGET. But here the function of this facility is a data-type related to the emulated machine (on the HOST). You are wrong on several levels.
      See stackoverflow.com/questions/6144682/should-i-use-cstdint ... I think that is what is related to your thoughts and what doesn't apply here.
      minasteros: #include ... Its C++ :) en.cppreference.com/w/cpp/header/cstdint

    • @272zub
      @272zub Před 3 lety +2

      @@dieSpinnt Hold your horses. :) I think you missed the "where it's not needed" part in my reply. If you need a fixed-size integer, e.g. a 16-bit unsigned integer, then by all means do use cstdint (or stdint.h when in C). It's so much more better than either using an unsigned short because it happens to be 16 bits on your platform, or than making your own half-baked stdint. Clearly when writing an emulator, like it's done in this video, you will often needs such fixed-size types. I am not disputing that at all.
      In reality the types from cstdint are just the correct typedefs to some of the "normal" integer types, e.g. on some platforms it is that uint16_t is a typedef of unsigned short. So using the uintNN_t type of course is exactly the same as using the correct "normal" type.
      What I didn't like was @minastaros' suggestion to use the fixed-size types everywhere. In the extreme this means don't use an int at all, always use (u)int_NN. And that is where my "less efficient" comment applies: godbolt.org/z/7obs5s - if you use uint16_t when you don't explicitly need it, and an int would have been a good choice - you can see that the 16bit version is actually more complex than the 32 bit one. And that the normal int version is the same as the 32bit one.
      And by "Miserable" standard, I didn't mean the C++ standard. I meant en.wikipedia.org/wiki/MISRA_C and especially it's C++ evil cousin, which, to me, is how C programmers, who don't know C++, get their revenge on C++ programmers...
      By the way there are also the types (u)int_fastNN_t and (u)int_leastNN_t which could offer the best from the both worlds: Guaranteed minimal size while still being as efficient as possible. As their size is not guaranteed, that can't be used when a specific memory layout is needed though.

  • @emperorpalpatine6080
    @emperorpalpatine6080 Před 9 měsíci +1

    if you ever want to understand C , low level programming , CPU architecture and how to read their specification documents , all this in one project , writing a 6502 emulation (eventually add PPU emulation ) software is just the perfect thing to do...
    I'm even astonished we didn't have this as a 5 months project in university ... it just reveals every flaws in your understanding of pointers and bit operations .
    Like , if you don't consider yourself so much a beginner and start to get a good grasp of basic concepts in C , I very highly suggest trying to emulate a NES ... first , because there's massive documentation on how to do it , there's a community that can help you , and you are going to gain a massive knowledge from it.
    There's two projects that made me very comfortable in C , I did a CPU nes emulation back in the days , also in C++ and SFML , and an OS kernel.
    trust me , the time you put in those kinds of project will massively pay , and it will be waaaaaaay better than any of the projects you get from schools and university.

  • @albertkennis
    @albertkennis Před 7 měsíci

    Very clear and educational, thanks!

  • @cigmorfil4101
    @cigmorfil4101 Před 3 lety +11

    08:30
    You are missing the unused (expansion) flag of the 6502 in bit 5 between B and V (I'm assuming your compiler assigns the bits from the least significant bit 0 upwards).
    Without this bit some processor status manipulations (such as PHP, PLA, play with bits, PHA, PLP) could fail as V and N would be stored in the wrong bits.

    • @DavePoo
      @DavePoo  Před 3 lety +4

      Yes, but it was added at a later date

  • @SeanPearceUK
    @SeanPearceUK Před 3 lety +4

    The Reset (and BRK and IRQ) Vector addresses are where a Word containing the address to load the PC should be; not where the PC is set to execute from...
    So - the program should be loaded elsewhere in Memory e.g. 0x1000 (0xA9, 0x42...)
    0xFFFC = 0x00, 0xFFFD = 0x10 (little endian) - PC is loaed from the reset vector = 0x1000 to start execute!

    • @DavePoo
      @DavePoo  Před 3 lety +1

      Thanks, i never handled the reset vector properly.

    • @SeanPearceUK
      @SeanPearceUK Před 3 lety +1

      @@DavePoo
      Great video, BTW!
      Think of the Vectors as the JMP instruction - read addr & set PC :-).

  • @theowillis6870
    @theowillis6870 Před 9 měsíci +1

    this makes me feel better about my barebones "ARM emulator" i been working on,

  • @ImaginationToForm
    @ImaginationToForm Před 5 měsíci

    Pretty cool to see. I had a C64 back when I was a kid.