Why Do Sonic Renders Look So Bad?

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  • čas přidán 3. 06. 2024
  • Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/SplashDash_June23 and get a special starter pack with an Epic champion ⚡️Knight Errant⚡️ Available only for new players
    Why does Sonic and friends look so terrible on a majority of their official renders? I dunno, let's figure it out!
    0:00 Intro
    1:58 Sponsor
    3:05 Okay yeah but why do they look bad tho?
    Twitter - / _splashdash
    Edited By - / npickeryt
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Komentáře • 1,1K

  • @SplashDash_
    @SplashDash_  Před 11 měsíci +99

    Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/SplashDash_June23 and get a special starter pack with an Epic champion ⚡️Knight Errant⚡️ Available only for new players

  • @Orangeco79
    @Orangeco79 Před 11 měsíci +2167

    Bro spent 2 minutes on that thumbnail.

    • @TreySoma
      @TreySoma Před 11 měsíci +178

      2 minutes was all he needed

    • @BestKazooist
      @BestKazooist Před 11 měsíci +133

      works w the topic of the video

    • @BedBuggy
      @BedBuggy Před 11 měsíci +81

      Looks like it was made by the social media team lol

    • @schedark
      @schedark Před 11 měsíci +29

      That’s the point is it not

    • @joewilliams-un8vu
      @joewilliams-un8vu Před 11 měsíci +10

      And it still looks legendary

  • @theinktician
    @theinktician Před 11 měsíci +862

    Trust me, kids DO see these renders and think "thats not coooooll!" - i saw it live at a walmart. They might not have fancy words like "silhoette" or anything, but kids will see the difference between "ew" "meh" and "ayo thats actually pretty sick". That's how it's always been

    • @corruptedteka
      @corruptedteka Před 11 měsíci +83

      Exactly what I wanted to say, even I look at games from their art styles and design and get turned off from them just because they don't look satisfying or interesting.
      Kids absolutely look at this stuff. He'll it's the first thing they look at.

    • @SoIstice
      @SoIstice Před 11 měsíci +91

      Yeah, when I was a kid I could absolutely 100% tell the difference between how the Sonic Riders games had sick artwork that oozed style compared to the Sonic and All-Stars Racing games which just used renders. I actually never played the All-Stars series until I was way older cause I genuinely disliked how those games looked compared to Riders.

    • @riymeep6708
      @riymeep6708 Před 11 měsíci +19

      I definitely noticed this as well, even with myself when I was younger. I wasn't into Sonic in particular, but my opinions on games and other forms of media were shaped by artstyles and animation. I would tend to avoid stuff that I thought was ugly when I was younger

    • @aku2136
      @aku2136 Před 11 měsíci +22

      fr like, I grew up in the 2010s area of sonic when the renders started to get used more often but I still gravitated more to the adventure artwork because it looked alot better

    • @user-vi4xy1jw7e
      @user-vi4xy1jw7e Před 11 měsíci +15

      ​@@SoIsticeI hated the 3D art for Sonic Adventure DX, but I'm glad I still got the game.

  • @CrispyLilGuy
    @CrispyLilGuy Před 11 měsíci +1669

    It really does just come down to posing imo. Some fan renders look so much nicer by just giving Sonic a more personality filled pose

    • @warmination7891
      @warmination7891 Před 11 měsíci

      Most of it cuz of materials/textures and lighting, your ass can do any Jojo pose you want, but if your shaders suck you are stuck being plastic like

    • @SirNarax
      @SirNarax Před 11 měsíci +145

      His design absolutely has issues beyond just posing. You can make it work and Sega just never really tried that hard but it could be much easier if aspects of his character was toned down (like his hands). The Boom design was actually pretty good and he doesn't need to have sports tape and a scarf but if Sonic had proportions like Boom he'd look a lot better in more circumstances.

    • @funnyman8161
      @funnyman8161 Před 11 měsíci +15

      Nah
      The design can onky range from okay to terrible. It can never truly be great

    • @theinktician
      @theinktician Před 11 měsíci +31

      Idk. There's nothing wrong with the Frontiers poses - the models just...smh

    • @ZaiDrizzleDrop
      @ZaiDrizzleDrop Před 11 měsíci +7

      yeah no

  • @destroyerkitty9434
    @destroyerkitty9434 Před 9 měsíci +75

    I’m so happy somebody recognized the whole “Knuckles’ head is way too flat” complaint because I swear I was going crazy.

    • @memescoffee3173
      @memescoffee3173 Před 3 měsíci +3

      i always felt the same even as a kid tho I feel movie knuckles fixed this by rounding the head

  • @areakastudios6704
    @areakastudios6704 Před 11 měsíci +562

    To put it simply: They need to be more creative with the rigging and posing. The renders look bad because they don't do much outside of just setting his limbs there. His quills, face and eyes never move enough. It sucks because they've proven that the marza design is ABSOLUTELY capable of looking better.

    • @islandboy9381
      @islandboy9381 Před 11 měsíci +18

      I hope Sonic Superstars expressive animation will also be applied to Modern Sonic and not just a Classic thing.

    • @michaeldunlap1032
      @michaeldunlap1032 Před 9 měsíci +1

      Imo, the marza designs never looked good. They just feel like crappy recreations of the artwork designs.
      I mean, look at eggman, they completely got his arms wrong! His coat arms are much larger than they should be, and his shoulders are too slim, despite being drawn to have really broad looking shoulders. It just makes his head look bigger than they should look.

    • @areakastudios6704
      @areakastudios6704 Před 9 měsíci +1

      @@michaeldunlap1032 I'm assuming you're a long time fine?

    • @michaeldunlap1032
      @michaeldunlap1032 Před 9 měsíci

      @@areakastudios6704 um, no? I'm not, I literally joined the fandom since 2020, and even then, I notice the designs of the models looked terrible compared to the artworks.

    • @areakastudios6704
      @areakastudios6704 Před 9 měsíci

      @@michaeldunlap1032 Ok, was just wondering. Also dang really? Even back in unleashed?

  • @Discuiet
    @Discuiet Před 11 měsíci +511

    For the longest time, it's driven me nuts how expressive Sonic and co. look in 2D art versus how soulless and goofy they look in 3D renders.
    Easily the best aspect of Boom was that it (mostly) fixed this, but that just drives me even nutsier because that means it's a completely fixable problem.

    • @islandboy9381
      @islandboy9381 Před 11 měsíci +16

      Comparing how Sonic looks in Sonic Jam art and how he looks in Sonic Superstars, man 2D easily sweeps for me no contest.

    • @Breakaway-ic5gj
      @Breakaway-ic5gj Před 11 měsíci +28

      3D Sonic looks badass in black knight and secret rings renders, with decent posing or lighting 3D is just as good as 2D.

    • @islandboy9381
      @islandboy9381 Před 11 měsíci +11

      @@Breakaway-ic5gj Secret Rings and Black Knight CGI cutscenes mad underrated fr

    • @ethancroll8896
      @ethancroll8896 Před 11 měsíci +2

      Agreed. The bland, flavorless, upscaling and Wii copycatting of the Wii U era kinda broke me. At least from the Switch's inception to now, it does seem that that missing level of energy, effort, and care is returning to video games.

    • @raze2012_
      @raze2012_ Před 10 měsíci +5

      It's partially the proportions. Modern Sonic has big hands because classic sonic has big hands. They kept it around without understanding why classic sonic needed big hands. Even then Classic Sonic's hands aren't that proportionately big compared to Modern.
      we're not trapped on some 64x64 sprite sheet anymore and we have the technology for proper facial and hand animation/posing. They made a good move making Sonic longer but seemed to have fired the Adventure designer halfway through the process.

  • @Lana_305
    @Lana_305 Před 11 měsíci +354

    I think it's ironic how one of my favorite render of Sonic... happens to be made by Nintendo with Smash Ultimate. It sort of feels like he's being cocky while also having a pose that sort of resembles his playstyle with faster movements and how most of the aerials he has revolves around kicks which is shown in the render.
    Though it's also ironic how one of my favorite Mario renders... is made by SEGA with the Olympic games.

    • @cirnosnumberfan6449
      @cirnosnumberfan6449 Před 11 měsíci +37

      Reminds me of the official render of Mario and Amy skating together.

    • @sonicstar917
      @sonicstar917 Před 11 měsíci +60

      Too bad Sonic's model in Smash 4 and Ultimate is freakin' soulless.

    • @juneru2
      @juneru2 Před 11 měsíci +27

      @@sonicstar917 Yup people can hate on Brawl all they want but Sonic atleast made facial expressions and had expressive taunts in that game. I'll never forgive Smash 4 and Ult for making Sonic of all characters one of the most boring, basic, and least faithful characters ever added to Smash.

    • @PhantomOfficial07
      @PhantomOfficial07 Před 11 měsíci +5

      @@juneru2 Subspace Emissary completely redeems Brawl tbh

    • @maravreloaded
      @maravreloaded Před 6 měsíci +1

      My favourite Mario render at least for 3D titles is Odyssey's.
      But you aren't ready for this conversation.

  • @BLUECHAOSEMERALD_
    @BLUECHAOSEMERALD_ Před 11 měsíci +631

    It wouldn't be that bad, it's just that they're so static in their posing.
    Like they need more dynamic angles or shots of them, kind of like the secret rings cover art or frontiers cover.

    • @mint_1919
      @mint_1919 Před 11 měsíci +30

      Or Unleashed, have you seen the render on the back of the game?

    • @JayJayHuman
      @JayJayHuman Před 11 měsíci +16

      @@mint_1919there’s a decent one on the back of lost world’s deadly six edition cover

    • @orangeslash1667
      @orangeslash1667 Před 11 měsíci +2

      @@mint_1919 When Sonic and his friends were brought to 3d in the Adventure game, they were redesigned by Yuji Uekawa. Sadly the only modern Sonic games he was involved with are Unleashed and Lost World. The rest were done various artists.

  • @amesstarline5482
    @amesstarline5482 Před 11 měsíci +184

    I will always defend Boom/Movie's choice of smaller features, because it helps not only with hand expressions, but also the readability of the faces.
    That and a lot of 3D Sonic unfortunately relies on grey shading and non-emotive faces. Maybe that's why I love Sonic in comic mediums- that even when IDW is playing it safe, there's more emotions overall with it and Archie, with the only drawbacks being some limits, whether it be colourists or probably the brow-ridge that nearly never moves.

    • @corruptedteka
      @corruptedteka Před 11 měsíci +16

      I DESPISE gray shading. First rule of satisfying art for me when I draw is to never shade with black unless it's a really bleak or monochrome piece, and even then I avoid it. I wish they would stop that... such a big pet peeve.

    • @amesstarline5482
      @amesstarline5482 Před 11 měsíci +12

      @@corruptedteka I'm hoping they try a more cel shading take, and more stylized models, but the eyes barely move or adapt, causing Sonic's eyes to seem more like a weird screen than anything.

    • @CommanderLexa8541
      @CommanderLexa8541 Před 3 měsíci +7

      @@corruptedteka best type of black shading is the one they used for Murder of Sonic the Hedgehog

    • @TanyaTheGoddess
      @TanyaTheGoddess Před 20 dny

      And Eggman in boom looks so much cooler imo

  • @LSMark
    @LSMark Před 11 měsíci +867

    do you ever NOT complain????

    • @savoury8134
      @savoury8134 Před 11 měsíci +14

      love ur channel

    • @staymaddddd
      @staymaddddd Před 11 měsíci +58

      do your videos ever get any louder

    • @RosheenQuynh
      @RosheenQuynh Před 11 měsíci +7

      This needs more likes

    • @rainpooper7088
      @rainpooper7088 Před 11 měsíci +76

      Can't believe LSMark would say that to his good friend Splash Dash, I'm shook.

    • @Dragzilla66
      @Dragzilla66 Před 11 měsíci +22

      Both voices sound the same, SUS.

  • @GabrylMD
    @GabrylMD Před 11 měsíci +569

    Posing and lighting go a long way. The renders themselves could also stand to be touched up a bit to feel less overly smooth as well. Mario has this problem as well.

    • @emf02
      @emf02 Před 11 měsíci +34

      Well said. I agree that posing and lighting are important. That’s why most of the Unleashed renders of modern Sonic look so good imo. Sonic is posed well, he expresses a little bit of attitude, and the lighting is awesome. I wish Sega would go back to that type of render.

    • @GordanTheToad
      @GordanTheToad Před 11 měsíci +32

      Yeah the problem with Mario was especially abundant in the Wii/DS era.

    • @mediamuncher69
      @mediamuncher69 Před 11 měsíci +2

      Mario, really? Can you elaborate? I'm very curious?

    • @mediamuncher69
      @mediamuncher69 Před 11 měsíci +2

      @GameKnight-GK true.

    • @islandboy9381
      @islandboy9381 Před 11 měsíci +15

      @GameKnight-GK Finally, finally they made Mario look shorter and fatter in this new 2D game that is more accurate to his charming promotional art back in the 90s allowing for more expressive animation, those New Soup renders where he's thinner but more lifeless had to go a long time ago.
      EDIT: they already changed it up in Odyssey to look better but only in that game and it seems like Nintendo has completely moved past that game already.

  • @mremu8274
    @mremu8274 Před 11 měsíci +93

    im so glad that other people feel this way about these renders ive hated them since i was a kid

    • @paulgilbert5278
      @paulgilbert5278 Před 11 měsíci +16

      Yeah I preferred the edgier shiny renders from the early-mid 2000s

    • @lemon5000-tj6nv
      @lemon5000-tj6nv Před 11 měsíci +7

      ​@@paulgilbert5278those heroes renders looked ugly asf imo

    • @moosesues8887
      @moosesues8887 Před 11 měsíci

      @@lemon5000-tj6nvyeah reminds me of early video game cgi

    • @mediamuncher69
      @mediamuncher69 Před 11 měsíci

      ​@@lemon5000-tj6nvI liked them. Besides the shine.

    • @ruvixgk1
      @ruvixgk1 Před 2 měsíci

      Tbh i love them i mean i know they look stiff but hey they look cool for me, i mean don't get me wrong i like almost all of the official renders from sonic (going trought the génesis era till modern era) but to be honest i don't like the sonic adventure 1 and the sonic 06 renders i mean it's not like that i hate them but for some reason seeing them so shinny is just unappealing for me, but hey if you want to disagree with me you're free to do it after all u do u i guess XDDDD

  • @MonikwithDaButter
    @MonikwithDaButter Před 11 měsíci +30

    I find so bizarre vanilla the rabbit is the only adult looking character with a different body shape that still doesn't look that weird even tho she still feels like she fits that aestethic of regular sonic style (big head/hands/feet).
    I wish we had more variation in character design than every animal having to copy sonic body style and not only the big strong guys having to be the tall ones

    • @rainpooper7088
      @rainpooper7088 Před 11 měsíci +7

      Modern Archie and IDW sort of tried to push what could be done with these designs, with Modern Archie introducing more species and IDW playing more with design elements like eyes, snouts and ears, but it's still pretty bare bones in a lot of ways. At least the male character designs do get to pick between skinny, fat and bulky, meanwhile Thunderbolt the Chinchilla is the only character I can think of that actually tried to push the envelope on how female characters can look in that art style.

  • @Mixiilada
    @Mixiilada Před 11 měsíci +183

    I do think the models could do with some subtle tweaks, but the main problem is definitely the poses and animation. Look at sonic prime, the characters look great there, and the models aren't that far off from the ones from the games, it's just that they made some subtle tweaks like adding a bit of texture and made the animations very expressive end exaggerated.

    • @memescoffee3173
      @memescoffee3173 Před 3 měsíci +1

      i rlly like the textures as i always felt Sonic felt weirdly smooth adding some fur like helps give texture

  • @TheEmeraldSword04
    @TheEmeraldSword04 Před 11 měsíci +99

    I think a big issue is how defined the lips are with the dimples and curls, they look just a tad too natural. Posing is also an issue as Sonic is a cartoon character meant to be in motion, and the still renders are very stiff and don't do many exaggerated poses, having more extreme angles in the leans, or stretching the limbs slightly would make it more interesting.

  • @ExistingKirb
    @ExistingKirb Před 11 měsíci +46

    I think what irks me the most about these renders is how the mouths look really unnerving for some reason, it makes it look like Sonic’s lips got stung by a bee or something. (See 4:45 and 4:50 for examples of what I mean.)

    • @benmalsky9834
      @benmalsky9834 Před 11 měsíci

      i don't think that way at all, to me, they look normal

  • @mm123gchannel9
    @mm123gchannel9 Před 11 měsíci +36

    My personal issue with these are how harsh the shading and texturing looks on most of them. Like with the glossy glass like eyes, the stains or damage on the shoes, the noticeably large gaps of thread on the gloves, the weirdly tiny lips on the mouth, the arm sockets on Sonic’s body, or with the barely noticeable fur texture that really stands out when everything else is super textured.
    I don’t hate these renders but they feel pretty outdated compared to some of the newer ones with better lighting and textures, making the old ones feel like they would have looked good back then but rough now.

  • @speedboom9392
    @speedboom9392 Před 11 měsíci +44

    Here’s the thing. The current look of Sonic is actually my favorite look…sometimes. In stuff like Unleashed and Generations, And specifically in stuff like the CGI Unelashed Opening it’s my favorite look because in those instances the animators make I expressive and come to life. That should be the staple of Sonic Renders IMO.

  • @bababobo5067
    @bababobo5067 Před 11 měsíci +29

    I agree. Especially with the hands being to big… I kinda wish they’d just use the Uekawa art for the games again. Hell, do a cel-shaded Sonic game or something. His character design looks best when it’s done in 2D art, so I think they should adopt a more stylized art look for future games.

    • @Stuffies2022
      @Stuffies2022 Před 11 měsíci +3

      As much as I enjoy the Uekawa art, i would prefer if every game went for a different artstyle altogether.

    • @darthtyranus787
      @darthtyranus787 Před 3 měsíci

      They tried to do cel shade with aonic shuffle.And it looked kinda good

  • @priscilaarcos87
    @priscilaarcos87 Před 11 měsíci +200

    They should make the renders fit better with the adventure art style and experiment more with the in game model with things like cell shading

    • @jurassicarkjordanisgreat1778
      @jurassicarkjordanisgreat1778 Před 11 měsíci +28

      I miss the adventure style. I felt like it was the coolest.

    • @islandboy9381
      @islandboy9381 Před 11 měsíci +5

      Someone did a reanimated video of Heroes cutscenes with the Modern Sonic model and it looks very expressive and amazing.

    • @user-vt6dd4kz5t
      @user-vt6dd4kz5t Před 26 dny

      No I prefer modern sonic model than adventure model

  • @TeamSoraPresents
    @TeamSoraPresents Před 11 měsíci +103

    I'm a little surprised you didn't say anything about the texture mapping on the characters' "fur". Like sometimes, the blue on Sonic has these streaks that I guess(?) is supposed to stand in for actual quills, but if so it blends /too much/ into the overall shape of his spikes. Movie Sonic makes that work by rendering the individual quills, but that's easy on a Hollywood budget.

    • @CTOACN
      @CTOACN Před 11 měsíci +3

      I know some renders that makes Sonic's blue look...so weird and off.

    • @ethancroll8896
      @ethancroll8896 Před 11 měsíci +3

      Sorta reminds me how although I like and approve it Sonic's in level looks in Sonic Rush and the DS port of Sonic Colors (I own the Wii version also, and am of the opinion that both ports have some of the most stunning graphics on the DS or the Wii). I have no clue why, but an off kilter mix of typical game Sonic royal blue, and Sonic X navy blue factor into Sonic's Rush Adventure appearance. I've only played Rush Adventure a few times via renting it from the now defunct chain, Family Video (more or less the Southeast Iowa/Northwest Illinois border equivalent of Blockbuster) yet I remember having thought: Sonic blue is supposed to be closer in shading to anime water, or royal blue than navy blue or VCR blue screen blue.

    • @CTOACN
      @CTOACN Před 11 měsíci

      @@ethancroll8896 Yeah.Some renders of Sonic I found or even some verson of Sonic and sega all stars racing also has the navy blue.

    • @maravreloaded
      @maravreloaded Před 6 měsíci

      Tell that to Ratchet and Clank since the nexus saga or even f(u)cking STARFOX ADVENTURES FOR THE NINTENDO GAMECUBE.

    • @maravreloaded
      @maravreloaded Před 6 měsíci

      Crash Bandicoot remakes with more of a furry texture approach.
      And yeah those games run on Switch stop excusing Sega's laziness blaming Nintendo for their mistakes.

  • @rainpooper7088
    @rainpooper7088 Před 11 měsíci +10

    THANK YOU! For years I thought I was crazy for thinking Modern Knuckles looks weird, yet never being able to quite put my finger on why. I was introduced to this character through the Classic sprites and Sonic X and loved his design there, yet I always thought he looked really boring in the Modern art style.

  • @angryaries5147
    @angryaries5147 Před 11 měsíci +11

    i feel like even the way they use expressions on the models look stiff? like, instead of using the brows for extra emotion, they just use the eyelids and it's super weird and feels empty.
    other than that, completely agreed. great video!

  • @thabreez456
    @thabreez456 Před 11 měsíci +63

    I think the big hands and head situation needs to be addressed by SEGA really soon. I think SEGA needs to give a slight overall update to the artstyle to make them easier to animate. Both Boom and Movie sonic understandably found the, hard to animate and even sonic prime. Literally any iteration of the character in a animated form has had to shrink it down. Forces gave sonic slightly smaller arms and frontiers used that to give us better animated cutscenes that don’t feel so stiff. I think subtle changes like that is what we need for fluid cutscene animation something the franchise has struggled with for a long time now. I honestly think Sonic’s Design in 06’s CGI cutscenes is the perfect design for him to be animated well.

    • @corruptedteka
      @corruptedteka Před 11 měsíci +14

      Exactly ! They need to adjust the character proportions and anatomy a little.

    • @lordx7013
      @lordx7013 Před 10 měsíci +1

      Are the heads really a problem? I mean they look as big as they need to be, the hands tho

    • @thabreez456
      @thabreez456 Před 10 měsíci

      @@lordx7013 nah when it’s so big like that alongside the hands it’s hard to make it have snappy movements.

    • @lordx7013
      @lordx7013 Před 10 měsíci +1

      @@thabreez456 they aren't that big, it's the hands, THEY look janky af, the heads were always as big as that, take a look at older models

  • @kyethememer9836
    @kyethememer9836 Před 11 měsíci +17

    These renders have never bothered me before but now that you've pointed it out my thoughts are: oh shit you're right.

  • @user-fh7di8st6l
    @user-fh7di8st6l Před 11 měsíci +16

    The problem with Sonic's model may be that Mario, Mega Man, Pac-Man, Crash, etc. have been relatively close to the artwork in recent years, but the difference from the design is drastic.

  • @bottomtext593
    @bottomtext593 Před 11 měsíci +13

    Sonic's design flourishes best when his style is more "curvy" and well rounded. Current Sonic Model is too stiff to flex that aspect about Sonic, with sharp edges in all the wrong places. For instance.
    > The edge where his eye ends along his muzzle
    > His stiff, straight limbs
    > Spines have zero flow to the rest of his body, despite them being his trademark
    > Bulky shoes break the flow of his poses.
    > Eyebrow crease makes his head feel cut in half for the reason its extended too far up his head
    > Socks and glove creases are TOO round and TOO big in contrast to the rest of his body and makes it hard on the eyes
    > Mouth feels too gaping and sometimes his visible lips ruin everything
    > For the size of Sonic's hands, they are too realistic and angular that it destroys his aesthetic
    > Massive eyes are the first thing you see and the fact that they don't look good is already jarring.

  • @GordanTheToad
    @GordanTheToad Před 11 měsíci +16

    I think what they should do is tweek the designs just a little bit, use better lighting, incorporate better posings, and make them more expressive. I feel as though Sonic Prime has given us a good idea of how pretty and expressive Sonic and his friends could look.
    Btw I totally agree with you on Knuckles. I think if Sega were to tweek the designs of Sonic's cast, Knuckles should be given special attention. He just doesn't give off the powerful echidna warrior vibe he should have. He honestly looks kinda wimpy to me.

  • @treyvonishere4375
    @treyvonishere4375 Před 11 měsíci +14

    Very sad we don’t get 2D art with Sonic as much. Ironic cause he looks best in 2D.

  • @TeamSnowglobeCO
    @TeamSnowglobeCO Před 11 měsíci +20

    This is why the 2d cover art is superior i still miss them because they APPEAL to the audience

    • @justinarzola4584
      @justinarzola4584 Před 11 měsíci +8

      I always prefered the 2d artwork for sonic and mario compared to the generic 3d models that lack emotion and are very generic to appeal to the wide kid audience for store merchandise.

    • @AnnStyle
      @AnnStyle Před 7 měsíci +1

      ​@@justinarzola4584yes

  • @THESHINIGAMIPOSSE
    @THESHINIGAMIPOSSE Před 11 měsíci +24

    Bro. I get it. But it’s okay you don’t have to apologize for exercising your observational skills. Picking niche topics like this and diving deep with it also really makes you appreciate the little details in all sorts of media. Never apologize for that❤️ great video keep it up fr

  • @GamerTheVoidGamingCentre
    @GamerTheVoidGamingCentre Před 11 měsíci +61

    I think one thing they could do to shift up the artstyle is go for sharper edges like the 2D art of Sonic Riders. The Sonic Colors render you showed did exactly that, and when he’s animated in 2D, Sonic’s always given sharper edges as well. Sonic in the beginning was designed as an antithesis of Mario, so while he goes more round and soft, make Sonic more rough and sharp. Could be some fun visual contrast.

  • @bandaluncios8943
    @bandaluncios8943 Před 11 měsíci +11

    3D Knuckles staring at us is scary

  • @tardissins7512
    @tardissins7512 Před 11 měsíci +8

    I think the biggest thing about Sonic in modern renders at least, is the emphasis on his mouth and having his mouth open too much. If you cut the 3D mouth and just drew a cartoony one on his muzzle instead, it would already improve the renders tenfold.

  • @theboredsaint5874
    @theboredsaint5874 Před 11 měsíci +12

    I always knew i just needed someone to speak out on the renders

  • @mushroomdude123
    @mushroomdude123 Před 11 měsíci +11

    These feel like valid criticisms. There’s a lot of nuance that goes into charater design and 3d renders, so it’s hard to talk about it without sounding nitpicky.
    I really miss when they experimented more with the art style. Battle and Riders had so much personality.

    • @superhedgehog6447
      @superhedgehog6447 Před 11 měsíci

      I love the Sonic riders series art style. It's so slick and cool.

    • @mart5610
      @mart5610 Před 9 měsíci

      Sonic Riders art style was kinda bad. The extra thick arms and legs and huge hands and shoes look terrible. You guys like to nitpick about the renders but praise the cgi in the games like the Unleashed opening. saying thats the best. Also praising the game cover arts. when the cgi and renders and all use the same Sonic model.

  • @pandaraph
    @pandaraph Před 11 měsíci +9

    I hate the weird hotdog bun lips sonic has when hes smirking in some of the art you mentioned. Totally agree with your take

  • @Albino_Basilisk
    @Albino_Basilisk Před 11 měsíci +5

    An example of good “universal” promotional art (for me) would be Scott Johnson’s Spider-Man. Now that’s ICONIC

  • @the-open-end2975
    @the-open-end2975 Před 11 měsíci +22

    i do think the sonic cast need either a remodel or the tiniest redesign (mainly designing them so that they have smaller hands, feet, eyes ect..) They could also use that to fix some of the noticeable rigging limitations and give them a bit more character in their design.
    also i think Amy needs a larger redesign shes so plain... but thats just me
    at the end of the day it doesn't matter and i dont really care

    • @justinarzola4584
      @justinarzola4584 Před 11 měsíci +4

      Tails and amy definitely need redesigns.

    • @corruptedteka
      @corruptedteka Před 11 měsíci +4

      Hey here's hoping the sequel to Frontiers happens after a little timeskip so we can actually get some improved designs ! Heck you could make the characters have slightly less kiddy proportions just with that excuse.

    • @PolloLocoTheFun
      @PolloLocoTheFun Před 11 měsíci +3

      Modern Amy's dress has been the hardest design for me coming in late to the Sonic franchise.
      So the return Classic Amy's outfit has been such a breath of fresh air!

    • @greenstarforce001
      @greenstarforce001 Před 11 měsíci

      Nah, Amy's design is fine

  • @exaltedarchvile4357
    @exaltedarchvile4357 Před 11 měsíci +7

    What always bugged me about Modern Sonic's model is how he always has his mouth on the side of his face, obviously this is so that they can do the side smirk thing, but when he actually talks it's just one of the many things that make him look "off". Especially if you're looking at him from a front-on perspective.
    Which is why I'm glad for things like Sonic Boom and Sonic Prime, they decided to make his mouth centered so that it looks at least a bit more organic and expressive.

    • @TechBlade9000
      @TechBlade9000 Před 11 měsíci +1

      Sonic Prime doesn't middle mouth, they use all the positions, like Sonic was suppose to, like Sonic DID do since Sonic 1 that stopped in SA1 because Dreamcast

  • @Coffee-Cath
    @Coffee-Cath Před 11 měsíci +9

    There are still people who pronounce Mario wrong?

  • @WeAreNotExperts2007
    @WeAreNotExperts2007 Před 11 měsíci +6

    I think it’s because we’ve been so used to the 2D renders since the start and only recently we’ve started seeing 3D renders in all their uncanniness.

  • @BlueJack222
    @BlueJack222 Před 11 měsíci +7

    I am surprised you did not talk about how some of 2D artworks tried to imitate the 3D renders

  • @Lumiiify
    @Lumiiify Před 11 měsíci +13

    Is it just my headphones or is this video incredibly quiet? My volumes maxxed out and its like im listening to mark record the video from another room

  • @-KORAL_ZERO
    @-KORAL_ZERO Před 11 měsíci +4

    I love TSR’s Renders, they look so clean and polished and the proportions look so good. I especially love Sonic’s silhouette and knuckles’ model.

  • @ActuallyZaHando
    @ActuallyZaHando Před 11 měsíci +12

    Great video on the sonic renders. I realized this maybe a year ago while thinking about the models and how bad they look but then thought about how they can look amazing in some renders and then like complete crap in others. I realized that it's really the horrible renders that make these model look worse than they really are. They still need to update the models tho.

  • @thedeadlyune
    @thedeadlyune Před 11 měsíci

    This is useful information just for drawing my own characters, honestly. Thank you for making this video!

  • @boob1690
    @boob1690 Před 11 měsíci +10

    I feel the same honestly, knuckles's render bothers me the most I mean they really massacred my boi with the ridiculous dreadlocks. 😭
    On another note why did they shorten his muzzle over the years? I love his long snoz ( to me at least) it made him differentiate from Sonic, I feel it made him resemble an echidna and not just another hedgehog.
    I'm glad us Sonic nerds can unite and discuss anything to do with this franchise, thank you Splash Dash. 🙏🏽

    • @GordanTheToad
      @GordanTheToad Před 11 měsíci +6

      I 100% agree. Knuckles should look like a powerful echidna warrior who has the strength to disarm most of Sonic's attacks. Not a red Sonic the Hedgehog with a different haircut and massive hands.

    • @boob1690
      @boob1690 Před 11 měsíci +2

      @@GordanTheToad My ally, everything you said is exactly how I feel.👏🏽

    • @orangeslash1667
      @orangeslash1667 Před 11 měsíci +2

      @@GordanTheToad When Sonic and his friends were brought to 3d in the Adventure game, they were redesigned by Yuji Uekawa. Sadly the only modern Sonic games he was involved with are Unleashed and Lost World. The rest were done various artists.

    • @rainpooper7088
      @rainpooper7088 Před 11 měsíci +1

      YES! His snout is way too short in the modern art style. Has anyone at SEGA looked at any echidnas recently? Their snoots are long, boopable and blow bubbles. That's way more interesting than the default Sonic snout.

    • @boob1690
      @boob1690 Před 11 měsíci

      @@rainpooper7088 Definitely! The proportions of each character have become to vague now and they're loosing their individual designs that made them stand out from each over. : Hands too big , eyes too big and body too small.
      Sega please just extend HIS SNOUT.

  • @unnamed12346
    @unnamed12346 Před 11 měsíci +29

    The renders are fine, by and large, but I definitely would wanna see them take a bit of some cues from the original Classic, Adventure, and even to an extent, Unleashed designs to really give Sonic a design that carries his charm as well as fixes some issues like how big his eyes are

    • @islandboy9381
      @islandboy9381 Před 11 měsíci +6

      I think the Marza model is already great on it's own when you look at Sonic Unleashed opening cutscenes or those Werehog specials, very cartoony movement and expressive. It's just Sega being corporate lazy.

    • @unnamed12346
      @unnamed12346 Před 11 měsíci +3

      @@islandboy9381 Oh yeah, definitely.
      It's just the genuinely lack of proper expressions done with the face for such a cartoony design that feels lifeless.
      Admittedly I am biased towards the Adventure era proportions, especially on the eyes, moreso than the Unleashed ones.

    • @orangeslash1667
      @orangeslash1667 Před 11 měsíci

      @@unnamed12346 When Sonic and his friends were brought to 3d in the Adventure game, they were redesigned by Yuji Uekawa. Sadly the only modern Sonic games he was involved with are Unleashed and Lost World. The rest were done various artists.

  • @IAmAGyroGamer
    @IAmAGyroGamer Před 11 měsíci +13

    The giant head and hands problem you've pointed had also been pointed out by Dan Floyd in his Animation of Sonic Games video. Dan is an animator, used to work with PIXAR Canada for the Partysaurus Rex short.
    He made the same criticism you made about how disproportionate the hands and head look in Modern Sonic. And why Boom Sonic have fixed up the problems.

  • @castform7
    @castform7 Před 11 měsíci +15

    *Someone brings up a small, general, inconciquential detail about Sonic in a positive light while acknowledging it's smallness*
    Sonic fans: That's really cool.
    *Someone brings up a small, general, inconciquential detail about Sonic in a negative light while acknowledging it's smallness*
    Sonic fans: Burn it with fire!
    Boy, do I just *love* it when people decide something is bad purely because it's negative.

  • @foxcollr831
    @foxcollr831 Před 11 měsíci +6

    I absolutely agree. Take the birthday render for example... Sonic has this weird, lifeless smile that curls inward in this awkward way. His smile is always scrunched up, or his mouth is very slightly open and wrinkled at the corners for some reason. I don't mind the SIZE of his eyes too much, it's just they keep getting more reflective over time and now they look very glassy and lifeless. It definitely doesn't help that his poses are always very stiff, and his spines are often facing away from view so you just see the front of his head... and in that regard it doesn't help that his spines have gotten shorter and very stiff, so not being able to see them just makes him look kind of weird. Forces looked like it had some neat ideas but still made Sonic have huge mitts and feet, but Frontiers looks like it reigned it in a little bit and they did a way better job with posing the character and making him seem ALIVE. Overall I feel like the current renders tend to feel very lifeless and soulless and kind of devoid of style. The "style" they're going for always seems like some offshot of a Disney character, it feels very "default" and it feels like it lacks an identity.

    • @benmalsky9834
      @benmalsky9834 Před 11 měsíci

      Well think about it, the modern designs of Sonic and friends WERE inspired by Disney and even Looney Tunes characters, so to me they are acceptable.

  • @charlesonjr3rdpikmin
    @charlesonjr3rdpikmin Před 11 měsíci +3

    I personally, love seeing you complain. You have very interesting points and its very fun to listen to you discuss your thoughts on a topic while thinking about my own on that same topic.

    • @imselfaware419
      @imselfaware419 Před 11 měsíci

      Complaining is an art shunned by toxic positivity.

  • @iceman92211
    @iceman92211 Před 11 měsíci +31

    How on earth did you not mention anything about the mouth and how it’s inconsistent for every character ?
    Some characters have side mouth
    Sonic ,Shadow ,Knuckles ,Rouge ,Espio ,Silver
    While others have a middle mouth
    Amy ,Tails ,Cream ,Blaze ,Charmy

    • @Gnidel
      @Gnidel Před 11 měsíci +20

      I hate side mouth so much.

    • @dreamsdeep1076
      @dreamsdeep1076 Před 11 měsíci +3

      Side months have always been a series stable for Sonic. Guess you love Nintendo’s Sonic more in sports games

    • @traviscunningham7062
      @traviscunningham7062 Před 11 měsíci

      You mean Mario?

    • @Gnidel
      @Gnidel Před 11 měsíci +24

      @@dreamsdeep1076 Just because it's a staple doesn't mean I like it.
      It looks fine in 2D, but 3D should stick to middle mouth.

    • @dreamsdeep1076
      @dreamsdeep1076 Před 11 měsíci

      @@Gnidel hard disagree.

  • @raineskempen3191
    @raineskempen3191 Před 11 měsíci +1

    I appreciate this video so much. I’ve always been a huge Sonic fan, and almost every time I look at a sonic merch or posters, I just get disappointed cuz of how much missed potential it has.

  • @juneru2
    @juneru2 Před 11 měsíci +4

    Modern Sonic has been very lifeless for awhile, feels more like a guy in a mascot suit than an actual character. They don't animate his eye shape at all, they animate him in mo-cap in alot of cutscenes, and his gloves and shoes are so big they can't be put anywhere.

  • @PAHG2
    @PAHG2 Před 11 měsíci +8

    I will always love the current Sonic models, but I can agree that sometimes they look goofy. I just kinda like the way they look, with them having that Pixar CGI look to 'em, specifically in pre-rendered cutscenes and trailers with how cool they look in action. IDK, it's just a preferenece, and it most likely has to do with the fact that my first exposure to Sonic was the Generations CGI Opening, which has arguably the same look.
    Also, why is the video so quiet-

  • @mannysworld3713
    @mannysworld3713 Před 11 měsíci +4

    Funny story so my school doesn't know much about sonic so I ask all my friends to choose which sonic model looks better a generic official modern render or a fan made render that looks like the sa2 art which looks great in my opinion, and every single one of my friends prefer the generic model they all said it's because it looks familiar that just goes to show how popular that model is to general audiences.

  • @Paciorek2137
    @Paciorek2137 Před 11 měsíci +3

    1:50 get the bag king 👑

  • @wideface344
    @wideface344 Před 11 měsíci +5

    Not an over reaction at all. While sonic is a product at the end of the day he is an expression of art as well. And all of your points here are very valid

  • @joadarium9605
    @joadarium9605 Před 11 měsíci +4

    Honestly so relieved the new Sonic Superstar game has new renders that look good and a breath of fresh air. But I do hope they give Modern Sonic new renders that actually look good and full of life with detail like with Nintendo and Mario Odyssey. So glad I’m not the only one who thinks this. The 06 and Unleashed cinematic cutscene renders are amazing and I’d love to see their own twist on something like that.

  • @superplushultra356
    @superplushultra356 Před 11 měsíci +8

    Yeah, I agree like renders from TSR & Frontiers are probably in my eyes the best renders
    But yes Sonic renders do need improvement to fully show the Character at its Prime

  • @ShaneShrimp
    @ShaneShrimp Před 3 měsíci +2

    5:50 after noticing there was no divide between sonics eyes like knuckles has, i started hating how huge his eyes were because it looks like the majority of his head is some freakish cyclope abomination

  • @thepowerisyetunknown7710
    @thepowerisyetunknown7710 Před 10 měsíci

    Ten thousand percent agree here. I've felt this way for years, I just didn't have the words to say it, thank you

  • @raidlandguy
    @raidlandguy Před 11 měsíci +4

    Glad I'm not the only one bothered by Knuckles' current model.
    SEGA had made the best Knuckles model for M&S 2006 and never used it again.

  • @memelord7643
    @memelord7643 Před 11 měsíci +12

    Tbh in my opinion thats why i always liked how the younger sonic looked back in the older games ans now with orgins and superstars makes me go like he looks soo good i dont get why they decided to go with the sonic we have not when the other one looks so much better

  • @Mrpapaya28596
    @Mrpapaya28596 Před 8 měsíci +2

    1:07 when I think I thought of sonic I think of that one because I never played the modern sonic titles except sonic mania which is supposed to be based of the classic games but it was made more recently so I put it in the modern titles

  • @chickenball8860
    @chickenball8860 Před 11 měsíci

    Thank you giving me words i couldnt explain

  • @deanmoriarty6015
    @deanmoriarty6015 Před 11 měsíci +3

    i’d bet the reason the Superstars renders for the side characters (specifically Knuckles) look so good is because they were forced to create a brand new render because one of classic Knuckles didn’t exist yet, meanwhile they’re reusing the same ones for Classic and Modern Sonic from over 10 years ago

  • @perplexingjester4935
    @perplexingjester4935 Před 11 měsíci +4

    Honestly, as much as people hate Sonic 2006 for obvious reasons, I find the edgier designs very charming (well... not so much in game). 06 was my first exposure to modern sonic as a child, and yes while nostalgia probably plays a big part in it, those depictions of sonic in the artwork, in the cutscenes, and the loading screen really stuck with me. I think it does in fact have to do with the personality in his poses and expression. They really felt like they matched the character. Although to this day, I still have no clue what they were thinking with that eggman redesign.

    • @phootaphan9166
      @phootaphan9166 Před 8 měsíci +3

      Yeah, I think one of the things that really still feels off to me in Frontiers is the fact that you have this serious storyline, huge boss battles with metalcore music blaring, but all the character designs look straight out of Mickey Mouse Clubhouse. They're missing that edge from Adventure-'06, and it makes things feel...weird.

  • @supersonicstarpower7489
    @supersonicstarpower7489 Před 11 měsíci

    Omg the knuckles head shape problem is SPOT ON!!! I thought I was the only one with that issue !

  • @becuaseimbored3481
    @becuaseimbored3481 Před 11 měsíci +1

    0:34 I might not be a sonic fan but I can painfully relate to that reaction when I share my opinion.

  • @SPIDERKN1GHT0327
    @SPIDERKN1GHT0327 Před 9 měsíci +3

    I honestly love the designs in Sonic Prime. They took the standard modern models, and added so much flare to them. Sonic’s eyes were made a little smaller and flatter, he has a way better shade of blue now, and every character has fur detailing. The Amy design from Sonic Prime is my new favorite design for Amy. I feel like Sonic Prime added some flare to the older models, and their so expressive in that show. Overall, Sonic Prime has made the modern designs WAY BETTER

  • @Mr.Feather130
    @Mr.Feather130 Před 11 měsíci +4

    You know,I feel like the Kirby franchise did right for the renders on the Characters by making them unique looking in each different game without making them feel generic

  • @Mamin9k
    @Mamin9k Před 8 měsíci +2

    Oh god, Sonic really does need a flat face, he looks too goofy in close up shots nowadays

  • @ILikeMinecraftALot
    @ILikeMinecraftALot Před 11 měsíci +2

    with most of the renders with the hedgehogs, when they had their mouths closed, it always had a weird looking shape to it, like an over bite or with like that lol

  • @pjdigi
    @pjdigi Před 11 měsíci +4

    video is oddly quiet

  • @liquidalumina7141
    @liquidalumina7141 Před 11 měsíci +5

    I think the poses and the shading are mostly the main issue, the shading specially is something that I see tends to ruin a lot of 3D models in general, not only Sonic, at least Mario has started to fix that problem nowadays, "oh but now it looks so corporate" your mom looks corporate, the renders are objectively prettier, so I think Sega should also try, the Sonic Colors remaster is clearly the right direction so far

  • @beesree39
    @beesree39 Před 11 měsíci

    love getting an ad that's twice the volume of the actual video

  • @gionjiibrahim9774
    @gionjiibrahim9774 Před 11 měsíci

    Great Video, LSMark!

  • @thenerdlog1602
    @thenerdlog1602 Před 11 měsíci +3

    I unironically think scarf sonic is one of the better 3d designs. It clearly defines a neckline and works to establish his speed when taking a render.

  • @SUTAZZZ
    @SUTAZZZ Před 11 měsíci +3

    5:04 I CAN'T BREATHE LMAO

  • @An_Ordinary_Fox
    @An_Ordinary_Fox Před 11 měsíci

    Bro! That's something that have a feeling of why the models feels off
    I like you brought this issue up
    And to top it all off, the models started the life in 2005
    Yep friggin 05
    It's close to 20 years of meh 3d models

  • @sophiebubbles07
    @sophiebubbles07 Před 7 měsíci +1

    These renders were the thing I remember most out of early and mid 2010s Sonic.
    They were everywhere. You couldn’t escape them.

    • @superhedgehog6447
      @superhedgehog6447 Před 7 měsíci

      Yeah, I remember when I first became a big Sonic fan around 2014, and these renders of Sonic and his friends were the first thing I saw the most.

  • @BarrosoBroxa
    @BarrosoBroxa Před 11 měsíci +3

    3:58 for me, Prime Sonic is the best render till now. It has all the life that the current promotional renders do not have. Also Movie Sonic. like pls

  • @Eva-uw6uo
    @Eva-uw6uo Před 11 měsíci +10

    I think another part of the issue (in my opinion, tho this is a common one) is that the character's arms weren't intended to bend realistically at the elbow like they do now- at least not all the time. They were more curved to give an almost rubberhose animation era splash of class to otherwise very edgy modern designs, which paired well with their proportions and white glove motifs. Granted I do think his proportions have improved, but if you're gonna keep the big hands then the arms should be bendy, not angular. It makes it more stylistic and dynamic even during static poses. But if you *must* keep the elbow bend, then make their hands and feet smaller to compensate. Like the inconsistencies in the models themselves are basically a microcosm of the franchise now- inconsistent. But given how well Frontiers and the Sonic movies have done and Ian Flynn and Tyson Hesse being involved and fans themselves, I'm hoping this is the prelude to a comeback.

    • @LuneNova
      @LuneNova Před 3 měsíci

      I don't know why they modelized Sonic to makes him stiff like a straw and make him walk like he's entirely leg/arm casted. I don't understand.
      2000's Sonic don't have this problem indeed.

  • @LirycGetta
    @LirycGetta Před 11 měsíci +1

    Uh... I never paid attention to this until you mentioned it... and I think I will continue without doing it.

  • @whact
    @whact Před 11 měsíci +1

    its funny how even though Sonic The Fighters was the introduction to 3D for sonic, his model from that game is still my favorite one, like it's all polygonal but it still looks so good

  • @FunniMiguelito
    @FunniMiguelito Před 11 měsíci +3

    1:31 Ah yes, Super Merry-o...

  • @UltraCenterHQ
    @UltraCenterHQ Před 11 měsíci +3

    It's probably because they've been using it so much that it just becomes boring

  • @AnimalXing
    @AnimalXing Před 11 měsíci

    The renders do look bad!! Excited to watch the video and find out why

  • @Tj13ray
    @Tj13ray Před 11 měsíci

    I actually agree, but I really didn’t know how to word it. My biggest issue definitely stems from the hands/gloves. Especially the texture on the glove. The glove vary on the overall lighting/shading of the game

  • @EccentricSandal
    @EccentricSandal Před 11 měsíci +3

    One of my BIGGEST nitpicks, one i have seen absolutely nobody point out, is how the white shine in Sonic's irises is coming from the BOTTOM of his pupil. This implies that the light sources are always coming from BELOW Sonic's eye level, and it always looked terrible to me. Sonic Prime fixed this, and it strangely looks infinitely better because it's more in-line with other cartoony character depictions. This problem wasn't something they started doing until Unleashed, so certain nuances like this have added up over the last 10 years to give us such a bland and offputting design for all the Sonic characters' renders.

    • @rainpooper7088
      @rainpooper7088 Před 11 měsíci

      I think the reason why no one complains is because literally everyone ignores that shit when doing fan art, even literal children drawing in MSP place the highlight at the top because even they instinctively know that's where it belongs. This isn't even a weird stylistic choice thing like with Mario (Mario's standard 2D art positions eye highlights inside or outside of the pupil depending on whether the character is male or female), it's just outright wrong, especially in 3D where you can see the effects of the light source extremely accurately everywhere else. In art school, this would definitely get you marked down, but I do get why no one on the internet actively takes issue with it.

  • @TheTacosKey
    @TheTacosKey Před 11 měsíci +3

    I think that Sonic and friends mostly need more personality in there posing and movements [maybe slightly smaller eyes and hands tho]

  • @Cherryify
    @Cherryify Před 11 měsíci +1

    the most replayed bit was straight after the sponsor

  • @Ninetails2000
    @Ninetails2000 Před 11 měsíci +2

    One thing in particular that always irks me is their mouths. Their mouths are so weird and lumpy, it's like they're all suffering from the mumps. It looks especially bad when characters are doing a closed mouth smirk, the sides of their mouths just look so chunky and they don't fit with how their muzzle shape looks. Amy always gets it the worst. She always ends up looking like she's holding a pair of marbles in the sides of her mouth.

  • @Joshi_ForReal
    @Joshi_ForReal Před 11 měsíci +3

    I was literally only saying recently how the Amy render in the twitter takeover looks terrible

  • @Kiezly
    @Kiezly Před 11 měsíci +3

    What I would do to make sonic better:
    Make the head, hands and shoes smaller.
    Add necks and clothing for male characters.
    Stop being a age 4+ franchise and become a age 13+ franchise, make a seperate sub-franchise for classic sonic, turn modern sonic into adventure sonic, take more shonen influence from dragon ball and JoJo.

  • @jytvreal
    @jytvreal Před 10 měsíci +2

    @SplashDash_ or LS mark, 3:19 Sonic was redefined in Sonic and The Secret Rings. Long before unleashed