Illustration VS Concept - Why do some companies want Sketches and others want paintings?

Sdílet
Vložit
  • čas přidán 1. 07. 2018
  • Tutorials/Templates/Brushes - gumroad.com/trentk
    Trents Books on Kindle - www.amazon.com/shop/trentkaniuga
    Twitter- / trentkaniuga
    Equipment I use- www.amazon.com/shop/trentkaniuga
    Why do some companies want Sketches and others want paintings?
    Things I've worked on:
    Overwatch (PC, PS4)
    League of Legends (PC)
    Diablo 3 (PC,PS4)
    Hearthstone (Mobile, PC)
    Burning Crusade (PC)
    Wrath of the Lich King (PC)
    Final Fight Streetwise (PS2)
    He Man (GBA)
    Terminator 3 (GBA)
    CannonBallers (Mobile)
    CreeD
    Twilight Monk
    Ikeda
    Nova Colony
    Galaxy's Edge
    SodaPopSoldier
    Millenium Actress
    Goblins and Gnomes

Komentáře • 659

  • @Xune2000
    @Xune2000 Před 6 lety +1583

    You need experience to get the job; you need the job to get the experience...
    Something's gotta give.

    • @TrentKaniuga
      @TrentKaniuga  Před 6 lety +442

      Xune just make indie games for the experience. Offer services for mods, or work in mobile games. There are many ways for you to learn the craft. You will have to sacrifice though.

    • @Dylanepw
      @Dylanepw Před 6 lety +179

      I agree with both of these points. I went through art school and ended up in a tough position - the education I got was not the education I was sold/bet my future on - ended up doing mobile. It took me years to climb out of that hole and start working for myself, but it becomes possible once your mindset is right. Meet people, KEEP PRACTICING and be kind to everyone, including yourself. This way of being will carry you where you need to go/help you find the right job.

    • @Kittsuera
      @Kittsuera Před 6 lety +36

      not entirely accurate.
      Art, modeling, creative stuff can get experience with out the job, just takes a lot of work.
      Most people are not born a perfect artist with years of experience. o-o

    • @benkai343434
      @benkai343434 Před 6 lety +57

      demonstrate that you understand the pipeline and go for a low budget job in a small or indie studio. Like Trent says, you're much more likely to get the job if you're going for something that doesn't have a lot of eyes on it.

    • @Cernunnnos
      @Cernunnnos Před 6 lety +9

      I doubt many big companies would take work on mods as _experience._ Portfolio pieces for sure, not experience.

  • @Lionnlegacy9
    @Lionnlegacy9 Před 4 lety +348

    I really appreciate that you make the distinction between “well designed” and “well rendered”. As a young, aspiring character/creature designer and storyteller, I feel like photo realism is so overrated and the heavy detailing is so distracting from the actual character and design, so it’s really refreshing to hear a fully fledged concept artist who acknowledges that style plays a part in how consumers and executives view your work

    • @anzaia2164
      @anzaia2164 Před 3 lety +9

      It kinda scares me, as an aspiring game art student...
      That high level of rendering is far from my comfort zone.

    • @yeahgirl11
      @yeahgirl11 Před 2 lety +11

      Western culture is all about hyper-realism in art and storytelling. I get it from a cultural standpoint, but there's a reason why non-Western art (Asian in particular) in game design and game concepts are way more appealing: because they understand it's NOT supposed to be real and feel free to break from reality. They're not constrained to using dull colors and gritty ideas.

    • @mattpace1026
      @mattpace1026 Před rokem +2

      @@yeahgirl11 Non-western culture is just automatically more appealing?
      Just what in the hell gives you the right to speak for everyone in the world like that?

    • @sinnfulcat
      @sinnfulcat Před rokem

      oh ur pfp lol

    • @joetapson9583
      @joetapson9583 Před 11 měsíci +1

      Good comment this, even more appropriate now that ai generators always produce extremely overly detailed results. Once you understand that, it's easy to see why many of us are less than enthusiastic about incorporating it into our process

  • @zvhaorik100
    @zvhaorik100 Před 5 lety +1734

    Illustrations = What sells the idea of a character
    Concept Art = The blueprint a character is built from

    • @michaelpapageorgious5053
      @michaelpapageorgious5053 Před 5 lety +84

      I don't think that was the message. Concept art is a blueprint that sells the idea, illustrations don't sell ideas, they are extremely detailed and would simply take too long to create for the sole purpose of selling an idea, the job of concept art. concept art is less intricate, but not too simplistic, there is a middle ground where the artwork doesn't take too long to produce but looks good to the people you're selling the idea to.

    • @zvhaorik100
      @zvhaorik100 Před 5 lety +34

      @@michaelpapageorgious5053 Not everyone has the imagination to understand what can come out of a blueprint. A blueprint is fine if your idea is being pitched to fellow artists, but if you're pitching your idea to non-artists you do so at your own peril.
      With a blueprint- your success is dependent on your employer's ability to visualize where you're going with your ideas. The work is put on the employer to understand what they're seeing.
      With an illustration- you're putting that work on yourself, and showing everyone exactly what you intend for them to understand.

    • @michaelpapageorgious5053
      @michaelpapageorgious5053 Před 5 lety +28

      @@zvhaorik100 I disagree, concept art is used to sell your idea, what your describing is bad concept art which doesn't cater to non-artists. Illustrations take too long to serve the purpose of merely getting across an idea. Illustrations express your idea but thats not their main purpose. In regards to the gaming industry people don't translate their idea with illistrations. You said what sells the idea of a character, which implies to me that you think illistrations are used for the purpose of selling a character design idea. Thats what concept design is. Illistrations get across multiple ideas to an audience, not a team and aren't defined by one character, theres multiple and a background, this isn't seen in concept art as it will distract from the character that you're pitching.

    • @j.2512
      @j.2512 Před 5 lety +45

      you are overthink in it. The original comment is right. Concept art is the blueprint and illustration is the built house . The illustration is the product/ character/ promotion art that is going to be sold. Concept art is just the process getting there.

    • @biancamarsh1044
      @biancamarsh1044 Před 5 lety +49

      Concept Art is for conveying and building the character
      Illustration is for showcasing and marketing the character

  • @Maid_Sate
    @Maid_Sate Před 4 lety +250

    Concept art is idea focused
    Illustration is render focused

    • @musa5950
      @musa5950 Před 4 lety +39

      Illustration's purpose is to tell a story tho and I'd say illustration is style focused rather than render focused

  • @jessicah3065
    @jessicah3065 Před 6 lety +579

    hey! loved the video, but I just wanted to let you know, at 11:00 when you're looking at that lined and colored vamp on the left, that's not actually yoji shinkawa's art, it was done by Chihoko Uchiyama. her job at kojipro is to look at his beautifully messy sketches and translate them into useable turnarounds for the rest of the art team to work off of. whenever you see pieces in an MGS art book of a character that looks like that, with the clean lines and the subtle shading, that's her turnarounds. it's a shame not many people know about her, her work gets constantly mis-attributed to shinkawa but I think she deserves her own shout out! you go, lady!

    • @TrentKaniuga
      @TrentKaniuga  Před 6 lety +131

      Whoa. This.... blew my mind.

    • @jessicah3065
      @jessicah3065 Před 6 lety +28

      maybe stick an annotation on the video for clarification or something? or just a note in the description

    • @emche852
      @emche852 Před 5 lety +10

      That's really interesting! I always tried to understand how Yoji can draw so clear sometimes. 'Cause his style is about soul and idea of the character, not the refined concept art. Thanks for clarifying this :)

    • @johnmurdock2496
      @johnmurdock2496 Před 5 lety +3

      didnt know about her! thanks for sharing

    • @yipyomorgan4380
      @yipyomorgan4380 Před 4 lety +11

      Yoji Shinkawa is like Shakespeare. His designs are beautiful but you literally need a translator sometimes.

  • @matineyang
    @matineyang Před 3 lety +72

    I love hearing the "Nobody owes you anything in this world," message. I always try to remember it when I get too self entitled. Thank you for the reminder.

    • @TrentKaniuga
      @TrentKaniuga  Před 3 lety +28

      I don't owe you any kind of "youre welcome" either.

    • @mattpace1026
      @mattpace1026 Před rokem +1

      @@TrentKaniuga Okay, that was just being a dick.

  • @AhmedAldoori
    @AhmedAldoori Před 6 lety +703

    Very informative, great vid!

  • @tisoneguy
    @tisoneguy Před 6 lety +207

    I think one of the reasons why younger artists outside the industry are so confused and misinformed is because they have a lot of professional artists in the industry they look up to and they use the CURRENT portfolios of those professional artists as a sort of reference for what concept art is and what the industry is looking for. It's very deceiving because those portfolio websites or artstation accounts are just filled with only the prettiest pictures from the projects they've worked on. Concept art has a lot of subcategories too - character, creature, prop, weapon, environment, architecture, vehicle, production painting, etc - and you'll see some professionals keep their current portfolio filled with only a certain subcategory for whatever reason (at least from what I've observed from their online portfolios).
    The thing is I'm pretty sure those professionals at some point in their life had an ENTRY portfolio, the portfolio that got their foot in the door... or they knew a friend who knew a friend who got them in (it happens). It's pretty hard to find an entry portfolio of these popular well-known artists because they're most likely embarrassed of their work and removed them from the internet, and I'm not sure if any of them would want to share it either. Even if you go to the "personal work" section of a lot of well-known artists on the web, they're filled with pretty, high polished images that bear no semblance to what concept art is. What ends up happening is a lot of aspiring concept artists and students use these professional portfolios as a reference for what their own portfolio should look like.
    This is only a hypothesis though. And I'm sure there are other reasons like youtube videos and such that you mentioned. I'm just an outside observer making my own observations. :)
    Even though though there are so many resources online nowadays, things like this still isn't very clear or explained very well. Could be because there are so many people with different opinions online which end up making things even more confusing unfortunately.

    • @inklinedecline
      @inklinedecline Před 6 lety +22

      tisoneguy I can shine some light on this subject. What happens is at least in my case, is that I tend to publish the final production-ready deck pieces since they usually are the ones that end up being shown in-game anyway. The tons of loose leftover sketchet are still very valuable and might be used in the future and for this reason alone they rarely see the light of day on the internet. I bet many other pros have the same issue too. I publish "how the sausage is made" every time I can along with finals since it's so informative but TBH most of the time I can't.

    • @ahtiandr
      @ahtiandr Před 5 lety

      This is so true

    • @Tater_Toot
      @Tater_Toot Před 5 lety +7

      Concept artists are expected to update their portfolio. They are taught to put out their best work because they might not woo the employers due to the intense competition. Some famous ones make videos and post their older sketchbooks and work, but they don't usually post any artwork that is less than perfect.

    • @djokotriono7787
      @djokotriono7787 Před 5 lety +8

      My opinion: this could very well the ideal. Because this way younger generations will always learn from what the best work of the best artists can provide, thus raising the standard. In a way it's a progression for all of artist of all generations. Until of course, one day, it will climaxed to the point where (probably) computers can pick the pattern and produce 'high quality arts' used to take weeks in mere minutes.
      Then it's artist doomsday.

    • @MillywiggZ
      @MillywiggZ Před 5 lety +2

      Yoji Shinkawa’s portfolio was full of manga comic cells of a formula 1 race and two people talking in rooms. Most of his work was like a film director manga artist.
      His work is completely different now. But I don’t think you need a portfolio with his reputation.

  • @LeoZackular
    @LeoZackular Před 4 lety +83

    I appreciate the blunt honesty 😂 “you’re gonna get fired brother”

  • @jjj7790
    @jjj7790 Před 4 lety +21

    5:55-6:39 This is very good advice that I don't hear that often. I hear a lot of advice about how to make yourself right for the job, but not about how to tell if the job is right for you.
    Especially for art where a lot of times people are just desperate to break in to the industry, and where you often work with people who may not understand the value of art or how to work with artists.

  • @kreculjkreculj
    @kreculjkreculj Před 6 lety +329

    What i noticed is that japanese studios treat concept art bit different, from final fantasy, over monster hunter, dark souls to devil may cry, resident evil, xenosaga, phantasy star online, armored core, their concepts are line heavy with clean colors and cell shading, they aren't polluted with the photobashing stuff so much yet(don't get me wrong, i do that too), from my standpoint, the goal is to produce as many ideas as you can by the certain deadline, and actually think about the design, polishing takes lot of time, and when someone tells me about concept art i see it that way. So there is a certain trend, as you mentioned in the video(that's also connected with your "concept art is dead" commentary) that ppl more and more are creating "pretty" stuff which is empty, without the essence, and are also amazed more and more by highly polished stuff, like give them highly polished turd and they will be "wow, awesome concept art". Thanks for the vid, also great concepts :).

    • @somnaventu_s2475
      @somnaventu_s2475 Před 6 lety +1

      Darko Kreculj I guess their teams have clearer visions

    • @kreculjkreculj
      @kreculjkreculj Před 6 lety +18

      Well i don't know about the vision, since most of the games in the west, or overall on the market are recycled clones, i rarely see some unique games. I would say it's different focus. I listened few 3d modelers and they said it's better for them to have line art, since the structure is more clear. Maybe it's tradition.

    • @j.2512
      @j.2512 Před 5 lety +14

      yeah but art departments in Japan are usually a team of actual artists who speak the same language, and each department is autonomous, and in the west you get all sort of producers/marketing experts/ publicists random cocksuckers that throw buzzwords and can´t vizualise or process the work being made unless they see the final result. That means more money and time but Burguer studios usually throw as much money away it takes to please executives. Even somebody´s wife or dumb kid will weight in on shit. And then all goes to hell when they do screen testing , so many screen testing with random idiots pushing their random opinions. So yeah, art directors cover their ass, so you have to make actual concept art and fake, polished "concept" art later so the dummies will think is cool.

    • @ricardoalmeida4719
      @ricardoalmeida4719 Před 5 lety +25

      Japanese studios (even AAA) are not so keen on making games with the best graphics, but making great gameplay experiences. FROM is the best example I can imagine. Their characters are some of the best I've seen but their not rendered in high detail. Red Dead Redemption 2, God of War or The Last of Us are way more detailed and realistic, but that's because western developors are pushing the realism to the extreme. I'm kinda bored of it to be honest. I prefer originality and surprising creatures and environments than realistic, 4k and all that stuff.
      To me, mood and atmosphere is superior to detail and resolution. That's why I love FROM's games. They have a great amount of detail but they're not pursuing it at the cost of creativity and gameplay experience.

    • @kreculjkreculj
      @kreculjkreculj Před 4 lety +1

      @@ricardoalmeida4719 That might be true, def less hyper realistic stuff. But that gives them more space for exploration and experimentation, since they don't have to spend that amount of time doing highly polished 3d assets, they don't have to recycle that much and are able to create more unique content. Bloodborne concepts are also pretty rough.

  • @huhwhuhing
    @huhwhuhing Před 4 lety +107

    8:30 : *picture of a half naked attractive woman*
    Trent: They probably like the - the rendering on it or the um the cool lighting or the uhhhhh your masterful drawing

  • @CoreyartusImagery
    @CoreyartusImagery Před 6 lety +171

    As an outside consumer, I feel like people are tiring of photo-realistic 3D-generated styles after being inundated with green screen in every movie on the market... The only logical progression seems to be the ultra-realism of virtual reality, and I wonder if people aren't finding that more artistically stylized, expressionistic renderings provide something that the end result of photo-bashing simply can't emulate. Realism is almost becoming "Meh, it looks real. Whoopee." I mean, I see the artistic experimentation of augmented reality, the consistent fandom of manga and anime, the success of cartoon-ized app-based games, the relatively oversaturated Pixarization style of animation, the simply un. dying. immortality of comics in all their various forms, and now films like Sony's highly stylized Into the Spider-Verse (that at first glance seems to literally take what appears to be concept art in some cases and inserts the characters onto it)... And I wonder if seeing every skin pore, every wind-blown fold, or every strand of hair really makes a better game.
    This was an incredibly useful vid, Mr. Kaniuga. Thank-you! It helped me solidify what I personally look for and what I want. Incredibly useful in my own artistic journey, and supremely enlightening regarding the industry. Well done!!

    • @tymondabrowski9922
      @tymondabrowski9922 Před 6 lety +14

      Do you know Life is Strange? It is a 3D game from 2015 and because they didn't have much budget and still wanted to make beautiful game they stylized it a lot. And they made it - the constant golden hour with hand-made textures on a rather simple models looks awesome.

    • @theprocrastinator6813
      @theprocrastinator6813 Před 5 lety +10

      yea i wish there were more stylized games that can leave a lasting impression artistically like breath of the wild, windwaker , shadow of the colossus , spyro, crash.

    • @prabeshgurung1067
      @prabeshgurung1067 Před 4 lety +3

      Tymon Dąbrowski then there’s Persona, huge budget, huge game, yet doesn’t feel like any other RPG or AAA games.
      The style of a game can make it never ageing or become quickly outdated

  • @AdamDuffArt
    @AdamDuffArt Před 6 lety +169

    SO MANY Hugely valuable take-aways from this Trent! Thank you so much for this!

  • @sjwoo13
    @sjwoo13 Před 6 lety +15

    This is making me fucking cry right now...
    I consider myself to be more like Yoji Shinkawa's style of concept designing, where it's about making loose sketches and callouts and blue sky concepting.
    And one of my biggest frustrations was that I absolutely ABHOR painting. I'm a sketch artist/ Lineartist/ Draftsman, So it feels beyond impossible to even find any jobs in the "concept" art field.
    I don't know if I should be relieved that even Yoji Shinkawa would have a hard time finding a job, or even more heartbroken and just quit.

    • @steve00alt70
      @steve00alt70 Před 3 lety +1

      Concept artists are in high demand right now since there isnt many concept artists about nowadays which is a good thing. Its not saturated like photo realistic artists.

    • @tbaproductions123
      @tbaproductions123 Před 9 měsíci

      ​​@@steve00alt70you have to be really good however. Dont expect to land a job if your portfolio isnt up to par or you lack experience. Very competitive industry and not a lot of roles available compared to say 3d modelling or vfx

  • @andotzkurenai2883
    @andotzkurenai2883 Před 5 lety +16

    "The Last 5 minutes almost brought me to tears. almost 4 months I think when I first saw this video and It enlightens me. This is a very big help since it points out the things I must work on and I made my knowledge more clear and squared away between Concept art and Illustration. Now that I'm fully prepared I watch back this Video to Re-evaluate my self and finally got an Opportunity. So Thank you Trent.!!"
    (P.S)
    because of this video I can proudly say that I'm lucky, I'm fully prepared, I know what I will do and now I have the Opportunity!
    Greetings from The Philippines!. more power to you!!

  • @mattbrian9056
    @mattbrian9056 Před 3 lety +6

    So basically concept art is more sketches and illustration is the concept art that passes the company's taste or something?

  • @ElliotBoyette
    @ElliotBoyette Před 6 lety +9

    There's an edge of tough love on this one but it's valuable to hear! The struggle to get jobs to get experience to get jobs is one of those tough hurdles to get over but watching seasoned artists show breakdowns like this will help us jump across the threshold.

  • @ChaoticGoodRadio
    @ChaoticGoodRadio Před 6 lety +129

    What you said in the middle and your general message is so true.
    I'm an illustrator. I kind of have dreams of doing some video game art, and the more and more I learn about the industry, and about 'concept art' and 'game illustrations' the more and more I'm put off by my "dream job". I can't render to a high standard, and thats what people want. It sucks, and most of the AAA studios want photorealistic stuff. And to me, i think that's really lame, and I guess I'll have to look towards indie games, and other areas so I can fulfil my dreams.

    • @4boni729
      @4boni729 Před 6 lety +36

      Don't say that you can't render to a high standard. Say I can't render to a high standard yet.

    • @ChaoticGoodRadio
      @ChaoticGoodRadio Před 6 lety +36

      4bOni Haha true! But I guess part of my point is that I kinda don’t want to? 😆 I dunno. I’m chasing my Illustration and storytelling dream, so all my inspirations don’t really do rendered digital concept art. They’re all graphic novelists, painters and comic artists n illustrators.

    • @4boni729
      @4boni729 Před 6 lety +18

      Im in the same boat. I'm not a fan of highly rendered stuff at all.

    • @aitoluxd
      @aitoluxd Před 6 lety +3

      Same boat too

    • @keylupveintisiete7552
      @keylupveintisiete7552 Před 5 lety +3

      Or you can work towards your goal and learn to render. Get books, get teachers work your ass off.

  • @Visual_Arts
    @Visual_Arts Před 6 lety +34

    Finally, now I understand what concept art actually is. I see lots of people on CZcams who seem to think that concept art is just art that's done fast. This always confused me until now. Thanks!

  • @erickendoka2953
    @erickendoka2953 Před 6 lety +1

    This is gold mate, thank you sooo much for your videos and your time!!!!!

  • @AzkaNugroho
    @AzkaNugroho Před 6 lety +1

    Thank you so much for this insightful talk Trent! Really appreciate it and super enlighten me

  • @naamasharon4712
    @naamasharon4712 Před 6 lety +3

    so friggin' helpful. Thank you for this vid and for sharing your experience with us, Trent!! subscribed

  • @jordanwthatcher
    @jordanwthatcher Před 5 lety +1

    Thank you, this video really reinforced my knowledge and helped give me a boost to keep up the struggle. Thanks man

  • @Ricmaster007
    @Ricmaster007 Před 6 lety +6

    I don't even know why I ended up here.... but it appears to me that your pov has some realistic angles on how companies work and thus relatable piece of advice... NAISUUU!

  • @j.downsouth2912
    @j.downsouth2912 Před 4 lety +3

    Really enjoy your insights into this industry Trent. Please keep it up!

  • @yipyomorgan4380
    @yipyomorgan4380 Před 4 lety +2

    This is probably the most helpful of all the incredibly helpful videos I've seen on this channel so far! Thank you for being that window into concept art that I've struggled so long to find!

  • @christianbrown1210
    @christianbrown1210 Před 3 lety +1

    Trent, you are so helpful. You have my immense gratitude.

  • @RoseKB22
    @RoseKB22 Před 3 lety +1

    Good stuff, and super informative. This has answered some questions I didn't know I had about working in the industry. Thank you!

  • @roryt8402
    @roryt8402 Před 6 lety +1

    Dude this was so super helpful in the explanation of the difference betwixt the 2, cheers and keep up the good work

  • @Mr12toe
    @Mr12toe Před 5 lety

    This is exactly what I needed to hear, and I think this is exactly what others also need to hear as well. Thank you for the great video!

  • @JezzLundkvist
    @JezzLundkvist Před 6 lety +4

    Thank you! I finally learned the different between concept art and illustration.

  • @jbfuller9014
    @jbfuller9014 Před 5 lety

    This has got to be the most inspirational and information coverage of this topic I've ever watched/heard! Bravo!

  • @komatoseshinobi2735
    @komatoseshinobi2735 Před rokem

    Fantastic stuff!! Thank you for your great content ✌🏾

  • @luclagesse1036
    @luclagesse1036 Před 6 lety

    Awesome vid! Thanks for such a succinct breakdown of the two disciplines.

  • @momojackandluke
    @momojackandluke Před 3 lety +12

    Respect to all of those who do illustrations on concept art deadlines...

  • @Bathyllvs
    @Bathyllvs Před 6 lety +96

    Most design in mainstream games and movies are so over the top and boring and I wonder if it's because artists get influenced by each other or because of the tight schedules. Especially in games it feels like all the studios got together and decided that this is what fantasy has to look like.. all fluff and no substance

    • @j.2512
      @j.2512 Před 5 lety +25

      because its the producers and marketing department that decides

    • @Curryfishballa
      @Curryfishballa Před 5 lety +42

      Nah the artists are as creative as we can be. Nothing to do with our creativity and skill, it's the producers (the one who funds the project) who chooses what he think is best to sell the product to the targeted audience. Its a business move, not a creative limitation.

    • @user-vl8ck4gz6w
      @user-vl8ck4gz6w Před 4 lety +10

      Tbh if you get to see the comcept art of a project and I mean really ALL THE ART
      and not the "final concept polished up and published in an artbook"
      You get to see 100 variations of the same weapon or character
      Weird designs
      Sometimes even cooler exploration and designs
      But the final product isnt the choice of the artist vut rather the head artist and marketing team
      Often some designs simply get rejected because it may not look good in relation to other designs
      or some designs are louder than the main focus of a project
      Designs in big studios are often decided by what the big dumb mass rather likes
      Thats why you can see more diverse styles in smaller studious if its not too hard to convert into 3d
      because they know their game wont be sell that much as fifa for example

    • @chewingpeppers
      @chewingpeppers Před 4 lety +2

      @@Curryfishballa I think that that's why indie games are far more interesting

  • @jerwinwashere3251
    @jerwinwashere3251 Před 4 lety +1

    im addicted to your videos it's been months since i started binging! now i'm also addicted in improving my art because of you! thank you trent!

  • @borna50
    @borna50 Před rokem

    Thank you for the most probably greatest video about concept art here around!

  • @fontainriddle6631
    @fontainriddle6631 Před 3 lety +1

    Completely loved this, no one can "replace" you!!
    I need to finally learn what you offer. I have been teasing around about it, taking classes, teaching art classes but never putting together a polished character design portfolio. Thanks for the inspiration!!!

  • @poneyfeathersart1442
    @poneyfeathersart1442 Před 5 lety

    Wow!!! This video was packed full of incredible info on the market. Thanks for the detailed breakdown. Never knew the difference between concept artists and illustrators. So helpful!!

  • @Makelek0
    @Makelek0 Před 6 lety +11

    I think this might be the most valuable video on youtube, about concept art. And then again there is this misconception that in concept design it's okay for the design ideas to look conceptual along the lines of yoji shinkawa work, where the piece itself looks more like a concept of a drawing.
    And the other thing you touched on is the drawing over geometry thing. One of the most useful things is to use tricks like that, yet a lot of people I know concider it as "cheating" even for Illustration. Really Trent you grow more and more dear to me/us with every video I'd say :)!

  • @IlaMedlin
    @IlaMedlin Před 4 lety +1

    Your perspective is very helpful. In the middle of a career shift right now, and you are helping demystify a lot of pitfalls I'm facing.

  • @rami3465
    @rami3465 Před 3 lety

    This was absolutely fantastic. I can't believe I didn't find this earlier! I'm honestly at a loss for words, this video confirmed so many thoughts I had on good character design and really opened my eyes to why things are done the way they are (for the right and wrong reasons). Thank you so much! You've got a sub 👍

  • @JeremyLord5000
    @JeremyLord5000 Před 4 lety +1

    Love this video man! So well put!

  • @gamerundertherainbow
    @gamerundertherainbow Před rokem +1

    All your videos has been really helpful, I have my notebook out and taking notes avidly on your videos. Thank you so much for bringing the difference between design and rendering, it appears people undermine and are unaware what the objective is for.

  • @Steamcrow
    @Steamcrow Před 3 lety +1

    Recently found your channel, I love it! Thank you for these amazing videos!

  • @josefsison3233
    @josefsison3233 Před 4 lety +19

    At 12min in I totally feel that fact right now. I have applied at game companies and I know now why I keep on getting rejected. I'm coming from a comic heavy background and have been wanting to branch out but I found it hard especially after watching this and why that is. I know that I can execute illustrated angles and breakdowns but I don't have that a lot in my portfolio.
    Question: To gain experience, since I won't be able to get that experience by getting hired, what is the next best thing? ...and still get paid for it?
    Thank you for the this video. I just happen to stumble upon this video on "auto play" after watching a different tutorial video and this has answered the questions that I have had reading job post on the internet and reading the "requirements" of those posts. They've use the words "shipped" and I've always wondered what that was.
    Disregard my question, I decided to read some of the comments before posting this comment...sigh....
    Great informational video. Sadly, I know now not to go this route to branch out...not unless a friend hooks me up. lol

  • @lionheart1019
    @lionheart1019 Před 4 lety +3

    Excellent talk I have learned so much. I'm gonna check out your gumroad.

  • @MaruskaStarshaya
    @MaruskaStarshaya Před 4 lety +1

    Thank you so much! I am as an artist and as a teamleader struggled a years to explain people what's the difference between concept art and illustration, now I can just show them this video, thanks!

  • @CrimsonDX
    @CrimsonDX Před 5 lety +5

    Even as a non-artist, I always enjoyed looking at the actual concept art far more than the polished illustrations. I love seeing iterations in art books of how a character could have been. As someone who really enjoys 3D art and entertains ideas of doing it for myself as a hobbyist, I always really enjoyed seeing orthos and breakdowns.

  • @ninomk1037
    @ninomk1037 Před 5 lety

    This is amazing, with the examples and everything you said!

  • @jenneh8821
    @jenneh8821 Před 6 lety +3

    Wow, this is really informative!!! Keep it up!

  • @aSillywizard
    @aSillywizard Před 6 lety +3

    honestly you are my inspiration and goal
    i want to achiev what you do one day
    im about to finish school and im still learing so much about digital art that it feels like starting to learn how to draw on paper all over again
    Best Laurenz

  • @ReepsXIV
    @ReepsXIV Před 6 lety +1

    You have no clue how informative and useful this video has been~! Thank you so much! ^o^))

  • @Dbo3fly
    @Dbo3fly Před 5 lety +1

    very insightful. I am glad to get some more perspective on how to look into the concept art and illustration gig. the difference, I understood, but why it worked vice versa, I had no idea until now.

  • @kendejong3588
    @kendejong3588 Před 6 lety +21

    Your CZcams videos about Photoshop and Sketchbook Pro have been more valuable then the four years of art school I took. Thanks for that . Also, your sketchbook brushes rock.

  • @ericaquintana6831
    @ericaquintana6831 Před 5 lety

    wow amazing video, so enlightening and informative, I would never imagine that exist so much difference between the two

  • @bentalls85
    @bentalls85 Před 6 lety +3

    Yes this was a very informative video indeed. Thank you for it!

  • @katana2665
    @katana2665 Před 5 lety

    Nicely done Trent.

  • @beristainbear3924
    @beristainbear3924 Před 5 lety +2

    I love this guy. He really cleared up things for me.

  • @Aciimov
    @Aciimov Před 6 lety +1

    Thankyou so much for the video, Trent

  • @noorsaleh1814
    @noorsaleh1814 Před 3 lety +1

    Thank you for the information !! Keep it up

  • @tpakage
    @tpakage Před 3 lety +1

    Dude thanks so much. I’m really struggling trying to find a way in. This helps a lot! 👍👍👍

  • @3QUIN3
    @3QUIN3 Před 4 lety +2

    There is some very good advice here about joining projects where your work will not be valued. Very enlightening!

  • @jdubz8173
    @jdubz8173 Před 4 lety +5

    I'm not a artist by profession, but the principle about making yourself as valuable as possible to the people around you is totally applicable to just about any other profession as well. Focusing on that has helped me get the attention of people who want to hire me instead of hoping to 'find' a job. It's a great position to put yourself. Solid advice.

  • @TheToadSpinner
    @TheToadSpinner Před 5 lety

    I'm going to Digipen and this was hugely helpful for me. My school does a great job at teaching us this stuff but it's awesome to hear it early from someone who really knows their stuff. Thank you!

  • @CapCaffeine
    @CapCaffeine Před 6 lety +3

    Thank you, very clear insights.

  • @amido4011
    @amido4011 Před 5 lety

    really helpful, this give so much information for beginners such as me and thank you very much for sharing such useful tips

  • @pkstaytrue
    @pkstaytrue Před 6 lety +1

    nice video. good to hear the pov from somebody that's in the business for a while. thanks!

  • @trevorsmale
    @trevorsmale Před 6 lety

    Thank you for bringing clarity to this subject. Great examples of differences and pipeline.

  • @partii1005
    @partii1005 Před 5 lety

    There is a lot I don’t know, and this sheds a lot of light on certain thoughts I had. Thank you for this information. I really want to touch the dream in working in games. This helps a lot!

  • @VickGaza
    @VickGaza Před 4 lety +2

    Lovely video ! And the end bit is so true. Even for 3D character teams, it`s surprisingly hard to find people to hire. There`s a plethora of jobs out there, and people just have to hit some requirements , it`s not impossible but it has to be done right. Keep up the cool videos man!

  • @Bretana
    @Bretana Před 5 lety

    This was a very, very, VERY informative video. I'm glad I came across it. I learned a lot.

  • @juliaerwin2787
    @juliaerwin2787 Před 5 lety

    Thank you for the information!! I've been looking at internships for concept art but had no idea what they want to see in a portfolio. I need to keep reminding myself that they're probably not expecting this level of quality out of a college student, but it's comforting all the same!

  • @danielido5668
    @danielido5668 Před 5 lety

    I like the prep talk at the end, got me hyped cheers

  • @steveyoungwork
    @steveyoungwork Před 6 lety +2

    Thanks for the insight into the concept/illustration debate, I have done both, sometimes clients don't really know what they mean when they ask for concepts

  • @GryphonDes
    @GryphonDes Před 6 lety +2

    LOL.. LOVING this episode hehe, having run a production shop for over 20 years now, I completely sympathize.

  • @chamelioness
    @chamelioness Před 6 lety +1

    This is SUCH a relevant and valuable video.
    This is exactly what even Shaddy was getting at in his talk, though he said it with a scandalous statement that "concept art is dead". But the reality is that concept art is the missing link between art and design and that's a tough road to tread on and be flexible about.
    Thanks again for sharing your knowledge and experiences, Trent! 😊

  • @adrianrisoli3872
    @adrianrisoli3872 Před 2 lety

    this is the best video about the difference between concept art and illustracion with beautiful examples, u have my complements for the video

  • @AlexLusth
    @AlexLusth Před 6 lety +9

    its so nice to hear someone talk about this :) at least Im not alone ranting about things like this :P

  • @hanskrill5625
    @hanskrill5625 Před 6 lety +1

    Brilliant and insightful. Thanks.

  • @mrpuckles8704
    @mrpuckles8704 Před 4 lety +4

    this is such a helpful video as someone who is studying illustration but wants to be a concept artist

  • @ArtofTZU
    @ArtofTZU Před 6 lety +7

    I'm a big fan of Shinkawa's art style as well -
    and you were right when you said '...It's a damn shame ...' cos those MGS concept art you did was lovely!

  • @darioscomicschool1111
    @darioscomicschool1111 Před 2 lety +1

    3:40 Thank you so much! Great Vid Trent ma man!

  • @tinawei909
    @tinawei909 Před 5 lety

    I don't usually comment on any youtube video, but your video helps so much and it clears my mind. Thank you for such good info

  • @illustratingwithgraham

    Thanks for the this. Very informative and inspirational.

  • @alianajacobs5703
    @alianajacobs5703 Před 5 lety +1

    Thanks I love it! It's very informative!

  • @francellgarrote1259
    @francellgarrote1259 Před 5 lety

    great vid man ! thanks!

  • @manabladestudio6426
    @manabladestudio6426 Před 6 lety

    This video is extremely helpful. Thanks for making this video

  • @nowivelostit4859
    @nowivelostit4859 Před 6 lety +1

    This is great info. Thanks!

  • @SpiriTracE
    @SpiriTracE Před 6 lety +8

    For a while I spent more time working on improving my illustrations (splash art style) for my portfolio, with little to show in terms of some good concept work. I realized this about a year ago and started shifting toward showing the development. I don't regret the time I spent working on illustration skills at all, but this topic is very good to know for the people interested in these careers with no real direction. Your portfolio can be so much more if you understand both methods.

  • @user-vv4qp5zz4n
    @user-vv4qp5zz4n Před 5 lety +2

    Your sec of professional rage and its breakdown is pure gold>>

  • @thezulu
    @thezulu Před 6 lety

    thank you for being so clear in your video. 'nobody owes you a job' is very salient advice

  • @rkneegordon6316
    @rkneegordon6316 Před 6 lety

    Thank you Trent.

  • @aminebelhadj4991
    @aminebelhadj4991 Před 6 lety +1

    awesome advices ! thanks

  • @gotadrop
    @gotadrop Před 6 lety +1

    amazing video, thanks for sharing!!!!

  • @SocialTourist
    @SocialTourist Před 5 lety +3

    Great video, instant sub. Also you do gorgeous work!, it was highly enjoyable/helpful to get a glimpse of your process. I've been retraining my old passions recently after a decade in the soul sucking abyss that is graphic design, maybe I'll meet you some day. Take care.

  • @bmtsk8er420
    @bmtsk8er420 Před 5 lety

    Video was super informative thank you!!

  • @clarissaparker-ngowakl6778

    Thank you! Subscribed. I appreciate people who work and live or have worked in my absolute dream job! I need to visit Bethesda studios... I live literally two blocks away...