Corona render tiles randomization
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- čas přidán 8. 09. 2024
- Quick Tip: Fix those repetitive textures that can ruin the realism of your designs with a little magic from Corona UVW Randomizer!
Follow the steps in this short tutorial:
• Create Corona UvwRandomizer.
• Plug it after your texture map.
• Check Mesh Element to drive the randomization as per each element in your object.
• Change U & V offset From 0 To 1, for position variations.
• Change W rotation From 0 to 360, for rotation variations.
• Change U scale From 60 To 125, for scale variations.
Hope you found this quick tip helpful.
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#3dsmax #archviz #coronarender #tutorial
one important thing u forgot to mention is that its not a texture on a single plane or box but ediatable poly with each tile as different face or mesh element.
I use multi texture but this one is good too 😊 thankss
Welcome 😊
fascinating
Thanks 🙏🏻
can you explain coronamappingrandomizer? pls
thank you!!!!
You're welcome!
Das ist super
Software name ?
3ds max