NES Pac-Man - How many levels? 10 hours longplay. Score overflow at level 836 by AI after 10h46m
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- čas přidán 11. 09. 2024
- Pac-Man has infinite number of levels on NES. It's different from the Pac-Man on arcade machines. This video shows what happens after the score goes beyond 9,999,999.
It's not played by human, but played by an AI written by me. All the levels since level 23 are exactly the same.
It's not a speedrun. The point of this movie is not for speed. Also, the first 22 levels don't contribute much in the whole 800-level movie. So, I didn't optimize them much. Level 23+ are not bad.
The Pac-Man eats fruits since level 7. It doesn't eat fruits in the first 6 levels, because the speed is slow and the value of the fruits is low. The goal of the movie is not to minimize the number of levels. It's the similar reason why it doesn't eat ghost.
ROM: Pac-Man (USA) (Namco).nes. No cheat.
Movie: drive.google.c...
It can be played on FCEUX 2.2.2. This video is only the first 836 levels of the movie.
The AI is written based on FCEUX. It only outputs a working solution, but not the best one or the fastest one.
Watch the interesting behavior of the AI.
1:26, 3:52 Partial overlap with the ghost.
3:25, 4:14 Almost full overlap with the blue ghost.
2:53, 12:33 Chase.
4:02 Pac-Man eats the last point nicely.
6:18, 7:13 Escape.
7:02, 10:37 Nice prediction of the ghost.
7:18, 10:33, 14:52, 15:56, 17:18 Looks dangerous.
16:04 Pac-Man goes down just after the blue ghost turns back.
The score overflows at 10:45:55. You can thank me later.
Yes.
@@expeditootavio
czcams.com/video/56B-eGwR22k/video.html
@@expeditootavio That's a new high score of 10,010,880 points from Alyssa May!
YES!! A video that shows the truth about the NES version now that I know all about what was going on in the original game!
Doctor: You have 11 hours to live
Me:
*plays this game*
That actually seems like something my dumb brain would do
Does a ibrokethisgame% speedrun in 1 hour, than a levelinfclear% the next 10
🤣🤣🤣👏👏👏🥰
p,@@bigiballypico616
Kids when their parents ask them to get off a game for the night and the kid sais "just one more game"
Caseoh needs 999 trillion PAC dots extra large for his light snack
Now We Have A Proof
Pac Man Is Endless,Only Calm Poeple Can Finish This Game
@Bartek270 it actually did with me, though. i could see that it probably was a joke, but what is it?
Did you know this was the nes version not the arcade version? Which does not have a kill screen
And you know this is an ai playing
Bo Tie There isn’t a joke here.
@@bo_tie There's also level Omega, level Omega+1, level Omega+2 and so on, which is only reached after completing infinite levels. Oh, after reaching those levels, it'll go on until level Omega+Omega or Omega2, then followed by level Omega2+1, level Omega2+2...
now I see what happened. the nes can't count past 10,0000000000000
What Makes You Think That Son.
Are you sure the Nintendo Entertainment System is limited to 100 trillion when it comes to counting?
Are you sure the Nintendo Entertainment System is limited to 100 trillion when it comes to counting?
This card
3:19:01, when "Level 256" (Glitched level in Arcade) becomes "Level 0" into NES
The maze is not cut in half like in arcade level 256
When it goes to level 257:
[Patrick Star screaming] "What kind of place is this?!"
I watched all 10 hours of this
AI has all the patience that I don't have.
ITS an emulator
Interesting to note that the energizers still work throughout the game, even though it’s only a half a second after level 22. The ghosts also seem a little dumber than the arcade version.
I think the reason this version doesn't have a level 256 kill screen is that, in the arcade, the level counter's cap is FF, or 255. The NES might store it as FFFF, or a much higher value. I dunno, it's a theory....
JB 44775 The kill screen is probably stage 65536. I don't know the specs of the NES, but it can probably store a higher number than an 8-bit integer, despite being an 8-bit machine.
the arcade kill screen is caused not just by the level overflow, but also a glitch in rendering.
@@ScumSookar FFFF is 65535 - so I imagine that is where the SNES version would stop at!
@@ScumSookar no ingenieros .la 8ni8jni78u7uo
@@ScumSookar que espero erosión peso el. erosión pesos lo un 3:34:45&; €£€
1:25 ohh my gooosh! those moves!
I am a fan of master chief
So if you only clear 256 levels,that would be 3,333,360 points if you pass 256 levels. And if you eat all of the energizers,that will be 200 points if you eat all the energizers. And if you eat 2 ghosts at the same time,you will get a double combo. 3 ghosts equal a triple combo,and 4 ghosts equal a quadruple combo.
But that doesn’t happen until level 284
that's only for the arcade game ... the 3,333,360 score after 256 boards is if there is a split/kill screen (there isn't), and if the ghosts stop being edible after the 5?th key, they don't in NES version. in a perfect NES PAc0man game you should be able to reach that score much quicker.
Eating 4 Ghosts at Once = Tetris!!
@@destroyercrush1052 that on 3:40:38
OMG! That score! I'm so jealous! 😭
Jealous for the AI? LOL
VERY NICE, I LIKE IT :)
I'm curious now, I wonder what happens if you reach the last stage possible within the NES version?
I'm going to assume it'll either hang or reset.
I'll probably be a glitchy mess in which you won't last long before the game crashes
There may not be a last stage possible. Could be an endless loop. If there's no counter being updated, then there's no integer to underflow. Or even if they did that, maybe they check the condition and handle it appropriately. In which case, you just get a very meaningless and tedious infinity.
@@cristianmurgociu4569
czcams.com/video/56B-eGwR22k/video.html
It says at 0:04 the NES version of Pac-Man has an infinite number of levels. Contrary to popular belief, the movie ends at level 999, not level 837
In the arcade version, Level 256 is the last. In the NES version, it is ???
lol score stops at 420
Or 360
Mine Is for 20k im not kidding
You mean 9.99942 million?
Nobody noticed that in 10 hrs you can win only 1 extra life ?
What makes level 22 different from level 23 and beyond? It looks like the ghosts do the exact same thing in that level as well, like spending a lot of time in their respective corners.
10:40:00 so i can get close to the end. Use it if you please
Also, 10:45:50
Li6y7k76y6ykyku7iki5:54:22
4:43:39ft5yfutufytufytftuyftyuftyuuy6y
10:40:00n. Ser jerséis kilos nos meses j7mjmimi
1:11:11vuyvyga6ygaa6t5ua5t6a6aea5at56a5t6y Buenos
Eso Enviemos En siempre j8inj8inji8 *¥£ ?3:56:55. 1:34:54
HE GOT PAST LEVEL 256. THIS ISN'T THE END. PACMAN GOES FOREVER!
I can't find a TAS that's faster than this at overflowing the score on this system. This Should definitely have been accepted to the tasvideos website.
10:45:01
Pac man and ghost blue
10:45:53
Yes inky isn't *that* bashful lol
*The score goes back to 0 at **10:45:51*
I Thought You Said That Pac-man Doesn't Eat Fruits For The First 6 Levels, Right.
But, He Ate A Fruit At Like Level 5 and 6. Why?.
*"ITS TIME TO STOP! NO MORE! WHERE ARE YOUR PARENTS!? WHERE THE FUCK ARE YOURS PARENTS!?"*
My parents are dead
-true story-
It's a computer playing the game.
Chaton
This computer need parents.
9:46:29-9:46:31
Me: *cha cha real smooth*
Names Of Ghosts (I'm not an attention seeker)
Red: Shadow/Blinky
Pink: Speedy/Pinky
Blue: Bashful/Inky
Brown: Pokey/Clyde
Also the ghosts corner you all the time fsr (especially Blinky and Pinky)
Hey! Pokey/Clyde is orange, not brown! But that doesn't mean that in Nes, he is brown. He is a reddish orange breed of ghost which is similar to brown.
For the arcade release, the right side of the screen becomes glitched after level 19 because of this logic:
(For levels 1 thru 7)
100 REM LET A=B
110 REM FOR A=A+1 : NEXT A
120 REM IF A < 8 THEN GOTO 1000
(For levels 8 and up)
1000 REM IF A < 19 THEN GOTO 1020 ELSE 1010
1010 REM LET A=19
1020 REM FOR A=A-7 : NEXT A
When Don Hodges fixed it, this became:
(For levels 1 thru 7)
100 REM LET A=B
110 REM IF A < 7 THEN GOTO 1000
120 REM FOR A=A+1 : NEXT A
(For levels 8 and up)
1000 REM IF A < 18 THEN GOTO 1020 ELSE 1010
1010 REM LET A=18
1020 REM FOR A=A-6 : NEXT A
so this its ai vs ai right
Ai vs NPC
I passed 9999420 on the score limits and the max is actually 9999999 on the Pac-Man game I was playing. It's just like NES Pac-Man but the ghosts are afraid of me for at least 6 seconds. In THIS Pac-Man game; the NES, from level 17 to 836, the ghosts become afraid for 0.4 seconds.
Neat.
Although this run makes me wonder how NES Namco Ms. Pac-Man acts after umpteen levels of being botted.
(Not the Tengen version. That one ends at level 32. (Unless you put in the cheat code to allow starting at levels past 32, in which case beating level 255 wraps the level counter back to 0, and the game _still_ ends at level 32. Which is why I'm more interested in seeing the Namco version being run. Especially since the Namco version seems to use pretty much the same engine as the NES Pac-Man...))
Well, the answer is one question level 256 does not run out of membrane glitch. The game like it is in the arcade thankfully we have machine learning to do this for us so we don't have to
pac man players at arcade: level 256 is soooo hard
nes pac man: play this version we don't have that bullshit anymore
WHY THERE IS NO KILL SCREEN >:(
If you like Pac-Man, try RandomPac. It has been made as faithful as possible to the original arcade version except that the mazes are created randomly (they are different every time) and it contains bonus levels. Download RandomPac from lowcarb.itch.io
Level 836 and the power pellets still work
It’s small differences like that that make the nes version so inaccurate
10:45:40 to quick-skip
Wow, i bet no one else made it to 800 levels...
3:19:01 Is the 256 level aka. "Kill Screen" level.
started the vid, randomly, around 6:40:10 and checked the following minutes/levels and noticed that the guy who is playing found a pattern and uses the same moves on every level... i give him credit for founding/memorized that...
Pacman in Nes Is Endless AND in The original has an End in the level 256 "The Kill Screen"
It has infinite number of levels.
But, the score is limited by 9,999,999.
In this video, the score overflows at level 836 after 11 hours.
It is played by an Al written by Chengu Wang.
czcams.com/users/wcgbg
All the movements since level 23 are exactly the same, because the levels are exactly the same.
It's not a speedrun or a walkthrough. PacMan doesn't eat fruits in the first 6 levels.
Movie file (.fm2) download link is in the description. No cheat.
aww I wanted to see if you could get 10 million D:
there are 100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 levels i bet or infinite it could be a generator
Level 22 onwards are actually the same level, repeated over and over and over again. So theoretically you can play up to level Graham's number G63 or even TREE(3) because it doesn't even have a level counter to begin with.
This is unlike many other games where there's level/round counter that becomes glitchy after it overflows. This game on NES, unlike its arcade version, don't have a limit, not even 2147483647 or 9223372036854775807 levels. Most games typically have 2147483647 levels.
Pac Man levels
Arcade: 256 (255 playable)
Nes: Aleph-null
My best score is 128,670. The prizes were at the third purple key looking item. Haven't beat this score in months.
I wonder if devs ever commented on bonus item visual design ideas like fruit to pretzel is unique but where does car key fit in?
Maybe I just need to unlock my minds inner imagination drive because I can't steetch far enough as to figure out why!
why the ai never seems to turn around by 180 degree?
+He Liu Great question! It's because it makes the program easier. In detail, I didn't find a way to check whether the pac-man eats a dot, although finally I figured it out.
I thought it was just that Pac-Man couldn't turn around 180° in this version
@@ChenguWangWhat did you program instead, though? Was there any sort of loss function?
so, what happened?
If I can finish the level with the second blue key, I consider the game beat.
Level 256 at 3:19:03. You can thank me later.
Somehow, this version of Pac-man doesn't have the 256 glitch, even though the NES is less powerful than an arcade machine.
it's because it's programmed differently
OMG 😮 HOW MUCH KEY YOU PAST?
10:45:55 Score overflown. No room for 10,000,000 on.
WOW. 10,010,880 points. Even if the score has a 7 digit capacity.
I want to see someone plays this long enough to overflow the score _twice_ or even _3x_ .
How long did it take to upload this?
+DwainiumB / DBKnives 3 hours
proberally 26263782726739392971535858135557183858313831557855163513585837584615587381371 nanoseconds
8:34:48 is bad
3:28 What...? Pac-Man went right through Inky.... What's wrong with the hitboxes? How does the collision system not register that as a death?
Sam Wong 3:26
Pacmans hitbox in this Version is actually a bit smaller than it seems
There are special places where Pac man can glitch through ghosts
Namco SHOULD'VE watched this video! ! ! ! ! SAY NO TO THE KILL SWITCH! ! !
10:30 idk
This must be Adam Sandler from Pixels
Lol
10 hours, whew! I hope you weren't drinking anything and had to hold it until 10,000,000!
No. This is a bot playing.
Someone had actually played Desert Bus 24 hours without stopping. You know, that unreleased game for Sega CD? Now that's a human feat!!
Sorry ! Can I ask your console on which console?
So, the final score is 9999420
*Nice*
Una pregunta... Cómo rayos haces para no perder??? Regálame tus dedos rápidos 🙏🙏
Geniustically intelligent.
After all trouble of getting that score... it... it...
why level 256 doesn't have glitch in the maze
Blinky is a Jamaican Red breed of ghost. Pinky is a Japanese Pink breed of ghost. Inky is a German Cyan breed of ghost. And Clyde is a Reddish Brown American breed of ghost. I don't know about Pac-Man. He must be a Barbadian Yellow breed of orb-like creature. Maybe like the flag of Barbados that represents yellow as sand but Pac-Man is not sand. I'm talking about what the characters are colored in the original, not in Nes.
Hey! You mean that Clyde is an American Orange breed of ghost!
Nice work but I definitely seen u get touched several times lol
4:45 He just ate an apple.
Will these patterns work for the nes mini
Que. Chido. Juega. ;)
Is that your high score?
Smashed that like button
wow! how did i just end up watching 17 minutes???!?!? shit, i'm getting way too sucked into this... i'm skipping ahead... :]
Mario Bros NES Phase 214 And Phase 215
100% expert
Mario Bros NES Phase 199 And Phase 200
The leg at 5:03 is funny 😄😅😅😆😆😆😆
3:40:48 A perfect game of Pacman is normally 3,333,360pts.
I’m kinda realizing something is he playing the same game over and over?
Mario Bros NES Phase 236 And Phase 237
Mario Bros NES Phase 259 And Phase 260
How many people watched the entire video all the way through?
Somewhere Billy Mitchell saw this video and is planning a lawsuit
why did you do this lol
What about the 256 glitch???
The 256 glitch is on the arcade game. This video is on NES. They are different versions. It's a good proof that there is no 256 glitch on NES.
Oh okay. I have the NES version but I'm not amazing at Pac-man so I wouldn't know.
maybe after level 65536 , or after level 4294967296 (like in DADADA DUNGEON 2 on my CZcams video "Dadada deepdelving in dungeon"
Joost van den Berg it's basically where half of the board is available and the other side is corrupted code
Even if you try the NES Game Genie code making ghosts stay blue longer on all levels might be a suggestion, unless there is a NES Game Genie code making ghosts stay blue forever until you eat all four of them.
I wonder if this version can break too. The address where the level number is stored can't be infinite so at some point it will overflow and return to zero.
yeah but
its the nes version
it cant break
@@RilGames. how many levels? It doesn't even have a level counter to begin with!! So theoretically you can play well past level G63 or TREE(3).
@@r.a.6459 i remember seeing something about the game forcequits after like round 330 or something arbitrary
If every level is the same after 23 then it could be as simple as "if level equals 0x18 then subtract one" and keep going on and on. I haven't disassembled the code but it would be interesting to see how it really works..
Ur better than me at pacman I lost 3 lives in every game
Just copy what he does after level 23 Christina watts
My high score on pac man is 43,000. I am never going to beat this.
Shit, and I was proud if getting 27k
Pac Man NES 13,957,600
There are 256 stages.
In *your* version the goats barely ever help each other, each one stating mainly in it's initial corner. *That's not how Pac-Man was designed*
NICE
What's the most you can go?
900k i'm assuming. i'm impressed that the player got this far. i'm even more impressed since the nes can't handle anything past 256 levels, so it generates an infinite stream. as far as ports go, pac man for nes is... amazing.
I think 65536.
There was this one part when the ghost eyes were over pac man right when he ate the ghost and right when he ate the last pellet lol!!!
Level 836? Doesn't the game crash at level 257?
you're referring to the arcade version, and it crashes at 256. There's multiple videos explaining it but the most common explanation is that arcades have an 8-bit integer, which can only handle up to 255.
ah yesss well considering the level never changed id say its only 1