Filling a container with marbles - Tutorial - 3dsmax 2013 + MassFX

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  • čas přidán 11. 09. 2024

Komentáře • 87

  • @anthonirosa
    @anthonirosa Před 3 lety

    Nine years later still amazing, Dude!

  • @chimpman244
    @chimpman244 Před 10 měsíci

    Posted 10 years ago but found this really helpful today for Lego in a jar, thankyou!

  • @maartens9933
    @maartens9933 Před 4 lety

    Legit 8 years later and still find this useful, thanks!

  • @bachutiemphim
    @bachutiemphim Před 4 lety

    Thank you for your straightforward tutorial! I just want to learn about doing simulation and rendering still images from there. We dont need to bake all; just delete frames and convert to editable poly for lighter geometry. You're great.

  • @iLEZ
    @iLEZ Před 11 lety

    Thank you. First reasonable tutorial on this. Also, if you have problems with strange behaviour in the simulation, uncheck high velocity collisions in the tools, or check it, or uncheck adaptive force, or increase substeps. Fine tune at your leisure. ;)

    • @nelsonayala4872
      @nelsonayala4872 Před 5 lety

      Thanks!!

    • @ThePr0Br0
      @ThePr0Br0 Před 3 lety

      your 8 year old comment saved my life

    • @iLEZ
      @iLEZ Před 3 lety

      @@ThePr0Br0 Now switch to TyFlow! 😄

  • @ihsancetinturk6866
    @ihsancetinturk6866 Před 4 lety

    best massfx tutorial on youtube.

  • @Grishnakh66
    @Grishnakh66 Před 11 lety

    Thank you - looking forward to see more of your work / tut's.
    Calm and good voice; straight to the point! That's ace in my book =)

  • @digimaks
    @digimaks Před 8 lety +8

    YOu are lucky Mass FX did not miss any marble through the jar.
    It's very inaccurate - only good at dropping balls on surface or dominos.
    But things like rollercoaster or cylinder between tacks- always gets stuck or fall through.

  • @yuvaldikerman6801
    @yuvaldikerman6801 Před 10 lety

    This tutorial was great. please make another one explaining different methods for other purposes!

  • @nimatehranian4073
    @nimatehranian4073 Před 2 lety

    very good and clean tutorial, thank you

  • @Traeumer13
    @Traeumer13 Před 4 lety

    Very good explanation. Thank you very much.

  • @tylerdurdan717
    @tylerdurdan717 Před 6 lety

    Hi Rob,
    This is a great very easy to understand tutorial! thanks

  • @salsa4everable
    @salsa4everable Před 10 lety

    superlative delivery, sir. this should be the standard by which others are compared; in terms of focus amidst a generous helping of the reasons why for certain actions.
    Did all those spheres fit in there without any intersections between spheres?
    thanks for this, and hope you can provide others of this quality.

  • @agentg6584
    @agentg6584 Před 10 lety

    Loved the video. Didnt realise MassFX was so powerful! Subscribed, can't wait to see more. :)

  • @Hasechka
    @Hasechka Před 2 lety

    Thank you! I've finally found an answer to my question! xo

  • @manifest3d
    @manifest3d Před 6 lety

    If the Dynamic Rigid Bodies are falling through a Static Rigid Body in your simulation then try gradually increasing the Substeps and Solver Iter. values under MassFX Tools > Scene Settings > Rigid Bodies

  • @4rg3s
    @4rg3s Před 3 lety

    Thank you! Very helpful tut!

  • @gdeepkeyrun
    @gdeepkeyrun Před 11 lety

    nice man..really straight forward tutorial....waitin for more tuts!!

  • @mounirmahammedi1417
    @mounirmahammedi1417 Před 2 lety

    Thank you so much!

  • @JonS_Animation
    @JonS_Animation Před 11 lety

    Excellent tutorial, nice work. Keep it up.

  • @wisam0611
    @wisam0611 Před 7 lety

    just make sure to activate collide with rigid bodies in the rigid bodies properties on the modifier

  • @vetor1982
    @vetor1982 Před 5 lety

    tip: start from a fresh new scene, because if you are working into a scene and try to do this, sometimes get some bug on simulation.

  • @adhityapoernama940
    @adhityapoernama940 Před 9 lety

    Thank you for this video! Very simple and informative! :)

  • @oliquereu
    @oliquereu Před 9 lety +3

    Hi Rob! Thank you very much for such a wonderful tutorial!
    And I have a question: when my marbles fall down some of them go through the vase. Could you please tell me where can be a problem. Thank you very much!

    • @michaelhankus7015
      @michaelhankus7015 Před 6 lety +1

      So in your scene settigns, you need to increase substeps and enable high velocity collisions
      knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-D78BC1A4-A6C3-4537-9515-FC1ABFBDC52E-htm.html

  • @xx-ou5up
    @xx-ou5up Před 11 lety

    holding "shift" while moving -rotating or re scaling any object will automatically copy it

  • @esindurmaz4709
    @esindurmaz4709 Před 5 lety

    great tutorial

  • @markpolo9531
    @markpolo9531 Před 9 lety

    Thank you, but you must do more videos!
    You're good to do it.

  • @jjjames4484
    @jjjames4484 Před 8 lety

    Excellent video!

  • @laughinghyena21
    @laughinghyena21 Před 11 lety

    like for example; for a headband, when you animate the head turning, the tassels of the headband shouldn't go through the arms of the model. How can I tell the tassels do not go through the arms?

  • @nma6813
    @nma6813 Před 3 lety

    Thanks

  • @karlapena8716
    @karlapena8716 Před 5 lety

    amazing tutorial! thank you!!!

  • @supriyosamanta9334
    @supriyosamanta9334 Před 5 lety

    Can you make a tutorial on something like space ship rising from water with water falling effect?

  • @thisisamirhamza
    @thisisamirhamza Před 4 lety

    what if i scroll the key frame bar to 1 but animation doesnt run and object remains static

  • @Rodrigooasis
    @Rodrigooasis Před 11 lety

    Just one thing for people that could get stuck, change the Physical shape type to original.

  • @ahmedabdelrahman829
    @ahmedabdelrahman829 Před 8 lety

    excellent i wanted to know how to simulate an object as concave like old reactor and i found it in your video
    i also want to know where is the tool equivalent to motor in the old reactor is it here in mass fx???
    waiting for your answer
    thanks very much

  • @Optic-nerve-realitycom
    @Optic-nerve-realitycom Před 10 lety

    nice video, please make some more

  • @jaimelopezdigital
    @jaimelopezdigital Před 8 lety

    excellent tutorial.!

  • @gauravkhandelwal7153
    @gauravkhandelwal7153 Před 7 lety

    I am a beginner. I want to draw tube inside tube so that both tubes cross section is visible. Please help

  • @laughinghyena21
    @laughinghyena21 Před 11 lety

    what is the best to way to add collision on bones or objects by using MassFX?

  • @chenkai8033
    @chenkai8033 Před 5 lety

    thanks dude

  • @radadjokic6207
    @radadjokic6207 Před 11 lety

    more tuts???????????
    this one is great :)))))))

  • @sofiabenetti2994
    @sofiabenetti2994 Před 7 lety

    doesnt work for me!! the marbles fall and stop then they get to the grid. any sugestion?

  • @nevercallmebyname
    @nevercallmebyname Před 7 lety

    why do I not have MassFX in my 3DsMax? Why cant I find anything about how to get it? and why cant I find any tutorials that dont use it?

  • @lush2588
    @lush2588 Před 10 lety

    Hey Rob!!! Thank you so much!!! I have a question though, on my massfx toolbar i dont have all the tab options yours has! how come? and how can I get them?! thanks alot

  • @cunningsag
    @cunningsag Před 11 lety +1

    Hi.... My name is Sagar. I just watched your tutorial & I'll really appreciate it as it helps a lot to make a realistic simulation. But I got one thing to ask that- after falling down into the pot, do all the spheres touch the pot perfectly...? I am asking Because in the previous version of 3ds max while using the reactor, the fallen objects don't really touch the pot. it keeps some gap inbetween. So it reduces the realism a lot.
    So what about using mass fx in 2013.

  • @bamartins3d
    @bamartins3d Před 8 lety

    thanks, God bless you

  • @parthi2929
    @parthi2929 Před 7 lety +1

    for me, the dynamic rigid body is not falling into static rigid body at all, just vibrating on its own plane.. what could be wrong?

    • @michaelhankus7015
      @michaelhankus7015 Před 6 lety

      So in your scene settigns, you need to increase substeps and enable high velocity collisions
      knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-D78BC1A4-A6C3-4537-9515-FC1ABFBDC52E-htm.html

  • @elijahroyaie
    @elijahroyaie Před 7 lety

    i put convex on original but the intro of my object is covered with an invisible surface

  • @olgakhabibulina7416
    @olgakhabibulina7416 Před 10 lety

    Great! Thanks a lot!

  • @beletezenabu158
    @beletezenabu158 Před 10 lety

    best tetor

  • @karlasaliba6939
    @karlasaliba6939 Před 3 lety

    mine didn't fill the container. they went down below into space...

  • @ramilabdulhalikov646
    @ramilabdulhalikov646 Před 10 lety

    Greate. Helpful

  • @imunperfect
    @imunperfect Před 10 lety

    Thank you very much! :D

  • @MichaelStanford1
    @MichaelStanford1 Před 7 lety

    I tried this some of the marbles are slightly sticking out of the glass a little bit. Does anybody know how this can be fixed?

  • @mellon3d1
    @mellon3d1 Před 10 lety

    Great!

  • @vikaf
    @vikaf Před 4 lety

    Thank you))))

  • @ardandesu1812
    @ardandesu1812 Před 7 lety

    thanks you bro !

  • @Hapeonee
    @Hapeonee Před 9 lety

    You don't have to undo the simulation to bake all the keyframes.
    Otherwise good tutorial! :D

  • @panjustore
    @panjustore Před 11 lety

    thanks man !

  • @ahmedlezel1553
    @ahmedlezel1553 Před 11 lety

    nice man keeep on

  • @toughsingh
    @toughsingh Před 11 lety

    how to make the stimulation in slow motion?

  • @gaivskakashi
    @gaivskakashi Před 9 lety +1

    shouldnt some marbles fall out

  • @tailskitaleshindi
    @tailskitaleshindi Před 7 lety

    thank you

  • @majdiqubabi
    @majdiqubabi Před 8 lety

    i don't have a massfx !!!!!! how to get it ? plz help

  • @danmccabe9889
    @danmccabe9889 Před 4 lety

    Thank you.

  • @user-jd1tw6rm2x
    @user-jd1tw6rm2x Před 7 lety

    thanks broo

  • @ObelionX
    @ObelionX Před 11 lety

    ty so much! :D

  • @fearofdark77
    @fearofdark77 Před 10 lety +1

    Nice work!
    How can I render the animation now?

    • @kc4848_cal
      @kc4848_cal Před 4 lety

      On the main header, click "Rendering" > "Render Setup" > Fill out your rendering parameters: Set "Time Output" to "Range: 0 to 100" or whatever keyframe range you want, and choose your render output (.avi on Windows works well enough) > Click "Render" and wait as long as it takes your computer to render if (could be hours if it's a complex render)

  • @vetor1982
    @vetor1982 Před 6 lety

    i lov you thanks

  • @RandoGamesGamplaysAndMore

    how do you copy?

  • @chiragjalotas1685
    @chiragjalotas1685 Před 7 lety

    sir plz make a video on animation

  • @bldgblox
    @bldgblox Před 11 lety

    more tuts?

  • @dorghamsabah
    @dorghamsabah Před 11 lety

    i wanna learn how to get a real exterior

  • @shaanaman4015
    @shaanaman4015 Před 5 lety

    Breaking soild glass

  • @michaelhankus7015
    @michaelhankus7015 Před 6 lety

    overall good tutorial, but you did not go over the scene settings which was the solution to everything once i discovered it. I, along countless others in the comments seem to have been ripping our dicks off trying to figure out why the marbles are ignoring our object and just hitting a random plane.
    So in your scene settigns, you need to increase substeps and enable high velocity collisions
    knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-D78BC1A4-A6C3-4537-9515-FC1ABFBDC52E-htm.html
    atm i have 4 and 4 and it seems to be working
    thanks for starting me off (and no other tutorials seem to go over this so you're not the only, but you are the only one not to use notepad so high five there)

  • @margaritayvazyan3362
    @margaritayvazyan3362 Před 4 lety

    Thanks

  • @mylesmontgomery
    @mylesmontgomery Před 10 lety

    Great!

  • @RandoGamesGamplaysAndMore

    thanks