Quickly Pile Objects || Blender 2.91

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  • čas přidán 26. 07. 2024
  • Gumroad, Instagram, and other stuff:
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    Intro sounds by Samaquias Lorta:
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    Timestamps
    Intro and Summary 0:00
    Particle Emitter Set-up 0:35
    Adjusting The Emitter Shape 2:13
    Collision Plane 3:16
    Particles Into Objects 4:07
    Physics Set-up 4:39
    Copying Physics To Other Objects 5:24
    Apply Transformation 6:06
    Object Variation and Common Problems 6:36
    Outro 7:12
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Komentáře • 103

  • @DolioFoilio
    @DolioFoilio Před 2 lety +31

    EXACLTY what I needed... I can't believe it was so difficult to find a tutorial so accurate & straight to the point. Thanks a TON.

  • @metairl
    @metairl Před 3 lety +14

    6:32 bless u

  • @MeleenGames
    @MeleenGames Před 9 dny

    My favorite blender tutorial.

  • @vrmsali
    @vrmsali Před 26 dny

    Even though it is a 3 years old video but this is exactly what I was looking for. Thank you.

  • @cwgochris71
    @cwgochris71 Před 3 měsíci +1

    The sneeze made me laugh really hard. Never heard a CZcams tute with a sneeze! :)

  • @DawepMe
    @DawepMe Před 22 dny

    Amaaaaaaazing tutorial! Just what I needed!

  • @user-cy9su1uz9x
    @user-cy9su1uz9x Před 7 měsíci +3

    6:30 Bless you

  • @invalidude
    @invalidude Před měsícem

    For you, simulating the gravity and getting the pile into the convenient position works smooth. For me it freezes a lot. I used the same settings. I have a 3070 and a 10th gen i9 with an NVMe. I only used 100 cubes. A very simple and clear tutorial has made for a very frustrating experience. Each time I try to pick up 3D modelling, I have to go through these obstacles I can't find solutions for anywhere.

  • @teodorachirila4144
    @teodorachirila4144 Před 3 lety +3

    Great tutorial and easy to follow, exactly what I needed!

  • @LotharVelling
    @LotharVelling Před rokem +2

    The searching has an end, thank you :)
    Meanwhile Blender has advanced to Version 3.5.1, the "Convert" button on the particles modifier now says "Make instances real", furthermore I didn't see differences and the tutorial worked fine for me.

  • @aaronjohnston1
    @aaronjohnston1 Před 3 lety +1

    Thank-You Sir! Lovely clear video!

  • @SvetlanaK_Sunday
    @SvetlanaK_Sunday Před 9 měsíci

    This is the best video on this issue that I have ever found on the web! Many thanks to you for it!!! I did it the first time!

  • @jimEther
    @jimEther Před 3 lety +6

    This was exactly what I needed. Thank you very much.

  • @cathconnell8466
    @cathconnell8466 Před 3 lety +2

    been learning so much from your videos, thank u!!

  • @mizzymcmizzbutt5560
    @mizzymcmizzbutt5560 Před 2 lety +2

    this is 100% what I needed, thank you so much!

  • @zapador
    @zapador Před rokem

    Excellent explanation! Thank you!

  • @Ivan-ii1iw
    @Ivan-ii1iw Před 3 lety +2

    Thank you! So much useful information.

  • @YourBestFriendreally
    @YourBestFriendreally Před 3 lety

    So helpful, and such a cool skill, lots of great things can be done with this. I'm actually working on a channel intro, and this right here is going to help me make a great one, so thanks!

  • @beebee4963
    @beebee4963 Před 3 lety +1

    Super useful and easy to follow tutorial, thank you!

  • @woolenwoods665
    @woolenwoods665 Před 3 lety +2

    great tutorial! thanks!

  • @agp242
    @agp242 Před 2 lety

    Just what I needed!! Thanks!

  • @nseriously2704
    @nseriously2704 Před rokem

    so much grateful for the tutorial!

  • @jeremaggot
    @jeremaggot Před 2 lety

    Great tutorial, thank you!

  • @mausi28
    @mausi28 Před 3 měsíci

    Thank You

  • @elaimaro122
    @elaimaro122 Před 8 měsíci

    holy smokes thank you for this very useful (and kinda specific) tutorial! I wanted to render a pine of unique shapes for an artwork of mine for ages, but I couldn't find how to for a while now!

  • @Darligt00
    @Darligt00 Před 5 měsíci

    Super useful, thanks alot!

  • @neptunus531
    @neptunus531 Před 9 měsíci +1

    6:30 Bless you bro :D

  • @rakdos5371
    @rakdos5371 Před rokem

    Fantastic tutorial! extremly helpful thank you so much sir you saved my life.

  • @perpetualgrimace2709
    @perpetualgrimace2709 Před 8 měsíci

    You saved my life for a work project. Thank you

  • @AzeyMusic
    @AzeyMusic Před 3 lety +1

    Really helpful thank you !

  • @arielshtern4125
    @arielshtern4125 Před 3 lety +2

    This was spot on for what I needed. Thanks a lot!
    Blender's physics solver is far superiors to Maya's sluggish, slow and filled with intersections physics solver.

  • @codeslacker77
    @codeslacker77 Před 8 měsíci

    Save my day~!!! Thanks for the tutorial~~~

  • @user-fc3qo8xh6t
    @user-fc3qo8xh6t Před 7 měsíci

    many thanx good fella

  • @sarahashemi6521
    @sarahashemi6521 Před 2 lety

    Thank you very much. This video is so helpful 💖💖💖💖

  • @luizfellipe1206
    @luizfellipe1206 Před rokem

    Helps a lot man!!!

  • @MercuryRisingFast
    @MercuryRisingFast Před 5 měsíci

    very important tutorial. Thank you. Liked, subbed, belled, shared.

  • @SamuelTrautmann
    @SamuelTrautmann Před 8 měsíci

    Finally. danke mann

  • @valtabohm
    @valtabohm Před rokem

    subbed & liked. It worked. easy to follow tutorial. Thanks bro

  • @user-vg2eq8ud9q
    @user-vg2eq8ud9q Před 2 měsíci

    Cool!

  • @jozef_s
    @jozef_s Před rokem

    Well explained, even for newbie! :) Thank you.

  • @heathsledger
    @heathsledger Před 11 měsíci

    beautiful

  • @joelscoble1987
    @joelscoble1987 Před 3 lety +2

    so helpful

  • @dodoairlines
    @dodoairlines Před 2 lety

    thank you SO much

  • @timuranarkulov8732
    @timuranarkulov8732 Před rokem +1

    bless you

  • @matti-t
    @matti-t Před 3 lety +1

    Awesome.

  • @WildlingProductions
    @WildlingProductions Před 2 lety +2

    I was this many days old when I learnt how to apply physics to multiple objects at once, I now feel like a God. Sometimes it's the small things that make all the difference.... THANK YOU, YOU CHANGED A LIFE TODAY!

    • @JoeyCarlino
      @JoeyCarlino  Před 2 lety +1

      One thing I didn't know when I made this, if you hold alt while changing rigid body properties, with multiple objects selected, it will change the properties for everything. I use it all the time now.

    • @WildlingProductions
      @WildlingProductions Před 2 lety

      @@JoeyCarlino I must possess this secret knowledge of the bodies they call 'rigid'

    • @WildlingProductions
      @WildlingProductions Před 2 lety +1

      @@JoeyCarlino I have since tried this secret of the 'alt' key and it works on everything as long as they share the same properties. So scale, location, light wattage... Mind blown....

  • @ginho3848
    @ginho3848 Před rokem

    Thank you

  • @apemant
    @apemant Před 8 měsíci

    Thank you!
    Tried this in Blender 3.6.2 , works perfectly. This is not easy to figure out by yourself, would be good if they added a quick effect for something like this... Like select 1 particle object, select one emitter object, click Quick Pile-up, floor plane is created at 0 height under the particle object, then you can tweak the settings.

  • @galaxysquad8015
    @galaxysquad8015 Před rokem

    thank you!!!!

  • @solidsoulart
    @solidsoulart Před rokem

    awesome tutorial. oh and btw, at 6:33..... bless you!

  • @g-kems
    @g-kems Před 2 lety

    Thanks, I was looking for the "Show Emitter" option

  • @gregorymarx1750
    @gregorymarx1750 Před 2 lety

    Great

  • @HaruSuzukiHD
    @HaruSuzukiHD Před 2 lety

    How can I do in order don't get the collisions in the first frame so it happens later?

  • @borisboev2199
    @borisboev2199 Před 2 lety +1

    Hello from Ukraine=)Thank you very much for this video=)
    I designing packaging for local producer of kids rice porridge
    and I will try to make a pile of rice seeds using your advices.

  • @sean2k54
    @sean2k54 Před rokem +2

    I'm using blender 3.3. When I turn off show emitter, Nothing is there. Frame Start and End are at 1 and yet a blank box. Even if the emission number is at 1000 it is showing only the outline of an empty box. I think that is why the other comment says outdated.

  • @Mysteri
    @Mysteri Před 3 lety +2

    Early wohoo

  • @laxmandhame9357
    @laxmandhame9357 Před 2 lety

    in animation its looks like blast

  • @YourMomLikesMyWork
    @YourMomLikesMyWork Před 2 lety +2

    Great Tut! My objects are going through the "floor" plane even though I've applied a rigid body to both the plane and object. Any ideas?

    • @iltionse
      @iltionse Před 2 lety +4

      Try to make a plane a bit thicker; Also try to select a 'Mesh' shape instead of 'Convex Hull' in Rigid body settings here: Physics properties -> Rigid body -> Collisions -> Shape -> Mesh (change it both for the plane and for the objects). Hope this helps

  • @Aveilas11
    @Aveilas11 Před 2 lety +1

    The real shiny pile of trash were the friends we made along the way

  • @cann1bal965
    @cann1bal965 Před rokem +1

    Using newer Blender version.. When i select the emitter and go to the particles tab, it shows " Make instances Real " instead of " Convert " and clicking ' make instances real ' doesnt do anything visually and also doesn't make all those emitter objects separate in the outliner 😕 and when i play it, the objects just fall through the passive rigid body.. Any help plz ?

  • @drendelous
    @drendelous Před 3 lety +5

    Sorry I did not find a tutorial on water simulation among your videos, there are so many settings to set. I watched several tutorials but most of them are quite clunky and hard to follow. Would you mind making one?

    • @JoeyCarlino
      @JoeyCarlino  Před 3 lety

      Yeah, I'll look into it. Thanks for the suggestion.

  • @wokeupina
    @wokeupina Před 2 lety

    i practiced this 10 times to get it done, not that easy but gets you good results i guess

  • @pointblankeloquence9578
    @pointblankeloquence9578 Před 3 lety +1

    My objects overlap in the particle emitter, and so when I create objects and apply rigid body to them all, when I hit play, they explode all over the place. Is there any way to set them so they don't over lap from the emitter?

    • @JoeyCarlino
      @JoeyCarlino  Před 3 lety +1

      You should either make them smaller, scale up your emitter, so they are more spread apart, or just use fewer particles until they don't overlap.

  • @holytrashify
    @holytrashify Před 2 lety +1

    it took me over an hour just to find something that took you 2 seconds....Blender

  • @ckmedia4103
    @ckmedia4103 Před 10 měsíci

    "... And now uhh when you, AACHOIHGFSDBNDOIF!!!"

  • @lucidzach
    @lucidzach Před rokem +2

    i followed this step by step and my bananas (the obj im using) just explode everywhere into the air not fall down

  • @red4666
    @red4666 Před rokem

    are physics simulations calculated on cpu or gpu? cause it's really slow in blender.

  • @anayajones2611
    @anayajones2611 Před rokem

    I tried making a ball bit using rigid bodies, when the balls fall they stop right above the container instead of landing into it. How can I fix this?

  • @xr.melissa
    @xr.melissa Před 11 měsíci +3

    I'm currently making a MASSIVE pile of objects... Like 10,000+ rubber ducks. My computer is not enjoying this lol. I was wondering if you have any suggestions on how to make this task easier on my computer. Could I maybe add filler underneath the pile? I don't need to render the objects falling, just a big pile spilling out of a door, basically.

    • @eamonncfinn
      @eamonncfinn Před 8 měsíci

      Did you ever find a fix for this. I was trying to do the same and when I make the instances real my computer shits the bed and blender crashes.

    • @JoeyCarlino
      @JoeyCarlino  Před 8 měsíci

      Faking it with geometry nodes is a good option. Distribute points on faces and instance your object into the points. I have a few geometry nodes for beginners videos that should help.

  • @pablol4622
    @pablol4622 Před 2 lety

    when I transform my particles into single objects and add Rigid body physics they start exploding to different directions, what can I do?

    • @JoeyCarlino
      @JoeyCarlino  Před 2 lety +3

      Change the collision margin size to be smaller, or try using mesh collision instead of bounding box or whatever the default is called.

  • @grigorescustelian6012
    @grigorescustelian6012 Před 10 měsíci

    Hi there! Any ideea on how to make a natural stone wall the same way?

    • @JoeyCarlino
      @JoeyCarlino  Před 10 měsíci +1

      Instead of using a plane, you can make a shape for the rocks to fall into that will be the shape of the wall.
      I'd probably use geometry nodes instead though

    • @grigorescustelian6012
      @grigorescustelian6012 Před 10 měsíci

      @@JoeyCarlino since i am using megascan rocks that freezes Blender. I will try with simpler ones. But how to do this with geo nodes? Can you please make a tutorial? I want to achieve a look like uk stone hedges.

    • @grigorescustelian6012
      @grigorescustelian6012 Před 10 měsíci

      I did it, seems it was a problem with the objects scale not being applied, did`t expect to be 0.1 at import from Bridge

  • @RyanClarky
    @RyanClarky Před 3 měsíci

    This is an excellent video, but no matter what I do, all of my objects ether float away or explode away instead of dropping down to the plane. Any ideas?

  • @cryscoxx
    @cryscoxx Před rokem

    I don't see the convert button in 4:13, it said "make instances real" instead. And when I click that, that distorted my character (rig) into a stretchy disaster...
    I just wanted to make a pile of bodies 😔

  • @BlankerWahnsinn
    @BlankerWahnsinn Před 2 lety

    Physics setup

  • @collabcousin3504
    @collabcousin3504 Před 2 měsíci

    I got a Problem
    As soon as i save my project and reopen it my Objekt pile diasappears
    Any idea to solve that problem ?

  • @msFiBi
    @msFiBi Před 2 lety

    Sorry. I didn't understand =( So you make a Cube. And adjust smth in that Cube-obj with Particles. But... How can I put my objects inside that cube?

  • @TheMrGooglyeyez
    @TheMrGooglyeyez Před 2 lety

    doesnt work. mine just keeps epxloding

  • @Alexb-Art
    @Alexb-Art Před 2 lety

    for some reason, my cubes explode out of frame every time no matter how heavy they are.

    • @daniellee6912
      @daniellee6912 Před rokem

      Change the self collision distance in the modifier settings.

  • @Spacecookie-
    @Spacecookie- Před 2 lety

    My stuff just explodes all over the place or falls through the floor even though I have rigid body, passive, on the floor and other objects, except the emitter objects.

    • @JoeyCarlino
      @JoeyCarlino  Před 2 lety +1

      Try changing the floor to mesh instead of convex hull

    • @Spacecookie-
      @Spacecookie- Před 2 lety

      @@JoeyCarlino Ty it works now.

  • @chroma945
    @chroma945 Před rokem

    how to make a pile of stuff first: rigid body
    second freeze the rigid body simulation
    done

  • @mb10224
    @mb10224 Před 9 měsíci

    my objects keep attracting to each other, why is this happeing?

  • @Rob_eight10media
    @Rob_eight10media Před 2 lety +1

    ..gesundheit.. lol

  • @edvardstepanyan1164
    @edvardstepanyan1164 Před 2 lety +1

    6:32 Bless you

  • @xanieque
    @xanieque Před rokem

    bless you

  • @mohitmojito
    @mohitmojito Před rokem

    When I press grid nothing happens and I have a lot of objects/halos in my emitter by default. What do I do? I am trying to create a pile of ice cubes to place inside a cooler. I had to create a new blend file just for creating the pile.

  • @matusskalican5951
    @matusskalican5951 Před 2 lety

    bless you