FINALE! The Battle for El-Alamein! | Company of Heroes 3 AFRICA Campaign (Mission 8)
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- Äas pĆidĂĄn 28. 02. 2023
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This is Mission 8 of the Company of Heroes 3 Africa Campaign. The push through Gazala has forced the British back to El-Alamein and here culminates the extent of the Axis ability to push forward!
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I can imagine them, like a Monty Python skit -
"Sir? Apparently there is a Tiger tank just outside the tent..."
"A Tiger? In Africa?"
Panzerkampfwagen VI Tiger was deployed in Africa, in fact the Tiger I was first deployed in north africa in 1942
@@mashroomghost8456 Yes! In fact I met a Major who led a Tiger I gruppe in the Africa campaign many years ago. They ended up caught in an orchard and being shelled with artillery with no escape and so they put sand in the fuel tanks and seized the engines before being taken captive.
Ngl the German accent of Rommel is worse then German Hollywood villians from the 80s and 90s
Vee haf vays ov mekking you tok!
Honestly youâre not wrong
The story is really whatever, like they couldn't commit 100% to the German side without the fear of offending someone
Yep, it couldn't narrate the story from a German pov, the Devs had to put another pov
damn i wonder why, it's kinda like the germans were the bad guys...
Wehraboos would be mad if they do that. Unlike how COH2 portrays soviets darkly.
@@haku1015 SO?
@@haku1015 Do you even know what COH1 and its expansion packs are? What are you, 12?
If you don't know, units takes extra damage when they're building. So be careful when building in the middle of battle.
The campaign is not as good as CoH1, but it looks fun enough. Though I'm a bit disappointed that they don't do what they did with the Italian campaign, but at least it's not like CoH2.
the attention to detail in this game is just so lackluster. not that COH was ever very historically accurate, but it always did like to pretend it was. in the opening cutscene the German soldiers all carry STG-44s, which didn't even enter into service until 1943...despite the fact that they are in North Africa which the Axis lost in 1942. the same cutscene shows British troops at El Alamein using bazookas, which again only came into service later for American troops. the British would have been using PIATs if anything at that time.
the general impression is that they either don't care about authenticity or actually don't know this pretty basic stuff.
I was a big fan of COH1 and 2 but after all the war game, steel division games. this feels so arcade-ish... this doesn't capture the size and magnitude of a battle like al alamin at all.. and for a tank to just crumble another to go around the issue of collision takes away from tactical maneuvers. same for the lack of differentiation between tank strength
that's because this is basically the 3rd iteration of a RTS from 2006, whereas Steel Division is the latest iteration of RTS games that have actually been taking advantage of the technological progress over the past few decades
I remember when COH2 came out in 2013 my friends and I thought it was underwhelming considering how much time had passed from the first COH, but man coming a whole decade later this really takes the cake. very unimpressive both technically and artistically.
@@Marchochias I fully agree.. I feel sad about this. it seems too outdated
@@timthenetchanter that is like saying that Mario game is outdated or any game about races is outdated because the core of ground races is so "old". COH3 focus more on urban warfare, Steel division lacks it let's not forget COH3 is more realistic in the sense a squad don't fight until it dies but retreats to reinforce and back to fight, the idea of COH is to be smartest than your opponent by micromanaging the economy and vet the units. In SD they only fight until they die on a map where you could only push and barely flank.
Same feels. Funny how the Coh 1 doesn't feel like this and I just played the US campaign recently. I guess the maps are just better designed in 1. These feel very cramped with few choke points. Also the way the pop cap works in these missions feel very limiting. By the time you got like 100+ cap it's the end of the mission and just mindless wave defense.
@@mariano98ify this isn't correct. you haven't played much SD2?
Really liked this campaign. Hope you will make one of the campaign in Italy as well.
Very entertaining to watch you present the Campaign :). Wish the Brits could have met you sweat, though. (chuckles) Too many flawless victories.
Glad you enjoyed it! Multiplayer footage to come soon
Damn.. it just kind of... ends? That's really disappointing. It feels like that was only the halfway point.
I would have liked a fantasy german campaign that would eventually go to America! The historical campaign is so well known and thats why its not that catchy anymore!!
that churchill inst a black prince.its a modified churchill with the 75mm M3 gun of a sherman, model is in correctly made as it resembles the 75mm vickers gun which has a muzzle brake while m3 doesnÂŽt. British did make those in small numbers as a sort of factory conversion/field mod as the 6pdr was found to be inadequate against emplacements and fieldforts.
The enemy AI is atrocious....all they did was drive directly for the objective ....in a nice slow conga line .....
All I could think when he said "soon the Americans would arrive" is just "say hello to general motors and ford"
Lol! Apparently, absolutely everything explodes like a Michael Bay film using Hollywood gasoline, and tanks fall apart like Jenga blocks. Not impressed by the Ai either; why would enemy troops not be prepared when the sound of tanks are 100 meters away?
đ đ€Šyh lame. But they use pronouns in their promo vids...đ€Ș
Yh when i saw vehicles fall apart like legos.. huh?đłđ€đ
Hope its a good sign tht they are away from sega now.
@@jacquesjtheripper5922 There seems to be some progress on the 'tanks fall apart' visual these days. I'd like them to allow other tanks to crush the hulk more realistically, rather than have it fall like a deck of cards...but you can't have everything!
@steveh8658 yh, what i would hope is more improvement on ai, and the dynamic campaign, as a single-player gamer.
Seems pretty basic, they did improve it somewhat it seems, although the tanks etc ai improvement in 1.6 patch isnt out yet on console.
But they also 'solved' some problems with ai by taking out cool features like them using routes with more cover etc when moving, making them just dumber instead, shame.
Gonna wait a good while b4 getting it it seems, and lower priced.
@@jacquesjtheripper5922 For sure. You'd think Ai would act much more intelligently with all the computing power we have. I guess it's only as smart as the programmers though!
It will be interesting if the team can get back to their roots without the deadweight of corporatism around their necks.
Now Iâm not a avid CoH player or whatnot, so for me, my expectations of gameplay is quite low, compared to others. Looking at the gameplay only, Iâd say it looks satisfactory. Naturally, there are small details that should have had more attention paid to it, but just playing it, I doubt a casual person like me wouldâve noticed if I was actually playing.
Story wise however, there are quite a few issues. The gameplay is focused around Rommel, yet the narrator is a Benghazi man talking about his experience during the North Africa campaign and how it impacted his family. I can see what theyâre trying to do: theyâre trying to use the German gameplay to indirectly show the advantages they had in the initial stages. The problem is they did not execute this well. Instead of using the player to create the desperate situation the Allies faced, weâre instead met with two opposing perspectives that just donât mingle well. And since weâre playing in Rommelâs perspective, the Benghazi story is very sidelined and kinda pointless.
Some people have already mentioned this, but actually letting players play from the Alliesâ perspective, or perhaps even from the perspective of the regiment the Benghazi man was attached to, would give his side of the story some more power and depth. The North Africa campaign was a back and forth business; if you want to address this not-so-well-known theatre of war, take both perspectives. This way, it doesnât feel so one-sided, and we donât need to see such a simplification of the campaign in that long final cutscene. In fact, I feel like playing the Benghazi manâs regiment in the final rescue wouldâve been quite cool.
Iâve read a bit about Rommel, and understand that he is one of the few ârespectableâ men in Nazi Germany (arguable). I can see theyâre trying to deify him. But if so, why not make the last stand more dramatic and limit the playerâs resources and time between attacks? If you wanna focus solely on the German side of the campaign, show it to the end and play towards the defeat of the Germans. Donât just end it with this victory; clearly looking at it, this victory was quickly overcome by Bernard Montgomeryâs genius. Either change to Montgomeryâs perspective, or stick to Rommel to the end. Because there is a lack of address to any of this, the story truly felt lackluster and as people have said, itâs more an arcade game as a result. This isnât a problem in itself, but for a campaign, thatâs quite the nono. It now makes Rommel look like some random dude that screams orders and missions to the player, and not actually commanding the German Afrikacorps.
From failing to properly âdeifyâ Rommel to not showing how the Allies overcame their adversaries, so a meaningless narrator, there are just too many problems with the story to not notice. Iâd play it if Iâm bored, but I wouldnât play it for the story. Quite disappointed considering this is such an overlooked theatre of WWII.
Well, the missions were nice and everything; but I was genuinely expecting it to switch over to the Allies at some point. Mostly because they (at least the Americans) were going through an period of incompetence from the top brass until someone was replaced, I forgot who he was, though
Could be Lloyd Fredendall the Commander of II. Corps. His performance at Kaserine was a bit underwhelming.
Exactly, you get t, that would have been sick.
British or Canadians soldiers with Sten gun at 0:03
Hay vulcane will u do the Italian campaign
Possibly in the future but for now I'm going to focus on multiplayer for CoH 3
why does that red zone section in the center of the mini map keep blinking?
Probably cut off for the enemy.
I thought the voicelines of the Panzer III is quite- em, desparate sounding all the time.
Could of gone on a bit longer
Depressing to think that this will from now on be what people refer to when saying "Company of Heroes"... thanks for the playthrough, I now know to stay very far away from this mess. The series ended in CoH2, much like Dawn of War 2. I pray that same fate does not await Homeworld with its number 3 looming in the horizon, luckily it is not in the hands of Relic anymore.
Tiny and easy missions all the way, very short campaign with horrendous story, gameplay-wise nothing new from CoH2 days 10 years ago and multiple things done even worse: How is it possible CoH1 sound from 17 years ago is so much better? The AI is worse than ever before, it no longer even stops to shoot back and just moves past threats. Plenty of visual mistakes too, like Typhoon recon plane missing its nose cap and way too much incorrect equipment for the theatre & timeline.
There is ONE thing CoH3 did better than CoH2: it was not completely broken at launch.
How even the mother's death was such a sad event when the daughter started first bombing Germans? You do not get to play the "civilian card" after that. The brave dad as the only dude in the entire Allied army jogging around in his robes made me laugh, far as we know he never even shot that M1 Garand he somehow carries. Also pretty damn lucky his daughter was not in one of the trucks Brits just shot to pieces too, would have actually given a rare decent twist to his stupid monologues. I can't believe the rest of WWII in Africa got discarded just like that.
It really is depressing isn't it. What a soulless mess, completely politicized, lacking in content and character.
God this campaign was horrible, as bad as the base campaign of CoH2. What the fuck were they thinking? If they wanted to show the perspective of a civilian that joined one of the sides as they fought over his homeland then why not either have it be one of the arab axis volunteers or just have you play the brits in the first place? And why not have the game actually go through the entire career of Rommel in Africa if they are so insistent in deifying him, with the last mission being a endless wave survival where you can only call in italian troops and the handful of german units you start with get taken away from you as they are evacuated with Rommel instead of the first El Alamein battle?
Yeah funny isn't it that the overwhelming majority of Arabs supported the German troops but somehow the game twists reality yet again to fit a modern false narrative.
How cheap and unfinished this game looks. And first CoH was top at its time.
The end feels so... abrupt. Also this Benghazi background story... Like, who asked? It feels so pointless. Well, not pointless, but like an excuse of the devs for adding a German campaign.