To me TW:Warhammer's soundtrack is already slightly better. Mostly I'm not a fan of Kyd's "soundscape" tracks that aren't quite music to me because they don't feature a strong melody (tracks like this one). Kyd is more than capable of producing a strong melody (and Vermintide's theme is a great example!) but I think a lot of his overall game soundtracks pretty consistently do this not-quite-music soundscape stuff. I mean TW:W has bad tracks too, and I don't think the overall quality between the two games is _that_ different (they're both great!), I just slightly prefer TW:W. Hammer Time (TW:W): czcams.com/video/c8cJP6O9iRI/video.html
@@Axehilt I feel a "melody" kinda of soundtrack doesn't quite capture the chaos of a skirmish, whereas a strong simple melody of a, let's say, march, fits well the vibe of a few hundred men fighting in unity.
@@ulakrajewska Marches are suited to marching/parading/victory, whereas most battle themes in games (TWW2's included) are a lot wilder than that. This doesn't mean they lack a melody though. 1. Listen to _"Skaven Horde 1" (Vermintide 2)._ Really you only need to listen to about 10 seconds, because it's just a constant percussion racket through most of the track. 2. Now listen to _"TIE FIghter Attack" (Star Wars ep4)._ There are moments where the music stutters around without a _lot_ of melody, but mostly it's an extremely memorable theme from an extremely memorable moment. 3. Now listen to _"Dragonflame - Dynamic " (TWW2)._ While the melody doesn't move through different precise phases like TIE does (it's a game soundtrack, not for a movie), it has a fairly strong theme carrying it. The lack of phases is in part due to the looping nature of the music and the fact that a lot of the theme notes are faded in/out (this is a "dynamic" track because there are multiple distinct instruments that get ramped up in sound as various in-game events happen, so when the battle is at its most hectic, so is the music -- and in that sense it _is_ like a movie soundtrack, but it's even more impressive since it's adapting to what's happening. Vermintide does it a bit too due to _when_ to play its tracks, but without the layers indicating the magnitude of combat.) 4. And feel free to listen to _The Imperial March (Star Wars)_ if you want (probably _the_ best known march, for obvious reasons), and realize it's not really suited to combat at all but it certainly evokes a mood during a non-battle scene (so I guess we'd add "striking a mood" to my list of marching/parading/victory.)
@@ulakrajewska Sorry, but big disagree. I dont even read this complete theorie shit. Not everything needs a melody. Jesper is a master crafting meldoies with sounddesign. He is also a sounddesigner and worked as one. He has lots of talent and experience in the game industry. I respect your opinion in way " I dont like this", but dont say it isnt good because of melody... His soundtracks had always big sounddesign stuff: czcams.com/video/OxI68j4xWEw/video.html
@@sensitivebeats5518 Shows that you didn't read my "theorie shit". My point was: "Jesper Kyd's soundtracks capture the vibe of a skirmish because despite having a destinguishable meklody they seem very chaotic, change a lot and feature a lot of unusual instruments. Compare that to, let's say, Medieval 2 Total War sountrack by Jeff van Dyck and you see that his songs capture *battle* with marching hundreds of men, giant armies and unity, wheres vermintide ost captures *skirmish*, with chaotic fight." And I've yet to find better music than that of Vermintide 2.
I can see Balthasar riding Quicksilver to this above a Chaos Horde beginning to just lay waste to it with his magic.
S U P R E M E P A T R I A R C H
I WILL NOT LIE. THE CHANCES OF YOUR SURVIVAL ARE SMALL.
Every song on this DLC is pure adrenaline
I wish Jesper did the total war soundtracks
To me TW:Warhammer's soundtrack is already slightly better. Mostly I'm not a fan of Kyd's "soundscape" tracks that aren't quite music to me because they don't feature a strong melody (tracks like this one). Kyd is more than capable of producing a strong melody (and Vermintide's theme is a great example!) but I think a lot of his overall game soundtracks pretty consistently do this not-quite-music soundscape stuff. I mean TW:W has bad tracks too, and I don't think the overall quality between the two games is _that_ different (they're both great!), I just slightly prefer TW:W.
Hammer Time (TW:W): czcams.com/video/c8cJP6O9iRI/video.html
@@Axehilt I feel a "melody" kinda of soundtrack doesn't quite capture the chaos of a skirmish, whereas a strong simple melody of a, let's say, march, fits well the vibe of a few hundred men fighting in unity.
@@ulakrajewska Marches are suited to marching/parading/victory, whereas most battle themes in games (TWW2's included) are a lot wilder than that. This doesn't mean they lack a melody though.
1. Listen to _"Skaven Horde 1" (Vermintide 2)._ Really you only need to listen to about 10 seconds, because it's just a constant percussion racket through most of the track.
2. Now listen to _"TIE FIghter Attack" (Star Wars ep4)._ There are moments where the music stutters around without a _lot_ of melody, but mostly it's an extremely memorable theme from an extremely memorable moment.
3. Now listen to _"Dragonflame - Dynamic " (TWW2)._ While the melody doesn't move through different precise phases like TIE does (it's a game soundtrack, not for a movie), it has a fairly strong theme carrying it. The lack of phases is in part due to the looping nature of the music and the fact that a lot of the theme notes are faded in/out (this is a "dynamic" track because there are multiple distinct instruments that get ramped up in sound as various in-game events happen, so when the battle is at its most hectic, so is the music -- and in that sense it _is_ like a movie soundtrack, but it's even more impressive since it's adapting to what's happening. Vermintide does it a bit too due to _when_ to play its tracks, but without the layers indicating the magnitude of combat.)
4. And feel free to listen to _The Imperial March (Star Wars)_ if you want (probably _the_ best known march, for obvious reasons), and realize it's not really suited to combat at all but it certainly evokes a mood during a non-battle scene (so I guess we'd add "striking a mood" to my list of marching/parading/victory.)
@@ulakrajewska Sorry, but big disagree. I dont even read this complete theorie shit. Not everything needs a melody. Jesper is a master crafting meldoies with sounddesign. He is also a sounddesigner and worked as one. He has lots of talent and experience in the game industry. I respect your opinion in way " I dont like this", but dont say it isnt good because of melody... His soundtracks had always big sounddesign stuff: czcams.com/video/OxI68j4xWEw/video.html
@@sensitivebeats5518 Shows that you didn't read my "theorie shit". My point was: "Jesper Kyd's soundtracks capture the vibe of a skirmish because despite having a destinguishable meklody they seem very chaotic, change a lot and feature a lot of unusual instruments. Compare that to, let's say, Medieval 2 Total War sountrack by Jeff van Dyck and you see that his songs capture *battle* with marching hundreds of men, giant armies and unity, wheres vermintide ost captures *skirmish*, with chaotic fight."
And I've yet to find better music than that of Vermintide 2.
The drums in these OSTs go so fucking hard every time
Anyone who scrapes a grinder is so metal they smoke it
GO VIOLINIST GO
This is... so amazing.
At 1:09 you can almost hear the Stormvermin matching song sped up
Reminds me of Black Cats from CoD World at War. :o